sector-a
dc000b33eb
Add FEATURE_HAPTICS
2025-04-17 19:51:36 +03:00
KarimAkra
b6e31e581a
Fixed building errors
2025-04-17 14:51:33 +03:00
KarimAkra
5dd26101f2
Added environment config for getting android keystore & admob IDs
2025-04-17 14:22:45 +03:00
sector-a and KarimAkra
ed5b7fbb31
Do not initialize NewgroundsMedalPlugin if newgrounds feature is disabled
2025-04-17 13:03:27 +03:00
MAJigsaw77 and KarimAkra
e838fef8e6
Update to extension-haptics and update extension-admob aswell.
2025-04-17 12:55:12 +03:00
sector-a and KarimAkra
b03eef01ca
Add sharpness for vibrations (iOS only)
2025-04-17 12:13:47 +03:00
sector-a and KarimAkra
3a084accc9
Force amplitude to be bigger on iOS
2025-04-17 12:06:01 +03:00
sector-a and KarimAkra
6b3fb46ae5
Forgot some few vars
2025-04-17 01:03:58 +03:00
zacksgamerz and KarimAkra
1a75c094b3
Refactored Tweening for TouchPointerPlugin, and added skipTween argument to removeAll()
2025-04-17 01:02:28 +03:00
824767af66
Replace the traditional lime Haptics with funkin.haptic
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Co-Authored-By: sector-a <82838084+sector-a@users.noreply.github.com >
2025-04-17 01:01:26 +03:00
sector-a and KarimAkra
a80e3df799
Add vibrateByPreset method for calling vibrations using VibrationPresets
2025-04-17 00:42:35 +03:00
zacksgamerz and KarimAkra
b81ff3c136
Fixed an issue where the touch pointer would permanently persist after switching states. Re-arranged imports in TouchPointerPlugin.
2025-04-17 00:38:35 +03:00
zacksgamerz and KarimAkra
ef35ba759e
Added pointer fade out to each individual touch pointer. Changed the color of the touch pointer and added a "screen" blendmode.
2025-04-17 00:32:29 +03:00
zacksgamerz and KarimAkra
86d050a11f
Refactor swipe threshold calculation to use SwipeUtil across multiple states.
2025-04-17 00:31:19 +03:00
KarimAkra
6a064dc7f7
Fixed an issue with the game looking off on invalid aspect ratios
2025-04-17 00:28:11 +03:00
zacksgamerz and KarimAkra
cbc3b6c0b5
Enhance documentation and reorganize imports for the TouchPointerPlugin class
2025-04-17 00:25:56 +03:00
zacksgamerz and KarimAkra
3e71f12871
Remove unused strength calculation in HapticUtil
2025-04-17 00:25:56 +03:00
zacksgamerz and KarimAkra
195e3082df
Remove gamepad rumble in HapticUtil since it got reverted in openfl & flixel.
2025-04-16 23:42:51 +03:00
5d2bd38f72
Attempt to implement controller rumble to HapticUtil
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Co-Authored-By: Mihai Alexandru <77043862+majigsaw77@users.noreply.github.com >
Co-Authored-By: sector-a <82838084+sector-a@users.noreply.github.com >
2025-04-16 23:31:49 +03:00
KarimAkra
51b82a0a7c
Fixed minor issues with swipes and Pointer Plugin
2025-04-16 16:07:59 +03:00
KarimAkra
8119dcca8e
Fixed a tiny mistake in TouchPointerPlugin to make it use the instance variable
2025-04-16 16:05:43 +03:00
KarimAkra
a289fb7f54
Fixed common issues with the Pointer Plugin
2025-04-16 16:05:20 +03:00
zacksgamerz and KarimAkra
6f9b8f0284
Add TouchPointerPlugin integration and update pointer group initialization
2025-04-16 16:04:58 +03:00
zacksgamerz and KarimAkra
46d10ede43
Comment out pointer group addition and fix variable assignments in TouchPointer
2025-04-16 16:04:38 +03:00
zacksgamerz and KarimAkra
16884ba28e
Implement TouchPointerPlugin and remove old legacy TouchPointer code.
2025-04-16 16:04:22 +03:00
sector-a and KarimAkra
0e256021b1
Made note vibrations weaker, removed HAPTIC_VIBRATIONS define, moved vibration option from mobileOptions to options
2025-04-16 15:29:26 +03:00
zacksgamerz and KarimAkra
18dcb8f446
Replaced all old flick checks, swipe checks, etc. with the proper checks from Flixel. Updated flixel ref. Removed justFlicked checks as they are unused.
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Replace swipeThreshold updates with the one in FlxTouchManager
Temporarily remove swipeThreshold sets for testing.
Proper SwipeUtil refactoring. Completely replaced all flick and movement checks with the one in Flixel. Rewrote most of the documentation to be more accurate.
Invert flick checks as it already comes inverted from FlxFlick.
Define fixes for SwipeUtil
Fixed null safety issues on compiling.
2025-04-16 15:22:10 +03:00
KarimAkra
ea9938a318
rename DISABLE_ADMOB_ADS to FEATURE_ADMOB_ADS
2025-04-16 15:06:07 +03:00
sector-a and KarimAkra
f970ea6acf
Move TouchUtil and SwipeUtil to funkin.util
2025-04-16 15:00:02 +03:00
EliteMasterEric and Cameron Taylor
963e2ecd63
Edit RegistryMacro to automatically populate baseGameEntryIds list.
2025-04-15 20:25:18 -04:00
lemz1 and Cameron Taylor
14975212a9
macro
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registry macro
Merge branch 'lemz1/registry-entry-data' into lemz1/registry-macro-stufff
2025-04-15 20:25:18 -04:00
Hyper_ and Cameron Taylor
3ad14bac32
fix: Double check if events are the same when doing indexOf
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This is basically copy-pasted from SongNoteDataArrayTools lol
2025-04-15 19:47:39 -04:00
e9b1800ec9
Improves HapticUtil's code a bit
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Co-Authored-By: Mihai Alexandru <77043862+majigsaw77@users.noreply.github.com >
Co-Authored-By: Karim Akra <144803230+karimakra@users.noreply.github.com >
Co-Authored-By: sector-a <82838084+sector-a@users.noreply.github.com >
2025-04-16 00:22:56 +03:00
e5f3223e76
Refactor FullScreenScaleMode
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Co-Authored-By: Mihai Alexandru <77043862+majigsaw77@users.noreply.github.com >
Co-Authored-By: Karim Akra <144803230+karimakra@users.noreply.github.com >
2025-04-15 23:50:40 +03:00
KarimAkra and sector-a
d43dfac3e4
Added vibrations to most ResultState ranks and more!
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* Vibrations for most ranks
* Vibrations when scrolling through FreeplayState
* Vibrations for notes hits
* Vibrations for game over
Co-Authored-By: sector-a <82838084+sector-a@users.noreply.github.com >
2025-04-15 21:37:14 +03:00
KarimAkra
9cf134fc2a
Made more menus adapted to wide-screens & fixed some bugs
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* Made stuff on the edge of the screen get moved away by the notch
* Made FreeplayState look better on wide-screens
* Adapted StoryMenuState to wide-screens
* Fixed the transition being small on some screen sizes
* refactored some code
2025-04-15 21:37:06 +03:00
7b1abe437f
Add proper configuration for AdMob ads
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Co-Authored-By: sector-a <82838084+sector-a@users.noreply.github.com >
Co-Authored-By: Lily <egzozu.be.bas@gmail.com >
2025-04-15 21:37:00 +03:00
KarimAkra and sector-a
193d293dea
Added HapticUtil and some vibrations to some menus & scenes!
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Added vibrations to:
* TitleState on beat hits during into
* Freeplay when a new rank is slammed to the capsule
* Some vibrations on ResultState (such as when the tally counter increases...)
Co-Authored-By: sector-a <82838084+sector-a@users.noreply.github.com >
2025-04-15 21:36:54 +03:00
7babcfaf6b
Implement extension-admob for mobile ads
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forgor that
videos and fixed banner size
make this a define
keep thes demo units when using TESTING_ADS only
always enable it on debug builds (?)
Update AdMobUtil.hx
admob features
Update PlayState.hx
Update AdMobUtil.hx
Update AdMobUtil.hx
Show privacy options form if required.
Update Main.hx
Update Main.hx
Update PlayState.hx
Update AdMobUtil.hx
Update AdMobUtil.hx
Update AdMobUtil.hx
Co-Authored-By: Mihai Alexandru <77043862+majigsaw77@users.noreply.github.com >
Co-Authored-By: sector-a <82838084+sector-a@users.noreply.github.com >
2025-04-15 21:36:05 +03:00
KarimAkra
ad4b1ce51b
Adjusted freeplay to work on wide-screens
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fixed some backing cards and the capsule ranking position
2025-04-15 21:34:00 +03:00
944141292d
Move part of the code from the old repository
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Co-Authored-By: sector-a <82838084+sector-a@users.noreply.github.com >
Co-Authored-By: mcagabe19 <egzozu.be.bas@gmail.com >
Co-Authored-By: Mihai Alexandru <77043862+majigsaw77@users.noreply.github.com >
Co-Authored-By: MoonDroid <81515012+moondroidcoder@users.noreply.github.com >
Co-Authored-By: luckydog7 <59097731+luckydog7@users.noreply.github.com >
2025-04-15 21:32:39 +03:00
Cameron Taylor
0d5b7d4ed4
also conditional for WindowUtils.setVSyncMode() for mac
2025-04-14 23:27:34 -04:00
kade-github and Cameron Taylor
3944816021
Error handling from wiki
2025-04-14 21:42:24 -04:00
kade-github and Cameron Taylor
db00feff93
Vsync does work now
2025-04-14 21:42:24 -04:00
EliteMasterEric and Cameron Taylor
1ee8246b48
Added a preference to enable VSync.
2025-04-14 21:40:58 -04:00
EliteMasterEric and Cameron Taylor
01bf3bee11
Dropping hold notes should no longer cost health by default.
2025-04-14 19:32:55 -04:00
EliteMasterEric and Cameron Taylor
b00589367c
Make hold drop penalty threshold match the hit window.
2025-04-14 19:32:55 -04:00
EliteMasterEric and Cameron Taylor
577421a782
Scoring rework: Penalize the player (deducting health and score) for dropping a hold note before it's finished.
2025-04-14 19:32:54 -04:00
EliteMasterEric and Cameron Taylor
72e9fb641e
Scoring rework: Reduce health given by hold notes by 20%.
2025-04-14 19:32:16 -04:00
EliteMasterEric and Cameron Taylor
550bf95c76
Split miss penalty and ghost miss penalty into two variables (but make them equal for now).
2025-04-14 19:32:16 -04:00