Use correct arguments for aspect ratio validity check

This commit is contained in:
Karim Akra
2025-04-17 00:28:11 +03:00
committed by KarimAkra
parent 7374986c05
commit 854f62ba54
@@ -293,7 +293,7 @@ class FullScreenScaleMode extends flixel.system.scaleModes.BaseScaleMode
var gameWidth:Float = gameSize.x / scale.x;
if (MathUtil.gcd(FlxG.width, Math.ceil(gameHeight)) == 1)
if (MathUtil.gcd(Math.ceil(gameWidth), FlxG.height) == 1)
{
trace('invalid aspect ratio');
gameSize.x -= cutoutSize.x;