Commit Graph
234 Commits
Author SHA1 Message Date
Verwex a86749953f Camera Position & Camera Zoom Event Icons 2025-08-07 13:55:11 +02:00
Ralty 1993d205ca Camera Bop 2025-08-06 21:06:28 +07:00
Ralty 5cd09e3e34 Fix slider atlas a bit 2025-07-28 04:53:30 +07:00
Ralty 7f8e4360ea Sliders half finished 2025-07-28 04:49:01 +07:00
Ralty eb90177321 Forgot to dowscale this texture 2025-07-27 08:38:59 +07:00
Ralty b15e3bb5aa Options Rewrite WIP All Editor Menus Done 2025-07-27 08:12:11 +07:00
Ralty f20fc25a82 Options Rewrite WIP not functional yet 2025-07-26 16:21:53 +07:00
Ralty 65242ff29c Shitty MeterOption Impl for now 2025-07-23 01:35:09 +07:00
Furo 9bd8ad0ad7 Merge branch 'main' into translations-system 2025-07-21 12:58:53 +02:00
Ralty 144780ea0e what 2025-07-19 19:18:06 +07:00
Ralty 52184f0470 Merge remote-tracking branch 'upstream/main' into new-editors-main
# Conflicts:
# commandline/commands/Compiler.hx
# source/funkin/backend/FunkinSprite.hx
# source/funkin/backend/MusicBeatState.hx
# source/funkin/backend/MusicBeatSubstate.hx
# source/funkin/backend/chart/Chart.hx
# source/funkin/backend/chart/EventsData.hx
# source/funkin/backend/scripting/GlobalScript.hx
# source/funkin/backend/system/Controls.hx
# source/funkin/backend/system/MainState.hx
# source/funkin/backend/utils/AudioAnalyzer.hx
# source/funkin/backend/utils/CoolUtil.hx
# source/funkin/editors/character/CharacterInfoScreen.hx
# source/funkin/editors/charter/Charter.hx
# source/funkin/editors/charter/CharterSelection.hx
# source/funkin/editors/charter/CharterStrumline.hx
# source/funkin/editors/charter/CharterStrumlineButton.hx
# source/funkin/editors/charter/SongCreationScreen.hx
# source/funkin/editors/ui/UIDropDown.hx
# source/funkin/editors/ui/UIFileExplorer.hx
# source/funkin/game/Note.hx
# source/funkin/game/PlayState.hx
# source/funkin/game/SplashGroup.hx
# source/funkin/game/Stage.hx
# source/funkin/game/Strum.hx
# source/funkin/menus/FreeplayState.hx
# source/funkin/options/Options.hx
# source/funkin/options/keybinds/KeybindsOptions.hx
2025-07-19 00:57:08 +07:00
Ne_Eo 94296ffb44 Merge remote-tracking branch 'upstream/main' 2025-05-07 15:47:35 +02:00
Ne_Eo c2a7b5af11 Trim + Optimize images 2025-05-07 14:48:40 +02:00
Ne_Eo f17d8bf072 Merge remote-tracking branch 'upstream/main' 2025-05-02 02:45:57 +02:00
8c252bba81 Better Health Icons (#484)
* Better Health Icons

- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript

* Moved icons

* Improve code and features for Health Icons V2

* Small fixes

* fix icons in editors

* Remove that not needed code

* Use better onFinish callback

* Animate Atlas icons

* Cleanup

* Small change

* sing anim nodes on icons and updateIconPos can be overitten on hscript

* remove sing nodes since its useless

* fix potential null function pointer

* remove that lines

* fixing compiling errors

* hawk tuah

* ORGANIZE THEM >:D

* mlem

imports are organized based on the func in vsc smh

* bruh

---------

Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-04-21 00:27:41 +02:00
Ne_Eo 13033b2675 Merge remote-tracking branch 'upstream/main' 2025-04-10 02:24:58 +02:00
Ne_Eo 6c0b245634 Optimize images (-808.7 KB)
The following weren't optimized since they did not retain the pixels fully:
- assets/images/editors/charter/strumline-drag.png
2025-04-10 02:16:15 +02:00
lunarcleint 2a53c86eb0 :OP 2025-04-08 18:24:32 -07:00
lunarcleint b1f9f3fb1a fix character editor bugs +clean up code 2025-04-08 18:23:16 -07:00
EfanzeDevandGitHub c7c2794e84 Vanilla Num1 Sprite Update (#605)
* vanilla num1 update (#1)

* Updated vanilla num1 to match up with latest game update (Post-Vslice)
(FUNKIN ART STYLE)

* vanilla num1 update (#2)

* Updated vanilla num1 to match up with latest game update (Post-Vslice)
(PIXEL ART STYLE)
2025-04-07 15:16:27 +02:00
lunarcleint a65c21edb7 Invalid Animation support!!! :D 2025-02-24 14:17:12 -07:00
Verwex 4ebde5158f minor alphabet fixes + extra symbols
Extra symbols:
- big variants of arrows, heart and angry faic for bold
- lowercase versions of ae and oe in dialogue
2025-02-08 14:12:52 +01:00
Ne_Eo 5f51df0f3f Merge branch 'main' into new-editors 2025-01-22 22:25:21 +01:00
Ne_Eo fd2d44dc80 Merge branch 'main' into translations-system 2025-01-17 15:32:42 +01:00
Ne_Eo 18ea916f1a Change how editor icons work 2025-01-17 15:23:32 +01:00
Verwex 16672e9f59 editor icon reorganization + 3 more editor icons 2025-01-16 23:53:23 +01:00
Verwex 85519b3ae4 diacritics to the dialogue alphabet + more (desc)
What was specifically done:

- Both sprite sheets have now the exact same characters, meaning there are none exclusive to only one sheet.

Bold alphabet in consequence gains multiplication (character-multiply), heart (character-heart) and angry faic (character-angryfaic).
Dialogue alphabet gains curly brackets, backtick and diacritics

- Numbers in dialogue alphabet have been adjusted to fit better with the whole set, though not redrawn because I did an efficient lazy method of expand fill with inset at 1.5 pixels

0's line inside itself has been redone though.

- Dialogue alphabet is 12 fps instead of 24 and the naming convention was changed to follow the one in the bold alphabet.

Due to not needing two different sets of sprites for diacritics, they don't have neither "-fill", nor "-outline" in their names.

- FLAs for alphabets have been updated.
2025-01-09 23:21:46 +01:00
Ne_Eo 204a151170 Merge branch 'main' into new-editors 2024-11-15 18:50:48 +01:00
Ne_Eo 5f16024b3e Merge branch 'main' into translations-system 2024-11-15 18:13:04 +01:00
Ne_Eo 625b03eee4 Merge branch 'main' into base-fnf-port-remake 2024-11-15 14:13:05 +01:00
Ne_Eo f0eea9eb8e Merge remote-tracking branch 'upstream/main' 2024-11-15 11:48:50 +01:00
NyxieFemboyandGitHub 9d51b9db8f fixes to character offsets/indices (Not meant to reflect base game) (#388) 2024-11-14 02:15:12 +01:00
Verwex f3b66cfb8c 12 fps alphabet-bold + touchups + arrows 2024-11-05 22:35:22 +01:00
Verwex 24f3732510 touchups to the latin alphabet 2024-11-05 19:25:49 +01:00
SrtHero278 834328d2b9 mirgrated to the actual engine and new spritesheet
TODO: proper offsetting i dont feel like it right nowwwwwwwwwwwwwwwwwwwwwwwww
2024-11-02 21:35:51 -07:00
Verwex 4dcf44fdf1 there should be no leftovers in the checkbox now 2024-10-05 11:32:59 +02:00
Verwex bf1a9e44c4 refined checkbox + radio button for options 2024-10-05 01:02:24 +02:00
⍚~Nex f5a3fb3ce6 Merge branch 'main' into new-editors 2024-09-20 14:40:25 +02:00
⍚~Nex 7cf99ae7bc Merge branch 'main' into base-fnf-port-remake 2024-09-20 14:21:36 +02:00
VerwexandNe_Eo d5740b4e24 editor picker icons
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>
2024-09-19 22:03:27 +02:00
⍚~Nex 49db1a089a hell, here we are again 2024-08-27 17:46:44 +02:00
Ne_Eo 759e03a1d4 Merge branch 'main' into new-editors 2024-08-27 03:50:31 +02:00
⍚~Nex 166c5f4411 ..CREDITS MAIN MENU SPRITES FINALLY🔥
since they were finally official😭
2024-08-27 03:43:11 +02:00
⍚~Nex 67f9627dcd optimized main menu sprites and... 2024-08-27 03:37:03 +02:00
24a65a4a8a added "-loop" stuff (#278)
* added "-loop" stuff

* added loop anims to the chars

* added to mom and dad for their funny eye glow

* explanation

* Update da.xml

* slightly optimized and a lil better

* oops

this would have actually caused issues since the it would have take the reversed value from the animation before -loop

---------

Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-08-27 02:27:37 +02:00
Ne_Eo 84c02338ee Merge branch 'main' into new-editors 2024-08-25 02:34:14 +02:00
Cobalt BarandGitHub 3ce7561f56 Asset optimization (#373)
* run oxipng on assets and art

* reset dialogueBox-evil.png and strumline-drag.png
2024-08-25 02:29:43 +02:00
Verwex c4cd719b89 Updated Radio Button 2024-08-24 19:47:31 +02:00
Ne_Eo 0319dad155 Drop down button + Optimization 2024-08-02 02:28:33 +02:00
lunarcleint 315d5b9ecd edit info screen 2024-07-25 18:55:12 -07:00