Remove FlxG.fixedTimeStep from PlayState

It's in TitleState now
This commit is contained in:
Super
2025-04-22 19:00:24 -04:00
committed by Cameron Taylor
parent 2b7254fbd2
commit e572c7c2fb
-3
View File
@@ -656,9 +656,6 @@ class PlayState extends MusicBeatSubState
cameraFollowPoint = new FlxObject(0, 0);
}
// Reduce physics accuracy (who cares!!!) to improve animation quality.
FlxG.fixedTimestep = false;
// This state receives update() even when a substate is active.
this.persistentUpdate = true;
// This state receives draw calls even when a substate is active.