Fix a few typos
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@@ -738,7 +738,7 @@ class FunkinSprite extends FlxAnimate
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}
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/**
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* Ensure scale is applied when cloning a sprite.R
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* Ensure scale is applied when cloning a sprite.
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* The default `clone()` method acts kinda weird TBH.
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* @return A clone of this sprite.
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*/
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@@ -3336,22 +3336,22 @@ class FreeplaySongData
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/**
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* The default opponent for the song.
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* Does the getter stuff for you depending on your current (or rather, rememberd) variation and difficulty.
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* Does the getter stuff for you depending on your current (or rather, remembered) variation and difficulty.
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*/
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public var songCharacter(get, never):String;
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/**
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* The full song name, dynamically generated depending on your current (or rather, rememberd) variation and difficulty.
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* The full song name, dynamically generated depending on your current (or rather, remembered) variation and difficulty.
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*/
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public var fullSongName(get, never):String;
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/**
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* The song's id and variation, combined with a colon. Dynamically generated depending on your current (or rather, rememberd) variation and difficulty.
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* The song's id and variation, combined with a colon. Dynamically generated depending on your current (or rather, remembered) variation and difficulty.
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*/
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public var idAndVariation(get, never):String;
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/**
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* The starting BPM of the song, dynamically generated depending on your current (or rather, rememberd) variation and difficulty.
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* The starting BPM of the song, dynamically generated depending on your current (or rather, remembered) variation and difficulty.
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*/
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public var songStartingBpm(get, never):Float;
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