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127 Commits
Author SHA1 Message Date
Cameron Taylor 7d55a0df8b changelog shit 2020-12-11 17:22:22 -05:00
Cameron Taylor 334f279ec2 tutorial patch 2020-12-11 08:49:06 -05:00
Cameron Taylor 8d8f5864fd changelog and update shit 2020-12-11 08:08:41 -05:00
Cameron Taylor b110f8bbdb philly charts and hair 2020-12-11 07:55:39 -05:00
Cameron Taylor eb017da89e gf assets and offsets update 2020-12-11 06:45:00 -05:00
Cameron Taylor 487a1f1faa blammed easy 2020-12-11 06:10:34 -05:00
Cameron Taylor f805077372 easy pico 2020-12-11 04:32:31 -05:00
Cameron Taylor 6d5b26a40d week setup? 2020-12-11 04:15:24 -05:00
Cameron Taylor 6db82462f0 charts and fixins 2020-12-11 00:57:42 -05:00
Cameron Taylor 8780f93c21 better duet 2020-12-10 21:44:30 -05:00
Cameron Taylor 19ed82aa0d train in progress 2020-12-10 18:23:53 -05:00
Cameron Taylor 60f53dccca fixes #37 2020-12-09 18:16:16 -05:00
Cameron Taylor 53553bc1ca fixed pausing desync issue 2020-12-09 18:14:36 -05:00
Cameron Taylor 70ec82a022 animation fixins 2020-12-09 17:46:47 -05:00
Cameron Taylor ed36f30d2a offsets and animations 2020-12-09 17:36:31 -05:00
Cameron Taylor e7f2f9176d pico charted 2020-12-09 13:53:46 -05:00
Cameron Taylor 0b087540c1 removed bullshit from brandy!!! 2020-12-06 16:52:26 -05:00
Cameron Taylor b5653dcdd1 ng login bullshit 2020-12-04 12:57:09 -05:00
Cameron Taylor bac57b2a4c updated version 2020-12-04 12:46:32 -05:00
Cameron Taylor cb4d36cc34 more intro texts 2020-12-04 12:46:03 -05:00
Cameron Taylor da15d51b10 lol fix semi colon 2020-12-04 12:38:12 -05:00
Cameron Taylor 301c6cddc6 exploit fixin 2020-12-04 12:36:28 -05:00
Cameron Taylor f393070e5c high score manipulation 2020-12-04 12:32:35 -05:00
Cameron Taylor 96aac47c27 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2020-12-04 02:33:38 -05:00
Cameron Taylor d78e822fb3 update changelog 2020-12-04 02:33:34 -05:00
Cameron TaylorandGitHub 1d0dcb2ff4 Merge pull request #24 from lotusotho/notesoffsetpressed-fix
Fixed issue related with arrows and note trails
2020-12-03 23:32:32 -08:00
LotusothoandGitHub 9bc022b6da Fixed issue related with arrows and note trails 2020-12-03 19:03:50 +01:00
Cameron Taylor c0d67f1539 updated changelog 2020-12-02 12:31:09 -05:00
Cameron Taylor 3d7e2d2c39 closes #13 and closes #10 2020-12-02 12:28:28 -05:00
Cameron Taylor 87aee63157 bullshit 2020-12-02 12:09:15 -05:00
Cameron Taylor d0677d86bc fixed itch link lol 2020-12-02 11:28:26 -05:00
Cameron Taylor f3fcf68e21 updated changelog 2020-12-01 19:58:02 -05:00
Cameron Taylor d9c1fb33ae Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2020-12-01 19:56:07 -05:00
Cameron Taylor b01b7febcf whatev lol 2020-12-01 19:55:01 -05:00
Cameron TaylorandGitHub 34e9c8c739 Update CHANGELOG.md 2020-12-01 16:51:45 -08:00
Cameron TaylorandGitHub 7d9f1b11ad Merge pull request #19 from lotusotho/menubuttonspam-fix
fixed spamming issue with the buttons on the story menu
2020-12-01 16:49:37 -08:00
LotusothoandGitHub 4fca049f2e Update StoryMenuState.hx 2020-12-01 12:53:30 +01:00
lotusothoandGitHub 698701a501 Update StoryMenuState.hx 2020-11-26 20:14:35 +01:00
BuildTools 0fd59f5e27 fixed spamming issue with the buttons on the story menu 2020-11-26 19:43:45 +01:00
Cameron TaylorandGitHub 85d36694f4 Merge pull request #11 from BrandyBuizel/master
Switch works Pre-Faxe
YOLO COMMIT LETS GOOOO
2020-11-25 00:22:41 -08:00
Cameron TaylorandGitHub 48b2a77472 Merge branch 'master' into master 2020-11-25 00:22:22 -08:00
Brandon 89134e1243 11/24/2020 2020-11-24 22:53:48 -05:00
Cameron Taylor f4cbd67af8 fixed quotation mark lol 2020-11-22 12:52:09 -08:00
Cameron Taylor afb21793dc fixed URL thing for linux 2020-11-22 12:39:32 -08:00
Cameron Taylor 826e8b7f0a MAYBE DOIN CHART SHIT? 2020-11-21 02:43:04 -08:00
Cameron Taylor 60dfebcd0c changelog shoutsouts 2020-11-20 04:33:07 -08:00
Cameron Taylor 05a96184e4 Updated Changelog 2020-11-20 04:21:54 -08:00
Cameron Taylor 5b46515e5b cool pause music 2020-11-20 04:21:04 -08:00
Cameron Taylor f40b4df571 icon, and credits 2020-11-18 15:51:43 -08:00
Cameron Taylor 85a5f7d9df padding fix 2020-11-18 15:36:44 -08:00
Cameron Taylor 274455885d fluid video 2020-11-18 15:35:28 -08:00
Cameron Taylor c4bbf48e0f better image? 2020-11-18 02:58:19 -08:00
Cameron Taylor 638eac7ebe cool website colors 2020-11-17 23:31:37 -08:00
Cameron Taylor fb6434b8ad good website 2020-11-17 22:27:04 -08:00
Cameron Taylor ff649ae863 fix for #12 2020-11-17 18:31:59 -08:00
Cameron Taylor c48f957920 restart on pause menu 2020-11-17 18:20:27 -08:00
Cameron Taylor 050f4000fb pause menu in progress 2020-11-17 17:50:09 -08:00
Cameron Taylor d306ee9ec3 score on song 2020-11-17 17:32:38 -08:00
Cameron Taylor 1ed64e3fda freeplay sounds 2020-11-17 16:22:29 -08:00
Brandon bfaccf0dc9 caught up 11/16/20 2020-11-16 15:29:18 -05:00
Cameron Taylor 433923bdbd oop fix eheh 2020-11-13 18:51:03 -08:00
Cameron Taylor 87ec99dd1e WIP shit for nicer charting hehe 2020-11-13 18:49:20 -08:00
Cameron Taylor 9b91dc1b80 changelog update 2020-11-13 14:39:28 -08:00
Cameron Taylor a9fdf2510a moved the intro texts to a txt file 2020-11-13 14:37:58 -08:00
Brandon c742c89601 update to master 11/11/20 2020-11-11 05:00:13 -05:00
Cameron Taylor 79ccb61cfb some animation touchups 2020-11-10 19:09:48 -08:00
Cameron Taylor 0a4273bd1a south chart, and maybe note flicker? 2020-11-10 18:07:56 -08:00
Brandon 926f7dd6ff did the meme on switch 2020-11-10 15:07:34 -05:00
Brandon 74f313feec caught up 11/10/20 2020-11-10 13:08:18 -05:00
Brandon 127d4f4cb4 added lucky, highscore fix?? 2020-11-10 12:52:49 -05:00
Brandon 40f0edf18e LUCKYBOY 2020-11-10 12:16:49 -05:00
Brandon d1afc09577 before i \**** up 2020-11-09 21:59:55 -05:00
Cameron Taylor 4e04e5071b fixed freeplay score offset shit 2020-11-09 15:26:10 -08:00
Cameron Taylor 48a9b8ce84 funny music :) 2020-11-07 22:26:05 -08:00
Brandon 338da5ced8 custom icon, multiple game directories 2020-11-07 19:56:29 -05:00
Brandon c9bff7098c Update Preloader.hx 2020-11-07 17:59:36 -05:00
Brandon 603351d92b moved preloaderArt out 2020-11-07 17:18:13 -05:00
Brandon 2e492032b5 caught up to hard mode 2020-11-07 16:59:25 -05:00
Brandon 606c0d0da1 Update Project.xml 2020-11-07 16:51:55 -05:00
Brandon f9ee6bdddb game works again, twin-stick is fun 2020-11-07 16:13:41 -05:00
Brandon 3ce478d1fd fixing case-sensitive 2020-11-07 15:52:49 -05:00
Brandon 4787234621 haha , also highscore.hx breaks switch 2020-11-07 15:52:21 -05:00
Brandon 473429d3ce new preloader
-added preloader aniamtion
-modified export bat,
-added right stick controls
-switch preorders tagline
2020-11-07 02:29:20 -05:00
Brandon 602cf4c574 crash on story menu 2020-11-07 00:05:58 -05:00
Cameron Taylor a71abb5772 hard mode lol 2020-11-06 19:39:21 -08:00
Brandon 673ed0d7fd Update Highscore.hx 2020-11-06 21:59:51 -05:00
Brandon d53b4a70ed boo george 2020-11-06 21:34:04 -05:00
Brandon 0bdd66039c uhhh 2020-11-06 21:24:03 -05:00
Brandon 675f251ddd caught up to cam again 2020-11-06 21:18:55 -05:00
Brandon f8fe10bebf caught up to cam 2020-11-06 21:17:27 -05:00
Cameron Taylor 9feb12a5a1 dont need markdown shitlolol 2020-11-06 18:14:13 -08:00
Cameron Taylor ca3ce1a659 changelog 2020-11-06 13:51:28 -08:00
Cameron Taylor 065b775e08 score shit 2020-11-06 13:51:11 -08:00
Cameron Taylor e76d11a5e6 hotfix for da week 2 unlock 2020-11-06 11:56:41 -08:00
Cameron Taylor eed73b744b clarified changelog 2020-11-06 03:17:40 -08:00
Cameron Taylor cf7b871c56 WEEK SCORE SHIT 2020-11-06 02:56:45 -08:00
Cameron Taylor 054e9f4bf9 difficulty selecting 2020-11-06 02:31:33 -08:00
Cameron Taylor a3b99638af Seperated tutorials 2020-11-06 02:21:29 -08:00
Cameron Taylor 6cf7267078 balanced normal, and usin newgrounds haxelib 2020-11-06 01:57:00 -08:00
Brandon 86e526d553 added debugs and cheats and we usin fmod 2020-11-05 05:08:40 -05:00
Brandon 8f5788109e tracing the sound.time issue 2020-11-05 01:51:31 -05:00
Brandon a9dddbc4a5 i'll debug tomorrow 2020-11-03 04:12:13 -05:00
Cameron TaylorandGitHub e6a219c8cc Merge pull request #1 from BrandyBuizel/master
switch build works
2020-11-02 15:38:08 -08:00
Cameron TaylorandGitHub 9ccf971e58 Merge branch 'master' into master 2020-11-02 15:37:55 -08:00
Brandon 2fcc73e387 waiting for cam to pull 2020-11-02 17:47:40 -05:00
Cameron Taylor 589db1f26b we out here 2020-11-02 14:40:12 -08:00
Brandon f3f91a1d8e swap A and B for switch 2020-11-02 16:56:28 -05:00
Brandon d93ed6c7db cleansed of NG 2020-11-02 15:31:28 -05:00
Brandon 65de93f679 controls fixed for 3.4.7 2020-11-02 15:04:25 -05:00
Brandon b8701fa703 george the janitor 2020-11-02 14:37:23 -05:00
Brandon 62a59a74d7 ng release 2020-11-02 01:46:37 -05:00
Brandon 92157c03e9 me sad cause haxe 4.0.0 2020-11-02 01:38:01 -05:00
Brandon 7fefeb61e7 shot in the dark 4.0 stuff 2020-11-02 00:39:28 -05:00
Brandon b425be302a Update build-lime-SWITCH.bat 2020-11-01 23:38:14 -05:00
Cameron Taylor f30f6e646c update readme 2020-11-01 15:34:52 -08:00
Cameron Taylor 0af3ab700d lightning shit 2020-11-01 15:20:13 -08:00
Brandon 8248843722 Create build-lime-SWITCH.bat 2020-11-01 15:28:54 -05:00
Brandon 5fa4bc458e ng release and blank controls 2020-11-01 14:16:22 -05:00
Cameron Taylor 40cce24b78 scores in progress 2020-11-01 01:55:02 -08:00
Brandon 968a001a36 old school syntax 2020-10-31 21:44:10 -04:00
Brandon 180f6b2cfa latest halloween 2020-10-31 21:11:14 -04:00
Brandon 46fe5a5645 enum syntax 2020-10-31 21:05:59 -04:00
Brandon ad51619b4d Update Project.xml 2020-10-30 22:06:21 -04:00
Brandon 90270b4a3d bmp files cant have transparency :( 2020-10-30 21:05:10 -04:00
Brandon e98212b1cd caught up 10/30/ 2020-10-30 19:47:19 -04:00
Brandon bf78c62384 transparent 2020-10-30 19:39:13 -04:00
Brandon ddd42ca004 switch setup start [REAL] 2020-10-26 19:06:42 -04:00
148 changed files with 4446 additions and 3403 deletions
+69 -7
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@@ -1,14 +1,76 @@
# Changelog
All notable changes will be documented in this file.
## [Unreleased]
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.2.4] - 2020-12-11
### Added
- 32bit support
- Controller (dancepads) support
- Pause screen
- Main Menu overhaul
- Cool intro screen thing
- 3 NEW SONGS BY KAWAISPRITE. Pico, Philly, and Blammed.
- NEW CHARACTER, PICO. Based off the classic Flash game "Pico's School" by Tom Fulp
- NEW LEVEL WOW! PHILLY BABEEEE
### Changed
- Made it less punishing to ATTEMPT to hit a note and miss, rather than let it pass you
### Fixed
- Song desync of you paused and unpaused frequently ([shoutouts SonicBlam](https://github.com/ninjamuffin99/Funkin/issues/37))
- Animation offsets when GF is scared
## [0.2.3] - 2020-12-04
### Added
- More intro texts
### Fixed
- Exploit where you could potentially give yourself a high score via the debug menu
- Issue/bug where you could spam the confirm button on the story menu ([shoutouts lotusotho for the CODE contribution/pull request!](https://github.com/ninjamuffin99/Funkin/pull/19))
- Glitch where if you never would lose health if you missed a note on a fast song (shoutouts [MrDulfin](https://github.com/ninjamuffin99/Funkin/issues/10), [HotSauceBurritos](https://github.com/ninjamuffin99/Funkin/issues/13) and [LobsterMango](https://lobstermango.newgrounds.com))
- Fixed tiny note bleed over thingies (shoutouts [lotusotho](https://github.com/ninjamuffin99/Funkin/pull/24))
## [0.2.2] - 2020-11-20
### Added
- Music playing on the freeplay menu.
- UI sounds on freeplay menu
- Score now shows mid-song.
- Menu on pause screen! Can resume, and restart song, or go back to main menu.
- New music made for pause menu!
### Changed
- Moved all the intro texts to its own txt file instead of being hardcoded, this allows for much easier customization. File is in the data folder, called "introText.txt", follow the format in there and you're probably good to go!
### Fixed
- Fixed soft lock when pausing on song finish ([shoutouts gedehari](https://github.com/ninjamuffin99/Funkin/issues/15))
- Think I fixed issue that led to in-game scores being off by 2 ([shoutouts Mike](https://github.com/ninjamuffin99/Funkin/issues/4))
- Should have fixed the 1 frame note appearance thing. ([shoutouts Mike](https://github.com/ninjamuffin99/Funkin/issues/6))
- Cleaned up some charting on South on hard mode
- Fixed some animation timings, should feel both better to play, and watch. (shoutouts Dave/Ivan lol)
- Animation issue where GF would freak out on the title screen if you returned to it([shoutouts MultiXIII](https://github.com/ninjamuffin99/Funkin/issues/12)).
## [0.2.1.2] - 2020-11-06
### Fixed
- Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry!
- Difficulty on storymode and in freeplay scores
- Hard mode difficulty on campaign levels have been fixed
## [0.2.1.1] - 2020-11-06
### Fixed
- Week 2 not unlocking properly
## [0.2.1] - 2020-11-06
### Added
- Scores to the freeplay menu
- A few new intro boot messages.
- Lightning effect in Spooky stages
- Campaign scores, can now compete on scoreboards for campaign!
- Can now change difficulties in Freeplay mode
### Changed
- Balanced out Normal mode for the harder songs(Dadbattle and Spookeez, not South yet). Should be much easier all around.
- Put tutorial in it's own 'week', so that if you want to play week 1, you don't have to play the tutorial.
### Fixed
- One of the charting bits on South and Spookeez during the intro.
## [0.2.0] - 2020-11-01
### Added
- Uhh Newgrounds release lolol I always lose track of shit.
## [0.1.0] - 2020-10-05
### Added
- Uh, everything. This the game's initial gamejam release. We put it out
- Uh, everything. This the game's initial gamejam release. We put it out
+57
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@@ -0,0 +1,57 @@
package ;
import flixel.system.FlxBasePreloader;
import openfl.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.Sprite;
import flash.Lib;
import flixel.FlxG;
@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData { }
class Preloader extends FlxBasePreloader
{
public function new(MinDisplayTime:Float=3, ?AllowedURLs:Array<String>)
{
super(MinDisplayTime, AllowedURLs);
}
var logo:Sprite;
override function create():Void
{
this._width = Lib.current.stage.stageWidth;
this._height = Lib.current.stage.stageHeight;
var ratio:Float = this._width / 2560; //This allows us to scale assets depending on the size of the screen.
logo = new Sprite();
logo.addChild(new Bitmap(new LogoImage(0,0))); //Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class.
logo.scaleX = logo.scaleY = ratio;
logo.x = ((this._width) / 2) - ((logo.width) / 2);
logo.y = (this._height / 2) - ((logo.height) / 2);
addChild(logo); //Adds the graphic to the NMEPreloader's buffer.
super.create();
}
override function update(Percent:Float):Void
{
if(Percent < 69)
{
logo.scaleX += Percent / 1920;
logo.scaleY += Percent / 1920;
logo.x -= Percent * 0.6;
logo.y -= Percent / 2;
}else{
logo.scaleX = this._width / 1280;
logo.scaleY = this._width / 1280;
logo.x = ((this._width) / 2) - ((logo.width) / 2);
logo.y = (this._height / 2) - ((logo.height) / 2);
}
super.update(Percent);
}
}
+27 -8
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@@ -2,10 +2,14 @@
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin" file="Funkin" main="Main" version="0.0.1" company="HaxeFlixel" />
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.4" company="ninjamuffin99" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="Preloader" resizable="true" /> -->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
@@ -25,6 +29,9 @@
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!--Switch-specific-->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
@@ -33,17 +40,21 @@
<classpath name="source" />
<assets path="assets/images"/>
<assets path="assets/data"/>
<assets path="assets/images" />
<assets path="assets/data" />
<assets path="assets/music" include="*.mp3" if="web" />
<assets path="assets/music" include="*.ogg" unless="web" />
<!-- <library name="noPreload" preload='false'/> -->
<!-- <library name="noPreload"/> -->
<assets path="assets/music" include="*.mp3" if="web"/>
<assets path="assets/music" include="*.ogg" unless="web"/>
<assets path="assets/sounds" include="*.mp3" if="web" />
<assets path="assets/sounds" include="*.ogg" unless="web" />
<assets path="assets/fonts/vcr.ttf" embed="true" />
<assets path="CHANGELOG.md"/>
<assets path="assets/fonts/vcr.ttf" embed="true" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
@@ -54,6 +65,11 @@
<!--In case you want to use the ui package-->
<haxelib name="flixel-ui" />
<haxelib name="newgrounds"/>
<haxelib name="faxe" if='switch'/>
<!-- <haxelib name="markdown" /> -->
<!-- <haxelib name="HtmlParser" /> -->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
@@ -93,7 +109,10 @@
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon.png"/>
<icon path="art/icon.png" />
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
<!-- <haxedef name="NG_LOGIN" /> -->
<haxedef name="NG_LOGIN" if="newgrounds" />
</project>
+2
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This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 "Stuck In a Loop".
Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin
Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371
Support the project on the itch.io page: https://ninja-muffin24.itch.io/funkin
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@@ -3,7 +3,7 @@ color 0a
cd ..
@echo on
echo BUILDING GAME
lime build html5 -release
lime build html5 -final
echo UPLOADING TO ITCH
butler push ./export/release/html5/bin ninja-muffin24/funkin:html5
butler status ninja-muffin24/funkin:html5
+11
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@@ -0,0 +1,11 @@
@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build windows -debug
echo UPLOADING 64 BIT VERSION TO ITCH
butler push ./export/debug/windows/bin ninja-muffin24/funkin:windows-secretBeta
butler status ninja-muffin24/funkin:windows-secretBeta
echo ITCH SHIT UPDATED LMAOOOOO
pause
+27
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@echo off
cd ..
@echo on
echo REBUILDING LIME FOR EXPORT (VERBOSE)
@echo off
color 0b
@echo on
lime rebuild windows -clean -v
@echo off
color 0a
@echo on
lime rebuild switch -clean -v
@echo off
color 0e
@echo on
lime rebuild tools -clean -v
echo HOPE AND PRAY...
@echo off
color 0a
@echo on
echo BUILDING GAME
lime build switch -final -clean -v
@echo off
color 0b
@echo on
echo NSP FILE CREATED
pause
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shoutouts to tom fulp--lmao
Ludum dare--extraordinaire
cyberzone--coming soon
love to thriftman--swag
ultimate rhythm gaming--probably
dope ass game--playstation magazine
in loving memory of--henryeyes
dancin--forever
funkin--forever
ritz dx--rest in peace lol
rate five--pls no blam
rhythm gaming--ultimate
game of the year--forever
you already know--we really out here
rise and grind--love to luis
like parappa--but cooler
album of the year--chuckie finster
free gitaroo man--with love to wandaboy
better than geometry dash--fight me robtop
kiddbrute for president--vote now
play dead estate--on newgrounds
this is a god damn prototype--we workin on it okay
women are real--this is official
too over exposed--newgrounds cant handle us
Hatsune Miku--biggest inspiration
too many people--my head hurts
newgrounds--forever
refined taste in music--if i say so myself
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<!-- Created with Adobe Animate version 20.0.0.17400 -->
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+31 -5
View File
@@ -13,8 +13,9 @@
<title>Friday Night Funkin'</title>
<meta name="description" content="A dope ass rhythm game">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<!-- <link href="website/styles.css" rel="stylesheet" type="text/css"> -->
<link href="styles.css" rel="stylesheet" type="text/css">
<!-- <link href="website/mm.ico" rel="icon" type="image/x-icon"> -->
<link rel="shortcut icon" type="image/png" href="../art/icon.png" />
</head>
<body>
@@ -22,13 +23,38 @@
<header>
</header>
<marquee width="600" style="width: 800px;">Friday Night Funkin</marquee>
<marquee width="1920" scrollamount="2" scrolldelay="10" truespeed="truespeed">Friday Night Funkin</marquee>
<!--Hot tortilla wrap-->
<div id="wrapper">
<!--Itch Widget-->
<h1>Friday Night Funkin the video game</h1>
<iframe src="https://itch.io/embed/775903?linkback=true&amp;bg_color=000000&amp;fg_color=ffffff&amp;link_color=6454f8&amp;border_color=333333" width="552" height="167" frameborder="0"><a href="https://ninja-muffin24.itch.io/friday-night-funkin">Friday Night Funkin' (Ludum Dare Prototype) by ninjamuffin99</a></iframe>
<h1>Friday Night Funkin' - Rhythm game extraordinaire</h1>
<div id="coolervidwrapper">
<div class='videoWrapper'>
<iframe width="560" height="349" src="https://www.youtube.com/embed/HMNKUo3CCpU" frameborder="0"
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture"
allowfullscreen></iframe>
</div>
</div>
<div class="coolBox hovertext" id="twitter">
<p class="description">Friday Night Funkin' is a dope ass rhythm game.</p>
<p class='description'>It is made by <a href="https://twitter.com/ninja_muffin99">ninjamuffin99 (programmer)</a>, <a
href="https://twitter.com/PhantomArcade3K">PhantomArcade (animator)</a>, <a
href="https://twitter.com/evilsk8r">evilsk8r (artist)</a>,
and <a href="https://twitter.com/kawaisprite">Kawaisprite (musician)</a> originally for Ludum Dare 47.</p>
</div>
<div class="linktext hovertext" id="ng">
<a href="https://www.newgrounds.com/portal/view/770371">Play demo on Newgrounds</a>
</div>
<div class='linktext hovertext' id="itch">
<a href="https://ninja-muffin24.itch.io/funkin">Support the game on Itch.io</a>
</div>
</div>
</body>
</html>
+97
View File
@@ -0,0 +1,97 @@
.coolBox {
background: #1a1a1aCC;
margin: 40px 4vw;
padding: 25px;
font-size: 120%;
border-radius: 10px;
}
#wrapper
{
padding: 20px;
margin: auto;
}
marquee {
margin: auto;
text-align: center;
display: inline-block;
}
h1 {
text-align: center;
}
body {
background-image: url('img/skin-funkin-cardbordtoast.jpg');
background-repeat: no-repeat;
background-attachment: fixed;
background-size: cover;
color:white;
background-color: #000;
font-family: Arial, Helvetica, sans-serif;
}
a { color:inherit;
text-decoration: none;}
.hovertext a{
color:white;
text-shadow: 0px 0px #00000077;
transition: color 1s, text-shadow 1s;
}
.hovertext a:hover
{
text-shadow: 2px 2px #00000077;
color: #ffb50e;
}
.linktext {
text-align: center;
display:block;
font-size: 130%;
padding-bottom: 10px;
}
.linktext a {
font-weight: bold;
}
.linktext a:hover {
border-radius: 5px;
}
#itch a:hover
{
color: #fa5c5c;
}
#twitter a:hover
{
color: #00acee;
}
#coolervidwrapper {
padding-left: min(12em, 75%);
padding-right: min(12em, 75%);
min-width: 30%;
}
.videoWrapper {
position: relative;
padding-bottom: 56.25%; /* 16:9 */
height: 0;
max-block-size: 1400px;
}
.videoWrapper iframe {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
+14 -2
View File
@@ -48,6 +48,7 @@ class Alphabet extends FlxSpriteGroup
this.text = text;
isBold = bold;
if (text != "")
{
if (typed)
@@ -77,7 +78,8 @@ class Alphabet extends FlxSpriteGroup
lastWasSpace = true;
}
if (AlphaCharacter.alphabet.contains(character.toLowerCase()))
if (AlphaCharacter.alphabet.indexOf(character.toLowerCase()) != -1)
//if (AlphaCharacter.alphabet.contains(character.toLowerCase()))
{
if (lastSprite != null)
{
@@ -121,6 +123,7 @@ class Alphabet extends FlxSpriteGroup
_finalText = text;
doSplitWords();
// trace(arrayShit);
var loopNum:Int = 0;
@@ -137,6 +140,7 @@ class Alphabet extends FlxSpriteGroup
xPosResetted = true;
xPos = 0;
curRow += 1;
}
if (splitWords[loopNum] == " ")
@@ -144,9 +148,17 @@ class Alphabet extends FlxSpriteGroup
lastWasSpace = true;
}
#if (haxe >= "4.0.0")
var isNumber:Bool = AlphaCharacter.numbers.contains(splitWords[loopNum]);
var isSymbol:Bool = AlphaCharacter.symbols.contains(splitWords[loopNum]);
if (AlphaCharacter.alphabet.contains(splitWords[loopNum].toLowerCase()) || isNumber || isSymbol)
#else
var isNumber:Bool = AlphaCharacter.numbers.indexOf(splitWords[loopNum]) != -1;
var isSymbol:Bool = AlphaCharacter.symbols.indexOf(splitWords[loopNum]) != -1;
#end
if (AlphaCharacter.alphabet.indexOf(splitWords[loopNum].toLowerCase()) != -1 || isNumber || isSymbol)
//if (AlphaCharacter.alphabet.contains(splitWords[loopNum].toLowerCase()) || isNumber || isSymbol)
{
if (lastSprite != null && !xPosResetted)
{
+8 -34
View File
@@ -3,6 +3,7 @@ package;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.util.FlxTimer;
using StringTools;
@@ -13,44 +14,17 @@ class Boyfriend extends Character
public function new(x:Float, y:Float)
{
super(x, y);
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
frames = tex;
animation.addByPrefix('idle', 'BF idle dance', 24, false);
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
animation.addByPrefix('hey', 'BF HEY', 24, false);
animation.addByPrefix('firstDeath', "BF dies", 24, false);
animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
playAnim('idle');
antialiasing = true;
addOffset('idle', -5);
addOffset("singUP", -29, 27);
addOffset("singRIGHT", -38, -7);
addOffset("singLEFT", 12, -6);
addOffset("singDOWN", -10, -50);
addOffset("singUPmiss", -29, 27);
addOffset("singRIGHTmiss", -30, 21);
addOffset("singLEFTmiss", 12, 24);
addOffset("singDOWNmiss", -11, -19);
addOffset("hey", 7, 4);
addOffset('firstDeath', 37, 11);
addOffset('deathLoop', 37, 5);
addOffset('deathConfirm', 37, 69);
}
override function update(elapsed:Float)
{
if (animation.curAnim.name.startsWith('sing'))
{
holdTimer += elapsed;
}
else
holdTimer = 0;
if (animation.curAnim.name.endsWith('miss') && animation.curAnim.finished && !debugMode)
{
playAnim('idle', true, false, 10);
+131 -6
View File
@@ -1,8 +1,11 @@
package;
import flixel.FlxSprite;
import flixel.animation.FlxBaseAnimation;
import flixel.graphics.frames.FlxAtlasFrames;
using StringTools;
class Character extends FlxSprite
{
public var animOffsets:Map<String, Array<Dynamic>>;
@@ -11,6 +14,8 @@ class Character extends FlxSprite
public var isPlayer:Bool = false;
public var curCharacter:String = 'bf';
public var holdTimer:Float = 0;
public function new(x:Float, y:Float, ?character:String = "bf", ?isPlayer:Bool = false)
{
animOffsets = new Map<String, Array<Dynamic>>();
@@ -24,7 +29,6 @@ class Character extends FlxSprite
switch (curCharacter)
{
case 'bf':
case 'gf':
// GIRLFRIEND CODE
tex = FlxAtlasFrames.fromSparrow(AssetPaths.GF_assets__png, AssetPaths.GF_assets__xml);
@@ -37,6 +41,9 @@ class Character extends FlxSprite
animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false);
animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
animation.addByIndices('hairBlow', "GF Dancing Beat Hair blowing", [0, 1, 2, 3], "", 24);
animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false);
animation.addByPrefix('scared', 'GF FEAR', 24);
addOffset('cheer');
addOffset('sad', -2, -2);
@@ -47,6 +54,10 @@ class Character extends FlxSprite
addOffset("singRIGHT", 0, -20);
addOffset("singLEFT", 0, -19);
addOffset("singDOWN", 0, -20);
addOffset('hairBlow', 45, -8);
addOffset('hairFall', 0, -9);
addOffset('scared', -2, -17);
playAnim('danceRight');
@@ -100,9 +111,115 @@ class Character extends FlxSprite
addOffset("singLEFT", -30);
addOffset("singDOWN", -30, -40);
playAnim('idle');
case 'pico':
tex = FlxAtlasFrames.fromSparrow(AssetPaths.Pico_FNF_assetss__png, AssetPaths.Pico_FNF_assetss__xml);
frames = tex;
animation.addByPrefix('idle', "Pico Idle Dance", 24);
animation.addByPrefix('singUP', 'pico Up note0', 24, false);
animation.addByPrefix('singDOWN', 'Pico Down Note0', 24, false);
if (isPlayer)
{
animation.addByPrefix('singLEFT', 'Pico NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHT', 'Pico Note Right0', 24, false);
animation.addByPrefix('singRIGHTmiss', 'Pico Note Right Miss', 24, false);
animation.addByPrefix('singLEFTmiss', 'Pico NOTE LEFT miss', 24, false);
}
else
{
// Need to be flipped! REDO THIS LATER!
animation.addByPrefix('singLEFT', 'Pico Note Right0', 24, false);
animation.addByPrefix('singRIGHT', 'Pico NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHTmiss', 'Pico NOTE LEFT miss', 24, false);
animation.addByPrefix('singLEFTmiss', 'Pico Note Right Miss', 24, false);
}
animation.addByPrefix('singUPmiss', 'pico Up note miss', 24);
animation.addByPrefix('singDOWNmiss', 'Pico Down Note MISS', 24);
playAnim('idle');
addOffset('idle');
addOffset("singUP", -29, 27);
addOffset("singRIGHT", -68, -7);
addOffset("singLEFT", 65, 9);
addOffset("singDOWN", 200, -70);
addOffset("singUPmiss", -19, 67);
addOffset("singRIGHTmiss", -60, 41);
addOffset("singLEFTmiss", 62, 64);
addOffset("singDOWNmiss", 210, -28);
if (!isPlayer)
flipX = true;
case 'bf':
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
frames = tex;
animation.addByPrefix('idle', 'BF idle dance', 24, false);
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
animation.addByPrefix('hey', 'BF HEY', 24, false);
animation.addByPrefix('firstDeath', "BF dies", 24, false);
animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
animation.addByPrefix('scared', 'BF idle shaking', 24);
playAnim('idle');
antialiasing = true;
addOffset('idle', -5);
addOffset("singUP", -29, 27);
addOffset("singRIGHT", -38, -7);
addOffset("singLEFT", 12, -6);
addOffset("singDOWN", -10, -50);
addOffset("singUPmiss", -29, 27);
addOffset("singRIGHTmiss", -30, 21);
addOffset("singLEFTmiss", 12, 24);
addOffset("singDOWNmiss", -11, -19);
addOffset("hey", 7, 4);
addOffset('firstDeath', 37, 11);
addOffset('deathLoop', 37, 5);
addOffset('deathConfirm', 37, 69);
addOffset('scared', -4);
}
}
override function update(elapsed:Float)
{
if (curCharacter != 'bf')
{
if (animation.curAnim.name.startsWith('sing'))
{
holdTimer += elapsed;
}
var dadVar:Float = 4;
if (curCharacter == 'dad')
dadVar = 6.1;
if (holdTimer >= Conductor.stepCrochet * dadVar * 0.001)
{
dance();
holdTimer = 0;
}
}
switch (curCharacter)
{
case 'gf':
if (animation.curAnim.name == 'hairFall' && animation.curAnim.finished)
playAnim('danceRight');
}
super.update(elapsed);
}
private var danced:Bool = false;
/**
@@ -112,13 +229,19 @@ class Character extends FlxSprite
{
switch (curCharacter)
{
case 'bf':
case 'gf':
danced = !danced;
if (!animation.curAnim.name.startsWith('hair'))
{
danced = !danced;
if (danced)
playAnim('danceRight');
else
playAnim('danceLeft');
}
if (danced)
playAnim('danceRight');
else
playAnim('danceLeft');
case 'spooky':
danced = !danced;
@@ -130,6 +253,8 @@ class Character extends FlxSprite
playAnim('idle');
case 'monster':
playAnim('idle');
case 'pico':
playAnim('idle');
}
}
+66 -14
View File
@@ -28,7 +28,9 @@ import openfl.events.Event;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
import openfl.media.Sound;
import openfl.net.FileReference;
import openfl.utils.ByteArray;
using StringTools;
@@ -95,7 +97,8 @@ class ChartingState extends MusicBeatState
player1: 'bf',
player2: 'dad',
sectionLengths: [],
speed: 1
speed: 1,
validScore: false
};
}
@@ -180,7 +183,7 @@ class ChartingState extends MusicBeatState
stepperBPM.value = Conductor.bpm;
stepperBPM.name = 'song_bpm';
var characters:Array<String> = ["bf", 'dad', 'gf', 'spooky', 'monster'];
var characters:Array<String> = ["bf", 'dad', 'gf', 'spooky', 'monster', 'pico'];
var player1DropDown = new FlxUIDropDownMenu(10, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String)
{
@@ -372,16 +375,26 @@ class ChartingState extends MusicBeatState
var updatedSection:Bool = false;
function lengthBpmBullshit():Float
{
if (_song.notes[curSection].changeBPM)
return _song.notes[curSection].lengthInSteps * (_song.notes[curSection].bpm / _song.bpm);
else
return _song.notes[curSection].lengthInSteps;
}
override function update(elapsed:Float)
{
curStep = recalculateSteps();
Conductor.songPosition = FlxG.sound.music.time;
_song.song = typingShit.text;
strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * _song.notes[curSection].lengthInSteps));
strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * lengthBpmBullshit()));
if (curBeat % 4 == 0)
{
if (curStep > (_song.notes[curSection].lengthInSteps) * (curSection + 1))
if (curStep > 16 * (curSection + 1))
{
trace(curStep);
trace((_song.notes[curSection].lengthInSteps) * (curSection + 1));
@@ -396,6 +409,9 @@ class ChartingState extends MusicBeatState
}
}
FlxG.watch.addQuick('daBeat', curBeat);
FlxG.watch.addQuick('daStep', curStep);
if (FlxG.mouse.justPressed)
{
if (FlxG.mouse.overlaps(curRenderedNotes))
@@ -498,15 +514,44 @@ class ChartingState extends MusicBeatState
if (FlxG.keys.justPressed.DOWN)
Conductor.changeBPM(Conductor.bpm - 1); */
var shiftThing:Int = 1;
if (FlxG.keys.pressed.SHIFT)
shiftThing = 4;
if (FlxG.keys.justPressed.RIGHT)
changeSection(curSection + 1);
changeSection(curSection + shiftThing);
if (FlxG.keys.justPressed.LEFT)
changeSection(curSection - 1);
changeSection(curSection - shiftThing);
bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + curSection;
bpmTxt.text = bpmTxt.text = Std.string(FlxMath.roundDecimal(Conductor.songPosition / 1000, 2))
+ " / "
+ Std.string(FlxMath.roundDecimal(FlxG.sound.music.length / 1000, 2))
+ "\nSection: "
+ curSection;
super.update(elapsed);
}
function recalculateSteps():Int
{
var steps:Int = 0;
var timeShit:Float = 0;
for (i in 0...curSection)
{
steps += 16;
if (_song.notes[i].changeBPM)
timeShit += (((60 / _song.notes[i].bpm) * 1000) / 4) * 16;
else
timeShit += (((60 / _song.bpm) * 1000) / 4) * 16;
}
steps += Math.floor((FlxG.sound.music.time - timeShit) / Conductor.stepCrochet);
curStep = steps;
updateBeat();
return curStep;
}
function changeSection(sec:Int = 0, ?updateMusic:Bool = true):Void
{
trace('changing section' + sec);
@@ -523,14 +568,14 @@ class ChartingState extends MusicBeatState
vocals.pause();
var daNum:Int = 0;
var daLength:Int = 0;
var daLength:Float = 0;
while (daNum <= sec)
{
daLength += _song.notes[daNum].lengthInSteps;
daLength += lengthBpmBullshit();
daNum++;
}
FlxG.sound.music.time = (daLength - (_song.notes[sec].lengthInSteps)) * Conductor.stepCrochet;
FlxG.sound.music.time = (daLength - lengthBpmBullshit()) * Conductor.stepCrochet;
vocals.time = FlxG.sound.music.time;
updateCurStep();
}
@@ -618,7 +663,7 @@ class ChartingState extends MusicBeatState
note.setGraphicSize(GRID_SIZE, GRID_SIZE);
note.updateHitbox();
note.x = Math.floor(daNoteInfo * GRID_SIZE);
note.y = getYfromStrum(daStrumTime) % gridBG.height;
note.y = Math.floor(getYfromStrum(daStrumTime)) % gridBG.height;
curRenderedNotes.add(note);
@@ -689,7 +734,7 @@ class ChartingState extends MusicBeatState
private function addNote():Void
{
var noteStrum = Math.round(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 16)));
var noteStrum = getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 16));
var noteData = Math.floor(FlxG.mouse.x / GRID_SIZE);
var noteSus = 0;
@@ -697,7 +742,7 @@ class ChartingState extends MusicBeatState
curSelectedNote = _song.notes[curSection].sectionNotes[_song.notes[curSection].sectionNotes.length - 1];
trace(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 16)));
trace(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * lengthBpmBullshit())));
trace(curSection);
updateGrid();
@@ -758,10 +803,17 @@ class ChartingState extends MusicBeatState
function loadJson(song:String):Void
{
PlayState.SONG = Song.loadFromJson(song);
PlayState.SONG = Song.loadFromJson(song.toLowerCase(), song.toLowerCase());
FlxG.resetState();
}
var mp3File:Sound;
var waveForm:FlxSprite;
function drawWave():Void
{
}
private function saveLevel()
{
var json = {
+149 -2
View File
@@ -30,6 +30,7 @@ enum abstract Action(String) to String from String
var BACK = "back";
var PAUSE = "pause";
var RESET = "reset";
var CHEAT = "cheat";
}
#else
@:enum
@@ -51,6 +52,7 @@ abstract Action(String) to String from String
var BACK = "back";
var PAUSE = "pause";
var RESET = "reset";
var CHEAT = "cheat";
}
#end
@@ -75,6 +77,7 @@ enum Control
ACCEPT;
BACK;
PAUSE;
CHEAT;
}
enum KeyboardScheme
@@ -107,8 +110,13 @@ class Controls extends FlxActionSet
var _back = new FlxActionDigital(Action.BACK);
var _pause = new FlxActionDigital(Action.PAUSE);
var _reset = new FlxActionDigital(Action.RESET);
var _cheat = new FlxActionDigital(Action.CHEAT);
#if (haxe >= "4.0.0")
var byName:Map<String, FlxActionDigital> = [];
#else
var byName:Map<String, FlxActionDigital> = new Map<String, FlxActionDigital>();
#end
public var gamepadsAdded:Array<Int> = [];
public var keyboardScheme = KeyboardScheme.None;
@@ -193,6 +201,12 @@ class Controls extends FlxActionSet
inline function get_RESET()
return _reset.check();
public var CHEAT(get, never):Bool;
inline function get_CHEAT()
return _cheat.check();
#if (haxe >= "4.0.0")
public function new(name, scheme = None)
{
super(name);
@@ -213,12 +227,44 @@ class Controls extends FlxActionSet
add(_back);
add(_pause);
add(_reset);
add(_cheat);
for (action in digitalActions)
byName[action.name] = action;
setKeyboardScheme(scheme, false);
}
#else
public function new(name, scheme:KeyboardScheme = null)
{
super(name);
add(_up);
add(_left);
add(_right);
add(_down);
add(_upP);
add(_leftP);
add(_rightP);
add(_downP);
add(_upR);
add(_leftR);
add(_rightR);
add(_downR);
add(_accept);
add(_back);
add(_pause);
add(_reset);
add(_cheat);
for (action in digitalActions)
byName[action.name] = action;
if (scheme == null)
scheme = None;
setKeyboardScheme(scheme, false);
}
#end
override function update()
{
@@ -263,6 +309,7 @@ class Controls extends FlxActionSet
case BACK: _back;
case PAUSE: _pause;
case RESET: _reset;
case CHEAT: _cheat;
}
}
@@ -278,7 +325,7 @@ class Controls extends FlxActionSet
* @param func
* @return ->Void)
*/
function forEachBound(control:Control, func:(FlxActionDigital, FlxInputState) -> Void)
function forEachBound(control:Control, func:FlxActionDigital->FlxInputState->Void)
{
switch (control)
{
@@ -306,6 +353,8 @@ class Controls extends FlxActionSet
func(_pause, JUST_PRESSED);
case RESET:
func(_reset, JUST_PRESSED);
case CHEAT:
func(_cheat, JUST_PRESSED);
}
}
@@ -332,6 +381,7 @@ class Controls extends FlxActionSet
public function copyFrom(controls:Controls, ?device:Device)
{
#if (haxe >= "4.0.0")
for (name => action in controls.byName)
{
for (input in action.inputs)
@@ -340,14 +390,31 @@ class Controls extends FlxActionSet
byName[name].add(cast input);
}
}
#else
for (name in controls.byName.keys())
{
var action = controls.byName[name];
for (input in action.inputs)
{
if (device == null || isDevice(input, device))
byName[name].add(cast input);
}
}
#end
switch (device)
{
case null:
// add all
#if (haxe >= "4.0.0")
for (gamepad in controls.gamepadsAdded)
if (!gamepadsAdded.contains(gamepad))
gamepadsAdded.push(gamepad);
#else
for (gamepad in controls.gamepadsAdded)
if (gamepadsAdded.indexOf(gamepad) == -1)
gamepadsAdded.push(gamepad);
#end
mergeKeyboardScheme(controls.keyboardScheme);
@@ -383,7 +450,11 @@ class Controls extends FlxActionSet
*/
public function bindKeys(control:Control, keys:Array<FlxKey>)
{
#if (haxe >= "4.0.0")
inline forEachBound(control, (action, state) -> addKeys(action, keys, state));
#else
forEachBound(control, function(action, state) addKeys(action, keys, state));
#end
}
/**
@@ -392,7 +463,11 @@ class Controls extends FlxActionSet
*/
public function unbindKeys(control:Control, keys:Array<FlxKey>)
{
#if (haxe >= "4.0.0")
inline forEachBound(control, (action, _) -> removeKeys(action, keys));
#else
forEachBound(control, function(action, _) removeKeys(action, keys));
#end
}
inline static function addKeys(action:FlxActionDigital, keys:Array<FlxKey>, state:FlxInputState)
@@ -418,6 +493,8 @@ class Controls extends FlxActionSet
removeKeyboard();
keyboardScheme = scheme;
#if (haxe >= "4.0.0")
switch (scheme)
{
case Solo:
@@ -450,6 +527,40 @@ class Controls extends FlxActionSet
case None: // nothing
case Custom: // nothing
}
#else
switch (scheme)
{
case Solo:
bindKeys(Control.UP, [W, FlxKey.UP]);
bindKeys(Control.DOWN, [S, FlxKey.DOWN]);
bindKeys(Control.LEFT, [A, FlxKey.LEFT]);
bindKeys(Control.RIGHT, [D, FlxKey.RIGHT]);
bindKeys(Control.ACCEPT, [Z, SPACE, ENTER]);
bindKeys(Control.BACK, [BACKSPACE, ESCAPE]);
bindKeys(Control.PAUSE, [P, ENTER, ESCAPE]);
bindKeys(Control.RESET, [R]);
case Duo(true):
bindKeys(Control.UP, [W]);
bindKeys(Control.DOWN, [S]);
bindKeys(Control.LEFT, [A]);
bindKeys(Control.RIGHT, [D]);
bindKeys(Control.ACCEPT, [G, Z]);
bindKeys(Control.BACK, [H, X]);
bindKeys(Control.PAUSE, [ONE]);
bindKeys(Control.RESET, [R]);
case Duo(false):
bindKeys(Control.UP, [FlxKey.UP]);
bindKeys(Control.DOWN, [FlxKey.DOWN]);
bindKeys(Control.LEFT, [FlxKey.LEFT]);
bindKeys(Control.RIGHT, [FlxKey.RIGHT]);
bindKeys(Control.ACCEPT, [O]);
bindKeys(Control.BACK, [P]);
bindKeys(Control.PAUSE, [ENTER]);
bindKeys(Control.RESET, [BACKSPACE]);
case None: // nothing
case Custom: // nothing
}
#end
}
function removeKeyboard()
@@ -469,15 +580,27 @@ class Controls extends FlxActionSet
public function addGamepad(id:Int, ?buttonMap:Map<Control, Array<FlxGamepadInputID>>):Void
{
gamepadsAdded.push(id);
#if (haxe >= "4.0.0")
for (control => buttons in buttonMap)
bindButtons(control, id, buttons);
inline bindButtons(control, id, buttons);
#else
for (control in buttonMap.keys())
bindButtons(control, id, buttonMap[control]);
#end
}
inline function addGamepadLiteral(id:Int, ?buttonMap:Map<Control, Array<FlxGamepadInputID>>):Void
{
gamepadsAdded.push(id);
#if (haxe >= "4.0.0")
for (control => buttons in buttonMap)
inline bindButtons(control, id, buttons);
#else
for (control in buttonMap.keys())
bindButtons(control, id, buttonMap[control]);
#end
}
public function removeGamepad(deviceID:Int = FlxInputDeviceID.ALL):Void
@@ -498,6 +621,7 @@ class Controls extends FlxActionSet
public function addDefaultGamepad(id):Void
{
#if !switch
addGamepadLiteral(id, [
Control.ACCEPT => [A],
Control.BACK => [B],
@@ -508,6 +632,21 @@ class Controls extends FlxActionSet
Control.PAUSE => [START],
Control.RESET => [Y]
]);
#else
addGamepadLiteral(id, [
//Swap A and B for switch
Control.ACCEPT => [B],
Control.BACK => [A],
Control.UP => [DPAD_UP, LEFT_STICK_DIGITAL_UP, RIGHT_STICK_DIGITAL_UP],
Control.DOWN => [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN, RIGHT_STICK_DIGITAL_DOWN],
Control.LEFT => [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT, RIGHT_STICK_DIGITAL_LEFT],
Control.RIGHT => [DPAD_RIGHT, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT],
Control.PAUSE => [START],
//Swap Y and X for switch
Control.RESET => [Y],
Control.CHEAT => [X]
]);
#end
}
/**
@@ -516,7 +655,11 @@ class Controls extends FlxActionSet
*/
public function bindButtons(control:Control, id, buttons)
{
#if (haxe >= "4.0.0")
inline forEachBound(control, (action, state) -> addButtons(action, buttons, state, id));
#else
forEachBound(control, function(action, state) addButtons(action, buttons, state, id));
#end
}
/**
@@ -525,7 +668,11 @@ class Controls extends FlxActionSet
*/
public function unbindButtons(control:Control, gamepadID:Int, buttons)
{
#if (haxe >= "4.0.0")
inline forEachBound(control, (action, _) -> removeButtons(action, gamepadID, buttons));
#else
forEachBound(control, function(action, _) removeButtons(action, gamepadID, buttons));
#end
}
inline static function addButtons(action:FlxActionDigital, buttons:Array<FlxGamepadInputID>, state, id)
+129 -5
View File
@@ -1,10 +1,14 @@
package;
import flash.text.TextField;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.addons.display.FlxGridOverlay;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.math.FlxMath;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import lime.utils.Assets;
class FreeplayState extends MusicBeatState
{
@@ -12,20 +16,45 @@ class FreeplayState extends MusicBeatState
var selector:FlxText;
var curSelected:Int = 0;
var curDifficulty:Int = 1;
var scoreText:FlxText;
var diffText:FlxText;
var lerpScore:Int = 0;
var intendedScore:Int = 0;
private var grpSongs:FlxTypedGroup<Alphabet>;
private var curPlaying:Bool = false;
override function create()
{
if (!FlxG.sound.music.playing)
FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
/*
if (FlxG.sound.music != null)
{
if (!FlxG.sound.music.playing)
FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
}
*/
if (StoryMenuState.weekUnlocked[1])
var isDebug:Bool = false;
#if debug
isDebug = true;
#end
if (StoryMenuState.weekUnlocked[2] || isDebug)
{
songs.push('Spookeez');
songs.push('South');
}
if (StoryMenuState.weekUnlocked[3] || isDebug)
{
songs.push('Pico');
songs.push('Philly');
songs.push('Blammed');
}
// LOAD MUSIC
// LOAD CHARACTERS
@@ -47,7 +76,23 @@ class FreeplayState extends MusicBeatState
// songText.screenCenter(X);
}
scoreText = new FlxText(FlxG.width * 0.7, 5, 0, "", 32);
// scoreText.autoSize = false;
scoreText.setFormat("assets/fonts/vcr.ttf", 32, FlxColor.WHITE, RIGHT);
// scoreText.alignment = RIGHT;
var scoreBG:FlxSprite = new FlxSprite(scoreText.x - 6, 0).makeGraphic(Std.int(FlxG.width * 0.35), 66, 0xFF000000);
scoreBG.alpha = 0.6;
add(scoreBG);
diffText = new FlxText(scoreText.x, scoreText.y + 36, 0, "", 24);
diffText.font = scoreText.font;
add(diffText);
add(scoreText);
changeSelection();
changeDiff();
// FlxG.sound.playMusic('assets/music/title' + TitleState.soundExt, 0);
// FlxG.sound.music.fadeIn(2, 0, 0.8);
@@ -59,12 +104,42 @@ class FreeplayState extends MusicBeatState
var swag:Alphabet = new Alphabet(1, 0, "swag");
// JUST DOIN THIS SHIT FOR TESTING!!!
/*
var md:String = Markdown.markdownToHtml(Assets.getText('CHANGELOG.md'));
var texFel:TextField = new TextField();
texFel.width = FlxG.width;
texFel.height = FlxG.height;
// texFel.
texFel.htmlText = md;
FlxG.stage.addChild(texFel);
// scoreText.textField.htmlText = md;
trace(md);
*/
super.create();
}
override function update(elapsed:Float)
{
super.update(elapsed);
if (FlxG.sound.music.volume < 0.7)
{
FlxG.sound.music.volume += 0.5 * FlxG.elapsed;
}
lerpScore = Math.floor(FlxMath.lerp(lerpScore, intendedScore, 0.4));
if (Math.abs(lerpScore - intendedScore) <= 10)
lerpScore = intendedScore;
scoreText.text = "PERSONAL BEST:" + lerpScore;
var upP = controls.UP_P;
var downP = controls.DOWN_P;
var accepted = controls.ACCEPT;
@@ -78,6 +153,11 @@ class FreeplayState extends MusicBeatState
changeSelection(1);
}
if (controls.LEFT_P)
changeDiff(-1);
if (controls.RIGHT_P)
changeDiff(1);
if (controls.BACK)
{
FlxG.switchState(new MainMenuState());
@@ -85,15 +165,52 @@ class FreeplayState extends MusicBeatState
if (accepted)
{
PlayState.SONG = Song.loadFromJson(songs[curSelected].toLowerCase(), songs[curSelected].toLowerCase());
var poop:String = Highscore.formatSong(songs[curSelected].toLowerCase(), curDifficulty);
trace(poop);
PlayState.SONG = Song.loadFromJson(poop, songs[curSelected].toLowerCase());
PlayState.isStoryMode = false;
PlayState.storyDifficulty = curDifficulty;
FlxG.switchState(new PlayState());
FlxG.sound.music.stop();
if (FlxG.sound.music != null)
FlxG.sound.music.stop();
}
}
function changeDiff(change:Int = 0)
{
curDifficulty += change;
if (curDifficulty < 0)
curDifficulty = 2;
if (curDifficulty > 2)
curDifficulty = 0;
#if !switch
intendedScore = Highscore.getScore(songs[curSelected], curDifficulty);
#end
switch (curDifficulty)
{
case 0:
diffText.text = "EASY";
case 1:
diffText.text = 'NORMAL';
case 2:
diffText.text = "HARD";
}
}
function changeSelection(change:Int = 0)
{
#if !switch
NGio.logEvent('Fresh');
#end
// NGio.logEvent('Fresh');
FlxG.sound.play('assets/sounds/scrollMenu' + TitleState.soundExt, 0.4);
curSelected += change;
if (curSelected < 0)
@@ -103,6 +220,13 @@ class FreeplayState extends MusicBeatState
// selector.y = (70 * curSelected) + 30;
#if !switch
intendedScore = Highscore.getScore(songs[curSelected], curDifficulty);
// lerpScore = 0;
#end
FlxG.sound.playMusic('assets/music/' + songs[curSelected] + "_Inst" + TitleState.soundExt, 0);
var bullShit:Int = 0;
for (item in grpSongs.members)
+2
View File
@@ -12,6 +12,8 @@ class GameOverSubstate extends MusicBeatSubstate
var bf:Boyfriend;
var camFollow:FlxObject;
// var
public function new(x:Float, y:Float)
{
super();
+98
View File
@@ -0,0 +1,98 @@
package;
import flixel.FlxG;
class Highscore
{
#if (haxe >= "4.0.0")
public static var songScores:Map<String, Int> = new Map();
#else
public static var songScores:Map<String, Int> = new Map<String, Int>();
#end
public static function saveScore(song:String, score:Int = 0, ?diff:Int = 0):Void
{
var daSong:String = formatSong(song, diff);
#if !switch
NGio.postScore(score, song);
#end
if (songScores.exists(daSong))
{
if (songScores.get(daSong) < score)
setScore(daSong, score);
}
else
setScore(daSong, score);
}
public static function saveWeekScore(week:Int = 1, score:Int = 0, ?diff:Int = 0):Void
{
#if !switch
NGio.postScore(score, "Week " + week);
#end
var daWeek:String = formatSong('week' + week, diff);
if (songScores.exists(daWeek))
{
if (songScores.get(daWeek) < score)
setScore(daWeek, score);
}
else
setScore(daWeek, score);
}
/**
* YOU SHOULD FORMAT SONG WITH formatSong() BEFORE TOSSING IN SONG VARIABLE
*/
static function setScore(song:String, score:Int):Void
{
// Reminder that I don't need to format this song, it should come formatted!
songScores.set(song, score);
FlxG.save.data.songScores = songScores;
FlxG.save.flush();
}
public static function formatSong(song:String, diff:Int):String
{
var daSong:String = song;
if (diff == 0)
daSong += '-easy';
else if (diff == 2)
daSong += '-hard';
return daSong;
}
public static function getScore(song:String, diff:Int):Int
{
if (!songScores.exists(formatSong(song, diff)))
setScore(formatSong(song, diff), 0);
return songScores.get(formatSong(song, diff));
}
public static function getWeekScore(week:Int, diff:Int):Int
{
if (!songScores.exists(formatSong('week' + week, diff)))
setScore(formatSong('week' + week, diff), 0);
return songScores.get(formatSong('week' + week, diff));
}
public static function load():Void
{
if (FlxG.save.data.songScores != null)
{
songScores = FlxG.save.data.songScores;
}
}
}
+87 -56
View File
@@ -6,8 +6,11 @@ import flixel.FlxSprite;
import flixel.effects.FlxFlicker;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import lime.app.Application;
class MainMenuState extends MusicBeatState
{
@@ -15,7 +18,11 @@ class MainMenuState extends MusicBeatState
var menuItems:FlxTypedGroup<FlxSprite>;
#if !switch
var optionShit:Array<String> = ['story mode', 'freeplay', 'donate'];
#else
var optionShit:Array<String> = ['story mode', 'freeplay'];
#end
var magenta:FlxSprite;
var camFollow:FlxObject;
@@ -36,7 +43,7 @@ class MainMenuState extends MusicBeatState
camFollow = new FlxObject(0, 0, 1, 1);
add(camFollow);
magenta = new FlxSprite(-80).loadGraphic(AssetPaths.menuBGMagenta__png);
magenta = new FlxSprite(-80).loadGraphic(AssetPaths.menuDesat__png);
magenta.scrollFactor.x = 0;
magenta.scrollFactor.y = 0.18;
magenta.setGraphicSize(Std.int(magenta.width * 1.1));
@@ -44,6 +51,7 @@ class MainMenuState extends MusicBeatState
magenta.screenCenter();
magenta.visible = false;
magenta.antialiasing = true;
magenta.color = 0xFFfd719b;
add(magenta);
// magenta.scrollFactor.set();
@@ -68,75 +76,98 @@ class MainMenuState extends MusicBeatState
FlxG.camera.follow(camFollow, null, 0.06);
var versionShit:FlxText = new FlxText(5, FlxG.height - 18, 0, "v" + Application.current.meta.get('version'));
versionShit.scrollFactor.set();
versionShit.setFormat("VCR OSD Mono", 16, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
add(versionShit);
changeItem();
super.create();
}
var selectedSomethin:Bool = false;
override function update(elapsed:Float)
{
if (controls.UP_P)
if (!selectedSomethin)
{
FlxG.sound.play('assets/sounds/scrollMenu' + TitleState.soundExt);
changeItem(-1);
}
if (controls.UP_P)
{
FlxG.sound.play('assets/sounds/scrollMenu' + TitleState.soundExt);
changeItem(-1);
}
if (controls.DOWN_P)
{
FlxG.sound.play('assets/sounds/scrollMenu' + TitleState.soundExt);
changeItem(1);
}
if (controls.DOWN_P)
{
FlxG.sound.play('assets/sounds/scrollMenu' + TitleState.soundExt);
changeItem(1);
}
if (controls.BACK)
{
FlxG.switchState(new TitleState());
if (controls.BACK)
{
FlxG.switchState(new TitleState());
}
if (controls.ACCEPT)
{
if (optionShit[curSelected] == 'donate')
{
#if linux
Sys.command('/usr/bin/xdg-open', ["https://ninja-muffin24.itch.io/funkin", "&"]);
#else
FlxG.openURL('https://ninja-muffin24.itch.io/funkin');
#end
}
else
{
selectedSomethin = true;
FlxG.sound.play('assets/sounds/confirmMenu' + TitleState.soundExt);
FlxFlicker.flicker(magenta, 1.1, 0.15, false);
menuItems.forEach(function(spr:FlxSprite)
{
if (curSelected != spr.ID)
{
FlxTween.tween(spr, {alpha: 0}, 0.4, {
ease: FlxEase.quadOut,
onComplete: function(twn:FlxTween)
{
spr.kill();
}
});
}
else
{
FlxFlicker.flicker(spr, 1, 0.06, false, false, function(flick:FlxFlicker)
{
var daChoice:String = optionShit[curSelected];
switch (daChoice)
{
case 'story mode':
FlxG.switchState(new StoryMenuState());
trace("Story Menu Selected");
case 'freeplay':
FlxG.switchState(new FreeplayState());
trace("Freeplay Menu Selected");
case 'options':
FlxG.switchState(new OptionsMenu());
}
});
}
});
}
}
}
super.update(elapsed);
if (controls.ACCEPT)
{
if (optionShit[curSelected] == 'donate')
{
FlxG.openURL('https://ninja-muffin24.itch.io/funkin');
}
else
{
FlxG.sound.play('assets/sounds/confirmMenu' + TitleState.soundExt);
FlxFlicker.flicker(magenta, 1.1, 0.15, false);
menuItems.forEach(function(spr:FlxSprite)
{
if (curSelected != spr.ID)
{
FlxTween.tween(spr, {alpha: 0}, 0.4, {
ease: FlxEase.quadOut,
onComplete: function(twn:FlxTween)
{
spr.kill();
}
});
}
else
{
FlxFlicker.flicker(spr, 1, 0.06, false, false, function(flick:FlxFlicker)
{
var daChoice:String = optionShit[curSelected];
switch (daChoice)
{
case 'story mode':
FlxG.switchState(new StoryMenuState());
case 'freeplay':
FlxG.switchState(new FreeplayState());
}
});
}
});
}
}
menuItems.forEach(function(spr:FlxSprite)
{
spr.screenCenter(X);

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