Fix a few typos

This commit is contained in:
JVN-Pixels
2026-04-27 16:14:02 -06:00
committed by Hundrec
parent 20fc36ea59
commit dbda7e02ca
2 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -738,7 +738,7 @@ class FunkinSprite extends FlxAnimate
}
/**
* Ensure scale is applied when cloning a sprite.R
* Ensure scale is applied when cloning a sprite.
* The default `clone()` method acts kinda weird TBH.
* @return A clone of this sprite.
*/
+4 -4
View File
@@ -3336,22 +3336,22 @@ class FreeplaySongData
/**
* The default opponent for the song.
* Does the getter stuff for you depending on your current (or rather, rememberd) variation and difficulty.
* Does the getter stuff for you depending on your current (or rather, remembered) variation and difficulty.
*/
public var songCharacter(get, never):String;
/**
* The full song name, dynamically generated depending on your current (or rather, rememberd) variation and difficulty.
* The full song name, dynamically generated depending on your current (or rather, remembered) variation and difficulty.
*/
public var fullSongName(get, never):String;
/**
* The song's id and variation, combined with a colon. Dynamically generated depending on your current (or rather, rememberd) variation and difficulty.
* The song's id and variation, combined with a colon. Dynamically generated depending on your current (or rather, remembered) variation and difficulty.
*/
public var idAndVariation(get, never):String;
/**
* The starting BPM of the song, dynamically generated depending on your current (or rather, rememberd) variation and difficulty.
* The starting BPM of the song, dynamically generated depending on your current (or rather, remembered) variation and difficulty.
*/
public var songStartingBpm(get, never):Float;