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249 Commits
Author SHA1 Message Date
Cameron Taylor 7d55a0df8b changelog shit 2020-12-11 17:22:22 -05:00
Cameron Taylor 334f279ec2 tutorial patch 2020-12-11 08:49:06 -05:00
Cameron Taylor 8d8f5864fd changelog and update shit 2020-12-11 08:08:41 -05:00
Cameron Taylor b110f8bbdb philly charts and hair 2020-12-11 07:55:39 -05:00
Cameron Taylor eb017da89e gf assets and offsets update 2020-12-11 06:45:00 -05:00
Cameron Taylor 487a1f1faa blammed easy 2020-12-11 06:10:34 -05:00
Cameron Taylor f805077372 easy pico 2020-12-11 04:32:31 -05:00
Cameron Taylor 6d5b26a40d week setup? 2020-12-11 04:15:24 -05:00
Cameron Taylor 6db82462f0 charts and fixins 2020-12-11 00:57:42 -05:00
Cameron Taylor 8780f93c21 better duet 2020-12-10 21:44:30 -05:00
Cameron Taylor 19ed82aa0d train in progress 2020-12-10 18:23:53 -05:00
Cameron Taylor 60f53dccca fixes #37 2020-12-09 18:16:16 -05:00
Cameron Taylor 53553bc1ca fixed pausing desync issue 2020-12-09 18:14:36 -05:00
Cameron Taylor 70ec82a022 animation fixins 2020-12-09 17:46:47 -05:00
Cameron Taylor ed36f30d2a offsets and animations 2020-12-09 17:36:31 -05:00
Cameron Taylor e7f2f9176d pico charted 2020-12-09 13:53:46 -05:00
Cameron Taylor 0b087540c1 removed bullshit from brandy!!! 2020-12-06 16:52:26 -05:00
Cameron Taylor b5653dcdd1 ng login bullshit 2020-12-04 12:57:09 -05:00
Cameron Taylor bac57b2a4c updated version 2020-12-04 12:46:32 -05:00
Cameron Taylor cb4d36cc34 more intro texts 2020-12-04 12:46:03 -05:00
Cameron Taylor da15d51b10 lol fix semi colon 2020-12-04 12:38:12 -05:00
Cameron Taylor 301c6cddc6 exploit fixin 2020-12-04 12:36:28 -05:00
Cameron Taylor f393070e5c high score manipulation 2020-12-04 12:32:35 -05:00
Cameron Taylor 96aac47c27 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2020-12-04 02:33:38 -05:00
Cameron Taylor d78e822fb3 update changelog 2020-12-04 02:33:34 -05:00
Cameron TaylorandGitHub 1d0dcb2ff4 Merge pull request #24 from lotusotho/notesoffsetpressed-fix
Fixed issue related with arrows and note trails
2020-12-03 23:32:32 -08:00
LotusothoandGitHub 9bc022b6da Fixed issue related with arrows and note trails 2020-12-03 19:03:50 +01:00
Cameron Taylor c0d67f1539 updated changelog 2020-12-02 12:31:09 -05:00
Cameron Taylor 3d7e2d2c39 closes #13 and closes #10 2020-12-02 12:28:28 -05:00
Cameron Taylor 87aee63157 bullshit 2020-12-02 12:09:15 -05:00
Cameron Taylor d0677d86bc fixed itch link lol 2020-12-02 11:28:26 -05:00
Cameron Taylor f3fcf68e21 updated changelog 2020-12-01 19:58:02 -05:00
Cameron Taylor d9c1fb33ae Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2020-12-01 19:56:07 -05:00
Cameron Taylor b01b7febcf whatev lol 2020-12-01 19:55:01 -05:00
Cameron TaylorandGitHub 34e9c8c739 Update CHANGELOG.md 2020-12-01 16:51:45 -08:00
Cameron TaylorandGitHub 7d9f1b11ad Merge pull request #19 from lotusotho/menubuttonspam-fix
fixed spamming issue with the buttons on the story menu
2020-12-01 16:49:37 -08:00
LotusothoandGitHub 4fca049f2e Update StoryMenuState.hx 2020-12-01 12:53:30 +01:00
lotusothoandGitHub 698701a501 Update StoryMenuState.hx 2020-11-26 20:14:35 +01:00
BuildTools 0fd59f5e27 fixed spamming issue with the buttons on the story menu 2020-11-26 19:43:45 +01:00
Cameron TaylorandGitHub 85d36694f4 Merge pull request #11 from BrandyBuizel/master
Switch works Pre-Faxe
YOLO COMMIT LETS GOOOO
2020-11-25 00:22:41 -08:00
Cameron TaylorandGitHub 48b2a77472 Merge branch 'master' into master 2020-11-25 00:22:22 -08:00
Brandon 89134e1243 11/24/2020 2020-11-24 22:53:48 -05:00
Cameron Taylor f4cbd67af8 fixed quotation mark lol 2020-11-22 12:52:09 -08:00
Cameron Taylor afb21793dc fixed URL thing for linux 2020-11-22 12:39:32 -08:00
Cameron Taylor 826e8b7f0a MAYBE DOIN CHART SHIT? 2020-11-21 02:43:04 -08:00
Cameron Taylor 60dfebcd0c changelog shoutsouts 2020-11-20 04:33:07 -08:00
Cameron Taylor 05a96184e4 Updated Changelog 2020-11-20 04:21:54 -08:00
Cameron Taylor 5b46515e5b cool pause music 2020-11-20 04:21:04 -08:00
Cameron Taylor f40b4df571 icon, and credits 2020-11-18 15:51:43 -08:00
Cameron Taylor 85a5f7d9df padding fix 2020-11-18 15:36:44 -08:00
Cameron Taylor 274455885d fluid video 2020-11-18 15:35:28 -08:00
Cameron Taylor c4bbf48e0f better image? 2020-11-18 02:58:19 -08:00
Cameron Taylor 638eac7ebe cool website colors 2020-11-17 23:31:37 -08:00
Cameron Taylor fb6434b8ad good website 2020-11-17 22:27:04 -08:00
Cameron Taylor ff649ae863 fix for #12 2020-11-17 18:31:59 -08:00
Cameron Taylor c48f957920 restart on pause menu 2020-11-17 18:20:27 -08:00
Cameron Taylor 050f4000fb pause menu in progress 2020-11-17 17:50:09 -08:00
Cameron Taylor d306ee9ec3 score on song 2020-11-17 17:32:38 -08:00
Cameron Taylor 1ed64e3fda freeplay sounds 2020-11-17 16:22:29 -08:00
Brandon bfaccf0dc9 caught up 11/16/20 2020-11-16 15:29:18 -05:00
Cameron Taylor 433923bdbd oop fix eheh 2020-11-13 18:51:03 -08:00
Cameron Taylor 87ec99dd1e WIP shit for nicer charting hehe 2020-11-13 18:49:20 -08:00
Cameron Taylor 9b91dc1b80 changelog update 2020-11-13 14:39:28 -08:00
Cameron Taylor a9fdf2510a moved the intro texts to a txt file 2020-11-13 14:37:58 -08:00
Brandon c742c89601 update to master 11/11/20 2020-11-11 05:00:13 -05:00
Cameron Taylor 79ccb61cfb some animation touchups 2020-11-10 19:09:48 -08:00
Cameron Taylor 0a4273bd1a south chart, and maybe note flicker? 2020-11-10 18:07:56 -08:00
Brandon 926f7dd6ff did the meme on switch 2020-11-10 15:07:34 -05:00
Brandon 74f313feec caught up 11/10/20 2020-11-10 13:08:18 -05:00
Brandon 127d4f4cb4 added lucky, highscore fix?? 2020-11-10 12:52:49 -05:00
Brandon 40f0edf18e LUCKYBOY 2020-11-10 12:16:49 -05:00
Brandon d1afc09577 before i \**** up 2020-11-09 21:59:55 -05:00
Cameron Taylor 4e04e5071b fixed freeplay score offset shit 2020-11-09 15:26:10 -08:00
Cameron Taylor 48a9b8ce84 funny music :) 2020-11-07 22:26:05 -08:00
Brandon 338da5ced8 custom icon, multiple game directories 2020-11-07 19:56:29 -05:00
Brandon c9bff7098c Update Preloader.hx 2020-11-07 17:59:36 -05:00
Brandon 603351d92b moved preloaderArt out 2020-11-07 17:18:13 -05:00
Brandon 2e492032b5 caught up to hard mode 2020-11-07 16:59:25 -05:00
Brandon 606c0d0da1 Update Project.xml 2020-11-07 16:51:55 -05:00
Brandon f9ee6bdddb game works again, twin-stick is fun 2020-11-07 16:13:41 -05:00
Brandon 3ce478d1fd fixing case-sensitive 2020-11-07 15:52:49 -05:00
Brandon 4787234621 haha , also highscore.hx breaks switch 2020-11-07 15:52:21 -05:00
Brandon 473429d3ce new preloader
-added preloader aniamtion
-modified export bat,
-added right stick controls
-switch preorders tagline
2020-11-07 02:29:20 -05:00
Brandon 602cf4c574 crash on story menu 2020-11-07 00:05:58 -05:00
Cameron Taylor a71abb5772 hard mode lol 2020-11-06 19:39:21 -08:00
Brandon 673ed0d7fd Update Highscore.hx 2020-11-06 21:59:51 -05:00
Brandon d53b4a70ed boo george 2020-11-06 21:34:04 -05:00
Brandon 0bdd66039c uhhh 2020-11-06 21:24:03 -05:00
Brandon 675f251ddd caught up to cam again 2020-11-06 21:18:55 -05:00
Brandon f8fe10bebf caught up to cam 2020-11-06 21:17:27 -05:00
Cameron Taylor 9feb12a5a1 dont need markdown shitlolol 2020-11-06 18:14:13 -08:00
Cameron Taylor ca3ce1a659 changelog 2020-11-06 13:51:28 -08:00
Cameron Taylor 065b775e08 score shit 2020-11-06 13:51:11 -08:00
Cameron Taylor e76d11a5e6 hotfix for da week 2 unlock 2020-11-06 11:56:41 -08:00
Cameron Taylor eed73b744b clarified changelog 2020-11-06 03:17:40 -08:00
Cameron Taylor cf7b871c56 WEEK SCORE SHIT 2020-11-06 02:56:45 -08:00
Cameron Taylor 054e9f4bf9 difficulty selecting 2020-11-06 02:31:33 -08:00
Cameron Taylor a3b99638af Seperated tutorials 2020-11-06 02:21:29 -08:00
Cameron Taylor 6cf7267078 balanced normal, and usin newgrounds haxelib 2020-11-06 01:57:00 -08:00
Brandon 86e526d553 added debugs and cheats and we usin fmod 2020-11-05 05:08:40 -05:00
Brandon 8f5788109e tracing the sound.time issue 2020-11-05 01:51:31 -05:00
Brandon a9dddbc4a5 i'll debug tomorrow 2020-11-03 04:12:13 -05:00
Cameron TaylorandGitHub e6a219c8cc Merge pull request #1 from BrandyBuizel/master
switch build works
2020-11-02 15:38:08 -08:00
Cameron TaylorandGitHub 9ccf971e58 Merge branch 'master' into master 2020-11-02 15:37:55 -08:00
Brandon 2fcc73e387 waiting for cam to pull 2020-11-02 17:47:40 -05:00
Cameron Taylor 589db1f26b we out here 2020-11-02 14:40:12 -08:00
Brandon f3f91a1d8e swap A and B for switch 2020-11-02 16:56:28 -05:00
Brandon d93ed6c7db cleansed of NG 2020-11-02 15:31:28 -05:00
Brandon 65de93f679 controls fixed for 3.4.7 2020-11-02 15:04:25 -05:00
Brandon b8701fa703 george the janitor 2020-11-02 14:37:23 -05:00
Brandon 62a59a74d7 ng release 2020-11-02 01:46:37 -05:00
Brandon 92157c03e9 me sad cause haxe 4.0.0 2020-11-02 01:38:01 -05:00
Brandon 7fefeb61e7 shot in the dark 4.0 stuff 2020-11-02 00:39:28 -05:00
Brandon b425be302a Update build-lime-SWITCH.bat 2020-11-01 23:38:14 -05:00
Cameron Taylor f30f6e646c update readme 2020-11-01 15:34:52 -08:00
Cameron Taylor 0af3ab700d lightning shit 2020-11-01 15:20:13 -08:00
Brandon 8248843722 Create build-lime-SWITCH.bat 2020-11-01 15:28:54 -05:00
Brandon 5fa4bc458e ng release and blank controls 2020-11-01 14:16:22 -05:00
Cameron Taylor 40cce24b78 scores in progress 2020-11-01 01:55:02 -08:00
Cameron Taylor 475dd9c49d RELEASE SHIIIT 2020-11-01 00:58:20 -07:00
Cameron Taylor c7f7a7dff0 release 2020-11-01 00:01:00 -07:00
Cameron Taylor cd24092161 more poliiiish 2020-10-31 22:29:49 -07:00
Cameron Taylor 98a5401f4b almost releaaaase 2020-10-31 21:55:00 -07:00
Cameron Taylor ff354d2b69 POLIIIISH SHIIIIT 2020-10-31 21:34:17 -07:00
Cameron Taylor 321a7d22f9 newgrounds io shit incoming 2020-10-31 20:42:14 -07:00
Cameron Taylor b16b463dad hard songs and unlockables 2020-10-31 20:31:31 -07:00
Cameron Taylor 0035f9a506 easy charts 2020-10-31 20:22:49 -07:00
Brandon 968a001a36 old school syntax 2020-10-31 21:44:10 -04:00
Brandon 180f6b2cfa latest halloween 2020-10-31 21:11:14 -04:00
Brandon 46fe5a5645 enum syntax 2020-10-31 21:05:59 -04:00
Cameron Taylor 11872c3fce difficulty UI 2020-10-31 16:53:26 -07:00
Cameron Taylor a9638e1c42 difficulty shit in progress 2020-10-31 16:23:19 -07:00
Cameron Taylor 8273af5a43 sounds and polish shit 2020-10-31 12:53:58 -07:00
Cameron Taylor fcdfbd8f73 polish polish polish polish 2020-10-31 03:07:22 -07:00
Cameron Taylor 11b1017753 text shit cookin 2020-10-31 00:32:51 -07:00
Cameron Taylor a9ada001f7 ALMOST DIALOGUE 2020-10-30 23:30:35 -07:00
Cameron Taylor cc66469d30 intro messages 2020-10-30 21:25:23 -07:00
Cameron Taylor 12913b4f31 lil bullshit 2020-10-30 19:33:28 -07:00
Brandon ad51619b4d Update Project.xml 2020-10-30 22:06:21 -04:00
Cameron Taylor f9b6c1461c story mode type shit 2020-10-30 18:55:09 -07:00
Brandon 90270b4a3d bmp files cant have transparency :( 2020-10-30 21:05:10 -04:00
Cameron Taylor 15c0d4fbf6 abstract shit for brandy 2020-10-30 17:09:33 -07:00
Brandon e98212b1cd caught up 10/30/ 2020-10-30 19:47:19 -04:00
Brandon bf78c62384 transparent 2020-10-30 19:39:13 -04:00
Cameron Taylor e45f1d8005 menu shit in progress 2020-10-30 15:21:34 -07:00
Cameron Taylor 578603c584 cool menu movement 2020-10-30 14:55:20 -07:00
Cameron Taylor f5c865fbe5 UI and menu bullshit 2020-10-30 14:18:26 -07:00
Cameron Taylor 057e40baa6 spookeez charted 2020-10-30 11:54:53 -07:00
Cameron Taylor 6e1274d849 polish bits here and there 2020-10-29 23:52:26 -07:00
Cameron Taylor 2ba056bfc5 BPM BULLSHIT 2020-10-29 20:06:52 -07:00
Cameron Taylor 1e58720c32 south charted 2020-10-28 19:47:10 -07:00
Cameron Taylor bb8cb6e428 lil bullshit in progress hehe 2020-10-28 02:26:33 -07:00
Cameron Taylor c8e3a27044 fix note miss bullshit 2020-10-28 01:24:56 -07:00
Cameron Taylor c2d1b86c98 idk bullshit 2020-10-28 00:32:34 -07:00
Cameron Taylor b68fb4f5de cute animations in progress teehee 2020-10-28 00:03:32 -07:00
Cameron Taylor 0c31cc29ee LOSS SCREEN WIP 2020-10-27 03:35:23 -07:00
Cameron Taylor bd6e2129b8 COOLER INTRO SHIT 2020-10-27 01:31:21 -07:00
Brandon ddd42ca004 switch setup start [REAL] 2020-10-26 19:06:42 -04:00
Cameron Taylor 9a6ca041e7 new line support for text also camera shit 2020-10-26 02:16:05 -07:00
Cameron Taylor 6b48a04cb8 Create CNAME 2020-10-25 15:20:59 -07:00
Cameron Taylor 60a2e4ca58 lil thingie 2020-10-25 15:17:35 -07:00
Cameron Taylor f0b0ad5e9d Delete CNAME 2020-10-25 15:16:28 -07:00
Cameron Taylor 2f1d609b9d Create CNAME 2020-10-25 14:45:35 -07:00
Cameron Taylor ddc9b3d314 Delete CNAME 2020-10-25 14:43:36 -07:00
Cameron Taylor 3d3841b165 Create CNAME 2020-10-25 14:40:47 -07:00
Cameron Taylor 16d99812d0 blep 2020-10-25 14:39:49 -07:00
Cameron Taylor 7562357798 website bullshit 2020-10-25 14:38:48 -07:00
Cameron Taylor 8f28b62494 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2020-10-25 13:51:11 -07:00
Cameron Taylor a55b831c2e adding in cool text shit 2020-10-25 13:51:06 -07:00
Cameron TaylorandGitHub 5a77f590c4 Create README.md 2020-10-25 13:50:52 -07:00
Cameron Taylor 87286b68c0 fix miss animations 2020-10-24 02:36:50 -07:00
Cameron Taylor 6c7d5b3f1b less note stutter 2020-10-24 02:19:13 -07:00
Cameron Taylor fa46570337 psooky! 2020-10-23 16:12:38 -07:00
Cameron Taylor b595d62486 FIXED up bullshit 2020-10-21 17:22:12 -07:00
Cameron Taylor bea3ca7fd8 BULLSHIT CONTROLS 2020-10-21 16:33:43 -07:00
Cameron Taylor 539a5f8550 made sustain notes slightly nicer 2020-10-21 13:12:32 -07:00
Cameron Taylor 7bbb09aa43 recharted bopeebo 2020-10-21 12:01:55 -07:00
Cameron Taylor aaaf633f58 recharted Fresh 2020-10-21 11:05:27 -07:00
Cameron Taylor 8ec6f229aa stinky mocked up intro 2020-10-20 23:23:39 -07:00
Cameron Taylor 354025211a re added sustain notes lol 2020-10-19 18:59:00 -07:00
Cameron Taylor 414060eeb3 controllable sustain 2020-10-18 21:01:09 -07:00
Cameron Taylor 81612e2167 almost got sustains working 2020-10-18 19:51:01 -07:00
Cameron Taylor 29496d7ab9 ported sustain data into game 2020-10-18 19:34:21 -07:00
Cameron Taylor e443b1916d fixed bullshit 2020-10-18 19:18:06 -07:00
Cameron Taylor 32c27dfb30 cool new stuff lol 2020-10-18 17:59:53 -07:00
Cameron Taylor 51b39de6d9 fixed camera shit 2020-10-18 00:27:39 -07:00
Cameron Taylor 0542088c6e ass kicking song 2020-10-17 18:47:59 -07:00
Cameron Taylor 188674b64c CHARTING SYSTEM IN PROGRESS 2020-10-17 14:33:35 -07:00
Cameron Taylor 33385ddd15 fixed issue with desync 2020-10-16 04:15:17 -07:00
Cameron Taylor 78ec82d953 rippin my hair out at programming right now 2020-10-16 04:03:10 -07:00
Cameron Taylor f3fb40dc5e getting section meta data all fixed up 2020-10-15 21:22:13 -07:00
Cameron Taylor cc94633395 vocal shit fixed and bpm fixed 2020-10-14 01:30:54 -07:00
Cameron Taylor b3acc17685 cleaning up shit 2020-10-14 01:18:19 -07:00
Cameron Taylor f31813c9db CLEANED JSON LOL 2020-10-13 22:02:36 -07:00
Cameron Taylor 38bb4848a5 more controls for charting 2020-10-13 21:05:55 -07:00
Cameron Taylor 7e1ccefeb5 better prototyping bullshit 2020-10-13 19:12:31 -07:00
Cameron Taylor 7cf19cd186 got prototyping shit workin to an extent 2020-10-13 18:51:53 -07:00
Cameron Taylor fc5e73a87a almost got good prototyping shit in 2020-10-13 18:44:07 -07:00
Cameron Taylor 96e618327f NOTE DELETING 2020-10-13 18:23:22 -07:00
Cameron Taylor 6eab783c23 smash chart lol 2020-10-13 03:15:21 -07:00
Cameron Taylor 3697177a41 fixed that bullshit 2020-10-13 03:02:03 -07:00
Cameron Taylor dc11504c25 so close to proper note reading... 2020-10-13 02:55:00 -07:00
Cameron Taylor 2673a04d27 fixed certain notes not appearing 2020-10-13 02:36:45 -07:00
Cameron Taylor 50ab1605a6 fixed strumline issue 2020-10-13 01:44:12 -07:00
Cameron Taylor f0d4ab3ffd almost making progress on note shit 2020-10-13 01:37:19 -07:00
Cameron Taylor 5ecd641b13 CHARTING SHIT IN PROGRESS 2020-10-13 01:07:04 -07:00
Cameron Taylor 405f362a73 WIP note placing shit 2020-10-12 22:18:50 -07:00
Cameron Taylor 8fc2d4de71 BOO REDO SHIT 2020-10-12 20:08:08 -07:00
Cameron Taylor 330aa69741 UI BULLSHIT WIP 2020-10-11 20:52:21 -07:00
Cameron Taylor 705f43c50a some more section type beat 2020-10-11 19:05:26 -07:00
Cameron Taylor aeb77a3c25 sections in progress 2020-10-11 17:24:34 -07:00
Cameron Taylor f417661668 charting tool WIP shit 2020-10-10 02:28:44 -07:00
Cameron Taylor eb47d38047 sequencer in progress 2020-10-09 21:22:26 -07:00
Cameron Taylor d528967efc level shit lol 2020-10-09 20:25:52 -07:00
Cameron Taylor 427ca3cb03 save data bullshit 2020-10-09 20:22:07 -07:00
Cameron Taylor 4d4a724d72 redoing and replacing some of the music logic 2020-10-09 19:39:52 -07:00
Cameron Taylor f168200b45 renamed Charting.hx file 2020-10-09 16:26:11 -07:00
Cameron Taylor 7288a1fdae changelog lol 2020-10-09 14:24:41 -07:00
Cameron Taylor 8bcdb7a8e8 simple pause screen 2020-10-09 14:24:20 -07:00
Cameron Taylor 65036334d2 baby shit controller support 2020-10-09 00:29:00 -07:00
Cameron Taylor 7d925ae0ec build script fixin 2020-10-08 17:54:47 -07:00
Cameron Taylor 0062631472 fixed build scripts and shit 2020-10-06 20:59:48 -07:00
Cameron Taylor 9c44e56b19 we out here windows build 2020-10-06 18:56:33 -07:00
Cameron Taylor 320a760d82 fixed bullshit 2020-10-06 18:56:14 -07:00
Cameron Taylor 567a7af392 RELEAAASE 2020-10-05 15:29:59 -07:00
Cameron Taylor 082abad735 BACKGROUNDS 2020-10-05 13:55:48 -07:00
Cameron Taylor b40f7c94b8 HEALTH IN PROGRESS 2020-10-05 13:32:41 -07:00
Cameron Taylor 4ab27ca8a6 ready set go bullshit 2020-10-05 11:33:56 -07:00
Cameron Taylor 9dfe5cfe42 bunch of polish bullshit 2020-10-05 11:24:51 -07:00
Cameron Taylor a380fa16e5 grafiti scores 2020-10-05 07:03:38 -07:00
Cameron Taylor 6568703a7d grafiti assets 2020-10-05 06:02:02 -07:00
Cameron Taylor d8513fc4a0 assets and gf and shit 2020-10-05 05:55:39 -07:00
Cameron Taylor 95415f5890 gf base shit 2020-10-05 04:46:57 -07:00
Cameron Taylor ce0fd00fba more performance shit 2020-10-05 03:53:10 -07:00
Cameron Taylor aa7cef2c25 RIP WEED LMAO 2020-10-05 03:25:14 -07:00
Cameron Taylor 3855c5ea9f perfornance and optimization 2020-10-05 02:48:30 -07:00
Cameron Taylor a75e543fb8 note missing 2020-10-05 00:49:53 -07:00
Cameron Taylor d5121a6e8e hold notes and temp bg 2020-10-04 22:13:12 -07:00
Cameron Taylor de57ab82f6 MISS NOTES 2020-10-04 20:29:35 -07:00
Cameron Taylor 851d5c241c fresh Song charted 2020-10-04 19:31:38 -07:00
Cameron Taylor 9e1ccaf083 dynamic camer, reformat chart, lvl2 2020-10-04 17:53:49 -07:00
Cameron Taylor de17188ae4 fixed the dad bullshit 2020-10-04 15:27:49 -07:00
Cameron Taylor dbbd0c2851 a boy and his offsets... 2020-10-04 14:44:52 -07:00
Cameron Taylor 89fa9a3121 offsets "generally" 2020-10-04 11:50:12 -07:00
Cameron Taylor 86aba3f004 notes in da house 2020-10-04 01:38:21 -07:00
Cameron Taylor 0839f21e71 DOPE SHIT ALL DAY LETS GOOOOO 2020-10-03 23:42:58 -07:00
Cameron Taylor 75a02413de scores and dope shit 2020-10-03 12:32:15 -07:00
Cameron Taylor 32001dad2e fixed holding notes 2020-10-03 10:36:39 -07:00
Cameron Taylor 303c9d14aa INIT COMMIT 2020-10-02 23:50:15 -07:00
942 changed files with 11619 additions and 131189 deletions
-7
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@@ -1,7 +0,0 @@
# top-most EditorConfig file
root = true
# Unix-style newlines with a newline ending every file
[*]
end_of_line = lf
insert_final_newline = true
-3
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@@ -1,3 +0,0 @@
* text=auto eol=lf
*.hxc linguist-language=Haxe
*.hxp linguist-language=Haxe
-87
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@@ -1,87 +0,0 @@
name: Bug Report
description: Report a bug or an issue in the game.
labels: ["type: minor bug", "status: pending triage"]
title: "Bug Report: "
body:
- type: markdown
attributes:
value: "# PLEASE READ THE [CONTRIBUTING GUIDE](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md) BEFORE OPENING ISSUES!"
- type: checkboxes
attributes:
label: Issue Checklist
description: Be sure to complete these steps to increase the chances of your issue being addressed!
options:
- label: I have read the [Contributing Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md)
- label: I have checked the Issues/Discussions pages to see if my issue has already been reported
- label: I have properly titled my issue
- label: I did not have any mods installed when I encountered this issue
- type: dropdown
attributes:
label: Platform
description: Which platform are you playing on?
options:
- Android
- iOS/iPadOS
- Newgrounds (Web/HTML5)
- Itch.io (Web/HTML5)
- Windows (Downloadable Build)
- MacOS (Downloadable Build)
- Linux (Downloadable Build)
- Compiled from GitHub Source Code
validations:
required: true
- type: dropdown
attributes:
label: Browser
description: (Web/HTML5 users only) Which browser are you playing on?
options:
- Google Chrome
- Microsoft Edge
- Firefox
- Opera
- Safari
- Other (Specify in Description field)
- type: input
attributes:
label: Mobile Device Model
description: (Mobile users only) What mobile device are you playing on?
placeholder: ex. iPhone 17, Galaxy S25, iPad 11th Gen
- type: input
attributes:
label: Mobile OS Version
description: (Mobile users only) What version is your Operating System?
placeholder: ex. iOS 26.2, Android 16, iPadOS 26.2
- type: input
attributes:
label: Version
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
placeholder: ex. 0.8.1
validations:
required: true
- type: markdown
attributes:
value: "## Describe your bug."
- type: markdown
attributes:
value: "### Please do not report issues from other engines. These must be reported in their respective repositories."
- type: textarea
attributes:
label: Description (include any images, videos, errors, or crash logs)
description: Provide as much detail as you can. The better others understand your issue, the more they can help you!
placeholder: Describe your issue here...
validations:
required: true
- type: textarea
attributes:
label: Steps to Reproduce
description: What steps can other people take to reliably encounter this issue?
placeholder: 1. Open the game...
-65
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@@ -1,65 +0,0 @@
name: Charting Issue
description: Report an issue with the placement of notes in the game.
labels: ["type: charting issue", "status: pending triage"]
title: "Charting Issue: "
body:
- type: markdown
attributes:
value: "# PLEASE READ THE [CONTRIBUTING GUIDE](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md) BEFORE OPENING ISSUES!"
- type: checkboxes
attributes:
label: Issue Checklist
description: Be sure to complete these steps to increase the chances of your issue being addressed!
options:
- label: I have read the [Contributing Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md)
- label: I have checked the Issues/Discussions pages to see if my issue has already been reported
- label: I have properly titled my issue
- type: dropdown
attributes:
label: Platform
description: Which platform are you playing on?
options:
- Android
- iOS/iPadOS
- Newgrounds (Web/HTML5)
- Itch.io (Web/HTML5)
- Windows (Downloadable Build)
- MacOS (Downloadable Build)
- Linux (Downloadable Build)
- Compiled from GitHub Source Code
validations:
required: true
- type: input
attributes:
label: Version
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
placeholder: ex. 0.8.1
validations:
required: true
- type: markdown
attributes:
value: "## Describe the charting issue(s)."
- type: markdown
attributes:
value: "### Please do not report issues from other engines. These must be reported in their respective repositories."
- type: textarea
attributes:
label: Location
description: Where did you find the issue(s)? Include the name of the song, the variation, the difficulty, the time/section of the song, and any images or videos.
placeholder: ex. Cocoa Erect on Erect/Nightmare difficulties at Section 30
validations:
required: true
- type: textarea
attributes:
label: Description
description: Why do you believe this is an issue? Is a note at the wrong time, a hold note too short/long, or something else?
placeholder: Describe the charting issue(s) here...
validations:
required: true
-65
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@@ -1,65 +0,0 @@
name: Compiling Help
description: Report an issue with compiling the game.
labels: ["type: compilation help", "status: pending triage"]
title: "Compiling Help: "
body:
- type: markdown
attributes:
value: "# PLEASE READ THE [CONTRIBUTING GUIDE](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md) BEFORE OPENING ISSUES!"
- type: checkboxes
attributes:
label: Issue Checklist
description: Be sure to complete these steps to increase the chances of your issue being addressed!
options:
- label: I have followed the [Compiling Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/COMPILING.md) and the [Troubleshooting Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/TROUBLESHOOTING.md)
- label: I have read the [Contributing Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md)
- label: I have checked the Issues/Discussions pages to see if my issue has already been reported
- label: I have properly titled my issue
- type: dropdown
attributes:
label: Platform
description: Which platform are you compiling for?
options:
- Android
- iOS/iPadOS
- Web/HTML5
- Desktop (Windows)
- Desktop (Mac)
- Desktop (Linux)
- Other
validations:
required: true
- type: input
attributes:
label: Version
description: Which version are you compiling? The game version is in the bottom left corner of the main menu or in the project.hxp file.
placeholder: ex. 0.8.1
validations:
required: true
- type: markdown
attributes:
value: "## Describe your compiling issue."
- type: markdown
attributes:
value: "### Please do not report issues from other engines. These must be reported in their respective repositories."
- type: textarea
attributes:
label: Console Output
description: Paste any errors or warnings from the console here.
placeholder: Paste output here...
validations:
required: true
- type: textarea
attributes:
label: Context
description: Provide as much detail as you can. Did you modify any code? Provide any relevant images or videos.
placeholder: Describe the context here...
validations:
required: true
-1
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blank_issues_enabled: false
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@@ -1,98 +0,0 @@
name: Crash Report
description: Report a crash that occurred while playing the game.
labels: ["type: major bug", "status: pending triage"]
title: "Crash Report: "
body:
- type: markdown
attributes:
value: "# PLEASE READ THE [CONTRIBUTING GUIDE](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md) BEFORE OPENING ISSUES!"
- type: checkboxes
attributes:
label: Issue Checklist
description: Be sure to complete these steps to increase the chances of your issue being addressed!
options:
- label: I have read the [Contributing Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md)
- label: I have checked the Issues/Discussions pages to see if my issue has already been reported
- label: I have properly titled my issue
- label: I did not have any mods installed when I encountered this issue
- type: dropdown
attributes:
label: Platform
description: Which platform are you playing on?
options:
- Android
- iOS/iPadOS
- Newgrounds (Web/HTML5)
- Itch.io (Web/HTML5)
- Windows (Downloadable Build)
- MacOS (Downloadable Build)
- Linux (Downloadable Build)
- Compiled from GitHub Source Code
validations:
required: true
- type: dropdown
attributes:
label: Browser
description: (Web/HTML5 users only) Which browser are you playing on?
options:
- Google Chrome
- Microsoft Edge
- Firefox
- Opera
- Safari
- Other (Specify in Description field)
- type: input
attributes:
label: Mobile Device Model
description: (Mobile users only) What mobile device are you playing on?
placeholder: ex. iPhone 17, Galaxy S25, iPad 11th Gen
- type: input
attributes:
label: Mobile OS Version
description: (Mobile users only) What version is your Operating System?
placeholder: ex. iOS 26.2, Android 16, iPadOS 26.2
- type: input
attributes:
label: Version
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
placeholder: ex. 0.8.1
validations:
required: true
- type: markdown
attributes:
value: "## Describe the crash."
- type: markdown
attributes:
value: "### Please do not report issues from other engines. These must be reported in their respective repositories."
- type: textarea
attributes:
label: Description
description: Include screenshots or videos of the crash happening. Provide as much detail as you can.
placeholder: Describe the crash here...
validations:
required: true
- type: textarea
attributes:
label: Steps to Reproduce
description: What steps can other people take to reliably trigger this crash?
placeholder: 1. Open the game...
validations:
required: true
- type: textarea
attributes:
label: Crash logs
description: These can be found in the logs folder where Funkin.exe is, or in your mobile device's file explorer.
placeholder: Upload your logs here...
validations:
required: true
-23
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@@ -1,23 +0,0 @@
name: Enhancement
description: Suggest a new feature.
labels: ["type: enhancement", "status: pending triage"]
title: "Enhancement: "
body:
- type: markdown
attributes:
value: "# PLEASE READ THE [CONTRIBUTING GUIDE](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md) BEFORE OPENING ISSUES!"
- type: checkboxes
attributes:
label: Issue Checklist
description: Be sure to complete these steps to increase the chances of your suggestion being considered!
options:
- label: I have read the [Contributing Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md)
- label: I have checked the Issues/Discussions pages to see if my enhancement has already been suggested
- label: I have properly titled my enhancement
- type: textarea
attributes:
label: What is your suggestion, and why should it be implemented?
validations:
required: true
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@@ -1,154 +0,0 @@
name: setup-haxeshit
description: "sets up haxe shit, using HMM!"
inputs:
haxe:
description: 'Version of haxe to install'
required: true
default: '4.3.6'
hxcpp-cache:
description: 'Whether to use a shared hxcpp compile cache'
required: true
default: 'true'
hxcpp-cache-path:
description: 'Path to create hxcpp cache in'
required: true
default: ${{ runner.temp }}/hxcpp_cache
targets:
description: 'Targets we plan to compile to. Installs native dependencies needed.'
required: true
gh-token:
description: 'GitHub secret for private repos as dependencies'
runs:
using: "composite"
steps:
- name: Setup timers
shell: bash
run: |
echo "TIMER_HAXE=$(date +%s)" >> "$GITHUB_ENV"
- name: Install Haxe
uses: funkincrew/ci-haxe@v3.2.7
with:
haxe-version: ${{ inputs.haxe }}
- name: Install native dependencies
if: ${{ runner.os == 'Linux' }}
shell: bash
run: |
ls -lah /usr/lib/x86_64-linux-gnu/
apt-get update
apt-get install -y \
g++ \
libx11-dev libxi-dev libxext-dev libxinerama-dev libxrandr-dev \
libgl-dev libgl1-mesa-dev \
libasound2-dev libpulse-dev
ln -s /usr/lib/x86_64-linux-gnu/libffi.so.8 /usr/lib/x86_64-linux-gnu/libffi.so.6 || true
- name: Install linux-specific dependencies
if: ${{ runner.os == 'Linux' && contains(inputs.targets, 'linux') }}
shell: bash
run: |
apt-get install -y libvlc-dev libvlccore-dev
- name: Config haxelib
shell: bash
run: |
echo "TIMER_HAXELIB=$(date +%s)" >> "$GITHUB_ENV"
haxelib fixrepo --global || true
haxelib --debug --never --global install haxelib 4.1.0
haxelib --debug --global set haxelib 4.1.0
haxelib --global remove haxelib git || true
haxelib --global remove hmm || true
rm -rf .haxelib
haxelib --debug --never --global git haxelib https://github.com/FunkinCrew/haxelib.git funkin-patches --skip-dependencies
haxelib --debug --never --global git hmm https://github.com/FunkinCrew/hmm funkin-patches
haxelib --debug --never newrepo
haxelib version
echo "HAXEPATH=$(haxelib config)" >> "$GITHUB_ENV"
echo "TIMER_DEPS=$(date +%s)" >> "$GITHUB_ENV"
- name: Restore cached dependencies
id: cache-hmm
uses: actions/cache@v4
with:
path: .haxelib
key: haxe-hmm-${{ runner.os }}-${{ hashFiles('**/hmm.json') }}
- if: ${{ steps.cache-hmm.outputs.cache-hit != 'true' }}
name: Prep git for dependency install
uses: gacts/run-and-post-run@v1
with:
run: |
git config --global --name-only --get-regexp 'url\.https\:\/\/x-access-token:.+@github\.com\/\.insteadOf' \
| xargs -I {} git config --global --unset {}
git config -l --show-scope --show-origin
git config --global 'url.https://x-access-token:${{ inputs.gh-token }}@github.com/.insteadOf' https://github.com/
post: git config --global --unset 'url.https://x-access-token:${{ inputs.gh-token }}@github.com/.insteadOf'
- if: ${{ steps.cache-hmm.outputs.cache-hit != 'true' }}
name: Install dependencies
shell: bash
run: |
haxelib --global run hmm install -q
echo "TIMER_DONE=$(date +%s)" >> "$GITHUB_ENV"
# by default use a shared hxcpp cache
- if: ${{ inputs.hxcpp-cache == 'true' }}
name: Restore hxcpp cache
uses: actions/cache@v4
with:
path: ${{ inputs.hxcpp-cache-path }}
key: haxe-hxcpp-${{ runner.os }}-${{ github.ref_name }}-${{ github.sha }}
restore-keys: haxe-hxcpp-${{ runner.os }}-${{ github.ref_name }}
# export env for it to reuse in builds
- if: ${{ inputs.hxcpp-cache == 'true' }}
name: Persist env for hxcpp cache
shell: bash
run: |
echo "HXCPP_COMPILE_CACHE=${{ inputs.hxcpp-cache-path }}" >> "$GITHUB_ENV"
echo 'HXCPP_CACHE_MB="4096"' >> "$GITHUB_ENV"
# if it's explicitly disabled, still cache export/ since that then contains the builds
- if: ${{ inputs.hxcpp-cache != 'true' }}
name: Restore export cache
uses: actions/cache@v4
with:
path: ${{ inputs.hxcpp-cache-path }}
key: haxe-export-${{ runner.os }}-${{ github.ref_name }}-${{ github.sha }}
restore-keys: haxe-export-${{ runner.os }}-${{ github.ref_name }}
- name: Print debug info
shell: bash
run: |
cat << EOF
runner:
kernel: $(uname -a)
haxe:
version: $(haxe -version)
which: $(which haxe)
haxepath: $HAXEPATH
took: $((TIMER_HAXELIB - TIMER_HAXE))s
haxelib:
version: $(haxelib version)
which: $(which haxelib)
local:
config: $(haxelib config)
path: $(haxelib path haxelib || true)
global
config: $(haxelib config --global)
path: $(haxelib path haxelib --global || true)
system
version: $(haxelib --system version)
local:
config: $(haxelib --system config)
global:
config: $(haxelib --system config --global)
took: $((TIMER_DEPS - TIMER_HAXELIB))s
deps:
took: $((TIMER_DONE - TIMER_DEPS))s
hxcpp_cache: |
$(haxelib run hxcpp cache list || true)
EOF
-124
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@@ -1,124 +0,0 @@
name: upload-itch
description: "installs Butler, and uploads to itch.io!"
inputs:
butler-key:
description: "Butler API secret key"
required: true
itch-repo:
description: "Where to upload the game to"
required: true
default: "ninja-muffin24/funkin-secret"
build-dir:
description: "Directory of the game build"
required: false
target:
description: "Target (html5, windows, linux, macos)"
required: true
runs:
using: "composite"
steps:
# RUNNER_OS = Windows | macOS | Linux
# TARGET_BUILD = windows | macos | linux
# TARGET_ITCH = win | macos | linux
# TARGET_BUTLER_DOWNLOAD = windows-amd64 | darwin-amd64 | linux-amd64
- name: Setup variables
shell: bash
run: |
TARGET_OS=${{ inputs.target }}
RUNNER=${RUNNER_OS@L}
TARGET=${TARGET_OS@L}
case "$TARGET" in
"windows")
TARGET_ITCH=win
;;
*)
TARGET_ITCH=$TARGET
;;
esac
case "$RUNNER" in
"macos")
OS_NODE=darwin
;;
*)
OS_NODE=$RUNNER
;;
esac
BUTLER_PATH=$RUNNER_TEMP/butler
echo BUILD_DIR="export/release/$TARGET/bin" >> "$GITHUB_ENV"
echo ITCH_TAG=${{ inputs.itch-repo }}:$TARGET_ITCH-$GITHUB_REF_NAME >> "$GITHUB_ENV"
echo OS_AND_ARCH=$OS_NODE-amd64 >> "$GITHUB_ENV"
echo BUTLER_API_KEY=${{ inputs.butler-key }} >> "$GITHUB_ENV"
echo BUTLER_INSTALL_PATH=$BUTLER_PATH >> "$GITHUB_ENV"
echo TIMER_BUTLER=$(date +%s) >> "$GITHUB_ENV"
echo TARGET_ITCH=$TARGET_ITCH >> "$GITHUB_ENV"
echo "$BUTLER_PATH" >> "$GITHUB_PATH"
- name: Get latest butler version
shell: bash
run: |
LATEST=$(curl -sfL https://broth.itch.ovh/butler/$OS_AND_ARCH/LATEST)
echo BUTLER_LATEST=$LATEST >> "$GITHUB_ENV"
command -v butler \
&& echo BUTLER_CURRENT=$(butler -V 2>&1 | cut -d ',' -f 1) >> "$GITHUB_ENV" \
|| echo BUTLER_CURRENT=none >> "$GITHUB_ENV"
- name: Try to get butler from cache
id: cache-butler
uses: actions/cache@v4
with:
path: ${{ env.BUTLER_INSTALL_PATH }}
key: butler-${{ runner.os }}-${{ env.BUTLER_LATEST }}
- if: steps.cache-butler.outputs.cache-hit == 'true'
name: Make sure butler is executable
shell: bash
run: |
chmod +x $BUTLER_INSTALL_PATH/butler
- if: steps.cache-butler.outputs.cache-hit != 'true'
name: Install butler
shell: bash
run: |
mkdir -p $BUTLER_INSTALL_PATH
cd $BUTLER_INSTALL_PATH
curl -L -o butler.zip https://broth.itch.ovh/butler/$OS_AND_ARCH/LATEST/archive/default
unzip butler.zip
chmod +x butler
- name: Upload game to itch.io
shell: bash
run: |
echo "TIMER_UPLOAD=$(date +%s)" >> "$GITHUB_ENV"
butler login
butler push $BUILD_DIR $ITCH_TAG
echo "TIMER_DONE=$(date +%s)" >> "$GITHUB_ENV"
- name: Print debug info
shell: bash
run: |
cat << EOF
butler:
version: $(
if [[ "$BUTLER_CURRENT" == "$BUTLER_LATEST" ]]
then
echo $BUTLER_CURRENT
else
echo $BUTLER_CURRENT -> $BUTLER_LATEST
fi
)
install:
took: $(($TIMER_UPLOAD-$TIMER_BUTLER))s
upload:
tag: $TARGET_ITCH/$GITHUB_REF_NAME
took: $(($TIMER_DONE-$TIMER_UPLOAD))s
EOF
cat << EOF >> "$GITHUB_STEP_SUMMARY"
### open in launcher: [$TARGET_ITCH/$GITHUB_REF_NAME](https://run.funkin.me/$TARGET_ITCH/$GITHUB_REF_NAME)
EOF
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@@ -1,22 +0,0 @@
# Add 'size: tiny' to any changes of at most 4 lines
'size: tiny':
max: 4
# Add 'size: small' to any changes between 5 and 10 lines
'size: small':
min: 5
max: 10
# Add 'size: medium' to any changes between 11 and 100 lines
'size: medium':
min: 11
max: 100
# Add 'size: large' to any changes between 101 and 500 lines
'size: large':
min: 101
max: 500
# Add 'size: huge' to any changes of more than 500 lines
'size: huge':
min: 501
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@@ -1,5 +0,0 @@
# Git Hooks
These work even on Windows because of Git Bash.
## Setup
`git config core.hooksPath .github/hooks`
-2
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@@ -1,2 +0,0 @@
#!/bin/sh
git submodule update --init --recursive
-2
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@@ -1,2 +0,0 @@
#!/bin/sh
git submodule update --init --recursive
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@@ -1,5 +0,0 @@
#!/bin/sh
if git diff --cached --submodule | grep -q "^+"; then
echo "WARNING: You have unpushed changes in submodules."
exit 1
fi
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@@ -1,157 +0,0 @@
# Configuration for Label Actions - https://github.com/dessant/label-actions
# Automatically close issues and pull requests when the `status: duplicate` label is applied
'status: duplicate':
issues:
# Post a comment
comment: >
This issue is a duplicate. Please direct all discussion to the original issue.
# Close the issue
close: false
# Set a close reason
# close-reason: 'not planned'
# Remove other status labels
unlabel:
- 'status: accepted'
- 'status: bug reproduced'
- 'status: cannot reproduce'
- 'status: needs clarification'
- 'status: needs r&d'
- 'status: needs revision'
- 'status: pending pull request'
- 'status: pending triage'
- 'status: planned'
- 'status: rejected'
- 'status: resolved'
- 'status: resolved internally'
- 'status: reviewing internally'
- 'status: stale'
prs:
# Post a comment
comment: >
This pull request is a duplicate. Please direct all discussion to the original pull request.
# Close the pull request
close: false
# Remove other status labels
unlabel:
- 'status: accepted'
- 'status: bug reproduced'
- 'status: cannot reproduce'
- 'status: needs clarification'
- 'status: needs r&d'
- 'status: needs revision'
- 'status: pending pull request'
- 'status: pending triage'
- 'status: planned'
- 'status: rejected'
- 'status: resolved'
- 'status: resolved internally'
- 'status: reviewing internally'
- 'status: stale'
'status: stale':
issues:
# Close the issue
close: true
# Set a close reason
close-reason: 'not planned'
# Remove other status labels
unlabel:
- 'status: accepted'
- 'status: bug reproduced'
- 'status: cannot reproduce'
- 'status: duplicate'
- 'status: needs clarification'
- 'status: needs r&d'
- 'status: needs revision'
- 'status: pending pull request'
- 'status: pending triage'
- 'status: planned'
- 'status: rejected'
- 'status: resolved'
- 'status: resolved internally'
- 'status: reviewing internally'
prs:
# Close the pull request
close: true
# Remove other status labels
unlabel:
- 'status: accepted'
- 'status: bug reproduced'
- 'status: cannot reproduce'
- 'status: duplicate'
- 'status: needs clarification'
- 'status: needs r&d'
- 'status: needs revision'
- 'status: pending pull request'
- 'status: pending triage'
- 'status: planned'
- 'status: rejected'
- 'status: resolved'
- 'status: resolved internally'
- 'status: reviewing internally'
'status: rejected':
issues:
# Close the issue
close: true
# Set a close reason
close-reason: 'not planned'
# Remove other status labels
unlabel:
- 'status: accepted'
- 'status: bug reproduced'
- 'status: cannot reproduce'
- 'status: duplicate'
- 'status: needs clarification'
- 'status: needs r&d'
- 'status: needs revision'
- 'status: pending pull request'
- 'status: pending triage'
- 'status: planned'
- 'status: resolved'
- 'status: resolved internally'
- 'status: reviewing internally'
- 'status: stale'
prs:
# Close the pull request
close: true
# Remove other status labels
unlabel:
- 'status: accepted'
- 'status: bug reproduced'
- 'status: cannot reproduce'
- 'status: duplicate'
- 'status: needs clarification'
- 'status: needs r&d'
- 'status: needs revision'
- 'status: pending pull request'
- 'status: pending triage'
- 'status: planned'
- 'status: resolved'
- 'status: resolved internally'
- 'status: reviewing internally'
- 'status: stale'
'status: resolved':
issues:
# Close the issue
close: true
# Set a close reason
close-reason: 'completed'
# Remove other status labels
unlabel:
- 'status: accepted'
- 'status: bug reproduced'
- 'status: cannot reproduce'
- 'status: duplicate'
- 'status: needs clarification'
- 'status: needs r&d'
- 'status: needs revision'
- 'status: pending pull request'
- 'status: pending triage'
- 'status: planned'
- 'status: rejected'
- 'status: resolved internally'
- 'status: reviewing internally'
- 'status: stale'
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@@ -1,18 +0,0 @@
# Add Documentation tag to PR's changing markdown files, or anything in the docs folder
'pr: documentation':
- changed-files:
- any-glob-to-any-file:
- docs/*
- '**/*.md'
# Add Haxe tag to PR's changing haxe code files
'pr: haxe':
- changed-files:
- any-glob-to-any-file: '**/*.hx'
# Add GitHub tag to PR's changing yml files, or anything in the .github folder
'pr: github':
- changed-files:
- any-glob-to-any-file:
- github/*
- '**/*.yml'
-10
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@@ -1,10 +0,0 @@
<!-- Please read the Contributing Guide (https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md) before submitting this PR. -->
<!-- Does this PR close any issues? If so, link them below. -->
## Linked Issues
<!-- Briefly describe the issue(s) fixed. -->
## Description
<!-- Include any relevant screenshots or videos. -->
## Screenshots/Videos
-273
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@@ -1,273 +0,0 @@
# Builds the game on all platforms, to ensure it compiles on all target platforms.
# This helps to ensure workers focus on the master branch.
name: Build and Upload nightly game builds
on:
workflow_dispatch:
inputs:
build-defines:
type: string
description: Build defines to use
default: '-DGITHUB_BUILD'
save-artifact:
type: boolean
description: Save the build artifact to Github Actions (sends to itch otherwise)
default: false
push:
jobs:
gather-changes:
runs-on: build-set
outputs:
trigger-build: ${{ steps.should-trigger.outputs.result }}
steps:
- name: Checkout repo
uses: funkincrew/ci-checkout@v7.3.3
with:
submodules: false
- uses: dorny/paths-filter@v3
id: filter
with:
base: ${{ github.ref }}
filters: |
docker:
- '.github/workflows/build-game.yml'
- '**/Dockerfile'
- uses: actions/github-script@v8
id: should-trigger
with:
result-encoding: string
script: |
const { payload } = context
const changes = ${{ steps.filter.outputs.changes }}
const manual = payload?.commits
.some(c => c.message.toLowerCase().replace(/\W/g, " ").includes("docker rebuild"))
console.log({ payload, changes, manual, commits: payload.commits })
return payload.created
|| payload.forced
|| changes.includes("docker")
|| manual
gather-tags:
runs-on: build-set
outputs:
primary: ${{ steps.build-tags.outputs.primary }}
list: ${{ steps.build-tags.outputs.list }}
steps:
- name: Gather build tags
uses: actions/github-script@v7
id: build-tags
with:
script: |
const base = "ghcr.io/funkincrew/build-dependencies"
const default_branch = "rewrite/master"
const ref_path = context.ref.split("/").slice(2)
const ref = ref_path.join("/")
const ref_tag = ref_path.join("-")
const tags = [ref_tag, context.sha]
if (ref === default_branch) tags.push("latest")
console.log([
`ref: ${ref}`,
`default_branch: ${default_branch}`,
`tags: ${tags.join(", ")}`
].join('\n'))
const tag_list = tags
.map(tag => `${base}:${tag}`)
.join("\n")
core.setOutput("primary", ref_tag)
core.setOutput("list", tag_list)
docker-image:
needs: [gather-changes, gather-tags]
if: needs.gather-changes.outputs.trigger-build == 'true'
runs-on: build-set
permissions:
contents: read
packages: write
steps:
- name: Checkout repo
uses: funkincrew/ci-checkout@v7.3.3
with:
submodules: false
- name: Log into GitHub Container Registry
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Build and push Docker image
uses: docker/build-push-action@v6
with:
context: ./build
push: true
tags: ${{ needs.gather-tags.outputs.list }}
labels: |
org.opencontainers.image.description=precooked haxe build dependencies
org.opencontainers.image.revision=${{ github.sha }}
org.opencontainers.image.source=https://github.com/${{ github.repository }}
org.opencontainers.image.title=${{ github.repository_owner }}/build-dependencies
org.opencontainers.image.url=https://github.com/${{ github.repository }}
org.opencontainers.image.version=${{ github.sha }}
build-game-on-host:
strategy:
fail-fast: false
matrix:
include:
- target: windows
runs-on: windows
- target: macos
runs-on: macos
# TODO: Install XCode to build iOS
# - target: ios
# runs-on: macos
runs-on:
- ${{ matrix.runs-on }}
defaults:
run:
shell: bash
env:
BUILD_DEFINES: ${{ github.event.inputs.build-defines || '-DGITHUB_BUILD' }}
steps:
- name: Make git happy
run: |
git config --global --replace-all safe.directory $GITHUB_WORKSPACE
- name: Get checkout token
uses: actions/create-github-app-token@v1
id: app_token
with:
app-id: ${{ vars.APP_ID }}
private-key: ${{ secrets.APP_PEM }}
owner: ${{ github.repository_owner }}
- name: Checkout repo
uses: funkincrew/ci-checkout@v7.3.3
with:
submodules: 'recursive'
token: ${{ steps.app_token.outputs.token }}
persist-credentials: false
submodule-aliases: |
https://github.com/FunkinCrew/Funkin.assets > https://github.com/FunkinCrew/Funkin-assets-secret
https://github.com/FunkinCrew/Funkin.art > https://github.com/FunkinCrew/Funkin-art-secret
- name: Setup build environment
uses: ./.github/actions/setup-haxe
with:
gh-token: ${{ steps.app_token.outputs.token }}
- name: Setup HXCPP dev commit
run: |
cd .haxelib/hxcpp/git/tools/hxcpp
haxe compile.hxml
cd ../../../../..
- name: Populate .env
run: |
touch .env
grep API_NG_APP_ID .env || echo API_NG_APP_ID=${{ secrets.API_NG_APP_ID }} >> .env
grep API_NG_ENC_KEY .env || echo API_NG_ENC_KEY=${{ secrets.API_NG_ENC_KEY }} >> .env
- name: Build game (windows)
if: ${{ matrix.target == 'windows' }}
run: |
haxelib run lime build windows -v -release $BUILD_DEFINES
timeout-minutes: 120
- name: Build game (unix)
if: ${{ matrix.target != 'windows' }}
run: |
haxelib run lime build ${{ matrix.target }} -v -release --times $BUILD_DEFINES
timeout-minutes: 120
- name: Save build artifact to Github Actions
if: ${{ github.event.inputs.save-artifact }}
uses: actions/upload-artifact@v4
with:
name: build-${{ matrix.target }}
path: export/release/${{matrix.target}}/bin/
- name: Upload build artifacts
uses: ./.github/actions/upload-itch
with:
butler-key: ${{ secrets.BUTLER_API_KEY}}
target: ${{ matrix.target }}
build-game-in-container:
needs: [gather-tags, docker-image]
if: ${{ ! cancelled() }}
runs-on: build-set
container: ghcr.io/funkincrew/build-dependencies:${{ needs.gather-tags.outputs.primary }}
strategy:
matrix:
include:
- target: linux
- target: html5
# - target: android
defaults:
run:
shell: bash
env:
BUILD_DEFINES: ${{ github.event.inputs.build-defines || '-DGITHUB_BUILD' }}
steps:
- name: Get checkout token
uses: actions/create-github-app-token@v1
id: app_token
with:
app-id: ${{ vars.APP_ID }}
private-key: ${{ secrets.APP_PEM }}
owner: ${{ github.repository_owner }}
- name: Checkout repo
uses: funkincrew/ci-checkout@v7.3.3
with:
submodules: 'recursive'
token: ${{ steps.app_token.outputs.token }}
persist-credentials: false
submodule-aliases: |
https://github.com/FunkinCrew/Funkin.assets > https://github.com/FunkinCrew/Funkin-assets-secret
https://github.com/FunkinCrew/Funkin.art > https://github.com/FunkinCrew/Funkin-art-secret
- name: Config haxelib
run: |
haxelib --never newrepo
echo "HAXEPATH=$(haxelib config)" >> "$GITHUB_ENV"
- name: Restore cached dependencies
id: cache-hmm
uses: actions/cache@v4
with:
path: .haxelib
key: haxe-hmm-${{ runner.os }}-${{ hashFiles('**/hmm.json') }}
- if: ${{ steps.cache-hmm.outputs.cache-hit != 'true' }}
name: Install dependencies
run: |
git config --global 'url.https://x-access-token:${{ steps.app_token.outputs.token }}@github.com/.insteadOf' https://github.com/
git config --global advice.detachedHead false
haxelib --global run hmm install -q
cd .haxelib/hxcpp/git/tools/hxcpp && haxe compile.hxml
- if: ${{ matrix.target != 'html5' }}
name: Restore hxcpp cache
uses: actions/cache@v4
with:
path: /usr/share/hxcpp
key: haxe-hxcpp-${{ runner.os }}-${{ github.ref_name }}-${{ github.sha }}
restore-keys: haxe-hxcpp-${{ runner.os }}-${{ github.ref_name }}
- name: Populate .env
run: |
touch .env
grep API_NG_APP_ID .env || echo API_NG_APP_ID=${{ secrets.API_NG_APP_ID }} >> .env
grep API_NG_ENC_KEY .env || echo API_NG_ENC_KEY=${{ secrets.API_NG_ENC_KEY }} >> .env
- name: Build game
run: |
haxelib run lime build ${{ matrix.target }} -v -release --times $BUILD_DEFINES
timeout-minutes: 120
- name: Save build artifact to Github Actions
if: ${{ github.event.inputs.save-artifact }}
uses: actions/upload-artifact@v4
with:
name: build-${{ matrix.target }}
path: export/release/${{matrix.target}}/bin/
- name: Upload build artifacts
uses: ./.github/actions/upload-itch
with:
butler-key: ${{ secrets.BUTLER_API_KEY}}
target: ${{ matrix.target }}
@@ -1,41 +0,0 @@
# When a pull request is merged, cancel all queued workflows for that branch
# This helps to ensure workers focus on the master branch.
name: Cancel queued workflows on PR merge
on:
pull_request:
types:
- closed
jobs:
cancel_stuff:
if: github.event.pull_request.merged == true
runs-on: build-set
permissions:
actions: write
steps:
- name: Cancel queued workflows for ${{ github.event.pull_request.head.ref }}
uses: actions/github-script@v7
with:
result-encoding: string
retries: 3
script: |
let branch_workflows = await github.rest.actions.listWorkflowRuns({
owner: context.repo.owner,
repo: context.repo.repo,
workflow_id: "build-game.yml",
status: "queued",
branch: "${{ github.event.pull_request.head.ref }}"
});
let runs = branch_workflows.data.workflow_runs;
runs.forEach((run) => {
github.rest.actions.cancelWorkflowRun({
owner: context.repo.owner,
repo: context.repo.repo,
run_id: run.id
});
});
console.log(runs);
-30
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@@ -1,30 +0,0 @@
# Perform actions when labels are applied to issues, discussions, or pull requests
# See .github/label-actions.yml
name: 'Label Actions'
on:
issues:
types:
- labeled
- unlabeled
pull_request_target:
types:
- labeled
- unlabeled
discussion:
types:
- labeled
- unlabeled
permissions:
contents: read
issues: write
pull-requests: write
discussions: write
jobs:
action:
runs-on: ubuntu-latest
steps:
- uses: dessant/label-actions@v4
@@ -1,23 +0,0 @@
# Applies the following labels to pull requests when created:
# - status: pending triage
name: "Pull Request Labeler 2 (Runs on PR creation)"
on:
pull_request_target:
types:
- opened
jobs:
# Apply `status: pending triage` to newly created pull requests
apply-pending-triage:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
steps:
- name: Apply "status pending triage" to new pull requests
uses: actions-ecosystem/action-add-labels@v1
with:
token: ${{ secrets.GITHUB_TOKEN }}
labels: "status: pending triage"
-41
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@@ -1,41 +0,0 @@
# Applies the following labels to pull requests whenver they are created or modified:
# - pr: documentation
# - pr: haxe
# - pr: github
# - size: tiny
# - size: small
# - size: medium
# - size: large
# - size: huge
# see .github/labeler.yml and .github/changed-lines-count-labeler.yml
name: "Pull Request Labeler"
on:
- pull_request_target
jobs:
# Apply labels to pull requests based on which files were edited
labeler:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
steps:
- name: Set basic labels
uses: actions/labeler@v5
with:
sync-labels: true
# Apply labels to pull requests based on how many lines were edited
changed-lines-count-labeler:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
name: An action for automatically labelling pull requests based on the changed lines count
steps:
- name: Set change count labels
uses: vkirilichev/changed-lines-count-labeler@v0.2
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
configuration-path: .github/changed-lines-count-labeler.yml
+2 -28
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@@ -1,29 +1,3 @@
.DS_STORE
.haxelib/
.vs/
APIStuff.hx
dump/
temp/
docs/temp/
export/
astc-textures/
RECOVER_*.fla
shitAudio/
.build_time
.swp
NewgroundsCredentials.hx
# Exclude IntelliJ IDEA stuff
.idea/
*.iml
# Mobile signing stuff
.apple/
.env
*.keystore
# Exclude JS stuff
node_modules/
package.json
package-lock.json
.aider*
.vscode/
APIStuff.hx
-7
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@@ -1,7 +0,0 @@
[submodule "assets"]
path = assets
url = https://github.com/FunkinCrew/Funkin.assets
[submodule "art"]
path = art
url = https://github.com/FunkinCrew/Funkin.art
shallow = true
-13
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@@ -1,13 +0,0 @@
# Ignore artifacts
export
# Ignore all JSONS in the images folder (including FlxAnimate JSONs)
assets/preload/images
assets/shared/images
assets/weekend1/images
# Don't ignore data files
# TODO: These don't work.
!assets/preload/data/
assets/exclude/data/credits.json
-21
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@@ -1,21 +0,0 @@
/**
* Configuration for JSON file formatting.
*/
module.exports = {
// Line width before Prettier tries to add new lines.
printWidth: 80,
// Indent with 2 spaces.
tabs: false,
useTabs: false,
tabWidth: 2,
// Use double quotes.
singleQuote: false,
quoteProps: "preserve",
parser: "json",
bracketSpacing: true, // Spacing between brackets in object literals.
trailingComma: "none", // No trailing commas.
semi: false, // No semicolons at ends of statements.
};
-11
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@@ -1,11 +0,0 @@
{
"recommendations": [
"nadako.vshaxe", // Basic Haxe integration
"wiggin77.codedox", // Haxe documentation
"vshaxe.haxe-checkstyle", // Haxe code style and conventions
"vshaxe.hxcpp-debugger", // CPP debugging
"openfl.lime-vscode-extension", // Lime integration
"esbenp.prettier-vscode", // JSON formatting
"redhat.vscode-xml" // XML formatting
]
}
-41
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@@ -1,41 +0,0 @@
{
"version": "0.2.0",
"configurations": [
{
// Launch in native/CPP on Windows/OSX/Linux
"name": "Lime Build+Debug",
"type": "lime",
"request": "launch"
},
{
// Launch in native/CPP on Windows/OSX/Linux
"name": "Lime Debug (No Build)",
"type": "lime",
"request": "launch",
"preLaunchTask": null
},
{
// Launch in browser
"name": "HTML5 Debug",
"type": "chrome",
"request": "launch",
"url": "http://127.0.0.1:3001",
"sourceMaps": true,
"webRoot": "${workspaceFolder}",
"preLaunchTask": "debug: html"
},
{
// Performs a build for debugging macros
// Debugging is attached on the compilation rather than the game itself
"name": "Haxe Eval",
"type": "haxe-eval",
"request": "launch"
},
{
// Attaches the debugger to an already running game
"name": "HXCPP - Attach",
"type": "hxcpp",
"request": "attach"
}
]
}
-66
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@@ -1,66 +0,0 @@
{
"type": "object",
"properties": {
"dependencies": {
"type": "array",
"items": {
"type": "object",
"properties": {
"name": {
"title": "Name",
"type": "string",
"description": "The name of the Haxe library"
},
"type": {
"title": "Type",
"type": "string",
"description": "one of haxelib, git, hg, or dev",
"enum": ["haxelib", "git", "hg", "dev"]
},
"ref": {
"type": "string",
"description": "the git/hg ref (branch, commit, tag, etc.)"
},
"url": {
"title": "URL",
"type": "string",
"description": "the git/hg URL"
},
"version": {
"title": "Version",
"type": "string",
"description": "the haxelib library version. Must be in SemVer format (MAJOR.MINOR.PATCH)",
"pattern": "^(0|[1-9]\\d*)\\.(0|[1-9]\\d*)\\.(0|[1-9]\\d*)(?:-((?:0|[1-9]\\d*|\\d*[a-zA-Z-][0-9a-zA-Z-]*)(?:\\.(?:0|[1-9]\\d*|\\d*[a-zA-Z-][0-9a-zA-Z-]*))*))?(?:\\+([0-9a-zA-Z-]+(?:\\.[0-9a-zA-Z-]+)*))?$"
}
},
"required": ["name", "type"],
"dependentSchemas": {
"type": {
"if": {
"properties": {
"type": {
"const": "git"
}
}
},
"then": {
"required": ["url"]
},
"else": {
"if": {
"properties": {
"type": {
"const": "haxelib"
}
}
},
"then": {
"required": ["version"]
}
}
}
}
}
}
}
}
-190
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@@ -1,190 +0,0 @@
{
"[haxe]": {
"editor.formatOnSave": true,
"editor.formatOnPaste": true,
"editor.codeActionsOnSave": { "source.organizeImports": "never" },
"editor.defaultFormatter": "nadako.vshaxe",
"editor.tabSize": 2
},
"[json]": {
"editor.formatOnSave": true,
"editor.formatOnPaste": true,
"editor.defaultFormatter": "esbenp.prettier-vscode"
},
"[jsonc]": {
"editor.formatOnSave": true,
"editor.formatOnPaste": true,
"editor.defaultFormatter": "esbenp.prettier-vscode"
},
// XML Formatting
"xml.format.enabled": true,
"xml.format.legacy": false,
"xml.format.emptyElements": "collapse",
"xml.preferences.quoteStyle": "double",
"xml.format.enforceQuoteStyle": "preferred",
"xml.format.preserveAttributeLineBreaks": false,
"xml.format.preservedNewlines": 0,
"xml.format.splitAttributes": "preserve",
"xml.format.joinCDATALines": true,
"xml.format.preserveEmptyContent": false,
"xml.format.joinCommentLines": false,
"xml.format.joinContentLines": false,
"xml.format.spaceBeforeEmptyCloseTag": true,
"xml.format.xsiSchemaLocationSplit": "onPair",
"xml.format.splitAttributesIndentSize": 2,
"xml.format.closingBracketNewLine": false,
"xml.format.preserveSpace": [
"xsl:text",
"xsl:comment",
"xsl:processing-instruction",
"literallayout",
"programlisting",
"screen",
"synopsis",
"pre",
"xd:pre"
],
"xml.format.maxLineWidth": 0,
"xml.format.grammarAwareFormatting": true,
// General formatting
"files.insertFinalNewline": true,
"files.trimFinalNewlines": false,
"files.trimTrailingWhitespace": true,
"editor.detectIndentation": true,
"editor.insertSpaces": true,
"editor.tabSize": 2,
"prettier.tabWidth": 2,
"files.eol": "\n",
"haxe.displayPort": "auto",
"haxe.enableCompilationServer": true,
"haxe.enableServerView": true,
"haxe.displayServer": { "arguments": ["-v"] },
"files.associations": {
"*.hxp": "haxe",
"*.hscript": "haxe",
"*.haxe": "haxe",
"*.hxs": "haxe",
"*.hxc": "haxe"
},
"projectManager.git.baseFolders": ["./"],
"haxecheckstyle.sourceFolders": ["src", "source"],
"haxecheckstyle.externalSourceRoots": [],
"haxecheckstyle.configurationFile": "checkstyle.json",
"haxecheckstyle.codeSimilarityBufferSize": 100,
"lime.projectFile": "project.hxp",
"lime.targets": [
{ "name": "windows", "enabled": true, "label": "Windows" },
{ "name": "mac", "enabled": true, "label": "macOS" },
{ "name": "linux", "enabled": true, "label": "Linux" },
{ "name": "html5", "enabled": true, "label": "HTML5" },
{ "name": "android", "enabled": true, "label": "Android" },
{ "name": "ios", "enabled": true, "label": "iOS" },
// Disabled targets
{ "name": "hl", "enabled": false, "label": "HashLink" },
{ "name": "air", "enabled": false },
{ "name": "electron", "enabled": false },
{ "name": "flash", "enabled": false },
{ "name": "neko", "enabled": false },
{ "name": "tvos", "enabled": false }
],
"lime.defaultTargetConfiguration": "Windows / Debug",
"lime.targetConfigurations": [
{
"label": "Windows / Debug (Discord)",
"target": "windows",
"args": ["-debug", "-DFEATURE_DEBUG_FUNCTIONS", "-DFEATURE_DISCORD_RPC"]
},
{
"label": "Windows / Debug (FlxAnimate Test)",
"target": "windows",
"args": ["-debug", "-DANIMATE", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "Windows / Debug (Straight to Freeplay)",
"target": "windows",
"args": ["-debug", "-DFREEPLAY", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "Windows / Debug (Straight to Play - Bopeebo Normal)",
"target": "windows",
"args": [
"-debug",
"-DSONG=bopeebo -DDIFFICULTY=normal",
"-DFEATURE_DEBUG_FUNCTIONS"
]
},
{
"label": "Windows / Debug (Straight to Play - 2hot)",
"target": "windows",
"args": ["-debug", "-DSONG=2hot", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "Windows / Debug (Straight to Stage Editor)",
"target": "windows",
"args": ["-debug", "-DSTAGING", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "Windows / Debug (Straight to Stage Builder)",
"target": "windows",
"args": ["-debug", "-DSTAGEBUILD", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "Windows / Debug (Straight to Animation Editor)",
"target": "windows",
"args": ["-debug", "-DANIMDEBUG", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "Windows / Debug (Debug hxvlc)",
"target": "windows",
"args": ["-debug", "-DHXVLC_LOGGING", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "Windows / Debug (Latency Test)",
"target": "windows",
"args": ["-debug", "-DLATENCY", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "Windows / Debug (Waveform Test)",
"target": "windows",
"args": ["-debug", "-DWAVEFORM", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "HTML5 / Debug (Watch)",
"target": "html5",
"args": ["-debug", "-watch", "-DFEATURE_DEBUG_FUNCTIONS"]
}
],
"lime.buildTypes": [
{ "label": "Debug", "args": ["-debug", "-DFEATURE_DEBUG_FUNCTIONS"] },
{
"label": "Debug (Unlock Everything)",
"args": ["-debug", "-DUNLOCK_EVERYTHING"]
},
{
"label": "Debug (Tracy)",
"args": ["-debug", "-DFEATURE_DEBUG_TRACY", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "Debug (Straight to Chart Editor)",
"args": ["-debug", "-DCHARTING", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{ "label": "Release", "args": ["-release"] },
{
"label": "Release (GitHub Actions)",
"args": ["-release", "-DGITHUB_BUILD"]
}
],
"cmake.configureOnOpen": false,
"coverage-gutters.coverageFileNames": [
"lcov.info",
"cov.xml",
"coverage.xml",
"jacoco.xml",
"coverage.cobertura.xml"
],
"vscord.app.privacyMode.enable": true,
"json.schemas": [
{ "fileMatch": ["/hmm.json"], "url": "./.vscode/schema/hmm.json" }
]
}
-13
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@@ -1,13 +0,0 @@
{
"version": "2.0.0",
"tasks": [
{
"type": "lime",
"command": "test",
"group": {
"kind": "build",
"isDefault": true
}
}
]
}
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@@ -1,32 +0,0 @@
# Code Style Guide
Code style is enforced using Visual Studio Code extensions.
## .hx
Formatting is handled by the `nadako.vshaxe` extension, which includes Haxe Formatter.
Haxe Formatter automatically resolves issues such as indentation style and line breaks, and can be configured in `hxformat.json`.
Code Quality is handled by the `vshaxe.haxe-checkstyle` extension, which includes Haxe Checkstyle.
### Haxe Checkstyle Notes
* Checks can be escalated to display as different severities in the Problems window.
* Checks can be disabled by setting the severity to `IGNORE`.
* `IndentationCharacter` checks what is used to indent, `Indentation` checks how deep the indentation is.
* `CommentedOutCode` check is in place because old code should be retrieved via Git history.
* TODO items: Enable these one-by-one and fix them to improve the overall code quality.
- Re-configure `MethodLength`
- Re-configure `CyclomaticComplexity`
- Re-enable `MagicNumber`
- Re-configure `NestedControlFlow`
- Re-configure `NestedIfDepth`
- Figure out something for `Trace`
- Fix bug and enable `DocCommentStyle`
## .json
Formatting is handled by the `esbenp.prettier-vscode` extension, which includes Prettier.
Prettier automatically handles formatting of JSON files, and can be configured in `.prettierrc.js`.
### Prettier Notes
* Prettier will automatically attempt to place expressions on a single line if they fit, but will keep them multi-line if they are manually made multi-line.
* This means that long single-line objects are automatically expanded, and short multi-line objects aren't automatically collapsed.
* You may want to use regex replacement to manually remove the first newline in short multi-line objects to convince Prettier to collapse them.
-213
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# Friday Night Funkin'
The Friday Night Funkin' source code is licensed under the Apache 2.0 license: (https://www.apache.org/licenses/LICENSE-2.0)
Friday Night Funkin' Copyright 2020-2024 The Funkin' Crew Inc.
All Rights Reserved. "Friday Night Funkin'" and the "Friday Night Funkin'" logo are trademarks of The Funkin' Crew Inc.
You can view the `funkin-assets` license here: (https://github.com/FunkinCrew/funkin.assets/blob/main/LICENSE.md)
## Apache 2.0 License
```
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
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means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
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Licensor for the purpose of discussing and improving the Work, but
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designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
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2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
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3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
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of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright 2020-2026 The Funkin' Crew Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
```
-28
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@@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="11134" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="11106"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<simulatedScreenMetrics key="simulatedMetrics" type="freeform" size="375x667"/>
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Llm-lL-Icb"/>
<viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="0" green="0" blue="0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
+57
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@@ -0,0 +1,57 @@
package ;
import flixel.system.FlxBasePreloader;
import openfl.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.Sprite;
import flash.Lib;
import flixel.FlxG;
@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData { }
class Preloader extends FlxBasePreloader
{
public function new(MinDisplayTime:Float=3, ?AllowedURLs:Array<String>)
{
super(MinDisplayTime, AllowedURLs);
}
var logo:Sprite;
override function create():Void
{
this._width = Lib.current.stage.stageWidth;
this._height = Lib.current.stage.stageHeight;
var ratio:Float = this._width / 2560; //This allows us to scale assets depending on the size of the screen.
logo = new Sprite();
logo.addChild(new Bitmap(new LogoImage(0,0))); //Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class.
logo.scaleX = logo.scaleY = ratio;
logo.x = ((this._width) / 2) - ((logo.width) / 2);
logo.y = (this._height / 2) - ((logo.height) / 2);
addChild(logo); //Adds the graphic to the NMEPreloader's buffer.
super.create();
}
override function update(Percent:Float):Void
{
if(Percent < 69)
{
logo.scaleX += Percent / 1920;
logo.scaleY += Percent / 1920;
logo.x -= Percent * 0.6;
logo.y -= Percent / 2;
}else{
logo.scaleX = this._width / 1280;
logo.scaleY = this._width / 1280;
logo.x = ((this._width) / 2) - ((logo.width) / 2);
logo.y = (this._height / 2) - ((logo.height) / 2);
}
super.update(Percent);
}
}
+118
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@@ -0,0 +1,118 @@
<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.4" company="ninjamuffin99" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="Preloader" resizable="true" /> -->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!--Switch-specific-->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bit" />
<classpath name="source" />
<assets path="assets/images" />
<assets path="assets/data" />
<!-- <library name="noPreload" preload='false'/> -->
<!-- <library name="noPreload"/> -->
<assets path="assets/music" include="*.mp3" if="web"/>
<assets path="assets/music" include="*.ogg" unless="web"/>
<assets path="assets/sounds" include="*.mp3" if="web" />
<assets path="assets/sounds" include="*.ogg" unless="web" />
<assets path="CHANGELOG.md"/>
<assets path="assets/fonts/vcr.ttf" embed="true" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<haxelib name="hscript" />
<!--In case you want to use the ui package-->
<haxelib name="flixel-ui" />
<haxelib name="newgrounds"/>
<haxelib name="faxe" if='switch'/>
<!-- <haxelib name="markdown" /> -->
<!-- <haxelib name="HtmlParser" /> -->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon.png" />
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
<haxedef name="NG_LOGIN" if="newgrounds" />
</project>
+5 -64
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<div align='center'><img src="docs/readme_images/FNF_logo.png" width="800">
# Friday Night Funkin
<h2>Friday Night Funkin' is a rhythm game. Built using HaxeFlixel for <a href="https://ldjam.com/events/ludum-dare/47">Ludum Dare 47.</a></h2>
This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 "Stuck In a Loop".
This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
</div>
- [Playable web demo on Newgrounds!](https://www.newgrounds.com/portal/view/770371)
- [Demo download builds for Windows, Mac, and Linux from Itch.io!](https://ninja-muffin24.itch.io/funkin)
- [Download Android builds from Google Play!](https://play.google.com/store/apps/details?id=me.funkin.fnf)
- [Download iOS builds from the App Store!](https://apps.apple.com/app/id6740428530)
<div align='center'>
<table>
<tr>
<td><img src="docs/readme_images/Title_Card.gif" alt="Title Screen" width="350"/></td>
<td><img src="docs/readme_images/Menu.png" alt="Main Menu" width="350"/></td>
</tr>
</table>
</div>
# Getting Started
**PLEASE USE THE LINKS ABOVE IF YOU JUST WANT TO PLAY THE GAME**
To learn how to install the necessary dependencies and compile the game from source, please follow our [Compiling Guide](/docs/COMPILING.md).
# Contributing
Check out our [Contributing Guide](/docs/CONTRIBUTING.md) to learn how you can actively contribute to the development of Friday Night Funkin'!
# Modding
Feel free to start learning to mod the game by reading our [documentation](https://funkincrew.github.io/funkin-modding-docs/) and guide to modding.
# Credits and Special Thanks
Full credits can be found in-game, or in the `credits.json` file which is located [here](https://github.com/FunkinCrew/funkin.assets/blob/main/exclude/data/credits.json).
## Programming
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Lead Programmer
- [EliteMasterEric](https://twitter.com/EliteMasterEric) - Programmer
- [MtH](https://twitter.com/emmnyaa) - Charting and Additional Programming
- [GeoKureli](https://twitter.com/Geokureli/) - Additional Programming
- [ZackDroid](https://x.com/ZackDroidCoder) - Lead Mobile Programmer
- [MAJigsaw77](https://github.com/MAJigsaw77) - Mobile Programmer
- [Karim-Akra](https://x.com/KarimAkra_0) - Mobile Programmer
- [Sector_5](https://github.com/sector-a) - Mobile Programmer
- [Luckydog7](https://github.com/luckydog7) - Mobile Programmer
- Our contributors on GitHub
## Art / Animation / UI
- [PhantomArcade3K](https://twitter.com/phantomarcade3k) - Artist and Animator
- [Evilsk8r](https://twitter.com/evilsk8r) - Art
- [Moawling](https://twitter.com/moawko) - Week 6 Pixel Art
- [IvanAlmighty](https://twitter.com/IvanA1mighty) - Misc UI Design
## Music
- [Kawaisprite](https://twitter.com/kawaisprite) - Musician
- [BassetFilms](https://twitter.com/Bassetfilms) - Music for "Monster", Additional Character Design
## Special Thanks
- [Tom Fulp](https://twitter.com/tomfulp) - For being a great guy and for Newgrounds
- [JohnnyUtah](https://twitter.com/JohnnyUtahNG/) - Voice of Tankman
- [L0Litsmonica](https://twitter.com/L0Litsmonica) - Voice of Mommy Mearest
Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin
Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371
Support the project on the itch.io page: https://ninja-muffin24.itch.io/funkin
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@@ -5,7 +5,7 @@ cd ..
echo BUILDING GAME
lime build html5 -final
echo UPLOADING TO ITCH
butler push ./export/release/html5/bin ninja-muffin24/funkin-secret:html5
butler status ninja-muffin24/funkin-secret:html5
butler push ./export/release/html5/bin ninja-muffin24/funkin:html5
butler status ninja-muffin24/funkin:html5
echo ITCH SHIT UPDATED LMAOOOOO
pause
@@ -5,7 +5,7 @@ cd ..
echo BUILDING GAME
lime build html5 -debug
echo UPLOADING TO ITCH
butler push ./export/debug/html5/bin ninja-muffin24/funkin-secret:html5
butler status ninja-muffin24/funkin-secret:html5
butler push ./export/debug/html5/bin ninja-muffin24/funkin:html5
butler status ninja-muffin24/funkin:html5
echo ITCH SHIT UPDATED LMAOOOOO
pause
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shoutouts to tom fulp--lmao
Ludum dare--extraordinaire
cyberzone--coming soon
love to thriftman--swag
ultimate rhythm gaming--probably
dope ass game--playstation magazine
in loving memory of--henryeyes
dancin--forever
funkin--forever
ritz dx--rest in peace lol
rate five--pls no blam
rhythm gaming--ultimate
game of the year--forever
you already know--we really out here
rise and grind--love to luis
like parappa--but cooler
album of the year--chuckie finster
free gitaroo man--with love to wandaboy
better than geometry dash--fight me robtop
kiddbrute for president--vote now
play dead estate--on newgrounds
this is a god damn prototype--we workin on it okay
women are real--this is official
too over exposed--newgrounds cant handle us
Hatsune Miku--biggest inspiration
too many people--my head hurts
newgrounds--forever
refined taste in music--if i say so myself
+3
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<vbox style="padding: 5px;">
<button text="Click Me!" onclick="this.text='Thanks!'" style="font-size: 24px;" />
</vbox>
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wanda
fizzd
kiddbrute
HenryEYES
Clone Hero
Tom Fulp
StuffedWombat
mmatt_ugh
Squidly
Luis
GeoKureli
Will Blanton
SrPelo
BIT BOY - MIKE WELSH

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