Commit Graph
3195 Commits
Author SHA1 Message Date
Yoshman29 e9dc588b30 Merge branch 'flixel-animate' of https://www.github.com/CodenameCrew/CodenameEngine into flixel-animate 2026-01-28 13:17:19 +01:00
Yoshman29 355cb303b8 Update libs.xml 2026-01-28 13:16:57 +01:00
Yoshman29 904a5ffe43 flixel-animate** i'm clumsy asf i meant the lib not the class name fuck 2026-01-26 23:40:15 +01:00
Yoshman29 9d7e9a4e91 FlxAnimate pull request merge (empty commit) 2026-01-26 23:37:58 +01:00
Yoshman29 5f9b42d70b applyStageMatrix 2026-01-25 22:55:25 +01:00
Yoshman29 2fa73b35e6 Update Character.hx 2026-01-25 22:41:55 +01:00
Yoshman29 c80b9adf7c Fixed pop-ins 2026-01-25 03:09:24 +01:00
Yoshman29 686e70994b gf sad fix + AliasMacro (for backwards comp, manual impl for now) 2026-01-24 03:57:37 +01:00
Yoshman29 046fe794a2 HOW THE FUCK 2026-01-23 17:27:39 +01:00
Yoshman29 54897d7413 fixed some atlases 2026-01-23 00:24:56 +01:00
Yoshman29 9da24cf851 Fixed culling issues with FlxAnimate (fr this time) 2026-01-22 14:24:09 +01:00
Yoshman29 faf171c91f Added label checkbox in Character Editor 2026-01-22 00:12:06 +01:00
Yoshman29 59e04f86e7 OH YEA BABY NEW FLXANIMATE UPDATE THAT MADE CODE 50X SIMPLER **AGAIN** 💖 /pos 2026-01-21 23:05:55 +01:00
Yoshman29 e3e82e8249 fixed animation swapping on atlas characters 2026-01-21 20:37:13 +01:00
Yoshman29 64c29b0d86 FlxAnimateSettings specification 2026-01-21 20:12:25 +01:00
Yoshman29 ae89e0259a Animate Atlas character editor previews 2026-01-21 18:20:39 +01:00
Yoshman29 9d2fd9dc20 zoomFactor for atlases 2026-01-21 11:52:00 +01:00
Yoshman29 8fe3801ad8 early structure for character editor atlas anim display 2026-01-21 03:15:33 +01:00
Yoshman29 549c578287 fixed zoomFactor + temp fix for atlas popping 2026-01-21 02:31:39 +01:00
Yoshman29 42bfaf065d usable character editor (not entirely fixed) 2026-01-19 15:50:09 +01:00
Yoshman29 abbc562d45 Fixed ghosts for atlases 2026-01-19 14:21:38 +01:00
KolzeandGitHub f6694fe4b9 a simple redirect so old mods wont break that badly (#879)
* Update FunkinSprite.hx

* remove trace
2026-01-19 13:46:22 +01:00
Yoshman29 6caf6341c2 Fixed atlases for mods 2026-01-19 12:35:51 +01:00
Yoshman29 8262086610 useRenderTexture added to xml 2026-01-19 01:22:39 +01:00
Yoshman29 c2bdb1b75c frameOffset for atlases (need testing) 2026-01-19 00:48:59 +01:00
Yoshman29 546db6eaa4 Deleted caches (relaunching actions) 2026-01-18 23:45:07 +01:00
Yoshman29 9ab3059626 Removed flxanimate entirely + Fixed transition + Fixed offsets 2026-01-18 23:34:22 +01:00
Yoshman29 632c80bc9d yes it does blehtty wdym?? 2026-01-18 21:54:04 +01:00
Yoshman29 0c8b766b19 I BROKE THE OFFSETS FUCK
.
2026-01-18 21:43:47 +01:00
Yoshman29 246014af60 added flixel-animate to libs 2026-01-18 19:41:44 +01:00
HEIHUAaandGitHub ccc509ac9f Remove unnecessary quantization on note draw 2026-01-18 18:26:37 +07:00
KolzeandGitHub ce8e91b361 change the anim ghost from first frame to last (#870) 2026-01-11 16:50:08 +01:00
FuroandGitHub 5ac7408af6 Fuckass compiler 2026-01-06 07:02:17 +01:00
FuroandGitHub 421ed4ca09 saveIfDefault for custom events 2026-01-05 18:44:27 +01:00
⍚~Nex bfe152dd8f title menu press enter sprite dumb fix
how did we forget this lmao
2026-01-05 05:09:53 +01:00
KolzeandGitHub d318ccaca8 the fucking sfx delay that i hate (#864) 2026-01-02 04:50:25 +07:00
HEIHUAaandGitHub a87dff7240 More accurate compilation error reports (#861) 2025-12-31 11:39:06 +01:00
⍚~Nex 8873d63067 kms
LOWKEY AAAUGHH
2025-12-23 03:52:46 +01:00
⍚~Nex 2913d7eea7 FUCK 2025-12-23 03:46:03 +01:00
⍚~Nex a89f3509e3 opa 2025-12-23 03:21:48 +01:00
cde7d46572 Improve documentation generation scripts and guide (#814)
* Improve documentation generation scripts

There is now a UNIX documentation generation script in the form of a
shell script. The Windows shell script has also been improved, and some
of the output of that script has been improved to match the UNIX one.

Because the scripts still use Lime to generate the documentation, the
shell script checks the kernel name using uname, and change the
documentation generation command ever so slightly. The reason for this
is that Lime only supports building to one platform at a time. This
makes manual intervention necessary, so the UNIX script checks for the
kernel ahead of time.

* Allow Linux-compatible kernels to work with UNIX doc generation script

Considering the variety of kernels available alongside ELF compatibility,
the UNIX documentation generation script has been modified to only check
for the Darwin kernel and assume every other kernel as Linux-compatible.

* Small consistency change in UNIX doc script when echoing pre-check message

* moving and small change

* cooler readme + docs generation guide

---------

Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-12-23 03:13:21 +01:00
⍚~Nex d504aa3c35 bubba 2025-12-23 02:26:34 +01:00
⍚~Nex 8b449e590f debug builds in actions
yes i know they use different caches, but codename crew is a public organization so it doesnt have size limits, besides there were cons and pros in compiling both in the same jobs, so it doesnt matter much

resolves #797
2025-12-23 01:52:12 +01:00
sillyborjaandGitHub e6f1fed96e add preventSustainClip (#856) 2025-12-19 08:16:59 +07:00
Ralty e585de7db5 Fix Sustain Miss As One Note 2025-12-18 17:20:12 +07:00
Ralty 219e95117b OH MY GOD WAKE UP 2025-12-18 16:36:37 +07:00
Ralty 06e8ba8c18 Oh my god 2025-12-18 16:32:50 +07:00
Ralty 34639d729d Fix ScriptedCutscene Confusing Event Names 2025-12-18 16:32:01 +07:00
HEIHUAaandGitHub abf77f72f2 Fix UTF-8 Characters in CLI Logs 2025-12-16 17:00:12 +07:00
4a99e7eda7 Input Improvements & Fixes (#837)
* Input

* Health

* optimize

* Update StrumLine.hx

* Update StrumLine.hx

* Delete directly?

* Update StrumLine.hx

* optimize

* Update StrumLine.hx

* Options.sustainsAsOneNote

* languages

* Update Options.xml

* Update PlayState.hx

* Flags

* Automatically set SUSTAINS_AS_ONE_NOTE

---------

Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
2025-12-15 22:18:47 +07:00