Change the duration and ampl of the sticker vibration.
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@@ -151,7 +151,7 @@ class StickerSubState extends MusicBeatSubState
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FunkinSound.playOnce(Paths.sound(daSound));
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// Do the small vibration each time sticker disappears.
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HapticUtil.vibrate(0, 0.2, Constants.MIN_VIBRATION_AMPLITUDE);
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HapticUtil.vibrate(0, 0.01, Constants.MIN_VIBRATION_AMPLITUDE * 0.5);
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if (grpStickers == null || ind == grpStickers.members.length - 1)
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{
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@@ -247,7 +247,7 @@ class StickerSubState extends MusicBeatSubState
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FunkinSound.playOnce(Paths.sound(daSound));
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// Do the small vibration each time sticker appears.
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HapticUtil.vibrate(0, 0.2, Constants.MIN_VIBRATION_AMPLITUDE);
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HapticUtil.vibrate(0, 0.01, Constants.MIN_VIBRATION_AMPLITUDE * 0.5);
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var frameTimer:Int = FlxG.random.int(0, 2);
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