Remove FlxG.fixedTimeStep from PlayState
It's in TitleState now
This commit is contained in:
@@ -656,9 +656,6 @@ class PlayState extends MusicBeatSubState
|
||||
cameraFollowPoint = new FlxObject(0, 0);
|
||||
}
|
||||
|
||||
// Reduce physics accuracy (who cares!!!) to improve animation quality.
|
||||
FlxG.fixedTimestep = false;
|
||||
|
||||
// This state receives update() even when a substate is active.
|
||||
this.persistentUpdate = true;
|
||||
// This state receives draw calls even when a substate is active.
|
||||
|
||||
Reference in New Issue
Block a user