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@@ -0,0 +1,21 @@
|
||||
---
|
||||
name: Bug Report
|
||||
about: Report a bug or critical performance issue
|
||||
title: 'Bug Report: '
|
||||
labels: bug
|
||||
---
|
||||
#### Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.
|
||||
### If you are playing the game in a browser, what site are you playing it from?
|
||||
[Newgrounds](https://www.newgrounds.com/portal/view/770371) or [Itch.io](https://ninja-muffin24.itch.io/funkin)? Specify below.
|
||||
|
||||
### If you are playing the game in a browser, what browser are you using?
|
||||
Chrome (or a Chromium based browser, i.e. Edge, Opera, etc.), Firefox, or Safari? Specify blow.
|
||||
|
||||
### If you are playing a downloaded version of the game, what operating system are you using?
|
||||
Windows (`x86`), Windows (`x86_64`), Linux, or macOS? Specify below.
|
||||
|
||||
## What version of the game are you using? Look in the bottom left corner of the main menu.
|
||||
|
||||
## Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.
|
||||
|
||||
## Please describe your issue. Provide extensive detail and images if possible.
|
||||
@@ -0,0 +1,8 @@
|
||||
---
|
||||
name: Enhancement
|
||||
about: Suggest a new feature
|
||||
title: 'Enhancement: '
|
||||
labels: enhancement
|
||||
---
|
||||
#### Please check for duplicates or similar issues before creating this issue.
|
||||
## What is your suggestion, and why should it be implemented?
|
||||
@@ -0,0 +1,8 @@
|
||||
---
|
||||
name: Question
|
||||
about: Ask a general question
|
||||
title: 'Question: '
|
||||
labels: question
|
||||
---
|
||||
#### Please check for duplicates or similar issues before asking your question.
|
||||
## What is your question?
|
||||
@@ -0,0 +1,10 @@
|
||||
---
|
||||
name: Bug Fix
|
||||
about: Fix a bug or critical performance issue
|
||||
title: 'Bug Fix: '
|
||||
labels: bug
|
||||
---
|
||||
#### Please check for duplicates or similar PRs before creating this issue.
|
||||
## Does this PR close any issue(s)? If so, link them below.
|
||||
|
||||
## Briefly describe the issue(s) fixed.
|
||||
@@ -0,0 +1,10 @@
|
||||
---
|
||||
name: Enhancement
|
||||
about: Add a new feature
|
||||
title: 'Enhancement: '
|
||||
labels: enhancement
|
||||
---
|
||||
#### Please check for duplicates or similar PRs before creating this issue.
|
||||
## Does this PR close any issue(s)? If so, link them below.
|
||||
|
||||
## What do your change(s) add, and why should they be implemented?
|
||||
@@ -4,6 +4,39 @@ All notable changes will be documented in this file.
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [0.2.7] - 2021-02-02
|
||||
### Added
|
||||
- PIXEL DAY UPDATE LOL 1 WEEK LATER
|
||||
- 3 New songs by Kawaisprite!
|
||||
- COOL CUTSCENES
|
||||
- WEEK 6 YOYOYOYOY
|
||||
- Swaggy pixel art by Moawling!
|
||||
### Changed
|
||||
- Made it so you lose sliiiightly more health when you miss a note.
|
||||
- Removed the default HaxeFlixel pause screen when the game window loses focus, can get screenshots of the game easier hehehe
|
||||
### Fixed
|
||||
- Idle animation bug with BF christmas and BF hair blow sprites ([Thanks to Injourn for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/237))
|
||||
|
||||
## [0.2.6] - 2021-01-20
|
||||
### Added
|
||||
- 3 NEW CHRISTMAS SONGS. 2 BY KAWAISPRITE, 1 BY BASSETFILMS!!!!! BF WITH DRIP! SANTA HANGIN OUT!
|
||||
- Enemy icons change when they you are winning a lot ([Thanks to pahaze for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/138))
|
||||
- Holding CTRL in charting editor places notes on both sides
|
||||
- Q and E changes sustain lengths in note editor
|
||||
- Other charting editor workflow improvements
|
||||
- More hair physics
|
||||
- Heads appear at top of chart editor to help show which side ur charting for
|
||||
### Changed
|
||||
- Tweaked code relating to inputs, hopefully making notes that are close together more fair to hit
|
||||
### Removed
|
||||
- Removed APE
|
||||
### Fixed
|
||||
- Maybe fixed double notes / jump notes. Need to tweak it for balance, but should open things up for cooler charts in the future.
|
||||
- Old Verison popup screen weirdness ([Thanks to gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/155))
|
||||
- Song no longer loops when finishing the song. ([Thanks Injourn for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/132))
|
||||
- Screen wipe being cut off in the limo/mom stage. Should fill the whole screen now.
|
||||
- Boyfriend animations on hold notes, and pressing on repeating notes should behave differently
|
||||
|
||||
## [0.2.5] - 2020-12-27
|
||||
### Added
|
||||
- MOMMY GF, 3 NEW ASS SONGS BY KAWAISPRITE, NEW ART BY PHANTOMARCADE,WOOOOOOAH!!!!
|
||||
|
||||
@@ -0,0 +1,201 @@
|
||||
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|
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|
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|
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|
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@@ -0,0 +1,13 @@
|
||||
# RIGHT NOW THE MODS FOLDER DOES NOT WORK ENTIRELY JUST YET!!!
|
||||
## THIS IS WORK IN PROGRESS!!!
|
||||
|
||||
# QUICK AND DIRTY MOD GUIDE
|
||||
|
||||
With the 0.2.6 update, I added a bit of a slightly nicer mod support backend.
|
||||
|
||||
It's POLYMOD, which is made by Lars Doucet: https://github.com/larsiusprime/polymod
|
||||
|
||||
You may have noticed that there's a new folder in the assets. MODS. Within it you will see 2 files. modList.txt, and a folder called introMod.
|
||||
modList.txt will load any folder into the game. Put the folder you want to load into a new line in modList.txt, and reboot the game.
|
||||
|
||||
Now you may be wondering, what do I put in the folder? Well later down it'll get a bit more complicated, especially as I'll make the IN-GAME mod loader nicer.
|
||||
@@ -2,7 +2,7 @@
|
||||
<project>
|
||||
<!-- _________________________ Application Settings _________________________ -->
|
||||
|
||||
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.5" company="ninjamuffin99" />
|
||||
<app title="Friday Night Funkin'" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.7" company="ninjamuffin99" />
|
||||
|
||||
<!--Switch Export with Unique ApplicationID and Icon-->
|
||||
<set name="APP_ID" value="0x0100f6c013bbc000" />
|
||||
@@ -24,7 +24,7 @@
|
||||
<window if="html5" resizable="true" />
|
||||
|
||||
<!--Desktop-specific-->
|
||||
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
|
||||
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
|
||||
|
||||
<!--Mobile-specific-->
|
||||
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
|
||||
@@ -42,6 +42,8 @@
|
||||
|
||||
<assets path="assets/images" />
|
||||
<assets path="assets/data" />
|
||||
<assets path='example_mods' rename='mods' embed='false'/>
|
||||
<!-- <template path='mods' /> -->
|
||||
|
||||
<!-- <library name="noPreload" preload='false'/> -->
|
||||
<!-- <library name="noPreload"/> -->
|
||||
@@ -52,9 +54,12 @@
|
||||
|
||||
<assets path="CHANGELOG.md"/>
|
||||
|
||||
|
||||
<assets path="assets/fonts/vcr.ttf" embed="true" />
|
||||
|
||||
<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
|
||||
TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
|
||||
THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
|
||||
NOT USING A DIRECT THING TO THE ASSET!!!
|
||||
-->
|
||||
<assets path="assets/fonts" embed='true'/>
|
||||
<!-- _______________________________ Libraries ______________________________ -->
|
||||
|
||||
<haxelib name="flixel" />
|
||||
@@ -68,6 +73,7 @@
|
||||
<haxelib name="flixel-ui" />
|
||||
<haxelib name="newgrounds"/>
|
||||
<haxelib name="faxe" if='switch'/>
|
||||
<haxelib name="polymod"/>
|
||||
|
||||
<!-- <haxelib name="markdown" /> -->
|
||||
<!-- <haxelib name="HtmlParser" /> -->
|
||||
@@ -99,7 +105,7 @@
|
||||
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
|
||||
|
||||
<!--Disable the Flixel core focus lost screen-->
|
||||
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
|
||||
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
|
||||
|
||||
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
|
||||
<haxedef name="FLX_NO_DEBUG" unless="debug" />
|
||||
|
||||
@@ -16,14 +16,20 @@ This game was made with love to Newgrounds and it's community. Extra love to Tom
|
||||
|
||||
## Build instructions
|
||||
|
||||
THESE INSTRUCTIONS ARE FOR COMPILING THE GAME'S SOURCE CODE!!!
|
||||
|
||||
IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO ITCH.IO TO DOWNLOAD THE GAME FOR PC, MAC, AND LINUX!!
|
||||
|
||||
https://ninja-muffin24.itch.io/friday-night-funkin
|
||||
|
||||
IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING!!!
|
||||
|
||||
### Installing shit
|
||||
|
||||
First you need to install Haxe and HaxeFlixel. I'm too lazy to write and keep updated with that setup (which is pretty simple).
|
||||
The link to that is on the [HaxeFlixel website](https://haxeflixel.com/documentation/getting-started/)
|
||||
|
||||
That should give you HaxeFlixel and all of it's setup and shit. If you run into issues, ask them in the #flixel channel in the Haxe discord server: https://discord.gg/5ybrNNWx9S
|
||||
|
||||
Other installations you'd need is the additional libraries, a fully updated list will be in `Project.xml`, but here are the one's I'm using as of writing.
|
||||
Other installations you'd need is the additional libraries, a fully updated list will be in `Project.xml` in the project root, but here are the one's I'm using as of writing.
|
||||
|
||||
```
|
||||
hscript
|
||||
@@ -31,7 +37,13 @@ flixel-ui
|
||||
newgrounds
|
||||
```
|
||||
|
||||
so for each of those type `haxelib install [library]` so shit like `haxelib install newgrounds`
|
||||
So for each of those type `haxelib install [library]` so shit like `haxelib install newgrounds`
|
||||
|
||||
You'll also need to install polymod. Do this with
|
||||
|
||||
```
|
||||
haxelib git polymod https://github.com/larsiusprime/polymod.git
|
||||
```
|
||||
|
||||
### Ignored files
|
||||
|
||||
@@ -55,10 +67,25 @@ and you should be good to go there.
|
||||
|
||||
### Compiling game
|
||||
|
||||
Once you have all those installed, it's pretty easy to compile game! One that you can compile right off the bat is for HTML5,
|
||||
you just need to run `lime test html5 -debug` in your command prompt in the project root. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480))
|
||||
Once you have all those installed, it's pretty easy to compile the game. You just need to run 'lime test html5 -debug' in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480))
|
||||
|
||||
To run it for your desktop (Windows, Mac, Linux) it's a bit more complicated. I know for Windows you need to download Visual Studio Community 2017 or 2019 or something, and in the libraries download in that download somethin that says build tools LOL homie im too dumb idk how to do that shit most of the time.
|
||||
To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux -debug' and then run the executible file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
|
||||
* MSVC v142 - VS 2019 C++ x64/x86 build tools
|
||||
* Windows SDK (10.0.17763.0)
|
||||
* C++ Profiling tools
|
||||
* C++ CMake tools for windows
|
||||
* C++ ATL for v142 build tools (x86 & x64)
|
||||
* C++ MFC for v142 build tools (x86 & x64)
|
||||
* C++/CLI support for v142 build tools (14.21)
|
||||
* C++ Modules for v142 build tools (x64/x86)
|
||||
* Clang Compiler for Windows
|
||||
* Windows 10 SDK (10.0.17134.0)
|
||||
* Windows 10 SDK (10.0.16299.0)
|
||||
* MSVC v141 - VS 2017 C++ x64/x86 build tools
|
||||
* MSVC v140 - VS 2015 C++ build tools (v14.00)
|
||||
|
||||
This will install about 22GB of crap, but once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
|
||||
As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.
|
||||
|
||||
### Additional guides
|
||||
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
bf
|
||||
dad
|
||||
gf
|
||||
spooky
|
||||
pico
|
||||
mom
|
||||
mom-car
|
||||
bf-car
|
||||
parents-christmas
|
||||
monster-christmas
|
||||
bf-christmas
|
||||
gf-christmas
|
||||
monster
|
||||
bf-pixel
|
||||
senpai
|
||||
spirit
|
||||
@@ -0,0 +1,32 @@
|
||||
setUP
|
||||
W
|
||||
setUP (ALTERNATE)
|
||||
FlxKey.UP
|
||||
setDOWN
|
||||
S
|
||||
setDOWN (ALTERNATE)
|
||||
FlxKey.DOWN
|
||||
setLEFT
|
||||
A
|
||||
setLEFT (ALTERNATE)
|
||||
FlxKey.LEFT
|
||||
setRIGHT
|
||||
D
|
||||
setRIGHT (ALTERNATE)
|
||||
FlxKey.RIGHT
|
||||
setACCEPT
|
||||
Z
|
||||
setACCEPT (ALTERNATE)
|
||||
ENTER
|
||||
setBACK
|
||||
BACKSPACE
|
||||
setBACK (ALTERNATE)
|
||||
ESCAPE
|
||||
setPAUSE
|
||||
P
|
||||
setPAUSE (ALTERNATE)
|
||||
ENTER
|
||||
setRESET
|
||||
R
|
||||
setRESET (ALTERNATE)
|
||||
null
|
||||
@@ -0,0 +1,4 @@
|
||||
Tutorial
|
||||
Bopeebo
|
||||
Fresh
|
||||
Dadbattle
|
||||
@@ -29,4 +29,12 @@ refined taste in music--if i say so myself
|
||||
his name isnt keith--dumb eggy lol
|
||||
his name isnt evan--silly tiktok
|
||||
stream chuckie finster--on spotify
|
||||
never forget to--pray to god
|
||||
never forget to--pray to god
|
||||
dont play rust--we only funkin
|
||||
good bye--my penis
|
||||
dababy--biggest inspiration
|
||||
fashionably late--but here it is
|
||||
yooooooooooo--yooooooooo
|
||||
pico funny--pico funny
|
||||
updates each friday--on time every time
|
||||
shoutouts to mason--for da homies
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
:dad:Not bad for an ugly worm.
|
||||
:dad:But this time I'll rip your nuts off right after your girlfriend finishes gargling mine.
|
||||
:bf:Bop beep be be skdoo bep
|
||||
@@ -0,0 +1,3 @@
|
||||
:dad:Ah, a new fair maiden has come in search of true love!
|
||||
:dad:A serenade between gentlemen shall decide where her beautiful heart shall reside.
|
||||
:bf:Beep bo bop
|
||||
@@ -12,5 +12,11 @@ GeoKureli
|
||||
Will Blanton
|
||||
SrPelo
|
||||
Austin East
|
||||
Krystin, Kaye-lyn, Cassidy, Mack, Levi, and Jasmine.
|
||||
Laurel
|
||||
bbpanzu
|
||||
Etika
|
||||
Foamymuffin (insert travis scott lyrics here)
|
||||
SiIvaGunner
|
||||
|
||||
BIT BOY - MIKE WELSH
|
||||
@@ -0,0 +1,5 @@
|
||||
:dad:Direct contact with real humans, after being trapped in here for so long...
|
||||
:dad:and HER of all people.
|
||||
:dad:I'll make her father pay for what he's done to me and all the others,,,,
|
||||
:dad:I'll beat you and make you take my place.
|
||||
:dad:You don't mind your bodies being borrowed right? It's only fair...
|
||||
|
Before Width: | Height: | Size: 264 KiB |
|
After Width: | Height: | Size: 1.7 MiB |
@@ -0,0 +1,275 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<TextureAtlas imagePath="bfCar.png">
|
||||
<!-- Created with Adobe Animate version 20.0.0.17400 -->
|
||||
<!-- http://www.adobe.com/products/animate.html -->
|
||||
<SubTexture name="BF NOTE DOWN0000" x="0" y="0" width="374" height="357" frameX="-1" frameY="-5" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0001" x="384" y="0" width="374" height="357" frameX="-1" frameY="-5" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0002" x="768" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0003" x="1151" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0004" x="1534" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0005" x="1917" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0006" x="768" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0007" x="1151" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0008" x="1534" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0009" x="1917" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0010" x="768" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0011" x="1151" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0012" x="1534" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0013" x="1917" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0014" x="768" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0015" x="1151" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0016" x="1534" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0017" x="1917" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0018" x="768" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0019" x="1151" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0020" x="1534" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0021" x="1917" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0022" x="768" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0023" x="1151" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0024" x="1534" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0025" x="1917" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
||||
<SubTexture name="BF NOTE DOWN0026" x="768" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
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<SubTexture name="BF NOTE DOWN0027" x="1151" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
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<SubTexture name="BF NOTE DOWN0028" x="1534" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
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<SubTexture name="BF NOTE DOWN0029" x="1917" y="0" width="373" height="362" frameX="0" frameY="0" frameWidth="375" frameHeight="362"/>
|
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<SubTexture name="BF NOTE DOWN MISS0000" x="0" y="0" width="374" height="357" frameX="-1" frameY="-35" frameWidth="375" frameHeight="362"/>
|
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<SubTexture name="BF NOTE DOWN MISS0001" x="2300" y="0" width="376" height="392" frameX="-1" frameY="0" frameWidth="378" frameHeight="392"/>
|
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<SubTexture name="BF NOTE DOWN MISS0002" x="2300" y="0" width="376" height="392" frameX="-1" frameY="0" frameWidth="378" frameHeight="392"/>
|
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<SubTexture name="BF NOTE DOWN MISS0003" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
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<SubTexture name="BF NOTE DOWN MISS0004" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
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<SubTexture name="BF NOTE DOWN MISS0005" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
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<SubTexture name="BF NOTE DOWN MISS0006" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
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<SubTexture name="BF NOTE DOWN MISS0007" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
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<SubTexture name="BF NOTE DOWN MISS0008" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
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<SubTexture name="BF NOTE DOWN MISS0009" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
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<SubTexture name="BF NOTE DOWN MISS0010" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
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<SubTexture name="BF NOTE DOWN MISS0011" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
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<SubTexture name="BF NOTE DOWN MISS0012" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
||||
<SubTexture name="BF NOTE DOWN MISS0013" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
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<SubTexture name="BF NOTE DOWN MISS0014" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
||||
<SubTexture name="BF NOTE DOWN MISS0015" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
||||
<SubTexture name="BF NOTE DOWN MISS0016" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
||||
<SubTexture name="BF NOTE DOWN MISS0017" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
||||
<SubTexture name="BF NOTE DOWN MISS0018" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
||||
<SubTexture name="BF NOTE DOWN MISS0019" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
||||
<SubTexture name="BF NOTE DOWN MISS0020" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
||||
<SubTexture name="BF NOTE DOWN MISS0021" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
||||
<SubTexture name="BF NOTE DOWN MISS0022" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
||||
<SubTexture name="BF NOTE DOWN MISS0023" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
||||
<SubTexture name="BF NOTE DOWN MISS0024" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
||||
<SubTexture name="BF NOTE DOWN MISS0025" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
||||
<SubTexture name="BF NOTE DOWN MISS0026" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
||||
<SubTexture name="BF NOTE DOWN MISS0027" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
||||
<SubTexture name="BF NOTE DOWN MISS0028" x="2686" y="0" width="378" height="388" frameX="0" frameY="-4" frameWidth="378" frameHeight="392"/>
|
||||
<SubTexture name="BF NOTE LEFT0000" x="3074" y="0" width="383" height="406" frameX="0" frameY="0" frameWidth="385" frameHeight="406"/>
|
||||
<SubTexture name="BF NOTE LEFT0001" x="3467" y="0" width="383" height="406" frameX="0" frameY="0" frameWidth="385" frameHeight="406"/>
|
||||
<SubTexture name="BF NOTE LEFT0002" x="0" y="416" width="374" height="404" frameX="-11" frameY="-2" frameWidth="385" frameHeight="406"/>
|
||||
<SubTexture name="BF NOTE LEFT0003" x="384" y="416" width="374" height="404" frameX="-11" frameY="-2" frameWidth="385" frameHeight="406"/>
|
||||
<SubTexture name="BF NOTE LEFT0004" x="768" y="416" width="374" height="404" frameX="-11" frameY="-2" frameWidth="385" frameHeight="406"/>
|
||||
<SubTexture name="BF NOTE LEFT0005" x="1152" y="416" width="374" height="404" frameX="-11" frameY="-2" frameWidth="385" frameHeight="406"/>
|
||||
<SubTexture name="BF NOTE LEFT0006" x="0" y="416" width="374" height="404" frameX="-11" frameY="-2" frameWidth="385" frameHeight="406"/>
|
||||
<SubTexture name="BF NOTE LEFT0007" x="384" y="416" width="374" height="404" frameX="-11" frameY="-2" frameWidth="385" frameHeight="406"/>
|
||||
<SubTexture name="BF NOTE LEFT0008" x="768" y="416" width="374" height="404" frameX="-11" frameY="-2" frameWidth="385" frameHeight="406"/>
|
||||
<SubTexture name="BF NOTE LEFT0009" x="1152" y="416" width="374" height="404" frameX="-11" frameY="-2" frameWidth="385" frameHeight="406"/>
|
||||
<SubTexture name="BF NOTE LEFT0010" x="0" y="416" width="374" height="404" frameX="-11" frameY="-2" frameWidth="385" frameHeight="406"/>
|
||||
<SubTexture name="BF NOTE LEFT0011" x="384" y="416" width="374" height="404" frameX="-11" frameY="-2" frameWidth="385" frameHeight="406"/>
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas imagePath="bottomBop.png">
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<!-- Created with Adobe Animate version 20.0.0.17400 -->
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<!-- http://www.adobe.com/products/animate.html -->
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After Width: | Height: | Size: 68 KiB |
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After Width: | Height: | Size: 821 KiB |
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After Width: | Height: | Size: 1.2 MiB |
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After Width: | Height: | Size: 17 KiB |
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||||
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</TextureAtlas>
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|
After Width: | Height: | Size: 1.0 MiB |
@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<TextureAtlas imagePath="santa.png">
|
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<!-- Created with Adobe Animate version 20.0.0.17400 -->
|
||||
<!-- http://www.adobe.com/products/animate.html -->
|
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<SubTexture name="santa idle in fear0000" x="0" y="0" width="663" height="722" frameX="0" frameY="-25" frameWidth="663" frameHeight="748"/>
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</TextureAtlas>
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|
After Width: | Height: | Size: 631 KiB |
@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<TextureAtlas imagePath="upperBop.png">
|
||||
<!-- Created with Adobe Animate version 20.0.0.17400 -->
|
||||
<!-- http://www.adobe.com/products/animate.html -->
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<SubTexture name="Upper Crowd Bob0012" x="0" y="922" width="2231" height="307" frameX="-8" frameY="0" frameWidth="2247" frameHeight="307"/>
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</TextureAtlas>
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@@ -1 +0,0 @@
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template
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|
Before Width: | Height: | Size: 4.8 MiB |
@@ -1,501 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
|
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<TextureAtlas imagePath="BOYFRIEND.png">
|
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<!-- Created with Adobe Animate version 20.0.0.17400 -->
|
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<!-- http://www.adobe.com/products/animate.html -->
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<SubTexture name="BF HEY!!0000" x="5388" y="509" width="395" height="416" frameX="0" frameY="0" frameWidth="415" frameHeight="418"/>
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|
After Width: | Height: | Size: 1.9 MiB |
@@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- http://www.adobe.com/products/animate.html -->
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