Ne_Eo
f17d8bf072
Merge remote-tracking branch 'upstream/main'
2025-05-02 02:45:57 +02:00
Ne_Eo
b5b604e580
Bug fix: Fix issues with extra libraries
2025-05-02 02:05:22 +02:00
75e934fd40
Difficulty based scripts ( #623 )
...
Makes possible things like `songs/dadbattle/scripts/erect/`.
* exclusive difficulty scripts
* fixing a small ordering bug + optimization
* actually, allowing both scripts to exist
* im a super fucking dumbass
* SPACES!!!
* suggestion from sen
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-05-01 23:45:26 +02:00
ItsLJcool and GitHub
315c5e007c
added onScriptSetup so now instead of using onScriptCreated in HScript, you can now use this function whent the script is actually initalized!!!! LETS FUCKING GO!!! ( #618 )
2025-04-23 21:51:12 +02:00
⍚~Nex
0f2e542ca0
lemme actually invert these oop
...
cuz setting an flxgraphic is rarer, at least we let it be a little more optimized in most of cases
2025-04-22 23:49:26 +02:00
⍚~Nex
cd8327604b
shaders now support nullable values and FlxGraphic
2025-04-22 23:40:35 +02:00
Furo
2f2bad2dc9
Icon Fixes
2025-04-21 20:24:36 +02:00
⍚~Nex
895fb5c981
fixed healthicons in editors
2025-04-21 03:41:08 +02:00
8c252bba81
Better Health Icons ( #484 )
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* Better Health Icons
- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript
* Moved icons
* Improve code and features for Health Icons V2
* Small fixes
* fix icons in editors
* Remove that not needed code
* Use better onFinish callback
* Animate Atlas icons
* Cleanup
* Small change
* sing anim nodes on icons and updateIconPos can be overitten on hscript
* remove sing nodes since its useless
* fix potential null function pointer
* remove that lines
* fixing compiling errors
* hawk tuah
* ORGANIZE THEM >:D
* mlem
imports are organized based on the func in vsc smh
* bruh
---------
Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com >
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-04-21 00:27:41 +02:00
⍚~Nex
2a700b61c9
FunkinSprite's copyFrom working for FlxSprite too
2025-04-20 21:17:13 +02:00
Ne_Eo
13033b2675
Merge remote-tracking branch 'upstream/main'
2025-04-10 02:24:58 +02:00
⍚~Nex
96108634b4
bugfix of the freezing conductor
...
when pausing right on the frame the countdown ends
2025-04-07 17:26:16 +02:00
Chronic x3
29c7b29cc1
The fungus.
2025-04-07 14:59:58 +01:00
⍚~Nex
226c7f84a6
more progress + psych/legacy importer
2025-04-05 03:38:36 +02:00
⍚~Nex
cfe209067c
updated vslice structures + using the class funcs
2025-04-04 23:28:49 +02:00
Ne_Eo
d96aff2556
Huge bug fixed
2025-04-04 22:57:09 +02:00
Ne_Eo
de406ff3cc
Added onOpenFile to FileDialog
2025-04-04 22:33:28 +02:00
Ne_Eo
ba53853832
Fixed 2 bugs
2025-04-04 00:49:23 +02:00
⍚~Nex
c44fa191dd
bruh
2025-04-04 00:47:59 +02:00
⍚~Nex
20afbbd084
fixing and optimizing the camera focus
2025-04-04 00:25:35 +02:00
⍚~Nex
4972593b5f
animation context for play animation event
2025-04-03 16:13:26 +02:00
⍚~Nex
56e0b3a1e5
also
2025-04-03 02:25:00 +02:00
⍚~Nex
9698c1e2f9
making vslice ease get saved properly
2025-04-03 02:18:08 +02:00
⍚~Nex
d91e36e294
conditional saving parameter for events
2025-04-03 01:25:05 +02:00
⍚~Nex
4b99ccf46a
im a fucking dumbass
2025-04-02 02:31:03 +02:00
⍚~Nex
4b145bf62e
A LOT OF NEW STUFF + more vslice events WIP
...
JUST GOTTA MAKE THE TWEEN ON THE CAMERA MOVEMENT FRUNCTION PROPERLY AND WE'RE GOOD
(and also make the charter not save not changed paramteres)
2025-04-02 01:50:00 +02:00
⍚~Nex
1c6ec00d23
vslice bpm changes
2025-04-01 14:28:20 +02:00
⍚~Nex
ddebe14c4c
oops
2025-04-01 01:39:52 +02:00
⍚~Nex
0f09306a44
normal vslice SUPPORT
2025-04-01 01:36:23 +02:00
Furo
d67f537cdf
added vslice fnfc format (psych import soon)
2025-03-29 16:43:22 +01:00
Betopia and GitHub
42a650d5dd
musicVolume is not speed.... wtf ( #586 )
...
fixes funkin.game.cutscenes.DialogueCutscene
if "musicVolume" was present in the current line, it would grab the value of "speed" instead of "musicVolume"
and if "speed" wasn't present, it would crash the game
lmao
2025-03-22 20:20:05 +01:00
⍚~Nex
d27a79eceb
fix for flipping stagepos specific characters
2025-03-20 19:33:52 +01:00
Ne_Eo
531f8b7882
HTML5 stuff
2025-03-16 03:52:18 +01:00
Ne_Eo
a8dfab7121
Sleep if Haxe Version Change
2025-03-16 02:57:50 +01:00
Frakits
fa889dcb6e
zzz
2025-03-04 16:48:46 +02:00
⍚~Nex
cda9311a90
new gamover event for scripts
2025-03-03 14:16:34 +01:00
Ne_Eo
047e2fc551
Fuck
2025-03-02 23:39:31 +01:00
Ne_Eo
503ff87ab3
Add property parsing and cloning property values
2025-03-02 23:36:25 +01:00
Ne_Eo
bcde8c8709
Small changes
2025-03-02 20:31:25 +01:00
⍚~Nex
1af69313bb
copy fields booleans for strums and notes
2025-03-02 20:13:56 +01:00
TheZoroForce240 and GitHub
650c0f4aed
Fix Hscript Call event not calling public and static functions ( #459 )
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* fix hscript call event not calling public/static functions
also can now call character scripts
* cache args
2025-03-01 14:11:23 +01:00
Ne_Eo
3851ede84d
Merge remote-tracking branch 'upstream/main'
2025-02-28 16:38:04 +01:00
⍚~Nex
2474575eea
strums are now easily changeable
2025-02-22 19:47:45 +01:00
28396e28bb
openalsoft audio fix ( #552 )
...
Co-authored-by: Smokey <78874128+Smokey555@users.noreply.github.com >
Co-authored-by: Cobalt Bar <79053181+CobaltBar@users.noreply.github.com >
2025-02-15 16:44:19 +01:00
8196103b30
Make the level info text in PauseSubState accessible to scripts ( #549 )
...
* Update PauseSubState.hx
* making them funkin text and organizing imports
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-02-09 21:44:30 +01:00
Ne_Eo
0a1517df6b
Fix framerate counter when using timescale
2025-02-08 01:24:55 +01:00
⍚~Nex
a06128472c
after ages VERBOSE MODE
2025-02-06 23:23:26 +01:00
Ne_Eo
28868d8652
Better logs helpers
2025-02-06 21:14:24 +01:00
⍚~Nex
93c6542a95
nvm this is more performant
...
why did i have to separate it
2025-02-01 17:33:48 +01:00
⍚~Nex
3d2cbc4059
crash fix and better accuracy format on acc text
2025-02-01 17:10:05 +01:00