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Author SHA1 Message Date
Cameron TaylorandGitHub dc815ae7aa Merge pull request #342 from regulad/remove-checkboxes
Update Issue Templates
2021-02-10 21:09:45 -05:00
Cameron TaylorandGitHub 7958699a8b Merge pull request #362 from Jan200101/PR/api-key-check
check if newgroups api key actually exists before creating core
2021-02-10 21:07:50 -05:00
Cameron TaylorandGitHub a4b79abc5a for my cousin mason 2021-02-05 22:35:33 -05:00
Jan200101 a0cc962d77 check if newgroups api key actually exists before creating core 2021-02-05 13:14:28 +01:00
regulad 78969115be Update Issue Templates
I had made some mistakes when I first submmited this PR as far as formatting and markdown goes.

Similar to #327.
2021-02-03 10:51:52 -05:00
Cameron Taylor 4251df9343 merge lol!! 2021-02-02 08:04:54 -05:00
Cameron Taylor b966129233 fix roses oopsies 2021-02-02 08:04:23 -05:00
Cameron Taylor 8daef50850 RELEASE 2021-02-02 05:46:17 -05:00
Cameron Taylor 83b5c2012f IM PISSED IM MAD BUT WE CLOSE 2021-02-02 04:54:36 -05:00
Cameron Taylor 91a3f8e2aa section shit 2021-02-02 04:13:28 -05:00
Cameron Taylor dd1d6263b9 background girls 2021-02-02 03:24:34 -05:00
Cameron Taylor ec4a97a267 lil dating sim things 2021-02-02 02:35:35 -05:00
Cameron Taylor 12913828d6 idk campaign menu shit 2021-02-02 02:20:14 -05:00
Cameron Taylor 6162deabd3 THORNS AND EVIL MAN 2021-02-02 00:48:22 -05:00
Cameron Taylor b70ecbbe76 aligned pixel arrows 2021-02-01 05:52:10 -05:00
Cameron Taylor b6091a43a7 FONT AND BULLSHIT 2021-02-01 01:50:30 -05:00
Cameron Taylor e4b90928ba call me senpai 2021-01-31 21:43:09 -05:00
Cameron Taylor e36fde2160 leaves lol! 2021-01-31 09:17:56 -05:00
Cameron TaylorandGitHub b64a14af64 removed discord link lolol oops! 2021-01-30 23:54:28 -08:00
Cameron Taylor a26db6d2db thorns charts 2021-01-30 22:52:29 -05:00
Cameron Taylor a6cd1df991 game over in progress 2021-01-30 07:16:51 -05:00
Cameron Taylor cdb93eb845 senpai and roses on easy 2021-01-30 06:27:11 -05:00
Cameron Taylor a5b5a9d5dd Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2021-01-28 01:54:24 -05:00
Cameron Taylor 5dbb4ab393 bullshit 2021-01-28 01:54:21 -05:00
Cameron TaylorandGitHub 7eac12043d Merge pull request #288 from PKPenguin321/controls-options
Very rudimentary options UI for controls changes
2021-01-28 01:51:58 -05:00
PKPenguin321 177280bd5b controls.txt and options UI
very scuffed, OptionsMenu.hx is now mostly copied from FreeplayState.hx with no actual functionality
currently it reads lines off of controls.txt and displays them on Options menu which is now accessible from main menu
controls.txt has control functions prefixed with "set", IE "setUP", then the corresponding key on the following line IE "W"
2021-01-27 00:58:58 -08:00
Cameron Taylor 9d76a3aac5 update readme for haxe discord shit lolol 2021-01-27 00:32:33 -05:00
Cameron Taylor efaf9ffb44 roses chart 2021-01-27 00:24:36 -05:00
Cameron Taylor 2ea19070d7 roses ALIGNED 2021-01-26 18:57:40 -05:00
Cameron Taylor 182a6e8a17 intro date shit 2021-01-25 15:56:42 -05:00
Cameron Taylor 7865a59fed SENPAI IN THE STREETS 2021-01-25 06:07:45 -05:00
Cameron Taylor 0dde68341c weedeewfwdsfadf 2021-01-25 05:04:31 -05:00
Cameron Taylor e2e8f57d27 buncho dumbshti lol!!! 2021-01-25 04:18:44 -05:00
Cameron Taylor 954dd76dda so much win 2021-01-24 22:42:51 -05:00
Cameron TaylorandGitHub 3b2adb1a14 Merge pull request #268 from regulad/issue-template
Basic PR/Issue templates
2021-01-23 16:49:07 -05:00
reguladandGitHub da60be0729 Forgot this! 2021-01-23 15:42:24 -05:00
regulad 5cc17b376c Basic PR/Issue templates
Closes #243
2021-01-23 15:39:04 -05:00
Cameron Taylor 34b7fc8b62 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2021-01-22 01:50:40 -05:00
Cameron Taylor 62968c5ec2 weed 2021-01-22 01:50:12 -05:00
Cameron TaylorandGitHub 12b738b2ed Merge pull request #237 from Injourn/BFHoldNotes
Fixed issue with bf-christmas and bf-car resetting animations too early
2021-01-22 01:48:56 -05:00
Scott-GH 5673f0a863 Fixed issue with boyfriend resetting animating too early 2021-01-20 15:51:42 -08:00
Cameron Taylor e0394d51e0 woops! 2021-01-20 07:19:48 -05:00
Cameron Taylor 3bef48d16c mod guide in progress 2021-01-20 06:53:20 -05:00
Cameron Taylor aec9518f75 menu fix maybe oops 2021-01-20 06:14:38 -05:00
Cameron Taylor a8bea88494 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2021-01-20 05:31:46 -05:00
Cameron Taylor 50a7d25304 CHRISTMAS UPDATE 2021-01-20 05:31:43 -05:00
Cameron Taylor 11414df109 scripted type beat 2021-01-20 04:11:55 -05:00
Cameron Taylor 4342b9bcce scripted thingie 2021-01-20 04:03:49 -05:00
Cameron Taylor 671dced392 monster christmas 2021-01-20 01:38:39 -05:00
Cameron Taylor 69434ab7e5 santa lol 2021-01-19 23:29:18 -05:00
Cameron Taylor 5f119e092b fix eggnog normal woops! 2021-01-19 22:58:07 -05:00
Cameron Taylor 95caf7ee63 more christmas stuff 2021-01-19 21:44:09 -05:00
Cameron Taylor d2509f0a22 charts and a bunch of christmas stuff 2021-01-19 21:09:47 -05:00
Cameron Taylor 88d4b5fd3d tweaking??? 2021-01-17 21:36:23 -05:00
Cameron Taylor 03db78d975 double notes??? 2021-01-17 21:23:40 -05:00
Cameron Taylor 2d940b73b8 jump holds 2021-01-17 19:06:36 -05:00
Cameron Taylor 4192fe2beb LOTS OF SHIT 2021-01-17 04:16:02 -05:00
Cameron Taylor 0b3bf9df84 cool heads 2021-01-16 23:15:29 -05:00
Cameron Taylor 990745b5a1 dope shit in progress 2021-01-16 17:21:06 -05:00
Cameron Taylor fa787181fb fix placement of bf 2021-01-16 15:20:57 -05:00
Cameron Taylor da68144984 CHARTS LOL 2021-01-16 15:14:56 -05:00
Cameron TaylorandGitHub 21c8dc3f13 Merge pull request #195 from regulad/patch-1
Small README change
2021-01-15 17:55:48 -05:00
reguladandGitHub 324a8f72b8 Small README change
I had some troubles compiling and it seems some other people did too (#181, maybe more issues), so hopefully this will help just a little bit
2021-01-15 09:49:25 -05:00
Cameron Taylor 73fc03f948 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2021-01-14 23:39:49 -05:00
Cameron Taylor 3fffb94661 cool changelog lol! 2021-01-14 23:39:43 -05:00
Cameron TaylorandGitHub 88a8918143 Merge pull request #155 from gedehari/version-check-fix
Move version check screen to TitleState
2021-01-14 23:38:05 -05:00
Cameron TaylorandGitHub b92c4ea413 Merge pull request #161 from WaviestBalloon/master
Updated README.md with better punctuation/grammar
2021-01-14 23:37:02 -05:00
Cameron Taylor b85855d8ef HAIR AND MOD SUPPORT SHIT IN PROGRESS 2021-01-14 23:33:12 -05:00
Cameron Taylor 447f638001 swappable characters debug 2021-01-13 22:38:31 -05:00
Cameron TaylorandGitHub 63ac06bc9c Merge pull request #176 from lotusotho/deletetransitions
Delete FlxTransitionableState
2021-01-12 23:10:18 -05:00
69ac784e95 Update README.md
Co-authored-by: M&M <goldtextwitch@outlook.com>
2021-01-11 16:28:34 +00:00
LotusothoandGitHub 5aaa4b8aa5 Delete FlxTransitionableState 2021-01-10 17:03:46 +01:00
Cameron TaylorandGitHub d96e28e64e Merge pull request #169 from Geokureli/pico_fixes
fix pico asset paths
2021-01-08 23:09:46 -05:00
George FunBook 6358720119 fix pico asset paths 2021-01-08 14:01:59 -06:00
Cameron Taylor ae38ebc18a more keybind shit 2021-01-07 20:38:32 -05:00
Cameron Taylor 7400d200ca charting editor improvements 2021-01-06 23:02:23 -05:00
Cameron Taylor 1674ba6b46 chart editor type beat 2021-01-06 22:38:17 -05:00
WaviestandGitHub 7709c57c4f Update README.md 2021-01-07 01:16:57 +00:00
WaviestandGitHub 73c7e1d99a Update README.md 2021-01-07 00:57:59 +00:00
Cameron TaylorandGitHub b432b39ff5 Merge pull request #138 from pahaze/master
Add enemies' dying faces
2021-01-05 21:08:14 -08:00
pahaze 6bd7f36e03 Update to latest master commit 2021-01-05 07:53:42 -05:00
Gede Hari 44e9882a38 Move version check screen to TitleState 2021-01-05 16:29:32 +08:00
Cameron Taylor c2332b5d42 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2021-01-04 19:12:38 -05:00
Cameron Taylor 8bcad21ab8 MOD SHIT IN PROGRESS 2021-01-04 18:56:30 -05:00
Cameron TaylorandGitHub e1af25b35e Create LICENSE 2021-01-02 10:54:07 -08:00
Cameron Taylor fb19babf86 changelog 2021-01-02 13:39:37 -05:00
Cameron Taylor bc4465da16 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2021-01-02 13:38:17 -05:00
Cameron Taylor ecb8e06b2c funkin intro 2021-01-02 13:38:15 -05:00
Cameron TaylorandGitHub a7871389fb Merge pull request #132 from Injourn/master
Added a fix to music restarting when the song ends.
2021-01-02 10:37:38 -08:00
Cameron TaylorandGitHub 88ccbe5b81 Merge pull request #134 from enter-a-nickname16/patch-1
Update README.md
2021-01-02 10:27:42 -08:00
pahaze 987bcd7eae Add enemies' dying faces 2021-01-01 00:39:58 -05:00
Xxmu8lxXandGitHub faebc47afe Update README.md
Fixed grammar stuff, and added instructions on how to compile on windows/linux/mac.
2020-12-30 13:11:23 -05:00
Scott-GH 9c268ab15b Added a fix to music restarting when the song ends. 2020-12-29 23:22:02 -08:00
Cameron Taylor 1cc08a2241 updated changelog 2020-12-27 13:19:06 -05:00
Cameron Taylor 054ae8a216 week unlockin shit 2020-12-27 05:57:45 -05:00
Cameron Taylor 3e3197711e oops no options lolol 2020-12-27 05:42:06 -05:00
Cameron Taylor 57d4e1fda2 maybe ready to go??? 2020-12-27 05:37:04 -05:00
Cameron Taylor 5fa5f2bac5 bg dancers coded 2020-12-27 03:13:51 -05:00
Cameron Taylor 2ba49b1e64 CHARTS 2020-12-26 21:46:22 -05:00
Cameron Taylor 3fa66ee1d1 charts and shit fixied 2020-12-25 18:24:20 -05:00
Cameron Taylor c6a904483e changelog 2020-12-25 04:10:28 -05:00
Cameron Taylor 141c1dd414 AUTOSAVE FOR NOTE EDITOR! 2020-12-25 04:09:14 -05:00
Cameron Taylor 471ba66b71 dumb lol! 2020-12-25 03:40:01 -05:00
Cameron Taylor e1df3e98f6 outdated check 2020-12-25 00:17:21 -05:00
Cameron Taylor 087d735aa3 charted HIGH 2020-12-24 23:47:43 -05:00
Cameron Taylor b17e9be7d0 moved flash files 2020-12-24 18:24:11 -05:00
Cameron Taylor 822e0b57b2 cool shit mommy gf 2020-12-22 20:55:03 -05:00
Cameron Taylor 4347b74e13 mom chart 2020-12-22 19:57:55 -05:00
Cameron Taylor d61bc175b7 newgrounds build script 2020-12-21 18:06:39 -05:00
Cameron Taylor b20620c075 songs 2020-12-21 17:20:57 -05:00
Cameron Taylor 341bc7ca29 poop 2020-12-21 16:23:22 -05:00
Cameron TaylorandGitHub 2230e44fa6 Merge pull request #92 from dinkstr/patch-1
Fix broken Twitter links in readme :)
2020-12-20 13:05:05 -08:00
Cameron Taylor cfeaf5cbc6 fix crash 2020-12-17 15:03:33 -05:00
dinkstrandGitHub f92b82a886 Fix broken Twitter links in readme :) 2020-12-17 14:21:09 +00:00
Cameron Taylor cd16f98021 creds in readme 2020-12-15 22:29:00 -05:00
Cameron Taylor 7d2be498d6 added quick and dirty build instructions 2020-12-15 22:23:58 -05:00
Cameron Taylor 8b3d2a2047 NGio bootleg API bullshit 2020-12-15 22:00:22 -05:00
Cameron Taylor be5d76966f new shit babyu 2020-12-13 02:45:36 -05:00
Cameron Taylor 69e9be5f8f colol workflow?? 2020-12-13 01:42:48 -05:00
Cameron Taylor 62446d47c4 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2020-12-13 01:10:22 -05:00
Cameron TaylorandGitHub 6756c830fe Merge pull request #48 from gedehari/master
Music issues throughout the game
2020-12-12 22:10:06 -08:00
Cameron Taylor 6c6df2f5d3 lol idk lol 2020-12-13 01:08:21 -05:00
Cameron TaylorandGitHub ee001da0e9 Merge pull request #35 from lotusotho/boopeebohalting-fix
Fixed loop problem at the end of Boopeebo because of the vocals
2020-12-11 14:43:48 -08:00
Cameron Taylor 7d55a0df8b changelog shit 2020-12-11 17:22:22 -05:00
Cameron Taylor 334f279ec2 tutorial patch 2020-12-11 08:49:06 -05:00
Cameron Taylor 8d8f5864fd changelog and update shit 2020-12-11 08:08:41 -05:00
Cameron Taylor b110f8bbdb philly charts and hair 2020-12-11 07:55:39 -05:00
Cameron Taylor eb017da89e gf assets and offsets update 2020-12-11 06:45:00 -05:00
Cameron Taylor 487a1f1faa blammed easy 2020-12-11 06:10:34 -05:00
Cameron Taylor f805077372 easy pico 2020-12-11 04:32:31 -05:00
Cameron Taylor 6d5b26a40d week setup? 2020-12-11 04:15:24 -05:00
Cameron Taylor 6db82462f0 charts and fixins 2020-12-11 00:57:42 -05:00
Cameron Taylor 8780f93c21 better duet 2020-12-10 21:44:30 -05:00
Cameron Taylor 19ed82aa0d train in progress 2020-12-10 18:23:53 -05:00
Gede Hari 2f763df9a8 Fixed song still playing when paused right when song starts
This should be it.
2020-12-10 13:41:31 +08:00
Gede Hari 03b8daea35 Fixed song starting early when paused during countdown
also tweaked something in main menu
2020-12-10 13:04:36 +08:00
Gede Hari 5175f48eba oopsie daisy this shouldn't be tracked
my bad
2020-12-10 13:02:23 +08:00
Gede Hari a1d01f64b4 Freeplay song not continuing fade in when exiting freeplay menu 2020-12-10 08:58:46 +08:00
Gede Hari f9536c9419 Fixes MainMenu not playing music after playing/exiting level 2020-12-10 08:47:28 +08:00
Cameron Taylor 60f53dccca fixes #37 2020-12-09 18:16:16 -05:00
Cameron Taylor 53553bc1ca fixed pausing desync issue 2020-12-09 18:14:36 -05:00
Cameron Taylor 70ec82a022 animation fixins 2020-12-09 17:46:47 -05:00
Cameron Taylor ed36f30d2a offsets and animations 2020-12-09 17:36:31 -05:00
Cameron Taylor e7f2f9176d pico charted 2020-12-09 13:53:46 -05:00
Cameron Taylor 0b087540c1 removed bullshit from brandy!!! 2020-12-06 16:52:26 -05:00
LotusothoandGitHub d415a6e8a3 Fixed loop problem at the end of Boopeebo 2020-12-06 14:58:32 +01:00
LotusothoandGitHub e085b1c595 Merge pull request #1 from ninjamuffin99/master
merge changes
2020-12-06 14:34:47 +01:00
Cameron Taylor b5653dcdd1 ng login bullshit 2020-12-04 12:57:09 -05:00
Cameron Taylor bac57b2a4c updated version 2020-12-04 12:46:32 -05:00
Cameron Taylor cb4d36cc34 more intro texts 2020-12-04 12:46:03 -05:00
Cameron Taylor da15d51b10 lol fix semi colon 2020-12-04 12:38:12 -05:00
Cameron Taylor 301c6cddc6 exploit fixin 2020-12-04 12:36:28 -05:00
Cameron Taylor f393070e5c high score manipulation 2020-12-04 12:32:35 -05:00
Cameron Taylor 96aac47c27 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2020-12-04 02:33:38 -05:00
Cameron Taylor d78e822fb3 update changelog 2020-12-04 02:33:34 -05:00
Cameron TaylorandGitHub 1d0dcb2ff4 Merge pull request #24 from lotusotho/notesoffsetpressed-fix
Fixed issue related with arrows and note trails
2020-12-03 23:32:32 -08:00
LotusothoandGitHub 9bc022b6da Fixed issue related with arrows and note trails 2020-12-03 19:03:50 +01:00
Cameron Taylor c0d67f1539 updated changelog 2020-12-02 12:31:09 -05:00
Cameron Taylor 3d7e2d2c39 closes #13 and closes #10 2020-12-02 12:28:28 -05:00
Cameron Taylor 87aee63157 bullshit 2020-12-02 12:09:15 -05:00
Cameron Taylor d0677d86bc fixed itch link lol 2020-12-02 11:28:26 -05:00
Cameron Taylor f3fcf68e21 updated changelog 2020-12-01 19:58:02 -05:00
Cameron Taylor d9c1fb33ae Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2020-12-01 19:56:07 -05:00
Cameron Taylor b01b7febcf whatev lol 2020-12-01 19:55:01 -05:00
Cameron TaylorandGitHub 34e9c8c739 Update CHANGELOG.md 2020-12-01 16:51:45 -08:00
Cameron TaylorandGitHub 7d9f1b11ad Merge pull request #19 from lotusotho/menubuttonspam-fix
fixed spamming issue with the buttons on the story menu
2020-12-01 16:49:37 -08:00
LotusothoandGitHub 4fca049f2e Update StoryMenuState.hx 2020-12-01 12:53:30 +01:00
lotusothoandGitHub 698701a501 Update StoryMenuState.hx 2020-11-26 20:14:35 +01:00
BuildTools 0fd59f5e27 fixed spamming issue with the buttons on the story menu 2020-11-26 19:43:45 +01:00
Cameron TaylorandGitHub 85d36694f4 Merge pull request #11 from BrandyBuizel/master
Switch works Pre-Faxe
YOLO COMMIT LETS GOOOO
2020-11-25 00:22:41 -08:00
Cameron TaylorandGitHub 48b2a77472 Merge branch 'master' into master 2020-11-25 00:22:22 -08:00
Brandon 89134e1243 11/24/2020 2020-11-24 22:53:48 -05:00
Cameron Taylor f4cbd67af8 fixed quotation mark lol 2020-11-22 12:52:09 -08:00
Cameron Taylor afb21793dc fixed URL thing for linux 2020-11-22 12:39:32 -08:00
Cameron Taylor 826e8b7f0a MAYBE DOIN CHART SHIT? 2020-11-21 02:43:04 -08:00
Cameron Taylor 60dfebcd0c changelog shoutsouts 2020-11-20 04:33:07 -08:00
Cameron Taylor 05a96184e4 Updated Changelog 2020-11-20 04:21:54 -08:00
Cameron Taylor 5b46515e5b cool pause music 2020-11-20 04:21:04 -08:00
Cameron Taylor f40b4df571 icon, and credits 2020-11-18 15:51:43 -08:00
Cameron Taylor 85a5f7d9df padding fix 2020-11-18 15:36:44 -08:00
Cameron Taylor 274455885d fluid video 2020-11-18 15:35:28 -08:00
Cameron Taylor c4bbf48e0f better image? 2020-11-18 02:58:19 -08:00
Cameron Taylor 638eac7ebe cool website colors 2020-11-17 23:31:37 -08:00
Cameron Taylor fb6434b8ad good website 2020-11-17 22:27:04 -08:00
Cameron Taylor ff649ae863 fix for #12 2020-11-17 18:31:59 -08:00
Cameron Taylor c48f957920 restart on pause menu 2020-11-17 18:20:27 -08:00
Cameron Taylor 050f4000fb pause menu in progress 2020-11-17 17:50:09 -08:00
Cameron Taylor d306ee9ec3 score on song 2020-11-17 17:32:38 -08:00
Cameron Taylor 1ed64e3fda freeplay sounds 2020-11-17 16:22:29 -08:00
Brandon bfaccf0dc9 caught up 11/16/20 2020-11-16 15:29:18 -05:00
Cameron Taylor 433923bdbd oop fix eheh 2020-11-13 18:51:03 -08:00
Cameron Taylor 87ec99dd1e WIP shit for nicer charting hehe 2020-11-13 18:49:20 -08:00
Cameron Taylor 9b91dc1b80 changelog update 2020-11-13 14:39:28 -08:00
Cameron Taylor a9fdf2510a moved the intro texts to a txt file 2020-11-13 14:37:58 -08:00
Brandon c742c89601 update to master 11/11/20 2020-11-11 05:00:13 -05:00
Cameron Taylor 79ccb61cfb some animation touchups 2020-11-10 19:09:48 -08:00
Cameron Taylor 0a4273bd1a south chart, and maybe note flicker? 2020-11-10 18:07:56 -08:00
Brandon 926f7dd6ff did the meme on switch 2020-11-10 15:07:34 -05:00
Brandon 74f313feec caught up 11/10/20 2020-11-10 13:08:18 -05:00
Brandon 127d4f4cb4 added lucky, highscore fix?? 2020-11-10 12:52:49 -05:00
Brandon 40f0edf18e LUCKYBOY 2020-11-10 12:16:49 -05:00
Brandon d1afc09577 before i \**** up 2020-11-09 21:59:55 -05:00
Cameron Taylor 4e04e5071b fixed freeplay score offset shit 2020-11-09 15:26:10 -08:00
Cameron Taylor 48a9b8ce84 funny music :) 2020-11-07 22:26:05 -08:00
Brandon 338da5ced8 custom icon, multiple game directories 2020-11-07 19:56:29 -05:00
Brandon c9bff7098c Update Preloader.hx 2020-11-07 17:59:36 -05:00
Brandon 603351d92b moved preloaderArt out 2020-11-07 17:18:13 -05:00
Brandon 2e492032b5 caught up to hard mode 2020-11-07 16:59:25 -05:00
Brandon 606c0d0da1 Update Project.xml 2020-11-07 16:51:55 -05:00
Brandon f9ee6bdddb game works again, twin-stick is fun 2020-11-07 16:13:41 -05:00
Brandon 3ce478d1fd fixing case-sensitive 2020-11-07 15:52:49 -05:00
Brandon 4787234621 haha , also highscore.hx breaks switch 2020-11-07 15:52:21 -05:00
Brandon 473429d3ce new preloader
-added preloader aniamtion
-modified export bat,
-added right stick controls
-switch preorders tagline
2020-11-07 02:29:20 -05:00
Brandon 602cf4c574 crash on story menu 2020-11-07 00:05:58 -05:00
Cameron Taylor a71abb5772 hard mode lol 2020-11-06 19:39:21 -08:00
Brandon 673ed0d7fd Update Highscore.hx 2020-11-06 21:59:51 -05:00
Brandon d53b4a70ed boo george 2020-11-06 21:34:04 -05:00
Brandon 0bdd66039c uhhh 2020-11-06 21:24:03 -05:00
Brandon 675f251ddd caught up to cam again 2020-11-06 21:18:55 -05:00
Brandon f8fe10bebf caught up to cam 2020-11-06 21:17:27 -05:00
Cameron Taylor 9feb12a5a1 dont need markdown shitlolol 2020-11-06 18:14:13 -08:00
Cameron Taylor ca3ce1a659 changelog 2020-11-06 13:51:28 -08:00
Cameron Taylor 065b775e08 score shit 2020-11-06 13:51:11 -08:00
Cameron Taylor e76d11a5e6 hotfix for da week 2 unlock 2020-11-06 11:56:41 -08:00
Cameron Taylor eed73b744b clarified changelog 2020-11-06 03:17:40 -08:00
Cameron Taylor cf7b871c56 WEEK SCORE SHIT 2020-11-06 02:56:45 -08:00
Cameron Taylor 054e9f4bf9 difficulty selecting 2020-11-06 02:31:33 -08:00
Cameron Taylor a3b99638af Seperated tutorials 2020-11-06 02:21:29 -08:00
Cameron Taylor 6cf7267078 balanced normal, and usin newgrounds haxelib 2020-11-06 01:57:00 -08:00
Brandon 86e526d553 added debugs and cheats and we usin fmod 2020-11-05 05:08:40 -05:00
Brandon 8f5788109e tracing the sound.time issue 2020-11-05 01:51:31 -05:00
Brandon a9dddbc4a5 i'll debug tomorrow 2020-11-03 04:12:13 -05:00
Cameron TaylorandGitHub e6a219c8cc Merge pull request #1 from BrandyBuizel/master
switch build works
2020-11-02 15:38:08 -08:00
Cameron TaylorandGitHub 9ccf971e58 Merge branch 'master' into master 2020-11-02 15:37:55 -08:00
Brandon 2fcc73e387 waiting for cam to pull 2020-11-02 17:47:40 -05:00
Cameron Taylor 589db1f26b we out here 2020-11-02 14:40:12 -08:00
Brandon f3f91a1d8e swap A and B for switch 2020-11-02 16:56:28 -05:00
Brandon d93ed6c7db cleansed of NG 2020-11-02 15:31:28 -05:00
Brandon 65de93f679 controls fixed for 3.4.7 2020-11-02 15:04:25 -05:00
Brandon b8701fa703 george the janitor 2020-11-02 14:37:23 -05:00
Brandon 62a59a74d7 ng release 2020-11-02 01:46:37 -05:00
Brandon 92157c03e9 me sad cause haxe 4.0.0 2020-11-02 01:38:01 -05:00
Brandon 7fefeb61e7 shot in the dark 4.0 stuff 2020-11-02 00:39:28 -05:00
Brandon b425be302a Update build-lime-SWITCH.bat 2020-11-01 23:38:14 -05:00
Cameron Taylor f30f6e646c update readme 2020-11-01 15:34:52 -08:00
Cameron Taylor 0af3ab700d lightning shit 2020-11-01 15:20:13 -08:00
Brandon 8248843722 Create build-lime-SWITCH.bat 2020-11-01 15:28:54 -05:00
Brandon 5fa4bc458e ng release and blank controls 2020-11-01 14:16:22 -05:00
Cameron Taylor 40cce24b78 scores in progress 2020-11-01 01:55:02 -08:00
Cameron Taylor 475dd9c49d RELEASE SHIIIT 2020-11-01 00:58:20 -07:00
Cameron Taylor c7f7a7dff0 release 2020-11-01 00:01:00 -07:00
Cameron Taylor cd24092161 more poliiiish 2020-10-31 22:29:49 -07:00
Cameron Taylor 98a5401f4b almost releaaaase 2020-10-31 21:55:00 -07:00
Cameron Taylor ff354d2b69 POLIIIISH SHIIIIT 2020-10-31 21:34:17 -07:00
Cameron Taylor 321a7d22f9 newgrounds io shit incoming 2020-10-31 20:42:14 -07:00
Cameron Taylor b16b463dad hard songs and unlockables 2020-10-31 20:31:31 -07:00
Cameron Taylor 0035f9a506 easy charts 2020-10-31 20:22:49 -07:00
Brandon 968a001a36 old school syntax 2020-10-31 21:44:10 -04:00
Brandon 180f6b2cfa latest halloween 2020-10-31 21:11:14 -04:00
Brandon 46fe5a5645 enum syntax 2020-10-31 21:05:59 -04:00
Cameron Taylor 11872c3fce difficulty UI 2020-10-31 16:53:26 -07:00
Cameron Taylor a9638e1c42 difficulty shit in progress 2020-10-31 16:23:19 -07:00
Cameron Taylor 8273af5a43 sounds and polish shit 2020-10-31 12:53:58 -07:00
Cameron Taylor fcdfbd8f73 polish polish polish polish 2020-10-31 03:07:22 -07:00
Cameron Taylor 11b1017753 text shit cookin 2020-10-31 00:32:51 -07:00
Cameron Taylor a9ada001f7 ALMOST DIALOGUE 2020-10-30 23:30:35 -07:00
Cameron Taylor cc66469d30 intro messages 2020-10-30 21:25:23 -07:00
Cameron Taylor 12913b4f31 lil bullshit 2020-10-30 19:33:28 -07:00
Brandon ad51619b4d Update Project.xml 2020-10-30 22:06:21 -04:00
Cameron Taylor f9b6c1461c story mode type shit 2020-10-30 18:55:09 -07:00
Brandon 90270b4a3d bmp files cant have transparency :( 2020-10-30 21:05:10 -04:00
Cameron Taylor 15c0d4fbf6 abstract shit for brandy 2020-10-30 17:09:33 -07:00
Brandon e98212b1cd caught up 10/30/ 2020-10-30 19:47:19 -04:00
Brandon bf78c62384 transparent 2020-10-30 19:39:13 -04:00
Cameron Taylor e45f1d8005 menu shit in progress 2020-10-30 15:21:34 -07:00
Cameron Taylor 578603c584 cool menu movement 2020-10-30 14:55:20 -07:00
Cameron Taylor f5c865fbe5 UI and menu bullshit 2020-10-30 14:18:26 -07:00
Cameron Taylor 057e40baa6 spookeez charted 2020-10-30 11:54:53 -07:00
Cameron Taylor 6e1274d849 polish bits here and there 2020-10-29 23:52:26 -07:00
Cameron Taylor 2ba056bfc5 BPM BULLSHIT 2020-10-29 20:06:52 -07:00
Cameron Taylor 1e58720c32 south charted 2020-10-28 19:47:10 -07:00
Cameron Taylor bb8cb6e428 lil bullshit in progress hehe 2020-10-28 02:26:33 -07:00
Cameron Taylor c8e3a27044 fix note miss bullshit 2020-10-28 01:24:56 -07:00
Cameron Taylor c2d1b86c98 idk bullshit 2020-10-28 00:32:34 -07:00
Cameron Taylor b68fb4f5de cute animations in progress teehee 2020-10-28 00:03:32 -07:00
Cameron Taylor 0c31cc29ee LOSS SCREEN WIP 2020-10-27 03:35:23 -07:00
Cameron Taylor bd6e2129b8 COOLER INTRO SHIT 2020-10-27 01:31:21 -07:00
Brandon ddd42ca004 switch setup start [REAL] 2020-10-26 19:06:42 -04:00
Cameron Taylor 9a6ca041e7 new line support for text also camera shit 2020-10-26 02:16:05 -07:00
Cameron Taylor 6b48a04cb8 Create CNAME 2020-10-25 15:20:59 -07:00
Cameron Taylor 60a2e4ca58 lil thingie 2020-10-25 15:17:35 -07:00
Cameron Taylor f0b0ad5e9d Delete CNAME 2020-10-25 15:16:28 -07:00
Cameron Taylor 2f1d609b9d Create CNAME 2020-10-25 14:45:35 -07:00
Cameron Taylor ddc9b3d314 Delete CNAME 2020-10-25 14:43:36 -07:00
Cameron Taylor 3d3841b165 Create CNAME 2020-10-25 14:40:47 -07:00
Cameron Taylor 16d99812d0 blep 2020-10-25 14:39:49 -07:00
Cameron Taylor 7562357798 website bullshit 2020-10-25 14:38:48 -07:00
Cameron Taylor 8f28b62494 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2020-10-25 13:51:11 -07:00
Cameron Taylor a55b831c2e adding in cool text shit 2020-10-25 13:51:06 -07:00
Cameron TaylorandGitHub 5a77f590c4 Create README.md 2020-10-25 13:50:52 -07:00
Cameron Taylor 87286b68c0 fix miss animations 2020-10-24 02:36:50 -07:00
Cameron Taylor 6c7d5b3f1b less note stutter 2020-10-24 02:19:13 -07:00
Cameron Taylor fa46570337 psooky! 2020-10-23 16:12:38 -07:00
Cameron Taylor b595d62486 FIXED up bullshit 2020-10-21 17:22:12 -07:00
Cameron Taylor bea3ca7fd8 BULLSHIT CONTROLS 2020-10-21 16:33:43 -07:00
Cameron Taylor 539a5f8550 made sustain notes slightly nicer 2020-10-21 13:12:32 -07:00
Cameron Taylor 7bbb09aa43 recharted bopeebo 2020-10-21 12:01:55 -07:00
Cameron Taylor aaaf633f58 recharted Fresh 2020-10-21 11:05:27 -07:00
Cameron Taylor 8ec6f229aa stinky mocked up intro 2020-10-20 23:23:39 -07:00
Cameron Taylor 354025211a re added sustain notes lol 2020-10-19 18:59:00 -07:00
Cameron Taylor 414060eeb3 controllable sustain 2020-10-18 21:01:09 -07:00
Cameron Taylor 81612e2167 almost got sustains working 2020-10-18 19:51:01 -07:00
Cameron Taylor 29496d7ab9 ported sustain data into game 2020-10-18 19:34:21 -07:00
Cameron Taylor e443b1916d fixed bullshit 2020-10-18 19:18:06 -07:00
Cameron Taylor 32c27dfb30 cool new stuff lol 2020-10-18 17:59:53 -07:00
Cameron Taylor 51b39de6d9 fixed camera shit 2020-10-18 00:27:39 -07:00
Cameron Taylor 0542088c6e ass kicking song 2020-10-17 18:47:59 -07:00
Cameron Taylor 188674b64c CHARTING SYSTEM IN PROGRESS 2020-10-17 14:33:35 -07:00
Cameron Taylor 33385ddd15 fixed issue with desync 2020-10-16 04:15:17 -07:00
Cameron Taylor 78ec82d953 rippin my hair out at programming right now 2020-10-16 04:03:10 -07:00
Cameron Taylor f3fb40dc5e getting section meta data all fixed up 2020-10-15 21:22:13 -07:00
Cameron Taylor cc94633395 vocal shit fixed and bpm fixed 2020-10-14 01:30:54 -07:00
Cameron Taylor b3acc17685 cleaning up shit 2020-10-14 01:18:19 -07:00
Cameron Taylor f31813c9db CLEANED JSON LOL 2020-10-13 22:02:36 -07:00
Cameron Taylor 38bb4848a5 more controls for charting 2020-10-13 21:05:55 -07:00
Cameron Taylor 7e1ccefeb5 better prototyping bullshit 2020-10-13 19:12:31 -07:00
Cameron Taylor 7cf19cd186 got prototyping shit workin to an extent 2020-10-13 18:51:53 -07:00
Cameron Taylor fc5e73a87a almost got good prototyping shit in 2020-10-13 18:44:07 -07:00
Cameron Taylor 96e618327f NOTE DELETING 2020-10-13 18:23:22 -07:00
Cameron Taylor 6eab783c23 smash chart lol 2020-10-13 03:15:21 -07:00
Cameron Taylor 3697177a41 fixed that bullshit 2020-10-13 03:02:03 -07:00
Cameron Taylor dc11504c25 so close to proper note reading... 2020-10-13 02:55:00 -07:00
Cameron Taylor 2673a04d27 fixed certain notes not appearing 2020-10-13 02:36:45 -07:00
Cameron Taylor 50ab1605a6 fixed strumline issue 2020-10-13 01:44:12 -07:00
Cameron Taylor f0d4ab3ffd almost making progress on note shit 2020-10-13 01:37:19 -07:00
Cameron Taylor 5ecd641b13 CHARTING SHIT IN PROGRESS 2020-10-13 01:07:04 -07:00
Cameron Taylor 405f362a73 WIP note placing shit 2020-10-12 22:18:50 -07:00
Cameron Taylor 8fc2d4de71 BOO REDO SHIT 2020-10-12 20:08:08 -07:00
Cameron Taylor 330aa69741 UI BULLSHIT WIP 2020-10-11 20:52:21 -07:00
Cameron Taylor 705f43c50a some more section type beat 2020-10-11 19:05:26 -07:00
Cameron Taylor aeb77a3c25 sections in progress 2020-10-11 17:24:34 -07:00
Cameron Taylor f417661668 charting tool WIP shit 2020-10-10 02:28:44 -07:00
Cameron Taylor eb47d38047 sequencer in progress 2020-10-09 21:22:26 -07:00
Cameron Taylor d528967efc level shit lol 2020-10-09 20:25:52 -07:00
Cameron Taylor 427ca3cb03 save data bullshit 2020-10-09 20:22:07 -07:00
Cameron Taylor 4d4a724d72 redoing and replacing some of the music logic 2020-10-09 19:39:52 -07:00
Cameron Taylor f168200b45 renamed Charting.hx file 2020-10-09 16:26:11 -07:00
Cameron Taylor 7288a1fdae changelog lol 2020-10-09 14:24:41 -07:00
Cameron Taylor 8bcdb7a8e8 simple pause screen 2020-10-09 14:24:20 -07:00
Cameron Taylor 65036334d2 baby shit controller support 2020-10-09 00:29:00 -07:00
Cameron Taylor 7d925ae0ec build script fixin 2020-10-08 17:54:47 -07:00
Cameron Taylor 0062631472 fixed build scripts and shit 2020-10-06 20:59:48 -07:00
Cameron Taylor 9c44e56b19 we out here windows build 2020-10-06 18:56:33 -07:00
Cameron Taylor 320a760d82 fixed bullshit 2020-10-06 18:56:14 -07:00
Cameron Taylor 567a7af392 RELEAAASE 2020-10-05 15:29:59 -07:00
Cameron Taylor 082abad735 BACKGROUNDS 2020-10-05 13:55:48 -07:00
Cameron Taylor b40f7c94b8 HEALTH IN PROGRESS 2020-10-05 13:32:41 -07:00
Cameron Taylor 4ab27ca8a6 ready set go bullshit 2020-10-05 11:33:56 -07:00
Cameron Taylor 9dfe5cfe42 bunch of polish bullshit 2020-10-05 11:24:51 -07:00
Cameron Taylor a380fa16e5 grafiti scores 2020-10-05 07:03:38 -07:00
Cameron Taylor 6568703a7d grafiti assets 2020-10-05 06:02:02 -07:00
Cameron Taylor d8513fc4a0 assets and gf and shit 2020-10-05 05:55:39 -07:00
Cameron Taylor 95415f5890 gf base shit 2020-10-05 04:46:57 -07:00
Cameron Taylor ce0fd00fba more performance shit 2020-10-05 03:53:10 -07:00
Cameron Taylor aa7cef2c25 RIP WEED LMAO 2020-10-05 03:25:14 -07:00
Cameron Taylor 3855c5ea9f perfornance and optimization 2020-10-05 02:48:30 -07:00
Cameron Taylor a75e543fb8 note missing 2020-10-05 00:49:53 -07:00
Cameron Taylor d5121a6e8e hold notes and temp bg 2020-10-04 22:13:12 -07:00
Cameron Taylor de57ab82f6 MISS NOTES 2020-10-04 20:29:35 -07:00
Cameron Taylor 851d5c241c fresh Song charted 2020-10-04 19:31:38 -07:00
Cameron Taylor 9e1ccaf083 dynamic camer, reformat chart, lvl2 2020-10-04 17:53:49 -07:00
Cameron Taylor de17188ae4 fixed the dad bullshit 2020-10-04 15:27:49 -07:00
Cameron Taylor dbbd0c2851 a boy and his offsets... 2020-10-04 14:44:52 -07:00
Cameron Taylor 89fa9a3121 offsets "generally" 2020-10-04 11:50:12 -07:00
Cameron Taylor 86aba3f004 notes in da house 2020-10-04 01:38:21 -07:00
Cameron Taylor 0839f21e71 DOPE SHIT ALL DAY LETS GOOOOO 2020-10-03 23:42:58 -07:00
Cameron Taylor 75a02413de scores and dope shit 2020-10-03 12:32:15 -07:00
Cameron Taylor 32001dad2e fixed holding notes 2020-10-03 10:36:39 -07:00
Cameron Taylor 303c9d14aa INIT COMMIT 2020-10-02 23:50:15 -07:00
1188 changed files with 38301 additions and 122968 deletions
-7
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@@ -1,7 +0,0 @@
# top-most EditorConfig file
root = true
# Unix-style newlines with a newline ending every file
[*]
end_of_line = lf
insert_final_newline = true
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@@ -1,3 +0,0 @@
* text=auto eol=lf
*.hxc linguist-language=Haxe
*.hxp linguist-language=Haxe
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---
name: Bug Report
about: Report a bug or critical performance issue
title: 'Bug Report: '
labels: bug
---
#### Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.
### If you are playing the game in a browser, what site are you playing it from?
[Newgrounds](https://www.newgrounds.com/portal/view/770371) or [Itch.io](https://ninja-muffin24.itch.io/funkin)? Specify below.
### If you are playing the game in a browser, what browser are you using?
Chrome (or a Chromium based browser, i.e. Edge, Opera, etc.), Firefox, or Safari? Specify blow.
### If you are playing a downloaded version of the game, what operating system are you using?
Windows (`x86`), Windows (`x86_64`), Linux, or macOS? Specify below.
## What version of the game are you using? Look in the bottom left corner of the main menu.
## Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.
## Please describe your issue. Provide extensive detail and images if possible.
-74
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@@ -1,74 +0,0 @@
name: Bug Report
description: Report a bug or an issue in the game.
labels: ["type: minor bug", "status: pending triage"]
title: "Bug Report: "
body:
- type: markdown
attributes:
value: "# PLEASE READ THE [CONTRIBUTING GUIDE](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md) BEFORE OPENING ISSUES!"
- type: checkboxes
attributes:
label: Issue Checklist
description: Be sure to complete these steps to increase the chances of your issue being addressed!
options:
- label: I have read the [Contributing Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md)
- label: I have checked the Issues/Discussions pages to see if my issue has already been reported
- label: I have properly titled my issue
- type: dropdown
attributes:
label: Platform
description: Which platform are you playing on?
options:
- Newgrounds (Web/HTML5)
- Itch.io (Web/HTML5)
- Itch.io (Downloadable Build) - Windows
- Itch.io (Downloadable Build) - MacOS
- Itch.io (Downloadable Build) - Linux
- Google Playstore - Android
- App Store - iOS
- Compiled from GitHub Source Code
validations:
required: true
- type: dropdown
attributes:
label: Browser
description: (Web/HTML5 users only) Which browser are you playing on?
options:
- Google Chrome
- Microsoft Edge
- Firefox
- Opera
- Safari
- Other (Specify in Description field)
- type: input
attributes:
label: Version
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
placeholder: ex. 0.6.4
validations:
required: true
- type: markdown
attributes:
value: "## Describe your bug."
- type: markdown
attributes:
value: "### Please do not report issues from other engines. These must be reported in their respective repositories."
- type: textarea
attributes:
label: Description (include any images, videos, errors, or crash logs)
description: Provide as much detail as you can. The better others understand your issue, the more they can help you!
placeholder: Describe your issue here...
validations:
required: true
- type: textarea
attributes:
label: Steps to Reproduce
description: What steps can other people take to reliably encounter this issue?
placeholder: 1. Open the game...
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@@ -1,75 +0,0 @@
name: Charting Issue
description: Report an issue with the placement of notes in the game.
labels: ["type: charting issue", "status: pending triage"]
title: "Charting Issue: "
body:
- type: markdown
attributes:
value: "# PLEASE READ THE [CONTRIBUTING GUIDE](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md) BEFORE OPENING ISSUES!"
- type: checkboxes
attributes:
label: Issue Checklist
description: Be sure to complete these steps to increase the chances of your issue being addressed!
options:
- label: I have read the [Contributing Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md)
- label: I have checked the Issues/Discussions pages to see if my issue has already been reported
- label: I have properly titled my issue
- type: dropdown
attributes:
label: Platform
description: Which platform are you playing on?
options:
- Newgrounds (Web/HTML5)
- Itch.io (Web/HTML5)
- Itch.io (Downloadable Build) - Windows
- Itch.io (Downloadable Build) - MacOS
- Itch.io (Downloadable Build) - Linux
- Compiled from GitHub Source Code
validations:
required: true
- type: dropdown
attributes:
label: Browser
description: (Web/HTML5 users only) Which browser are you playing on?
options:
- Google Chrome
- Microsoft Edge
- Firefox
- Opera
- Safari
- Other (Specify in Description field)
- type: input
attributes:
label: Version
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
placeholder: ex. 0.6.4
validations:
required: true
- type: markdown
attributes:
value: "## Describe the charting issue(s)."
- type: markdown
attributes:
value: "### Please do not report issues from other engines. These must be reported in their respective repositories."
- type: textarea
attributes:
label: Location
description: Where did you find the issue(s)? Include the name of the song, the variation, the difficulty, the time/section of the song, and any images or videos.
placeholder: ex. Cocoa Erect on Erect/Nightmare difficulties at Section 30
validations:
required: true
- type: textarea
attributes:
label: Description
description: Why do you believe this is an issue? Is a note at the wrong time, a hold note too short/long, or something else?
placeholder: Describe the charting issue(s) here...
validations:
required: true
-63
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@@ -1,63 +0,0 @@
name: Compiling Help
description: Report an issue with compiling the game.
labels: ["type: compilation help", "status: pending triage"]
title: "Compiling Help: "
body:
- type: markdown
attributes:
value: "# PLEASE READ THE [CONTRIBUTING GUIDE](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md) BEFORE OPENING ISSUES!"
- type: checkboxes
attributes:
label: Issue Checklist
description: Be sure to complete these steps to increase the chances of your issue being addressed!
options:
- label: I have followed the [Compiling Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/COMPILING.md) and the [Troubleshooting Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/TROUBLESHOOTING.md)
- label: I have read the [Contributing Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md)
- label: I have checked the Issues/Discussions pages to see if my issue has already been reported
- label: I have properly titled my issue
- type: dropdown
attributes:
label: Platform
description: Which platform are you compiling for?
options:
- Web/HTML5
- Desktop (Windows)
- Desktop (Mac)
- Desktop (Linux)
- Other
validations:
required: true
- type: input
attributes:
label: Version
description: Which version are you compiling? The game version is in the bottom left corner of the main menu or in the project.hxp file.
placeholder: ex. 0.6.4
validations:
required: true
- type: markdown
attributes:
value: "## Describe your compiling issue."
- type: markdown
attributes:
value: "### Please do not report issues from other engines. These must be reported in their respective repositories."
- type: textarea
attributes:
label: Console Output
description: Paste any errors or warnings from the console here.
placeholder: Paste output here...
validations:
required: true
- type: textarea
attributes:
label: Context
description: Provide as much detail as you can. Did you modify any code? Provide any relevant images or videos.
placeholder: Describe the context here...
validations:
required: true
-1
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@@ -1 +0,0 @@
blank_issues_enabled: false
-83
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@@ -1,83 +0,0 @@
name: Crash Report
description: Report a crash that occurred while playing the game.
labels: ["type: major bug", "status: pending triage"]
title: "Crash Report: "
body:
- type: markdown
attributes:
value: "# PLEASE READ THE [CONTRIBUTING GUIDE](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md) BEFORE OPENING ISSUES!"
- type: checkboxes
attributes:
label: Issue Checklist
description: Be sure to complete these steps to increase the chances of your issue being addressed!
options:
- label: I have read the [Contributing Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md)
- label: I have checked the Issues/Discussions pages to see if my issue has already been reported
- label: I have properly titled my issue
- type: dropdown
attributes:
label: Platform
description: Which platform are you playing on?
options:
- Newgrounds (Web/HTML5)
- Itch.io (Web/HTML5)
- Itch.io (Downloadable Build) - Windows
- Itch.io (Downloadable Build) - MacOS
- Itch.io (Downloadable Build) - Linux
- Compiled from GitHub Source Code
validations:
required: true
- type: dropdown
attributes:
label: Browser
description: (Web/HTML5 users only) Which browser are you playing on?
options:
- Google Chrome
- Microsoft Edge
- Firefox
- Opera
- Safari
- Other (Specify in Description field)
- type: input
attributes:
label: Version
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
placeholder: ex. 0.6.4
validations:
required: true
- type: markdown
attributes:
value: "## Describe the crash."
- type: markdown
attributes:
value: "### Please do not report issues from other engines. These must be reported in their respective repositories."
- type: textarea
attributes:
label: Description
description: Include screenshots or videos of the crash happening. Provide as much detail as you can.
placeholder: Describe the crash here...
validations:
required: true
- type: textarea
attributes:
label: Steps to Reproduce
description: What steps can other people take to reliably trigger this crash?
placeholder: 1. Open the game...
validations:
required: true
- type: textarea
attributes:
label: Crash logs
description: These can be found in the logs folder where Funkin.exe is.
placeholder: Upload your logs here...
validations:
required: true
+8
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@@ -0,0 +1,8 @@
---
name: Enhancement
about: Suggest a new feature
title: 'Enhancement: '
labels: enhancement
---
#### Please check for duplicates or similar issues before creating this issue.
## What is your suggestion, and why should it be implemented?
-23
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@@ -1,23 +0,0 @@
name: Enhancement
description: Suggest a new feature.
labels: ["type: enhancement", "status: pending triage"]
title: "Enhancement: "
body:
- type: markdown
attributes:
value: "# PLEASE READ THE [CONTRIBUTING GUIDE](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md) BEFORE OPENING ISSUES!"
- type: checkboxes
attributes:
label: Issue Checklist
description: Be sure to complete these steps to increase the chances of your suggestion being considered!
options:
- label: I have read the [Contributing Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md)
- label: I have checked the Issues/Discussions pages to see if my enhancement has already been suggested
- label: I have properly titled my enhancement
- type: textarea
attributes:
label: What is your suggestion, and why should it be implemented?
validations:
required: true
+8
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@@ -0,0 +1,8 @@
---
name: Question
about: Ask a general question
title: 'Question: '
labels: question
---
#### Please check for duplicates or similar issues before asking your question.
## What is your question?
+10
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@@ -0,0 +1,10 @@
---
name: Bug Fix
about: Fix a bug or critical performance issue
title: 'Bug Fix: '
labels: bug
---
#### Please check for duplicates or similar PRs before creating this issue.
## Does this PR close any issue(s)? If so, link them below.
## Briefly describe the issue(s) fixed.
@@ -0,0 +1,10 @@
---
name: Enhancement
about: Add a new feature
title: 'Enhancement: '
labels: enhancement
---
#### Please check for duplicates or similar PRs before creating this issue.
## Does this PR close any issue(s)? If so, link them below.
## What do your change(s) add, and why should they be implemented?
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@@ -1,154 +0,0 @@
name: setup-haxeshit
description: "sets up haxe shit, using HMM!"
inputs:
haxe:
description: 'Version of haxe to install'
required: true
default: '4.3.6'
hxcpp-cache:
description: 'Whether to use a shared hxcpp compile cache'
required: true
default: 'true'
hxcpp-cache-path:
description: 'Path to create hxcpp cache in'
required: true
default: ${{ runner.temp }}/hxcpp_cache
targets:
description: 'Targets we plan to compile to. Installs native dependencies needed.'
required: true
gh-token:
description: 'GitHub secret for private repos as dependencies'
runs:
using: "composite"
steps:
- name: Setup timers
shell: bash
run: |
echo "TIMER_HAXE=$(date +%s)" >> "$GITHUB_ENV"
- name: Install Haxe
uses: funkincrew/ci-haxe@v3.2.7
with:
haxe-version: ${{ inputs.haxe }}
- name: Install native dependencies
if: ${{ runner.os == 'Linux' }}
shell: bash
run: |
ls -lah /usr/lib/x86_64-linux-gnu/
apt-get update
apt-get install -y \
g++ \
libx11-dev libxi-dev libxext-dev libxinerama-dev libxrandr-dev \
libgl-dev libgl1-mesa-dev \
libasound2-dev libpulse-dev
ln -s /usr/lib/x86_64-linux-gnu/libffi.so.8 /usr/lib/x86_64-linux-gnu/libffi.so.6 || true
- name: Install linux-specific dependencies
if: ${{ runner.os == 'Linux' && contains(inputs.targets, 'linux') }}
shell: bash
run: |
apt-get install -y libvlc-dev libvlccore-dev
- name: Config haxelib
shell: bash
run: |
echo "TIMER_HAXELIB=$(date +%s)" >> "$GITHUB_ENV"
haxelib fixrepo --global || true
haxelib --debug --never --global install haxelib 4.1.0
haxelib --debug --global set haxelib 4.1.0
haxelib --global remove haxelib git || true
haxelib --global remove hmm || true
rm -rf .haxelib
haxelib --debug --never --global git haxelib https://github.com/FunkinCrew/haxelib.git funkin-patches --skip-dependencies
haxelib --debug --never --global git hmm https://github.com/FunkinCrew/hmm funkin-patches
haxelib --debug --never newrepo
haxelib version
echo "HAXEPATH=$(haxelib config)" >> "$GITHUB_ENV"
echo "TIMER_DEPS=$(date +%s)" >> "$GITHUB_ENV"
- name: Restore cached dependencies
id: cache-hmm
uses: actions/cache@v4
with:
path: .haxelib
key: haxe-hmm-${{ runner.os }}-${{ hashFiles('**/hmm.json') }}
- if: ${{ steps.cache-hmm.outputs.cache-hit != 'true' }}
name: Prep git for dependency install
uses: gacts/run-and-post-run@v1
with:
run: |
git config --global --name-only --get-regexp 'url\.https\:\/\/x-access-token:.+@github\.com\/\.insteadOf' \
| xargs -I {} git config --global --unset {}
git config -l --show-scope --show-origin
git config --global 'url.https://x-access-token:${{ inputs.gh-token }}@github.com/.insteadOf' https://github.com/
post: git config --global --unset 'url.https://x-access-token:${{ inputs.gh-token }}@github.com/.insteadOf'
- if: ${{ steps.cache-hmm.outputs.cache-hit != 'true' }}
name: Install dependencies
shell: bash
run: |
haxelib --global run hmm install -q
echo "TIMER_DONE=$(date +%s)" >> "$GITHUB_ENV"
# by default use a shared hxcpp cache
- if: ${{ inputs.hxcpp-cache == 'true' }}
name: Restore hxcpp cache
uses: actions/cache@v4
with:
path: ${{ inputs.hxcpp-cache-path }}
key: haxe-hxcpp-${{ runner.os }}-${{ github.ref_name }}-${{ github.sha }}
restore-keys: haxe-hxcpp-${{ runner.os }}-${{ github.ref_name }}
# export env for it to reuse in builds
- if: ${{ inputs.hxcpp-cache == 'true' }}
name: Persist env for hxcpp cache
shell: bash
run: |
echo "HXCPP_COMPILE_CACHE=${{ inputs.hxcpp-cache-path }}" >> "$GITHUB_ENV"
echo 'HXCPP_CACHE_MB="4096"' >> "$GITHUB_ENV"
# if it's explicitly disabled, still cache export/ since that then contains the builds
- if: ${{ inputs.hxcpp-cache != 'true' }}
name: Restore export cache
uses: actions/cache@v4
with:
path: ${{ inputs.hxcpp-cache-path }}
key: haxe-export-${{ runner.os }}-${{ github.ref_name }}-${{ github.sha }}
restore-keys: haxe-export-${{ runner.os }}-${{ github.ref_name }}
- name: Print debug info
shell: bash
run: |
cat << EOF
runner:
kernel: $(uname -a)
haxe:
version: $(haxe -version)
which: $(which haxe)
haxepath: $HAXEPATH
took: $((TIMER_HAXELIB - TIMER_HAXE))s
haxelib:
version: $(haxelib version)
which: $(which haxelib)
local:
config: $(haxelib config)
path: $(haxelib path haxelib || true)
global
config: $(haxelib config --global)
path: $(haxelib path haxelib --global || true)
system
version: $(haxelib --system version)
local:
config: $(haxelib --system config)
global:
config: $(haxelib --system config --global)
took: $((TIMER_DEPS - TIMER_HAXELIB))s
deps:
took: $((TIMER_DONE - TIMER_DEPS))s
hxcpp_cache: |
$(haxelib run hxcpp cache list || true)
EOF
-124
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@@ -1,124 +0,0 @@
name: upload-itch
description: "installs Butler, and uploads to itch.io!"
inputs:
butler-key:
description: "Butler API secret key"
required: true
itch-repo:
description: "Where to upload the game to"
required: true
default: "ninja-muffin24/funkin-secret"
build-dir:
description: "Directory of the game build"
required: false
target:
description: "Target (html5, windows, linux, macos)"
required: true
runs:
using: "composite"
steps:
# RUNNER_OS = Windows | macOS | Linux
# TARGET_BUILD = windows | macos | linux
# TARGET_ITCH = win | macos | linux
# TARGET_BUTLER_DOWNLOAD = windows-amd64 | darwin-amd64 | linux-amd64
- name: Setup variables
shell: bash
run: |
TARGET_OS=${{ inputs.target }}
RUNNER=${RUNNER_OS@L}
TARGET=${TARGET_OS@L}
case "$TARGET" in
"windows")
TARGET_ITCH=win
;;
*)
TARGET_ITCH=$TARGET
;;
esac
case "$RUNNER" in
"macos")
OS_NODE=darwin
;;
*)
OS_NODE=$RUNNER
;;
esac
BUTLER_PATH=$RUNNER_TEMP/butler
echo BUILD_DIR="export/release/$TARGET/bin" >> "$GITHUB_ENV"
echo ITCH_TAG=${{ inputs.itch-repo }}:$TARGET_ITCH-$GITHUB_REF_NAME >> "$GITHUB_ENV"
echo OS_AND_ARCH=$OS_NODE-amd64 >> "$GITHUB_ENV"
echo BUTLER_API_KEY=${{ inputs.butler-key }} >> "$GITHUB_ENV"
echo BUTLER_INSTALL_PATH=$BUTLER_PATH >> "$GITHUB_ENV"
echo TIMER_BUTLER=$(date +%s) >> "$GITHUB_ENV"
echo TARGET_ITCH=$TARGET_ITCH >> "$GITHUB_ENV"
echo "$BUTLER_PATH" >> "$GITHUB_PATH"
- name: Get latest butler version
shell: bash
run: |
LATEST=$(curl -sfL https://broth.itch.ovh/butler/$OS_AND_ARCH/LATEST)
echo BUTLER_LATEST=$LATEST >> "$GITHUB_ENV"
command -v butler \
&& echo BUTLER_CURRENT=$(butler -V 2>&1 | cut -d ',' -f 1) >> "$GITHUB_ENV" \
|| echo BUTLER_CURRENT=none >> "$GITHUB_ENV"
- name: Try to get butler from cache
id: cache-butler
uses: actions/cache@v4
with:
path: ${{ env.BUTLER_INSTALL_PATH }}
key: butler-${{ runner.os }}-${{ env.BUTLER_LATEST }}
- if: steps.cache-butler.outputs.cache-hit == 'true'
name: Make sure butler is executable
shell: bash
run: |
chmod +x $BUTLER_INSTALL_PATH/butler
- if: steps.cache-butler.outputs.cache-hit != 'true'
name: Install butler
shell: bash
run: |
mkdir -p $BUTLER_INSTALL_PATH
cd $BUTLER_INSTALL_PATH
curl -L -o butler.zip https://broth.itch.ovh/butler/$OS_AND_ARCH/LATEST/archive/default
unzip butler.zip
chmod +x butler
- name: Upload game to itch.io
shell: bash
run: |
echo "TIMER_UPLOAD=$(date +%s)" >> "$GITHUB_ENV"
butler login
butler push $BUILD_DIR $ITCH_TAG
echo "TIMER_DONE=$(date +%s)" >> "$GITHUB_ENV"
- name: Print debug info
shell: bash
run: |
cat << EOF
butler:
version: $(
if [[ "$BUTLER_CURRENT" == "$BUTLER_LATEST" ]]
then
echo $BUTLER_CURRENT
else
echo $BUTLER_CURRENT -> $BUTLER_LATEST
fi
)
install:
took: $(($TIMER_UPLOAD-$TIMER_BUTLER))s
upload:
tag: $TARGET_ITCH/$GITHUB_REF_NAME
took: $(($TIMER_DONE-$TIMER_UPLOAD))s
EOF
cat << EOF >> "$GITHUB_STEP_SUMMARY"
### open in launcher: [$TARGET_ITCH/$GITHUB_REF_NAME](https://run.funkin.me/$TARGET_ITCH/$GITHUB_REF_NAME)
EOF
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@@ -1,22 +0,0 @@
# Add 'size: tiny' to any changes of at most 4 lines
'size: tiny':
max: 4
# Add 'size: small' to any changes between 5 and 10 lines
'size: small':
min: 5
max: 10
# Add 'size: medium' to any changes between 11 and 100 lines
'size: medium':
min: 11
max: 100
# Add 'size: large' to any changes between 101 and 500 lines
'size: large':
min: 101
max: 500
# Add 'size: huge' to any changes of more than 500 lines
'size: huge':
min: 501
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@@ -1,5 +0,0 @@
# Git Hooks
These work even on Windows because of Git Bash.
## Setup
`git config core.hooksPath .github/hooks`
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@@ -1,2 +0,0 @@
#!/bin/sh
git submodule update --init --recursive
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@@ -1,2 +0,0 @@
#!/bin/sh
git submodule update --init --recursive
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@@ -1,5 +0,0 @@
#!/bin/sh
if git diff --cached --submodule | grep -q "^+"; then
echo "WARNING: You have unpushed changes in submodules."
exit 1
fi
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@@ -1,157 +0,0 @@
# Configuration for Label Actions - https://github.com/dessant/label-actions
# Automatically close issues and pull requests when the `status: duplicate` label is applied
'status: duplicate':
issues:
# Post a comment
comment: >
This issue is a duplicate. Please direct all discussion to the original issue.
# Close the issue
close: false
# Set a close reason
# close-reason: 'not planned'
# Remove other status labels
unlabel:
- 'status: accepted'
- 'status: bug reproduced'
- 'status: cannot reproduce'
- 'status: needs clarification'
- 'status: needs r&d'
- 'status: needs revision'
- 'status: pending pull request'
- 'status: pending triage'
- 'status: planned'
- 'status: rejected'
- 'status: resolved'
- 'status: resolved internally'
- 'status: reviewing internally'
- 'status: stale'
prs:
# Post a comment
comment: >
This pull request is a duplicate. Please direct all discussion to the original pull request.
# Close the pull request
close: false
# Remove other status labels
unlabel:
- 'status: accepted'
- 'status: bug reproduced'
- 'status: cannot reproduce'
- 'status: needs clarification'
- 'status: needs r&d'
- 'status: needs revision'
- 'status: pending pull request'
- 'status: pending triage'
- 'status: planned'
- 'status: rejected'
- 'status: resolved'
- 'status: resolved internally'
- 'status: reviewing internally'
- 'status: stale'
'status: stale':
issues:
# Close the issue
close: true
# Set a close reason
close-reason: 'not planned'
# Remove other status labels
unlabel:
- 'status: accepted'
- 'status: bug reproduced'
- 'status: cannot reproduce'
- 'status: duplicate'
- 'status: needs clarification'
- 'status: needs r&d'
- 'status: needs revision'
- 'status: pending pull request'
- 'status: pending triage'
- 'status: planned'
- 'status: rejected'
- 'status: resolved'
- 'status: resolved internally'
- 'status: reviewing internally'
prs:
# Close the pull request
close: true
# Remove other status labels
unlabel:
- 'status: accepted'
- 'status: bug reproduced'
- 'status: cannot reproduce'
- 'status: duplicate'
- 'status: needs clarification'
- 'status: needs r&d'
- 'status: needs revision'
- 'status: pending pull request'
- 'status: pending triage'
- 'status: planned'
- 'status: rejected'
- 'status: resolved'
- 'status: resolved internally'
- 'status: reviewing internally'
'status: rejected':
issues:
# Close the issue
close: true
# Set a close reason
close-reason: 'not planned'
# Remove other status labels
unlabel:
- 'status: accepted'
- 'status: bug reproduced'
- 'status: cannot reproduce'
- 'status: duplicate'
- 'status: needs clarification'
- 'status: needs r&d'
- 'status: needs revision'
- 'status: pending pull request'
- 'status: pending triage'
- 'status: planned'
- 'status: resolved'
- 'status: resolved internally'
- 'status: reviewing internally'
- 'status: stale'
prs:
# Close the pull request
close: true
# Remove other status labels
unlabel:
- 'status: accepted'
- 'status: bug reproduced'
- 'status: cannot reproduce'
- 'status: duplicate'
- 'status: needs clarification'
- 'status: needs r&d'
- 'status: needs revision'
- 'status: pending pull request'
- 'status: pending triage'
- 'status: planned'
- 'status: resolved'
- 'status: resolved internally'
- 'status: reviewing internally'
- 'status: stale'
'status: resolved':
issues:
# Close the issue
close: true
# Set a close reason
close-reason: 'completed'
# Remove other status labels
unlabel:
- 'status: accepted'
- 'status: bug reproduced'
- 'status: cannot reproduce'
- 'status: duplicate'
- 'status: needs clarification'
- 'status: needs r&d'
- 'status: needs revision'
- 'status: pending pull request'
- 'status: pending triage'
- 'status: planned'
- 'status: rejected'
- 'status: resolved internally'
- 'status: reviewing internally'
- 'status: stale'
-18
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@@ -1,18 +0,0 @@
# Add Documentation tag to PR's changing markdown files, or anything in the docs folder
'pr: documentation':
- changed-files:
- any-glob-to-any-file:
- docs/*
- '**/*.md'
# Add Haxe tag to PR's changing haxe code files
'pr: haxe':
- changed-files:
- any-glob-to-any-file: '**/*.hx'
# Add GitHub tag to PR's changing yml files, or anything in the .github folder
'pr: github':
- changed-files:
- any-glob-to-any-file:
- github/*
- '**/*.yml'
-10
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@@ -1,10 +0,0 @@
<!-- Please read the Contributing Guide (https://github.com/FunkinCrew/Funkin/blob/main/docs/CONTRIBUTING.md) before submitting this PR. -->
<!-- Does this PR close any issues? If so, link them below. -->
## Linked Issues
<!-- Briefly describe the issue(s) fixed. -->
## Description
<!-- Include any relevant screenshots or videos. -->
## Screenshots/Videos
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@@ -1,263 +0,0 @@
# Builds the game on all platforms, to ensure it compiles on all target platforms.
# This helps to ensure workers focus on the master branch.
name: Build and Upload nightly game builds
on:
workflow_dispatch:
inputs:
build-defines:
type: string
description: Build defines to use
default: '-DGITHUB_BUILD'
save-artifact:
type: boolean
description: Save the build artifact to Github Actions (sends to itch otherwise)
default: false
push:
jobs:
gather-changes:
runs-on: build-set
outputs:
trigger-build: ${{ steps.should-trigger.outputs.result }}
steps:
- name: Checkout repo
uses: funkincrew/ci-checkout@v7.3.3
with:
submodules: false
- uses: dorny/paths-filter@v3
id: filter
with:
base: ${{ github.ref }}
filters: |
docker:
- '.github/workflows/build-game.yml'
- '**/Dockerfile'
- uses: actions/github-script@v7
id: should-trigger
with:
result-encoding: string
script: |
const { payload } = context
const changes = ${{ steps.filter.outputs.changes }}
const manual = payload.commits
.some(c => c.message.toLowerCase().replace(/\W/g, " ").includes("docker rebuild"))
console.log({ payload, changes, manual, commits: payload.commits })
return payload.created
|| payload.forced
|| changes.includes("docker")
|| manual
gather-tags:
runs-on: build-set
outputs:
primary: ${{ steps.build-tags.outputs.primary }}
list: ${{ steps.build-tags.outputs.list }}
steps:
- name: Gather build tags
uses: actions/github-script@v7
id: build-tags
with:
script: |
const base = "ghcr.io/funkincrew/build-dependencies"
const default_branch = "rewrite/master"
const ref_path = context.ref.split("/").slice(2)
const ref = ref_path.join("/")
const ref_tag = ref_path.join("-")
const tags = [ref_tag, context.sha]
if (ref === default_branch) tags.push("latest")
console.log([
`ref: ${ref}`,
`default_branch: ${default_branch}`,
`tags: ${tags.join(", ")}`
].join('\n'))
const tag_list = tags
.map(tag => `${base}:${tag}`)
.join("\n")
core.setOutput("primary", ref_tag)
core.setOutput("list", tag_list)
docker-image:
needs: [gather-changes, gather-tags]
if: needs.gather-changes.outputs.trigger-build == 'true'
runs-on: build-set
permissions:
contents: read
packages: write
steps:
- name: Checkout repo
uses: funkincrew/ci-checkout@v7.3.3
with:
submodules: false
- name: Log into GitHub Container Registry
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Build and push Docker image
uses: docker/build-push-action@v6
with:
context: ./build
push: true
tags: ${{ needs.gather-tags.outputs.list }}
labels: |
org.opencontainers.image.description=precooked haxe build dependencies
org.opencontainers.image.revision=${{ github.sha }}
org.opencontainers.image.source=https://github.com/${{ github.repository }}
org.opencontainers.image.title=${{ github.repository_owner }}/build-dependencies
org.opencontainers.image.url=https://github.com/${{ github.repository }}
org.opencontainers.image.version=${{ github.sha }}
build-game-on-host:
strategy:
fail-fast: false
matrix:
include:
- target: windows
runs-on: windows
- target: macos
runs-on: macos
# TODO: Install XCode to build iOS
# - target: ios
# runs-on: macos
runs-on:
- ${{ matrix.runs-on }}
defaults:
run:
shell: bash
env:
BUILD_DEFINES: ${{ github.event.inputs.build-defines || '-DGITHUB_BUILD' }}
steps:
- name: Make git happy
run: |
git config --global --replace-all safe.directory $GITHUB_WORKSPACE
- name: Get checkout token
uses: actions/create-github-app-token@v1
id: app_token
with:
app-id: ${{ vars.APP_ID }}
private-key: ${{ secrets.APP_PEM }}
owner: ${{ github.repository_owner }}
- name: Checkout repo
uses: funkincrew/ci-checkout@v7.3.3
with:
submodules: 'recursive'
token: ${{ steps.app_token.outputs.token }}
persist-credentials: false
submodule-aliases: |
https://github.com/FunkinCrew/Funkin.assets > https://github.com/FunkinCrew/Funkin-assets-secret
https://github.com/FunkinCrew/Funkin.art > https://github.com/FunkinCrew/Funkin-art-secret
- name: Setup build environment
uses: ./.github/actions/setup-haxe
with:
gh-token: ${{ steps.app_token.outputs.token }}
- name: Setup HXCPP dev commit
run: |
cd .haxelib/hxcpp/git/tools/hxcpp
haxe compile.hxml
cd ../../../../..
- name: Build game (windows)
if: ${{ matrix.target == 'windows' }}
run: |
haxelib run lime build windows -v -release $BUILD_DEFINES
timeout-minutes: 120
- name: Build game (unix)
if: ${{ matrix.target != 'windows' }}
run: |
haxelib run lime build ${{ matrix.target }} -v -release --times $BUILD_DEFINES
timeout-minutes: 120
- name: Save build artifact to Github Actions
if: ${{ github.event.inputs.save-artifact }}
uses: actions/upload-artifact@v4
with:
name: build-${{ matrix.target }}
path: export/release/${{matrix.target}}/bin/
- name: Upload build artifacts
uses: ./.github/actions/upload-itch
with:
butler-key: ${{ secrets.BUTLER_API_KEY}}
target: ${{ matrix.target }}
build-game-in-container:
needs: [gather-tags, docker-image]
if: ${{ ! cancelled() }}
runs-on: build-set
container: ghcr.io/funkincrew/build-dependencies:${{ needs.gather-tags.outputs.primary }}
strategy:
matrix:
include:
- target: linux
- target: html5
# - target: android
defaults:
run:
shell: bash
env:
BUILD_DEFINES: ${{ github.event.inputs.build-defines || '-DGITHUB_BUILD' }}
steps:
- name: Get checkout token
uses: actions/create-github-app-token@v1
id: app_token
with:
app-id: ${{ vars.APP_ID }}
private-key: ${{ secrets.APP_PEM }}
owner: ${{ github.repository_owner }}
- name: Checkout repo
uses: funkincrew/ci-checkout@v7.3.3
with:
submodules: 'recursive'
token: ${{ steps.app_token.outputs.token }}
persist-credentials: false
submodule-aliases: |
https://github.com/FunkinCrew/Funkin.assets > https://github.com/FunkinCrew/Funkin-assets-secret
https://github.com/FunkinCrew/Funkin.art > https://github.com/FunkinCrew/Funkin-art-secret
- name: Config haxelib
run: |
haxelib --never newrepo
echo "HAXEPATH=$(haxelib config)" >> "$GITHUB_ENV"
- name: Restore cached dependencies
id: cache-hmm
uses: actions/cache@v4
with:
path: .haxelib
key: haxe-hmm-${{ runner.os }}-${{ hashFiles('**/hmm.json') }}
- if: ${{ steps.cache-hmm.outputs.cache-hit != 'true' }}
name: Install dependencies
run: |
git config --global 'url.https://x-access-token:${{ steps.app_token.outputs.token }}@github.com/.insteadOf' https://github.com/
git config --global advice.detachedHead false
haxelib --global run hmm install -q
cd .haxelib/hxcpp/git/tools/hxcpp && haxe compile.hxml
- if: ${{ matrix.target != 'html5' }}
name: Restore hxcpp cache
uses: actions/cache@v4
with:
path: /usr/share/hxcpp
key: haxe-hxcpp-${{ runner.os }}-${{ github.ref_name }}-${{ github.sha }}
restore-keys: haxe-hxcpp-${{ runner.os }}-${{ github.ref_name }}
- name: Build game
run: |
haxelib run lime build ${{ matrix.target }} -v -release --times $BUILD_DEFINES
timeout-minutes: 120
- name: Save build artifact to Github Actions
if: ${{ github.event.inputs.save-artifact }}
uses: actions/upload-artifact@v4
with:
name: build-${{ matrix.target }}
path: export/release/${{matrix.target}}/bin/
- name: Upload build artifacts
uses: ./.github/actions/upload-itch
with:
butler-key: ${{ secrets.BUTLER_API_KEY}}
target: ${{ matrix.target }}
@@ -1,41 +0,0 @@
# When a pull request is merged, cancel all queued workflows for that branch
# This helps to ensure workers focus on the master branch.
name: Cancel queued workflows on PR merge
on:
pull_request:
types:
- closed
jobs:
cancel_stuff:
if: github.event.pull_request.merged == true
runs-on: build-set
permissions:
actions: write
steps:
- name: Cancel queued workflows for ${{ github.event.pull_request.head.ref }}
uses: actions/github-script@v7
with:
result-encoding: string
retries: 3
script: |
let branch_workflows = await github.rest.actions.listWorkflowRuns({
owner: context.repo.owner,
repo: context.repo.repo,
workflow_id: "build-game.yml",
status: "queued",
branch: "${{ github.event.pull_request.head.ref }}"
});
let runs = branch_workflows.data.workflow_runs;
runs.forEach((run) => {
github.rest.actions.cancelWorkflowRun({
owner: context.repo.owner,
repo: context.repo.repo,
run_id: run.id
});
});
console.log(runs);
-30
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@@ -1,30 +0,0 @@
# Perform actions when labels are applied to issues, discussions, or pull requests
# See .github/label-actions.yml
name: 'Label Actions'
on:
issues:
types:
- labeled
- unlabeled
pull_request_target:
types:
- labeled
- unlabeled
discussion:
types:
- labeled
- unlabeled
permissions:
contents: read
issues: write
pull-requests: write
discussions: write
jobs:
action:
runs-on: ubuntu-latest
steps:
- uses: dessant/label-actions@v4
@@ -1,23 +0,0 @@
# Applies the following labels to pull requests when created:
# - status: pending triage
name: "Pull Request Labeler 2 (Runs on PR creation)"
on:
pull_request_target:
types:
- opened
jobs:
# Apply `status: pending triage` to newly created pull requests
apply-pending-triage:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
steps:
- name: Apply "status pending triage" to new pull requests
uses: actions-ecosystem/action-add-labels@v1
with:
token: ${{ secrets.GITHUB_TOKEN }}
labels: "status: pending triage"
-41
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@@ -1,41 +0,0 @@
# Applies the following labels to pull requests whenver they are created or modified:
# - pr: documentation
# - pr: haxe
# - pr: github
# - size: tiny
# - size: small
# - size: medium
# - size: large
# - size: huge
# see .github/labeler.yml and .github/changed-lines-count-labeler.yml
name: "Pull Request Labeler"
on:
- pull_request_target
jobs:
# Apply labels to pull requests based on which files were edited
labeler:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
steps:
- name: Set basic labels
uses: actions/labeler@v5
with:
sync-labels: true
# Apply labels to pull requests based on how many lines were edited
changed-lines-count-labeler:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
name: An action for automatically labelling pull requests based on the changed lines count
steps:
- name: Set change count labels
uses: vkirilichev/changed-lines-count-labeler@v0.2
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
configuration-path: .github/changed-lines-count-labeler.yml
+10
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@@ -0,0 +1,10 @@
jobs:
build:
runs-on: [ubuntu-latest, macos-latest]
steps:
- uses: krdlab/setup-haxe@v1
with:
haxe-version: 4.0.5
- run: |
haxe -version
haxelib install hxnodejs
+2 -24
View File
@@ -1,25 +1,3 @@
.DS_STORE
.haxelib/
.vs/
APIStuff.hx
dump/
temp/
docs/temp/
export/
astc-textures/
RECOVER_*.fla
shitAudio/
.build_time
.swp
NewgroundsCredentials.hx
# Mobile signing stuff
.apple/
.env
key.keystore
# Exclude JS stuff
node_modules/
package.json
package-lock.json
.aider*
.vscode/
APIStuff.hx
-6
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@@ -1,6 +0,0 @@
[submodule "assets"]
path = assets
url = https://github.com/FunkinCrew/Funkin.assets
[submodule "art"]
path = art
url = https://github.com/FunkinCrew/Funkin.art
-13
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@@ -1,13 +0,0 @@
# Ignore artifacts
export
# Ignore all JSONS in the images folder (including FlxAnimate JSONs)
assets/preload/images
assets/shared/images
assets/weekend1/images
# Don't ignore data files
# TODO: These don't work.
!assets/preload/data/
assets/exclude/data/credits.json
-21
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@@ -1,21 +0,0 @@
/**
* Configuration for JSON file formatting.
*/
module.exports = {
// Line width before Prettier tries to add new lines.
printWidth: 80,
// Indent with 2 spaces.
tabs: false,
useTabs: false,
tabWidth: 2,
// Use double quotes.
singleQuote: false,
quoteProps: "preserve",
parser: "json",
bracketSpacing: true, // Spacing between brackets in object literals.
trailingComma: "none", // No trailing commas.
semi: false, // No semicolons at ends of statements.
};
-11
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@@ -1,11 +0,0 @@
{
"recommendations": [
"nadako.vshaxe", // Basic Haxe integration
"wiggin77.codedox", // Haxe documentation
"vshaxe.haxe-checkstyle", // Haxe code style and conventions
"vshaxe.hxcpp-debugger", // CPP debugging
"openfl.lime-vscode-extension", // Lime integration
"esbenp.prettier-vscode", // JSON formatting
"redhat.vscode-xml" // XML formatting
]
}
-41
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@@ -1,41 +0,0 @@
{
"version": "0.2.0",
"configurations": [
{
// Launch in native/CPP on Windows/OSX/Linux
"name": "Lime Build+Debug",
"type": "lime",
"request": "launch"
},
{
// Launch in native/CPP on Windows/OSX/Linux
"name": "Lime Debug (No Build)",
"type": "lime",
"request": "launch",
"preLaunchTask": null
},
{
// Launch in browser
"name": "HTML5 Debug",
"type": "chrome",
"request": "launch",
"url": "http://127.0.0.1:3001",
"sourceMaps": true,
"webRoot": "${workspaceFolder}",
"preLaunchTask": "debug: html"
},
{
// Performs a build for debugging macros
// Debugging is attached on the compilation rather than the game itself
"name": "Haxe Eval",
"type": "haxe-eval",
"request": "launch"
},
{
// Attaches the debugger to an already running game
"name": "HXCPP - Attach",
"type": "hxcpp",
"request": "attach"
}
]
}
-66
View File
@@ -1,66 +0,0 @@
{
"type": "object",
"properties": {
"dependencies": {
"type": "array",
"items": {
"type": "object",
"properties": {
"name": {
"title": "Name",
"type": "string",
"description": "The name of the Haxe library"
},
"type": {
"title": "Type",
"type": "string",
"description": "one of haxelib, git, hg, or dev",
"enum": ["haxelib", "git", "hg", "dev"]
},
"ref": {
"type": "string",
"description": "the git/hg ref (branch, commit, tag, etc.)"
},
"url": {
"title": "URL",
"type": "string",
"description": "the git/hg URL"
},
"version": {
"title": "Version",
"type": "string",
"description": "the haxelib library version. Must be in SemVer format (MAJOR.MINOR.PATCH)",
"pattern": "^(0|[1-9]\\d*)\\.(0|[1-9]\\d*)\\.(0|[1-9]\\d*)(?:-((?:0|[1-9]\\d*|\\d*[a-zA-Z-][0-9a-zA-Z-]*)(?:\\.(?:0|[1-9]\\d*|\\d*[a-zA-Z-][0-9a-zA-Z-]*))*))?(?:\\+([0-9a-zA-Z-]+(?:\\.[0-9a-zA-Z-]+)*))?$"
}
},
"required": ["name", "type"],
"dependentSchemas": {
"type": {
"if": {
"properties": {
"type": {
"const": "git"
}
}
},
"then": {
"required": ["url"]
},
"else": {
"if": {
"properties": {
"type": {
"const": "haxelib"
}
}
},
"then": {
"required": ["version"]
}
}
}
}
}
}
}
}
-252
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@@ -1,252 +0,0 @@
{
"[haxe]": {
// Automatically keep Haxe files formatted.
"editor.formatOnSave": true,
"editor.formatOnPaste": true,
"editor.codeActionsOnSave": {
"source.organizeImports": "never"
},
"editor.defaultFormatter": "nadako.vshaxe",
"editor.tabSize": 2
},
"[json]": {
// Automatically keep JSON files formatted.
"editor.formatOnSave": true,
"editor.formatOnPaste": true,
"editor.defaultFormatter": "esbenp.prettier-vscode"
},
"[jsonc]": {
// Automatically keep JSONC files formatted.
"editor.formatOnSave": true,
"editor.formatOnPaste": true,
"editor.defaultFormatter": "esbenp.prettier-vscode"
},
"prettier.tabWidth": 2,
// XML formatting style configuration
"xml.format.enabled": true,
"xml.format.legacy": false,
"xml.format.emptyElements": "collapse",
"xml.preferences.quoteStyle": "double",
"xml.format.enforceQuoteStyle": "preferred",
"xml.format.preserveAttributeLineBreaks": false,
"xml.format.preservedNewlines": 0,
"xml.format.splitAttributes": false,
"xml.format.joinCDATALines": true,
"xml.format.preserveEmptyContent": false,
"xml.format.joinCommentLines": false,
"xml.format.joinContentLines": false,
"xml.format.spaceBeforeEmptyCloseTag": true,
"xml.format.xsiSchemaLocationSplit": "onPair",
"xml.format.splitAttributesIndentSize": 2,
"xml.format.closingBracketNewLine": false,
"xml.format.preserveSpace": [
"xsl:text",
"xsl:comment",
"xsl:processing-instruction",
"literallayout",
"programlisting",
"screen",
"synopsis",
"pre",
"xd:pre"
],
"xml.format.maxLineWidth": 0,
"xml.format.grammarAwareFormatting": true,
// Generic file formatting style configuration
"files.insertFinalNewline": true,
"files.trimFinalNewlines": false,
"files.trimTrailingWhitespace": true,
// Automatically detect indentation.
"editor.detectIndentation": true,
"editor.insertSpaces": true,
"editor.tabSize": 2,
// Automatically enforce Linux style line endings.
"files.eol": "\n",
"haxe.displayPort": "auto",
"haxe.enableCompilationServer": true,
"haxe.enableServerView": true,
"haxe.displayServer": {
"arguments": ["-v"]
},
// Fix file associations for HScript.
"files.associations": {
"*.hxp": "haxe",
"*.hscript": "haxe",
"*.haxe": "haxe",
"*.hxs": "haxe",
"*.hxc": "haxe"
},
"projectManager.git.baseFolders": ["./"],
"haxecheckstyle.sourceFolders": ["src", "source"],
"haxecheckstyle.externalSourceRoots": [],
"haxecheckstyle.configurationFile": "checkstyle.json",
"haxecheckstyle.codeSimilarityBufferSize": 100,
"lime.projectFile": "project.hxp",
"lime.targetConfigurations": [
{
"label": "Windows / Debug (Discord)",
"target": "windows",
"args": ["-debug", "-DFEATURE_DEBUG_FUNCTIONS", "-DFEATURE_DISCORD_RPC"]
},
{
"label": "Windows / Debug (FlxAnimate Test)",
"target": "windows",
"args": ["-debug", "-DANIMATE", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "HashLink / Debug (FlxAnimate Test)",
"target": "hl",
"args": ["-debug", "-DANIMATE"]
},
{
"label": "Windows / Debug (Straight to Freeplay)",
"target": "windows",
"args": ["-debug", "-DFREEPLAY", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "HashLink / Debug (Straight to Freeplay)",
"target": "hl",
"args": ["-debug", "-DFREEPLAY"]
},
{
"label": "Windows / Debug (Straight to Play - Bopeebo Normal)",
"target": "windows",
"args": [
"-debug",
"-DSONG=bopeebo -DDIFFICULTY=normal",
"-DFEATURE_DEBUG_FUNCTIONS"
]
},
{
"label": "Windows / Debug (Straight to Play - 2hot)",
"target": "windows",
"args": ["-debug", "-DSONG=2hot", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "HashLink / Debug (Straight to Play - Bopeebo Normal)",
"target": "hl",
"args": ["-debug", "-DSONG=bopeebo -DDIFFICULTY=normal"]
},
{
"label": "Windows / Debug (Conversation Test)",
"target": "windows",
"args": ["-debug", "-DDIALOGUE", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "HashLink / Debug (Conversation Test)",
"target": "hl",
"args": ["-debug", "-DDIALOGUE"]
},
{
"label": "Windows / Debug (Results Screen Test)",
"target": "windows",
"args": ["-debug", "-DRESULTS"]
},
{
"label": "Windows / Debug (Straight to Stage Editor)",
"target": "windows",
"args": ["-debug", "-DSTAGING", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "Windows / Debug (Straight to Stage Builder)",
"target": "windows",
"args": ["-debug", "-DSTAGEBUILD", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "Windows / Debug (Straight to Animation Editor)",
"target": "windows",
"args": ["-debug", "-DANIMDEBUG", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "Windows / Debug (Debug hxvlc)",
"target": "windows",
"args": ["-debug", "-DHXVLC_LOGGING", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "HashLink / Debug (Straight to Animation Editor)",
"target": "hl",
"args": ["-debug", "-DANIMDEBUG"]
},
{
"label": "Windows / Debug (Latency Test)",
"target": "windows",
"args": ["-debug", "-DLATENCY", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "HashLink / Debug (Latency Test)",
"target": "hl",
"args": ["-debug", "-DLATENCY"]
},
{
"label": "Windows / Debug (Waveform Test)",
"target": "windows",
"args": ["-debug", "-DWAVEFORM", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "Windows / Release (GitHub Actions)",
"target": "windows",
"args": ["-release", "-DGITHUB_BUILD"]
},
{
"label": "HashLink / Debug (Waveform Test)",
"target": "hl",
"args": ["-debug", "-DWAVEFORM"]
},
{
"label": "HTML5 / Debug (Watch)",
"target": "html5",
"args": ["-debug", "-watch", "-DFEATURE_DEBUG_FUNCTIONS"]
}
],
"lime.buildTypes": [
{
"label": "Debug",
"args": ["-debug", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "Debug (Unlock Everything)",
"args": ["-debug", "-DUNLOCK_EVERYTHING"]
},
{
"label": "Debug (Tracy)",
"args": ["-debug", "-DFEATURE_DEBUG_TRACY", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "Debug (Straight to Chart Editor)",
"args": ["-debug", "-DCHARTING", "-DFEATURE_DEBUG_FUNCTIONS"]
},
{
"label": "Release",
"args": ["-release"]
},
{
"label": "Release (GitHub Actions)",
"args": ["-release", "-DGITHUB_BUILD"]
}
],
"cmake.configureOnOpen": false,
"coverage-gutters.coverageFileNames": [
"lcov.info",
"cov.xml",
"coverage.xml",
"jacoco.xml",
"coverage.cobertura.xml"
],
"vscord.app.privacyMode.enable": true,
"json.schemas": [
{
"fileMatch": ["/hmm.json"],
"url": "./.vscode/schema/hmm.json"
}
]
}
-13
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@@ -1,13 +0,0 @@
{
"version": "2.0.0",
"tasks": [
{
"type": "lime",
"command": "test",
"group": {
"kind": "build",
"isDefault": true
}
}
]
}
+16 -1162
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-32
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@@ -1,32 +0,0 @@
# Code Style Guide
Code style is enforced using Visual Studio Code extensions.
## .hx
Formatting is handled by the `nadako.vshaxe` extension, which includes Haxe Formatter.
Haxe Formatter automatically resolves issues such as indentation style and line breaks, and can be configured in `hxformat.json`.
Code Quality is handled by the `vshaxe.haxe-checkstyle` extension, which includes Haxe Checkstyle.
### Haxe Checkstyle Notes
* Checks can be escalated to display as different severities in the Problems window.
* Checks can be disabled by setting the severity to `IGNORE`.
* `IndentationCharacter` checks what is used to indent, `Indentation` checks how deep the indentation is.
* `CommentedOutCode` check is in place because old code should be retrieved via Git history.
* TODO items: Enable these one-by-one and fix them to improve the overall code quality.
- Re-configure `MethodLength`
- Re-configure `CyclomaticComplexity`
- Re-enable `MagicNumber`
- Re-configure `NestedControlFlow`
- Re-configure `NestedIfDepth`
- Figure out something for `Trace`
- Fix bug and enable `DocCommentStyle`
## .json
Formatting is handled by the `esbenp.prettier-vscode` extension, which includes Prettier.
Prettier automatically handles formatting of JSON files, and can be configured in `.prettierrc.js`.
### Prettier Notes
* Prettier will automatically attempt to place expressions on a single line if they fit, but will keep them multi-line if they are manually made multi-line.
* This means that long single-line objects are automatically expanded, and short multi-line objects aren't automatically collapsed.
* You may want to use regex replacement to manually remove the first newline in short multi-line objects to convince Prettier to collapse them.
+1 -13
View File
@@ -1,14 +1,3 @@
# Friday Night Funkin'
The Friday Night Funkin' source code is licensed under the Apache 2.0 license: (https://www.apache.org/licenses/LICENSE-2.0)
Friday Night Funkin' Copyright 2020-2024 The Funkin' Crew Inc.
All Rights Reserved. "Friday Night Funkin'" and the "Friday Night Funkin'" logo are trademarks of The Funkin' Crew Inc.
You can view the `funkin-assets` license here: (https://github.com/FunkinCrew/funkin.assets/blob/main/LICENSE.md)
## Apache 2.0 License
```
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
@@ -197,7 +186,7 @@ You can view the `funkin-assets` license here: (https://github.com/FunkinCrew/fu
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright 2020-2024 The Funkin' Crew Inc.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@@ -210,4 +199,3 @@ You can view the `funkin-assets` license here: (https://github.com/FunkinCrew/fu
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
```
-28
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@@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="11134" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="11106"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<simulatedScreenMetrics key="simulatedMetrics" type="freeform" size="375x667"/>
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Llm-lL-Icb"/>
<viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="0" green="0" blue="0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
+13
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@@ -0,0 +1,13 @@
# RIGHT NOW THE MODS FOLDER DOES NOT WORK ENTIRELY JUST YET!!!
## THIS IS WORK IN PROGRESS!!!
# QUICK AND DIRTY MOD GUIDE
With the 0.2.6 update, I added a bit of a slightly nicer mod support backend.
It's POLYMOD, which is made by Lars Doucet: https://github.com/larsiusprime/polymod
You may have noticed that there's a new folder in the assets. MODS. Within it you will see 2 files. modList.txt, and a folder called introMod.
modList.txt will load any folder into the game. Put the folder you want to load into a new line in modList.txt, and reboot the game.
Now you may be wondering, what do I put in the folder? Well later down it'll get a bit more complicated, especially as I'll make the IN-GAME mod loader nicer.
+57
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@@ -0,0 +1,57 @@
package ;
import flixel.system.FlxBasePreloader;
import openfl.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.Sprite;
import flash.Lib;
import flixel.FlxG;
@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData { }
class Preloader extends FlxBasePreloader
{
public function new(MinDisplayTime:Float=3, ?AllowedURLs:Array<String>)
{
super(MinDisplayTime, AllowedURLs);
}
var logo:Sprite;
override function create():Void
{
this._width = Lib.current.stage.stageWidth;
this._height = Lib.current.stage.stageHeight;
var ratio:Float = this._width / 2560; //This allows us to scale assets depending on the size of the screen.
logo = new Sprite();
logo.addChild(new Bitmap(new LogoImage(0,0))); //Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class.
logo.scaleX = logo.scaleY = ratio;
logo.x = ((this._width) / 2) - ((logo.width) / 2);
logo.y = (this._height / 2) - ((logo.height) / 2);
addChild(logo); //Adds the graphic to the NMEPreloader's buffer.
super.create();
}
override function update(Percent:Float):Void
{
if(Percent < 69)
{
logo.scaleX += Percent / 1920;
logo.scaleY += Percent / 1920;
logo.x -= Percent * 0.6;
logo.y -= Percent / 2;
}else{
logo.scaleX = this._width / 1280;
logo.scaleY = this._width / 1280;
logo.x = ((this._width) / 2) - ((logo.width) / 2);
logo.y = (this._height / 2) - ((logo.height) / 2);
}
super.update(Percent);
}
}
+125
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@@ -0,0 +1,125 @@
<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin'" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.7" company="ninjamuffin99" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="Preloader" resizable="true" /> -->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!--Switch-specific-->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bit" />
<classpath name="source" />
<assets path="assets/images" />
<assets path="assets/data" />
<assets path='example_mods' rename='mods' embed='false'/>
<!-- <template path='mods' /> -->
<!-- <library name="noPreload" preload='false'/> -->
<!-- <library name="noPreload"/> -->
<assets path="assets/music" include="*.mp3" if="web"/>
<assets path="assets/music" include="*.ogg" unless="web"/>
<assets path="assets/sounds" include="*.mp3" if="web" />
<assets path="assets/sounds" include="*.ogg" unless="web" />
<assets path="CHANGELOG.md"/>
<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
NOT USING A DIRECT THING TO THE ASSET!!!
-->
<assets path="assets/fonts" embed='true'/>
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxedev set='webgl' />
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<haxelib name="hscript" />
<!--In case you want to use the ui package-->
<haxelib name="flixel-ui" />
<haxelib name="newgrounds"/>
<haxelib name="faxe" if='switch'/>
<haxelib name="polymod"/>
<!-- <haxelib name="markdown" /> -->
<!-- <haxelib name="HtmlParser" /> -->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon.png" />
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
<haxedef name="NG_LOGIN" if="newgrounds" />
</project>
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# Friday Night Funkin'
# Friday Night Funkin
Friday Night Funkin' is a rhythm game. Built using HaxeFlixel for Ludum Dare 47.
This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 "Stuck In a Loop".
This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin
Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371
Support the project on the itch.io page: https://ninja-muffin24.itch.io/funkin
- [Playable web demo on Newgrounds!](https://www.newgrounds.com/portal/view/770371)
- [Demo download builds for Windows, Mac, and Linux from Itch.io!](https://ninja-muffin24.itch.io/funkin)
- [Download Android builds from Google Play!](https://play.google.com/store/apps/details?id=me.funkin.fnf)
- [Download iOS builds from the App Store!](https://apps.apple.com/app/id6740428530)
## Credits / shoutouts
# Getting Started
**PLEASE USE THE LINKS ABOVE IF YOU JUST WANT TO PLAY THE GAME**
To learn how to install the necessary dependencies and compile the game from source, please follow our [Compiling Guide](/docs/COMPILING.md).
# Contributing
Check out our [Contributing Guide](/docs/CONTRIBUTING.md) to learn how you can actively contribute to the development of Friday Night Funkin'!
# Modding
Feel free to start learning to mod the game by reading our [documentation](https://funkincrew.github.io/funkin-modding-docs/) and guide to modding.
# Credits and Special Thanks
Full credits can be found in-game, or in the `credits.json` file which is located [here](https://github.com/FunkinCrew/funkin.assets/blob/main/exclude/data/credits.json).
## Programming
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Lead Programmer
- [EliteMasterEric](https://twitter.com/EliteMasterEric) - Programmer
- [MtH](https://twitter.com/emmnyaa) - Charting and Additional Programming
- [GeoKureli](https://twitter.com/Geokureli/) - Additional Programming
- [ZackDroid](https://x.com/ZackDroidCoder) - Lead Mobile Programmer
- [MAJigsaw77](https://github.com/MAJigsaw77) - Mobile Programmer
- [Karim-Akra](https://x.com/KarimAkra_0) - Mobile Programmer
- [Sector_5](https://github.com/sector-a) - Mobile Programmer
- [Luckydog7](https://github.com/luckydog7) - Mobile Programmer
- Our contributors on GitHub
## Art / Animation / UI
- [PhantomArcade3K](https://twitter.com/phantomarcade3k) - Artist and Animator
- [Evilsk8r](https://twitter.com/evilsk8r) - Art
- [Moawling](https://twitter.com/moawko) - Week 6 Pixel Art
- [IvanAlmighty](https://twitter.com/IvanA1mighty) - Misc UI Design
## Music
- [ninjamuffin99 (me!)](https://twitter.com/ninja_muffin99) - Programmer
- [PhantomArcade3K](https://twitter.com/phantomarcade3k) and [Evilsk8r](https://twitter.com/evilsk8r) - Art
- [Kawaisprite](https://twitter.com/kawaisprite) - Musician
- [BassetFilms](https://twitter.com/Bassetfilms) - Music for "Monster", Additional Character Design
## Special Thanks
- [Tom Fulp](https://twitter.com/tomfulp) - For being a great guy and for Newgrounds
- [JohnnyUtah](https://twitter.com/JohnnyUtahNG/) - Voice of Tankman
- [L0Litsmonica](https://twitter.com/L0Litsmonica) - Voice of Mommy Mearest
This game was made with love to Newgrounds and it's community. Extra love to Tom Fulp.
## Build instructions
THESE INSTRUCTIONS ARE FOR COMPILING THE GAME'S SOURCE CODE!!!
IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO ITCH.IO TO DOWNLOAD THE GAME FOR PC, MAC, AND LINUX!!
https://ninja-muffin24.itch.io/friday-night-funkin
IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING!!!
### Installing shit
First you need to install Haxe and HaxeFlixel. I'm too lazy to write and keep updated with that setup (which is pretty simple).
The link to that is on the [HaxeFlixel website](https://haxeflixel.com/documentation/getting-started/)
Other installations you'd need is the additional libraries, a fully updated list will be in `Project.xml` in the project root, but here are the one's I'm using as of writing.
```
hscript
flixel-ui
newgrounds
```
So for each of those type `haxelib install [library]` so shit like `haxelib install newgrounds`
You'll also need to install polymod. Do this with
```
haxelib git polymod https://github.com/larsiusprime/polymod.git
```
### Ignored files
I gitignore the API keys for the game, so that no one can nab them and post fake highscores on the leaderboards. But because of that the game
doesn't compile without it.
Just make a file in `/source` and call it `APIStuff.hx`, and copy paste this into it
```haxe
package;
class APIStuff
{
public static var API:String = "";
public static var EncKey:String = "";
}
```
and you should be good to go there.
### Compiling game
Once you have all those installed, it's pretty easy to compile the game. You just need to run 'lime test html5 -debug' in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480))
To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux -debug' and then run the executible file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
* MSVC v142 - VS 2019 C++ x64/x86 build tools
* Windows SDK (10.0.17763.0)
* C++ Profiling tools
* C++ CMake tools for windows
* C++ ATL for v142 build tools (x86 & x64)
* C++ MFC for v142 build tools (x86 & x64)
* C++/CLI support for v142 build tools (14.21)
* C++ Modules for v142 build tools (x64/x86)
* Clang Compiler for Windows
* Windows 10 SDK (10.0.17134.0)
* Windows 10 SDK (10.0.16299.0)
* MSVC v141 - VS 2017 C++ x64/x86 build tools
* MSVC v140 - VS 2015 C++ build tools (v14.00)
This will install about 22GB of crap, but once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.
### Additional guides
- [Command line basics](https://ninjamuffin99.newgrounds.com/news/post/1090480)
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@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build html5 -final
echo UPLOADING TO ITCH
butler push ./export/release/html5/bin ninja-muffin24/funkin:html5
butler status ninja-muffin24/funkin:html5
echo ITCH SHIT UPDATED LMAOOOOO
pause
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@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build html5 -debug
echo UPLOADING TO ITCH
butler push ./export/debug/html5/bin ninja-muffin24/funkin:html5
butler status ninja-muffin24/funkin:html5
echo ITCH SHIT UPDATED LMAOOOOO
pause
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@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build windows -final -clean
echo UPLOADING 64 BIT VERSION TO ITCH
butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-64bit
lime build windows -final -32
echo UPLOADING 32 BIT VERSION TO ITCH
butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-32bit
butler status ninja-muffin24/funkin:windows-32bit
butler status ninja-muffin24/funkin:windows-64bit
echo ITCH SHIT UPDATED LMAOOOOO
pause
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@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build windows -debug
echo UPLOADING 64 BIT VERSION TO ITCH
butler push ./export/debug/windows/bin ninja-muffin24/funkin:windows-secretBeta
butler status ninja-muffin24/funkin:windows-secretBeta
echo ITCH SHIT UPDATED LMAOOOOO
pause
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@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build windows -release
echo UPLOADING 64 BIT VERSION TO ITCH
butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-64bit
lime build windows -release -32
echo UPLOADING 32 BIT VERSION TO ITCH
butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-32bit
butler status ninja-muffin24/funkin:windows-32bit
butler status ninja-muffin24/funkin:windows-64bit
echo ITCH SHIT UPDATED LMAOOOOO
pause
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@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build html5 -final -Dng
echo ZIPPING
cd export
7z a -tzip -r swag release\html5\bin
start .
start https://www.newgrounds.com/projects/games/1528775
pause
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@echo off
cd ..
@echo on
echo REBUILDING LIME FOR EXPORT (VERBOSE)
@echo off
color 0b
@echo on
lime rebuild windows -clean -v
@echo off
color 0a
@echo on
lime rebuild switch -clean -v
@echo off
color 0e
@echo on
lime rebuild tools -clean -v
echo HOPE AND PRAY...
@echo off
color 0a
@echo on
echo BUILDING GAME
lime build switch -final -clean -v
@echo off
color 0b
@echo on
echo NSP FILE CREATED
pause
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