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@@ -4,6 +4,26 @@ All notable changes will be documented in this file.
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [0.2.4] - 2020-12-11
|
||||
### Added
|
||||
- 3 NEW SONGS BY KAWAISPRITE. Pico, Philly, and Blammed.
|
||||
- NEW CHARACTER, PICO. Based off the classic Flash game "Pico's School" by Tom Fulp
|
||||
- NEW LEVEL WOW! PHILLY BABEEEE
|
||||
### Changed
|
||||
- Made it less punishing to ATTEMPT to hit a note and miss, rather than let it pass you
|
||||
### Fixed
|
||||
- Song desync of you paused and unpaused frequently ([shoutouts SonicBlam](https://github.com/ninjamuffin99/Funkin/issues/37))
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||||
- Animation offsets when GF is scared
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||||
|
||||
## [0.2.3] - 2020-12-04
|
||||
### Added
|
||||
- More intro texts
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||||
### Fixed
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||||
- Exploit where you could potentially give yourself a high score via the debug menu
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||||
- Issue/bug where you could spam the confirm button on the story menu ([shoutouts lotusotho for the CODE contribution/pull request!](https://github.com/ninjamuffin99/Funkin/pull/19))
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||||
- Glitch where if you never would lose health if you missed a note on a fast song (shoutouts [MrDulfin](https://github.com/ninjamuffin99/Funkin/issues/10), [HotSauceBurritos](https://github.com/ninjamuffin99/Funkin/issues/13) and [LobsterMango](https://lobstermango.newgrounds.com))
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||||
- Fixed tiny note bleed over thingies (shoutouts [lotusotho](https://github.com/ninjamuffin99/Funkin/pull/24))
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||||
|
||||
## [0.2.2] - 2020-11-20
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||||
### Added
|
||||
- Music playing on the freeplay menu.
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||||
@@ -27,6 +47,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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||||
- Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry!
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||||
- Difficulty on storymode and in freeplay scores
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||||
- Hard mode difficulty on campaign levels have been fixed
|
||||
|
||||
## [0.2.1.1] - 2020-11-06
|
||||
### Fixed
|
||||
- Week 2 not unlocking properly
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||||
@@ -52,4 +73,4 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||
|
||||
## [0.1.0] - 2020-10-05
|
||||
### Added
|
||||
- Uh, everything. This the game's initial gamejam release. We put it out
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||||
- Uh, everything. This the game's initial gamejam release. We put it out
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||||
|
||||
@@ -0,0 +1,57 @@
|
||||
package ;
|
||||
|
||||
import flixel.system.FlxBasePreloader;
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||||
import openfl.display.Sprite;
|
||||
import flash.display.Bitmap;
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||||
import flash.display.BitmapData;
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||||
import flash.display.BlendMode;
|
||||
import flash.display.Sprite;
|
||||
import flash.Lib;
|
||||
import flixel.FlxG;
|
||||
|
||||
@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData { }
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||||
|
||||
class Preloader extends FlxBasePreloader
|
||||
{
|
||||
public function new(MinDisplayTime:Float=3, ?AllowedURLs:Array<String>)
|
||||
{
|
||||
super(MinDisplayTime, AllowedURLs);
|
||||
}
|
||||
|
||||
var logo:Sprite;
|
||||
|
||||
override function create():Void
|
||||
{
|
||||
this._width = Lib.current.stage.stageWidth;
|
||||
this._height = Lib.current.stage.stageHeight;
|
||||
|
||||
var ratio:Float = this._width / 2560; //This allows us to scale assets depending on the size of the screen.
|
||||
|
||||
logo = new Sprite();
|
||||
logo.addChild(new Bitmap(new LogoImage(0,0))); //Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class.
|
||||
logo.scaleX = logo.scaleY = ratio;
|
||||
logo.x = ((this._width) / 2) - ((logo.width) / 2);
|
||||
logo.y = (this._height / 2) - ((logo.height) / 2);
|
||||
addChild(logo); //Adds the graphic to the NMEPreloader's buffer.
|
||||
|
||||
super.create();
|
||||
}
|
||||
|
||||
override function update(Percent:Float):Void
|
||||
{
|
||||
if(Percent < 69)
|
||||
{
|
||||
logo.scaleX += Percent / 1920;
|
||||
logo.scaleY += Percent / 1920;
|
||||
logo.x -= Percent * 0.6;
|
||||
logo.y -= Percent / 2;
|
||||
}else{
|
||||
logo.scaleX = this._width / 1280;
|
||||
logo.scaleY = this._width / 1280;
|
||||
logo.x = ((this._width) / 2) - ((logo.width) / 2);
|
||||
logo.y = (this._height / 2) - ((logo.height) / 2);
|
||||
}
|
||||
|
||||
super.update(Percent);
|
||||
}
|
||||
}
|
||||
@@ -2,10 +2,14 @@
|
||||
<project>
|
||||
<!-- _________________________ Application Settings _________________________ -->
|
||||
|
||||
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.2" company="ninjamuffin99" />
|
||||
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.4" company="ninjamuffin99" />
|
||||
|
||||
<!--Switch Export with Unique ApplicationID and Icon-->
|
||||
<set name="APP_ID" value="0x0100f6c013bbc000" />
|
||||
|
||||
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
|
||||
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
|
||||
<!-- <app preloader="Preloader" resizable="true" /> -->
|
||||
<app preloader="flixel.system.FlxPreloader" />
|
||||
|
||||
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
|
||||
@@ -36,8 +40,8 @@
|
||||
|
||||
<classpath name="source" />
|
||||
|
||||
<assets path="assets/images"/>
|
||||
<assets path="assets/data"/>
|
||||
<assets path="assets/images" />
|
||||
<assets path="assets/data" />
|
||||
|
||||
<!-- <library name="noPreload" preload='false'/> -->
|
||||
<!-- <library name="noPreload"/> -->
|
||||
@@ -48,8 +52,8 @@
|
||||
|
||||
<assets path="CHANGELOG.md"/>
|
||||
|
||||
<assets path="assets/fonts/vcr.ttf" embed="true" />
|
||||
|
||||
<assets path="assets/fonts/vcr.ttf" embed="true" />
|
||||
|
||||
<!-- _______________________________ Libraries ______________________________ -->
|
||||
|
||||
@@ -61,7 +65,9 @@
|
||||
|
||||
<!--In case you want to use the ui package-->
|
||||
<haxelib name="flixel-ui" />
|
||||
<haxelib name="newgrounds" />
|
||||
<haxelib name="newgrounds"/>
|
||||
<haxelib name="faxe" if='switch'/>
|
||||
|
||||
<!-- <haxelib name="markdown" /> -->
|
||||
<!-- <haxelib name="HtmlParser" /> -->
|
||||
|
||||
@@ -103,10 +109,10 @@
|
||||
<!-- _________________________________ Custom _______________________________ -->
|
||||
|
||||
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
|
||||
|
||||
<icon path="art/icon.png" />
|
||||
|
||||
|
||||
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
|
||||
<haxedef name="NG_LOGIN" if="newgrounds" />
|
||||
|
||||
|
||||
|
||||
</project>
|
||||
|
||||
@@ -4,3 +4,4 @@ This is the repository for Friday Night Funkin, a game originally made for Ludum
|
||||
|
||||
Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin
|
||||
Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371
|
||||
Support the project on the itch.io page: https://ninja-muffin24.itch.io/funkin
|
||||
|
After Width: | Height: | Size: 9.5 KiB |
|
After Width: | Height: | Size: 8.6 KiB |
|
After Width: | Height: | Size: 3.0 MiB |
|
Before Width: | Height: | Size: 3.0 MiB After Width: | Height: | Size: 3.0 MiB |
@@ -3,7 +3,7 @@ color 0a
|
||||
cd ..
|
||||
@echo on
|
||||
echo BUILDING GAME
|
||||
lime build html5 -release
|
||||
lime build html5 -final
|
||||
echo UPLOADING TO ITCH
|
||||
butler push ./export/release/html5/bin ninja-muffin24/funkin:html5
|
||||
butler status ninja-muffin24/funkin:html5
|
||||
|
||||
@@ -19,7 +19,7 @@ echo HOPE AND PRAY...
|
||||
color 0a
|
||||
@echo on
|
||||
echo BUILDING GAME
|
||||
lime build switch -final -v
|
||||
lime build switch -final -clean -v
|
||||
@echo off
|
||||
color 0b
|
||||
@echo on
|
||||
|
||||
|
Before Width: | Height: | Size: 582 KiB |
|
After Width: | Height: | Size: 530 KiB |
@@ -21,4 +21,8 @@ kiddbrute for president--vote now
|
||||
play dead estate--on newgrounds
|
||||
this is a god damn prototype--we workin on it okay
|
||||
women are real--this is official
|
||||
too over exposed--newgrounds cant handle us
|
||||
too over exposed--newgrounds cant handle us
|
||||
Hatsune Miku--biggest inspiration
|
||||
too many people--my head hurts
|
||||
newgrounds--forever
|
||||
refined taste in music--if i say so myself
|
||||
|
||||
|
Before Width: | Height: | Size: 3.3 MiB After Width: | Height: | Size: 5.7 MiB |
@@ -53,145 +53,205 @@
|
||||
<SubTexture name="GF Dancing Beat0027" x="709" y="1325" width="699" height="642" frameX="-2" frameY="-6" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat0028" x="1418" y="1325" width="699" height="642" frameX="-2" frameY="-6" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat0029" x="1418" y="1325" width="699" height="642" frameX="-2" frameY="-6" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Down Note0000" x="2127" y="1325" width="699" height="631" frameX="-2" frameY="-6" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0001" x="2836" y="1325" width="703" height="631" frameX="0" frameY="-6" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0002" x="3549" y="1325" width="703" height="636" frameX="0" frameY="-1" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0003" x="4262" y="1325" width="699" height="636" frameX="-2" frameY="-1" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0004" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0005" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0006" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0007" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0008" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0009" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0010" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0011" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0012" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0013" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0014" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0015" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0016" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0017" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0018" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Down Note0019" x="4971" y="1325" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF FEAR 0000" x="5680" y="1325" width="699" height="640"/>
|
||||
<SubTexture name="GF FEAR 0001" x="6389" y="1325" width="699" height="640"/>
|
||||
<SubTexture name="GF FEAR 0002" x="7098" y="1325" width="699" height="638" frameX="0" frameY="-2" frameWidth="699" frameHeight="640"/>
|
||||
<SubTexture name="GF FEAR 0003" x="0" y="1978" width="699" height="640"/>
|
||||
<SubTexture name="GF Right Note0000" x="709" y="1978" width="699" height="632" frameX="-2" frameY="-5" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Right Note0001" x="1418" y="1978" width="703" height="632" frameX="0" frameY="-5" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Right Note0002" x="2131" y="1978" width="703" height="637"/>
|
||||
<SubTexture name="GF Right Note0003" x="2844" y="1978" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Right Note0004" x="3553" y="1978" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Right Note0005" x="4262" y="1978" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0006" x="4971" y="1978" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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||||
<SubTexture name="GF Right Note0007" x="4971" y="1978" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
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|
||||
<SubTexture name="GF Right Note0009" x="5680" y="1978" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
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|
||||
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||||
<SubTexture name="GF Right Note0012" x="5680" y="1978" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Right Note0013" x="5680" y="1978" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Right Note0014" x="5680" y="1978" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
|
||||
<SubTexture name="GF Up Note0000" x="6389" y="1978" width="699" height="661" frameX="-2" frameY="0" frameWidth="703" frameHeight="661"/>
|
||||
<SubTexture name="GF Up Note0001" x="7098" y="1978" width="703" height="661"/>
|
||||
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|
||||
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|
||||
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|
||||
<SubTexture name="GF Up Note0005" x="1422" y="2649" width="699" height="661" frameX="-2" frameY="0" frameWidth="703" frameHeight="661"/>
|
||||
<SubTexture name="GF Up Note0006" x="1422" y="2649" width="699" height="661" frameX="-2" frameY="0" frameWidth="703" frameHeight="661"/>
|
||||
<SubTexture name="GF left note0000" x="2131" y="2649" width="699" height="633" frameX="-2" frameY="-5" frameWidth="703" frameHeight="638"/>
|
||||
<SubTexture name="GF left note0001" x="2840" y="2649" width="703" height="631" frameX="0" frameY="-7" frameWidth="703" frameHeight="638"/>
|
||||
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|
||||
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|
||||
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|
||||
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<SubTexture name="GF Down Note0019" x="5697" y="3295" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF FEAR 0000" x="6406" y="3295" width="699" height="640"/>
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<SubTexture name="GF FEAR 0001" x="7115" y="3295" width="699" height="640"/>
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<SubTexture name="GF FEAR 0002" x="0" y="3952" width="699" height="638" frameX="0" frameY="-2" frameWidth="699" frameHeight="640"/>
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<SubTexture name="GF FEAR 0003" x="709" y="3952" width="699" height="640"/>
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<SubTexture name="GF Right Note0000" x="1418" y="3952" width="699" height="632" frameX="-2" frameY="-5" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0001" x="2127" y="3952" width="703" height="632" frameX="0" frameY="-5" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0002" x="2840" y="3952" width="703" height="637"/>
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<SubTexture name="GF Right Note0003" x="3553" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0004" x="4262" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0005" x="4971" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0006" x="5680" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0007" x="5680" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0008" x="6389" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0009" x="6389" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0010" x="6389" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0011" x="6389" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0012" x="6389" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0013" x="6389" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Right Note0014" x="6389" y="3952" width="699" height="637" frameX="-2" frameY="0" frameWidth="703" frameHeight="637"/>
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<SubTexture name="GF Up Note0000" x="7098" y="3952" width="699" height="661" frameX="-2" frameY="0" frameWidth="703" frameHeight="661"/>
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<SubTexture name="GF Up Note0001" x="0" y="4623" width="703" height="661"/>
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<SubTexture name="GF Up Note0002" x="713" y="4623" width="703" height="661"/>
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<SubTexture name="GF Up Note0003" x="1426" y="4623" width="699" height="661" frameX="-2" frameY="0" frameWidth="703" frameHeight="661"/>
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<SubTexture name="GF Up Note0004" x="2135" y="4623" width="699" height="661" frameX="-2" frameY="0" frameWidth="703" frameHeight="661"/>
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<SubTexture name="GF Up Note0005" x="2135" y="4623" width="699" height="661" frameX="-2" frameY="0" frameWidth="703" frameHeight="661"/>
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<SubTexture name="GF Up Note0006" x="2135" y="4623" width="699" height="661" frameX="-2" frameY="0" frameWidth="703" frameHeight="661"/>
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<SubTexture name="GF left note0000" x="2844" y="4623" width="699" height="633" frameX="-2" frameY="-5" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0001" x="3553" y="4623" width="703" height="631" frameX="0" frameY="-7" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0002" x="4266" y="4623" width="703" height="638"/>
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<SubTexture name="GF left note0003" x="4979" y="4623" width="699" height="638" frameX="-2" frameY="0" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0004" x="5688" y="4623" width="699" height="638" frameX="-2" frameY="0" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0005" x="6397" y="4623" width="699" height="638" frameX="-2" frameY="0" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0006" x="7106" y="4623" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0007" x="7106" y="4623" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0008" x="0" y="5294" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0009" x="0" y="5294" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0010" x="0" y="5294" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0011" x="0" y="5294" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0012" x="0" y="5294" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0013" x="0" y="5294" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
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<SubTexture name="GF left note0014" x="0" y="5294" width="699" height="637" frameX="-2" frameY="-1" frameWidth="703" frameHeight="638"/>
|
||||
<SubTexture name="gf sad0000" x="709" y="5294" width="699" height="633" frameX="0" frameY="-3" frameWidth="699" frameHeight="636"/>
|
||||
<SubTexture name="gf sad0001" x="709" y="5294" width="699" height="633" frameX="0" frameY="-3" frameWidth="699" frameHeight="636"/>
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<SubTexture name="gf sad0002" x="1418" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0003" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0004" x="2127" y="5294" width="699" height="636"/>
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||||
<SubTexture name="gf sad0005" x="2127" y="5294" width="699" height="636"/>
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||||
<SubTexture name="gf sad0006" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0007" x="2836" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0008" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0009" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0010" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0011" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0012" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0013" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0014" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0015" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0016" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0017" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0018" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0019" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0020" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0021" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0022" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0023" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0024" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0025" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0026" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0027" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0028" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0029" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0030" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0031" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0032" x="3545" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0033" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0034" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0035" x="1418" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0036" x="2127" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0037" x="2127" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0038" x="2836" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0039" x="2836" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0040" x="3545" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0041" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0042" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0043" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0044" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0045" x="2127" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0046" x="2836" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0047" x="2836" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0048" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0049" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0050" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0051" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0052" x="2127" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0053" x="2127" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0054" x="2836" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0055" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0056" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0057" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0058" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0059" x="1418" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0060" x="2127" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0061" x="2127" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0062" x="2836" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0063" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0064" x="3545" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0065" x="3545" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0066" x="1418" y="5294" width="699" height="636"/>
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<SubTexture name="gf sad0067" x="1418" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0068" x="2127" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0069" x="2127" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0070" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0071" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0072" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0073" x="3545" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0074" x="1418" y="5294" width="699" height="636"/>
|
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<SubTexture name="gf sad0075" x="1418" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0076" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0077" x="2127" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0078" x="2836" y="5294" width="699" height="636"/>
|
||||
<SubTexture name="gf sad0079" x="2836" y="5294" width="699" height="636"/>
|
||||
</TextureAtlas>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas imagePath="NOTE_assets.png">
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||||
<!-- Created with Adobe Animate version 20.0.0.17400 -->
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||||
<!-- http://www.adobe.com/products/animate.html -->
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||||
@@ -11,8 +11,8 @@
|
||||
<SubTexture name="blue hold piece0000" x="1370" y="449" width="50" height="44"/>
|
||||
<SubTexture name="down confirm0000" x="0" y="0" width="238" height="235"/>
|
||||
<SubTexture name="down confirm0001" x="238" y="0" width="238" height="235"/>
|
||||
<SubTexture name="down confirm0002" x="1176" y="230" width="220" height="217" frameX="-6" frameY="-12" frameWidth="238" frameHeight="235"/>
|
||||
<SubTexture name="down confirm0003" x="1176" y="230" width="220" height="217" frameX="-6" frameY="-12" frameWidth="238" frameHeight="235"/>
|
||||
<SubTexture name="down confirm0002" x="1176" y="230" width="219" height="208" frameX="-6" frameY="-12" frameWidth="238" frameHeight="235"/>
|
||||
<SubTexture name="down confirm0003" x="1176" y="230" width="219" height="208" frameX="-6" frameY="-12" frameWidth="238" frameHeight="235"/>
|
||||
<SubTexture name="down press0000" x="149" y="392" width="142" height="140" frameX="-4" frameY="-2" frameWidth="149" frameHeight="146"/>
|
||||
<SubTexture name="down press0001" x="149" y="392" width="142" height="140" frameX="-4" frameY="-2" frameWidth="149" frameHeight="146"/>
|
||||
<SubTexture name="down press0002" x="0" y="388" width="149" height="146"/>
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@@ -22,8 +22,8 @@
|
||||
<SubTexture name="green hold piece0000" x="1320" y="447" width="50" height="44"/>
|
||||
<SubTexture name="left confirm0000" x="948" y="0" width="228" height="231"/>
|
||||
<SubTexture name="left confirm0001" x="1402" y="228" width="218" height="221" frameX="-5" frameY="-5" frameWidth="228" frameHeight="231"/>
|
||||
<SubTexture name="left confirm0002" x="1402" y="0" width="225" height="228" frameX="-2" frameY="-1" frameWidth="228" frameHeight="231"/>
|
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<SubTexture name="left confirm0003" x="1402" y="0" width="225" height="228" frameX="-2" frameY="-1" frameWidth="228" frameHeight="231"/>
|
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<SubTexture name="left confirm0002" x="1402" y="0" width="225" height="221" frameX="-2" frameY="-1" frameWidth="228" frameHeight="231"/>
|
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<SubTexture name="left confirm0003" x="1402" y="0" width="225" height="221" frameX="-2" frameY="-1" frameWidth="228" frameHeight="231"/>
|
||||
<SubTexture name="left press0000" x="291" y="392" width="140" height="142" frameX="-3" frameY="-3" frameWidth="146" frameHeight="149"/>
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<SubTexture name="left press0001" x="291" y="392" width="140" height="142" frameX="-3" frameY="-3" frameWidth="146" frameHeight="149"/>
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<SubTexture name="left press0002" x="463" y="389" width="146" height="149"/>
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@@ -44,8 +44,8 @@
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<SubTexture name="right press0003" x="784" y="385" width="148" height="151"/>
|
||||
<SubTexture name="up confirm0000" x="476" y="0" width="236" height="232"/>
|
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<SubTexture name="up confirm0001" x="712" y="0" width="236" height="232"/>
|
||||
<SubTexture name="up confirm0002" x="948" y="231" width="214" height="211" frameX="-11" frameY="-10" frameWidth="236" frameHeight="232"/>
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<SubTexture name="up confirm0003" x="948" y="231" width="214" height="211" frameX="-11" frameY="-10" frameWidth="236" frameHeight="232"/>
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<SubTexture name="up confirm0002" x="948" y="231" width="214" height="206" frameX="-11" frameY="-10" frameWidth="236" frameHeight="232"/>
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<SubTexture name="up confirm0003" x="948" y="231" width="214" height="206" frameX="-11" frameY="-10" frameWidth="236" frameHeight="232"/>
|
||||
<SubTexture name="up press0000" x="609" y="389" width="144" height="141" frameX="-5" frameY="-4" frameWidth="153" frameHeight="150"/>
|
||||
<SubTexture name="up press0001" x="609" y="389" width="144" height="141" frameX="-5" frameY="-4" frameWidth="153" frameHeight="150"/>
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<SubTexture name="up press0002" x="1850" y="308" width="153" height="150"/>
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||||
|
||||
|
After Width: | Height: | Size: 1.7 MiB |
@@ -0,0 +1,178 @@
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas imagePath="Pico_FNF_assetss.png">
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<!-- Created with Adobe Animate version 20.0.0.17400 -->
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||||
<!-- http://www.adobe.com/products/animate.html -->
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<SubTexture name="Pico Down Note0001" x="0" y="0" width="723" height="382" frameX="-13" frameY="-9" frameWidth="736" frameHeight="392"/>
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<SubTexture name="Pico Down Note0003" x="733" y="0" width="502" height="392" frameX="0" frameY="0" frameWidth="736" frameHeight="392"/>
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<SubTexture name="Pico Down Note0004" x="733" y="0" width="502" height="392" frameX="0" frameY="0" frameWidth="736" frameHeight="392"/>
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<SubTexture name="Pico Down Note0005" x="733" y="0" width="502" height="392" frameX="0" frameY="0" frameWidth="736" frameHeight="392"/>
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<SubTexture name="Pico Down Note MISS0000" x="0" y="0" width="723" height="382" frameX="-10" frameY="-52" frameWidth="736" frameHeight="392"/>
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<SubTexture name="Pico Down Note MISS0001" x="1245" y="0" width="495" height="432" frameX="-2" frameY="0" frameWidth="733" frameHeight="434"/>
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<SubTexture name="Pico Down Note MISS0002" x="1245" y="0" width="495" height="432" frameX="-2" frameY="0" frameWidth="733" frameHeight="434"/>
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<SubTexture name="Pico Down Note MISS0004" x="1750" y="0" width="499" height="426" frameX="0" frameY="-6" frameWidth="733" frameHeight="434"/>
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<SubTexture name="Pico Down Note MISS0006" x="2259" y="0" width="499" height="426" frameX="0" frameY="-6" frameWidth="733" frameHeight="434"/>
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<SubTexture name="Pico Down Note MISS0008" x="1750" y="0" width="499" height="426" frameX="0" frameY="-6" frameWidth="733" frameHeight="434"/>
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<SubTexture name="BF idle dance white0012" x="1669" y="0" width="408" height="412" frameX="-2" frameY="0" frameWidth="411" frameHeight="412"/>
|
||||
<SubTexture name="BF idle dance white0013" x="1669" y="0" width="408" height="412" frameX="-2" frameY="0" frameWidth="411" frameHeight="412"/>
|
||||
<SubTexture name="Dad idle dance BLACK LINE0000" x="2087" y="0" width="429" height="759" frameX="0" frameY="-8" frameWidth="429" frameHeight="767"/>
|
||||
<SubTexture name="Dad idle dance BLACK LINE0001" x="2087" y="0" width="429" height="759" frameX="0" frameY="-8" frameWidth="429" frameHeight="767"/>
|
||||
<SubTexture name="Dad idle dance BLACK LINE0002" x="2526" y="0" width="424" height="757" frameX="-2" frameY="-10" frameWidth="429" frameHeight="767"/>
|
||||
<SubTexture name="Dad idle dance BLACK LINE0003" x="2526" y="0" width="424" height="757" frameX="-2" frameY="-10" frameWidth="429" frameHeight="767"/>
|
||||
<SubTexture name="Dad idle dance BLACK LINE0004" x="2960" y="0" width="423" height="759" frameX="-3" frameY="-8" frameWidth="429" frameHeight="767"/>
|
||||
<SubTexture name="Dad idle dance BLACK LINE0005" x="2960" y="0" width="423" height="759" frameX="-3" frameY="-8" frameWidth="429" frameHeight="767"/>
|
||||
<SubTexture name="Dad idle dance BLACK LINE0006" x="3393" y="0" width="419" height="766" frameX="-5" frameY="-1" frameWidth="429" frameHeight="767"/>
|
||||
<SubTexture name="Dad idle dance BLACK LINE0007" x="3393" y="0" width="419" height="766" frameX="-5" frameY="-1" frameWidth="429" frameHeight="767"/>
|
||||
<SubTexture name="Dad idle dance BLACK LINE0008" x="3822" y="0" width="419" height="767" frameX="-6" frameY="0" frameWidth="429" frameHeight="767"/>
|
||||
<SubTexture name="Dad idle dance BLACK LINE0009" x="3822" y="0" width="419" height="767" frameX="-6" frameY="0" frameWidth="429" frameHeight="767"/>
|
||||
<SubTexture name="Dad idle dance BLACK LINE0010" x="4251" y="0" width="419" height="767" frameX="-6" frameY="0" frameWidth="429" frameHeight="767"/>
|
||||
<SubTexture name="Dad idle dance BLACK LINE0011" x="4251" y="0" width="419" height="767" frameX="-6" frameY="0" frameWidth="429" frameHeight="767"/>
|
||||
<SubTexture name="Dad idle dance BLACK LINE0012" x="4251" y="0" width="419" height="767" frameX="-6" frameY="0" frameWidth="429" frameHeight="767"/>
|
||||
<SubTexture name="Dad idle dance BLACK LINE0013" x="4251" y="0" width="419" height="767" frameX="-6" frameY="0" frameWidth="429" frameHeight="767"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0000" x="4680" y="0" width="699" height="634" frameX="-2" frameY="-14" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0001" x="5389" y="0" width="703" height="634" frameX="0" frameY="-14" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0002" x="6102" y="0" width="703" height="632" frameX="0" frameY="-16" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0003" x="6815" y="0" width="699" height="632" frameX="-2" frameY="-16" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0004" x="0" y="777" width="699" height="635" frameX="-2" frameY="-13" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0005" x="709" y="777" width="699" height="635" frameX="-2" frameY="-13" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0006" x="1418" y="777" width="699" height="637" frameX="-2" frameY="-11" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0007" x="2127" y="777" width="699" height="648" frameX="-2" frameY="0" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0008" x="2127" y="777" width="699" height="648" frameX="-2" frameY="0" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0009" x="2127" y="777" width="699" height="648" frameX="-2" frameY="0" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0010" x="2836" y="777" width="699" height="648" frameX="-2" frameY="0" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0011" x="2836" y="777" width="699" height="648" frameX="-2" frameY="0" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0012" x="2836" y="777" width="699" height="648" frameX="-2" frameY="0" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0013" x="3545" y="777" width="699" height="648" frameX="-2" frameY="0" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0014" x="3545" y="777" width="699" height="648" frameX="-2" frameY="0" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0015" x="4254" y="777" width="699" height="636" frameX="-2" frameY="-12" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0016" x="4963" y="777" width="703" height="636" frameX="0" frameY="-12" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0017" x="5676" y="777" width="703" height="636" frameX="0" frameY="-12" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0018" x="6389" y="777" width="699" height="636" frameX="-2" frameY="-12" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0019" x="7098" y="777" width="699" height="637" frameX="-2" frameY="-11" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0020" x="0" y="1435" width="699" height="637" frameX="-2" frameY="-11" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0021" x="709" y="1435" width="699" height="638" frameX="-2" frameY="-10" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0022" x="1418" y="1435" width="699" height="643" frameX="-2" frameY="-5" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0023" x="1418" y="1435" width="699" height="643" frameX="-2" frameY="-5" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0024" x="1418" y="1435" width="699" height="643" frameX="-2" frameY="-5" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0025" x="2127" y="1435" width="699" height="642" frameX="-2" frameY="-6" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0026" x="2127" y="1435" width="699" height="642" frameX="-2" frameY="-6" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0027" x="2127" y="1435" width="699" height="642" frameX="-2" frameY="-6" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0028" x="2836" y="1435" width="699" height="642" frameX="-2" frameY="-6" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="GF Dancing Beat WHITE0029" x="2836" y="1435" width="699" height="642" frameX="-2" frameY="-6" frameWidth="703" frameHeight="648"/>
|
||||
<SubTexture name="Pico Idle Dance0000" x="3545" y="1435" width="435" height="461" frameX="-18" frameY="-13" frameWidth="453" frameHeight="475"/>
|
||||
<SubTexture name="Pico Idle Dance0001" x="3545" y="1435" width="435" height="461" frameX="-18" frameY="-13" frameWidth="453" frameHeight="475"/>
|
||||
<SubTexture name="Pico Idle Dance0002" x="3990" y="1435" width="442" height="468" frameX="-11" frameY="-6" frameWidth="453" frameHeight="475"/>
|
||||
<SubTexture name="Pico Idle Dance0003" x="3990" y="1435" width="442" height="468" frameX="-11" frameY="-6" frameWidth="453" frameHeight="475"/>
|
||||
<SubTexture name="Pico Idle Dance0004" x="4442" y="1435" width="448" height="469" frameX="-1" frameY="-6" frameWidth="453" frameHeight="475"/>
|
||||
<SubTexture name="Pico Idle Dance0005" x="4900" y="1435" width="444" height="469" frameX="-1" frameY="-6" frameWidth="453" frameHeight="475"/>
|
||||
<SubTexture name="Pico Idle Dance0006" x="5354" y="1435" width="444" height="474" frameX="-1" frameY="-1" frameWidth="453" frameHeight="475"/>
|
||||
<SubTexture name="Pico Idle Dance0007" x="5808" y="1435" width="442" height="474" frameX="-1" frameY="-1" frameWidth="453" frameHeight="475"/>
|
||||
<SubTexture name="Pico Idle Dance0008" x="6260" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
|
||||
<SubTexture name="Pico Idle Dance0009" x="6260" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
|
||||
<SubTexture name="Pico Idle Dance0010" x="6260" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
|
||||
<SubTexture name="Pico Idle Dance0011" x="6260" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
|
||||
<SubTexture name="Pico Idle Dance0012" x="6260" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
|
||||
<SubTexture name="Pico Idle Dance0013" x="6260" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
|
||||
<SubTexture name="spooky dance idle BLACK LINES0000" x="6713" y="1435" width="381" height="549" frameX="-50" frameY="0" frameWidth="492" frameHeight="549"/>
|
||||
<SubTexture name="spooky dance idle BLACK LINES0001" x="6713" y="1435" width="381" height="549" frameX="-50" frameY="0" frameWidth="492" frameHeight="549"/>
|
||||
<SubTexture name="spooky dance idle BLACK LINES0002" x="7104" y="1435" width="379" height="541" frameX="-55" frameY="-8" frameWidth="492" frameHeight="549"/>
|
||||
<SubTexture name="spooky dance idle BLACK LINES0003" x="7104" y="1435" width="379" height="541" frameX="-55" frameY="-8" frameWidth="492" frameHeight="549"/>
|
||||
<SubTexture name="spooky dance idle BLACK LINES0004" x="7493" y="1435" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
|
||||
<SubTexture name="spooky dance idle BLACK LINES0005" x="7493" y="1435" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
|
||||
<SubTexture name="spooky dance idle BLACK LINES0006" x="0" y="2088" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
|
||||
<SubTexture name="spooky dance idle BLACK LINES0007" x="0" y="2088" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
|
||||
<SubTexture name="spooky dance idle BLACK LINES0008" x="364" y="2088" width="492" height="532" frameX="0" frameY="-16" frameWidth="492" frameHeight="549"/>
|
||||
<SubTexture name="spooky dance idle BLACK LINES0009" x="364" y="2088" width="492" height="532" frameX="0" frameY="-16" frameWidth="492" frameHeight="549"/>
|
||||
<SubTexture name="spooky dance idle BLACK LINES0010" x="866" y="2088" width="481" height="524" frameX="-7" frameY="-20" frameWidth="492" frameHeight="549"/>
|
||||
<SubTexture name="spooky dance idle BLACK LINES0011" x="866" y="2088" width="481" height="524" frameX="-7" frameY="-20" frameWidth="492" frameHeight="549"/>
|
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<SubTexture name="spooky dance idle BLACK LINES0012" x="7493" y="1435" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
|
||||
<SubTexture name="spooky dance idle BLACK LINES0013" x="7493" y="1435" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
|
||||
<SubTexture name="spooky dance idle BLACK LINES0014" x="0" y="2088" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
|
||||
<SubTexture name="spooky dance idle BLACK LINES0015" x="0" y="2088" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
|
||||
</TextureAtlas>
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
template
|
||||
|
After Width: | Height: | Size: 4.8 MiB |
@@ -0,0 +1,501 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<TextureAtlas imagePath="BOYFRIEND.png">
|
||||
<!-- Created with Adobe Animate version 20.0.0.17400 -->
|
||||
<!-- http://www.adobe.com/products/animate.html -->
|
||||
<SubTexture name="BF Dead Loop0000" x="0" y="0" width="439" height="435"/>
|
||||
<SubTexture name="BF Dead Loop0001" x="449" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0002" x="449" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0003" x="898" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0004" x="898" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0005" x="1347" y="0" width="439" height="435"/>
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<SubTexture name="BF Dead Loop0006" x="1347" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0007" x="1796" y="0" width="439" height="435"/>
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<SubTexture name="BF Dead Loop0008" x="2245" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0009" x="2245" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0010" x="2245" y="0" width="439" height="435"/>
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<SubTexture name="BF Dead Loop0011" x="2245" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0012" x="2245" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0013" x="2245" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0014" x="2245" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0015" x="2245" y="0" width="439" height="435"/>
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<SubTexture name="BF Dead Loop0016" x="2245" y="0" width="439" height="435"/>
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<SubTexture name="BF Dead Loop0017" x="0" y="0" width="439" height="435"/>
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<SubTexture name="BF Dead Loop0018" x="449" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0019" x="449" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0020" x="898" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0021" x="898" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0022" x="1347" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0023" x="1347" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0024" x="2245" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0025" x="2245" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0026" x="2245" y="0" width="439" height="435"/>
|
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<SubTexture name="BF Dead Loop0027" x="2245" y="0" width="439" height="435"/>
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<SubTexture name="BF Dead Loop0028" x="2245" y="0" width="439" height="435"/>
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<SubTexture name="BF Dead Loop0029" x="2245" y="0" width="439" height="435"/>
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<SubTexture name="BF Dead Loop0030" x="1796" y="0" width="439" height="435"/>
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<SubTexture name="BF Dead Loop0031" x="2245" y="0" width="439" height="435"/>
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<SubTexture name="BF Dead Loop0032" x="2245" y="0" width="439" height="435"/>
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<SubTexture name="BF Dead Loop0033" x="2245" y="0" width="439" height="435"/>
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<SubTexture name="BF Dead confirm0000" x="2694" y="0" width="439" height="435" frameX="0" frameY="-64" frameWidth="439" frameHeight="499"/>
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<SubTexture name="BF Dead confirm0001" x="3143" y="0" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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<SubTexture name="BF Dead confirm0002" x="3592" y="0" width="439" height="499"/>
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<SubTexture name="BF Dead confirm0003" x="4041" y="0" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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<SubTexture name="BF Dead confirm0004" x="4490" y="0" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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<SubTexture name="BF Dead confirm0005" x="4939" y="0" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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<SubTexture name="BF Dead confirm0006" x="5388" y="0" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
|
||||
<SubTexture name="BF Dead confirm0007" x="5837" y="0" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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<SubTexture name="BF Dead confirm0008" x="6286" y="0" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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<SubTexture name="BF Dead confirm0009" x="6735" y="0" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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<SubTexture name="BF Dead confirm0010" x="7184" y="0" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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||||
<SubTexture name="BF Dead confirm0011" x="7633" y="0" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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||||
<SubTexture name="BF Dead confirm0012" x="0" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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||||
<SubTexture name="BF Dead confirm0013" x="449" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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||||
<SubTexture name="BF Dead confirm0014" x="898" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
|
||||
<SubTexture name="BF Dead confirm0015" x="1347" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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||||
<SubTexture name="BF Dead confirm0016" x="1796" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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||||
<SubTexture name="BF Dead confirm0017" x="2245" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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||||
<SubTexture name="BF Dead confirm0018" x="2694" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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<SubTexture name="BF Dead confirm0019" x="3143" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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<SubTexture name="BF Dead confirm0020" x="3592" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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||||
<SubTexture name="BF Dead confirm0021" x="4041" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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||||
<SubTexture name="BF Dead confirm0022" x="4490" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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||||
<SubTexture name="BF Dead confirm0023" x="4939" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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||||
<SubTexture name="BF Dead confirm0024" x="4939" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
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||||
<SubTexture name="BF Dead confirm0025" x="4939" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
|
||||
<SubTexture name="BF Dead confirm0026" x="4939" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
|
||||
<SubTexture name="BF Dead confirm0027" x="4939" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
|
||||
<SubTexture name="BF Dead confirm0028" x="4939" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
|
||||
<SubTexture name="BF Dead confirm0029" x="4939" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
|
||||
<SubTexture name="BF Dead confirm0030" x="4939" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
|
||||
<SubTexture name="BF Dead confirm0031" x="4939" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
|
||||
<SubTexture name="BF Dead confirm0032" x="4939" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
|
||||
<SubTexture name="BF Dead confirm0033" x="4939" y="509" width="439" height="469" frameX="0" frameY="-30" frameWidth="439" frameHeight="499"/>
|
||||
<SubTexture name="BF HEY!!0000" x="5388" y="509" width="395" height="416" frameX="0" frameY="0" frameWidth="415" frameHeight="418"/>
|
||||
<SubTexture name="BF HEY!!0001" x="5388" y="509" width="395" height="416" frameX="0" frameY="0" frameWidth="415" frameHeight="418"/>
|
||||
<SubTexture name="BF HEY!!0002" x="5793" y="509" width="413" height="410" frameX="-1" frameY="-8" frameWidth="415" frameHeight="418"/>
|
||||
<SubTexture name="BF HEY!!0003" x="5793" y="509" width="413" height="410" frameX="-1" frameY="-8" frameWidth="415" frameHeight="418"/>
|
||||
<SubTexture name="BF HEY!!0004" x="6216" y="509" width="414" height="412" frameX="-1" frameY="-6" frameWidth="415" frameHeight="418"/>
|
||||
<SubTexture name="BF HEY!!0005" x="6216" y="509" width="414" height="412" frameX="-1" frameY="-6" frameWidth="415" frameHeight="418"/>
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After Width: | Height: | Size: 622 KiB |
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<?xml version="1.0" encoding="utf-8"?>
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<SubTexture name="lucky DOWN note0006" x="2129" y="0" width="754" height="544" frameX="-136" frameY="-30" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0007" x="2129" y="0" width="754" height="544" frameX="-136" frameY="-30" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0008" x="2129" y="0" width="754" height="544" frameX="-136" frameY="-30" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0009" x="2883" y="0" width="667" height="519" frameX="-216" frameY="-55" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0010" x="2883" y="0" width="667" height="519" frameX="-216" frameY="-55" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0011" x="2883" y="0" width="667" height="519" frameX="-216" frameY="-55" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0012" x="0" y="573" width="736" height="575" frameX="-145" frameY="0" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0013" x="0" y="573" width="736" height="575" frameX="-145" frameY="0" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0014" x="0" y="573" width="736" height="575" frameX="-145" frameY="0" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0015" x="1465" y="0" width="664" height="533" frameX="-217" frameY="-42" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0016" x="1465" y="0" width="664" height="533" frameX="-217" frameY="-42" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0017" x="1465" y="0" width="664" height="533" frameX="-217" frameY="-42" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0018" x="0" y="573" width="736" height="575" frameX="-145" frameY="0" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0019" x="0" y="573" width="736" height="575" frameX="-145" frameY="0" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0020" x="0" y="573" width="736" height="575" frameX="-145" frameY="0" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0021" x="0" y="573" width="736" height="575" frameX="-145" frameY="0" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0022" x="0" y="573" width="736" height="575" frameX="-145" frameY="0" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0023" x="0" y="573" width="736" height="575" frameX="-145" frameY="0" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky DOWN note0024" x="0" y="573" width="736" height="575" frameX="-145" frameY="0" frameWidth="912" frameHeight="579"/>
|
||||
<SubTexture name="lucky UP NOTE0000" x="3049" y="1721" width="767" height="575" frameX="-173" frameY="-9" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0001" x="3049" y="1721" width="767" height="575" frameX="-173" frameY="-9" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0002" x="0" y="2307" width="654" height="489" frameX="-286" frameY="-95" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0003" x="0" y="2307" width="654" height="489" frameX="-286" frameY="-95" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0004" x="654" y="2307" width="792" height="589" frameX="-40" frameY="0" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0005" x="654" y="2307" width="792" height="589" frameX="-40" frameY="0" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0006" x="1446" y="2307" width="878" height="572" frameX="0" frameY="-12" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0007" x="1446" y="2307" width="878" height="572" frameX="0" frameY="-12" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0008" x="2324" y="2307" width="847" height="572" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0009" x="2324" y="2307" width="847" height="572" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0010" x="3171" y="2307" width="811" height="574" frameX="-28" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0011" x="3171" y="2307" width="811" height="574" frameX="-28" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0012" x="0" y="2896" width="953" height="610" frameX="0" frameY="-15" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0013" x="0" y="2896" width="953" height="610" frameX="0" frameY="-15" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0014" x="953" y="2896" width="931" height="611" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0015" x="953" y="2896" width="931" height="611" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0016" x="953" y="2896" width="931" height="611" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0017" x="953" y="2896" width="931" height="611" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky UP NOTE0018" x="953" y="2896" width="931" height="611" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky guitar idle0000" x="736" y="573" width="664" height="533" frameX="-72" frameY="-42" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0001" x="736" y="573" width="664" height="533" frameX="-72" frameY="-42" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0002" x="1400" y="573" width="736" height="575" frameX="0" frameY="0" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0003" x="1400" y="573" width="736" height="575" frameX="0" frameY="0" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0004" x="2136" y="573" width="638" height="482" frameX="-113" frameY="-87" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0005" x="2136" y="573" width="638" height="482" frameX="-113" frameY="-87" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0006" x="2774" y="573" width="679" height="527" frameX="-72" frameY="-42" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0007" x="2774" y="573" width="679" height="527" frameX="-72" frameY="-42" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0008" x="0" y="1148" width="730" height="573" frameX="0" frameY="0" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0009" x="0" y="1148" width="730" height="573" frameX="0" frameY="0" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0010" x="730" y="1148" width="617" height="486" frameX="-113" frameY="-87" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0011" x="730" y="1148" width="617" height="486" frameX="-113" frameY="-87" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0012" x="736" y="573" width="664" height="533" frameX="-72" frameY="-42" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0013" x="736" y="573" width="664" height="533" frameX="-72" frameY="-42" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0014" x="1400" y="573" width="736" height="575" frameX="0" frameY="0" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0015" x="1400" y="573" width="736" height="575" frameX="0" frameY="0" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0016" x="2136" y="573" width="638" height="482" frameX="-113" frameY="-87" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0017" x="2136" y="573" width="638" height="482" frameX="-113" frameY="-87" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0018" x="2774" y="573" width="679" height="527" frameX="-72" frameY="-42" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0019" x="2774" y="573" width="679" height="527" frameX="-72" frameY="-42" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0020" x="0" y="1148" width="730" height="573" frameX="0" frameY="0" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0021" x="0" y="1148" width="730" height="573" frameX="0" frameY="0" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0022" x="1347" y="1148" width="617" height="486" frameX="-113" frameY="-87" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0023" x="1347" y="1148" width="617" height="486" frameX="-113" frameY="-87" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0024" x="736" y="573" width="664" height="533" frameX="-72" frameY="-42" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0025" x="736" y="573" width="664" height="533" frameX="-72" frameY="-42" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0026" x="1400" y="573" width="736" height="575" frameX="0" frameY="0" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0027" x="1400" y="573" width="736" height="575" frameX="0" frameY="0" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0028" x="2136" y="573" width="638" height="482" frameX="-113" frameY="-87" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0029" x="2136" y="573" width="638" height="482" frameX="-113" frameY="-87" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0030" x="2774" y="573" width="679" height="527" frameX="-72" frameY="-42" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0031" x="2774" y="573" width="679" height="527" frameX="-72" frameY="-42" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0032" x="1964" y="1148" width="730" height="573" frameX="0" frameY="0" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0033" x="1964" y="1148" width="730" height="573" frameX="0" frameY="0" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0034" x="2694" y="1148" width="617" height="486" frameX="-113" frameY="-87" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky guitar idle0035" x="2694" y="1148" width="617" height="486" frameX="-113" frameY="-87" frameWidth="751" frameHeight="575"/>
|
||||
<SubTexture name="lucky sing left0000" x="3049" y="1721" width="767" height="575" frameX="-173" frameY="-9" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0001" x="3049" y="1721" width="767" height="575" frameX="-173" frameY="-9" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0002" x="0" y="2307" width="654" height="489" frameX="-286" frameY="-95" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0003" x="0" y="2307" width="654" height="489" frameX="-286" frameY="-95" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0004" x="654" y="2307" width="792" height="589" frameX="-40" frameY="0" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0005" x="654" y="2307" width="792" height="589" frameX="-40" frameY="0" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0006" x="1446" y="2307" width="878" height="572" frameX="0" frameY="-12" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0007" x="1446" y="2307" width="878" height="572" frameX="0" frameY="-12" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0008" x="2324" y="2307" width="847" height="572" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0009" x="2324" y="2307" width="847" height="572" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0010" x="3171" y="2307" width="811" height="574" frameX="-28" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0011" x="3171" y="2307" width="811" height="574" frameX="-28" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0012" x="0" y="2896" width="953" height="610" frameX="0" frameY="-15" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0013" x="0" y="2896" width="953" height="610" frameX="0" frameY="-15" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0014" x="953" y="2896" width="931" height="611" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0015" x="953" y="2896" width="931" height="611" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0016" x="953" y="2896" width="931" height="611" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0017" x="953" y="2896" width="931" height="611" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing left0018" x="953" y="2896" width="931" height="611" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0000" x="3049" y="1721" width="767" height="575" frameX="-173" frameY="-9" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0001" x="3049" y="1721" width="767" height="575" frameX="-173" frameY="-9" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0002" x="0" y="2307" width="654" height="489" frameX="-286" frameY="-95" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0003" x="0" y="2307" width="654" height="489" frameX="-286" frameY="-95" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0004" x="654" y="2307" width="792" height="589" frameX="-40" frameY="0" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0005" x="654" y="2307" width="792" height="589" frameX="-40" frameY="0" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0006" x="1446" y="2307" width="878" height="572" frameX="0" frameY="-12" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0007" x="1446" y="2307" width="878" height="572" frameX="0" frameY="-12" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0008" x="2324" y="2307" width="847" height="572" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0009" x="2324" y="2307" width="847" height="572" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0010" x="3171" y="2307" width="811" height="574" frameX="-28" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0011" x="3171" y="2307" width="811" height="574" frameX="-28" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0012" x="0" y="2896" width="953" height="610" frameX="0" frameY="-15" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0013" x="0" y="2896" width="953" height="610" frameX="0" frameY="-15" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0014" x="953" y="2896" width="931" height="611" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0015" x="953" y="2896" width="931" height="611" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0016" x="953" y="2896" width="931" height="611" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0017" x="953" y="2896" width="931" height="611" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
<SubTexture name="lucky sing right0018" x="953" y="2896" width="931" height="611" frameX="-22" frameY="-14" frameWidth="953" frameHeight="625"/>
|
||||
</TextureAtlas>
|
||||
|
After Width: | Height: | Size: 50 KiB |
|
After Width: | Height: | Size: 163 KiB |
|
After Width: | Height: | Size: 428 KiB |
|
After Width: | Height: | Size: 143 KiB |
|
After Width: | Height: | Size: 182 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 30 KiB |
@@ -14,43 +14,6 @@ class Boyfriend extends Character
|
||||
public function new(x:Float, y:Float)
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
|
||||
frames = tex;
|
||||
animation.addByPrefix('idle', 'BF idle dance', 24, false);
|
||||
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
|
||||
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
|
||||
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
|
||||
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
|
||||
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
|
||||
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
|
||||
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
|
||||
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
|
||||
animation.addByPrefix('hey', 'BF HEY', 24, false);
|
||||
|
||||
animation.addByPrefix('firstDeath', "BF dies", 24, false);
|
||||
animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
|
||||
animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
|
||||
|
||||
animation.addByPrefix('scared', 'BF idle shaking', 24);
|
||||
playAnim('idle');
|
||||
|
||||
antialiasing = true;
|
||||
|
||||
addOffset('idle', -5);
|
||||
addOffset("singUP", -29, 27);
|
||||
addOffset("singRIGHT", -38, -7);
|
||||
addOffset("singLEFT", 12, -6);
|
||||
addOffset("singDOWN", -10, -50);
|
||||
addOffset("singUPmiss", -29, 27);
|
||||
addOffset("singRIGHTmiss", -30, 21);
|
||||
addOffset("singLEFTmiss", 12, 24);
|
||||
addOffset("singDOWNmiss", -11, -19);
|
||||
addOffset("hey", 7, 4);
|
||||
addOffset('firstDeath', 37, 11);
|
||||
addOffset('deathLoop', 37, 5);
|
||||
addOffset('deathConfirm', 37, 69);
|
||||
addOffset('scared', -4);
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.animation.FlxBaseAnimation;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
|
||||
using StringTools;
|
||||
@@ -40,7 +41,8 @@ class Character extends FlxSprite
|
||||
animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false);
|
||||
animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
|
||||
animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
|
||||
|
||||
animation.addByIndices('hairBlow', "GF Dancing Beat Hair blowing", [0, 1, 2, 3], "", 24);
|
||||
animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false);
|
||||
animation.addByPrefix('scared', 'GF FEAR', 24);
|
||||
|
||||
addOffset('cheer');
|
||||
@@ -52,8 +54,10 @@ class Character extends FlxSprite
|
||||
addOffset("singRIGHT", 0, -20);
|
||||
addOffset("singLEFT", 0, -19);
|
||||
addOffset("singDOWN", 0, -20);
|
||||
addOffset('hairBlow', 45, -8);
|
||||
addOffset('hairFall', 0, -9);
|
||||
|
||||
addOffset('scared');
|
||||
addOffset('scared', -2, -17);
|
||||
|
||||
playAnim('danceRight');
|
||||
|
||||
@@ -107,6 +111,82 @@ class Character extends FlxSprite
|
||||
addOffset("singLEFT", -30);
|
||||
addOffset("singDOWN", -30, -40);
|
||||
playAnim('idle');
|
||||
case 'pico':
|
||||
tex = FlxAtlasFrames.fromSparrow(AssetPaths.Pico_FNF_assetss__png, AssetPaths.Pico_FNF_assetss__xml);
|
||||
frames = tex;
|
||||
animation.addByPrefix('idle', "Pico Idle Dance", 24);
|
||||
animation.addByPrefix('singUP', 'pico Up note0', 24, false);
|
||||
animation.addByPrefix('singDOWN', 'Pico Down Note0', 24, false);
|
||||
if (isPlayer)
|
||||
{
|
||||
animation.addByPrefix('singLEFT', 'Pico NOTE LEFT0', 24, false);
|
||||
animation.addByPrefix('singRIGHT', 'Pico Note Right0', 24, false);
|
||||
animation.addByPrefix('singRIGHTmiss', 'Pico Note Right Miss', 24, false);
|
||||
animation.addByPrefix('singLEFTmiss', 'Pico NOTE LEFT miss', 24, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Need to be flipped! REDO THIS LATER!
|
||||
animation.addByPrefix('singLEFT', 'Pico Note Right0', 24, false);
|
||||
animation.addByPrefix('singRIGHT', 'Pico NOTE LEFT0', 24, false);
|
||||
animation.addByPrefix('singRIGHTmiss', 'Pico NOTE LEFT miss', 24, false);
|
||||
animation.addByPrefix('singLEFTmiss', 'Pico Note Right Miss', 24, false);
|
||||
}
|
||||
|
||||
animation.addByPrefix('singUPmiss', 'pico Up note miss', 24);
|
||||
animation.addByPrefix('singDOWNmiss', 'Pico Down Note MISS', 24);
|
||||
|
||||
playAnim('idle');
|
||||
addOffset('idle');
|
||||
addOffset("singUP", -29, 27);
|
||||
addOffset("singRIGHT", -68, -7);
|
||||
addOffset("singLEFT", 65, 9);
|
||||
addOffset("singDOWN", 200, -70);
|
||||
addOffset("singUPmiss", -19, 67);
|
||||
addOffset("singRIGHTmiss", -60, 41);
|
||||
addOffset("singLEFTmiss", 62, 64);
|
||||
addOffset("singDOWNmiss", 210, -28);
|
||||
|
||||
if (!isPlayer)
|
||||
flipX = true;
|
||||
|
||||
case 'bf':
|
||||
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
|
||||
frames = tex;
|
||||
animation.addByPrefix('idle', 'BF idle dance', 24, false);
|
||||
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
|
||||
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
|
||||
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
|
||||
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
|
||||
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
|
||||
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
|
||||
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
|
||||
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
|
||||
animation.addByPrefix('hey', 'BF HEY', 24, false);
|
||||
|
||||
animation.addByPrefix('firstDeath', "BF dies", 24, false);
|
||||
animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
|
||||
animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
|
||||
|
||||
animation.addByPrefix('scared', 'BF idle shaking', 24);
|
||||
playAnim('idle');
|
||||
|
||||
antialiasing = true;
|
||||
|
||||
addOffset('idle', -5);
|
||||
addOffset("singUP", -29, 27);
|
||||
addOffset("singRIGHT", -38, -7);
|
||||
addOffset("singLEFT", 12, -6);
|
||||
addOffset("singDOWN", -10, -50);
|
||||
addOffset("singUPmiss", -29, 27);
|
||||
addOffset("singRIGHTmiss", -30, 21);
|
||||
addOffset("singLEFTmiss", 12, 24);
|
||||
addOffset("singDOWNmiss", -11, -19);
|
||||
addOffset("hey", 7, 4);
|
||||
addOffset('firstDeath', 37, 11);
|
||||
addOffset('deathLoop', 37, 5);
|
||||
addOffset('deathConfirm', 37, 69);
|
||||
addOffset('scared', -4);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -130,6 +210,13 @@ class Character extends FlxSprite
|
||||
}
|
||||
}
|
||||
|
||||
switch (curCharacter)
|
||||
{
|
||||
case 'gf':
|
||||
if (animation.curAnim.name == 'hairFall' && animation.curAnim.finished)
|
||||
playAnim('danceRight');
|
||||
}
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
@@ -145,12 +232,16 @@ class Character extends FlxSprite
|
||||
case 'bf':
|
||||
|
||||
case 'gf':
|
||||
danced = !danced;
|
||||
if (!animation.curAnim.name.startsWith('hair'))
|
||||
{
|
||||
danced = !danced;
|
||||
|
||||
if (danced)
|
||||
playAnim('danceRight');
|
||||
else
|
||||
playAnim('danceLeft');
|
||||
}
|
||||
|
||||
if (danced)
|
||||
playAnim('danceRight');
|
||||
else
|
||||
playAnim('danceLeft');
|
||||
case 'spooky':
|
||||
danced = !danced;
|
||||
|
||||
@@ -162,6 +253,8 @@ class Character extends FlxSprite
|
||||
playAnim('idle');
|
||||
case 'monster':
|
||||
playAnim('idle');
|
||||
case 'pico':
|
||||
playAnim('idle');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -97,7 +97,8 @@ class ChartingState extends MusicBeatState
|
||||
player1: 'bf',
|
||||
player2: 'dad',
|
||||
sectionLengths: [],
|
||||
speed: 1
|
||||
speed: 1,
|
||||
validScore: false
|
||||
};
|
||||
}
|
||||
|
||||
@@ -182,7 +183,7 @@ class ChartingState extends MusicBeatState
|
||||
stepperBPM.value = Conductor.bpm;
|
||||
stepperBPM.name = 'song_bpm';
|
||||
|
||||
var characters:Array<String> = ["bf", 'dad', 'gf', 'spooky', 'monster'];
|
||||
var characters:Array<String> = ["bf", 'dad', 'gf', 'spooky', 'monster', 'pico'];
|
||||
|
||||
var player1DropDown = new FlxUIDropDownMenu(10, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String)
|
||||
{
|
||||
@@ -384,6 +385,8 @@ class ChartingState extends MusicBeatState
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
curStep = recalculateSteps();
|
||||
|
||||
Conductor.songPosition = FlxG.sound.music.time;
|
||||
_song.song = typingShit.text;
|
||||
|
||||
@@ -511,15 +514,44 @@ class ChartingState extends MusicBeatState
|
||||
if (FlxG.keys.justPressed.DOWN)
|
||||
Conductor.changeBPM(Conductor.bpm - 1); */
|
||||
|
||||
var shiftThing:Int = 1;
|
||||
if (FlxG.keys.pressed.SHIFT)
|
||||
shiftThing = 4;
|
||||
if (FlxG.keys.justPressed.RIGHT)
|
||||
changeSection(curSection + 1);
|
||||
changeSection(curSection + shiftThing);
|
||||
if (FlxG.keys.justPressed.LEFT)
|
||||
changeSection(curSection - 1);
|
||||
changeSection(curSection - shiftThing);
|
||||
|
||||
bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + curSection;
|
||||
bpmTxt.text = bpmTxt.text = Std.string(FlxMath.roundDecimal(Conductor.songPosition / 1000, 2))
|
||||
+ " / "
|
||||
+ Std.string(FlxMath.roundDecimal(FlxG.sound.music.length / 1000, 2))
|
||||
+ "\nSection: "
|
||||
+ curSection;
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
function recalculateSteps():Int
|
||||
{
|
||||
var steps:Int = 0;
|
||||
var timeShit:Float = 0;
|
||||
|
||||
for (i in 0...curSection)
|
||||
{
|
||||
steps += 16;
|
||||
|
||||
if (_song.notes[i].changeBPM)
|
||||
timeShit += (((60 / _song.notes[i].bpm) * 1000) / 4) * 16;
|
||||
else
|
||||
timeShit += (((60 / _song.bpm) * 1000) / 4) * 16;
|
||||
}
|
||||
|
||||
steps += Math.floor((FlxG.sound.music.time - timeShit) / Conductor.stepCrochet);
|
||||
curStep = steps;
|
||||
updateBeat();
|
||||
|
||||
return curStep;
|
||||
}
|
||||
|
||||
function changeSection(sec:Int = 0, ?updateMusic:Bool = true):Void
|
||||
{
|
||||
trace('changing section' + sec);
|
||||
|
||||
@@ -30,6 +30,7 @@ enum abstract Action(String) to String from String
|
||||
var BACK = "back";
|
||||
var PAUSE = "pause";
|
||||
var RESET = "reset";
|
||||
var CHEAT = "cheat";
|
||||
}
|
||||
#else
|
||||
@:enum
|
||||
@@ -51,6 +52,7 @@ abstract Action(String) to String from String
|
||||
var BACK = "back";
|
||||
var PAUSE = "pause";
|
||||
var RESET = "reset";
|
||||
var CHEAT = "cheat";
|
||||
}
|
||||
#end
|
||||
|
||||
@@ -75,6 +77,7 @@ enum Control
|
||||
ACCEPT;
|
||||
BACK;
|
||||
PAUSE;
|
||||
CHEAT;
|
||||
}
|
||||
|
||||
enum KeyboardScheme
|
||||
@@ -107,6 +110,7 @@ class Controls extends FlxActionSet
|
||||
var _back = new FlxActionDigital(Action.BACK);
|
||||
var _pause = new FlxActionDigital(Action.PAUSE);
|
||||
var _reset = new FlxActionDigital(Action.RESET);
|
||||
var _cheat = new FlxActionDigital(Action.CHEAT);
|
||||
|
||||
#if (haxe >= "4.0.0")
|
||||
var byName:Map<String, FlxActionDigital> = [];
|
||||
@@ -197,6 +201,11 @@ class Controls extends FlxActionSet
|
||||
inline function get_RESET()
|
||||
return _reset.check();
|
||||
|
||||
public var CHEAT(get, never):Bool;
|
||||
|
||||
inline function get_CHEAT()
|
||||
return _cheat.check();
|
||||
|
||||
#if (haxe >= "4.0.0")
|
||||
public function new(name, scheme = None)
|
||||
{
|
||||
@@ -218,6 +227,7 @@ class Controls extends FlxActionSet
|
||||
add(_back);
|
||||
add(_pause);
|
||||
add(_reset);
|
||||
add(_cheat);
|
||||
|
||||
for (action in digitalActions)
|
||||
byName[action.name] = action;
|
||||
@@ -245,6 +255,7 @@ class Controls extends FlxActionSet
|
||||
add(_back);
|
||||
add(_pause);
|
||||
add(_reset);
|
||||
add(_cheat);
|
||||
|
||||
for (action in digitalActions)
|
||||
byName[action.name] = action;
|
||||
@@ -298,6 +309,7 @@ class Controls extends FlxActionSet
|
||||
case BACK: _back;
|
||||
case PAUSE: _pause;
|
||||
case RESET: _reset;
|
||||
case CHEAT: _cheat;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -341,6 +353,8 @@ class Controls extends FlxActionSet
|
||||
func(_pause, JUST_PRESSED);
|
||||
case RESET:
|
||||
func(_reset, JUST_PRESSED);
|
||||
case CHEAT:
|
||||
func(_cheat, JUST_PRESSED);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -623,12 +637,14 @@ class Controls extends FlxActionSet
|
||||
//Swap A and B for switch
|
||||
Control.ACCEPT => [B],
|
||||
Control.BACK => [A],
|
||||
Control.UP => [DPAD_UP, LEFT_STICK_DIGITAL_UP],
|
||||
Control.DOWN => [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN],
|
||||
Control.LEFT => [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT],
|
||||
Control.RIGHT => [DPAD_RIGHT, LEFT_STICK_DIGITAL_RIGHT],
|
||||
Control.UP => [DPAD_UP, LEFT_STICK_DIGITAL_UP, RIGHT_STICK_DIGITAL_UP],
|
||||
Control.DOWN => [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN, RIGHT_STICK_DIGITAL_DOWN],
|
||||
Control.LEFT => [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT, RIGHT_STICK_DIGITAL_LEFT],
|
||||
Control.RIGHT => [DPAD_RIGHT, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT],
|
||||
Control.PAUSE => [START],
|
||||
Control.RESET => [Y]
|
||||
//Swap Y and X for switch
|
||||
Control.RESET => [Y],
|
||||
Control.CHEAT => [X]
|
||||
]);
|
||||
#end
|
||||
}
|
||||
|
||||
@@ -42,12 +42,19 @@ class FreeplayState extends MusicBeatState
|
||||
isDebug = true;
|
||||
#end
|
||||
|
||||
if (StoryMenuState.weekUnlocked[1] || isDebug)
|
||||
if (StoryMenuState.weekUnlocked[2] || isDebug)
|
||||
{
|
||||
songs.push('Spookeez');
|
||||
songs.push('South');
|
||||
}
|
||||
|
||||
if (StoryMenuState.weekUnlocked[3] || isDebug)
|
||||
{
|
||||
songs.push('Pico');
|
||||
songs.push('Philly');
|
||||
songs.push('Blammed');
|
||||
}
|
||||
|
||||
// LOAD MUSIC
|
||||
|
||||
// LOAD CHARACTERS
|
||||
@@ -180,7 +187,9 @@ class FreeplayState extends MusicBeatState
|
||||
if (curDifficulty > 2)
|
||||
curDifficulty = 0;
|
||||
|
||||
#if !switch
|
||||
intendedScore = Highscore.getScore(songs[curSelected], curDifficulty);
|
||||
#end
|
||||
|
||||
switch (curDifficulty)
|
||||
{
|
||||
@@ -195,6 +204,10 @@ class FreeplayState extends MusicBeatState
|
||||
|
||||
function changeSelection(change:Int = 0)
|
||||
{
|
||||
#if !switch
|
||||
NGio.logEvent('Fresh');
|
||||
#end
|
||||
|
||||
// NGio.logEvent('Fresh');
|
||||
FlxG.sound.play('assets/sounds/scrollMenu' + TitleState.soundExt, 0.4);
|
||||
|
||||
@@ -207,8 +220,10 @@ class FreeplayState extends MusicBeatState
|
||||
|
||||
// selector.y = (70 * curSelected) + 30;
|
||||
|
||||
#if !switch
|
||||
intendedScore = Highscore.getScore(songs[curSelected], curDifficulty);
|
||||
// lerpScore = 0;
|
||||
#end
|
||||
|
||||
FlxG.sound.playMusic('assets/music/' + songs[curSelected] + "_Inst" + TitleState.soundExt, 0);
|
||||
|
||||
|
||||
@@ -4,13 +4,22 @@ import flixel.FlxG;
|
||||
|
||||
class Highscore
|
||||
{
|
||||
#if (haxe >= "4.0.0")
|
||||
public static var songScores:Map<String, Int> = new Map();
|
||||
#else
|
||||
public static var songScores:Map<String, Int> = new Map<String, Int>();
|
||||
#end
|
||||
|
||||
|
||||
public static function saveScore(song:String, score:Int = 0, ?diff:Int = 0):Void
|
||||
{
|
||||
var daSong:String = formatSong(song, diff);
|
||||
|
||||
|
||||
#if !switch
|
||||
NGio.postScore(score, song);
|
||||
#end
|
||||
|
||||
|
||||
if (songScores.exists(daSong))
|
||||
{
|
||||
@@ -23,7 +32,11 @@ class Highscore
|
||||
|
||||
public static function saveWeekScore(week:Int = 1, score:Int = 0, ?diff:Int = 0):Void
|
||||
{
|
||||
|
||||
#if !switch
|
||||
NGio.postScore(score, "Week " + week);
|
||||
#end
|
||||
|
||||
|
||||
var daWeek:String = formatSong('week' + week, diff);
|
||||
|
||||
|
||||
@@ -18,7 +18,11 @@ class MainMenuState extends MusicBeatState
|
||||
|
||||
var menuItems:FlxTypedGroup<FlxSprite>;
|
||||
|
||||
#if !switch
|
||||
var optionShit:Array<String> = ['story mode', 'freeplay', 'donate'];
|
||||
#else
|
||||
var optionShit:Array<String> = ['story mode', 'freeplay'];
|
||||
#end
|
||||
|
||||
var magenta:FlxSprite;
|
||||
var camFollow:FlxObject;
|
||||
@@ -109,7 +113,13 @@ class MainMenuState extends MusicBeatState
|
||||
{
|
||||
if (optionShit[curSelected] == 'donate')
|
||||
{
|
||||
#if linux
|
||||
Sys.command('/usr/bin/xdg-open', ["https://ninja-muffin24.itch.io/funkin", "&"]);
|
||||
#else
|
||||
|
||||
FlxG.openURL('https://ninja-muffin24.itch.io/funkin');
|
||||
#end
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -140,8 +150,12 @@ class MainMenuState extends MusicBeatState
|
||||
{
|
||||
case 'story mode':
|
||||
FlxG.switchState(new StoryMenuState());
|
||||
trace("Story Menu Selected");
|
||||
case 'freeplay':
|
||||
FlxG.switchState(new FreeplayState());
|
||||
|
||||
trace("Freeplay Menu Selected");
|
||||
|
||||
case 'options':
|
||||
FlxG.switchState(new OptionsMenu());
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ class MenuCharacter extends FlxSprite
|
||||
animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24);
|
||||
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24);
|
||||
animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24);
|
||||
animation.addByPrefix('pico', "Pico Idle Dance", 24);
|
||||
|
||||
animation.play(character);
|
||||
updateHitbox();
|
||||
|
||||
@@ -22,6 +22,7 @@ class MenuItem extends FlxSpriteGroup
|
||||
week.animation.addByPrefix('week0', 'tutorial selected', 24);
|
||||
week.animation.addByPrefix('week1', "WEEK1 select", 24);
|
||||
week.animation.addByPrefix('week2', "week2 select", 24);
|
||||
week.animation.addByPrefix('week3', "Week 3 press", 24);
|
||||
add(week);
|
||||
|
||||
week.animation.play('week' + weekNum);
|
||||
|
||||
@@ -35,11 +35,16 @@ class MusicBeatState extends FlxUIState
|
||||
|
||||
updateCurStep();
|
||||
// Needs to be ROUNED, rather than ceil or floor
|
||||
curBeat = Math.round(curStep / 4);
|
||||
updateBeat();
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
private function updateBeat():Void
|
||||
{
|
||||
curBeat = Math.round(curStep / 4);
|
||||
}
|
||||
|
||||
/**
|
||||
* CHECKS EVERY FRAME
|
||||
*/
|
||||
|
||||
@@ -35,6 +35,7 @@ using StringTools;
|
||||
class PlayState extends MusicBeatState
|
||||
{
|
||||
public static var curLevel:String = 'Tutorial';
|
||||
public static var curStage:String = '';
|
||||
public static var SONG:SwagSong;
|
||||
public static var isStoryMode:Bool = false;
|
||||
public static var storyWeek:Int = 0;
|
||||
@@ -81,6 +82,10 @@ class PlayState extends MusicBeatState
|
||||
var halloweenBG:FlxSprite;
|
||||
var isHalloween:Bool = false;
|
||||
|
||||
var phillyCityLights:FlxTypedGroup<FlxSprite>;
|
||||
var phillyTrain:FlxSprite;
|
||||
var trainSound:FlxSound;
|
||||
|
||||
var talking:Bool = true;
|
||||
var songScore:Int = 0;
|
||||
var scoreTxt:FlxText;
|
||||
@@ -144,6 +149,47 @@ class PlayState extends MusicBeatState
|
||||
|
||||
isHalloween = true;
|
||||
}
|
||||
else if (SONG.song.toLowerCase() == 'pico' || SONG.song.toLowerCase() == 'blammed' || SONG.song.toLowerCase() == 'philly')
|
||||
{
|
||||
curStage = 'philly';
|
||||
|
||||
var bg:FlxSprite = new FlxSprite(-100).loadGraphic(AssetPaths.sky__png);
|
||||
bg.scrollFactor.set(0.1, 0.1);
|
||||
add(bg);
|
||||
|
||||
var city:FlxSprite = new FlxSprite(-10).loadGraphic(AssetPaths.city__png);
|
||||
city.scrollFactor.set(0.3, 0.3);
|
||||
city.setGraphicSize(Std.int(city.width * 0.85));
|
||||
city.updateHitbox();
|
||||
add(city);
|
||||
|
||||
phillyCityLights = new FlxTypedGroup<FlxSprite>();
|
||||
add(phillyCityLights);
|
||||
|
||||
for (i in 0...5)
|
||||
{
|
||||
var light:FlxSprite = new FlxSprite(city.x).loadGraphic('assets/images/philly/win' + i + '.png');
|
||||
light.scrollFactor.set(0.3, 0.3);
|
||||
light.visible = false;
|
||||
light.setGraphicSize(Std.int(light.width * 0.85));
|
||||
light.updateHitbox();
|
||||
phillyCityLights.add(light);
|
||||
}
|
||||
|
||||
var streetBehind:FlxSprite = new FlxSprite(-40, 50).loadGraphic(AssetPaths.behindTrain__png);
|
||||
add(streetBehind);
|
||||
|
||||
phillyTrain = new FlxSprite(2000, 360).loadGraphic(AssetPaths.train__png);
|
||||
add(phillyTrain);
|
||||
|
||||
trainSound = new FlxSound().loadEmbedded('assets/sounds/train_passes' + TitleState.soundExt);
|
||||
FlxG.sound.list.add(trainSound);
|
||||
|
||||
// var cityLights:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.win0__png);
|
||||
|
||||
var street:FlxSprite = new FlxSprite(-40, streetBehind.y).loadGraphic(AssetPaths.street__png);
|
||||
add(street);
|
||||
}
|
||||
else
|
||||
{
|
||||
var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(AssetPaths.stageback__png);
|
||||
@@ -199,6 +245,9 @@ class PlayState extends MusicBeatState
|
||||
dad.y += 100;
|
||||
case 'dad':
|
||||
camPos.x += 400;
|
||||
case 'pico':
|
||||
camPos.x += 600;
|
||||
dad.y += 300;
|
||||
}
|
||||
|
||||
boyfriend = new Boyfriend(770, 450);
|
||||
@@ -292,6 +341,10 @@ class PlayState extends MusicBeatState
|
||||
|
||||
// cameras = [FlxG.cameras.list[1]];
|
||||
|
||||
#if lime
|
||||
trace("IT'S LIME");
|
||||
#end
|
||||
|
||||
super.create();
|
||||
}
|
||||
|
||||
@@ -572,9 +625,9 @@ class PlayState extends MusicBeatState
|
||||
{
|
||||
if (FlxG.sound.music != null)
|
||||
{
|
||||
vocals.time = Conductor.songPosition;
|
||||
|
||||
FlxG.sound.music.play();
|
||||
Conductor.songPosition = FlxG.sound.music.time;
|
||||
vocals.time = Conductor.songPosition;
|
||||
vocals.play();
|
||||
}
|
||||
|
||||
@@ -592,6 +645,23 @@ class PlayState extends MusicBeatState
|
||||
|
||||
override public function update(elapsed:Float)
|
||||
{
|
||||
switch (curStage)
|
||||
{
|
||||
case 'philly':
|
||||
if (trainMoving)
|
||||
{
|
||||
trainFrameTiming += elapsed;
|
||||
|
||||
if (trainFrameTiming >= 1 / 24)
|
||||
{
|
||||
updateTrainPos();
|
||||
trainFrameTiming = 0;
|
||||
}
|
||||
}
|
||||
|
||||
phillyCityLights.members[curLight].alpha -= (Conductor.crochet / 1000) * FlxG.elapsed;
|
||||
}
|
||||
|
||||
super.update(elapsed);
|
||||
|
||||
scoreTxt.text = "Score:" + songScore;
|
||||
@@ -630,7 +700,7 @@ class PlayState extends MusicBeatState
|
||||
|
||||
#if debug
|
||||
if (FlxG.keys.justPressed.EIGHT)
|
||||
FlxG.switchState(new AnimationDebug(SONG.player1));
|
||||
FlxG.switchState(new AnimationDebug(SONG.player2));
|
||||
#end
|
||||
|
||||
if (startingSong)
|
||||
@@ -644,7 +714,8 @@ class PlayState extends MusicBeatState
|
||||
}
|
||||
else
|
||||
{
|
||||
Conductor.songPosition = FlxG.sound.music.time;
|
||||
// Conductor.songPosition = FlxG.sound.music.time;
|
||||
Conductor.songPosition += FlxG.elapsed * 1000;
|
||||
|
||||
if (!paused)
|
||||
{
|
||||
@@ -674,6 +745,7 @@ class PlayState extends MusicBeatState
|
||||
if (camFollow.x != dad.getMidpoint().x + 150 && !PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection)
|
||||
{
|
||||
camFollow.setPosition(dad.getMidpoint().x + 150, dad.getMidpoint().y - 100);
|
||||
// camFollow.setPosition(lucky.getMidpoint().x - 120, lucky.getMidpoint().y + 210);
|
||||
vocals.volume = 1;
|
||||
|
||||
if (SONG.song.toLowerCase() == 'tutorial')
|
||||
@@ -733,6 +805,20 @@ class PlayState extends MusicBeatState
|
||||
}
|
||||
// better streaming of shit
|
||||
|
||||
// RESET = Quick Game Over Screen
|
||||
if (controls.RESET)
|
||||
{
|
||||
health = 0;
|
||||
trace("RESET = True");
|
||||
}
|
||||
|
||||
// CHEAT = brandon's a pussy
|
||||
if (controls.CHEAT)
|
||||
{
|
||||
health += 1;
|
||||
trace("User is cheating!");
|
||||
}
|
||||
|
||||
if (health <= 0)
|
||||
{
|
||||
boyfriend.stunned = true;
|
||||
@@ -810,9 +896,9 @@ class PlayState extends MusicBeatState
|
||||
|
||||
if (daNote.y < -daNote.height)
|
||||
{
|
||||
if (daNote.tooLate)
|
||||
if (daNote.tooLate || !daNote.wasGoodHit)
|
||||
{
|
||||
health -= 0.04;
|
||||
health -= 0.045;
|
||||
vocals.volume = 0;
|
||||
}
|
||||
|
||||
@@ -833,7 +919,12 @@ class PlayState extends MusicBeatState
|
||||
{
|
||||
canPause = false;
|
||||
|
||||
Highscore.saveScore(SONG.song, songScore, storyDifficulty);
|
||||
if (SONG.validScore)
|
||||
{
|
||||
#if !switch
|
||||
Highscore.saveScore(SONG.song, songScore, storyDifficulty);
|
||||
#end
|
||||
}
|
||||
|
||||
if (isStoryMode)
|
||||
{
|
||||
@@ -847,10 +938,14 @@ class PlayState extends MusicBeatState
|
||||
|
||||
FlxG.switchState(new StoryMenuState());
|
||||
|
||||
StoryMenuState.weekUnlocked[2] = true;
|
||||
// if ()
|
||||
StoryMenuState.weekUnlocked[Std.int(Math.min(storyWeek + 1, StoryMenuState.weekUnlocked.length - 1))] = true;
|
||||
|
||||
NGio.unlockMedal(60961);
|
||||
Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
|
||||
if (SONG.validScore)
|
||||
{
|
||||
NGio.unlockMedal(60961);
|
||||
Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
|
||||
}
|
||||
|
||||
FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked;
|
||||
FlxG.save.flush();
|
||||
@@ -1147,7 +1242,7 @@ class PlayState extends MusicBeatState
|
||||
{
|
||||
if (!boyfriend.stunned)
|
||||
{
|
||||
health -= 0.06;
|
||||
health -= 0.035;
|
||||
if (combo > 5)
|
||||
{
|
||||
gf.playAnim('sad');
|
||||
@@ -1277,6 +1372,60 @@ class PlayState extends MusicBeatState
|
||||
}
|
||||
}
|
||||
|
||||
var trainMoving:Bool = false;
|
||||
var trainFrameTiming:Float = 0;
|
||||
|
||||
var trainCars:Int = 8;
|
||||
var trainFinishing:Bool = false;
|
||||
var trainCooldown:Int = 0;
|
||||
|
||||
function trainStart():Void
|
||||
{
|
||||
trainMoving = true;
|
||||
if (!trainSound.playing)
|
||||
trainSound.play(true);
|
||||
}
|
||||
|
||||
var startedMoving:Bool = false;
|
||||
|
||||
function updateTrainPos():Void
|
||||
{
|
||||
if (trainSound.time >= 4700)
|
||||
{
|
||||
startedMoving = true;
|
||||
gf.playAnim('hairBlow');
|
||||
}
|
||||
|
||||
if (startedMoving)
|
||||
{
|
||||
phillyTrain.x -= 400;
|
||||
|
||||
if (phillyTrain.x < -2000 && !trainFinishing)
|
||||
{
|
||||
phillyTrain.x = -1150;
|
||||
trainCars -= 1;
|
||||
|
||||
if (trainCars <= 0)
|
||||
trainFinishing = true;
|
||||
}
|
||||
|
||||
if (phillyTrain.x < -4000 && trainFinishing)
|
||||
trainReset();
|
||||
}
|
||||
}
|
||||
|
||||
function trainReset():Void
|
||||
{
|
||||
gf.playAnim('hairFall');
|
||||
phillyTrain.x = FlxG.width + 200;
|
||||
trainMoving = false;
|
||||
// trainSound.stop();
|
||||
// trainSound.time = 0;
|
||||
trainCars = 8;
|
||||
trainFinishing = false;
|
||||
startedMoving = false;
|
||||
}
|
||||
|
||||
function lightningStrikeShit():Void
|
||||
{
|
||||
FlxG.sound.play('assets/sounds/thunder_' + FlxG.random.int(1, 2) + TitleState.soundExt);
|
||||
@@ -1365,9 +1514,37 @@ class PlayState extends MusicBeatState
|
||||
}
|
||||
}
|
||||
|
||||
switch (curStage)
|
||||
{
|
||||
case "philly":
|
||||
if (!trainMoving)
|
||||
trainCooldown += 1;
|
||||
|
||||
if (totalBeats % 4 == 0)
|
||||
{
|
||||
phillyCityLights.forEach(function(light:FlxSprite)
|
||||
{
|
||||
light.visible = false;
|
||||
});
|
||||
|
||||
curLight = FlxG.random.int(0, phillyCityLights.length - 1);
|
||||
|
||||
phillyCityLights.members[curLight].visible = true;
|
||||
phillyCityLights.members[curLight].alpha = 1;
|
||||
}
|
||||
|
||||
if (totalBeats % 8 == 4 && FlxG.random.bool(30) && !trainMoving && trainCooldown > 8)
|
||||
{
|
||||
trainCooldown = FlxG.random.int(-4, 0);
|
||||
trainStart();
|
||||
}
|
||||
}
|
||||
|
||||
if (isHalloween && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
|
||||
{
|
||||
lightningStrikeShit();
|
||||
}
|
||||
}
|
||||
|
||||
var curLight:Int = 0;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,332 @@
|
||||
import h2d.Tweenie.TType;
|
||||
|
||||
//praise delahee, i'll figure out what this shit means later!
|
||||
|
||||
enum TVVar{
|
||||
TVVVolume;
|
||||
TVVPan;
|
||||
}
|
||||
|
||||
@:publicFields
|
||||
class TweenV {
|
||||
static var GUID = 0;
|
||||
var uid = 0;
|
||||
|
||||
var man : SndTV;
|
||||
var parent : Snd;
|
||||
var n : Float;
|
||||
var ln : Float;
|
||||
var speed : Float;
|
||||
var from : Float;
|
||||
var to : Float;
|
||||
var type : TType;
|
||||
var plays : Int; // -1 = infini, 1 et plus = nombre d'exécutions (1 par défaut)
|
||||
var varType : TVVar;
|
||||
var onUpdate : Null<TweenV->Void>;
|
||||
var onEnd : Null<TweenV->Void>;
|
||||
var isDebug = false;
|
||||
|
||||
public inline function new (
|
||||
parent:Snd ,
|
||||
n:Float ,
|
||||
ln:Float ,
|
||||
varType:TVVar,
|
||||
speed:Float ,
|
||||
from:Float ,
|
||||
to:Float ,
|
||||
type:h2d.Tweenie.TType ,
|
||||
plays ,
|
||||
onUpdate ,
|
||||
onEnd
|
||||
) {
|
||||
this.parent = parent ;
|
||||
this.n = n ;
|
||||
this.ln = ln ;
|
||||
this.varType = varType ;
|
||||
this.speed = speed ;
|
||||
this.from = from ;
|
||||
this.to = to ;
|
||||
this.type = type ;
|
||||
this.plays = plays ;
|
||||
this.onUpdate = onUpdate ;
|
||||
this.onEnd = onEnd ;
|
||||
}
|
||||
|
||||
public inline function reset(
|
||||
parent:Snd ,
|
||||
n:Float ,
|
||||
ln:Float ,
|
||||
varType:TVVar,
|
||||
speed:Float ,
|
||||
from:Float ,
|
||||
to:Float ,
|
||||
type:TType ,
|
||||
plays:Int ,
|
||||
onUpdate ,
|
||||
onEnd
|
||||
) {
|
||||
this.parent = parent ;
|
||||
this.n = n ;
|
||||
this.ln = ln ;
|
||||
this.speed = speed ;
|
||||
this.from = from ;
|
||||
this.to = to ;
|
||||
this.type = type ;
|
||||
this.plays = plays ;
|
||||
this.onUpdate = onUpdate ;
|
||||
this.onEnd = onEnd ;
|
||||
this.varType = varType ;
|
||||
isDebug = false;
|
||||
uid = GUID++;
|
||||
}
|
||||
|
||||
public function clear(){
|
||||
n = 0.0;
|
||||
ln = 0.0;
|
||||
speed = 0.0;
|
||||
plays = 0;
|
||||
from = 0.0;
|
||||
to = 0.0;
|
||||
parent = null;
|
||||
onEnd = null;
|
||||
onUpdate = null;
|
||||
isDebug = false;
|
||||
uid = GUID++;
|
||||
}
|
||||
|
||||
|
||||
public
|
||||
inline
|
||||
function apply( val ) {
|
||||
switch(varType){
|
||||
case TVVVolume: {
|
||||
parent.volume = val;
|
||||
#if debug
|
||||
if( isDebug )
|
||||
trace("tv:" + val);
|
||||
#end
|
||||
}
|
||||
case TVVPan: parent.pan = val;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public inline function kill( withCbk = true ) {
|
||||
if ( withCbk )
|
||||
man.terminateTween( this );
|
||||
else
|
||||
man.forceTerminateTween( this) ;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* tween order is not respected
|
||||
*/
|
||||
class SndTV {
|
||||
static var DEFAULT_DURATION = DateTools.seconds(1);
|
||||
public var fps = 60.0;
|
||||
public var isDebug = false;
|
||||
|
||||
var tlist : hxd.Stack<TweenV>;
|
||||
|
||||
public function new() {
|
||||
tlist = new hxd.Stack<TweenV>();
|
||||
tlist.reserve(8);
|
||||
}
|
||||
|
||||
function onError(e) {
|
||||
trace(e);
|
||||
}
|
||||
|
||||
public function count() {
|
||||
return tlist.length;
|
||||
}
|
||||
|
||||
public inline function create(parent:Snd, vartype:TVVar, to:Float, ?tp:h2d.Tweenie.TType, ?duration_ms:Float) : TweenV{
|
||||
return create_(parent, vartype, to, tp, duration_ms);
|
||||
}
|
||||
|
||||
public function exists(p:Snd) {
|
||||
for (t in tlist)
|
||||
if (t.parent == p )
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public var pool : hxd.Stack<TweenV> = new hxd.Stack();
|
||||
|
||||
function create_(p:Snd, vartype:TVVar,to:Float, ?tp:h2d.Tweenie.TType, ?duration_ms:Float) : TweenV{
|
||||
if ( duration_ms==null )
|
||||
duration_ms = DEFAULT_DURATION;
|
||||
|
||||
#if debug
|
||||
if ( p == null ) trace("tween2 creation failed to:"+to+" tp:"+tp);
|
||||
#end
|
||||
|
||||
if ( tp==null ) tp = TEase;
|
||||
|
||||
{
|
||||
// on supprime les tweens précédents appliqués à la même variable
|
||||
for(t in tlist.backWardIterator())
|
||||
if(t.parent==p && t.varType == vartype) {
|
||||
forceTerminateTween(t);
|
||||
}
|
||||
}
|
||||
|
||||
var from = switch( vartype ){
|
||||
case TVVVolume : p.volume;
|
||||
case TVVPan : p.pan;
|
||||
}
|
||||
var t : TweenV;
|
||||
if (pool.length == 0){
|
||||
t = new TweenV(
|
||||
p,
|
||||
0.0,
|
||||
0.0,
|
||||
vartype,
|
||||
1 / ( duration_ms*fps/1000 ), // une seconde
|
||||
from,
|
||||
to,
|
||||
tp,
|
||||
1,
|
||||
null,
|
||||
null
|
||||
);
|
||||
}
|
||||
else {
|
||||
t = pool.pop();
|
||||
t.reset(
|
||||
p,
|
||||
0.0,
|
||||
0.0,
|
||||
vartype,
|
||||
1 / ( duration_ms*fps/1000 ), // une seconde
|
||||
from,
|
||||
to,
|
||||
tp,
|
||||
1,
|
||||
null,
|
||||
null
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
if( t.from==t.to )
|
||||
t.ln = 1; // tweening inutile : mais on s'assure ainsi qu'un update() et un end() seront bien appelés
|
||||
|
||||
t.man = this;
|
||||
tlist.push(t);
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
public static inline
|
||||
function fastPow2(n:Float):Float {
|
||||
return n*n;
|
||||
}
|
||||
|
||||
public static inline
|
||||
function fastPow3(n:Float):Float {
|
||||
return n*n*n;
|
||||
}
|
||||
|
||||
public static inline
|
||||
function bezier(t:Float, p0:Float, p1:Float,p2:Float, p3:Float) {
|
||||
return
|
||||
fastPow3(1-t)*p0 +
|
||||
3*( t*fastPow2(1-t)*p1 + fastPow2(t)*(1-t)*p2 ) +
|
||||
fastPow3(t)*p3;
|
||||
}
|
||||
|
||||
// suppression du tween sans aucun appel aux callbacks onUpdate, onUpdateT et onEnd (!)
|
||||
public function killWithoutCallbacks(parent:Snd) {
|
||||
for (t in tlist.backWardIterator())
|
||||
if (t.parent==parent ){
|
||||
forceTerminateTween(t);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public function terminate(parent:Snd) {
|
||||
for (t in tlist.backWardIterator())
|
||||
if (t.parent==parent){
|
||||
forceTerminateTween(t);
|
||||
}
|
||||
}
|
||||
|
||||
public function forceTerminateTween(t:TweenV) {
|
||||
var tOk = tlist.remove(t);
|
||||
if( tOk ){
|
||||
t.clear();
|
||||
pool.push(t);
|
||||
}
|
||||
}
|
||||
|
||||
public function terminateTween(t:TweenV, ?fl_allowLoop=false) {
|
||||
var v = t.from + (t.to - t.from) * h2d.Tweenie.interp(t.type, 1);
|
||||
t.apply(v);
|
||||
onUpdate(t, 1);
|
||||
|
||||
var ouid = t.uid;
|
||||
|
||||
onEnd(t);
|
||||
|
||||
if( ouid == t.uid ){
|
||||
if( fl_allowLoop && (t.plays==-1 || t.plays>1) ) {
|
||||
if( t.plays!=-1 )
|
||||
t.plays--;
|
||||
t.n = t.ln = 0;
|
||||
}
|
||||
else {
|
||||
forceTerminateTween(t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function terminateAll() {
|
||||
for(t in tlist)
|
||||
t.ln = 1;
|
||||
update();
|
||||
}
|
||||
|
||||
inline
|
||||
function onUpdate(t:TweenV, n:Float) {
|
||||
if ( t.onUpdate!=null )
|
||||
t.onUpdate(t);
|
||||
}
|
||||
|
||||
inline
|
||||
function onEnd(t:TweenV) {
|
||||
if ( t.onEnd!=null )
|
||||
t.onEnd(t);
|
||||
}
|
||||
|
||||
public function update(?tmod = 1.0) {
|
||||
if ( tlist.length > 0 ) {
|
||||
for (t in tlist.backWardIterator() ) {
|
||||
var dist = t.to-t.from;
|
||||
if (t.type==TRand)
|
||||
t.ln+=if(Std.random(100)<33) t.speed * tmod else 0;
|
||||
else
|
||||
t.ln += t.speed * tmod;
|
||||
|
||||
t.n = h2d.Tweenie.interp(t.type, t.ln);
|
||||
|
||||
if ( t.ln<1 ) {
|
||||
// en cours...
|
||||
var val = t.from + t.n*dist;
|
||||
|
||||
t.apply(val);
|
||||
|
||||
onUpdate(t, t.ln);
|
||||
}
|
||||
else // fini !
|
||||
{
|
||||
terminateTween(t, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,6 +19,7 @@ typedef SwagSong =
|
||||
|
||||
var player1:String;
|
||||
var player2:String;
|
||||
var validScore:Bool;
|
||||
}
|
||||
|
||||
class Song
|
||||
@@ -49,7 +50,6 @@ class Song
|
||||
|
||||
public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
|
||||
{
|
||||
|
||||
var rawJson = Assets.getText('assets/data/' + folder.toLowerCase() + '/' + jsonInput.toLowerCase() + '.json').trim();
|
||||
|
||||
while (!rawJson.endsWith("}"))
|
||||
@@ -59,6 +59,7 @@ class Song
|
||||
}
|
||||
|
||||
var swagShit:SwagSong = cast Json.parse(rawJson).song;
|
||||
swagShit.validScore = true;
|
||||
trace(swagShit.notes[0]);
|
||||
|
||||
// FIX THE CASTING ON WINDOWS/NATIVE
|
||||
|
||||
@@ -17,12 +17,22 @@ class StoryMenuState extends MusicBeatState
|
||||
{
|
||||
var scoreText:FlxText;
|
||||
|
||||
var weekData:Array<Dynamic> = [['Tutorial'], ['Bopeebo', 'Fresh', 'Dadbattle'], ['Spookeez', 'South']];
|
||||
var weekData:Array<Dynamic> = [
|
||||
['Tutorial'],
|
||||
['Bopeebo', 'Fresh', 'Dadbattle'],
|
||||
['Spookeez', 'South'],
|
||||
['Pico', 'Philly', "Blammed"]
|
||||
];
|
||||
var curDifficulty:Int = 1;
|
||||
|
||||
public static var weekUnlocked:Array<Bool> = [true, true, false];
|
||||
public static var weekUnlocked:Array<Bool> = [true, true, false, false];
|
||||
|
||||
var weekCharacters:Array<Dynamic> = [['dad', 'bf', 'gf'], ['dad', 'bf', 'gf'], ['spooky', 'bf', 'gf']];
|
||||
var weekCharacters:Array<Dynamic> = [
|
||||
['dad', 'bf', 'gf'],
|
||||
['dad', 'bf', 'gf'],
|
||||
['spooky', 'bf', 'gf'],
|
||||
['pico', 'bf', 'gf']
|
||||
];
|
||||
var curWeek:Int = 0;
|
||||
|
||||
var txtTracklist:FlxText;
|
||||
@@ -67,6 +77,8 @@ class StoryMenuState extends MusicBeatState
|
||||
grpLocks = new FlxTypedGroup<FlxSprite>();
|
||||
add(grpLocks);
|
||||
|
||||
trace("Line 70");
|
||||
|
||||
for (i in 0...weekData.length)
|
||||
{
|
||||
var weekThing:MenuItem = new MenuItem(0, yellowBG.y + yellowBG.height + 10, i);
|
||||
@@ -91,6 +103,8 @@ class StoryMenuState extends MusicBeatState
|
||||
}
|
||||
}
|
||||
|
||||
trace("Line 96");
|
||||
|
||||
for (char in 0...3)
|
||||
{
|
||||
var weekCharacterThing:MenuCharacter = new MenuCharacter((FlxG.width * 0.25) * (1 + char) - 150, weekCharacters[curWeek][char]);
|
||||
@@ -109,6 +123,10 @@ class StoryMenuState extends MusicBeatState
|
||||
case 'gf':
|
||||
weekCharacterThing.setGraphicSize(Std.int(weekCharacterThing.width * 0.5));
|
||||
weekCharacterThing.updateHitbox();
|
||||
case 'pico':
|
||||
weekCharacterThing.y += 170;
|
||||
weekCharacterThing.flipX = true;
|
||||
weekCharacterThing.x -= 40;
|
||||
}
|
||||
|
||||
grpWeekCharacters.add(weekCharacterThing);
|
||||
@@ -117,6 +135,8 @@ class StoryMenuState extends MusicBeatState
|
||||
difficultySelectors = new FlxGroup();
|
||||
add(difficultySelectors);
|
||||
|
||||
trace("Line 124");
|
||||
|
||||
leftArrow = new FlxSprite(grpWeekText.members[0].x + grpWeekText.members[0].width + 10, grpWeekText.members[0].y + 10);
|
||||
leftArrow.frames = ui_tex;
|
||||
leftArrow.animation.addByPrefix('idle', "arrow left");
|
||||
@@ -141,6 +161,8 @@ class StoryMenuState extends MusicBeatState
|
||||
rightArrow.animation.play('idle');
|
||||
difficultySelectors.add(rightArrow);
|
||||
|
||||
trace("Line 150");
|
||||
|
||||
add(yellowBG);
|
||||
add(grpWeekCharacters);
|
||||
|
||||
@@ -154,6 +176,8 @@ class StoryMenuState extends MusicBeatState
|
||||
|
||||
updateText();
|
||||
|
||||
trace("Line 165");
|
||||
|
||||
super.create();
|
||||
}
|
||||
|
||||
@@ -220,15 +244,20 @@ class StoryMenuState extends MusicBeatState
|
||||
|
||||
var movedBack:Bool = false;
|
||||
var selectedWeek:Bool = false;
|
||||
var stopspamming:Bool = false;
|
||||
|
||||
function selectWeek()
|
||||
{
|
||||
if (weekUnlocked[curWeek])
|
||||
{
|
||||
FlxG.sound.play('assets/sounds/confirmMenu' + TitleState.soundExt);
|
||||
if (stopspamming == false)
|
||||
{
|
||||
FlxG.sound.play('assets/sounds/confirmMenu' + TitleState.soundExt);
|
||||
|
||||
grpWeekText.members[curWeek].week.animation.resume();
|
||||
grpWeekCharacters.members[1].animation.play('bfConfirm');
|
||||
grpWeekText.members[curWeek].week.animation.resume();
|
||||
grpWeekCharacters.members[1].animation.play('bfConfirm');
|
||||
stopspamming = true;
|
||||
}
|
||||
|
||||
PlayState.storyPlaylist = weekData[curWeek];
|
||||
PlayState.isStoryMode = true;
|
||||
@@ -288,6 +317,10 @@ class StoryMenuState extends MusicBeatState
|
||||
sprDifficulty.y = leftArrow.y - 15;
|
||||
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
|
||||
|
||||
#if !switch
|
||||
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
|
||||
#end
|
||||
|
||||
FlxTween.tween(sprDifficulty, {y: leftArrow.y + 15, alpha: 1}, 0.07);
|
||||
}
|
||||
|
||||
@@ -339,6 +372,8 @@ class StoryMenuState extends MusicBeatState
|
||||
txtTracklist.screenCenter(X);
|
||||
txtTracklist.x -= FlxG.width * 0.35;
|
||||
|
||||
#if !switch
|
||||
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
|
||||
#end
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,8 +51,9 @@ class TitleState extends MusicBeatState
|
||||
|
||||
super.create();
|
||||
|
||||
#if (!switch && !debug && NG_LOGIN)
|
||||
#if ng
|
||||
var ng:NGio = new NGio(APIStuff.API, APIStuff.EncKey);
|
||||
trace('NEWGROUNDS LOL');
|
||||
#end
|
||||
|
||||
FlxG.save.bind('funkin', 'ninjamuffin99');
|
||||
@@ -63,12 +64,16 @@ class TitleState extends MusicBeatState
|
||||
{
|
||||
StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked;
|
||||
|
||||
if (StoryMenuState.weekUnlocked.length < 3)
|
||||
if (StoryMenuState.weekUnlocked.length < 4)
|
||||
StoryMenuState.weekUnlocked.insert(0, true);
|
||||
|
||||
// QUICK PATCH OOPS!
|
||||
if (!StoryMenuState.weekUnlocked[0])
|
||||
StoryMenuState.weekUnlocked[0] = true;
|
||||
}
|
||||
|
||||
#if SKIP_TO_PLAYSTATE
|
||||
FlxG.switchState(new FreeplayState());
|
||||
FlxG.switchState(new StoryMenuState());
|
||||
#else
|
||||
startIntro();
|
||||
#end
|
||||
@@ -220,6 +225,11 @@ class TitleState extends MusicBeatState
|
||||
{
|
||||
if (gamepad.justPressed.START)
|
||||
pressedEnter = true;
|
||||
|
||||
#if switch
|
||||
if (gamepad.justPressed.B)
|
||||
pressedEnter = true;
|
||||
#end
|
||||
}
|
||||
|
||||
if (pressedEnter && !transitioning && skippedIntro)
|
||||
|
||||