Commit Graph
546 Commits
Author SHA1 Message Date
Ralty e2ff493bdf Try to fix the characters dancing fast? 2
god damn it i got confused max with min sometime
2025-07-05 18:29:39 +07:00
Ralty 1a66b7109c Merge remote-tracking branch 'upstream/main' into pr/397 2025-07-05 18:23:41 +07:00
Ralty a5c208f4d3 Try to fix the characters dancing fast? 2025-07-05 18:20:21 +07:00
b41602ff37 extend <solid> functionality in stages (#633)
* extend <solid> functionality in stages

adds support for scroll(x/y), zoomfactor, and alpha to solids made in a stage xml  . because Why not

* better

---------

Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-07-05 03:23:32 +02:00
07ae6b643c FINALLY fixed the issue with GlobalState blowing up when pressing F5. (#666)
* peak is happening

<r>RED<r>

* oops

* oops x2

forgot I left a trace when loading up global.hx from `Assets` lol

* **State / SubState reloading broken rn but pushing changes to see if anyone can fix**

* Human... I remember you
<r>disabling reloading substates cuz it broke...<r>

* <y>forgor to edit assets global.hx<y>

* lemme see

* kk

* opa

---------

Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-07-05 01:46:42 +02:00
TheZoroForce240andGitHub 8b05257ec5 fix loading stages with imported scripts outside of playstate (#678) 2025-07-04 19:35:54 +02:00
RaltyandGitHub e4baf51e06 Fix Inconsistency in Sustain Input (#663)
Make player sustains the same as cpu sustains
2025-07-02 11:40:56 -04:00
JadeandGitHub 09da78cfa9 that should be fine now, hopefully. 2025-07-02 09:38:05 -04:00
JadeandGitHub b55fb41f40 hey community can u check if left holds are still broken? 2025-07-02 09:00:36 -04:00
Ralty 1a8646f4e8 Update PlayState.hx 2025-06-30 22:39:15 +07:00
Ralty c53a276e99 Merge remote-tracking branch 'upstream/main' into pr/397 2025-06-30 22:34:03 +07:00
Ralty 9982236321 Whoops! 2025-06-30 22:29:21 +07:00
JadeandGitHub 5610d8abfe Update Note.hx 2025-06-30 09:43:26 -04:00
JadeandGitHub 0a3e2be417 fix left hold thanks axieaxolotl_ 2025-06-30 09:42:27 -04:00
senandGitHub 7de52cc288 Adding a check for both notehold names in the xml smiley face :D (#660) 2025-06-30 08:31:09 -04:00
Ralty 241b87ad58 Change event params a bit and fix cam zooming 2025-06-30 10:49:38 +07:00
TilandGitHub 34f2061479 wanrning 😭 (#656) 2025-06-21 13:44:55 +02:00
TheoDevandGitHub 7daa7a5706 Add extra info for Note Splashes (#558)
* add extra info for splashes

* nullable

* moved SplashHandler.__copyFrom to Splash.copyFrom
2025-06-09 20:28:12 +02:00
Ne_Eo a6fcb3d237 Merge branch 'main' into pr/397 2025-06-06 20:39:24 +02:00
skiwcadandGitHub 7fc8e6d85b convert difficulty to lowercase before checking difficulty scripts folder (#646) 2025-06-04 16:23:20 +02:00
Furo a990da0849 Fix Version Being Null + Fixed Icon Transitions Offset 2025-06-04 15:59:02 +02:00
⍚~Nex 137af7fdb6 lil dialogue fix
if u had another dialogue starting in the callback, in the new script Dialogue.cutscene would be always null
2025-05-12 02:23:44 +02:00
⍚~Nex fcfc7950a1 making the endingSong bool actually work
that variable has been there for 3 years btw😭
2025-05-11 02:26:11 +02:00
⍚~Nex f59864d8a4 StoryWeeklist + Week class+ loading weeks fix
BIG REWRITE!!
a 2 YEARS OLD commit, are we DEADASS for never noticing the way they loaded😭🥀
2025-05-08 18:04:42 +02:00
Ne_Eo a7415783bc Merge branch 'main' into pr/397 2025-05-05 15:38:45 +02:00
SenDoesStuff 4d7288bf4e variable name change 2025-05-05 09:24:05 -04:00
Ne_Eo 556b7682ef Added getStrumlineCamPos and getCharactersCamPos 2025-05-04 21:40:09 +02:00
⍚~Nex 31ae98fe44 updateRatingStuff as dynamic + adding iconArray
Resolves #624
2025-05-02 18:58:33 +02:00
⍚~Nex ba92501968 adding maxMisses to ComboRating 2025-05-02 17:55:21 +02:00
75e934fd40 Difficulty based scripts (#623)
Makes possible things like `songs/dadbattle/scripts/erect/`.

* exclusive difficulty scripts

* fixing a small ordering bug + optimization

* actually, allowing both scripts to exist

* im a super fucking dumbass

* SPACES!!!

* suggestion from sen

---------

Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-05-01 23:45:26 +02:00
Furo 2f2bad2dc9 Icon Fixes 2025-04-21 20:24:36 +02:00
8c252bba81 Better Health Icons (#484)
* Better Health Icons

- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript

* Moved icons

* Improve code and features for Health Icons V2

* Small fixes

* fix icons in editors

* Remove that not needed code

* Use better onFinish callback

* Animate Atlas icons

* Cleanup

* Small change

* sing anim nodes on icons and updateIconPos can be overitten on hscript

* remove sing nodes since its useless

* fix potential null function pointer

* remove that lines

* fixing compiling errors

* hawk tuah

* ORGANIZE THEM >:D

* mlem

imports are organized based on the func in vsc smh

* bruh

---------

Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-04-21 00:27:41 +02:00
⍚~Nex 96108634b4 bugfix of the freezing conductor
when pausing right on the frame the countdown ends
2025-04-07 17:26:16 +02:00
BetopiaandGitHub 42a650d5dd musicVolume is not speed.... wtf (#586)
fixes funkin.game.cutscenes.DialogueCutscene
if "musicVolume" was present in the current line, it would grab the value of "speed" instead of "musicVolume"
and if "speed" wasn't present, it would crash the game

lmao
2025-03-22 20:20:05 +01:00
⍚~Nex d27a79eceb fix for flipping stagepos specific characters 2025-03-20 19:33:52 +01:00
NyxieFemboy 62d57df27e i might be stupoid 2025-03-08 19:01:01 -05:00
NyxieFemboy 26ac15e173 added a comment 2025-03-08 16:59:29 -05:00
NyxieFemboy d43c043dce bandaid fix for beat 0 i guess 2025-03-08 16:13:47 -05:00
NyxieFemboy 098f747462 working on fixing camera beat timing, only issue is time sig changes on curBeat 0 now 2025-03-04 01:39:06 -05:00
⍚~Nex cda9311a90 new gamover event for scripts 2025-03-03 14:16:34 +01:00
Ne_Eo 503ff87ab3 Add property parsing and cloning property values 2025-03-02 23:36:25 +01:00
⍚~Nex 1af69313bb copy fields booleans for strums and notes 2025-03-02 20:13:56 +01:00
TheZoroForce240andGitHub 650c0f4aed Fix Hscript Call event not calling public and static functions (#459)
* fix hscript call event not calling public/static functions

also can now call character scripts

* cache args
2025-03-01 14:11:23 +01:00
⍚~Nex 2227231264 Merge branch 'main' into pr/397 2025-02-25 19:38:41 +01:00
⍚~Nex 2474575eea strums are now easily changeable 2025-02-22 19:47:45 +01:00
⍚~Nex 93c6542a95 nvm this is more performant
why did i have to separate it
2025-02-01 17:33:48 +01:00
⍚~Nex 3d2cbc4059 crash fix and better accuracy format on acc text 2025-02-01 17:10:05 +01:00
NyxieFemboy 18bd571342 Allow countdown sprites to use FunkinSprite features 2025-01-19 16:25:53 -05:00
Ne_Eo 0e47728d0f Merge branch 'main' into pr/397 2025-01-10 16:33:08 +01:00
RaltyandNyxieFemboy dca41cfbc2 Merge pull request #1 from Raltyro/Continuous-Tempo-Change
Continuous Tempo Change (Thank you Ralty, Im sorry Im still learning this stuff)
2025-01-10 02:40:43 -05:00