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51 Commits
Author SHA1 Message Date
Cameron Taylor 3bef48d16c mod guide in progress 2021-01-20 06:53:20 -05:00
Cameron Taylor aec9518f75 menu fix maybe oops 2021-01-20 06:14:38 -05:00
Cameron Taylor a8bea88494 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2021-01-20 05:31:46 -05:00
Cameron Taylor 50a7d25304 CHRISTMAS UPDATE 2021-01-20 05:31:43 -05:00
Cameron Taylor 11414df109 scripted type beat 2021-01-20 04:11:55 -05:00
Cameron Taylor 4342b9bcce scripted thingie 2021-01-20 04:03:49 -05:00
Cameron Taylor 671dced392 monster christmas 2021-01-20 01:38:39 -05:00
Cameron Taylor 69434ab7e5 santa lol 2021-01-19 23:29:18 -05:00
Cameron Taylor 5f119e092b fix eggnog normal woops! 2021-01-19 22:58:07 -05:00
Cameron Taylor 95caf7ee63 more christmas stuff 2021-01-19 21:44:09 -05:00
Cameron Taylor d2509f0a22 charts and a bunch of christmas stuff 2021-01-19 21:09:47 -05:00
Cameron Taylor 88d4b5fd3d tweaking??? 2021-01-17 21:36:23 -05:00
Cameron Taylor 03db78d975 double notes??? 2021-01-17 21:23:40 -05:00
Cameron Taylor 2d940b73b8 jump holds 2021-01-17 19:06:36 -05:00
Cameron Taylor 4192fe2beb LOTS OF SHIT 2021-01-17 04:16:02 -05:00
Cameron Taylor 0b3bf9df84 cool heads 2021-01-16 23:15:29 -05:00
Cameron Taylor 990745b5a1 dope shit in progress 2021-01-16 17:21:06 -05:00
Cameron Taylor fa787181fb fix placement of bf 2021-01-16 15:20:57 -05:00
Cameron Taylor da68144984 CHARTS LOL 2021-01-16 15:14:56 -05:00
Cameron TaylorandGitHub 21c8dc3f13 Merge pull request #195 from regulad/patch-1
Small README change
2021-01-15 17:55:48 -05:00
reguladandGitHub 324a8f72b8 Small README change
I had some troubles compiling and it seems some other people did too (#181, maybe more issues), so hopefully this will help just a little bit
2021-01-15 09:49:25 -05:00
Cameron Taylor 73fc03f948 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2021-01-14 23:39:49 -05:00
Cameron Taylor 3fffb94661 cool changelog lol! 2021-01-14 23:39:43 -05:00
Cameron TaylorandGitHub 88a8918143 Merge pull request #155 from gedehari/version-check-fix
Move version check screen to TitleState
2021-01-14 23:38:05 -05:00
Cameron TaylorandGitHub b92c4ea413 Merge pull request #161 from WaviestBalloon/master
Updated README.md with better punctuation/grammar
2021-01-14 23:37:02 -05:00
Cameron Taylor b85855d8ef HAIR AND MOD SUPPORT SHIT IN PROGRESS 2021-01-14 23:33:12 -05:00
Cameron Taylor 447f638001 swappable characters debug 2021-01-13 22:38:31 -05:00
Cameron TaylorandGitHub 63ac06bc9c Merge pull request #176 from lotusotho/deletetransitions
Delete FlxTransitionableState
2021-01-12 23:10:18 -05:00
69ac784e95 Update README.md
Co-authored-by: M&M <goldtextwitch@outlook.com>
2021-01-11 16:28:34 +00:00
LotusothoandGitHub 5aaa4b8aa5 Delete FlxTransitionableState 2021-01-10 17:03:46 +01:00
Cameron TaylorandGitHub d96e28e64e Merge pull request #169 from Geokureli/pico_fixes
fix pico asset paths
2021-01-08 23:09:46 -05:00
George FunBook 6358720119 fix pico asset paths 2021-01-08 14:01:59 -06:00
Cameron Taylor ae38ebc18a more keybind shit 2021-01-07 20:38:32 -05:00
Cameron Taylor 7400d200ca charting editor improvements 2021-01-06 23:02:23 -05:00
Cameron Taylor 1674ba6b46 chart editor type beat 2021-01-06 22:38:17 -05:00
WaviestandGitHub 7709c57c4f Update README.md 2021-01-07 01:16:57 +00:00
WaviestandGitHub 73c7e1d99a Update README.md 2021-01-07 00:57:59 +00:00
Cameron TaylorandGitHub b432b39ff5 Merge pull request #138 from pahaze/master
Add enemies' dying faces
2021-01-05 21:08:14 -08:00
pahaze 6bd7f36e03 Update to latest master commit 2021-01-05 07:53:42 -05:00
Gede Hari 44e9882a38 Move version check screen to TitleState 2021-01-05 16:29:32 +08:00
Cameron Taylor c2332b5d42 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2021-01-04 19:12:38 -05:00
Cameron Taylor 8bcad21ab8 MOD SHIT IN PROGRESS 2021-01-04 18:56:30 -05:00
Cameron TaylorandGitHub e1af25b35e Create LICENSE 2021-01-02 10:54:07 -08:00
Cameron Taylor fb19babf86 changelog 2021-01-02 13:39:37 -05:00
Cameron Taylor bc4465da16 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2021-01-02 13:38:17 -05:00
Cameron Taylor ecb8e06b2c funkin intro 2021-01-02 13:38:15 -05:00
Cameron TaylorandGitHub a7871389fb Merge pull request #132 from Injourn/master
Added a fix to music restarting when the song ends.
2021-01-02 10:37:38 -08:00
Cameron TaylorandGitHub 88ccbe5b81 Merge pull request #134 from enter-a-nickname16/patch-1
Update README.md
2021-01-02 10:27:42 -08:00
pahaze 987bcd7eae Add enemies' dying faces 2021-01-01 00:39:58 -05:00
Xxmu8lxXandGitHub faebc47afe Update README.md
Fixed grammar stuff, and added instructions on how to compile on windows/linux/mac.
2020-12-30 13:11:23 -05:00
Scott-GH 9c268ab15b Added a fix to music restarting when the song ends. 2020-12-29 23:22:02 -08:00
117 changed files with 18928 additions and 247 deletions
+20
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@@ -4,6 +4,26 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.2.6] - 2021-01-20
### Added
- 3 NEW CHRISTMAS SONGS. 2 BY KAWAISPRITE, 1 BY BASSETFILMS!!!!! BF WITH DRIP! SANTA HANGIN OUT!
- Enemy icons change when they you are winning a lot ([Thanks to pahaze for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/138))
- Holding CTRL in charting editor places notes on both sides
- Q and E changes sustain lengths in note editor
- Other charting editor workflow improvements
- More hair physics
- Heads appear at top of chart editor to help show which side ur charting for
### Changed
- Tweaked code relating to inputs, hopefully making notes that are close together more fair to hit
### Removed
- Removed APE
### Fixed
- Maybe fixed double notes / jump notes. Need to tweak it for balance, but should open things up for cooler charts in the future.
- Old Verison popup screen weirdness ([Thanks to gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/155))
- Song no longer loops when finishing the song. ([Thanks Injourn for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/132))
- Screen wipe being cut off in the limo/mom stage. Should fill the whole screen now.
- Boyfriend animations on hold notes, and pressing on repeating notes should behave differently
## [0.2.5] - 2020-12-27
### Added
- MOMMY GF, 3 NEW ASS SONGS BY KAWAISPRITE, NEW ART BY PHANTOMARCADE,WOOOOOOAH!!!!
+201
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@@ -0,0 +1,201 @@
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+10
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@@ -0,0 +1,10 @@
# QUICK AND DIRTY MOD GUIDE
With the 0.2.6 update, I added a bit of a slightly nicer mod support backend.
It's POLYMOD, which is made by Lars Doucet: https://github.com/larsiusprime/polymod
You may have noticed that there's a new folder in the assets. MODS. Within it you will see 2 files. modList.txt, and a folder called introMod.
modList.txt will load any folder into the game. Put the folder you want to load into a new line in modList.txt, and reboot the game.
Now you may be wondering, what do I put in the folder? Well later down it'll get a bit more complicated, especially as I'll make the IN-GAME mod loader nicer.
+4 -2
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@@ -2,7 +2,7 @@
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.5" company="ninjamuffin99" />
<app title="Friday Night Funkin'" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.6" company="ninjamuffin99" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
@@ -24,7 +24,7 @@
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
@@ -42,6 +42,7 @@
<assets path="assets/images" />
<assets path="assets/data" />
<assets path='assets/mods' />
<!-- <library name="noPreload" preload='false'/> -->
<!-- <library name="noPreload"/> -->
@@ -68,6 +69,7 @@
<haxelib name="flixel-ui" />
<haxelib name="newgrounds"/>
<haxelib name="faxe" if='switch'/>
<haxelib name="polymod"/>
<!-- <haxelib name="markdown" /> -->
<!-- <haxelib name="HtmlParser" /> -->
+27 -6
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@@ -21,9 +21,9 @@ This game was made with love to Newgrounds and it's community. Extra love to Tom
First you need to install Haxe and HaxeFlixel. I'm too lazy to write and keep updated with that setup (which is pretty simple).
The link to that is on the [HaxeFlixel website](https://haxeflixel.com/documentation/getting-started/)
That should give you HaxeFlixel and all of it's setup and shit. If you run into issues, ask them in the #flixel channel in the Haxe discord server: https://discord.gg/5ybrNNWx9S
That should give you HaxeFlixel and all of it's setup and shit. If you run into issues, ask them in the #flixel channel in the Haxe Discord server: https://discord.gg/5ybrNNWx9S
Other installations you'd need is the additional libraries, a fully updated list will be in `Project.xml`, but here are the one's I'm using as of writing.
Other installations you'd need is the additional libraries, a fully updated list will be in `Project.xml` in the project root, but here are the one's I'm using as of writing.
```
hscript
@@ -31,7 +31,13 @@ flixel-ui
newgrounds
```
so for each of those type `haxelib install [library]` so shit like `haxelib install newgrounds`
So for each of those type `haxelib install [library]` so shit like `haxelib install newgrounds`
You'll also need to install polymod. Do this with
```
haxelib git polymod https://github.com/larsiusprime/polymod.git
```
### Ignored files
@@ -55,10 +61,25 @@ and you should be good to go there.
### Compiling game
Once you have all those installed, it's pretty easy to compile game! One that you can compile right off the bat is for HTML5,
you just need to run `lime test html5 -debug` in your command prompt in the project root. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480))
Once you have all those installed, it's pretty easy to compile the game. You just need to run 'lime test html5 -debug' in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480))
To run it for your desktop (Windows, Mac, Linux) it's a bit more complicated. I know for Windows you need to download Visual Studio Community 2017 or 2019 or something, and in the libraries download in that download somethin that says build tools LOL homie im too dumb idk how to do that shit most of the time.
To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux -debug' and then run the executible file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
* MSVC v142 - VS 2019 C++ x64/x86 build tools
* Windows SDK (10.0.17763.0)
* C++ Profiling tools
* C++ CMake tools for windows
* C++ ATL for v142 build tools (x86 & x64)
* C++ MFC for v142 build tools (x86 & x64)
* C++/CLI support for v142 build tools (14.21)
* C++ Modules for v142 build tools (x64/x86)
* Clang Compiler for Windows
* Windows 10 SDK (10.0.17134.0)
* Windows 10 SDK (10.0.16299.0)
* MSVC v141 - VS 2017 C++ x64/x86 build tools
* MSVC v140 - VS 2015 C++ build tools (v14.00)
This will install about 22GB of crap, but once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.
### Additional guides
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@@ -0,0 +1,12 @@
bf
dad
gf
spooky
pico
mom
mom-car
bf-car
parents-christmas
monster-christmas
bf-christmas
gf-christmas
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Tutorial
Bopeebo
Fresh
Dadbattle
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@@ -29,4 +29,8 @@ refined taste in music--if i say so myself
his name isnt keith--dumb eggy lol
his name isnt evan--silly tiktok
stream chuckie finster--on spotify
never forget to--pray to god
never forget to--pray to god
dont play rust--we only funkin
good bye--my penis
dababy--biggest inspiration
fashionably late--but here it is
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@@ -12,5 +12,10 @@ GeoKureli
Will Blanton
SrPelo
Austin East
Krystin, Kaye-lyn, Cassidy, Mack, Levi, and Jasmine.
Laurel
bbpanzu
Etika
Foamymuffin (insert travis scott lyrics here)
BIT BOY - MIKE WELSH
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<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas imagePath="bfCar.png">
<!-- Created with Adobe Animate version 20.0.0.17400 -->
<!-- http://www.adobe.com/products/animate.html -->
<SubTexture name="BF NOTE DOWN0000" x="0" y="0" width="374" height="357" frameX="-1" frameY="-5" frameWidth="375" frameHeight="362"/>
<SubTexture name="BF NOTE DOWN0001" x="384" y="0" width="374" height="357" frameX="-1" frameY="-5" frameWidth="375" frameHeight="362"/>
<SubTexture name="BF NOTE DOWN0002" x="768" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
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+69
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@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas imagePath="momCar.png">
<!-- Created with Adobe Animate version 20.0.0.17400 -->
<!-- http://www.adobe.com/products/animate.html -->
<SubTexture name="MOM DOWN POSE0000" x="0" y="0" width="452" height="594" frameX="-1" frameY="-19" frameWidth="459" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0001" x="462" y="0" width="444" height="586" frameX="-3" frameY="-27" frameWidth="459" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0002" x="916" y="0" width="441" height="613" frameX="-18" frameY="0" frameWidth="459" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0003" x="1367" y="0" width="442" height="607" frameX="-7" frameY="-6" frameWidth="459" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0004" x="1819" y="0" width="451" height="613" frameX="0" frameY="0" frameWidth="459" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0005" x="2280" y="0" width="438" height="607" frameX="-7" frameY="-6" frameWidth="459" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0006" x="916" y="0" width="441" height="613" frameX="-18" frameY="0" frameWidth="459" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0007" x="1367" y="0" width="442" height="607" frameX="-7" frameY="-6" frameWidth="459" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0008" x="1819" y="0" width="451" height="613" frameX="0" frameY="0" frameWidth="459" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0009" x="2280" y="0" width="438" height="607" frameX="-7" frameY="-6" frameWidth="459" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0010" x="916" y="0" width="441" height="613" frameX="-18" frameY="0" frameWidth="459" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0011" x="1367" y="0" width="442" height="607" frameX="-7" frameY="-6" frameWidth="459" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0012" x="1819" y="0" width="451" height="613" frameX="0" frameY="0" frameWidth="459" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0013" x="2280" y="0" width="438" height="607" frameX="-7" frameY="-6" frameWidth="459" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0014" x="916" y="0" width="441" height="613" frameX="-18" frameY="0" frameWidth="459" frameHeight="613"/>
<SubTexture name="Mom Idle0000" x="2728" y="0" width="467" height="811" frameX="0" frameY="-2" frameWidth="479" frameHeight="814"/>
<SubTexture name="Mom Idle0001" x="3205" y="0" width="478" height="810" frameX="0" frameY="-3" frameWidth="479" frameHeight="814"/>
<SubTexture name="Mom Idle0002" x="3693" y="0" width="467" height="797" frameX="0" frameY="-17" frameWidth="479" frameHeight="814"/>
<SubTexture name="Mom Idle0003" x="4170" y="0" width="478" height="792" frameX="0" frameY="-22" frameWidth="479" frameHeight="814"/>
<SubTexture name="Mom Idle0004" x="4658" y="0" width="461" height="805" frameX="-4" frameY="-9" frameWidth="479" frameHeight="814"/>
<SubTexture name="Mom Idle0005" x="5129" y="0" width="472" height="801" frameX="-4" frameY="-13" frameWidth="479" frameHeight="814"/>
<SubTexture name="Mom Idle0006" x="5611" y="0" width="460" height="807" frameX="-4" frameY="-7" frameWidth="479" frameHeight="814"/>
<SubTexture name="Mom Idle0007" x="6081" y="0" width="471" height="804" frameX="-4" frameY="-10" frameWidth="479" frameHeight="814"/>
<SubTexture name="Mom Idle0008" x="6562" y="0" width="460" height="813" frameX="-4" frameY="-1" frameWidth="479" frameHeight="814"/>
<SubTexture name="Mom Idle0009" x="7032" y="0" width="471" height="811" frameX="-4" frameY="-3" frameWidth="479" frameHeight="814"/>
<SubTexture name="Mom Idle0010" x="7513" y="0" width="471" height="814" frameX="-4" frameY="0" frameWidth="479" frameHeight="814"/>
<SubTexture name="Mom Idle0011" x="0" y="824" width="475" height="812" frameX="-4" frameY="-2" frameWidth="479" frameHeight="814"/>
<SubTexture name="Mom Idle0012" x="485" y="824" width="460" height="814" frameX="-4" frameY="0" frameWidth="479" frameHeight="814"/>
<SubTexture name="Mom Idle0013" x="955" y="824" width="471" height="812" frameX="-4" frameY="-2" frameWidth="479" frameHeight="814"/>
<SubTexture name="Mom Left Pose0000" x="1436" y="824" width="564" height="803" frameX="-1" frameY="-7" frameWidth="570" frameHeight="810"/>
<SubTexture name="Mom Left Pose0001" x="2010" y="824" width="561" height="800" frameX="-4" frameY="-10" frameWidth="570" frameHeight="810"/>
<SubTexture name="Mom Left Pose0002" x="2581" y="824" width="558" height="810" frameX="-12" frameY="0" frameWidth="570" frameHeight="810"/>
<SubTexture name="Mom Left Pose0003" x="3149" y="824" width="568" height="806" frameX="-2" frameY="-4" frameWidth="570" frameHeight="810"/>
<SubTexture name="Mom Left Pose0004" x="3727" y="824" width="570" height="810"/>
<SubTexture name="Mom Left Pose0005" x="4307" y="824" width="566" height="806" frameX="-4" frameY="-4" frameWidth="570" frameHeight="810"/>
<SubTexture name="Mom Left Pose0006" x="2581" y="824" width="558" height="810" frameX="-12" frameY="0" frameWidth="570" frameHeight="810"/>
<SubTexture name="Mom Left Pose0007" x="3149" y="824" width="568" height="806" frameX="-2" frameY="-4" frameWidth="570" frameHeight="810"/>
<SubTexture name="Mom Left Pose0008" x="3727" y="824" width="570" height="810"/>
<SubTexture name="Mom Left Pose0009" x="4307" y="824" width="566" height="806" frameX="-4" frameY="-4" frameWidth="570" frameHeight="810"/>
<SubTexture name="Mom Pose Left0000" x="4883" y="824" width="662" height="762" frameX="0" frameY="0" frameWidth="672" frameHeight="762"/>
<SubTexture name="Mom Pose Left0001" x="5555" y="824" width="672" height="762"/>
<SubTexture name="Mom Pose Left0002" x="6237" y="824" width="648" height="745" frameX="0" frameY="-17" frameWidth="672" frameHeight="762"/>
<SubTexture name="Mom Pose Left0003" x="6895" y="824" width="658" height="743" frameX="0" frameY="-19" frameWidth="672" frameHeight="762"/>
<SubTexture name="Mom Pose Left0004" x="0" y="1648" width="658" height="749" frameX="0" frameY="-13" frameWidth="672" frameHeight="762"/>
<SubTexture name="Mom Pose Left0005" x="668" y="1648" width="662" height="747" frameX="0" frameY="-15" frameWidth="672" frameHeight="762"/>
<SubTexture name="Mom Pose Left0006" x="1340" y="1648" width="648" height="749" frameX="0" frameY="-13" frameWidth="672" frameHeight="762"/>
<SubTexture name="Mom Pose Left0007" x="1998" y="1648" width="658" height="747" frameX="0" frameY="-15" frameWidth="672" frameHeight="762"/>
<SubTexture name="Mom Pose Left0008" x="0" y="1648" width="658" height="749" frameX="0" frameY="-13" frameWidth="672" frameHeight="762"/>
<SubTexture name="Mom Pose Left0009" x="668" y="1648" width="662" height="747" frameX="0" frameY="-15" frameWidth="672" frameHeight="762"/>
<SubTexture name="Mom Up Pose0000" x="2666" y="1648" width="455" height="840" frameX="0" frameY="-14" frameWidth="473" frameHeight="861"/>
<SubTexture name="Mom Up Pose0001" x="3131" y="1648" width="451" height="838" frameX="-10" frameY="-16" frameWidth="473" frameHeight="861"/>
<SubTexture name="Mom Up Pose0002" x="3592" y="1648" width="455" height="860" frameX="-6" frameY="-1" frameWidth="473" frameHeight="861"/>
<SubTexture name="Mom Up Pose0003" x="4057" y="1648" width="452" height="861" frameX="-16" frameY="0" frameWidth="473" frameHeight="861"/>
<SubTexture name="Mom Up Pose0004" x="4519" y="1648" width="460" height="857" frameX="-10" frameY="-4" frameWidth="473" frameHeight="861"/>
<SubTexture name="Mom Up Pose0005" x="4989" y="1648" width="467" height="858" frameX="-6" frameY="-3" frameWidth="473" frameHeight="861"/>
<SubTexture name="Mom Up Pose0006" x="5466" y="1648" width="455" height="857" frameX="-6" frameY="-4" frameWidth="473" frameHeight="861"/>
<SubTexture name="Mom Up Pose0007" x="5931" y="1648" width="452" height="858" frameX="-16" frameY="-3" frameWidth="473" frameHeight="861"/>
<SubTexture name="Mom Up Pose0008" x="4519" y="1648" width="460" height="857" frameX="-10" frameY="-4" frameWidth="473" frameHeight="861"/>
<SubTexture name="Mom Up Pose0009" x="4989" y="1648" width="467" height="858" frameX="-6" frameY="-3" frameWidth="473" frameHeight="861"/>
<SubTexture name="Mom Up Pose0010" x="5466" y="1648" width="455" height="857" frameX="-6" frameY="-4" frameWidth="473" frameHeight="861"/>
<SubTexture name="Mom Up Pose0011" x="5931" y="1648" width="452" height="858" frameX="-16" frameY="-3" frameWidth="473" frameHeight="861"/>
<SubTexture name="Mom Up Pose0012" x="4519" y="1648" width="460" height="857" frameX="-10" frameY="-4" frameWidth="473" frameHeight="861"/>
<SubTexture name="Mom Up Pose0013" x="4989" y="1648" width="467" height="858" frameX="-6" frameY="-3" frameWidth="473" frameHeight="861"/>
<SubTexture name="Mom Up Pose0014" x="5466" y="1648" width="455" height="857" frameX="-6" frameY="-4" frameWidth="473" frameHeight="861"/>
</TextureAtlas>
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@@ -0,0 +1 @@
swagshit--moneymoney
+1
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@@ -0,0 +1 @@
introMod
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+1 -1
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@@ -245,7 +245,7 @@ class AlphaCharacter extends FlxSprite
public function new(x:Float, y:Float)
{
super(x, y);
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.alphabet__png, AssetPaths.alphabet__xml);
var tex = FlxAtlasFrames.fromSparrow('assets/images/alphabet.png', 'assets/images/alphabet.xml');
frames = tex;
antialiasing = true;
+2
View File
@@ -50,6 +50,7 @@ class AnimationDebug extends FlxState
add(dad);
char = dad;
dad.flipX = false;
}
else
{
@@ -59,6 +60,7 @@ class AnimationDebug extends FlxState
add(bf);
char = bf;
bf.flipX = false;
}
dumbTexts = new FlxTypedGroup<FlxText>();
-4
View File
@@ -1,4 +0,0 @@
package;
@:build(flixel.system.FlxAssets.buildFileReferences("assets", true))
class AssetPaths {}
+1 -1
View File
@@ -9,7 +9,7 @@ class BackgroundDancer extends FlxSprite
{
super(x, y);
frames = FlxAtlasFrames.fromSparrow(AssetPaths.limoDancer__png, AssetPaths.limoDancer__xml);
frames = FlxAtlasFrames.fromSparrow("assets/images/limo/limoDancer.png", "assets/images/limo/limoDancer.xml");
animation.addByIndices('danceLeft', 'bg dancer sketch PINK', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
animation.addByIndices('danceRight', 'bg dancer sketch PINK', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
animation.play('danceLeft');
+17 -14
View File
@@ -11,28 +11,31 @@ class Boyfriend extends Character
{
public var stunned:Bool = false;
public function new(x:Float, y:Float)
public function new(x:Float, y:Float, ?char:String = 'bf')
{
super(x, y);
super(x, y, char, true);
}
override function update(elapsed:Float)
{
if (animation.curAnim.name.startsWith('sing'))
if (!debugMode)
{
holdTimer += elapsed;
}
else
holdTimer = 0;
if (animation.curAnim.name.startsWith('sing'))
{
holdTimer += elapsed;
}
else
holdTimer = 0;
if (animation.curAnim.name.endsWith('miss') && animation.curAnim.finished && !debugMode)
{
playAnim('idle', true, false, 10);
}
if (animation.curAnim.name.endsWith('miss') && animation.curAnim.finished && !debugMode)
{
playAnim('idle', true, false, 10);
}
if (animation.curAnim.name == 'firstDeath' && animation.curAnim.finished)
{
playAnim('deathLoop');
if (animation.curAnim.name == 'firstDeath' && animation.curAnim.finished)
{
playAnim('deathLoop');
}
}
super.update(elapsed);

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