Remove this leftover to patch compile.
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@@ -422,11 +422,6 @@ class Preferences
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#end
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}
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// Lime already implements their own little framerate cap, so we can just use that
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// This also gets set in the init function in Main.hx, since we need to definitely override it
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public static var lockedFramerateFunction = untyped js.Syntax.code("window.requestAnimationFrame");
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#end
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public static var enabledDiscordRPC(get, set):Bool;
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static function get_enabledDiscordRPC():Bool
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