preloader placement wips
more preloader placeholder wips
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committed by
MoonDroid
parent
8db768fd2a
commit
e9e0567f8b
@@ -154,14 +154,10 @@ class FunkinPreloader extends FlxBasePreloader
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progressLines = new openfl.display.Sprite();
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progressLines.graphics.lineStyle(2, Constants.COLOR_PRELOADER_BAR);
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progressLines.graphics.drawRect(-2, this._height - BAR_PADDING - BAR_HEIGHT - 208, this._width + 4, 30);
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progressLines.graphics.drawRect(-2, 0, this._width + 4, 30);
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progressLines.y = this._height * 0.66;
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addChild(progressLines);
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var progressBarPiece:Sprite = new Sprite();
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progressBarPiece.graphics.beginFill(Constants.COLOR_PRELOADER_BAR);
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progressBarPiece.graphics.drawRoundRect(0, 0, pieceWidth - pieceGap, BAR_HEIGHT, 4, 4);
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progressBarPiece.graphics.endFill();
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for (i in 0...amountOfPieces)
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{
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var piece:Sprite = new Sprite();
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@@ -170,42 +166,30 @@ class FunkinPreloader extends FlxBasePreloader
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piece.graphics.endFill();
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piece.x = i * (piece.width + pieceGap);
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piece.y = this._height - BAR_PADDING - BAR_HEIGHT - 200;
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piece.y = progressLines.y + 8;
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addChild(piece);
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progressBarPieces.push(piece);
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}
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// Create the progress message.
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progressLeftText = new TextField();
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dspText = new TextField();
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fnfText = new TextField();
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enhancedText = new TextField();
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stereoText = new TextField();
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var progressLeftTextFormat = new TextFormat("DS-Digital", 32, Constants.COLOR_PRELOADER_BAR, true);
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var progressLeftTextFormat:TextFormat = new TextFormat("DS-Digital", Std.int(32 * (ratio / 0.5)), Constants.COLOR_PRELOADER_BAR, true);
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progressLeftTextFormat.align = TextFormatAlign.LEFT;
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progressLeftText.defaultTextFormat = progressLeftTextFormat;
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var progressRightTextFormat:TextFormat = new TextFormat("DS-Digital", 16, Constants.COLOR_PRELOADER_BAR, true);
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progressRightTextFormat.align = TextFormatAlign.RIGHT;
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progressLeftText.selectable = false;
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progressLeftText = makeText(BAR_PADDING, this._height * 0.54, 'Downloading assets...', Constants.COLOR_PRELOADER_BAR);
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progressLeftText.defaultTextFormat = progressLeftTextFormat;
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progressLeftText.width = this._width - BAR_PADDING * 2;
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progressLeftText.text = 'Downloading assets...';
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progressLeftText.x = BAR_PADDING;
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progressLeftText.y = this._height - BAR_PADDING - BAR_HEIGHT - 290;
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// progressLeftText.shader = new VFDOverlay();
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addChild(progressLeftText);
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// Create the progress %.
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progressRightText = new TextField();
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if (!isLandscapeFlipped()) progressLeftText.x += ScreenUtil.getNotchRect().width * ratio;
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var progressRightTextFormat = new TextFormat("DS-Digital", 16, Constants.COLOR_PRELOADER_BAR, true);
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progressRightTextFormat.align = TextFormatAlign.RIGHT;
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// Create the progress % in the bottom right
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// This displays in the bottom right corner, so it's generally safe from notches...
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// but we should do a sweep online to make sure that there's no hole-punch style cameras on android that may block this
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progressRightText = makeText(BAR_PADDING, this._height - BAR_PADDING - BAR_HEIGHT - 16 - 4, '0%', Constants.COLOR_PRELOADER_BAR);
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progressRightText.defaultTextFormat = progressRightTextFormat;
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progressRightText.selectable = false;
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progressRightText.width = this._width - BAR_PADDING * 2;
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progressRightText.text = '0%';
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progressRightText.x = BAR_PADDING;
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progressRightText.y = this._height - BAR_PADDING - BAR_HEIGHT - 16 - 4;
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addChild(progressRightText);
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// note: on mobile we generally dont want to scale these texts down
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@@ -218,46 +202,34 @@ class FunkinPreloader extends FlxBasePreloader
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rTextGroup.graphics.beginFill(Constants.COLOR_PRELOADER_BAR, 0.1);
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rTextGroup.graphics.drawRoundRect(0, 0, 128, 20, 5, 5);
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rTextGroup.graphics.endFill();
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rTextGroup.x = this._width - BAR_PADDING - BAR_HEIGHT - 432;
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rTextGroup.y = this._height - BAR_PADDING - BAR_HEIGHT - 244;
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rTextGroup.x = this._width * 0.64;
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rTextGroup.y = this._height * 0.6;
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addChild(rTextGroup);
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dspText.selectable = false;
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dspText.textColor = 0x000000;
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dspText = makeText(10, -7, 'DSP', 0x000000);
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dspText.width = this._width;
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dspText.height = 30;
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dspText.text = 'DSP';
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dspText.x = 10;
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dspText.y = -7;
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rTextGroup.addChild(dspText);
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fnfText.selectable = false;
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fnfText.textColor = 0x000000;
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fnfText = makeText(78, -7, 'FNF', 0x000000);
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fnfText.width = this._width;
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fnfText.height = 30;
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fnfText.x = 78;
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fnfText.y = -7;
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fnfText.text = 'FNF';
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rTextGroup.addChild(fnfText);
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enhancedText.selectable = false;
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enhancedText.textColor = Constants.COLOR_PRELOADER_BAR;
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enhancedText = makeText(-100, 0, 'ENHANCED', Constants.COLOR_PRELOADER_BAR);
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enhancedText.width = this._width;
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enhancedText.height = 100;
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enhancedText.text = 'ENHANCED';
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enhancedText.x = -100;
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enhancedText.y = 0;
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rTextGroup.addChild(enhancedText);
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stereoText.selectable = false;
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stereoText.textColor = Constants.COLOR_PRELOADER_BAR;
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stereoText = makeText(0, -40, 'STEREO', Constants.COLOR_PRELOADER_BAR);
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stereoText.width = this._width;
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stereoText.height = 100;
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stereoText.text = 'STEREO';
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stereoText.x = 0;
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stereoText.y = -40;
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rTextGroup.addChild(stereoText);
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// todo: check if these actually overlap the notch with some rect check thing
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// im making more sweeping assumptions rn because i only have iOS
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if (isLandscapeFlipped()) rTextGroup.x -= ScreenUtil.getNotchRect().width * ratio;
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vfdBitmap = new Bitmap(new BitmapData(this._width, this._height, true, 0xFFFFFFFF));
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addChild(vfdBitmap);
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@@ -281,6 +253,18 @@ class FunkinPreloader extends FlxBasePreloader
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#end
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}
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function makeText(txtX:Float, txtY:Float, txt:String, color:Int):TextField
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{
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var text:TextField = new TextField();
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text.selectable = false;
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text.width = this._width - BAR_PADDING * 2;
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text.x = txtX;
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text.y = txtY;
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text.text = txt;
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text.textColor = color;
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return text;
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}
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var lastElapsed:Float = 0.0;
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override function update(percent:Float):Void
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@@ -922,6 +906,16 @@ class FunkinPreloader extends FlxBasePreloader
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}
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}
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/**
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* Whether or not we are in flipped landscape device rotation,
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* generally for mobile to accomodate the device notch!
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* @return Bool
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*/
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function isLandscapeFlipped():Bool
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{
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return lime.system.System.getDisplayOrientation(0) == DISPLAY_ORIENTATION_LANDSCAPE_FLIPPED;
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}
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function immediatelyStartGame():Void
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{
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_loaded = true;
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@@ -942,10 +936,6 @@ class FunkinPreloader extends FlxBasePreloader
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progressLeftText.alpha = alphaToFade;
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progressRightText.alpha = alphaToFade;
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rTextGroup.alpha = alphaToFade;
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dspText.alpha = alphaToFade;
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fnfText.alpha = alphaToFade;
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enhancedText.alpha = alphaToFade;
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stereoText.alpha = alphaToFade;
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progressLines.alpha = alphaToFade;
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for (piece in progressBarPieces)
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