Commit Graph
2064 Commits
Author SHA1 Message Date
FrakitsandGitHub ed46cc11ed run dis workflowes 2025-06-20 18:09:08 +03:00
Ne_Eo c6c870270f Small HTML5 Fixes 2025-05-16 01:03:53 +02:00
Yoshman29 6480465d51 Failed to add attributes?? 2025-05-11 11:26:40 +02:00
Yoshman29 5609f18c6a Fixes for Linux systems 2025-05-11 11:15:22 +02:00
Ne_Eo 741ff3fd6f Added back moveCamera 2025-05-07 15:59:22 +02:00
Ne_Eo 94296ffb44 Merge remote-tracking branch 'upstream/main' 2025-05-07 15:47:35 +02:00
Ne_Eo c2a7b5af11 Trim + Optimize images 2025-05-07 14:48:40 +02:00
⍚~Nex 44aba206e8 im gonna end it all
dawg i swear sleeping 4h doesnt help
2025-05-05 01:46:43 +02:00
Ne_Eo ee2228b6fa Small fix in changelog 2025-05-05 00:47:41 +02:00
⍚~Nex 7970265e6b oh it was so broken LMAOO 2025-05-04 23:03:55 +02:00
⍚~Nex 921ab3da63 forgor vslice shits + better camera tweens
hopefully works, sen pls test these with your vslice charts🥹
2025-05-04 22:34:53 +02:00
Ne_Eo 556b7682ef Added getStrumlineCamPos and getCharactersCamPos 2025-05-04 21:40:09 +02:00
⍚~Nex 5751ad5d43 fixing a bunch of stuff + camera position event 2025-05-04 19:53:54 +02:00
SenDoesStuff 4b2acd4a8e buh 2025-05-04 12:21:19 -04:00
SenDoesStuff 22f78da8fb Fix Camera Zoom Event
Please let me know if this breaks anything and I will fix it as soon as I can :0
2025-05-04 12:18:05 -04:00
MicrokatandGitHub 98da050c17 add fps to loadAnimatedGraphic (#626)
* add fps to loadAnimatedGraphic

wow and it doesn't even break old mods :0

* you'll float too

hi georgie
2025-05-02 23:15:36 +02:00
⍚~Nex 31ae98fe44 updateRatingStuff as dynamic + adding iconArray
Resolves #624
2025-05-02 18:58:33 +02:00
⍚~Nex 4e91b600ff better if specified through code too 2025-05-02 18:15:10 +02:00
⍚~Nex ba92501968 adding maxMisses to ComboRating 2025-05-02 17:55:21 +02:00
Ne_Eo f17d8bf072 Merge remote-tracking branch 'upstream/main' 2025-05-02 02:45:57 +02:00
Ne_Eo b5b604e580 Bug fix: Fix issues with extra libraries 2025-05-02 02:05:22 +02:00
75e934fd40 Difficulty based scripts (#623)
Makes possible things like `songs/dadbattle/scripts/erect/`.

* exclusive difficulty scripts

* fixing a small ordering bug + optimization

* actually, allowing both scripts to exist

* im a super fucking dumbass

* SPACES!!!

* suggestion from sen

---------

Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-05-01 23:45:26 +02:00
ItsLJcoolandGitHub 315c5e007c added onScriptSetup so now instead of using onScriptCreated in HScript, you can now use this function whent the script is actually initalized!!!! LETS FUCKING GO!!! (#618) 2025-04-23 21:51:12 +02:00
⍚~Nex 0f2e542ca0 lemme actually invert these oop
cuz setting an flxgraphic is rarer, at least we let it be a little more optimized in most of cases
2025-04-22 23:49:26 +02:00
⍚~Nex cd8327604b shaders now support nullable values and FlxGraphic 2025-04-22 23:40:35 +02:00
Furo 2f2bad2dc9 Icon Fixes 2025-04-21 20:24:36 +02:00
⍚~Nex 895fb5c981 fixed healthicons in editors 2025-04-21 03:41:08 +02:00
8c252bba81 Better Health Icons (#484)
* Better Health Icons

- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript

* Moved icons

* Improve code and features for Health Icons V2

* Small fixes

* fix icons in editors

* Remove that not needed code

* Use better onFinish callback

* Animate Atlas icons

* Cleanup

* Small change

* sing anim nodes on icons and updateIconPos can be overitten on hscript

* remove sing nodes since its useless

* fix potential null function pointer

* remove that lines

* fixing compiling errors

* hawk tuah

* ORGANIZE THEM >:D

* mlem

imports are organized based on the func in vsc smh

* bruh

---------

Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-04-21 00:27:41 +02:00
⍚~Nex 2a700b61c9 FunkinSprite's copyFrom working for FlxSprite too 2025-04-20 21:17:13 +02:00
Ne_Eo 13033b2675 Merge remote-tracking branch 'upstream/main' 2025-04-10 02:24:58 +02:00
Ne_Eo 6c0b245634 Optimize images (-808.7 KB)
The following weren't optimized since they did not retain the pixels fully:
- assets/images/editors/charter/strumline-drag.png
2025-04-10 02:16:15 +02:00
EfanzeDevandGitHub ca60663ec8 Winter Horrorland Linux Fix (Attempt 2) (#608)
* Winter Horrorland Linux Fix

* Fixed Winter Horrorland searching for char Monster-christmas (which technically doesn't exist on platforms other than windows due to capitalisation fuckery

* Winter Horrorland Linux Fix (Attempt 2)

* Fixed Winter Horrorland searching for char Monster-christmas (which technically doesn't exist on platforms other than windows due to capitalisation fuckery), this time using the original chart format.
2025-04-08 18:16:53 +02:00
💜 Rodney, An Imaginative Furball 💙andGitHub 34a037ab08 Why is this even here? (#609) 2025-04-08 18:02:22 +02:00
⍚~Nex 96108634b4 bugfix of the freezing conductor
when pausing right on the frame the countdown ends
2025-04-07 17:26:16 +02:00
Ne_Eo 082a01a0e1 Some changes 2025-04-07 16:15:44 +02:00
Chronic x3 29c7b29cc1 The fungus. 2025-04-07 14:59:58 +01:00
EfanzeDevandGitHub c7c2794e84 Vanilla Num1 Sprite Update (#605)
* vanilla num1 update (#1)

* Updated vanilla num1 to match up with latest game update (Post-Vslice)
(FUNKIN ART STYLE)

* vanilla num1 update (#2)

* Updated vanilla num1 to match up with latest game update (Post-Vslice)
(PIXEL ART STYLE)
2025-04-07 15:16:27 +02:00
⍚~Nex 226c7f84a6 more progress + psych/legacy importer 2025-04-05 03:38:36 +02:00
⍚~Nex cfe209067c updated vslice structures + using the class funcs 2025-04-04 23:28:49 +02:00
Ne_Eo d96aff2556 Huge bug fixed 2025-04-04 22:57:09 +02:00
Ne_Eo de406ff3cc Added onOpenFile to FileDialog 2025-04-04 22:33:28 +02:00
Ne_Eo ba53853832 Fixed 2 bugs 2025-04-04 00:49:23 +02:00
⍚~Nex c44fa191dd bruh 2025-04-04 00:47:59 +02:00
⍚~Nex 20afbbd084 fixing and optimizing the camera focus 2025-04-04 00:25:35 +02:00
⍚~Nex 4972593b5f animation context for play animation event 2025-04-03 16:13:26 +02:00
⍚~Nex 56e0b3a1e5 also 2025-04-03 02:25:00 +02:00
⍚~Nex 9698c1e2f9 making vslice ease get saved properly 2025-04-03 02:18:08 +02:00
⍚~Nex d91e36e294 conditional saving parameter for events 2025-04-03 01:25:05 +02:00
⍚~Nex 4b99ccf46a im a fucking dumbass 2025-04-02 02:31:03 +02:00
⍚~Nex 4b145bf62e A LOT OF NEW STUFF + more vslice events WIP
JUST GOTTA MAKE THE TWEEN ON THE CAMERA MOVEMENT FRUNCTION PROPERLY AND WE'RE GOOD
(and also make the charter not save not changed paramteres)
2025-04-02 01:50:00 +02:00