⍚~Nex
e13486dec0
WHAT THE FUCK IS THIS
...
I DIDNT NOTICE😭
2025-07-05 02:15:35 +02:00
9d1392399b
Add noExtension flag to getFolderContent for cleaner Paths usage ( #654 )
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* yeah
* Revert "yeah"
This reverts commit 5ab6ab8c7d .
* idk wtf happend
* Fixed Missing Curly Bracket
* hi
---------
Co-authored-by: Furo <furogaming9@gmail.com >
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-07-05 02:13:30 +02:00
7a39947b7f
a little charter bugfixs and dont show strumlines locks if there no strumline in the chart ( #664 )
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* dbssdbihsadibjsdainbi
* g
* a little charter fixs
* Update README.md
* ihateyou GitHub
* there
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-07-05 02:04:10 +02:00
07ae6b643c
FINALLY fixed the issue with GlobalState blowing up when pressing F5. ( #666 )
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* peak is happening
<r>RED<r>
* oops
* oops x2
forgot I left a trace when loading up global.hx from `Assets` lol
* **State / SubState reloading broken rn but pushing changes to see if anyone can fix**
* Human... I remember you
<r>disabling reloading substates cuz it broke...<r>
* <y>forgor to edit assets global.hx<y>
* lemme see
* kk
* opa
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-07-05 01:46:42 +02:00
7a8f1f0ded
Update FreeplayState.hx ( #669 )
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* Update FreeplayState.hx
* should be good
* pretty print the color
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-07-05 01:06:57 +02:00
TheZoroForce240 and GitHub
8b05257ec5
fix loading stages with imported scripts outside of playstate ( #678 )
2025-07-04 19:35:54 +02:00
Ralty and GitHub
e4baf51e06
Fix Inconsistency in Sustain Input ( #663 )
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Make player sustains the same as cpu sustains
2025-07-02 11:40:56 -04:00
Teejio and GitHub
1ca98b3013
Add LoopTime to CoolUtil.playMusic ini Files ( #673 )
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* Update CoolUtil.hx
* Update CoolUtil.hx
* realized i like it in sec more than ms
2025-07-02 11:34:50 -04:00
sage and GitHub
291c1d25bf
Allow pathBack on Linux (for the command) ( #658 )
2025-07-02 11:32:14 -04:00
Jade and GitHub
09da78cfa9
that should be fine now, hopefully.
2025-07-02 09:38:05 -04:00
Jade and GitHub
b55fb41f40
hey community can u check if left holds are still broken?
2025-07-02 09:00:36 -04:00
Til and GitHub
8eee609756
vcr.ttf changes when switching mods now, if it was inside source code ( #672 )
2025-07-02 11:37:19 +02:00
Jade and GitHub
5610d8abfe
Update Note.hx
2025-06-30 09:43:26 -04:00
Jade and GitHub
0a3e2be417
fix left hold thanks axieaxolotl_
2025-06-30 09:42:27 -04:00
sen and GitHub
7de52cc288
Adding a check for both notehold names in the xml smiley face :D ( #660 )
2025-06-30 08:31:09 -04:00
Til and GitHub
34f2061479
wanrning 😭 ( #656 )
2025-06-21 13:44:55 +02:00
Chronic x3 and GitHub
26cc14f834
this has NOT been annoying me for ages ( #649 )
2025-06-16 13:49:48 +03:00
⍚~Nex
2a44c5ca1d
replacing the discord rpc
2025-06-15 19:08:28 +02:00
TheoDev and GitHub
7daa7a5706
Add extra info for Note Splashes ( #558 )
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* add extra info for splashes
* nullable
* moved SplashHandler.__copyFrom to Splash.copyFrom
2025-06-09 20:28:12 +02:00
skiwcad and GitHub
7fc8e6d85b
convert difficulty to lowercase before checking difficulty scripts folder ( #646 )
2025-06-04 16:23:20 +02:00
Furo and GitHub
0ee90abe98
Fix wmic ( #642 )
2025-06-04 16:21:28 +02:00
Furo
a990da0849
Fix Version Being Null + Fixed Icon Transitions Offset
2025-06-04 15:59:02 +02:00
Frakits and GitHub
f048942bcc
i fucking hate this dude holy shit
2025-06-04 16:02:09 +03:00
Frakits and GitHub
2992e01069
ts pmo icl
2025-06-04 15:52:45 +03:00
Frakits and GitHub
8d026c9fc6
oops 😶
2025-06-04 15:25:48 +03:00
Frakits and GitHub
2d76ba4e98
get ready for these powers
2025-06-04 15:03:25 +03:00
Ne_Eo
31042a9039
Allow addons in mods folder
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This allows people to add addons using `mods/<mymod>/addons/<myaddon>/`
2025-05-16 01:00:22 +02:00
Ne_Eo
e9e36edfde
Backdrop Rotation & Zoom + FlxPoint Reflectable
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FlxBackdrop now has .rotation and .zoom allowing you to rotate and zoom
You can now also use the entire FlxPoint api from hscript
2025-05-13 16:28:39 +02:00
⍚~Nex
137af7fdb6
lil dialogue fix
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if u had another dialogue starting in the callback, in the new script Dialogue.cutscene would be always null
2025-05-12 02:23:44 +02:00
⍚~Nex
fcfc7950a1
making the endingSong bool actually work
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that variable has been there for 3 years btw😭
2025-05-11 02:26:11 +02:00
⍚~Nex
f59864d8a4
StoryWeeklist + Week class+ loading weeks fix
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BIG REWRITE!!
a 2 YEARS OLD commit, are we DEADASS for never noticing the way they loaded😭 🥀
2025-05-08 18:04:42 +02:00
Ne_Eo
556b7682ef
Added getStrumlineCamPos and getCharactersCamPos
2025-05-04 21:40:09 +02:00
Microkat and GitHub
98da050c17
add fps to loadAnimatedGraphic ( #626 )
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* add fps to loadAnimatedGraphic
wow and it doesn't even break old mods :0
* you'll float too
hi georgie
2025-05-02 23:15:36 +02:00
⍚~Nex
31ae98fe44
updateRatingStuff as dynamic + adding iconArray
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Resolves #624
2025-05-02 18:58:33 +02:00
⍚~Nex
4e91b600ff
better if specified through code too
2025-05-02 18:15:10 +02:00
⍚~Nex
ba92501968
adding maxMisses to ComboRating
2025-05-02 17:55:21 +02:00
Ne_Eo
b5b604e580
Bug fix: Fix issues with extra libraries
2025-05-02 02:05:22 +02:00
75e934fd40
Difficulty based scripts ( #623 )
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Makes possible things like `songs/dadbattle/scripts/erect/`.
* exclusive difficulty scripts
* fixing a small ordering bug + optimization
* actually, allowing both scripts to exist
* im a super fucking dumbass
* SPACES!!!
* suggestion from sen
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-05-01 23:45:26 +02:00
ItsLJcool and GitHub
315c5e007c
added onScriptSetup so now instead of using onScriptCreated in HScript, you can now use this function whent the script is actually initalized!!!! LETS FUCKING GO!!! ( #618 )
2025-04-23 21:51:12 +02:00
⍚~Nex
0f2e542ca0
lemme actually invert these oop
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cuz setting an flxgraphic is rarer, at least we let it be a little more optimized in most of cases
2025-04-22 23:49:26 +02:00
⍚~Nex
cd8327604b
shaders now support nullable values and FlxGraphic
2025-04-22 23:40:35 +02:00
Furo
2f2bad2dc9
Icon Fixes
2025-04-21 20:24:36 +02:00
⍚~Nex
895fb5c981
fixed healthicons in editors
2025-04-21 03:41:08 +02:00
8c252bba81
Better Health Icons ( #484 )
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* Better Health Icons
- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript
* Moved icons
* Improve code and features for Health Icons V2
* Small fixes
* fix icons in editors
* Remove that not needed code
* Use better onFinish callback
* Animate Atlas icons
* Cleanup
* Small change
* sing anim nodes on icons and updateIconPos can be overitten on hscript
* remove sing nodes since its useless
* fix potential null function pointer
* remove that lines
* fixing compiling errors
* hawk tuah
* ORGANIZE THEM >:D
* mlem
imports are organized based on the func in vsc smh
* bruh
---------
Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com >
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-04-21 00:27:41 +02:00
⍚~Nex
2a700b61c9
FunkinSprite's copyFrom working for FlxSprite too
2025-04-20 21:17:13 +02:00
⍚~Nex
96108634b4
bugfix of the freezing conductor
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when pausing right on the frame the countdown ends
2025-04-07 17:26:16 +02:00
Betopia and GitHub
42a650d5dd
musicVolume is not speed.... wtf ( #586 )
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fixes funkin.game.cutscenes.DialogueCutscene
if "musicVolume" was present in the current line, it would grab the value of "speed" instead of "musicVolume"
and if "speed" wasn't present, it would crash the game
lmao
2025-03-22 20:20:05 +01:00
⍚~Nex
d27a79eceb
fix for flipping stagepos specific characters
2025-03-20 19:33:52 +01:00
⍚~Nex
cda9311a90
new gamover event for scripts
2025-03-03 14:16:34 +01:00
Ne_Eo
047e2fc551
Fuck
2025-03-02 23:39:31 +01:00