Commit Graph
1441 Commits
Author SHA1 Message Date
28396e28bb openalsoft audio fix (#552)
Co-authored-by: Smokey <78874128+Smokey555@users.noreply.github.com>
Co-authored-by: Cobalt Bar <79053181+CobaltBar@users.noreply.github.com>
2025-02-15 16:44:19 +01:00
8196103b30 Make the level info text in PauseSubState accessible to scripts (#549)
* Update PauseSubState.hx

* making them funkin text and organizing imports

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-02-09 21:44:30 +01:00
⍚~Nex 93c6542a95 nvm this is more performant
why did i have to separate it
2025-02-01 17:33:48 +01:00
⍚~Nex 3d2cbc4059 crash fix and better accuracy format on acc text 2025-02-01 17:10:05 +01:00
FrakitsandGitHub 59b0c2ddee nape integration support... 2025-01-31 16:31:48 +02:00
TheZoroForce240andGitHub d0254eec44 fix infinite loop that could happen when deleting a strumline (#535) 2025-01-26 22:02:44 +01:00
FuroandGitHub d802c429e1 TreeMenu Fix Constructor Arguments and Fallback "main" 2025-01-25 15:50:00 +01:00
SevDoesStuffandGitHub ec2cae9f81 character editor Icon color wheel fix (#496)
* character Icon color wheel fix

* better method lol (thank you lunar)
2025-01-20 13:17:42 -05:00
NyxieFemboy 18bd571342 Allow countdown sprites to use FunkinSprite features 2025-01-19 16:25:53 -05:00
Ne_Eo dab6a3b520 Small crash fix 2025-01-19 22:04:03 +01:00
Ne_Eo 1facc82073 Fix credits menu bg not being able to be animated 2025-01-10 16:22:32 +01:00
2557fc4fb3 Allow for Float as BPM (#489)
* Allow for Float as BPM

Please bro 🙏

* making it unlimited

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-01-07 00:30:13 +01:00
1f224bef22 Fixed a bug where notes (NoteGroup) were not destroyed when StrumLine was destroyed. (#519)
* Fixed a bug where notes (NoteGroup) were not destroyed when StrumLine was destroyed.

* using destroyutil

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-01-04 21:23:34 +01:00
300f38d290 [ENHANCEMENT] Prevent accidental selecting when tabbing back in (#513)
* prevent accidental selecting

* made something better

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-01-02 15:56:33 +01:00
TilandGitHub f90782d712 make freeplay change bpm so stuff isnt out of sync (#514) 2025-01-02 15:07:20 +01:00
74884854ea Fixes a crash when no mod folders are founded (#515)
* Fixes a crash when no mod folders are founded

Hi

* lemme

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-01-02 03:09:14 +01:00
DixNutzzzandGitHub 76c07cef30 Update FlxAnimate.hx (#512) 2024-12-29 08:15:11 +01:00
Ne_Eo 17cc888e61 Add blend mode support for flxanimate 2024-12-27 23:51:42 +01:00
e2a3951702 Transition crash fix again + changeable transition script (#493)
* fix transition crash when skipping

* transition crash fix again

* rename transition script var

* better transition scripting

* add more transition script functions

* move post create to actually be after

* change this

* actually destroy the script

* add a variable to disable skipping the transition

* opa

idk felt better like this

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-12-14 16:48:58 +01:00
6e2877c2a9 Added flipX and flipY to loadSpriteFromXML() (#487)
Fixes #478

* Added flipX and flipY to loadSpriteFromXML()

why was this not already implemented? Nevermind I'm pretty sure it's because parseBool isn't a thing

* WHOOPS

gotta update my heckin repo

* Wow neo is good at simplifying stuff

rip parseBool but HAXE MAKE IT A THING

* sigma

¯\_(ツ)_/¯

* Allow for flipx and flipy

as opposed to flipX and flipY (cammel text)

* gaming chair

🪑

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-12-14 15:47:47 +01:00
Ne_EoandGitHub ee33acf1b8 Revert "fix transition crash when skipping (#490)" (#492)
This reverts commit 49f13ed8c8.
2024-12-13 19:18:56 +01:00
TheZoroForce240andGitHub 49f13ed8c8 fix transition crash when skipping (#490) 2024-12-13 16:19:44 +01:00
ItsLJcoolandGitHub c4abac4ba1 Fixed pasting, and added copying in UITextBox (#486)
KeyModifier somehow returned an int outside of the KeyModifier's range 😭

Apparently there is a boolean that just checks for you called `ctrlKey`.........
2024-12-11 11:26:58 +02:00
Ne_EoandGitHub ed56ec9363 Merge pull request #485 from NyxieFemboy/fix-negative-sustain-length 2024-12-11 01:36:58 +01:00
NyxieFemboy 0040d93950 Fixes to Negative note sustain lengths in the charter 2024-12-10 19:13:28 -05:00
Ne_Eo 5a8af43017 Fixed links due to rename of Organization
Remove Haxe 4.3.0 warning
2024-12-09 22:42:57 +01:00
⍚~Nex f6deda2c84 addAnim for FunkinSprite + better names
so u dont have to manually add based if atlas or sparrow or else

this behaves as both addByPrefix and addByIndices and like the xml animations
2024-12-08 21:35:39 +01:00
TheZoroForce240andGitHub 3297befda2 Backwards compatibility with older vertex shaders (#477)
* add backwards compatibility with older vertex shaders

* add todo comment for fixing comments in shaders
2024-12-07 22:34:18 +01:00
FuroandGitHub 83cf69b477 UIState Reloading Fix (#469)
* Reloading UIStates does not softlock anymore

* fix

* Removed all prev changes and use a better method

* Switch to tabs
2024-11-30 21:10:00 +01:00
⍚~Nex eada3105a4 psych 1.0 format + some charts improvements
Fixes #448
2024-11-30 02:15:35 +01:00
FuroandGitHub 85617b7b4e Hide UI Debug State in release mode (#462) 2024-11-29 15:27:24 +01:00
32a0eda1b0 Add extra charter controls (#412)
* add new charter controls

* typo....

* boundin fix

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-11-27 01:00:25 +01:00
454bb73571 Fixed Window dark mode issue for Windows 10 users! (#449)
* Added extras to NativeAPI.hx

-Added `setWindowBorderColor()`, `hasVersion()`, and `redrawWindowHeader`.

* Added `redrawWindowHeader` to Main.hx

* Added setWindowBorderColor

* Update NativeAPI.hx

* Update Main.hx

* Update Windows.hx

* Update NativeAPI.hx

* Update Windows.hx

* Update NativeAPI.hx

* Added FlxColorToArray to CoolUtil

-Added the FlxColorToArray function to CoolUtil so people can easily use FlxColors with functions like setWindowBorderColor and setWindowTitleColor.

* Update Windows.hx

* Fix Windows.hx

-You now have to use `FlxColor.fromRGB(255, 255, 254)` or 0xFFFFFFFE to set the border to normal

* Update Windows.hx

shhh

* Update NativeAPI.hx

* Small fixes

* small optimization

* eh imma add it here too

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Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-11-27 00:30:17 +01:00
SrtHero278 a2a12f121e quick fix 2
classes not using the correct line number.
2024-11-25 11:33:48 -08:00
SrtHero278 4295d42494 quick fix 2024-11-25 10:16:34 -08:00
NyxieFemboyandGitHub 4bf58aeda5 Fixing the split vocals not pausing issue in charter (#456) 2024-11-24 19:39:17 +01:00
f6710550c8 allow me to use my mouse scroll wheel in the mod menu (+ more menus) (#450)
* Update ModSwitchMenu.hx

* fixed

* adding wheel to more menus

* forgor pixel

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-11-24 17:32:40 +01:00
Ne_Eo 0afbbbf625 Fix crash when passing assets path in event pack 2024-11-22 03:28:18 +01:00
Ne_Eo 200d8e3950 Improve shader logs 2024-11-15 11:45:42 +01:00
b1b1663f5c Event based dialogue handling (#443)
* Event based dialogue handling

* better imo

* typo

* Small script example

new script by NexIsDumb

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-11-14 01:29:12 +01:00
⍚~Nex f8a19b11b4 @NeeEoo im gonna throw you off a cliff you too
reminds me of another commit,,,
2024-11-12 00:58:14 +01:00
5ea2f57e25 judgements and combo can now be toggled off in hscript (#439)
* Update PlayState.hx

* movin and changin names

* the fucking space

* e e ee e ee ee SANS??

* mama SANS behind you❤️

help me

* brother...

* BROTHER...

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-11-12 00:52:55 +01:00
⍚~Nex 759dbaed6a actually 2024-11-11 20:10:29 +01:00
StrawberrySageandGitHub 1aacf14c6b Make Paths.getAssetsRoot() return the source assets rather than the exported assets when using ./cne test (#389) 2024-11-11 20:05:52 +01:00
Ne_Eo 74ce1756dc Fixed hashlink?
I cant test on mac since FATAL ERROR : Failed to load library ssl.hdll
and with define no_ssl
IMUL(stack,cpu)
JIT ERROR 0 (jit.c line 613)
2024-11-09 00:58:00 +01:00
Ne_Eo f54c485d0c Important rendering bug fix + optimizations 2024-11-08 23:49:52 +01:00
Ne_Eo 3de3c3f828 Allow tweening arrays and shaders
Ignore the contents of this, its just to make it redownload flixel
2024-11-08 18:04:05 +01:00
Ne_Eo 25b563066f Allow hold notes to be forced deleted 2024-11-06 19:54:15 +01:00
72238d7ebf mobile fixes on logs and some format (#423)
* mobile fixes on logs and some format

* oops

* use switch on here

* mb i forgor switches could handle only inlines

* no more dissasembled bodies

no more murder..
no more innocence?

* Update Logs.hx

* Update Logs.hx

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-11-03 14:13:18 +01:00
crowplexusandGitHub 796d585f9c fix xdg-open in NixOS (#426)
since `/usr/bin/xdg-open` isn't an actual path in NixOS, it's actually BETTER to just invoke `xdg-open` without the full path
2024-11-03 14:01:56 +01:00