applyStageMatrix

This commit is contained in:
Yoshman29
2026-01-25 22:55:25 +01:00
parent 2fa73b35e6
commit 5f9b42d70b
+2 -1
View File
@@ -439,7 +439,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
public static var characterProperties:Array<String> = [
"x", "y", "sprite", "scale", "antialiasing",
"flipX", "camx", "camy", "isPlayer", "icon",
"color", "gameOverChar", "holdTime"
"color", "gameOverChar", "holdTime", "applyStageMatrix"
];
public static var characterAnimProperties:Array<String> = [
"name", "anim", "label", "x", "y", "fps", "loop", "indices"
@@ -469,6 +469,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
if (!antialiasing) xml.set("antialiasing", antialiasing == true ? "true" : "false");
if (isPlayer) xml.set("isPlayer", isPlayer == true ? "true" : "false");
if (isAnimate) xml.set("applyStageMatrix", applyStageMatrix ? "true" : "false");
var anims:Array<AnimData> = [];
if (animsOrder != null) {