Merge branch 'bugfix/week-7-pico-stress' into rewrite/master
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+1
-1
Submodule assets updated: 962e3d3a14...228cf6dd81
@@ -1979,8 +1979,8 @@ class PlayState extends MusicBeatSubState
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vocals.volume = 1.0;
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vocals.pitch = playbackRate;
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vocals.time = FlxG.sound.music.time;
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trace('${FlxG.sound.music.time}');
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trace('${vocals.time}');
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// trace('${FlxG.sound.music.time}');
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// trace('${vocals.time}');
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resyncVocals();
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#if FEATURE_DISCORD_RPC
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@@ -305,7 +305,7 @@ class BaseCharacter extends Bopper
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{
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super.onAnimationFinished(animationName);
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trace('${characterId} has finished animation: ${animationName}');
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// trace('${characterId} has finished animation: ${animationName}');
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if ((animationName.endsWith(Constants.ANIMATION_END_SUFFIX) && !animationName.startsWith('idle') && !animationName.startsWith('dance'))
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|| animationName.startsWith('combo')
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|| animationName.startsWith('drop'))
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@@ -402,7 +402,7 @@ class BaseCharacter extends Bopper
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FlxG.watch.addQuick('singTimeSec-${characterId}', singTimeSec);
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if (holdTimer > singTimeSec && shouldStopSinging)
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{
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trace('holdTimer reached ${holdTimer}sec (> ${singTimeSec}), stopping sing animation');
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// trace('holdTimer reached ${holdTimer}sec (> ${singTimeSec}), stopping sing animation');
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holdTimer = 0;
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var currentAnimation:String = getCurrentAnimation();
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@@ -636,7 +636,7 @@ class BaseCharacter extends Bopper
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var anim:String = 'sing${dir.nameUpper}${miss ? 'miss' : ''}${suffix != '' ? '-${suffix}' : ''}';
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// restart even if already playing, because the character might sing the same note twice.
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trace('Playing ${anim}...');
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// trace('Playing ${anim}...');
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playAnimation(anim, true);
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}
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