⍚~Nex
e6766cdcd7
dev mode implementation
2025-07-07 01:53:02 +02:00
⍚~Nex
1b0ad7d3a6
some more stuff SOMEONE HAVE TO TEST THESE 2 COMM
2025-07-06 04:44:46 +02:00
⍚~Nex
066dc7d57a
Merge remote-tracking branch 'public/main'
2025-07-06 04:40:21 +02:00
6f7c3a4278
Options/Credits from multiple asset libraries + Fix options transition when exiting Controls ( #367 )
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* load all options from all asset libraries
* add override for options
* removing overridedMods
* fixing the options transin not appearing
when exiting keybinds substate
* making it for credits too
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-07-06 00:14:34 +02:00
7a8f1f0ded
Update FreeplayState.hx ( #669 )
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* Update FreeplayState.hx
* should be good
* pretty print the color
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-07-05 01:06:57 +02:00
Frakits
9db001101a
[REQUIRES TESTING] removed lowercasing requirement in song parsing
2025-07-01 10:18:46 +03:00
Chronic x3 and GitHub
26cc14f834
this has NOT been annoying me for ages ( #649 )
2025-06-16 13:49:48 +03:00
Furo
a990da0849
Fix Version Being Null + Fixed Icon Transitions Offset
2025-06-04 15:59:02 +02:00
Frakits and GitHub
f048942bcc
i fucking hate this dude holy shit
2025-06-04 16:02:09 +03:00
Frakits and GitHub
2992e01069
ts pmo icl
2025-06-04 15:52:45 +03:00
⍚~Nex
fcfc7950a1
making the endingSong bool actually work
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that variable has been there for 3 years btw😭
2025-05-11 02:26:11 +02:00
⍚~Nex
f59864d8a4
StoryWeeklist + Week class+ loading weeks fix
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BIG REWRITE!!
a 2 YEARS OLD commit, are we DEADASS for never noticing the way they loaded😭 🥀
2025-05-08 18:04:42 +02:00
Ne_Eo
f17d8bf072
Merge remote-tracking branch 'upstream/main'
2025-05-02 02:45:57 +02:00
Furo
2f2bad2dc9
Icon Fixes
2025-04-21 20:24:36 +02:00
⍚~Nex
0f09306a44
normal vslice SUPPORT
2025-04-01 01:36:23 +02:00
Ne_Eo
531f8b7882
HTML5 stuff
2025-03-16 03:52:18 +01:00
Ne_Eo
3851ede84d
Merge remote-tracking branch 'upstream/main'
2025-02-28 16:38:04 +01:00
8196103b30
Make the level info text in PauseSubState accessible to scripts ( #549 )
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* Update PauseSubState.hx
* making them funkin text and organizing imports
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-02-09 21:44:30 +01:00
⍚~Nex
a06128472c
after ages VERBOSE MODE
2025-02-06 23:23:26 +01:00
Ne_Eo
cbbb598f52
Added some more flags
2025-01-24 01:51:25 +01:00
Ne_Eo
108b385e6c
Merge remote-tracking branch 'upstream/main'
2025-01-17 15:23:44 +01:00
Ne_Eo
1facc82073
Fix credits menu bg not being able to be animated
2025-01-10 16:22:32 +01:00
⍚~Nex
5ab8a02a10
Merge remote-tracking branch 'public/main'
2025-01-03 19:18:18 +01:00
Til and GitHub
f90782d712
make freeplay change bpm so stuff isnt out of sync ( #514 )
2025-01-02 15:07:20 +01:00
Ne_Eo
f50cbdbb80
Fix highscores being deleted
2024-12-19 22:38:38 +01:00
Ne_Eo
2abc45a9e4
Store only necessary data for GitHub credits
2024-12-19 22:23:38 +01:00
Ne_Eo
fd0c188577
Added some flags for Transition/Pause/Gameover
2024-12-16 03:21:04 +01:00
Ne_Eo
d6dc3ea232
Fix typos
2024-12-10 04:35:32 +01:00
Ne_Eo
5a8af43017
Fixed links due to rename of Organization
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Remove Haxe 4.3.0 warning
2024-12-09 22:42:57 +01:00
Ne_Eo
cd0f06f448
Merge remote-tracking branch 'upstream/main'
2024-11-29 22:02:37 +01:00
Ne_Eo
90a8c2711c
Change URL on Wiki + Added some flags
2024-11-29 21:44:03 +01:00
f6710550c8
allow me to use my mouse scroll wheel in the mod menu (+ more menus) ( #450 )
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* Update ModSwitchMenu.hx
* fixed
* adding wheel to more menus
* forgor pixel
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-11-24 17:32:40 +01:00
⍚~Nex
77b7eebed1
better events and funkinSave categorization
2024-11-15 17:52:19 +01:00
⍚~Nex and Ne_Eo
596cb850cc
What? Constants is evolving into Flags!
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Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com >
2024-11-15 13:58:35 +01:00
⍚~Nex
4a1bc2c147
Merge branch 'main' into base-fnf-port-remake
2024-11-03 21:39:23 +01:00
Ne_Eo
fd8b38930c
Merge remote-tracking branch 'upstream/main'
2024-11-03 20:01:10 +01:00
crowplexus and GitHub
04e1763d25
[STORY MENU] default difficulty fix, opacity fix for level labels ( #427 )
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to be more consistent with base game, the default difficulty now starts at the middle of the array, and the level labels lose its opaqueness when it is not being selected
2024-11-03 14:00:25 +01:00
⍚~Nex
02612239e8
more??
2024-10-31 00:53:12 +01:00
⍚~Nex
2ee70caf22
HUGE UNNOTICED BUG OMG?? 😭 😭
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if u wanted to change what the player selected in the main menu, well YOU COULDNT
i just fixed this; nobody ever noticed??
2024-10-31 00:17:27 +01:00
Ne_Eo
d697f1e218
Merge remote-tracking branch 'upstream/main'
2024-10-28 23:31:17 +01:00
Ne_Eo
2f63f8ac41
Remove TITLESCREEN_XML define
2024-10-23 19:21:14 +02:00
Ne_Eo
2779ef3314
Removed unused vars
2024-10-23 18:58:31 +02:00
haven and GitHub
753404bb79
we will never speak of this.
2024-10-22 17:57:22 -05:00
haven and GitHub
722278fdd2
fix not returning to PlayState when leaving the options menu
2024-10-22 17:54:06 -05:00
⍚~Nex
4c94bb61a7
Merge branch 'main' into base-fnf-port-remake
2024-10-21 17:50:30 +02:00
Ne_Eo
9640c3e17e
Merge remote-tracking branch 'upstream/main'
2024-10-18 02:53:24 +02:00
Ne_Eo
2bfc58ccb0
Some optimizations
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I wish there was a cleaner way of doing this
2024-10-18 02:50:41 +02:00
⍚~Nex
8c539b54bf
better dynamic fix
2024-10-14 16:57:01 +02:00
⍚~Nex
9504495eab
fix credits desc text with purple formats staying
2024-10-08 22:33:42 +02:00
Ne_Eo
fa899bdd02
Small fix <3
2024-10-04 17:59:21 +02:00