fix: Fix pixel strumline being weird as shit on downscroll
This commit is contained in:
@@ -1973,16 +1973,14 @@ class PlayState extends MusicBeatSubState
|
||||
playerStrumline.x = (FlxG.width / 2 + Constants.STRUMLINE_X_OFFSET) + (cutoutSize / 2.0); // Classic style
|
||||
// playerStrumline.x = FlxG.width - playerStrumline.width - Constants.STRUMLINE_X_OFFSET; // Centered style
|
||||
|
||||
playerStrumline.y = Preferences.downscroll ? FlxG.height - playerStrumline.height - Constants.STRUMLINE_Y_OFFSET - noteStyle.getStrumlineOffsets()[1]
|
||||
- noteStyle.getStrumlineOffsets()[1] : Constants.STRUMLINE_Y_OFFSET;
|
||||
playerStrumline.y = Preferences.downscroll ? FlxG.height - playerStrumline.height - Constants.STRUMLINE_Y_OFFSET - noteStyle.getStrumlineOffsets()[1] : Constants.STRUMLINE_Y_OFFSET;
|
||||
|
||||
playerStrumline.zIndex = 1001;
|
||||
playerStrumline.cameras = [camHUD];
|
||||
|
||||
// Position the opponent strumline on the left half of the screen
|
||||
opponentStrumline.x = Constants.STRUMLINE_X_OFFSET + cutoutSize;
|
||||
opponentStrumline.y = Preferences.downscroll ? FlxG.height - opponentStrumline.height - Constants.STRUMLINE_Y_OFFSET
|
||||
- noteStyle.getStrumlineOffsets()[1] - noteStyle.getStrumlineOffsets()[1] : Constants.STRUMLINE_Y_OFFSET;
|
||||
opponentStrumline.y = Preferences.downscroll ? FlxG.height - opponentStrumline.height - Constants.STRUMLINE_Y_OFFSET - noteStyle.getStrumlineOffsets()[1] : Constants.STRUMLINE_Y_OFFSET;
|
||||
|
||||
opponentStrumline.zIndex = 1000;
|
||||
opponentStrumline.cameras = [camHUD];
|
||||
|
||||
Reference in New Issue
Block a user