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70 Commits
Author SHA1 Message Date
Cameron Taylor 7d55a0df8b changelog shit 2020-12-11 17:22:22 -05:00
Cameron Taylor 334f279ec2 tutorial patch 2020-12-11 08:49:06 -05:00
Cameron Taylor 8d8f5864fd changelog and update shit 2020-12-11 08:08:41 -05:00
Cameron Taylor b110f8bbdb philly charts and hair 2020-12-11 07:55:39 -05:00
Cameron Taylor eb017da89e gf assets and offsets update 2020-12-11 06:45:00 -05:00
Cameron Taylor 487a1f1faa blammed easy 2020-12-11 06:10:34 -05:00
Cameron Taylor f805077372 easy pico 2020-12-11 04:32:31 -05:00
Cameron Taylor 6d5b26a40d week setup? 2020-12-11 04:15:24 -05:00
Cameron Taylor 6db82462f0 charts and fixins 2020-12-11 00:57:42 -05:00
Cameron Taylor 8780f93c21 better duet 2020-12-10 21:44:30 -05:00
Cameron Taylor 19ed82aa0d train in progress 2020-12-10 18:23:53 -05:00
Cameron Taylor 60f53dccca fixes #37 2020-12-09 18:16:16 -05:00
Cameron Taylor 53553bc1ca fixed pausing desync issue 2020-12-09 18:14:36 -05:00
Cameron Taylor 70ec82a022 animation fixins 2020-12-09 17:46:47 -05:00
Cameron Taylor ed36f30d2a offsets and animations 2020-12-09 17:36:31 -05:00
Cameron Taylor e7f2f9176d pico charted 2020-12-09 13:53:46 -05:00
Cameron Taylor 0b087540c1 removed bullshit from brandy!!! 2020-12-06 16:52:26 -05:00
Cameron Taylor b5653dcdd1 ng login bullshit 2020-12-04 12:57:09 -05:00
Cameron Taylor bac57b2a4c updated version 2020-12-04 12:46:32 -05:00
Cameron Taylor cb4d36cc34 more intro texts 2020-12-04 12:46:03 -05:00
Cameron Taylor da15d51b10 lol fix semi colon 2020-12-04 12:38:12 -05:00
Cameron Taylor 301c6cddc6 exploit fixin 2020-12-04 12:36:28 -05:00
Cameron Taylor f393070e5c high score manipulation 2020-12-04 12:32:35 -05:00
Cameron Taylor 96aac47c27 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2020-12-04 02:33:38 -05:00
Cameron Taylor d78e822fb3 update changelog 2020-12-04 02:33:34 -05:00
Cameron TaylorandGitHub 1d0dcb2ff4 Merge pull request #24 from lotusotho/notesoffsetpressed-fix
Fixed issue related with arrows and note trails
2020-12-03 23:32:32 -08:00
LotusothoandGitHub 9bc022b6da Fixed issue related with arrows and note trails 2020-12-03 19:03:50 +01:00
Cameron Taylor c0d67f1539 updated changelog 2020-12-02 12:31:09 -05:00
Cameron Taylor 3d7e2d2c39 closes #13 and closes #10 2020-12-02 12:28:28 -05:00
Cameron Taylor 87aee63157 bullshit 2020-12-02 12:09:15 -05:00
Cameron Taylor d0677d86bc fixed itch link lol 2020-12-02 11:28:26 -05:00
Cameron Taylor f3fcf68e21 updated changelog 2020-12-01 19:58:02 -05:00
Cameron Taylor d9c1fb33ae Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2020-12-01 19:56:07 -05:00
Cameron Taylor b01b7febcf whatev lol 2020-12-01 19:55:01 -05:00
Cameron TaylorandGitHub 34e9c8c739 Update CHANGELOG.md 2020-12-01 16:51:45 -08:00
Cameron TaylorandGitHub 7d9f1b11ad Merge pull request #19 from lotusotho/menubuttonspam-fix
fixed spamming issue with the buttons on the story menu
2020-12-01 16:49:37 -08:00
LotusothoandGitHub 4fca049f2e Update StoryMenuState.hx 2020-12-01 12:53:30 +01:00
lotusothoandGitHub 698701a501 Update StoryMenuState.hx 2020-11-26 20:14:35 +01:00
BuildTools 0fd59f5e27 fixed spamming issue with the buttons on the story menu 2020-11-26 19:43:45 +01:00
Cameron TaylorandGitHub 85d36694f4 Merge pull request #11 from BrandyBuizel/master
Switch works Pre-Faxe
YOLO COMMIT LETS GOOOO
2020-11-25 00:22:41 -08:00
Cameron TaylorandGitHub 48b2a77472 Merge branch 'master' into master 2020-11-25 00:22:22 -08:00
Brandon 89134e1243 11/24/2020 2020-11-24 22:53:48 -05:00
Cameron Taylor f4cbd67af8 fixed quotation mark lol 2020-11-22 12:52:09 -08:00
Cameron Taylor afb21793dc fixed URL thing for linux 2020-11-22 12:39:32 -08:00
Cameron Taylor 826e8b7f0a MAYBE DOIN CHART SHIT? 2020-11-21 02:43:04 -08:00
Brandon bfaccf0dc9 caught up 11/16/20 2020-11-16 15:29:18 -05:00
Brandon c742c89601 update to master 11/11/20 2020-11-11 05:00:13 -05:00
Brandon 926f7dd6ff did the meme on switch 2020-11-10 15:07:34 -05:00
Brandon 74f313feec caught up 11/10/20 2020-11-10 13:08:18 -05:00
Brandon 127d4f4cb4 added lucky, highscore fix?? 2020-11-10 12:52:49 -05:00
Brandon 40f0edf18e LUCKYBOY 2020-11-10 12:16:49 -05:00
Brandon d1afc09577 before i \**** up 2020-11-09 21:59:55 -05:00
Brandon 338da5ced8 custom icon, multiple game directories 2020-11-07 19:56:29 -05:00
Brandon c9bff7098c Update Preloader.hx 2020-11-07 17:59:36 -05:00
Brandon 603351d92b moved preloaderArt out 2020-11-07 17:18:13 -05:00
Brandon 2e492032b5 caught up to hard mode 2020-11-07 16:59:25 -05:00
Brandon 606c0d0da1 Update Project.xml 2020-11-07 16:51:55 -05:00
Brandon f9ee6bdddb game works again, twin-stick is fun 2020-11-07 16:13:41 -05:00
Brandon 3ce478d1fd fixing case-sensitive 2020-11-07 15:52:49 -05:00
Brandon 4787234621 haha , also highscore.hx breaks switch 2020-11-07 15:52:21 -05:00
Brandon 473429d3ce new preloader
-added preloader aniamtion
-modified export bat,
-added right stick controls
-switch preorders tagline
2020-11-07 02:29:20 -05:00
Brandon 602cf4c574 crash on story menu 2020-11-07 00:05:58 -05:00
Brandon 673ed0d7fd Update Highscore.hx 2020-11-06 21:59:51 -05:00
Brandon d53b4a70ed boo george 2020-11-06 21:34:04 -05:00
Brandon 0bdd66039c uhhh 2020-11-06 21:24:03 -05:00
Brandon 675f251ddd caught up to cam again 2020-11-06 21:18:55 -05:00
Brandon f8fe10bebf caught up to cam 2020-11-06 21:17:27 -05:00
Brandon 86e526d553 added debugs and cheats and we usin fmod 2020-11-05 05:08:40 -05:00
Brandon 8f5788109e tracing the sound.time issue 2020-11-05 01:51:31 -05:00
Brandon a9dddbc4a5 i'll debug tomorrow 2020-11-03 04:12:13 -05:00
84 changed files with 3293 additions and 349 deletions
+22 -1
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@@ -4,6 +4,26 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.2.4] - 2020-12-11
### Added
- 3 NEW SONGS BY KAWAISPRITE. Pico, Philly, and Blammed.
- NEW CHARACTER, PICO. Based off the classic Flash game "Pico's School" by Tom Fulp
- NEW LEVEL WOW! PHILLY BABEEEE
### Changed
- Made it less punishing to ATTEMPT to hit a note and miss, rather than let it pass you
### Fixed
- Song desync of you paused and unpaused frequently ([shoutouts SonicBlam](https://github.com/ninjamuffin99/Funkin/issues/37))
- Animation offsets when GF is scared
## [0.2.3] - 2020-12-04
### Added
- More intro texts
### Fixed
- Exploit where you could potentially give yourself a high score via the debug menu
- Issue/bug where you could spam the confirm button on the story menu ([shoutouts lotusotho for the CODE contribution/pull request!](https://github.com/ninjamuffin99/Funkin/pull/19))
- Glitch where if you never would lose health if you missed a note on a fast song (shoutouts [MrDulfin](https://github.com/ninjamuffin99/Funkin/issues/10), [HotSauceBurritos](https://github.com/ninjamuffin99/Funkin/issues/13) and [LobsterMango](https://lobstermango.newgrounds.com))
- Fixed tiny note bleed over thingies (shoutouts [lotusotho](https://github.com/ninjamuffin99/Funkin/pull/24))
## [0.2.2] - 2020-11-20
### Added
- Music playing on the freeplay menu.
@@ -27,6 +47,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry!
- Difficulty on storymode and in freeplay scores
- Hard mode difficulty on campaign levels have been fixed
## [0.2.1.1] - 2020-11-06
### Fixed
- Week 2 not unlocking properly
@@ -52,4 +73,4 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [0.1.0] - 2020-10-05
### Added
- Uh, everything. This the game's initial gamejam release. We put it out
- Uh, everything. This the game's initial gamejam release. We put it out
+57
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@@ -0,0 +1,57 @@
package ;
import flixel.system.FlxBasePreloader;
import openfl.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.Sprite;
import flash.Lib;
import flixel.FlxG;
@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData { }
class Preloader extends FlxBasePreloader
{
public function new(MinDisplayTime:Float=3, ?AllowedURLs:Array<String>)
{
super(MinDisplayTime, AllowedURLs);
}
var logo:Sprite;
override function create():Void
{
this._width = Lib.current.stage.stageWidth;
this._height = Lib.current.stage.stageHeight;
var ratio:Float = this._width / 2560; //This allows us to scale assets depending on the size of the screen.
logo = new Sprite();
logo.addChild(new Bitmap(new LogoImage(0,0))); //Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class.
logo.scaleX = logo.scaleY = ratio;
logo.x = ((this._width) / 2) - ((logo.width) / 2);
logo.y = (this._height / 2) - ((logo.height) / 2);
addChild(logo); //Adds the graphic to the NMEPreloader's buffer.
super.create();
}
override function update(Percent:Float):Void
{
if(Percent < 69)
{
logo.scaleX += Percent / 1920;
logo.scaleY += Percent / 1920;
logo.x -= Percent * 0.6;
logo.y -= Percent / 2;
}else{
logo.scaleX = this._width / 1280;
logo.scaleY = this._width / 1280;
logo.x = ((this._width) / 2) - ((logo.width) / 2);
logo.y = (this._height / 2) - ((logo.height) / 2);
}
super.update(Percent);
}
}
+14 -8
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@@ -2,10 +2,14 @@
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.2" company="ninjamuffin99" />
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.4" company="ninjamuffin99" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="Preloader" resizable="true" /> -->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
@@ -36,8 +40,8 @@
<classpath name="source" />
<assets path="assets/images"/>
<assets path="assets/data"/>
<assets path="assets/images" />
<assets path="assets/data" />
<!-- <library name="noPreload" preload='false'/> -->
<!-- <library name="noPreload"/> -->
@@ -48,8 +52,8 @@
<assets path="CHANGELOG.md"/>
<assets path="assets/fonts/vcr.ttf" embed="true" />
<assets path="assets/fonts/vcr.ttf" embed="true" />
<!-- _______________________________ Libraries ______________________________ -->
@@ -61,7 +65,9 @@
<!--In case you want to use the ui package-->
<haxelib name="flixel-ui" />
<haxelib name="newgrounds" />
<haxelib name="newgrounds"/>
<haxelib name="faxe" if='switch'/>
<!-- <haxelib name="markdown" /> -->
<!-- <haxelib name="HtmlParser" /> -->
@@ -103,10 +109,10 @@
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon.png" />
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
<haxedef name="NG_LOGIN" if="newgrounds" />
</project>
+1
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@@ -4,3 +4,4 @@ This is the repository for Friday Night Funkin, a game originally made for Ludum
Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin
Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371
Support the project on the itch.io page: https://ninja-muffin24.itch.io/funkin
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+1 -1
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@@ -3,7 +3,7 @@ color 0a
cd ..
@echo on
echo BUILDING GAME
lime build html5 -release
lime build html5 -final
echo UPLOADING TO ITCH
butler push ./export/release/html5/bin ninja-muffin24/funkin:html5
butler status ninja-muffin24/funkin:html5
+1 -1
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@@ -19,7 +19,7 @@ echo HOPE AND PRAY...
color 0a
@echo on
echo BUILDING GAME
lime build switch -final -v
lime build switch -final -clean -v
@echo off
color 0b
@echo on
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@@ -21,4 +21,8 @@ kiddbrute for president--vote now
play dead estate--on newgrounds
this is a god damn prototype--we workin on it okay
women are real--this is official
too over exposed--newgrounds cant handle us
too over exposed--newgrounds cant handle us
Hatsune Miku--biggest inspiration
too many people--my head hurts
newgrounds--forever
refined taste in music--if i say so myself
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@@ -53,145 +53,205 @@
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-37
View File
@@ -14,43 +14,6 @@ class Boyfriend extends Character
public function new(x:Float, y:Float)
{
super(x, y);
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
frames = tex;
animation.addByPrefix('idle', 'BF idle dance', 24, false);
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
animation.addByPrefix('hey', 'BF HEY', 24, false);
animation.addByPrefix('firstDeath', "BF dies", 24, false);
animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
animation.addByPrefix('scared', 'BF idle shaking', 24);
playAnim('idle');
antialiasing = true;
addOffset('idle', -5);
addOffset("singUP", -29, 27);
addOffset("singRIGHT", -38, -7);
addOffset("singLEFT", 12, -6);
addOffset("singDOWN", -10, -50);
addOffset("singUPmiss", -29, 27);
addOffset("singRIGHTmiss", -30, 21);
addOffset("singLEFTmiss", 12, 24);
addOffset("singDOWNmiss", -11, -19);
addOffset("hey", 7, 4);
addOffset('firstDeath', 37, 11);
addOffset('deathLoop', 37, 5);
addOffset('deathConfirm', 37, 69);
addOffset('scared', -4);
}
override function update(elapsed:Float)
+100 -7
View File
@@ -1,6 +1,7 @@
package;
import flixel.FlxSprite;
import flixel.animation.FlxBaseAnimation;
import flixel.graphics.frames.FlxAtlasFrames;
using StringTools;
@@ -40,7 +41,8 @@ class Character extends FlxSprite
animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false);
animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
animation.addByIndices('hairBlow', "GF Dancing Beat Hair blowing", [0, 1, 2, 3], "", 24);
animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false);
animation.addByPrefix('scared', 'GF FEAR', 24);
addOffset('cheer');
@@ -52,8 +54,10 @@ class Character extends FlxSprite
addOffset("singRIGHT", 0, -20);
addOffset("singLEFT", 0, -19);
addOffset("singDOWN", 0, -20);
addOffset('hairBlow', 45, -8);
addOffset('hairFall', 0, -9);
addOffset('scared');
addOffset('scared', -2, -17);
playAnim('danceRight');
@@ -107,6 +111,82 @@ class Character extends FlxSprite
addOffset("singLEFT", -30);
addOffset("singDOWN", -30, -40);
playAnim('idle');
case 'pico':
tex = FlxAtlasFrames.fromSparrow(AssetPaths.Pico_FNF_assetss__png, AssetPaths.Pico_FNF_assetss__xml);
frames = tex;
animation.addByPrefix('idle', "Pico Idle Dance", 24);
animation.addByPrefix('singUP', 'pico Up note0', 24, false);
animation.addByPrefix('singDOWN', 'Pico Down Note0', 24, false);
if (isPlayer)
{
animation.addByPrefix('singLEFT', 'Pico NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHT', 'Pico Note Right0', 24, false);
animation.addByPrefix('singRIGHTmiss', 'Pico Note Right Miss', 24, false);
animation.addByPrefix('singLEFTmiss', 'Pico NOTE LEFT miss', 24, false);
}
else
{
// Need to be flipped! REDO THIS LATER!
animation.addByPrefix('singLEFT', 'Pico Note Right0', 24, false);
animation.addByPrefix('singRIGHT', 'Pico NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHTmiss', 'Pico NOTE LEFT miss', 24, false);
animation.addByPrefix('singLEFTmiss', 'Pico Note Right Miss', 24, false);
}
animation.addByPrefix('singUPmiss', 'pico Up note miss', 24);
animation.addByPrefix('singDOWNmiss', 'Pico Down Note MISS', 24);
playAnim('idle');
addOffset('idle');
addOffset("singUP", -29, 27);
addOffset("singRIGHT", -68, -7);
addOffset("singLEFT", 65, 9);
addOffset("singDOWN", 200, -70);
addOffset("singUPmiss", -19, 67);
addOffset("singRIGHTmiss", -60, 41);
addOffset("singLEFTmiss", 62, 64);
addOffset("singDOWNmiss", 210, -28);
if (!isPlayer)
flipX = true;
case 'bf':
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
frames = tex;
animation.addByPrefix('idle', 'BF idle dance', 24, false);
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
animation.addByPrefix('hey', 'BF HEY', 24, false);
animation.addByPrefix('firstDeath', "BF dies", 24, false);
animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
animation.addByPrefix('scared', 'BF idle shaking', 24);
playAnim('idle');
antialiasing = true;
addOffset('idle', -5);
addOffset("singUP", -29, 27);
addOffset("singRIGHT", -38, -7);
addOffset("singLEFT", 12, -6);
addOffset("singDOWN", -10, -50);
addOffset("singUPmiss", -29, 27);
addOffset("singRIGHTmiss", -30, 21);
addOffset("singLEFTmiss", 12, 24);
addOffset("singDOWNmiss", -11, -19);
addOffset("hey", 7, 4);
addOffset('firstDeath', 37, 11);
addOffset('deathLoop', 37, 5);
addOffset('deathConfirm', 37, 69);
addOffset('scared', -4);
}
}
@@ -130,6 +210,13 @@ class Character extends FlxSprite
}
}
switch (curCharacter)
{
case 'gf':
if (animation.curAnim.name == 'hairFall' && animation.curAnim.finished)
playAnim('danceRight');
}
super.update(elapsed);
}
@@ -145,12 +232,16 @@ class Character extends FlxSprite
case 'bf':
case 'gf':
danced = !danced;
if (!animation.curAnim.name.startsWith('hair'))
{
danced = !danced;
if (danced)
playAnim('danceRight');
else
playAnim('danceLeft');
}
if (danced)
playAnim('danceRight');
else
playAnim('danceLeft');
case 'spooky':
danced = !danced;
@@ -162,6 +253,8 @@ class Character extends FlxSprite
playAnim('idle');
case 'monster':
playAnim('idle');
case 'pico':
playAnim('idle');
}
}
+37 -5
View File
@@ -97,7 +97,8 @@ class ChartingState extends MusicBeatState
player1: 'bf',
player2: 'dad',
sectionLengths: [],
speed: 1
speed: 1,
validScore: false
};
}
@@ -182,7 +183,7 @@ class ChartingState extends MusicBeatState
stepperBPM.value = Conductor.bpm;
stepperBPM.name = 'song_bpm';
var characters:Array<String> = ["bf", 'dad', 'gf', 'spooky', 'monster'];
var characters:Array<String> = ["bf", 'dad', 'gf', 'spooky', 'monster', 'pico'];
var player1DropDown = new FlxUIDropDownMenu(10, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String)
{
@@ -384,6 +385,8 @@ class ChartingState extends MusicBeatState
override function update(elapsed:Float)
{
curStep = recalculateSteps();
Conductor.songPosition = FlxG.sound.music.time;
_song.song = typingShit.text;
@@ -511,15 +514,44 @@ class ChartingState extends MusicBeatState
if (FlxG.keys.justPressed.DOWN)
Conductor.changeBPM(Conductor.bpm - 1); */
var shiftThing:Int = 1;
if (FlxG.keys.pressed.SHIFT)
shiftThing = 4;
if (FlxG.keys.justPressed.RIGHT)
changeSection(curSection + 1);
changeSection(curSection + shiftThing);
if (FlxG.keys.justPressed.LEFT)
changeSection(curSection - 1);
changeSection(curSection - shiftThing);
bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + curSection;
bpmTxt.text = bpmTxt.text = Std.string(FlxMath.roundDecimal(Conductor.songPosition / 1000, 2))
+ " / "
+ Std.string(FlxMath.roundDecimal(FlxG.sound.music.length / 1000, 2))
+ "\nSection: "
+ curSection;
super.update(elapsed);
}
function recalculateSteps():Int
{
var steps:Int = 0;
var timeShit:Float = 0;
for (i in 0...curSection)
{
steps += 16;
if (_song.notes[i].changeBPM)
timeShit += (((60 / _song.notes[i].bpm) * 1000) / 4) * 16;
else
timeShit += (((60 / _song.bpm) * 1000) / 4) * 16;
}
steps += Math.floor((FlxG.sound.music.time - timeShit) / Conductor.stepCrochet);
curStep = steps;
updateBeat();
return curStep;
}
function changeSection(sec:Int = 0, ?updateMusic:Bool = true):Void
{
trace('changing section' + sec);
+21 -5
View File
@@ -30,6 +30,7 @@ enum abstract Action(String) to String from String
var BACK = "back";
var PAUSE = "pause";
var RESET = "reset";
var CHEAT = "cheat";
}
#else
@:enum
@@ -51,6 +52,7 @@ abstract Action(String) to String from String
var BACK = "back";
var PAUSE = "pause";
var RESET = "reset";
var CHEAT = "cheat";
}
#end
@@ -75,6 +77,7 @@ enum Control
ACCEPT;
BACK;
PAUSE;
CHEAT;
}
enum KeyboardScheme
@@ -107,6 +110,7 @@ class Controls extends FlxActionSet
var _back = new FlxActionDigital(Action.BACK);
var _pause = new FlxActionDigital(Action.PAUSE);
var _reset = new FlxActionDigital(Action.RESET);
var _cheat = new FlxActionDigital(Action.CHEAT);
#if (haxe >= "4.0.0")
var byName:Map<String, FlxActionDigital> = [];
@@ -197,6 +201,11 @@ class Controls extends FlxActionSet
inline function get_RESET()
return _reset.check();
public var CHEAT(get, never):Bool;
inline function get_CHEAT()
return _cheat.check();
#if (haxe >= "4.0.0")
public function new(name, scheme = None)
{
@@ -218,6 +227,7 @@ class Controls extends FlxActionSet
add(_back);
add(_pause);
add(_reset);
add(_cheat);
for (action in digitalActions)
byName[action.name] = action;
@@ -245,6 +255,7 @@ class Controls extends FlxActionSet
add(_back);
add(_pause);
add(_reset);
add(_cheat);
for (action in digitalActions)
byName[action.name] = action;
@@ -298,6 +309,7 @@ class Controls extends FlxActionSet
case BACK: _back;
case PAUSE: _pause;
case RESET: _reset;
case CHEAT: _cheat;
}
}
@@ -341,6 +353,8 @@ class Controls extends FlxActionSet
func(_pause, JUST_PRESSED);
case RESET:
func(_reset, JUST_PRESSED);
case CHEAT:
func(_cheat, JUST_PRESSED);
}
}
@@ -623,12 +637,14 @@ class Controls extends FlxActionSet
//Swap A and B for switch
Control.ACCEPT => [B],
Control.BACK => [A],
Control.UP => [DPAD_UP, LEFT_STICK_DIGITAL_UP],
Control.DOWN => [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN],
Control.LEFT => [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT],
Control.RIGHT => [DPAD_RIGHT, LEFT_STICK_DIGITAL_RIGHT],
Control.UP => [DPAD_UP, LEFT_STICK_DIGITAL_UP, RIGHT_STICK_DIGITAL_UP],
Control.DOWN => [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN, RIGHT_STICK_DIGITAL_DOWN],
Control.LEFT => [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT, RIGHT_STICK_DIGITAL_LEFT],
Control.RIGHT => [DPAD_RIGHT, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT],
Control.PAUSE => [START],
Control.RESET => [Y]
//Swap Y and X for switch
Control.RESET => [Y],
Control.CHEAT => [X]
]);
#end
}
+16 -1
View File
@@ -42,12 +42,19 @@ class FreeplayState extends MusicBeatState
isDebug = true;
#end
if (StoryMenuState.weekUnlocked[1] || isDebug)
if (StoryMenuState.weekUnlocked[2] || isDebug)
{
songs.push('Spookeez');
songs.push('South');
}
if (StoryMenuState.weekUnlocked[3] || isDebug)
{
songs.push('Pico');
songs.push('Philly');
songs.push('Blammed');
}
// LOAD MUSIC
// LOAD CHARACTERS
@@ -180,7 +187,9 @@ class FreeplayState extends MusicBeatState
if (curDifficulty > 2)
curDifficulty = 0;
#if !switch
intendedScore = Highscore.getScore(songs[curSelected], curDifficulty);
#end
switch (curDifficulty)
{
@@ -195,6 +204,10 @@ class FreeplayState extends MusicBeatState
function changeSelection(change:Int = 0)
{
#if !switch
NGio.logEvent('Fresh');
#end
// NGio.logEvent('Fresh');
FlxG.sound.play('assets/sounds/scrollMenu' + TitleState.soundExt, 0.4);
@@ -207,8 +220,10 @@ class FreeplayState extends MusicBeatState
// selector.y = (70 * curSelected) + 30;
#if !switch
intendedScore = Highscore.getScore(songs[curSelected], curDifficulty);
// lerpScore = 0;
#end
FlxG.sound.playMusic('assets/music/' + songs[curSelected] + "_Inst" + TitleState.soundExt, 0);
+13
View File
@@ -4,13 +4,22 @@ import flixel.FlxG;
class Highscore
{
#if (haxe >= "4.0.0")
public static var songScores:Map<String, Int> = new Map();
#else
public static var songScores:Map<String, Int> = new Map<String, Int>();
#end
public static function saveScore(song:String, score:Int = 0, ?diff:Int = 0):Void
{
var daSong:String = formatSong(song, diff);
#if !switch
NGio.postScore(score, song);
#end
if (songScores.exists(daSong))
{
@@ -23,7 +32,11 @@ class Highscore
public static function saveWeekScore(week:Int = 1, score:Int = 0, ?diff:Int = 0):Void
{
#if !switch
NGio.postScore(score, "Week " + week);
#end
var daWeek:String = formatSong('week' + week, diff);
+14
View File
@@ -18,7 +18,11 @@ class MainMenuState extends MusicBeatState
var menuItems:FlxTypedGroup<FlxSprite>;
#if !switch
var optionShit:Array<String> = ['story mode', 'freeplay', 'donate'];
#else
var optionShit:Array<String> = ['story mode', 'freeplay'];
#end
var magenta:FlxSprite;
var camFollow:FlxObject;
@@ -109,7 +113,13 @@ class MainMenuState extends MusicBeatState
{
if (optionShit[curSelected] == 'donate')
{
#if linux
Sys.command('/usr/bin/xdg-open', ["https://ninja-muffin24.itch.io/funkin", "&"]);
#else
FlxG.openURL('https://ninja-muffin24.itch.io/funkin');
#end
}
else
{
@@ -140,8 +150,12 @@ class MainMenuState extends MusicBeatState
{
case 'story mode':
FlxG.switchState(new StoryMenuState());
trace("Story Menu Selected");
case 'freeplay':
FlxG.switchState(new FreeplayState());
trace("Freeplay Menu Selected");
case 'options':
FlxG.switchState(new OptionsMenu());
}
+1
View File
@@ -21,6 +21,7 @@ class MenuCharacter extends FlxSprite
animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24);
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24);
animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24);
animation.addByPrefix('pico', "Pico Idle Dance", 24);
animation.play(character);
updateHitbox();
+1
View File
@@ -22,6 +22,7 @@ class MenuItem extends FlxSpriteGroup
week.animation.addByPrefix('week0', 'tutorial selected', 24);
week.animation.addByPrefix('week1', "WEEK1 select", 24);
week.animation.addByPrefix('week2', "week2 select", 24);
week.animation.addByPrefix('week3', "Week 3 press", 24);
add(week);
week.animation.play('week' + weekNum);
+6 -1
View File
@@ -35,11 +35,16 @@ class MusicBeatState extends FlxUIState
updateCurStep();
// Needs to be ROUNED, rather than ceil or floor
curBeat = Math.round(curStep / 4);
updateBeat();
super.update(elapsed);
}
private function updateBeat():Void
{
curBeat = Math.round(curStep / 4);
}
/**
* CHECKS EVERY FRAME
*/
+188 -11
View File
@@ -35,6 +35,7 @@ using StringTools;
class PlayState extends MusicBeatState
{
public static var curLevel:String = 'Tutorial';
public static var curStage:String = '';
public static var SONG:SwagSong;
public static var isStoryMode:Bool = false;
public static var storyWeek:Int = 0;
@@ -81,6 +82,10 @@ class PlayState extends MusicBeatState
var halloweenBG:FlxSprite;
var isHalloween:Bool = false;
var phillyCityLights:FlxTypedGroup<FlxSprite>;
var phillyTrain:FlxSprite;
var trainSound:FlxSound;
var talking:Bool = true;
var songScore:Int = 0;
var scoreTxt:FlxText;
@@ -144,6 +149,47 @@ class PlayState extends MusicBeatState
isHalloween = true;
}
else if (SONG.song.toLowerCase() == 'pico' || SONG.song.toLowerCase() == 'blammed' || SONG.song.toLowerCase() == 'philly')
{
curStage = 'philly';
var bg:FlxSprite = new FlxSprite(-100).loadGraphic(AssetPaths.sky__png);
bg.scrollFactor.set(0.1, 0.1);
add(bg);
var city:FlxSprite = new FlxSprite(-10).loadGraphic(AssetPaths.city__png);
city.scrollFactor.set(0.3, 0.3);
city.setGraphicSize(Std.int(city.width * 0.85));
city.updateHitbox();
add(city);
phillyCityLights = new FlxTypedGroup<FlxSprite>();
add(phillyCityLights);
for (i in 0...5)
{
var light:FlxSprite = new FlxSprite(city.x).loadGraphic('assets/images/philly/win' + i + '.png');
light.scrollFactor.set(0.3, 0.3);
light.visible = false;
light.setGraphicSize(Std.int(light.width * 0.85));
light.updateHitbox();
phillyCityLights.add(light);
}
var streetBehind:FlxSprite = new FlxSprite(-40, 50).loadGraphic(AssetPaths.behindTrain__png);
add(streetBehind);
phillyTrain = new FlxSprite(2000, 360).loadGraphic(AssetPaths.train__png);
add(phillyTrain);
trainSound = new FlxSound().loadEmbedded('assets/sounds/train_passes' + TitleState.soundExt);
FlxG.sound.list.add(trainSound);
// var cityLights:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.win0__png);
var street:FlxSprite = new FlxSprite(-40, streetBehind.y).loadGraphic(AssetPaths.street__png);
add(street);
}
else
{
var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(AssetPaths.stageback__png);
@@ -199,6 +245,9 @@ class PlayState extends MusicBeatState
dad.y += 100;
case 'dad':
camPos.x += 400;
case 'pico':
camPos.x += 600;
dad.y += 300;
}
boyfriend = new Boyfriend(770, 450);
@@ -292,6 +341,10 @@ class PlayState extends MusicBeatState
// cameras = [FlxG.cameras.list[1]];
#if lime
trace("IT'S LIME");
#end
super.create();
}
@@ -572,9 +625,9 @@ class PlayState extends MusicBeatState
{
if (FlxG.sound.music != null)
{
vocals.time = Conductor.songPosition;
FlxG.sound.music.play();
Conductor.songPosition = FlxG.sound.music.time;
vocals.time = Conductor.songPosition;
vocals.play();
}
@@ -592,6 +645,23 @@ class PlayState extends MusicBeatState
override public function update(elapsed:Float)
{
switch (curStage)
{
case 'philly':
if (trainMoving)
{
trainFrameTiming += elapsed;
if (trainFrameTiming >= 1 / 24)
{
updateTrainPos();
trainFrameTiming = 0;
}
}
phillyCityLights.members[curLight].alpha -= (Conductor.crochet / 1000) * FlxG.elapsed;
}
super.update(elapsed);
scoreTxt.text = "Score:" + songScore;
@@ -630,7 +700,7 @@ class PlayState extends MusicBeatState
#if debug
if (FlxG.keys.justPressed.EIGHT)
FlxG.switchState(new AnimationDebug(SONG.player1));
FlxG.switchState(new AnimationDebug(SONG.player2));
#end
if (startingSong)
@@ -644,7 +714,8 @@ class PlayState extends MusicBeatState
}
else
{
Conductor.songPosition = FlxG.sound.music.time;
// Conductor.songPosition = FlxG.sound.music.time;
Conductor.songPosition += FlxG.elapsed * 1000;
if (!paused)
{
@@ -674,6 +745,7 @@ class PlayState extends MusicBeatState
if (camFollow.x != dad.getMidpoint().x + 150 && !PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection)
{
camFollow.setPosition(dad.getMidpoint().x + 150, dad.getMidpoint().y - 100);
// camFollow.setPosition(lucky.getMidpoint().x - 120, lucky.getMidpoint().y + 210);
vocals.volume = 1;
if (SONG.song.toLowerCase() == 'tutorial')
@@ -733,6 +805,20 @@ class PlayState extends MusicBeatState
}
// better streaming of shit
// RESET = Quick Game Over Screen
if (controls.RESET)
{
health = 0;
trace("RESET = True");
}
// CHEAT = brandon's a pussy
if (controls.CHEAT)
{
health += 1;
trace("User is cheating!");
}
if (health <= 0)
{
boyfriend.stunned = true;
@@ -810,9 +896,9 @@ class PlayState extends MusicBeatState
if (daNote.y < -daNote.height)
{
if (daNote.tooLate)
if (daNote.tooLate || !daNote.wasGoodHit)
{
health -= 0.04;
health -= 0.045;
vocals.volume = 0;
}
@@ -833,7 +919,12 @@ class PlayState extends MusicBeatState
{
canPause = false;
Highscore.saveScore(SONG.song, songScore, storyDifficulty);
if (SONG.validScore)
{
#if !switch
Highscore.saveScore(SONG.song, songScore, storyDifficulty);
#end
}
if (isStoryMode)
{
@@ -847,10 +938,14 @@ class PlayState extends MusicBeatState
FlxG.switchState(new StoryMenuState());
StoryMenuState.weekUnlocked[2] = true;
// if ()
StoryMenuState.weekUnlocked[Std.int(Math.min(storyWeek + 1, StoryMenuState.weekUnlocked.length - 1))] = true;
NGio.unlockMedal(60961);
Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
if (SONG.validScore)
{
NGio.unlockMedal(60961);
Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
}
FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked;
FlxG.save.flush();
@@ -1147,7 +1242,7 @@ class PlayState extends MusicBeatState
{
if (!boyfriend.stunned)
{
health -= 0.06;
health -= 0.035;
if (combo > 5)
{
gf.playAnim('sad');
@@ -1277,6 +1372,60 @@ class PlayState extends MusicBeatState
}
}
var trainMoving:Bool = false;
var trainFrameTiming:Float = 0;
var trainCars:Int = 8;
var trainFinishing:Bool = false;
var trainCooldown:Int = 0;
function trainStart():Void
{
trainMoving = true;
if (!trainSound.playing)
trainSound.play(true);
}
var startedMoving:Bool = false;
function updateTrainPos():Void
{
if (trainSound.time >= 4700)
{
startedMoving = true;
gf.playAnim('hairBlow');
}
if (startedMoving)
{
phillyTrain.x -= 400;
if (phillyTrain.x < -2000 && !trainFinishing)
{
phillyTrain.x = -1150;
trainCars -= 1;
if (trainCars <= 0)
trainFinishing = true;
}
if (phillyTrain.x < -4000 && trainFinishing)
trainReset();
}
}
function trainReset():Void
{
gf.playAnim('hairFall');
phillyTrain.x = FlxG.width + 200;
trainMoving = false;
// trainSound.stop();
// trainSound.time = 0;
trainCars = 8;
trainFinishing = false;
startedMoving = false;
}
function lightningStrikeShit():Void
{
FlxG.sound.play('assets/sounds/thunder_' + FlxG.random.int(1, 2) + TitleState.soundExt);
@@ -1365,9 +1514,37 @@ class PlayState extends MusicBeatState
}
}
switch (curStage)
{
case "philly":
if (!trainMoving)
trainCooldown += 1;
if (totalBeats % 4 == 0)
{
phillyCityLights.forEach(function(light:FlxSprite)
{
light.visible = false;
});
curLight = FlxG.random.int(0, phillyCityLights.length - 1);
phillyCityLights.members[curLight].visible = true;
phillyCityLights.members[curLight].alpha = 1;
}
if (totalBeats % 8 == 4 && FlxG.random.bool(30) && !trainMoving && trainCooldown > 8)
{
trainCooldown = FlxG.random.int(-4, 0);
trainStart();
}
}
if (isHalloween && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
{
lightningStrikeShit();
}
}
var curLight:Int = 0;
}
+1288
View File
File diff suppressed because it is too large Load Diff
+332
View File
@@ -0,0 +1,332 @@
import h2d.Tweenie.TType;
//praise delahee, i'll figure out what this shit means later!
enum TVVar{
TVVVolume;
TVVPan;
}
@:publicFields
class TweenV {
static var GUID = 0;
var uid = 0;
var man : SndTV;
var parent : Snd;
var n : Float;
var ln : Float;
var speed : Float;
var from : Float;
var to : Float;
var type : TType;
var plays : Int; // -1 = infini, 1 et plus = nombre d'exécutions (1 par défaut)
var varType : TVVar;
var onUpdate : Null<TweenV->Void>;
var onEnd : Null<TweenV->Void>;
var isDebug = false;
public inline function new (
parent:Snd ,
n:Float ,
ln:Float ,
varType:TVVar,
speed:Float ,
from:Float ,
to:Float ,
type:h2d.Tweenie.TType ,
plays ,
onUpdate ,
onEnd
) {
this.parent = parent ;
this.n = n ;
this.ln = ln ;
this.varType = varType ;
this.speed = speed ;
this.from = from ;
this.to = to ;
this.type = type ;
this.plays = plays ;
this.onUpdate = onUpdate ;
this.onEnd = onEnd ;
}
public inline function reset(
parent:Snd ,
n:Float ,
ln:Float ,
varType:TVVar,
speed:Float ,
from:Float ,
to:Float ,
type:TType ,
plays:Int ,
onUpdate ,
onEnd
) {
this.parent = parent ;
this.n = n ;
this.ln = ln ;
this.speed = speed ;
this.from = from ;
this.to = to ;
this.type = type ;
this.plays = plays ;
this.onUpdate = onUpdate ;
this.onEnd = onEnd ;
this.varType = varType ;
isDebug = false;
uid = GUID++;
}
public function clear(){
n = 0.0;
ln = 0.0;
speed = 0.0;
plays = 0;
from = 0.0;
to = 0.0;
parent = null;
onEnd = null;
onUpdate = null;
isDebug = false;
uid = GUID++;
}
public
inline
function apply( val ) {
switch(varType){
case TVVVolume: {
parent.volume = val;
#if debug
if( isDebug )
trace("tv:" + val);
#end
}
case TVVPan: parent.pan = val;
}
}
public inline function kill( withCbk = true ) {
if ( withCbk )
man.terminateTween( this );
else
man.forceTerminateTween( this) ;
}
}
/**
* tween order is not respected
*/
class SndTV {
static var DEFAULT_DURATION = DateTools.seconds(1);
public var fps = 60.0;
public var isDebug = false;
var tlist : hxd.Stack<TweenV>;
public function new() {
tlist = new hxd.Stack<TweenV>();
tlist.reserve(8);
}
function onError(e) {
trace(e);
}
public function count() {
return tlist.length;
}
public inline function create(parent:Snd, vartype:TVVar, to:Float, ?tp:h2d.Tweenie.TType, ?duration_ms:Float) : TweenV{
return create_(parent, vartype, to, tp, duration_ms);
}
public function exists(p:Snd) {
for (t in tlist)
if (t.parent == p )
return true;
return false;
}
public var pool : hxd.Stack<TweenV> = new hxd.Stack();
function create_(p:Snd, vartype:TVVar,to:Float, ?tp:h2d.Tweenie.TType, ?duration_ms:Float) : TweenV{
if ( duration_ms==null )
duration_ms = DEFAULT_DURATION;
#if debug
if ( p == null ) trace("tween2 creation failed to:"+to+" tp:"+tp);
#end
if ( tp==null ) tp = TEase;
{
// on supprime les tweens précédents appliqués à la même variable
for(t in tlist.backWardIterator())
if(t.parent==p && t.varType == vartype) {
forceTerminateTween(t);
}
}
var from = switch( vartype ){
case TVVVolume : p.volume;
case TVVPan : p.pan;
}
var t : TweenV;
if (pool.length == 0){
t = new TweenV(
p,
0.0,
0.0,
vartype,
1 / ( duration_ms*fps/1000 ), // une seconde
from,
to,
tp,
1,
null,
null
);
}
else {
t = pool.pop();
t.reset(
p,
0.0,
0.0,
vartype,
1 / ( duration_ms*fps/1000 ), // une seconde
from,
to,
tp,
1,
null,
null
);
}
if( t.from==t.to )
t.ln = 1; // tweening inutile : mais on s'assure ainsi qu'un update() et un end() seront bien appelés
t.man = this;
tlist.push(t);
return t;
}
public static inline
function fastPow2(n:Float):Float {
return n*n;
}
public static inline
function fastPow3(n:Float):Float {
return n*n*n;
}
public static inline
function bezier(t:Float, p0:Float, p1:Float,p2:Float, p3:Float) {
return
fastPow3(1-t)*p0 +
3*( t*fastPow2(1-t)*p1 + fastPow2(t)*(1-t)*p2 ) +
fastPow3(t)*p3;
}
// suppression du tween sans aucun appel aux callbacks onUpdate, onUpdateT et onEnd (!)
public function killWithoutCallbacks(parent:Snd) {
for (t in tlist.backWardIterator())
if (t.parent==parent ){
forceTerminateTween(t);
return true;
}
return false;
}
public function terminate(parent:Snd) {
for (t in tlist.backWardIterator())
if (t.parent==parent){
forceTerminateTween(t);
}
}
public function forceTerminateTween(t:TweenV) {
var tOk = tlist.remove(t);
if( tOk ){
t.clear();
pool.push(t);
}
}
public function terminateTween(t:TweenV, ?fl_allowLoop=false) {
var v = t.from + (t.to - t.from) * h2d.Tweenie.interp(t.type, 1);
t.apply(v);
onUpdate(t, 1);
var ouid = t.uid;
onEnd(t);
if( ouid == t.uid ){
if( fl_allowLoop && (t.plays==-1 || t.plays>1) ) {
if( t.plays!=-1 )
t.plays--;
t.n = t.ln = 0;
}
else {
forceTerminateTween(t);
}
}
}
public function terminateAll() {
for(t in tlist)
t.ln = 1;
update();
}
inline
function onUpdate(t:TweenV, n:Float) {
if ( t.onUpdate!=null )
t.onUpdate(t);
}
inline
function onEnd(t:TweenV) {
if ( t.onEnd!=null )
t.onEnd(t);
}
public function update(?tmod = 1.0) {
if ( tlist.length > 0 ) {
for (t in tlist.backWardIterator() ) {
var dist = t.to-t.from;
if (t.type==TRand)
t.ln+=if(Std.random(100)<33) t.speed * tmod else 0;
else
t.ln += t.speed * tmod;
t.n = h2d.Tweenie.interp(t.type, t.ln);
if ( t.ln<1 ) {
// en cours...
var val = t.from + t.n*dist;
t.apply(val);
onUpdate(t, t.ln);
}
else // fini !
{
terminateTween(t, true);
}
}
}
}
}
+2 -1
View File
@@ -19,6 +19,7 @@ typedef SwagSong =
var player1:String;
var player2:String;
var validScore:Bool;
}
class Song
@@ -49,7 +50,6 @@ class Song
public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
{
var rawJson = Assets.getText('assets/data/' + folder.toLowerCase() + '/' + jsonInput.toLowerCase() + '.json').trim();
while (!rawJson.endsWith("}"))
@@ -59,6 +59,7 @@ class Song
}
var swagShit:SwagSong = cast Json.parse(rawJson).song;
swagShit.validScore = true;
trace(swagShit.notes[0]);
// FIX THE CASTING ON WINDOWS/NATIVE
+41 -6
View File
@@ -17,12 +17,22 @@ class StoryMenuState extends MusicBeatState
{
var scoreText:FlxText;
var weekData:Array<Dynamic> = [['Tutorial'], ['Bopeebo', 'Fresh', 'Dadbattle'], ['Spookeez', 'South']];
var weekData:Array<Dynamic> = [
['Tutorial'],
['Bopeebo', 'Fresh', 'Dadbattle'],
['Spookeez', 'South'],
['Pico', 'Philly', "Blammed"]
];
var curDifficulty:Int = 1;
public static var weekUnlocked:Array<Bool> = [true, true, false];
public static var weekUnlocked:Array<Bool> = [true, true, false, false];
var weekCharacters:Array<Dynamic> = [['dad', 'bf', 'gf'], ['dad', 'bf', 'gf'], ['spooky', 'bf', 'gf']];
var weekCharacters:Array<Dynamic> = [
['dad', 'bf', 'gf'],
['dad', 'bf', 'gf'],
['spooky', 'bf', 'gf'],
['pico', 'bf', 'gf']
];
var curWeek:Int = 0;
var txtTracklist:FlxText;
@@ -67,6 +77,8 @@ class StoryMenuState extends MusicBeatState
grpLocks = new FlxTypedGroup<FlxSprite>();
add(grpLocks);
trace("Line 70");
for (i in 0...weekData.length)
{
var weekThing:MenuItem = new MenuItem(0, yellowBG.y + yellowBG.height + 10, i);
@@ -91,6 +103,8 @@ class StoryMenuState extends MusicBeatState
}
}
trace("Line 96");
for (char in 0...3)
{
var weekCharacterThing:MenuCharacter = new MenuCharacter((FlxG.width * 0.25) * (1 + char) - 150, weekCharacters[curWeek][char]);
@@ -109,6 +123,10 @@ class StoryMenuState extends MusicBeatState
case 'gf':
weekCharacterThing.setGraphicSize(Std.int(weekCharacterThing.width * 0.5));
weekCharacterThing.updateHitbox();
case 'pico':
weekCharacterThing.y += 170;
weekCharacterThing.flipX = true;
weekCharacterThing.x -= 40;
}
grpWeekCharacters.add(weekCharacterThing);
@@ -117,6 +135,8 @@ class StoryMenuState extends MusicBeatState
difficultySelectors = new FlxGroup();
add(difficultySelectors);
trace("Line 124");
leftArrow = new FlxSprite(grpWeekText.members[0].x + grpWeekText.members[0].width + 10, grpWeekText.members[0].y + 10);
leftArrow.frames = ui_tex;
leftArrow.animation.addByPrefix('idle', "arrow left");
@@ -141,6 +161,8 @@ class StoryMenuState extends MusicBeatState
rightArrow.animation.play('idle');
difficultySelectors.add(rightArrow);
trace("Line 150");
add(yellowBG);
add(grpWeekCharacters);
@@ -154,6 +176,8 @@ class StoryMenuState extends MusicBeatState
updateText();
trace("Line 165");
super.create();
}
@@ -220,15 +244,20 @@ class StoryMenuState extends MusicBeatState
var movedBack:Bool = false;
var selectedWeek:Bool = false;
var stopspamming:Bool = false;
function selectWeek()
{
if (weekUnlocked[curWeek])
{
FlxG.sound.play('assets/sounds/confirmMenu' + TitleState.soundExt);
if (stopspamming == false)
{
FlxG.sound.play('assets/sounds/confirmMenu' + TitleState.soundExt);
grpWeekText.members[curWeek].week.animation.resume();
grpWeekCharacters.members[1].animation.play('bfConfirm');
grpWeekText.members[curWeek].week.animation.resume();
grpWeekCharacters.members[1].animation.play('bfConfirm');
stopspamming = true;
}
PlayState.storyPlaylist = weekData[curWeek];
PlayState.isStoryMode = true;
@@ -288,6 +317,10 @@ class StoryMenuState extends MusicBeatState
sprDifficulty.y = leftArrow.y - 15;
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
#if !switch
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
#end
FlxTween.tween(sprDifficulty, {y: leftArrow.y + 15, alpha: 1}, 0.07);
}
@@ -339,6 +372,8 @@ class StoryMenuState extends MusicBeatState
txtTracklist.screenCenter(X);
txtTracklist.x -= FlxG.width * 0.35;
#if !switch
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
#end
}
}
+13 -3
View File
@@ -51,8 +51,9 @@ class TitleState extends MusicBeatState
super.create();
#if (!switch && !debug && NG_LOGIN)
#if ng
var ng:NGio = new NGio(APIStuff.API, APIStuff.EncKey);
trace('NEWGROUNDS LOL');
#end
FlxG.save.bind('funkin', 'ninjamuffin99');
@@ -63,12 +64,16 @@ class TitleState extends MusicBeatState
{
StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked;
if (StoryMenuState.weekUnlocked.length < 3)
if (StoryMenuState.weekUnlocked.length < 4)
StoryMenuState.weekUnlocked.insert(0, true);
// QUICK PATCH OOPS!
if (!StoryMenuState.weekUnlocked[0])
StoryMenuState.weekUnlocked[0] = true;
}
#if SKIP_TO_PLAYSTATE
FlxG.switchState(new FreeplayState());
FlxG.switchState(new StoryMenuState());
#else
startIntro();
#end
@@ -220,6 +225,11 @@ class TitleState extends MusicBeatState
{
if (gamepad.justPressed.START)
pressedEnter = true;
#if switch
if (gamepad.justPressed.B)
pressedEnter = true;
#end
}
if (pressedEnter && !transitioning && skippedIntro)