FunkinCounter (unfinished)

This commit is contained in:
sector-a
2025-09-08 13:02:48 -04:00
committed by Eric
parent 88fc5f9ed6
commit bab422029b
4 changed files with 130 additions and 93 deletions
+9 -39
View File
@@ -6,13 +6,12 @@ import flixel.FlxState;
import funkin.ui.FullScreenScaleMode;
import funkin.Preferences;
import funkin.util.logging.CrashHandler;
import funkin.ui.debug.MemoryCounter;
import funkin.ui.debug.FunkinCounter;
import funkin.save.Save;
import haxe.ui.Toolkit;
#if hxvlc
import hxvlc.util.Handle;
#end
import openfl.display.FPS;
import openfl.display.Sprite;
import openfl.events.Event;
import openfl.Lib;
@@ -90,25 +89,14 @@ class Main extends Sprite
/**
* A frame counter displayed at the top left.
*/
public static var fpsCounter:FPS;
/**
* A RAM counter displayed at the top left.
*/
public static var memoryCounter:MemoryCounter;
public static var funkinCounter:FunkinCounter;
function setupGame():Void
{
initHaxeUI();
// addChild gets called by the user settings code.
fpsCounter = new FPS(10, 3, 0xFFFFFF);
#if !html5
// addChild gets called by the user settings code.
// TODO: disabled on HTML5 (todo: find another method that works?)
memoryCounter = new MemoryCounter(10, 13, 0xFFFFFF);
#end
funkinCounter = new FunkinCounter(10, 3, 0xFFFFFF);
#if mobile
// Add this signal so we can reposition and resize the memory and fps counter.
@@ -200,41 +188,23 @@ class Main extends Sprite
scale = Math.min(scale, 1);
#end
final thypos:Float = Math.max(FullScreenScaleMode.notchSize.x, 10);
if (fpsCounter != null)
if (funkinCounter != null)
{
fpsCounter.scaleX = fpsCounter.scaleY = scale;
funkinCounter.scaleX = funkinCounter.scaleY = scale;
if (FlxG.game != null)
{
if (lerp)
{
fpsCounter.x = flixel.math.FlxMath.lerp(fpsCounter.x, FlxG.game.x + thypos, FlxG.elapsed * 3);
funkinCounter.x = flixel.math.FlxMath.lerp(funkinCounter.x, FlxG.game.x + thypos, FlxG.elapsed * 3);
}
else
{
fpsCounter.x = FlxG.game.x + FullScreenScaleMode.notchSize.x + 10;
funkinCounter.x = FlxG.game.x + FullScreenScaleMode.notchSize.x + 10;
}
fpsCounter.y = FlxG.game.y + (3 * scale);
}
}
if (memoryCounter != null)
{
memoryCounter.scaleX = memoryCounter.scaleY = scale;
if (FlxG.game != null)
{
if (lerp)
{
memoryCounter.x = flixel.math.FlxMath.lerp(memoryCounter.x, FlxG.game.x + thypos, FlxG.elapsed * 3);
}
else
{
memoryCounter.x = FlxG.game.x + FullScreenScaleMode.notchSize.x + 10;
}
memoryCounter.y = FlxG.game.y + (13 * scale);
funkinCounter.y = FlxG.game.y + (3 * scale);
}
}
}
+2 -10
View File
@@ -486,20 +486,12 @@ class Preferences
if (show)
{
// Enable the debug display.
FlxG.game.parent.addChild(Main.fpsCounter);
#if !html5
FlxG.game.parent.addChild(Main.memoryCounter);
#end
FlxG.game.parent.addChild(Main.funkinCounter);
}
else
{
// Disable the debug display.
FlxG.game.parent.removeChild(Main.fpsCounter);
#if !html5
FlxG.game.parent.removeChild(Main.memoryCounter);
#end
FlxG.game.parent.removeChild(Main.funkinCounter);
}
}
+119
View File
@@ -0,0 +1,119 @@
package funkin.ui.debug;
import haxe.Timer;
import openfl.display.Sprite;
import openfl.text.TextField;
import openfl.text.TextFormat;
import funkin.util.MemoryUtil;
class FunkinCounter extends Sprite
{
static final FPS_UPDATE_DELAY:Int = 200;
static final BYTES_PER_MEG:Float = 1024 * 1024;
static final ROUND_TO:Float = 1 / 100;
/**
The current frame rate, expressed using frames-per-second.
**/
@:noCompletion
private var currentFPS(default, null):Int = 0;
/**
The average frame rate.
**/
@:noCompletion
private var averageFPS(default, null):Int = 0;
/**
The lowest frame rate.
**/
@:noCompletion
private var onePercFPS(default, null):Int = 0;
/**
The peak of memory usage.
**/
@:noCompletion
private var memPeak:Float = 0;
@:noCompletion
private var times:Array<Float> = [];
@:noCompletion
private var fpsValues:Array<Int> = [];
@:noCompletion
private var deltaTimeout:Float = 0;
@:noCompletion
private var frameCount:Int = 0;
public var textDisplay:TextField;
public function new(x:Float = 10, y:Float = 10, color:Int = 0x000000)
{
super();
this.x = x;
this.y = y;
textDisplay = new TextField();
textDisplay.width = 500;
textDisplay.selectable = false;
textDisplay.mouseEnabled = false;
textDisplay.defaultTextFormat = new TextFormat("_sans", 12, color);
textDisplay.text = "";
addChild(textDisplay);
}
@:noCompletion
private override function __enterFrame(deltaTime:Float):Void
{
final currentTime:Float = Timer.stamp() * 1000;
times.push(currentTime);
frameCount++;
while (times[0] < currentTime - 1000)
times.shift();
if (deltaTimeout < FPS_UPDATE_DELAY)
{
deltaTimeout += deltaTime;
return;
}
currentFPS = times.length;
averageFPS = Math.floor(frameCount / currentTime * 1000);
if (onePercFPS < times.length / 10)
{
onePercFPS = currentFPS;
}
else if (onePercFPS > currentFPS)
{
onePercFPS = currentFPS;
}
updateDisplay();
deltaTimeout = 0.0;
}
private function updateDisplay():Void
{
textDisplay.text = "FPS: " + currentFPS;
textDisplay.text += "\nAVG FPS: " + averageFPS;
textDisplay.text += "\n1% LOW FPS: " + onePercFPS;
#if !html5
var mem:Float = Math.fround(MemoryUtil.getMemoryUsed() / BYTES_PER_MEG / ROUND_TO) * ROUND_TO;
if (mem > memPeak) memPeak = mem;
textDisplay.text += '\nRAM: ${mem}mb / ${memPeak}mb';
#end
}
}
-44
View File
@@ -1,44 +0,0 @@
package funkin.ui.debug;
import funkin.util.MemoryUtil;
import openfl.text.TextFormat;
import openfl.text.TextField;
class MemoryCounter extends TextField
{
var memPeak:Float = 0;
static final BYTES_PER_MEG:Float = 1024 * 1024;
static final ROUND_TO:Float = 1 / 100;
public function new(x:Float = 10, y:Float = 10, color:Int = 0x000000)
{
super();
this.x = x;
this.y = y;
this.width = 500;
this.selectable = false;
this.mouseEnabled = false;
defaultTextFormat = new TextFormat("_sans", 12, color);
text = "RAM: ";
#if flash
addEventListener(Event.ENTER_FRAME, function(e) {
var time = Lib.getTimer();
__enterFrame(time - currentTime);
});
#end
}
// Event Handlers
@:noCompletion
#if !flash override #end function __enterFrame(deltaTime:Float):Void
{
var mem:Float = Math.fround(MemoryUtil.getMemoryUsed() / BYTES_PER_MEG / ROUND_TO) * ROUND_TO;
if (mem > memPeak) memPeak = mem;
text = 'RAM: ${mem}mb / ${memPeak}mb';
}
}