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Author SHA1 Message Date
Cameron Taylor dd1b09a293 same shader fix but on the DropShadowScreenspace
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2025-03-31 19:25:10 -04:00
Cameron Taylor 0526eb7a64 0.6.1 quick hotfix crap 2025-03-31 16:01:50 -04:00
Cameron Taylor 6b321b72ae fix the ternary operator for DropShadowShader 2025-03-31 15:37:39 -04:00
4 changed files with 7 additions and 3 deletions
+4
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@@ -4,6 +4,10 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.6.1] - 2024-03-31
### Fixed
- Hopefully Senpai Pico/Erect mix shader isn't brokey
- NG API encryption key was added proper, so medals + leaderboards posting should work
## [0.6.0] - 2024-03-31
The Pit Stop 2 update!
+1 -1
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@@ -25,7 +25,7 @@ class Project extends HXProject {
* REMEMBER TO CHANGE THIS WHEN THE GAME UPDATES!
* You only have to change it here, the rest of the game will query this value.
*/
static final VERSION:String = "0.6.0";
static final VERSION:String = "0.6.1";
/**
* The game's name. Used as the default window title.
@@ -128,7 +128,7 @@ class DropShadowScreenspace extends DropShadowShader
float intensity = dot(col.rgb, vec3(0.3098, 0.6078, 0.0823));
intensity = maskIntensity > 0.0 ? intensity = float(intensity > thr2) : intensity = float(intensity > thr);
intensity = maskIntensity > 0.0 ? float(intensity > thr2) : float(intensity > thr);
return intensity;
}
@@ -354,7 +354,7 @@ class DropShadowShader extends FlxShader
float intensity = dot(col.rgb, vec3(0.3098, 0.6078, 0.0823));
intensity = maskIntensity > 0.0 ? intensity = float(intensity > thr2) : intensity = float(intensity > thr);
intensity = maskIntensity > 0.0 ? float(intensity > thr2) : float(intensity > thr);
return intensity;
}