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@@ -4,6 +4,16 @@ All notable changes will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.6.2] - 2024-03-31
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### Added
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- 0.6 credits list updated
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### Fixed
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- Additional shader fix for Stress Pico crashing at the end (was the same issue as Senpai Pico shader error, just in a different shaderfile)
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## [0.6.1] - 2024-03-31
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### Fixed
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- Hopefully Senpai Pico/Erect mix shader isn't brokey
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- NG API encryption key was added proper, so medals + leaderboards posting should work
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## [0.6.0] - 2024-03-31
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The Pit Stop 2 update!
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+1
-1
Submodule assets updated: c445377389...24eb271f3b
+8
-1
@@ -25,7 +25,7 @@ class Project extends HXProject {
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* REMEMBER TO CHANGE THIS WHEN THE GAME UPDATES!
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* You only have to change it here, the rest of the game will query this value.
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*/
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static final VERSION:String = "0.6.0";
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static final VERSION:String = "0.6.2";
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/**
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* The game's name. Used as the default window title.
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@@ -259,6 +259,12 @@ class Project extends HXProject {
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*/
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static final FEATURE_STAGE_EDITOR:FeatureFlag = "FEATURE_STAGE_EDITOR";
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/**
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* `-DFEATURE_RESULTS_DEBUG
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* If this flag is enabled, a debug menu for Results screen will be accessible from the debug menu.
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*/
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static final FEATURE_RESULTS_DEBUG:FeatureFlag = "FEATURE_RESULTS_DEBUG";
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/**
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* `-DFEATURE_POLYMOD_MODS`
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* If this flag is enabled, the game will enable the Polymod library's support for atomic mod loading from the `./mods` folder.
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@@ -502,6 +508,7 @@ class Project extends HXProject {
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// Should be true on debug builds or if GITHUB_BUILD is enabled.
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FEATURE_DEBUG_FUNCTIONS.apply(this, isDebug() || GITHUB_BUILD.isEnabled(this));
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FEATURE_RESULTS_DEBUG.apply(this, isDebug() || GITHUB_BUILD.isEnabled(this));
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// Got a lot of complains about this being turned off by default on some builds.
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// TODO: Look into ways to optimize logging (maybe by using a thread pool?)
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@@ -128,7 +128,7 @@ class DropShadowScreenspace extends DropShadowShader
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float intensity = dot(col.rgb, vec3(0.3098, 0.6078, 0.0823));
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intensity = maskIntensity > 0.0 ? intensity = float(intensity > thr2) : intensity = float(intensity > thr);
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intensity = maskIntensity > 0.0 ? float(intensity > thr2) : float(intensity > thr);
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return intensity;
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}
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@@ -354,7 +354,7 @@ class DropShadowShader extends FlxShader
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float intensity = dot(col.rgb, vec3(0.3098, 0.6078, 0.0823));
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intensity = maskIntensity > 0.0 ? intensity = float(intensity > thr2) : intensity = float(intensity > thr);
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intensity = maskIntensity > 0.0 ? float(intensity > thr2) : float(intensity > thr);
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return intensity;
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}
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@@ -60,7 +60,9 @@ class DebugMenuSubState extends MusicBeatSubState
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#if FEATURE_STAGE_EDITOR
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createItem("STAGE EDITOR", openStageEditor);
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#end
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#if FEATURE_RESULTS_DEBUG
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createItem("RESULTS SCREEN DEBUG", openTestResultsScreen);
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#end
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// createItem("Input Offset Testing", openInputOffsetTesting);
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// createItem("CHARACTER SELECT", openCharSelect, true);
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// createItem("TEST STICKERS", testStickers);
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