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@@ -0,0 +1,10 @@
|
||||
jobs:
|
||||
build:
|
||||
runs-on: [ubuntu-latest, macos-latest]
|
||||
steps:
|
||||
- uses: krdlab/setup-haxe@v1
|
||||
with:
|
||||
haxe-version: 4.0.5
|
||||
- run: |
|
||||
haxe -version
|
||||
haxelib install hxnodejs
|
||||
@@ -4,6 +4,31 @@ All notable changes will be documented in this file.
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [UNRELEASED]
|
||||
### Fixed
|
||||
- When pausing music at the start, it doesn't continue the song anyways. ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))
|
||||
- IDK i think backing out of song menu should play main menu songs again hehe ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))
|
||||
|
||||
## [0.2.4] - 2020-12-11
|
||||
### Added
|
||||
- 3 NEW SONGS BY KAWAISPRITE. Pico, Philly, and Blammed.
|
||||
- NEW CHARACTER, PICO. Based off the classic Flash game "Pico's School" by Tom Fulp
|
||||
- NEW LEVEL WOW! PHILLY BABEEEE
|
||||
### Changed
|
||||
- Made it less punishing to ATTEMPT to hit a note and miss, rather than let it pass you
|
||||
### Fixed
|
||||
- Song desync of you paused and unpaused frequently ([shoutouts SonicBlam](https://github.com/ninjamuffin99/Funkin/issues/37))
|
||||
- Animation offsets when GF is scared
|
||||
|
||||
## [0.2.3] - 2020-12-04
|
||||
### Added
|
||||
- More intro texts
|
||||
### Fixed
|
||||
- Exploit where you could potentially give yourself a high score via the debug menu
|
||||
- Issue/bug where you could spam the confirm button on the story menu ([shoutouts lotusotho for the CODE contribution/pull request!](https://github.com/ninjamuffin99/Funkin/pull/19))
|
||||
- Glitch where if you never would lose health if you missed a note on a fast song (shoutouts [MrDulfin](https://github.com/ninjamuffin99/Funkin/issues/10), [HotSauceBurritos](https://github.com/ninjamuffin99/Funkin/issues/13) and [LobsterMango](https://lobstermango.newgrounds.com))
|
||||
- Fixed tiny note bleed over thingies (shoutouts [lotusotho](https://github.com/ninjamuffin99/Funkin/pull/24))
|
||||
|
||||
## [0.2.2] - 2020-11-20
|
||||
### Added
|
||||
- Music playing on the freeplay menu.
|
||||
@@ -27,6 +52,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||
- Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry!
|
||||
- Difficulty on storymode and in freeplay scores
|
||||
- Hard mode difficulty on campaign levels have been fixed
|
||||
|
||||
## [0.2.1.1] - 2020-11-06
|
||||
### Fixed
|
||||
- Week 2 not unlocking properly
|
||||
@@ -52,4 +78,4 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||
|
||||
## [0.1.0] - 2020-10-05
|
||||
### Added
|
||||
- Uh, everything. This the game's initial gamejam release. We put it out
|
||||
- Uh, everything. This the game's initial gamejam release. We put it out
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
package ;
|
||||
|
||||
import flixel.system.FlxBasePreloader;
|
||||
import openfl.display.Sprite;
|
||||
import flash.display.Bitmap;
|
||||
import flash.display.BitmapData;
|
||||
import flash.display.BlendMode;
|
||||
import flash.display.Sprite;
|
||||
import flash.Lib;
|
||||
import flixel.FlxG;
|
||||
|
||||
@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData { }
|
||||
|
||||
class Preloader extends FlxBasePreloader
|
||||
{
|
||||
public function new(MinDisplayTime:Float=3, ?AllowedURLs:Array<String>)
|
||||
{
|
||||
super(MinDisplayTime, AllowedURLs);
|
||||
}
|
||||
|
||||
var logo:Sprite;
|
||||
|
||||
override function create():Void
|
||||
{
|
||||
this._width = Lib.current.stage.stageWidth;
|
||||
this._height = Lib.current.stage.stageHeight;
|
||||
|
||||
var ratio:Float = this._width / 2560; //This allows us to scale assets depending on the size of the screen.
|
||||
|
||||
logo = new Sprite();
|
||||
logo.addChild(new Bitmap(new LogoImage(0,0))); //Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class.
|
||||
logo.scaleX = logo.scaleY = ratio;
|
||||
logo.x = ((this._width) / 2) - ((logo.width) / 2);
|
||||
logo.y = (this._height / 2) - ((logo.height) / 2);
|
||||
addChild(logo); //Adds the graphic to the NMEPreloader's buffer.
|
||||
|
||||
super.create();
|
||||
}
|
||||
|
||||
override function update(Percent:Float):Void
|
||||
{
|
||||
if(Percent < 69)
|
||||
{
|
||||
logo.scaleX += Percent / 1920;
|
||||
logo.scaleY += Percent / 1920;
|
||||
logo.x -= Percent * 0.6;
|
||||
logo.y -= Percent / 2;
|
||||
}else{
|
||||
logo.scaleX = this._width / 1280;
|
||||
logo.scaleY = this._width / 1280;
|
||||
logo.x = ((this._width) / 2) - ((logo.width) / 2);
|
||||
logo.y = (this._height / 2) - ((logo.height) / 2);
|
||||
}
|
||||
|
||||
super.update(Percent);
|
||||
}
|
||||
}
|
||||
@@ -2,10 +2,14 @@
|
||||
<project>
|
||||
<!-- _________________________ Application Settings _________________________ -->
|
||||
|
||||
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.2" company="ninjamuffin99" />
|
||||
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.4.1" company="ninjamuffin99" />
|
||||
|
||||
<!--Switch Export with Unique ApplicationID and Icon-->
|
||||
<set name="APP_ID" value="0x0100f6c013bbc000" />
|
||||
|
||||
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
|
||||
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
|
||||
<!-- <app preloader="Preloader" resizable="true" /> -->
|
||||
<app preloader="flixel.system.FlxPreloader" />
|
||||
|
||||
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
|
||||
@@ -36,8 +40,8 @@
|
||||
|
||||
<classpath name="source" />
|
||||
|
||||
<assets path="assets/images"/>
|
||||
<assets path="assets/data"/>
|
||||
<assets path="assets/images" />
|
||||
<assets path="assets/data" />
|
||||
|
||||
<!-- <library name="noPreload" preload='false'/> -->
|
||||
<!-- <library name="noPreload"/> -->
|
||||
@@ -48,8 +52,8 @@
|
||||
|
||||
<assets path="CHANGELOG.md"/>
|
||||
|
||||
<assets path="assets/fonts/vcr.ttf" embed="true" />
|
||||
|
||||
<assets path="assets/fonts/vcr.ttf" embed="true" />
|
||||
|
||||
<!-- _______________________________ Libraries ______________________________ -->
|
||||
|
||||
@@ -61,7 +65,9 @@
|
||||
|
||||
<!--In case you want to use the ui package-->
|
||||
<haxelib name="flixel-ui" />
|
||||
<haxelib name="newgrounds" />
|
||||
<haxelib name="newgrounds"/>
|
||||
<haxelib name="faxe" if='switch'/>
|
||||
|
||||
<!-- <haxelib name="markdown" /> -->
|
||||
<!-- <haxelib name="HtmlParser" /> -->
|
||||
|
||||
@@ -103,10 +109,10 @@
|
||||
<!-- _________________________________ Custom _______________________________ -->
|
||||
|
||||
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
|
||||
|
||||
<icon path="art/icon.png" />
|
||||
|
||||
|
||||
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
|
||||
<haxedef name="NG_LOGIN" if="newgrounds" />
|
||||
|
||||
|
||||
|
||||
</project>
|
||||
|
||||
@@ -4,3 +4,62 @@ This is the repository for Friday Night Funkin, a game originally made for Ludum
|
||||
|
||||
Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin
|
||||
Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371
|
||||
Support the project on the itch.io page: https://ninja-muffin24.itch.io/funkin
|
||||
|
||||
## Credits / shoutouts
|
||||
|
||||
- [ninjamuffin99 (me!)](twitter.com/ninja_muffin99) - Programmer
|
||||
- [PhantomArcade3K](twitter.com/phantomarcade3k) and [Evilsk8r](twitter.com/evilsk8r) - Art
|
||||
- [Kawaisprite](twitter.com/kawaisprite) - Musician
|
||||
|
||||
This game was made with love to Newgrounds and it's community. Extra love to Tom Fulp.
|
||||
|
||||
## Build instructions
|
||||
|
||||
### Installing shit
|
||||
|
||||
First you need to install Haxe and HaxeFlixel. I'm too lazy to write and keep updated with that setup (which is pretty simple).
|
||||
The link to that is on the [HaxeFlixel website](https://haxeflixel.com/documentation/getting-started/)
|
||||
|
||||
That should give you HaxeFlixel and all of it's setup and shit. If you run into issues, ask them in the #flixel channel in the Haxe discord server: https://discord.gg/5ybrNNWx9S
|
||||
|
||||
Other installations you'd need is the additional libraries, a fully updated list will be in `Project.xml`, but here are the one's I'm using as of writing.
|
||||
|
||||
```
|
||||
hscript
|
||||
flixel-ui
|
||||
newgrounds
|
||||
```
|
||||
|
||||
so for each of those type `haxelib install [library]` so shit like `haxelib install newgrounds`
|
||||
|
||||
### Ignored files
|
||||
|
||||
I gitignore the API keys for the game, so that no one can nab them and post fake highscores on the leaderboards. But because of that the game
|
||||
doesn't compile without it.
|
||||
|
||||
Just make a file in `/source` and call it `APIStuff.hx`, and copy paste this into it
|
||||
|
||||
```haxe
|
||||
package;
|
||||
|
||||
class APIStuff
|
||||
{
|
||||
public static var API:String = "";
|
||||
public static var EncKey:String = "";
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
and you should be good to go there.
|
||||
|
||||
### Compiling game
|
||||
|
||||
Once you have all those installed, it's pretty easy to compile game! One that you can compile right off the bat is for HTML5,
|
||||
you just need to run `lime test html5 -debug` in your command prompt in the project root. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480))
|
||||
|
||||
To run it for your desktop (Windows, Mac, Linux) it's a bit more complicated. I know for Windows you need to download Visual Studio Community 2017 or 2019 or something, and in the libraries download in that download somethin that says build tools LOL homie im too dumb idk how to do that shit most of the time.
|
||||
|
||||
### Additional guides
|
||||
|
||||
- [Command line basics](https://ninjamuffin99.newgrounds.com/news/post/1090480)
|
||||
|
After Width: | Height: | Size: 9.5 KiB |
|
After Width: | Height: | Size: 8.6 KiB |
|
After Width: | Height: | Size: 3.0 MiB |
|
Before Width: | Height: | Size: 3.0 MiB After Width: | Height: | Size: 3.0 MiB |
@@ -3,7 +3,7 @@ color 0a
|
||||
cd ..
|
||||
@echo on
|
||||
echo BUILDING GAME
|
||||
lime build html5 -release
|
||||
lime build html5 -final
|
||||
echo UPLOADING TO ITCH
|
||||
butler push ./export/release/html5/bin ninja-muffin24/funkin:html5
|
||||
butler status ninja-muffin24/funkin:html5
|
||||
|
||||
@@ -19,7 +19,7 @@ echo HOPE AND PRAY...
|
||||
color 0a
|
||||
@echo on
|
||||
echo BUILDING GAME
|
||||
lime build switch -final -v
|
||||
lime build switch -final -clean -v
|
||||
@echo off
|
||||
color 0b
|
||||
@echo on
|
||||
|
||||
|
Before Width: | Height: | Size: 582 KiB |
|
After Width: | Height: | Size: 530 KiB |
@@ -21,4 +21,10 @@ kiddbrute for president--vote now
|
||||
play dead estate--on newgrounds
|
||||
this is a god damn prototype--we workin on it okay
|
||||
women are real--this is official
|
||||
too over exposed--newgrounds cant handle us
|
||||
too over exposed--newgrounds cant handle us
|
||||
Hatsune Miku--biggest inspiration
|
||||
too many people--my head hurts
|
||||
newgrounds--forever
|
||||
refined taste in music--if i say so myself
|
||||
his name isnt keith--dumb eggy lol
|
||||
his name isnt evan--silly tiktok
|
||||
|
Before Width: | Height: | Size: 3.3 MiB After Width: | Height: | Size: 5.7 MiB |
@@ -53,145 +53,205 @@
|
||||
<SubTexture name="GF Dancing Beat0027" x="709" y="1325" width="699" height="642" frameX="-2" frameY="-6" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat0028" x="1418" y="1325" width="699" height="642" frameX="-2" frameY="-6" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat0029" x="1418" y="1325" width="699" height="642" frameX="-2" frameY="-6" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Down Note0000" x="2127" y="1325" width="699" height="631" frameX="-2" frameY="-6" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0001" x="2836" y="1325" width="703" height="631" frameX="0" frameY="-6" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0002" x="3549" y="1325" width="703" height="636" frameX="0" frameY="-1" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0003" x="4262" y="1325" width="699" height="636" frameX="-2" frameY="-1" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0004" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0005" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0006" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0007" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0008" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0009" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0010" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0011" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0012" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0013" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0014" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0015" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0016" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0017" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0018" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
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<SubTexture name="GF Down Note0019" x="5697" y="3295" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF FEAR 0000" x="6406" y="3295" width="699" height="640"/>
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<SubTexture name="GF FEAR 0001" x="7115" y="3295" width="699" height="640"/>
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<SubTexture name="GF FEAR 0002" x="0" y="3952" width="699" height="638" frameX="0" frameY="-2" frameWidth="699" frameHeight="640"/>
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<SubTexture name="GF FEAR 0003" x="709" y="3952" width="699" height="640"/>
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<SubTexture name="GF Right Note0010" x="6389" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0011" x="6389" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0012" x="6389" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0013" x="6389" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0014" x="6389" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Up Note0000" x="7098" y="3952" width="699" height="661" frameX="-2" frameY="0" frameWidth="703" frameHeight="661"/>
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<SubTexture name="GF Up Note0001" x="0" y="4623" width="703" height="661"/>
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<SubTexture name="GF Up Note0002" x="713" y="4623" width="703" height="661"/>
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<SubTexture name="GF Up Note0005" x="2135" y="4623" width="699" height="661" frameX="-2" frameY="0" frameWidth="703" frameHeight="661"/>
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<SubTexture name="GF Up Note0006" x="2135" y="4623" width="699" height="661" frameX="-2" frameY="0" frameWidth="703" frameHeight="661"/>
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<SubTexture name="GF left note0000" x="2844" y="4623" width="699" height="633" frameX="-2" frameY="-5" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0001" x="3553" y="4623" width="703" height="631" frameX="0" frameY="-7" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0002" x="4266" y="4623" width="703" height="638"/>
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<SubTexture name="GF left note0003" x="4979" y="4623" width="699" height="638" frameX="-2" frameY="0" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0004" x="5688" y="4623" width="699" height="638" frameX="-2" frameY="0" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0005" x="6397" y="4623" width="699" height="638" frameX="-2" frameY="0" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0006" x="7106" y="4623" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0007" x="7106" y="4623" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0008" x="0" y="5294" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0009" x="0" y="5294" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0010" x="0" y="5294" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0011" x="0" y="5294" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0012" x="0" y="5294" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0013" x="0" y="5294" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0014" x="0" y="5294" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="gf sad0000" x="709" y="5294" width="699" height="633" frameX="0" frameY="-3" frameWidth="699" frameHeight="636"/>
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<SubTexture name="gf sad0001" x="709" y="5294" width="699" height="633" frameX="0" frameY="-3" frameWidth="699" frameHeight="636"/>
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<SubTexture name="gf sad0002" x="1418" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0003" x="1418" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0004" x="2127" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0007" x="2836" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0008" x="3545" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0009" x="3545" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0011" x="1418" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0012" x="2127" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0013" x="2127" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0014" x="2836" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0015" x="2836" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0016" x="3545" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0017" x="3545" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0018" x="1418" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0019" x="1418" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0020" x="2127" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0021" x="2127" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0022" x="2836" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0023" x="2836" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0024" x="3545" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0025" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0026" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0027" x="1418" y="5294" width="699" height="636"/>
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||||
<SubTexture name="gf sad0028" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0029" x="2127" y="5294" width="699" height="636"/>
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||||
<SubTexture name="gf sad0030" x="2836" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0031" x="2836" y="5294" width="699" height="636"/>
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||||
<SubTexture name="gf sad0032" x="3545" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0033" x="3545" y="5294" width="699" height="636"/>
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||||
<SubTexture name="gf sad0034" x="1418" y="5294" width="699" height="636"/>
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||||
<SubTexture name="gf sad0035" x="1418" y="5294" width="699" height="636"/>
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||||
<SubTexture name="gf sad0036" x="2127" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0037" x="2127" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0038" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0039" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0040" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0041" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0042" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0043" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0044" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0045" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0046" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0047" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0048" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0049" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0050" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0051" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0052" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0053" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0054" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0055" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0056" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0057" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0058" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0059" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0060" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0061" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0062" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0063" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0064" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0065" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0066" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0067" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0068" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0069" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0070" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0071" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0072" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0073" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0074" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0075" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0076" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0077" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0078" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0079" x="2836" y="5294" width="699" height="636"/>
|
||||
</TextureAtlas>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<TextureAtlas imagePath="NOTE_assets.png">
|
||||
<!-- Created with Adobe Animate version 20.0.0.17400 -->
|
||||
<!-- http://www.adobe.com/products/animate.html -->
|
||||
@@ -11,8 +11,8 @@
|
||||
<SubTexture name="blue hold piece0000" x="1370" y="449" width="50" height="44"/>
|
||||
<SubTexture name="down confirm0000" x="0" y="0" width="238" height="235"/>
|
||||
<SubTexture name="down confirm0001" x="238" y="0" width="238" height="235"/>
|
||||
<SubTexture name="down confirm0002" x="1176" y="230" width="220" height="217" frameX="-6" frameY="-12" frameWidth="238" frameHeight="235"/>
|
||||
<SubTexture name="down confirm0003" x="1176" y="230" width="220" height="217" frameX="-6" frameY="-12" frameWidth="238" frameHeight="235"/>
|
||||
<SubTexture name="down confirm0002" x="1176" y="230" width="219" height="208" frameX="-6" frameY="-12" frameWidth="238" frameHeight="235"/>
|
||||
<SubTexture name="down confirm0003" x="1176" y="230" width="219" height="208" frameX="-6" frameY="-12" frameWidth="238" frameHeight="235"/>
|
||||
<SubTexture name="down press0000" x="149" y="392" width="142" height="140" frameX="-4" frameY="-2" frameWidth="149" frameHeight="146"/>
|
||||
<SubTexture name="down press0001" x="149" y="392" width="142" height="140" frameX="-4" frameY="-2" frameWidth="149" frameHeight="146"/>
|
||||
<SubTexture name="down press0002" x="0" y="388" width="149" height="146"/>
|
||||
@@ -22,8 +22,8 @@
|
||||
<SubTexture name="green hold piece0000" x="1320" y="447" width="50" height="44"/>
|
||||
<SubTexture name="left confirm0000" x="948" y="0" width="228" height="231"/>
|
||||
<SubTexture name="left confirm0001" x="1402" y="228" width="218" height="221" frameX="-5" frameY="-5" frameWidth="228" frameHeight="231"/>
|
||||
<SubTexture name="left confirm0002" x="1402" y="0" width="225" height="228" frameX="-2" frameY="-1" frameWidth="228" frameHeight="231"/>
|
||||
<SubTexture name="left confirm0003" x="1402" y="0" width="225" height="228" frameX="-2" frameY="-1" frameWidth="228" frameHeight="231"/>
|
||||
<SubTexture name="left confirm0002" x="1402" y="0" width="225" height="221" frameX="-2" frameY="-1" frameWidth="228" frameHeight="231"/>
|
||||
<SubTexture name="left confirm0003" x="1402" y="0" width="225" height="221" frameX="-2" frameY="-1" frameWidth="228" frameHeight="231"/>
|
||||
<SubTexture name="left press0000" x="291" y="392" width="140" height="142" frameX="-3" frameY="-3" frameWidth="146" frameHeight="149"/>
|
||||
<SubTexture name="left press0001" x="291" y="392" width="140" height="142" frameX="-3" frameY="-3" frameWidth="146" frameHeight="149"/>
|
||||
<SubTexture name="left press0002" x="463" y="389" width="146" height="149"/>
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@@ -44,8 +44,8 @@
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||||
<SubTexture name="right press0003" x="784" y="385" width="148" height="151"/>
|
||||
<SubTexture name="up confirm0000" x="476" y="0" width="236" height="232"/>
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<SubTexture name="up confirm0001" x="712" y="0" width="236" height="232"/>
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After Width: | Height: | Size: 1.7 MiB |
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<!-- http://www.adobe.com/products/animate.html -->
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<SubTexture name="pico Up note0005" x="897" y="1495" width="432" height="490" frameX="-1" frameY="-5" frameWidth="433" frameHeight="495"/>
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<SubTexture name="pico Up note0006" x="897" y="1495" width="432" height="490" frameX="-1" frameY="-5" frameWidth="433" frameHeight="495"/>
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<SubTexture name="pico Up note0007" x="897" y="1495" width="432" height="490" frameX="-1" frameY="-5" frameWidth="433" frameHeight="495"/>
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<SubTexture name="pico Up note0008" x="897" y="1495" width="432" height="490" frameX="-1" frameY="-5" frameWidth="433" frameHeight="495"/>
|
||||
<SubTexture name="pico Up note0009" x="897" y="1495" width="432" height="490" frameX="-1" frameY="-5" frameWidth="433" frameHeight="495"/>
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<SubTexture name="pico Up note0010" x="897" y="1495" width="432" height="490" frameX="-1" frameY="-5" frameWidth="433" frameHeight="495"/>
|
||||
<SubTexture name="pico Up note0011" x="897" y="1495" width="432" height="490" frameX="-1" frameY="-5" frameWidth="433" frameHeight="495"/>
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<SubTexture name="pico Up note0012" x="897" y="1495" width="432" height="490" frameX="-1" frameY="-5" frameWidth="433" frameHeight="495"/>
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<SubTexture name="pico Up note0013" x="897" y="1495" width="432" height="490" frameX="-1" frameY="-5" frameWidth="433" frameHeight="495"/>
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||||
<SubTexture name="pico Up note miss0000" x="1339" y="1495" width="432" height="495" frameX="-8" frameY="-36" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0001" x="1781" y="1495" width="451" height="526" frameX="0" frameY="-4" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0002" x="1781" y="1495" width="451" height="526" frameX="0" frameY="-4" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0004" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0005" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0006" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0007" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0008" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0009" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0010" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0011" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0012" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0013" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0014" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0018" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0019" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0020" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0021" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
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<SubTexture name="pico Up note miss0022" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0023" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0024" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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</TextureAtlas>
|
||||
|
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 80 KiB |
@@ -5,18 +5,17 @@
|
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<SubTexture name="EASY0000" x="0" y="0" width="196" height="65"/>
|
||||
<SubTexture name="HARD0000" x="206" y="0" width="211" height="67"/>
|
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<SubTexture name="NORMAL0000" x="427" y="0" width="308" height="67"/>
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<SubTexture name="WEEK10000" x="0" y="77" width="360" height="89"/>
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<SubTexture name="WEEK1 select0000" x="0" y="77" width="360" height="89"/>
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<SubTexture name="WEEK1 select0001" x="370" y="77" width="360" height="89"/>
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<SubTexture name="WEEK20000" x="0" y="279" width="361" height="87"/>
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<SubTexture name="arrow left0000" x="740" y="77" width="48" height="85"/>
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<SubTexture name="arrow push left0000" x="798" y="77" width="42" height="75"/>
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<SubTexture name="arrow push right0000" x="850" y="77" width="41" height="74"/>
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<SubTexture name="arrow right0000" x="901" y="77" width="47" height="85"/>
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<SubTexture name="lock0000" x="0" y="176" width="67" height="93"/>
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<SubTexture name="tutorial0000" x="77" y="176" width="443" height="82"/>
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<SubTexture name="tutorial selected0000" x="77" y="176" width="443" height="82"/>
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<SubTexture name="tutorial selected0001" x="530" y="176" width="443" height="82"/>
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<SubTexture name="week2 select0000" x="0" y="279" width="361" height="87"/>
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<SubTexture name="week2 select0001" x="371" y="279" width="361" height="87"/>
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<SubTexture name="Week 3 press0000" x="0" y="176" width="358" height="89"/>
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<SubTexture name="Week 3 press0001" x="368" y="176" width="358" height="89"/>
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<SubTexture name="arrow left0000" x="736" y="176" width="48" height="85"/>
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<SubTexture name="arrow push left0000" x="794" y="176" width="42" height="75"/>
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<SubTexture name="arrow push right0000" x="846" y="176" width="41" height="74"/>
|
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<SubTexture name="arrow right0000" x="897" y="176" width="47" height="85"/>
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<SubTexture name="lock0000" x="954" y="176" width="67" height="93"/>
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<SubTexture name="tutorial selected0000" x="0" y="279" width="443" height="82"/>
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<SubTexture name="tutorial selected0001" x="453" y="279" width="443" height="82"/>
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<SubTexture name="week2 select0000" x="0" y="371" width="361" height="87"/>
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<SubTexture name="week2 select0001" x="371" y="371" width="361" height="87"/>
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</TextureAtlas>
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|
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.4 MiB |
@@ -86,20 +86,34 @@
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<SubTexture name="GF Dancing Beat WHITE0028" x="3545" y="1435" width="699" height="642" frameX="-2" frameY="-6" frameWidth="703" frameHeight="648"/>
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<SubTexture name="GF Dancing Beat WHITE0029" x="3545" y="1435" width="699" height="642" frameX="-2" frameY="-6" frameWidth="703" frameHeight="648"/>
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<SubTexture name="spooky dance idle BLACK LINES0000" x="4254" y="1435" width="381" height="549" frameX="-50" frameY="0" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0001" x="4254" y="1435" width="381" height="549" frameX="-50" frameY="0" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0002" x="4645" y="1435" width="379" height="541" frameX="-55" frameY="-8" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0003" x="4645" y="1435" width="379" height="541" frameX="-55" frameY="-8" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0004" x="5034" y="1435" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0005" x="5034" y="1435" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0006" x="5401" y="1435" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0007" x="5401" y="1435" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0009" x="5765" y="1435" width="492" height="532" frameX="0" frameY="-16" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0010" x="6267" y="1435" width="481" height="524" frameX="-7" frameY="-20" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0011" x="6267" y="1435" width="481" height="524" frameX="-7" frameY="-20" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0012" x="5034" y="1435" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0013" x="5034" y="1435" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0014" x="5401" y="1435" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0015" x="5401" y="1435" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
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<SubTexture name="Pico Idle Dance0000" x="4254" y="1435" width="435" height="461" frameX="-18" frameY="-13" frameWidth="453" frameHeight="475"/>
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<SubTexture name="Pico Idle Dance0001" x="4254" y="1435" width="435" height="461" frameX="-18" frameY="-13" frameWidth="453" frameHeight="475"/>
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<SubTexture name="Pico Idle Dance0002" x="4699" y="1435" width="442" height="468" frameX="-11" frameY="-6" frameWidth="453" frameHeight="475"/>
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<SubTexture name="Pico Idle Dance0009" x="6969" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
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<SubTexture name="Pico Idle Dance0010" x="6969" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
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<SubTexture name="Pico Idle Dance0011" x="6969" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
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<SubTexture name="Pico Idle Dance0012" x="6969" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
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<SubTexture name="Pico Idle Dance0013" x="6969" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
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<SubTexture name="spooky dance idle BLACK LINES0000" x="7422" y="1435" width="381" height="549" frameX="-50" frameY="0" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0001" x="7422" y="1435" width="381" height="549" frameX="-50" frameY="0" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0002" x="7813" y="1435" width="379" height="541" frameX="-55" frameY="-8" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0003" x="7813" y="1435" width="379" height="541" frameX="-55" frameY="-8" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0009" x="731" y="2088" width="492" height="532" frameX="0" frameY="-16" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0010" x="1233" y="2088" width="481" height="524" frameX="-7" frameY="-20" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0011" x="1233" y="2088" width="481" height="524" frameX="-7" frameY="-20" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0012" x="0" y="2088" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0013" x="0" y="2088" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0014" x="367" y="2088" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0015" x="367" y="2088" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
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</TextureAtlas>
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@@ -0,0 +1 @@
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template
|
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|
After Width: | Height: | Size: 4.8 MiB |
@@ -0,0 +1,501 @@
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas imagePath="BOYFRIEND.png">
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<!-- Created with Adobe Animate version 20.0.0.17400 -->
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<!-- http://www.adobe.com/products/animate.html -->
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<SubTexture name="BF Dead Loop0023" x="1347" y="0" width="439" height="435"/>
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<SubTexture name="BF Dead Loop0033" x="2245" y="0" width="439" height="435"/>
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<SubTexture name="BF Dead confirm0006" x="5388" y="0" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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<SubTexture name="BF Dead confirm0007" x="5837" y="0" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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<SubTexture name="BF Dead confirm0008" x="6286" y="0" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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|
||||
|
After Width: | Height: | Size: 50 KiB |
|
After Width: | Height: | Size: 163 KiB |
|
After Width: | Height: | Size: 428 KiB |
|
After Width: | Height: | Size: 143 KiB |
|
After Width: | Height: | Size: 182 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 30 KiB |
@@ -14,43 +14,6 @@ class Boyfriend extends Character
|
||||
public function new(x:Float, y:Float)
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
|
||||
frames = tex;
|
||||
animation.addByPrefix('idle', 'BF idle dance', 24, false);
|
||||
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
|
||||
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
|
||||
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
|
||||
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
|
||||
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
|
||||
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
|
||||
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
|
||||
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
|
||||
animation.addByPrefix('hey', 'BF HEY', 24, false);
|
||||
|
||||
animation.addByPrefix('firstDeath', "BF dies", 24, false);
|
||||
animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
|
||||
animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
|
||||
|
||||
animation.addByPrefix('scared', 'BF idle shaking', 24);
|
||||
playAnim('idle');
|
||||
|
||||
antialiasing = true;
|
||||
|
||||
addOffset('idle', -5);
|
||||
addOffset("singUP", -29, 27);
|
||||
addOffset("singRIGHT", -38, -7);
|
||||
addOffset("singLEFT", 12, -6);
|
||||
addOffset("singDOWN", -10, -50);
|
||||
addOffset("singUPmiss", -29, 27);
|
||||
addOffset("singRIGHTmiss", -30, 21);
|
||||
addOffset("singLEFTmiss", 12, 24);
|
||||
addOffset("singDOWNmiss", -11, -19);
|
||||
addOffset("hey", 7, 4);
|
||||
addOffset('firstDeath', 37, 11);
|
||||
addOffset('deathLoop', 37, 5);
|
||||
addOffset('deathConfirm', 37, 69);
|
||||
addOffset('scared', -4);
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.animation.FlxBaseAnimation;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
|
||||
using StringTools;
|
||||
@@ -40,7 +41,8 @@ class Character extends FlxSprite
|
||||
animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false);
|
||||
animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
|
||||
animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
|
||||
|
||||
animation.addByIndices('hairBlow', "GF Dancing Beat Hair blowing", [0, 1, 2, 3], "", 24);
|
||||
animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false);
|
||||
animation.addByPrefix('scared', 'GF FEAR', 24);
|
||||
|
||||
addOffset('cheer');
|
||||
@@ -52,8 +54,10 @@ class Character extends FlxSprite
|
||||
addOffset("singRIGHT", 0, -20);
|
||||
addOffset("singLEFT", 0, -19);
|
||||
addOffset("singDOWN", 0, -20);
|
||||
addOffset('hairBlow', 45, -8);
|
||||
addOffset('hairFall', 0, -9);
|
||||
|
||||
addOffset('scared');
|
||||
addOffset('scared', -2, -17);
|
||||
|
||||
playAnim('danceRight');
|
||||
|
||||
@@ -107,6 +111,82 @@ class Character extends FlxSprite
|
||||
addOffset("singLEFT", -30);
|
||||
addOffset("singDOWN", -30, -40);
|
||||
playAnim('idle');
|
||||
case 'pico':
|
||||
tex = FlxAtlasFrames.fromSparrow(AssetPaths.Pico_FNF_assetss__png, AssetPaths.Pico_FNF_assetss__xml);
|
||||
frames = tex;
|
||||
animation.addByPrefix('idle', "Pico Idle Dance", 24);
|
||||
animation.addByPrefix('singUP', 'pico Up note0', 24, false);
|
||||
animation.addByPrefix('singDOWN', 'Pico Down Note0', 24, false);
|
||||
if (isPlayer)
|
||||
{
|
||||
animation.addByPrefix('singLEFT', 'Pico NOTE LEFT0', 24, false);
|
||||
animation.addByPrefix('singRIGHT', 'Pico Note Right0', 24, false);
|
||||
animation.addByPrefix('singRIGHTmiss', 'Pico Note Right Miss', 24, false);
|
||||
animation.addByPrefix('singLEFTmiss', 'Pico NOTE LEFT miss', 24, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Need to be flipped! REDO THIS LATER!
|
||||
animation.addByPrefix('singLEFT', 'Pico Note Right0', 24, false);
|
||||
animation.addByPrefix('singRIGHT', 'Pico NOTE LEFT0', 24, false);
|
||||
animation.addByPrefix('singRIGHTmiss', 'Pico NOTE LEFT miss', 24, false);
|
||||
animation.addByPrefix('singLEFTmiss', 'Pico Note Right Miss', 24, false);
|
||||
}
|
||||
|
||||
animation.addByPrefix('singUPmiss', 'pico Up note miss', 24);
|
||||
animation.addByPrefix('singDOWNmiss', 'Pico Down Note MISS', 24);
|
||||
|
||||
playAnim('idle');
|
||||
addOffset('idle');
|
||||
addOffset("singUP", -29, 27);
|
||||
addOffset("singRIGHT", -68, -7);
|
||||
addOffset("singLEFT", 65, 9);
|
||||
addOffset("singDOWN", 200, -70);
|
||||
addOffset("singUPmiss", -19, 67);
|
||||
addOffset("singRIGHTmiss", -60, 41);
|
||||
addOffset("singLEFTmiss", 62, 64);
|
||||
addOffset("singDOWNmiss", 210, -28);
|
||||
|
||||
if (!isPlayer)
|
||||
flipX = true;
|
||||
|
||||
case 'bf':
|
||||
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
|
||||
frames = tex;
|
||||
animation.addByPrefix('idle', 'BF idle dance', 24, false);
|
||||
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
|
||||
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
|
||||
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
|
||||
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
|
||||
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
|
||||
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
|
||||
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
|
||||
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
|
||||
animation.addByPrefix('hey', 'BF HEY', 24, false);
|
||||
|
||||
animation.addByPrefix('firstDeath', "BF dies", 24, false);
|
||||
animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
|
||||
animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
|
||||
|
||||
animation.addByPrefix('scared', 'BF idle shaking', 24);
|
||||
playAnim('idle');
|
||||
|
||||
antialiasing = true;
|
||||
|
||||
addOffset('idle', -5);
|
||||
addOffset("singUP", -29, 27);
|
||||
addOffset("singRIGHT", -38, -7);
|
||||
addOffset("singLEFT", 12, -6);
|
||||
addOffset("singDOWN", -10, -50);
|
||||
addOffset("singUPmiss", -29, 27);
|
||||
addOffset("singRIGHTmiss", -30, 21);
|
||||
addOffset("singLEFTmiss", 12, 24);
|
||||
addOffset("singDOWNmiss", -11, -19);
|
||||
addOffset("hey", 7, 4);
|
||||
addOffset('firstDeath', 37, 11);
|
||||
addOffset('deathLoop', 37, 5);
|
||||
addOffset('deathConfirm', 37, 69);
|
||||
addOffset('scared', -4);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -130,6 +210,13 @@ class Character extends FlxSprite
|
||||
}
|
||||
}
|
||||
|
||||
switch (curCharacter)
|
||||
{
|
||||
case 'gf':
|
||||
if (animation.curAnim.name == 'hairFall' && animation.curAnim.finished)
|
||||
playAnim('danceRight');
|
||||
}
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
@@ -145,12 +232,16 @@ class Character extends FlxSprite
|
||||
case 'bf':
|
||||
|
||||
case 'gf':
|
||||
danced = !danced;
|
||||
if (!animation.curAnim.name.startsWith('hair'))
|
||||
{
|
||||
danced = !danced;
|
||||
|
||||
if (danced)
|
||||
playAnim('danceRight');
|
||||
else
|
||||
playAnim('danceLeft');
|
||||
}
|
||||
|
||||
if (danced)
|
||||
playAnim('danceRight');
|
||||
else
|
||||
playAnim('danceLeft');
|
||||
case 'spooky':
|
||||
danced = !danced;
|
||||
|
||||
@@ -162,6 +253,8 @@ class Character extends FlxSprite
|
||||
playAnim('idle');
|
||||
case 'monster':
|
||||
playAnim('idle');
|
||||
case 'pico':
|
||||
playAnim('idle');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -97,7 +97,8 @@ class ChartingState extends MusicBeatState
|
||||
player1: 'bf',
|
||||
player2: 'dad',
|
||||
sectionLengths: [],
|
||||
speed: 1
|
||||
speed: 1,
|
||||
validScore: false
|
||||
};
|
||||
}
|
||||
|
||||
@@ -182,7 +183,7 @@ class ChartingState extends MusicBeatState
|
||||
stepperBPM.value = Conductor.bpm;
|
||||
stepperBPM.name = 'song_bpm';
|
||||
|
||||
var characters:Array<String> = ["bf", 'dad', 'gf', 'spooky', 'monster'];
|
||||
var characters:Array<String> = ["bf", 'dad', 'gf', 'spooky', 'monster', 'pico'];
|
||||
|
||||
var player1DropDown = new FlxUIDropDownMenu(10, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String)
|
||||
{
|
||||
@@ -384,6 +385,8 @@ class ChartingState extends MusicBeatState
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
curStep = recalculateSteps();
|
||||
|
||||
Conductor.songPosition = FlxG.sound.music.time;
|
||||
_song.song = typingShit.text;
|
||||
|
||||
@@ -511,15 +514,44 @@ class ChartingState extends MusicBeatState
|
||||
if (FlxG.keys.justPressed.DOWN)
|
||||
Conductor.changeBPM(Conductor.bpm - 1); */
|
||||
|
||||
var shiftThing:Int = 1;
|
||||
if (FlxG.keys.pressed.SHIFT)
|
||||
shiftThing = 4;
|
||||
if (FlxG.keys.justPressed.RIGHT)
|
||||
changeSection(curSection + 1);
|
||||
changeSection(curSection + shiftThing);
|
||||
if (FlxG.keys.justPressed.LEFT)
|
||||
changeSection(curSection - 1);
|
||||
changeSection(curSection - shiftThing);
|
||||
|
||||
bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + curSection;
|
||||
bpmTxt.text = bpmTxt.text = Std.string(FlxMath.roundDecimal(Conductor.songPosition / 1000, 2))
|
||||
+ " / "
|
||||
+ Std.string(FlxMath.roundDecimal(FlxG.sound.music.length / 1000, 2))
|
||||
+ "\nSection: "
|
||||
+ curSection;
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
function recalculateSteps():Int
|
||||
{
|
||||
var steps:Int = 0;
|
||||
var timeShit:Float = 0;
|
||||
|
||||
for (i in 0...curSection)
|
||||
{
|
||||
steps += 16;
|
||||
|
||||
if (_song.notes[i].changeBPM)
|
||||
timeShit += (((60 / _song.notes[i].bpm) * 1000) / 4) * 16;
|
||||
else
|
||||
timeShit += (((60 / _song.bpm) * 1000) / 4) * 16;
|
||||
}
|
||||
|
||||
steps += Math.floor((FlxG.sound.music.time - timeShit) / Conductor.stepCrochet);
|
||||
curStep = steps;
|
||||
updateBeat();
|
||||
|
||||
return curStep;
|
||||
}
|
||||
|
||||
function changeSection(sec:Int = 0, ?updateMusic:Bool = true):Void
|
||||
{
|
||||
trace('changing section' + sec);
|
||||
|
||||
@@ -30,6 +30,7 @@ enum abstract Action(String) to String from String
|
||||
var BACK = "back";
|
||||
var PAUSE = "pause";
|
||||
var RESET = "reset";
|
||||
var CHEAT = "cheat";
|
||||
}
|
||||
#else
|
||||
@:enum
|
||||
@@ -51,6 +52,7 @@ abstract Action(String) to String from String
|
||||
var BACK = "back";
|
||||
var PAUSE = "pause";
|
||||
var RESET = "reset";
|
||||
var CHEAT = "cheat";
|
||||
}
|
||||
#end
|
||||
|
||||
@@ -75,6 +77,7 @@ enum Control
|
||||
ACCEPT;
|
||||
BACK;
|
||||
PAUSE;
|
||||
CHEAT;
|
||||
}
|
||||
|
||||
enum KeyboardScheme
|
||||
@@ -107,6 +110,7 @@ class Controls extends FlxActionSet
|
||||
var _back = new FlxActionDigital(Action.BACK);
|
||||
var _pause = new FlxActionDigital(Action.PAUSE);
|
||||
var _reset = new FlxActionDigital(Action.RESET);
|
||||
var _cheat = new FlxActionDigital(Action.CHEAT);
|
||||
|
||||
#if (haxe >= "4.0.0")
|
||||
var byName:Map<String, FlxActionDigital> = [];
|
||||
@@ -197,6 +201,11 @@ class Controls extends FlxActionSet
|
||||
inline function get_RESET()
|
||||
return _reset.check();
|
||||
|
||||
public var CHEAT(get, never):Bool;
|
||||
|
||||
inline function get_CHEAT()
|
||||
return _cheat.check();
|
||||
|
||||
#if (haxe >= "4.0.0")
|
||||
public function new(name, scheme = None)
|
||||
{
|
||||
@@ -218,6 +227,7 @@ class Controls extends FlxActionSet
|
||||
add(_back);
|
||||
add(_pause);
|
||||
add(_reset);
|
||||
add(_cheat);
|
||||
|
||||
for (action in digitalActions)
|
||||
byName[action.name] = action;
|
||||
@@ -245,6 +255,7 @@ class Controls extends FlxActionSet
|
||||
add(_back);
|
||||
add(_pause);
|
||||
add(_reset);
|
||||
add(_cheat);
|
||||
|
||||
for (action in digitalActions)
|
||||
byName[action.name] = action;
|
||||
@@ -298,6 +309,7 @@ class Controls extends FlxActionSet
|
||||
case BACK: _back;
|
||||
case PAUSE: _pause;
|
||||
case RESET: _reset;
|
||||
case CHEAT: _cheat;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -341,6 +353,8 @@ class Controls extends FlxActionSet
|
||||
func(_pause, JUST_PRESSED);
|
||||
case RESET:
|
||||
func(_reset, JUST_PRESSED);
|
||||
case CHEAT:
|
||||
func(_cheat, JUST_PRESSED);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -623,12 +637,14 @@ class Controls extends FlxActionSet
|
||||
//Swap A and B for switch
|
||||
Control.ACCEPT => [B],
|
||||
Control.BACK => [A],
|
||||
Control.UP => [DPAD_UP, LEFT_STICK_DIGITAL_UP],
|
||||
Control.DOWN => [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN],
|
||||
Control.LEFT => [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT],
|
||||
Control.RIGHT => [DPAD_RIGHT, LEFT_STICK_DIGITAL_RIGHT],
|
||||
Control.UP => [DPAD_UP, LEFT_STICK_DIGITAL_UP, RIGHT_STICK_DIGITAL_UP],
|
||||
Control.DOWN => [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN, RIGHT_STICK_DIGITAL_DOWN],
|
||||
Control.LEFT => [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT, RIGHT_STICK_DIGITAL_LEFT],
|
||||
Control.RIGHT => [DPAD_RIGHT, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT],
|
||||
Control.PAUSE => [START],
|
||||
Control.RESET => [Y]
|
||||
//Swap Y and X for switch
|
||||
Control.RESET => [Y],
|
||||
Control.CHEAT => [X]
|
||||
]);
|
||||
#end
|
||||
}
|
||||
|
||||
@@ -42,12 +42,19 @@ class FreeplayState extends MusicBeatState
|
||||
isDebug = true;
|
||||
#end
|
||||
|
||||
if (StoryMenuState.weekUnlocked[1] || isDebug)
|
||||
if (StoryMenuState.weekUnlocked[2] || isDebug)
|
||||
{
|
||||
songs.push('Spookeez');
|
||||
songs.push('South');
|
||||
}
|
||||
|
||||
if (StoryMenuState.weekUnlocked[3] || isDebug)
|
||||
{
|
||||
songs.push('Pico');
|
||||
songs.push('Philly');
|
||||
songs.push('Blammed');
|
||||
}
|
||||
|
||||
// LOAD MUSIC
|
||||
|
||||
// LOAD CHARACTERS
|
||||
@@ -180,7 +187,9 @@ class FreeplayState extends MusicBeatState
|
||||
if (curDifficulty > 2)
|
||||
curDifficulty = 0;
|
||||
|
||||
#if !switch
|
||||
intendedScore = Highscore.getScore(songs[curSelected], curDifficulty);
|
||||
#end
|
||||
|
||||
switch (curDifficulty)
|
||||
{
|
||||
@@ -195,6 +204,10 @@ class FreeplayState extends MusicBeatState
|
||||
|
||||
function changeSelection(change:Int = 0)
|
||||
{
|
||||
#if !switch
|
||||
NGio.logEvent('Fresh');
|
||||
#end
|
||||
|
||||
// NGio.logEvent('Fresh');
|
||||
FlxG.sound.play('assets/sounds/scrollMenu' + TitleState.soundExt, 0.4);
|
||||
|
||||
@@ -207,8 +220,10 @@ class FreeplayState extends MusicBeatState
|
||||
|
||||
// selector.y = (70 * curSelected) + 30;
|
||||
|
||||
#if !switch
|
||||
intendedScore = Highscore.getScore(songs[curSelected], curDifficulty);
|
||||
// lerpScore = 0;
|
||||
#end
|
||||
|
||||
FlxG.sound.playMusic('assets/music/' + songs[curSelected] + "_Inst" + TitleState.soundExt, 0);
|
||||
|
||||
|
||||
@@ -4,13 +4,22 @@ import flixel.FlxG;
|
||||
|
||||
class Highscore
|
||||
{
|
||||
#if (haxe >= "4.0.0")
|
||||
public static var songScores:Map<String, Int> = new Map();
|
||||
#else
|
||||
public static var songScores:Map<String, Int> = new Map<String, Int>();
|
||||
#end
|
||||
|
||||
|
||||
public static function saveScore(song:String, score:Int = 0, ?diff:Int = 0):Void
|
||||
{
|
||||
var daSong:String = formatSong(song, diff);
|
||||
|
||||
|
||||
#if !switch
|
||||
NGio.postScore(score, song);
|
||||
#end
|
||||
|
||||
|
||||
if (songScores.exists(daSong))
|
||||
{
|
||||
@@ -23,7 +32,11 @@ class Highscore
|
||||
|
||||
public static function saveWeekScore(week:Int = 1, score:Int = 0, ?diff:Int = 0):Void
|
||||
{
|
||||
|
||||
#if !switch
|
||||
NGio.postScore(score, "Week " + week);
|
||||
#end
|
||||
|
||||
|
||||
var daWeek:String = formatSong('week' + week, diff);
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ import flixel.text.FlxText;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxColor;
|
||||
import io.newgrounds.NG;
|
||||
import lime.app.Application;
|
||||
|
||||
class MainMenuState extends MusicBeatState
|
||||
@@ -18,13 +19,22 @@ class MainMenuState extends MusicBeatState
|
||||
|
||||
var menuItems:FlxTypedGroup<FlxSprite>;
|
||||
|
||||
#if !switch
|
||||
var optionShit:Array<String> = ['story mode', 'freeplay', 'donate'];
|
||||
#else
|
||||
var optionShit:Array<String> = ['story mode', 'freeplay'];
|
||||
#end
|
||||
|
||||
var magenta:FlxSprite;
|
||||
var camFollow:FlxObject;
|
||||
|
||||
override function create()
|
||||
{
|
||||
if (!FlxG.sound.music.playing)
|
||||
{
|
||||
FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
|
||||
}
|
||||
|
||||
persistentUpdate = persistentDraw = true;
|
||||
|
||||
var bg:FlxSprite = new FlxSprite(-80).loadGraphic(AssetPaths.menuBG__png);
|
||||
@@ -72,11 +82,13 @@ class MainMenuState extends MusicBeatState
|
||||
|
||||
FlxG.camera.follow(camFollow, null, 0.06);
|
||||
|
||||
var versionShit:FlxText = new FlxText(5, FlxG.height - 18, 0, "v" + Application.current.meta.get('version'));
|
||||
var versionShit:FlxText = new FlxText(5, FlxG.height - 18, 0, "v" + Application.current.meta.get('version'), 12);
|
||||
versionShit.scrollFactor.set();
|
||||
versionShit.setFormat("VCR OSD Mono", 16, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
|
||||
add(versionShit);
|
||||
|
||||
NG.core.calls.event.logEvent('swag').send();
|
||||
|
||||
changeItem();
|
||||
|
||||
super.create();
|
||||
@@ -86,6 +98,11 @@ class MainMenuState extends MusicBeatState
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
if (FlxG.sound.music.volume < 0.8)
|
||||
{
|
||||
FlxG.sound.music.volume += 0.5 * FlxG.elapsed;
|
||||
}
|
||||
|
||||
if (!selectedSomethin)
|
||||
{
|
||||
if (controls.UP_P)
|
||||
@@ -109,7 +126,11 @@ class MainMenuState extends MusicBeatState
|
||||
{
|
||||
if (optionShit[curSelected] == 'donate')
|
||||
{
|
||||
#if linux
|
||||
Sys.command('/usr/bin/xdg-open', ["https://ninja-muffin24.itch.io/funkin", "&"]);
|
||||
#else
|
||||
FlxG.openURL('https://ninja-muffin24.itch.io/funkin');
|
||||
#end
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -140,8 +161,12 @@ class MainMenuState extends MusicBeatState
|
||||
{
|
||||
case 'story mode':
|
||||
FlxG.switchState(new StoryMenuState());
|
||||
trace("Story Menu Selected");
|
||||
case 'freeplay':
|
||||
FlxG.switchState(new FreeplayState());
|
||||
|
||||
trace("Freeplay Menu Selected");
|
||||
|
||||
case 'options':
|
||||
FlxG.switchState(new OptionsMenu());
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ class MenuCharacter extends FlxSprite
|
||||
animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24);
|
||||
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24);
|
||||
animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24);
|
||||
animation.addByPrefix('pico', "Pico Idle Dance", 24);
|
||||
|
||||
animation.play(character);
|
||||
updateHitbox();
|
||||
|
||||
@@ -22,6 +22,7 @@ class MenuItem extends FlxSpriteGroup
|
||||
week.animation.addByPrefix('week0', 'tutorial selected', 24);
|
||||
week.animation.addByPrefix('week1', "WEEK1 select", 24);
|
||||
week.animation.addByPrefix('week2', "week2 select", 24);
|
||||
week.animation.addByPrefix('week3', "Week 3 press", 24);
|
||||
add(week);
|
||||
|
||||
week.animation.play('week' + weekNum);
|
||||
|
||||
@@ -35,11 +35,16 @@ class MusicBeatState extends FlxUIState
|
||||
|
||||
updateCurStep();
|
||||
// Needs to be ROUNED, rather than ceil or floor
|
||||
curBeat = Math.round(curStep / 4);
|
||||
updateBeat();
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
private function updateBeat():Void
|
||||
{
|
||||
curBeat = Math.round(curStep / 4);
|
||||
}
|
||||
|
||||
/**
|
||||
* CHECKS EVERY FRAME
|
||||
*/
|
||||
|
||||
@@ -22,6 +22,11 @@ class NGio
|
||||
public static var ngDataLoaded(default, null):FlxSignal = new FlxSignal();
|
||||
public static var ngScoresLoaded(default, null):FlxSignal = new FlxSignal();
|
||||
|
||||
public static function noLogin(api:String)
|
||||
{
|
||||
NG.create(api);
|
||||
}
|
||||
|
||||
public function new(api:String, encKey:String, ?sessionId:String)
|
||||
{
|
||||
trace("connecting to newgrounds");
|
||||
|
||||
@@ -35,6 +35,7 @@ using StringTools;
|
||||
class PlayState extends MusicBeatState
|
||||
{
|
||||
public static var curLevel:String = 'Tutorial';
|
||||
public static var curStage:String = '';
|
||||
public static var SONG:SwagSong;
|
||||
public static var isStoryMode:Bool = false;
|
||||
public static var storyWeek:Int = 0;
|
||||
@@ -81,6 +82,10 @@ class PlayState extends MusicBeatState
|
||||
var halloweenBG:FlxSprite;
|
||||
var isHalloween:Bool = false;
|
||||
|
||||
var phillyCityLights:FlxTypedGroup<FlxSprite>;
|
||||
var phillyTrain:FlxSprite;
|
||||
var trainSound:FlxSound;
|
||||
|
||||
var talking:Bool = true;
|
||||
var songScore:Int = 0;
|
||||
var scoreTxt:FlxText;
|
||||
@@ -144,6 +149,47 @@ class PlayState extends MusicBeatState
|
||||
|
||||
isHalloween = true;
|
||||
}
|
||||
else if (SONG.song.toLowerCase() == 'pico' || SONG.song.toLowerCase() == 'blammed' || SONG.song.toLowerCase() == 'philly')
|
||||
{
|
||||
curStage = 'philly';
|
||||
|
||||
var bg:FlxSprite = new FlxSprite(-100).loadGraphic(AssetPaths.sky__png);
|
||||
bg.scrollFactor.set(0.1, 0.1);
|
||||
add(bg);
|
||||
|
||||
var city:FlxSprite = new FlxSprite(-10).loadGraphic(AssetPaths.city__png);
|
||||
city.scrollFactor.set(0.3, 0.3);
|
||||
city.setGraphicSize(Std.int(city.width * 0.85));
|
||||
city.updateHitbox();
|
||||
add(city);
|
||||
|
||||
phillyCityLights = new FlxTypedGroup<FlxSprite>();
|
||||
add(phillyCityLights);
|
||||
|
||||
for (i in 0...5)
|
||||
{
|
||||
var light:FlxSprite = new FlxSprite(city.x).loadGraphic('assets/images/philly/win' + i + '.png');
|
||||
light.scrollFactor.set(0.3, 0.3);
|
||||
light.visible = false;
|
||||
light.setGraphicSize(Std.int(light.width * 0.85));
|
||||
light.updateHitbox();
|
||||
phillyCityLights.add(light);
|
||||
}
|
||||
|
||||
var streetBehind:FlxSprite = new FlxSprite(-40, 50).loadGraphic(AssetPaths.behindTrain__png);
|
||||
add(streetBehind);
|
||||
|
||||
phillyTrain = new FlxSprite(2000, 360).loadGraphic(AssetPaths.train__png);
|
||||
add(phillyTrain);
|
||||
|
||||
trainSound = new FlxSound().loadEmbedded('assets/sounds/train_passes' + TitleState.soundExt);
|
||||
FlxG.sound.list.add(trainSound);
|
||||
|
||||
// var cityLights:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.win0__png);
|
||||
|
||||
var street:FlxSprite = new FlxSprite(-40, streetBehind.y).loadGraphic(AssetPaths.street__png);
|
||||
add(street);
|
||||
}
|
||||
else
|
||||
{
|
||||
var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(AssetPaths.stageback__png);
|
||||
@@ -199,6 +245,9 @@ class PlayState extends MusicBeatState
|
||||
dad.y += 100;
|
||||
case 'dad':
|
||||
camPos.x += 400;
|
||||
case 'pico':
|
||||
camPos.x += 600;
|
||||
dad.y += 300;
|
||||
}
|
||||
|
||||
boyfriend = new Boyfriend(770, 450);
|
||||
@@ -292,6 +341,10 @@ class PlayState extends MusicBeatState
|
||||
|
||||
// cameras = [FlxG.cameras.list[1]];
|
||||
|
||||
#if lime
|
||||
trace("IT'S LIME");
|
||||
#end
|
||||
|
||||
super.create();
|
||||
}
|
||||
|
||||
@@ -372,11 +425,13 @@ class PlayState extends MusicBeatState
|
||||
|
||||
function startSong():Void
|
||||
{
|
||||
startingSong = false;
|
||||
|
||||
previousFrameTime = FlxG.game.ticks;
|
||||
lastReportedPlayheadPosition = 0;
|
||||
|
||||
startingSong = false;
|
||||
FlxG.sound.playMusic("assets/music/" + SONG.song + "_Inst" + TitleState.soundExt, 1, false);
|
||||
if (!paused)
|
||||
FlxG.sound.playMusic("assets/music/" + SONG.song + "_Inst" + TitleState.soundExt, 1, false);
|
||||
FlxG.sound.music.onComplete = endSong;
|
||||
vocals.play();
|
||||
}
|
||||
@@ -570,12 +625,9 @@ class PlayState extends MusicBeatState
|
||||
{
|
||||
if (paused)
|
||||
{
|
||||
if (FlxG.sound.music != null)
|
||||
if (FlxG.sound.music != null && !startingSong)
|
||||
{
|
||||
vocals.time = Conductor.songPosition;
|
||||
|
||||
FlxG.sound.music.play();
|
||||
vocals.play();
|
||||
resyncVocals();
|
||||
}
|
||||
|
||||
if (!startTimer.finished)
|
||||
@@ -586,12 +638,39 @@ class PlayState extends MusicBeatState
|
||||
super.closeSubState();
|
||||
}
|
||||
|
||||
function resyncVocals():Void
|
||||
{
|
||||
vocals.pause();
|
||||
|
||||
FlxG.sound.music.play();
|
||||
Conductor.songPosition = FlxG.sound.music.time;
|
||||
vocals.time = Conductor.songPosition;
|
||||
vocals.play();
|
||||
}
|
||||
|
||||
private var paused:Bool = false;
|
||||
var startedCountdown:Bool = false;
|
||||
var canPause:Bool = true;
|
||||
|
||||
override public function update(elapsed:Float)
|
||||
{
|
||||
switch (curStage)
|
||||
{
|
||||
case 'philly':
|
||||
if (trainMoving)
|
||||
{
|
||||
trainFrameTiming += elapsed;
|
||||
|
||||
if (trainFrameTiming >= 1 / 24)
|
||||
{
|
||||
updateTrainPos();
|
||||
trainFrameTiming = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// phillyCityLights.members[curLight].alpha -= (Conductor.crochet / 1000) * FlxG.elapsed;
|
||||
}
|
||||
|
||||
super.update(elapsed);
|
||||
|
||||
scoreTxt.text = "Score:" + songScore;
|
||||
@@ -630,7 +709,7 @@ class PlayState extends MusicBeatState
|
||||
|
||||
#if debug
|
||||
if (FlxG.keys.justPressed.EIGHT)
|
||||
FlxG.switchState(new AnimationDebug(SONG.player1));
|
||||
FlxG.switchState(new AnimationDebug(SONG.player2));
|
||||
#end
|
||||
|
||||
if (startingSong)
|
||||
@@ -644,7 +723,8 @@ class PlayState extends MusicBeatState
|
||||
}
|
||||
else
|
||||
{
|
||||
Conductor.songPosition = FlxG.sound.music.time;
|
||||
// Conductor.songPosition = FlxG.sound.music.time;
|
||||
Conductor.songPosition += FlxG.elapsed * 1000;
|
||||
|
||||
if (!paused)
|
||||
{
|
||||
@@ -674,6 +754,7 @@ class PlayState extends MusicBeatState
|
||||
if (camFollow.x != dad.getMidpoint().x + 150 && !PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection)
|
||||
{
|
||||
camFollow.setPosition(dad.getMidpoint().x + 150, dad.getMidpoint().y - 100);
|
||||
// camFollow.setPosition(lucky.getMidpoint().x - 120, lucky.getMidpoint().y + 210);
|
||||
vocals.volume = 1;
|
||||
|
||||
if (SONG.song.toLowerCase() == 'tutorial')
|
||||
@@ -725,7 +806,8 @@ class PlayState extends MusicBeatState
|
||||
{
|
||||
switch (totalBeats)
|
||||
{
|
||||
case 127:
|
||||
case 128, 129, 130:
|
||||
vocals.volume = 0;
|
||||
// FlxG.sound.music.stop();
|
||||
// curLevel = 'Fresh';
|
||||
// FlxG.switchState(new PlayState());
|
||||
@@ -733,6 +815,20 @@ class PlayState extends MusicBeatState
|
||||
}
|
||||
// better streaming of shit
|
||||
|
||||
// RESET = Quick Game Over Screen
|
||||
if (controls.RESET)
|
||||
{
|
||||
health = 0;
|
||||
trace("RESET = True");
|
||||
}
|
||||
|
||||
// CHEAT = brandon's a pussy
|
||||
if (controls.CHEAT)
|
||||
{
|
||||
health += 1;
|
||||
trace("User is cheating!");
|
||||
}
|
||||
|
||||
if (health <= 0)
|
||||
{
|
||||
boyfriend.stunned = true;
|
||||
@@ -810,9 +906,9 @@ class PlayState extends MusicBeatState
|
||||
|
||||
if (daNote.y < -daNote.height)
|
||||
{
|
||||
if (daNote.tooLate)
|
||||
if (daNote.tooLate || !daNote.wasGoodHit)
|
||||
{
|
||||
health -= 0.04;
|
||||
health -= 0.045;
|
||||
vocals.volume = 0;
|
||||
}
|
||||
|
||||
@@ -833,7 +929,12 @@ class PlayState extends MusicBeatState
|
||||
{
|
||||
canPause = false;
|
||||
|
||||
Highscore.saveScore(SONG.song, songScore, storyDifficulty);
|
||||
if (SONG.validScore)
|
||||
{
|
||||
#if !switch
|
||||
Highscore.saveScore(SONG.song, songScore, storyDifficulty);
|
||||
#end
|
||||
}
|
||||
|
||||
if (isStoryMode)
|
||||
{
|
||||
@@ -847,10 +948,14 @@ class PlayState extends MusicBeatState
|
||||
|
||||
FlxG.switchState(new StoryMenuState());
|
||||
|
||||
StoryMenuState.weekUnlocked[2] = true;
|
||||
// if ()
|
||||
StoryMenuState.weekUnlocked[Std.int(Math.min(storyWeek + 1, StoryMenuState.weekUnlocked.length - 1))] = true;
|
||||
|
||||
NGio.unlockMedal(60961);
|
||||
Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
|
||||
if (SONG.validScore)
|
||||
{
|
||||
NGio.unlockMedal(60961);
|
||||
Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
|
||||
}
|
||||
|
||||
FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked;
|
||||
FlxG.save.flush();
|
||||
@@ -1147,7 +1252,7 @@ class PlayState extends MusicBeatState
|
||||
{
|
||||
if (!boyfriend.stunned)
|
||||
{
|
||||
health -= 0.06;
|
||||
health -= 0.035;
|
||||
if (combo > 5)
|
||||
{
|
||||
gf.playAnim('sad');
|
||||
@@ -1277,6 +1382,60 @@ class PlayState extends MusicBeatState
|
||||
}
|
||||
}
|
||||
|
||||
var trainMoving:Bool = false;
|
||||
var trainFrameTiming:Float = 0;
|
||||
|
||||
var trainCars:Int = 8;
|
||||
var trainFinishing:Bool = false;
|
||||
var trainCooldown:Int = 0;
|
||||
|
||||
function trainStart():Void
|
||||
{
|
||||
trainMoving = true;
|
||||
if (!trainSound.playing)
|
||||
trainSound.play(true);
|
||||
}
|
||||
|
||||
var startedMoving:Bool = false;
|
||||
|
||||
function updateTrainPos():Void
|
||||
{
|
||||
if (trainSound.time >= 4700)
|
||||
{
|
||||
startedMoving = true;
|
||||
gf.playAnim('hairBlow');
|
||||
}
|
||||
|
||||
if (startedMoving)
|
||||
{
|
||||
phillyTrain.x -= 400;
|
||||
|
||||
if (phillyTrain.x < -2000 && !trainFinishing)
|
||||
{
|
||||
phillyTrain.x = -1150;
|
||||
trainCars -= 1;
|
||||
|
||||
if (trainCars <= 0)
|
||||
trainFinishing = true;
|
||||
}
|
||||
|
||||
if (phillyTrain.x < -4000 && trainFinishing)
|
||||
trainReset();
|
||||
}
|
||||
}
|
||||
|
||||
function trainReset():Void
|
||||
{
|
||||
gf.playAnim('hairFall');
|
||||
phillyTrain.x = FlxG.width + 200;
|
||||
trainMoving = false;
|
||||
// trainSound.stop();
|
||||
// trainSound.time = 0;
|
||||
trainCars = 8;
|
||||
trainFinishing = false;
|
||||
startedMoving = false;
|
||||
}
|
||||
|
||||
function lightningStrikeShit():Void
|
||||
{
|
||||
FlxG.sound.play('assets/sounds/thunder_' + FlxG.random.int(1, 2) + TitleState.soundExt);
|
||||
@@ -1293,12 +1452,9 @@ class PlayState extends MusicBeatState
|
||||
{
|
||||
if (SONG.needsVoices)
|
||||
{
|
||||
if (vocals.time > Conductor.songPosition + Conductor.stepCrochet
|
||||
|| vocals.time < Conductor.songPosition - Conductor.stepCrochet)
|
||||
if (vocals.time > Conductor.songPosition + 20 || vocals.time < Conductor.songPosition - 20)
|
||||
{
|
||||
vocals.pause();
|
||||
vocals.time = Conductor.songPosition;
|
||||
vocals.play();
|
||||
resyncVocals();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1365,9 +1521,37 @@ class PlayState extends MusicBeatState
|
||||
}
|
||||
}
|
||||
|
||||
switch (curStage)
|
||||
{
|
||||
case "philly":
|
||||
if (!trainMoving)
|
||||
trainCooldown += 1;
|
||||
|
||||
if (totalBeats % 4 == 0)
|
||||
{
|
||||
phillyCityLights.forEach(function(light:FlxSprite)
|
||||
{
|
||||
light.visible = false;
|
||||
});
|
||||
|
||||
curLight = FlxG.random.int(0, phillyCityLights.length - 1);
|
||||
|
||||
phillyCityLights.members[curLight].visible = true;
|
||||
// phillyCityLights.members[curLight].alpha = 1;
|
||||
}
|
||||
|
||||
if (totalBeats % 8 == 4 && FlxG.random.bool(30) && !trainMoving && trainCooldown > 8)
|
||||
{
|
||||
trainCooldown = FlxG.random.int(-4, 0);
|
||||
trainStart();
|
||||
}
|
||||
}
|
||||
|
||||
if (isHalloween && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
|
||||
{
|
||||
lightningStrikeShit();
|
||||
}
|
||||
}
|
||||
|
||||
var curLight:Int = 0;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,332 @@
|
||||
import h2d.Tweenie.TType;
|
||||
|
||||
//praise delahee, i'll figure out what this shit means later!
|
||||
|
||||
enum TVVar{
|
||||
TVVVolume;
|
||||
TVVPan;
|
||||
}
|
||||
|
||||
@:publicFields
|
||||
class TweenV {
|
||||
static var GUID = 0;
|
||||
var uid = 0;
|
||||
|
||||
var man : SndTV;
|
||||
var parent : Snd;
|
||||
var n : Float;
|
||||
var ln : Float;
|
||||
var speed : Float;
|
||||
var from : Float;
|
||||
var to : Float;
|
||||
var type : TType;
|
||||
var plays : Int; // -1 = infini, 1 et plus = nombre d'exécutions (1 par défaut)
|
||||
var varType : TVVar;
|
||||
var onUpdate : Null<TweenV->Void>;
|
||||
var onEnd : Null<TweenV->Void>;
|
||||
var isDebug = false;
|
||||
|
||||
public inline function new (
|
||||
parent:Snd ,
|
||||
n:Float ,
|
||||
ln:Float ,
|
||||
varType:TVVar,
|
||||
speed:Float ,
|
||||
from:Float ,
|
||||
to:Float ,
|
||||
type:h2d.Tweenie.TType ,
|
||||
plays ,
|
||||
onUpdate ,
|
||||
onEnd
|
||||
) {
|
||||
this.parent = parent ;
|
||||
this.n = n ;
|
||||
this.ln = ln ;
|
||||
this.varType = varType ;
|
||||
this.speed = speed ;
|
||||
this.from = from ;
|
||||
this.to = to ;
|
||||
this.type = type ;
|
||||
this.plays = plays ;
|
||||
this.onUpdate = onUpdate ;
|
||||
this.onEnd = onEnd ;
|
||||
}
|
||||
|
||||
public inline function reset(
|
||||
parent:Snd ,
|
||||
n:Float ,
|
||||
ln:Float ,
|
||||
varType:TVVar,
|
||||
speed:Float ,
|
||||
from:Float ,
|
||||
to:Float ,
|
||||
type:TType ,
|
||||
plays:Int ,
|
||||
onUpdate ,
|
||||
onEnd
|
||||
) {
|
||||
this.parent = parent ;
|
||||
this.n = n ;
|
||||
this.ln = ln ;
|
||||
this.speed = speed ;
|
||||
this.from = from ;
|
||||
this.to = to ;
|
||||
this.type = type ;
|
||||
this.plays = plays ;
|
||||
this.onUpdate = onUpdate ;
|
||||
this.onEnd = onEnd ;
|
||||
this.varType = varType ;
|
||||
isDebug = false;
|
||||
uid = GUID++;
|
||||
}
|
||||
|
||||
public function clear(){
|
||||
n = 0.0;
|
||||
ln = 0.0;
|
||||
speed = 0.0;
|
||||
plays = 0;
|
||||
from = 0.0;
|
||||
to = 0.0;
|
||||
parent = null;
|
||||
onEnd = null;
|
||||
onUpdate = null;
|
||||
isDebug = false;
|
||||
uid = GUID++;
|
||||
}
|
||||
|
||||
|
||||
public
|
||||
inline
|
||||
function apply( val ) {
|
||||
switch(varType){
|
||||
case TVVVolume: {
|
||||
parent.volume = val;
|
||||
#if debug
|
||||
if( isDebug )
|
||||
trace("tv:" + val);
|
||||
#end
|
||||
}
|
||||
case TVVPan: parent.pan = val;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public inline function kill( withCbk = true ) {
|
||||
if ( withCbk )
|
||||
man.terminateTween( this );
|
||||
else
|
||||
man.forceTerminateTween( this) ;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* tween order is not respected
|
||||
*/
|
||||
class SndTV {
|
||||
static var DEFAULT_DURATION = DateTools.seconds(1);
|
||||
public var fps = 60.0;
|
||||
public var isDebug = false;
|
||||
|
||||
var tlist : hxd.Stack<TweenV>;
|
||||
|
||||
public function new() {
|
||||
tlist = new hxd.Stack<TweenV>();
|
||||
tlist.reserve(8);
|
||||
}
|
||||
|
||||
function onError(e) {
|
||||
trace(e);
|
||||
}
|
||||
|
||||
public function count() {
|
||||
return tlist.length;
|
||||
}
|
||||
|
||||
public inline function create(parent:Snd, vartype:TVVar, to:Float, ?tp:h2d.Tweenie.TType, ?duration_ms:Float) : TweenV{
|
||||
return create_(parent, vartype, to, tp, duration_ms);
|
||||
}
|
||||
|
||||
public function exists(p:Snd) {
|
||||
for (t in tlist)
|
||||
if (t.parent == p )
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public var pool : hxd.Stack<TweenV> = new hxd.Stack();
|
||||
|
||||
function create_(p:Snd, vartype:TVVar,to:Float, ?tp:h2d.Tweenie.TType, ?duration_ms:Float) : TweenV{
|
||||
if ( duration_ms==null )
|
||||
duration_ms = DEFAULT_DURATION;
|
||||
|
||||
#if debug
|
||||
if ( p == null ) trace("tween2 creation failed to:"+to+" tp:"+tp);
|
||||
#end
|
||||
|
||||
if ( tp==null ) tp = TEase;
|
||||
|
||||
{
|
||||
// on supprime les tweens précédents appliqués à la même variable
|
||||
for(t in tlist.backWardIterator())
|
||||
if(t.parent==p && t.varType == vartype) {
|
||||
forceTerminateTween(t);
|
||||
}
|
||||
}
|
||||
|
||||
var from = switch( vartype ){
|
||||
case TVVVolume : p.volume;
|
||||
case TVVPan : p.pan;
|
||||
}
|
||||
var t : TweenV;
|
||||
if (pool.length == 0){
|
||||
t = new TweenV(
|
||||
p,
|
||||
0.0,
|
||||
0.0,
|
||||
vartype,
|
||||
1 / ( duration_ms*fps/1000 ), // une seconde
|
||||
from,
|
||||
to,
|
||||
tp,
|
||||
1,
|
||||
null,
|
||||
null
|
||||
);
|
||||
}
|
||||
else {
|
||||
t = pool.pop();
|
||||
t.reset(
|
||||
p,
|
||||
0.0,
|
||||
0.0,
|
||||
vartype,
|
||||
1 / ( duration_ms*fps/1000 ), // une seconde
|
||||
from,
|
||||
to,
|
||||
tp,
|
||||
1,
|
||||
null,
|
||||
null
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
if( t.from==t.to )
|
||||
t.ln = 1; // tweening inutile : mais on s'assure ainsi qu'un update() et un end() seront bien appelés
|
||||
|
||||
t.man = this;
|
||||
tlist.push(t);
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
public static inline
|
||||
function fastPow2(n:Float):Float {
|
||||
return n*n;
|
||||
}
|
||||
|
||||
public static inline
|
||||
function fastPow3(n:Float):Float {
|
||||
return n*n*n;
|
||||
}
|
||||
|
||||
public static inline
|
||||
function bezier(t:Float, p0:Float, p1:Float,p2:Float, p3:Float) {
|
||||
return
|
||||
fastPow3(1-t)*p0 +
|
||||
3*( t*fastPow2(1-t)*p1 + fastPow2(t)*(1-t)*p2 ) +
|
||||
fastPow3(t)*p3;
|
||||
}
|
||||
|
||||
// suppression du tween sans aucun appel aux callbacks onUpdate, onUpdateT et onEnd (!)
|
||||
public function killWithoutCallbacks(parent:Snd) {
|
||||
for (t in tlist.backWardIterator())
|
||||
if (t.parent==parent ){
|
||||
forceTerminateTween(t);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public function terminate(parent:Snd) {
|
||||
for (t in tlist.backWardIterator())
|
||||
if (t.parent==parent){
|
||||
forceTerminateTween(t);
|
||||
}
|
||||
}
|
||||
|
||||
public function forceTerminateTween(t:TweenV) {
|
||||
var tOk = tlist.remove(t);
|
||||
if( tOk ){
|
||||
t.clear();
|
||||
pool.push(t);
|
||||
}
|
||||
}
|
||||
|
||||
public function terminateTween(t:TweenV, ?fl_allowLoop=false) {
|
||||
var v = t.from + (t.to - t.from) * h2d.Tweenie.interp(t.type, 1);
|
||||
t.apply(v);
|
||||
onUpdate(t, 1);
|
||||
|
||||
var ouid = t.uid;
|
||||
|
||||
onEnd(t);
|
||||
|
||||
if( ouid == t.uid ){
|
||||
if( fl_allowLoop && (t.plays==-1 || t.plays>1) ) {
|
||||
if( t.plays!=-1 )
|
||||
t.plays--;
|
||||
t.n = t.ln = 0;
|
||||
}
|
||||
else {
|
||||
forceTerminateTween(t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function terminateAll() {
|
||||
for(t in tlist)
|
||||
t.ln = 1;
|
||||
update();
|
||||
}
|
||||
|
||||
inline
|
||||
function onUpdate(t:TweenV, n:Float) {
|
||||
if ( t.onUpdate!=null )
|
||||
t.onUpdate(t);
|
||||
}
|
||||
|
||||
inline
|
||||
function onEnd(t:TweenV) {
|
||||
if ( t.onEnd!=null )
|
||||
t.onEnd(t);
|
||||
}
|
||||
|
||||
public function update(?tmod = 1.0) {
|
||||
if ( tlist.length > 0 ) {
|
||||
for (t in tlist.backWardIterator() ) {
|
||||
var dist = t.to-t.from;
|
||||
if (t.type==TRand)
|
||||
t.ln+=if(Std.random(100)<33) t.speed * tmod else 0;
|
||||
else
|
||||
t.ln += t.speed * tmod;
|
||||
|
||||
t.n = h2d.Tweenie.interp(t.type, t.ln);
|
||||
|
||||
if ( t.ln<1 ) {
|
||||
// en cours...
|
||||
var val = t.from + t.n*dist;
|
||||
|
||||
t.apply(val);
|
||||
|
||||
onUpdate(t, t.ln);
|
||||
}
|
||||
else // fini !
|
||||
{
|
||||
terminateTween(t, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,6 +19,7 @@ typedef SwagSong =
|
||||
|
||||
var player1:String;
|
||||
var player2:String;
|
||||
var validScore:Bool;
|
||||
}
|
||||
|
||||
class Song
|
||||
@@ -49,7 +50,6 @@ class Song
|
||||
|
||||
public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
|
||||
{
|
||||
|
||||
var rawJson = Assets.getText('assets/data/' + folder.toLowerCase() + '/' + jsonInput.toLowerCase() + '.json').trim();
|
||||
|
||||
while (!rawJson.endsWith("}"))
|
||||
@@ -59,6 +59,7 @@ class Song
|
||||
}
|
||||
|
||||
var swagShit:SwagSong = cast Json.parse(rawJson).song;
|
||||
swagShit.validScore = true;
|
||||
trace(swagShit.notes[0]);
|
||||
|
||||
// FIX THE CASTING ON WINDOWS/NATIVE
|
||||
|
||||
@@ -17,12 +17,22 @@ class StoryMenuState extends MusicBeatState
|
||||
{
|
||||
var scoreText:FlxText;
|
||||
|
||||
var weekData:Array<Dynamic> = [['Tutorial'], ['Bopeebo', 'Fresh', 'Dadbattle'], ['Spookeez', 'South']];
|
||||
var weekData:Array<Dynamic> = [
|
||||
['Tutorial'],
|
||||
['Bopeebo', 'Fresh', 'Dadbattle'],
|
||||
['Spookeez', 'South'],
|
||||
['Pico', 'Philly', "Blammed"]
|
||||
];
|
||||
var curDifficulty:Int = 1;
|
||||
|
||||
public static var weekUnlocked:Array<Bool> = [true, true, false];
|
||||
public static var weekUnlocked:Array<Bool> = [true, true, false, false];
|
||||
|
||||
var weekCharacters:Array<Dynamic> = [['dad', 'bf', 'gf'], ['dad', 'bf', 'gf'], ['spooky', 'bf', 'gf']];
|
||||
var weekCharacters:Array<Dynamic> = [
|
||||
['dad', 'bf', 'gf'],
|
||||
['dad', 'bf', 'gf'],
|
||||
['spooky', 'bf', 'gf'],
|
||||
['pico', 'bf', 'gf']
|
||||
];
|
||||
var curWeek:Int = 0;
|
||||
|
||||
var txtTracklist:FlxText;
|
||||
@@ -67,6 +77,8 @@ class StoryMenuState extends MusicBeatState
|
||||
grpLocks = new FlxTypedGroup<FlxSprite>();
|
||||
add(grpLocks);
|
||||
|
||||
trace("Line 70");
|
||||
|
||||
for (i in 0...weekData.length)
|
||||
{
|
||||
var weekThing:MenuItem = new MenuItem(0, yellowBG.y + yellowBG.height + 10, i);
|
||||
@@ -91,6 +103,8 @@ class StoryMenuState extends MusicBeatState
|
||||
}
|
||||
}
|
||||
|
||||
trace("Line 96");
|
||||
|
||||
for (char in 0...3)
|
||||
{
|
||||
var weekCharacterThing:MenuCharacter = new MenuCharacter((FlxG.width * 0.25) * (1 + char) - 150, weekCharacters[curWeek][char]);
|
||||
@@ -109,6 +123,10 @@ class StoryMenuState extends MusicBeatState
|
||||
case 'gf':
|
||||
weekCharacterThing.setGraphicSize(Std.int(weekCharacterThing.width * 0.5));
|
||||
weekCharacterThing.updateHitbox();
|
||||
case 'pico':
|
||||
weekCharacterThing.y += 170;
|
||||
weekCharacterThing.flipX = true;
|
||||
weekCharacterThing.x -= 40;
|
||||
}
|
||||
|
||||
grpWeekCharacters.add(weekCharacterThing);
|
||||
@@ -117,6 +135,8 @@ class StoryMenuState extends MusicBeatState
|
||||
difficultySelectors = new FlxGroup();
|
||||
add(difficultySelectors);
|
||||
|
||||
trace("Line 124");
|
||||
|
||||
leftArrow = new FlxSprite(grpWeekText.members[0].x + grpWeekText.members[0].width + 10, grpWeekText.members[0].y + 10);
|
||||
leftArrow.frames = ui_tex;
|
||||
leftArrow.animation.addByPrefix('idle', "arrow left");
|
||||
@@ -141,6 +161,8 @@ class StoryMenuState extends MusicBeatState
|
||||
rightArrow.animation.play('idle');
|
||||
difficultySelectors.add(rightArrow);
|
||||
|
||||
trace("Line 150");
|
||||
|
||||
add(yellowBG);
|
||||
add(grpWeekCharacters);
|
||||
|
||||
@@ -154,6 +176,8 @@ class StoryMenuState extends MusicBeatState
|
||||
|
||||
updateText();
|
||||
|
||||
trace("Line 165");
|
||||
|
||||
super.create();
|
||||
}
|
||||
|
||||
@@ -220,15 +244,20 @@ class StoryMenuState extends MusicBeatState
|
||||
|
||||
var movedBack:Bool = false;
|
||||
var selectedWeek:Bool = false;
|
||||
var stopspamming:Bool = false;
|
||||
|
||||
function selectWeek()
|
||||
{
|
||||
if (weekUnlocked[curWeek])
|
||||
{
|
||||
FlxG.sound.play('assets/sounds/confirmMenu' + TitleState.soundExt);
|
||||
if (stopspamming == false)
|
||||
{
|
||||
FlxG.sound.play('assets/sounds/confirmMenu' + TitleState.soundExt);
|
||||
|
||||
grpWeekText.members[curWeek].week.animation.resume();
|
||||
grpWeekCharacters.members[1].animation.play('bfConfirm');
|
||||
grpWeekText.members[curWeek].week.animation.resume();
|
||||
grpWeekCharacters.members[1].animation.play('bfConfirm');
|
||||
stopspamming = true;
|
||||
}
|
||||
|
||||
PlayState.storyPlaylist = weekData[curWeek];
|
||||
PlayState.isStoryMode = true;
|
||||
@@ -288,6 +317,10 @@ class StoryMenuState extends MusicBeatState
|
||||
sprDifficulty.y = leftArrow.y - 15;
|
||||
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
|
||||
|
||||
#if !switch
|
||||
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
|
||||
#end
|
||||
|
||||
FlxTween.tween(sprDifficulty, {y: leftArrow.y + 15, alpha: 1}, 0.07);
|
||||
}
|
||||
|
||||
@@ -339,6 +372,8 @@ class StoryMenuState extends MusicBeatState
|
||||
txtTracklist.screenCenter(X);
|
||||
txtTracklist.x -= FlxG.width * 0.35;
|
||||
|
||||
#if !switch
|
||||
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
|
||||
#end
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,8 +51,11 @@ class TitleState extends MusicBeatState
|
||||
|
||||
super.create();
|
||||
|
||||
#if (!switch && !debug && NG_LOGIN)
|
||||
NGio.noLogin(APIStuff.API);
|
||||
|
||||
#if ng
|
||||
var ng:NGio = new NGio(APIStuff.API, APIStuff.EncKey);
|
||||
trace('NEWGROUNDS LOL');
|
||||
#end
|
||||
|
||||
FlxG.save.bind('funkin', 'ninjamuffin99');
|
||||
@@ -63,12 +66,16 @@ class TitleState extends MusicBeatState
|
||||
{
|
||||
StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked;
|
||||
|
||||
if (StoryMenuState.weekUnlocked.length < 3)
|
||||
if (StoryMenuState.weekUnlocked.length < 4)
|
||||
StoryMenuState.weekUnlocked.insert(0, true);
|
||||
|
||||
// QUICK PATCH OOPS!
|
||||
if (!StoryMenuState.weekUnlocked[0])
|
||||
StoryMenuState.weekUnlocked[0] = true;
|
||||
}
|
||||
|
||||
#if SKIP_TO_PLAYSTATE
|
||||
FlxG.switchState(new FreeplayState());
|
||||
FlxG.switchState(new StoryMenuState());
|
||||
#else
|
||||
startIntro();
|
||||
#end
|
||||
@@ -220,6 +227,11 @@ class TitleState extends MusicBeatState
|
||||
{
|
||||
if (gamepad.justPressed.START)
|
||||
pressedEnter = true;
|
||||
|
||||
#if switch
|
||||
if (gamepad.justPressed.B)
|
||||
pressedEnter = true;
|
||||
#end
|
||||
}
|
||||
|
||||
if (pressedEnter && !transitioning && skippedIntro)
|
||||
|
||||