Yoshman29
e9dc588b30
Merge branch 'flixel-animate' of https://www.github.com/CodenameCrew/CodenameEngine into flixel-animate
2026-01-28 13:17:19 +01:00
Yoshman29
355cb303b8
Update libs.xml
2026-01-28 13:16:57 +01:00
Yoshman29
904a5ffe43
flixel-animate** i'm clumsy asf i meant the lib not the class name fuck
2026-01-26 23:40:15 +01:00
Yoshman29
9d7e9a4e91
FlxAnimate pull request merge (empty commit)
2026-01-26 23:37:58 +01:00
Yoshman29
5f9b42d70b
applyStageMatrix
2026-01-25 22:55:25 +01:00
Yoshman29
2fa73b35e6
Update Character.hx
2026-01-25 22:41:55 +01:00
Yoshman29
c80b9adf7c
Fixed pop-ins
2026-01-25 03:09:24 +01:00
Yoshman29
686e70994b
gf sad fix + AliasMacro (for backwards comp, manual impl for now)
2026-01-24 03:57:37 +01:00
Yoshman29
046fe794a2
HOW THE FUCK
2026-01-23 17:27:39 +01:00
Yoshman29
54897d7413
fixed some atlases
2026-01-23 00:24:56 +01:00
Yoshman29
9da24cf851
Fixed culling issues with FlxAnimate (fr this time)
2026-01-22 14:24:09 +01:00
Yoshman29
faf171c91f
Added label checkbox in Character Editor
2026-01-22 00:12:06 +01:00
Yoshman29
59e04f86e7
OH YEA BABY NEW FLXANIMATE UPDATE THAT MADE CODE 50X SIMPLER **AGAIN** 💖 /pos
2026-01-21 23:05:55 +01:00
Yoshman29
e3e82e8249
fixed animation swapping on atlas characters
2026-01-21 20:37:13 +01:00
Yoshman29
64c29b0d86
FlxAnimateSettings specification
2026-01-21 20:12:25 +01:00
Yoshman29
ae89e0259a
Animate Atlas character editor previews
2026-01-21 18:20:39 +01:00
Yoshman29
9d2fd9dc20
zoomFactor for atlases
2026-01-21 11:52:00 +01:00
Yoshman29
8fe3801ad8
early structure for character editor atlas anim display
2026-01-21 03:15:33 +01:00
Yoshman29
549c578287
fixed zoomFactor + temp fix for atlas popping
2026-01-21 02:31:39 +01:00
Yoshman29
42bfaf065d
usable character editor (not entirely fixed)
2026-01-19 15:50:09 +01:00
Yoshman29
abbc562d45
Fixed ghosts for atlases
2026-01-19 14:21:38 +01:00
Kolze and GitHub
f6694fe4b9
a simple redirect so old mods wont break that badly ( #879 )
...
* Update FunkinSprite.hx
* remove trace
2026-01-19 13:46:22 +01:00
Yoshman29
6caf6341c2
Fixed atlases for mods
2026-01-19 12:35:51 +01:00
Yoshman29
8262086610
useRenderTexture added to xml
2026-01-19 01:22:39 +01:00
Yoshman29
c2bdb1b75c
frameOffset for atlases (need testing)
2026-01-19 00:48:59 +01:00
Yoshman29
546db6eaa4
Deleted caches (relaunching actions)
2026-01-18 23:45:07 +01:00
Yoshman29
9ab3059626
Removed flxanimate entirely + Fixed transition + Fixed offsets
2026-01-18 23:34:22 +01:00
Yoshman29
632c80bc9d
yes it does blehtty wdym??
2026-01-18 21:54:04 +01:00
Yoshman29
0c8b766b19
I BROKE THE OFFSETS FUCK
...
.
2026-01-18 21:43:47 +01:00
Yoshman29
246014af60
added flixel-animate to libs
2026-01-18 19:41:44 +01:00
HEIHUAa and GitHub
ccc509ac9f
Remove unnecessary quantization on note draw
2026-01-18 18:26:37 +07:00
Kolze and GitHub
ce8e91b361
change the anim ghost from first frame to last ( #870 )
2026-01-11 16:50:08 +01:00
Furo and GitHub
5ac7408af6
Fuckass compiler
2026-01-06 07:02:17 +01:00
Furo and GitHub
421ed4ca09
saveIfDefault for custom events
2026-01-05 18:44:27 +01:00
⍚~Nex
bfe152dd8f
title menu press enter sprite dumb fix
...
how did we forget this lmao
2026-01-05 05:09:53 +01:00
Kolze and GitHub
d318ccaca8
the fucking sfx delay that i hate ( #864 )
2026-01-02 04:50:25 +07:00
HEIHUAa and GitHub
a87dff7240
More accurate compilation error reports ( #861 )
2025-12-31 11:39:06 +01:00
⍚~Nex
8873d63067
kms
...
LOWKEY AAAUGHH
2025-12-23 03:52:46 +01:00
⍚~Nex
2913d7eea7
FUCK
2025-12-23 03:46:03 +01:00
⍚~Nex
a89f3509e3
opa
2025-12-23 03:21:48 +01:00
cde7d46572
Improve documentation generation scripts and guide ( #814 )
...
* Improve documentation generation scripts
There is now a UNIX documentation generation script in the form of a
shell script. The Windows shell script has also been improved, and some
of the output of that script has been improved to match the UNIX one.
Because the scripts still use Lime to generate the documentation, the
shell script checks the kernel name using uname, and change the
documentation generation command ever so slightly. The reason for this
is that Lime only supports building to one platform at a time. This
makes manual intervention necessary, so the UNIX script checks for the
kernel ahead of time.
* Allow Linux-compatible kernels to work with UNIX doc generation script
Considering the variety of kernels available alongside ELF compatibility,
the UNIX documentation generation script has been modified to only check
for the Darwin kernel and assume every other kernel as Linux-compatible.
* Small consistency change in UNIX doc script when echoing pre-check message
* moving and small change
* cooler readme + docs generation guide
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-12-23 03:13:21 +01:00
⍚~Nex
d504aa3c35
bubba
2025-12-23 02:26:34 +01:00
⍚~Nex
8b449e590f
debug builds in actions
...
yes i know they use different caches, but codename crew is a public organization so it doesnt have size limits, besides there were cons and pros in compiling both in the same jobs, so it doesnt matter much
resolves #797
2025-12-23 01:52:12 +01:00
sillyborja and GitHub
e6f1fed96e
add preventSustainClip ( #856 )
2025-12-19 08:16:59 +07:00
Ralty
e585de7db5
Fix Sustain Miss As One Note
2025-12-18 17:20:12 +07:00
Ralty
219e95117b
OH MY GOD WAKE UP
2025-12-18 16:36:37 +07:00
Ralty
06e8ba8c18
Oh my god
2025-12-18 16:32:50 +07:00
Ralty
34639d729d
Fix ScriptedCutscene Confusing Event Names
2025-12-18 16:32:01 +07:00
HEIHUAa and GitHub
abf77f72f2
Fix UTF-8 Characters in CLI Logs
2025-12-16 17:00:12 +07:00
4a99e7eda7
Input Improvements & Fixes ( #837 )
...
* Input
* Health
* optimize
* Update StrumLine.hx
* Update StrumLine.hx
* Delete directly?
* Update StrumLine.hx
* optimize
* Update StrumLine.hx
* Options.sustainsAsOneNote
* languages
* Update Options.xml
* Update PlayState.hx
* Flags
* Automatically set SUSTAINS_AS_ONE_NOTE
---------
Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com >
2025-12-15 22:18:47 +07:00