Compare commits
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31dbd68194 | ||
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29d776061c | ||
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0805ec914e | ||
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98ac6a6ce1 | ||
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823120cdef |
@@ -54,13 +54,13 @@ body:
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attributes:
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label: Mobile OS Version
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description: (Mobile users only) What version is your Operating System?
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placeholder: ex. iOS 26.2, Android 16, iPadOS 26.2
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placeholder: ex. iOS 26.3, Android 16, iPadOS 26.3
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- type: input
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attributes:
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label: Version
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description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
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placeholder: ex. 0.8.1
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placeholder: ex. 0.8.3
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validations:
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required: true
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@@ -36,7 +36,7 @@ body:
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attributes:
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label: Version
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description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
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placeholder: ex. 0.8.1
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placeholder: ex. 0.8.3
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validations:
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required: true
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@@ -36,7 +36,7 @@ body:
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attributes:
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label: Version
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description: Which version are you compiling? The game version is in the bottom left corner of the main menu or in the project.hxp file.
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placeholder: ex. 0.8.1
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placeholder: ex. 0.8.3
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validations:
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required: true
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@@ -55,13 +55,13 @@ body:
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attributes:
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label: Mobile OS Version
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description: (Mobile users only) What version is your Operating System?
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placeholder: ex. iOS 26.2, Android 16, iPadOS 26.2
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placeholder: ex. iOS 26.3, Android 16, iPadOS 26.3
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- type: input
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attributes:
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label: Version
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description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
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placeholder: ex. 0.8.1
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placeholder: ex. 0.8.3
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validations:
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required: true
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+10
-2
@@ -4,6 +4,15 @@ All notable changes will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.8.3] - 2026-02-23
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### Fixed
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- [HTML5] Hitting a can in 2hot no longer creates a script error. (Thanks NotHyper-474!)
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- The game no longer consistently lag spikes during gameplay. ([823120c](https://github.com/FunkinCrew/Funkin/commit/823120cdef7bfbb2d3ec37c7085878fcbeebcb30)) - by @ACrazyTown in [#6970](https://github.com/FunkinCrew/Funkin/pull/6970)
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## [0.8.2] - 2026-02-23
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### Added
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@@ -22,7 +31,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Scripted classes can now extend other scripted classes. (Thanks KoloInDaCrib!)
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- Tweaked some error messages to be more verbose.
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- Added `scriptHas` and `staticScriptHas` functions to check if a script has a specific variable/function.
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- The `is` operator is now more accurate to regular Haxe. (Thanks NotHyper-474!)
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- The `is` operator is now more accurate to regular Haxe. (Thanks Starexify!)
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- Static functions can now use static extensions (`using`s). (Thanks NotHyper-474!)
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- `interface`s can now be properly parsed. (Thanks Starexify!)
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- Optional fields and extensions can now be used in `typedef`s. (Thanks Starexify!)
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@@ -88,7 +97,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- [DESKTOP] The game display no longer sometimes becomes offset from the window.
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- [MOBILE] Selecting a song using touch controls when a keyboard is connected no longer disables the keyboard strumline layout.
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- [ANDROID] Improved Freeplay scrolling behavior on high framerate displays.
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- Ctrl-clicking on a hold note no longer crashes the Chart Editor.
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- [WINDOWS] Chart Editor save dialog windows no longer freeze the game.
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- The Chart Editor Results Screen playtest option now consistently shows the Results Screen after each playtest.
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- Scrolling really quickly in Freeplay no longer crashes the game. ([76699b2](https://github.com/FunkinCrew/Funkin/commit/76699b235cd5b359bc34e6950cd05bbbb13918f8)) - by @ComedyLost in [#6962](https://github.com/FunkinCrew/Funkin/pull/6962)
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+1
-1
Submodule assets updated: 5be03b9cd8...cd36d5bfcb
@@ -147,6 +147,7 @@
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}
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],
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"excludes": [
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"assets/fonts/vcr-bmp.png",
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"assets/preload/images/cursor/",
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"assets/preload/images/fonts/",
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"assets/preload/images/freeplay/",
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@@ -60,7 +60,7 @@ This section provides guidelines to follow when [opening an issue](https://githu
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## Requirements
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Make sure you're playing:
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- the latest version of the game (currently v0.8.1)
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- the latest version of the game (currently v0.8.3)
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- without any mods
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- on [Newgrounds](https://www.newgrounds.com/portal/view/770371) or downloaded from [itch.io](https://ninja-muffin24.itch.io/funkin)
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@@ -190,7 +190,7 @@
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"name": "polymod",
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"type": "git",
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"dir": null,
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"ref": "d8f036378c4ff472f1922ad623b8800b6a061c1a",
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"ref": "5d47a5c7c6b4e0cb94bd8fd45d012ca93bde9ab7",
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"url": "https://github.com/FunkinCrew/polymod"
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},
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{
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+2
-2
@@ -32,13 +32,13 @@ class Project extends HXProject
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* REMEMBER TO CHANGE THIS WHEN THE GAME UPDATES!
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* You only have to change it here, the rest of the game will query this value.
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*/
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static final VERSION:String = "0.8.2";
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static final VERSION:String = "0.8.3";
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/**
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* The build's number and version code.
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* Used when publishing the game to mobile app stores. Should increment with each patch.
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*/
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static final BUILD_NUMBER:Int = 76;
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static final BUILD_NUMBER:Int = 77;
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/**
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* The game's name. Used as the default window title.
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@@ -11,7 +11,8 @@ import flixel.FlxSubState;
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import flixel.math.FlxMath;
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import flixel.math.FlxPoint;
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import flixel.sound.FlxSound;
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import flixel.text.FlxText;
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import flixel.text.FlxBitmapFont;
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import flixel.text.FlxBitmapText;
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import flixel.tweens.FlxTween;
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import flixel.tweens.FlxEase;
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import flixel.ui.FlxBar;
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@@ -548,9 +549,9 @@ class PlayState extends MusicBeatSubState
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* RENDER OBJECTS
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*/
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/**
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* The FlxText which displays the current score.
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* The FlxBitmapText which displays the current score.
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*/
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var scoreText:FlxText;
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var scoreText:FlxBitmapText;
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/**
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* The bar which displays the player's health.
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@@ -807,7 +808,7 @@ class PlayState extends MusicBeatSubState
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// Healthbar
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healthBarBG = FunkinSprite.create(0, 0, 'healthBar');
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healthBar = new FlxBar(0, 0, RIGHT_TO_LEFT, Std.int(healthBarBG.width - 8), Std.int(healthBarBG.height - 8), null, 0, 2);
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scoreText = new FlxText(0, 0, 0, '', 20);
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scoreText = new FlxBitmapText(0, 0, '', FlxBitmapFont.fromAngelCode(Paths.font("vcr-bmp.png"), Paths.font("vcr-bmp.fnt")));
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// Combo & Pop Up
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comboPopUps = new PopUpStuff(noteStyle);
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@@ -2006,7 +2007,10 @@ class PlayState extends MusicBeatSubState
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// The score text below the health bar.
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scoreText.x = healthBarBG.x + healthBarBG.width - 190;
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scoreText.y = healthBarBG.y + 30;
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scoreText.setFormat(Paths.font('vcr.ttf'), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
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scoreText.alignment = RIGHT;
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scoreText.borderStyle = OUTLINE;
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scoreText.borderColor = FlxColor.BLACK;
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scoreText.letterSpacing = -1;
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scoreText.scrollFactor.set();
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scoreText.zIndex = 802;
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add(scoreText);
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Reference in New Issue
Block a user