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Author SHA1 Message Date
EricandCameron Taylor b7761d45b7 Disable FEATURE_RESULTS_DEBUG on release builds by default.
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2025-03-31 22:39:08 -04:00
Cameron Taylor 1d5d0ddd52 IGJHSpritin credits fix (assets submod) 2025-03-31 19:55:42 -04:00
Cameron Taylor 0818bd9c93 disable results screen debugger 2025-03-31 19:51:22 -04:00
Cameron Taylor 43f6cf6267 changelog update 0.6.2 2025-03-31 19:48:06 -04:00
Cameron Taylor cfd380b243 creds update (assets submod) 2025-03-31 19:45:09 -04:00
Cameron Taylor dd1b09a293 same shader fix but on the DropShadowScreenspace
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2025-03-31 19:25:10 -04:00
Cameron Taylor 0526eb7a64 0.6.1 quick hotfix crap 2025-03-31 16:01:50 -04:00
Cameron Taylor 6b321b72ae fix the ternary operator for DropShadowShader 2025-03-31 15:37:39 -04:00
6 changed files with 23 additions and 4 deletions
+10
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@@ -4,6 +4,16 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.6.2] - 2024-03-31
### Added
- 0.6 credits list updated
### Fixed
- Additional shader fix for Stress Pico crashing at the end (was the same issue as Senpai Pico shader error, just in a different shaderfile)
## [0.6.1] - 2024-03-31
### Fixed
- Hopefully Senpai Pico/Erect mix shader isn't brokey
- NG API encryption key was added proper, so medals + leaderboards posting should work
## [0.6.0] - 2024-03-31
The Pit Stop 2 update!
+1 -1
Submodule assets updated: c445377389...24eb271f3b
+8 -1
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@@ -25,7 +25,7 @@ class Project extends HXProject {
* REMEMBER TO CHANGE THIS WHEN THE GAME UPDATES!
* You only have to change it here, the rest of the game will query this value.
*/
static final VERSION:String = "0.6.0";
static final VERSION:String = "0.6.2";
/**
* The game's name. Used as the default window title.
@@ -259,6 +259,12 @@ class Project extends HXProject {
*/
static final FEATURE_STAGE_EDITOR:FeatureFlag = "FEATURE_STAGE_EDITOR";
/**
* `-DFEATURE_RESULTS_DEBUG
* If this flag is enabled, a debug menu for Results screen will be accessible from the debug menu.
*/
static final FEATURE_RESULTS_DEBUG:FeatureFlag = "FEATURE_RESULTS_DEBUG";
/**
* `-DFEATURE_POLYMOD_MODS`
* If this flag is enabled, the game will enable the Polymod library's support for atomic mod loading from the `./mods` folder.
@@ -502,6 +508,7 @@ class Project extends HXProject {
// Should be true on debug builds or if GITHUB_BUILD is enabled.
FEATURE_DEBUG_FUNCTIONS.apply(this, isDebug() || GITHUB_BUILD.isEnabled(this));
FEATURE_RESULTS_DEBUG.apply(this, isDebug() || GITHUB_BUILD.isEnabled(this));
// Got a lot of complains about this being turned off by default on some builds.
// TODO: Look into ways to optimize logging (maybe by using a thread pool?)
@@ -128,7 +128,7 @@ class DropShadowScreenspace extends DropShadowShader
float intensity = dot(col.rgb, vec3(0.3098, 0.6078, 0.0823));
intensity = maskIntensity > 0.0 ? intensity = float(intensity > thr2) : intensity = float(intensity > thr);
intensity = maskIntensity > 0.0 ? float(intensity > thr2) : float(intensity > thr);
return intensity;
}
@@ -354,7 +354,7 @@ class DropShadowShader extends FlxShader
float intensity = dot(col.rgb, vec3(0.3098, 0.6078, 0.0823));
intensity = maskIntensity > 0.0 ? intensity = float(intensity > thr2) : intensity = float(intensity > thr);
intensity = maskIntensity > 0.0 ? float(intensity > thr2) : float(intensity > thr);
return intensity;
}
@@ -60,7 +60,9 @@ class DebugMenuSubState extends MusicBeatSubState
#if FEATURE_STAGE_EDITOR
createItem("STAGE EDITOR", openStageEditor);
#end
#if FEATURE_RESULTS_DEBUG
createItem("RESULTS SCREEN DEBUG", openTestResultsScreen);
#end
// createItem("Input Offset Testing", openInputOffsetTesting);
// createItem("CHARACTER SELECT", openCharSelect, true);
// createItem("TEST STICKERS", testStickers);