Yoshman29
5609f18c6a
Fixes for Linux systems
2025-05-11 11:15:22 +02:00
⍚~Nex
fcfc7950a1
making the endingSong bool actually work
...
that variable has been there for 3 years btw😭
2025-05-11 02:26:11 +02:00
⍚~Nex
f59864d8a4
StoryWeeklist + Week class+ loading weeks fix
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BIG REWRITE!!
a 2 YEARS OLD commit, are we DEADASS for never noticing the way they loaded😭 🥀
2025-05-08 18:04:42 +02:00
Ne_Eo
741ff3fd6f
Added back moveCamera
2025-05-07 15:59:22 +02:00
Ne_Eo
94296ffb44
Merge remote-tracking branch 'upstream/main'
2025-05-07 15:47:35 +02:00
TheZoroForce240
2b087dc96e
floating point fixes (hopefully)
2025-05-05 17:53:43 +01:00
Ne_Eo
a7415783bc
Merge branch 'main' into pr/397
2025-05-05 15:38:45 +02:00
SenDoesStuff
4d7288bf4e
variable name change
2025-05-05 09:24:05 -04:00
⍚~Nex
44aba206e8
im gonna end it all
...
dawg i swear sleeping 4h doesnt help
2025-05-05 01:46:43 +02:00
⍚~Nex
7970265e6b
oh it was so broken LMAOO
2025-05-04 23:03:55 +02:00
⍚~Nex
921ab3da63
forgor vslice shits + better camera tweens
...
hopefully works, sen pls test these with your vslice charts🥹
2025-05-04 22:34:53 +02:00
Ne_Eo
556b7682ef
Added getStrumlineCamPos and getCharactersCamPos
2025-05-04 21:40:09 +02:00
⍚~Nex
5751ad5d43
fixing a bunch of stuff + camera position event
2025-05-04 19:53:54 +02:00
SenDoesStuff
4b2acd4a8e
buh
2025-05-04 12:21:19 -04:00
SenDoesStuff
22f78da8fb
Fix Camera Zoom Event
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Please let me know if this breaks anything and I will fix it as soon as I can :0
2025-05-04 12:18:05 -04:00
Microkat and GitHub
98da050c17
add fps to loadAnimatedGraphic ( #626 )
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* add fps to loadAnimatedGraphic
wow and it doesn't even break old mods :0
* you'll float too
hi georgie
2025-05-02 23:15:36 +02:00
⍚~Nex
31ae98fe44
updateRatingStuff as dynamic + adding iconArray
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Resolves #624
2025-05-02 18:58:33 +02:00
⍚~Nex
4e91b600ff
better if specified through code too
2025-05-02 18:15:10 +02:00
⍚~Nex
ba92501968
adding maxMisses to ComboRating
2025-05-02 17:55:21 +02:00
Ne_Eo
f17d8bf072
Merge remote-tracking branch 'upstream/main'
2025-05-02 02:45:57 +02:00
Ne_Eo
b5b604e580
Bug fix: Fix issues with extra libraries
2025-05-02 02:05:22 +02:00
75e934fd40
Difficulty based scripts ( #623 )
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Makes possible things like `songs/dadbattle/scripts/erect/`.
* exclusive difficulty scripts
* fixing a small ordering bug + optimization
* actually, allowing both scripts to exist
* im a super fucking dumbass
* SPACES!!!
* suggestion from sen
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-05-01 23:45:26 +02:00
lunarcleint
ccd1515040
acuttaly pmo >:(
2025-04-25 23:22:11 -07:00
ItsLJcool and GitHub
315c5e007c
added onScriptSetup so now instead of using onScriptCreated in HScript, you can now use this function whent the script is actually initalized!!!! LETS FUCKING GO!!! ( #618 )
2025-04-23 21:51:12 +02:00
⍚~Nex
0f2e542ca0
lemme actually invert these oop
...
cuz setting an flxgraphic is rarer, at least we let it be a little more optimized in most of cases
2025-04-22 23:49:26 +02:00
⍚~Nex
cd8327604b
shaders now support nullable values and FlxGraphic
2025-04-22 23:40:35 +02:00
Furo
2f2bad2dc9
Icon Fixes
2025-04-21 20:24:36 +02:00
⍚~Nex
895fb5c981
fixed healthicons in editors
2025-04-21 03:41:08 +02:00
8c252bba81
Better Health Icons ( #484 )
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* Better Health Icons
- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript
* Moved icons
* Improve code and features for Health Icons V2
* Small fixes
* fix icons in editors
* Remove that not needed code
* Use better onFinish callback
* Animate Atlas icons
* Cleanup
* Small change
* sing anim nodes on icons and updateIconPos can be overitten on hscript
* remove sing nodes since its useless
* fix potential null function pointer
* remove that lines
* fixing compiling errors
* hawk tuah
* ORGANIZE THEM >:D
* mlem
imports are organized based on the func in vsc smh
* bruh
---------
Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com >
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-04-21 00:27:41 +02:00
⍚~Nex
2a700b61c9
FunkinSprite's copyFrom working for FlxSprite too
2025-04-20 21:17:13 +02:00
lunarcleint
ec5d23706c
Merge branch 'new-editors' of https://github.com/FNF-CNE-Devs/CodenameEngine-Dev into new-editors
2025-04-13 21:45:15 -07:00
lunarcleint
a8a225afef
can compile now :D !!
2025-04-13 21:45:12 -07:00
⍚~Nex
2fbc2bd0a1
oops
2025-04-14 03:38:14 +02:00
⍚~Nex
ab61c89dab
making sure everything gets saved
...
did i just see a fucking indiecross bf uploaded😭
2025-04-14 03:30:12 +02:00
Ne_Eo
13033b2675
Merge remote-tracking branch 'upstream/main'
2025-04-10 02:24:58 +02:00
lunarcleint
b1f9f3fb1a
fix character editor bugs +clean up code
2025-04-08 18:23:16 -07:00
⍚~Nex
96108634b4
bugfix of the freezing conductor
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when pausing right on the frame the countdown ends
2025-04-07 17:26:16 +02:00
Chronic x3
29c7b29cc1
The fungus.
2025-04-07 14:59:58 +01:00
⍚~Nex
226c7f84a6
more progress + psych/legacy importer
2025-04-05 03:38:36 +02:00
⍚~Nex
cfe209067c
updated vslice structures + using the class funcs
2025-04-04 23:28:49 +02:00
Ne_Eo
d96aff2556
Huge bug fixed
2025-04-04 22:57:09 +02:00
Ne_Eo
de406ff3cc
Added onOpenFile to FileDialog
2025-04-04 22:33:28 +02:00
Ne_Eo
ba53853832
Fixed 2 bugs
2025-04-04 00:49:23 +02:00
⍚~Nex
c44fa191dd
bruh
2025-04-04 00:47:59 +02:00
⍚~Nex
20afbbd084
fixing and optimizing the camera focus
2025-04-04 00:25:35 +02:00
⍚~Nex
4972593b5f
animation context for play animation event
2025-04-03 16:13:26 +02:00
⍚~Nex
56e0b3a1e5
also
2025-04-03 02:25:00 +02:00
⍚~Nex
9698c1e2f9
making vslice ease get saved properly
2025-04-03 02:18:08 +02:00
⍚~Nex
d91e36e294
conditional saving parameter for events
2025-04-03 01:25:05 +02:00
⍚~Nex
4b99ccf46a
im a fucking dumbass
2025-04-02 02:31:03 +02:00