applyStageMatrix
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@@ -439,7 +439,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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public static var characterProperties:Array<String> = [
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"x", "y", "sprite", "scale", "antialiasing",
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"flipX", "camx", "camy", "isPlayer", "icon",
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"color", "gameOverChar", "holdTime"
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"color", "gameOverChar", "holdTime", "applyStageMatrix"
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];
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public static var characterAnimProperties:Array<String> = [
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"name", "anim", "label", "x", "y", "fps", "loop", "indices"
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@@ -469,6 +469,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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if (!antialiasing) xml.set("antialiasing", antialiasing == true ? "true" : "false");
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if (isPlayer) xml.set("isPlayer", isPlayer == true ? "true" : "false");
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if (isAnimate) xml.set("applyStageMatrix", applyStageMatrix ? "true" : "false");
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var anims:Array<AnimData> = [];
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if (animsOrder != null) {
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