Kolze and GitHub
c76af9c6ee
the last (hopefully) bunch of polish fixes ( #10 )
...
* polish options translation changes
* a couple more
* one more thing
i know that its not used anymore i just want to make as few mistakes as possible 😭
* one more thing
2025-07-25 15:31:50 +01:00
Furo and GitHub
04a5ba098c
Turns out it was in spriteEditScreen.xml too
2025-07-25 01:38:48 +02:00
Furo and GitHub
663ef0a0d3
Fix Scale Y label on characterEditScreen.xml
2025-07-25 01:34:09 +02:00
Glitch.Smh
a7412c5bb3
option visibility is very tricky ok dont blame me
2025-07-25 00:10:35 +01:00
Glitch.Smh
0f883a168e
update polish credits
2025-07-24 23:52:49 +01:00
Glitch.Smh
728a3e4f07
alphabet polish signs (kinda scuffed?? idk)
2025-07-24 23:46:32 +01:00
Glitch.Smh
509733f796
Merge branch 'main' of https://github.com/CodenameCrew/CodenameEngine-Dev
2025-07-24 22:39:14 +01:00
Glitch.Smh
3b5a84d9c7
more sfx
2025-07-24 22:32:12 +01:00
Kolze and GitHub
a089944d75
some more polish fixes
2025-07-24 23:01:23 +02:00
Glitch.Smh
793eea070e
fixes to polish language
2025-07-24 21:30:21 +01:00
Glitch.Smh
f57aad5f14
polish language
2025-07-24 19:49:12 +01:00
Glitch.Smh
60ac665225
new original hitsound i forgot to add in
2025-07-24 17:07:37 +01:00
Furo
17f072a40f
Stage Editor Translatable
2025-07-23 19:49:43 +02:00
Furo
8565bf280a
Character Editor Translatable
2025-07-22 22:59:56 +02:00
Ralty
d39691a96e
Merge branch 'main' into translations-system
2025-07-23 02:30:16 +07:00
Ralty
4898fd3e60
AAGAJGAJGJ
2025-07-23 02:02:07 +07:00
Ralty
65242ff29c
Shitty MeterOption Impl for now
2025-07-23 01:35:09 +07:00
Ralty
64114e9349
frakits help mee
2025-07-22 20:19:16 +07:00
Ralty
cb5e29dab7
Get the new editor sound effects from new-editors
2025-07-22 19:20:39 +07:00
Glitch.Smh
609ec32841
wait forgot to update sfx todo list haha
2025-07-21 19:58:57 +01:00
Glitch.Smh
b13a70710d
essential editor sfx
2025-07-21 19:58:37 +01:00
Furo
daa7550c35
Finished Charter & Options in Translation File
2025-07-21 19:06:25 +02:00
Furo
579bff7c44
Fix compiling
2025-07-21 16:16:36 +02:00
Furo
9bd8ad0ad7
Merge branch 'main' into translations-system
2025-07-21 12:58:53 +02:00
Ralty
2843d8a3a3
Merge branch 'main' into new-editors-conductor
...
# Conflicts:
# source/funkin/backend/utils/CoolUtil.hx
# source/funkin/backend/utils/IniUtil.hx
# source/funkin/editors/character/CharacterEditor.hx
# source/funkin/editors/ui/UIWarningSubstate.hx
2025-07-19 23:51:52 +07:00
Ralty
144780ea0e
what
2025-07-19 19:18:06 +07:00
Frakits
6f8330f91b
h
2025-07-19 14:40:40 +03:00
Ralty
431928685d
Merge remote-tracking branch 'upstream/main' into new-editors-main
2025-07-19 01:41:27 +07:00
Ralty
52184f0470
Merge remote-tracking branch 'upstream/main' into new-editors-main
...
# Conflicts:
# commandline/commands/Compiler.hx
# source/funkin/backend/FunkinSprite.hx
# source/funkin/backend/MusicBeatState.hx
# source/funkin/backend/MusicBeatSubstate.hx
# source/funkin/backend/chart/Chart.hx
# source/funkin/backend/chart/EventsData.hx
# source/funkin/backend/scripting/GlobalScript.hx
# source/funkin/backend/system/Controls.hx
# source/funkin/backend/system/MainState.hx
# source/funkin/backend/utils/AudioAnalyzer.hx
# source/funkin/backend/utils/CoolUtil.hx
# source/funkin/editors/character/CharacterInfoScreen.hx
# source/funkin/editors/charter/Charter.hx
# source/funkin/editors/charter/CharterSelection.hx
# source/funkin/editors/charter/CharterStrumline.hx
# source/funkin/editors/charter/CharterStrumlineButton.hx
# source/funkin/editors/charter/SongCreationScreen.hx
# source/funkin/editors/ui/UIDropDown.hx
# source/funkin/editors/ui/UIFileExplorer.hx
# source/funkin/game/Note.hx
# source/funkin/game/PlayState.hx
# source/funkin/game/SplashGroup.hx
# source/funkin/game/Stage.hx
# source/funkin/game/Strum.hx
# source/funkin/menus/FreeplayState.hx
# source/funkin/options/Options.hx
# source/funkin/options/keybinds/KeybindsOptions.hx
2025-07-19 00:57:08 +07:00
Frakits
e00b600650
SIIGHHH
2025-07-18 12:59:41 +03:00
⍚~Nex
1b0ad7d3a6
some more stuff SOMEONE HAVE TO TEST THESE 2 COMM
2025-07-06 04:44:46 +02:00
⍚~Nex
066dc7d57a
Merge remote-tracking branch 'public/main'
2025-07-06 04:40:21 +02:00
07ae6b643c
FINALLY fixed the issue with GlobalState blowing up when pressing F5. ( #666 )
...
* peak is happening
<r>RED<r>
* oops
* oops x2
forgot I left a trace when loading up global.hx from `Assets` lol
* **State / SubState reloading broken rn but pushing changes to see if anyone can fix**
* Human... I remember you
<r>disabling reloading substates cuz it broke...<r>
* <y>forgor to edit assets global.hx<y>
* lemme see
* kk
* opa
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-07-05 01:46:42 +02:00
bd79dd2e39
Week6 pixel fix + more syntax cleanup ( #662 )
...
* Fixed some issues with antialiasing not being set
like wtf man why isn't it set do false in da code
* oops i forgor i was testing smth lol
* forcing the note sprites to be non aliased
* fine lmao
Co-authored-by: Til <89487150+TechnikTil@users.noreply.github.com >
* my take
* yes i will shut the fuck up now
---------
Co-authored-by: Til <89487150+TechnikTil@users.noreply.github.com >
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-07-04 21:51:54 +02:00
Frakits
2c6b28fc09
SIIGHHH
2025-06-26 23:01:59 +03:00
⍚~Nex
2a44c5ca1d
replacing the discord rpc
2025-06-15 19:08:28 +02:00
Ne_Eo
94296ffb44
Merge remote-tracking branch 'upstream/main'
2025-05-07 15:47:35 +02:00
Ne_Eo
c2a7b5af11
Trim + Optimize images
2025-05-07 14:48:40 +02:00
Ne_Eo
f17d8bf072
Merge remote-tracking branch 'upstream/main'
2025-05-02 02:45:57 +02:00
8c252bba81
Better Health Icons ( #484 )
...
* Better Health Icons
- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript
* Moved icons
* Improve code and features for Health Icons V2
* Small fixes
* fix icons in editors
* Remove that not needed code
* Use better onFinish callback
* Animate Atlas icons
* Cleanup
* Small change
* sing anim nodes on icons and updateIconPos can be overitten on hscript
* remove sing nodes since its useless
* fix potential null function pointer
* remove that lines
* fixing compiling errors
* hawk tuah
* ORGANIZE THEM >:D
* mlem
imports are organized based on the func in vsc smh
* bruh
---------
Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com >
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-04-21 00:27:41 +02:00
Ne_Eo
13033b2675
Merge remote-tracking branch 'upstream/main'
2025-04-10 02:24:58 +02:00
Ne_Eo
6c0b245634
Optimize images (-808.7 KB)
...
The following weren't optimized since they did not retain the pixels fully:
- assets/images/editors/charter/strumline-drag.png
2025-04-10 02:16:15 +02:00
lunarcleint
2a53c86eb0
:OP
2025-04-08 18:24:32 -07:00
lunarcleint
102159a88a
Merge branch 'new-editors' of https://github.com/FNF-CNE-Devs/CodenameEngine-Dev into new-editors
2025-04-08 18:23:19 -07:00
lunarcleint
b1f9f3fb1a
fix character editor bugs +clean up code
2025-04-08 18:23:16 -07:00
EfanzeDev and GitHub
ca60663ec8
Winter Horrorland Linux Fix (Attempt 2) ( #608 )
...
* Winter Horrorland Linux Fix
* Fixed Winter Horrorland searching for char Monster-christmas (which technically doesn't exist on platforms other than windows due to capitalisation fuckery
* Winter Horrorland Linux Fix (Attempt 2)
* Fixed Winter Horrorland searching for char Monster-christmas (which technically doesn't exist on platforms other than windows due to capitalisation fuckery), this time using the original chart format.
2025-04-08 18:16:53 +02:00
💜 Rodney, An Imaginative Furball 💙 and GitHub
34a037ab08
Why is this even here? ( #609 )
2025-04-08 18:02:22 +02:00
Glitch.Smh
2a78e00986
sfx todo list before i forget
2025-04-07 15:40:27 +01:00
EfanzeDev and GitHub
c7c2794e84
Vanilla Num1 Sprite Update ( #605 )
...
* vanilla num1 update (#1 )
* Updated vanilla num1 to match up with latest game update (Post-Vslice)
(FUNKIN ART STYLE)
* vanilla num1 update (#2 )
* Updated vanilla num1 to match up with latest game update (Post-Vslice)
(PIXEL ART STYLE)
2025-04-07 15:16:27 +02:00
lunarcleint
bad9d83367
rainbow waveforms i think
2025-03-26 12:16:32 -07:00