Commit Graph
1396 Commits
Author SHA1 Message Date
Ne_Eo f54c485d0c Important rendering bug fix + optimizations 2024-11-08 23:49:52 +01:00
Ne_Eo 3de3c3f828 Allow tweening arrays and shaders
Ignore the contents of this, its just to make it redownload flixel
2024-11-08 18:04:05 +01:00
Ne_Eo 25b563066f Allow hold notes to be forced deleted 2024-11-06 19:54:15 +01:00
72238d7ebf mobile fixes on logs and some format (#423)
* mobile fixes on logs and some format

* oops

* use switch on here

* mb i forgor switches could handle only inlines

* no more dissasembled bodies

no more murder..
no more innocence?

* Update Logs.hx

* Update Logs.hx

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-11-03 14:13:18 +01:00
crowplexusandGitHub 796d585f9c fix xdg-open in NixOS (#426)
since `/usr/bin/xdg-open` isn't an actual path in NixOS, it's actually BETTER to just invoke `xdg-open` without the full path
2024-11-03 14:01:56 +01:00
crowplexusandGitHub 04e1763d25 [STORY MENU] default difficulty fix, opacity fix for level labels (#427)
to be more consistent with base game, the default difficulty now starts at the middle of the array, and the level labels lose its opaqueness when it is not being selected
2024-11-03 14:00:25 +01:00
crowplexusandGitHub da3fd5e0dd remove sudo requirement when launching on the CLI under Linux systems (#425)
* Update MemoryUtil.hx

* move comment

* Remove random whitespace

* I kinda broke mac there
2024-11-03 02:14:21 +01:00
⍚~Nex 02612239e8 more?? 2024-10-31 00:53:12 +01:00
⍚~Nex 2ee70caf22 HUGE UNNOTICED BUG OMG??😭😭
if u wanted to change what the player selected in the main menu, well YOU COULDNT
i just fixed this; nobody ever noticed??
2024-10-31 00:17:27 +01:00
Jikkenthe10thandGitHub cb54e5e1c5 Fix dialogueLine next sound not getting from assets/sounds (#418) 2024-10-30 19:55:42 +01:00
Ne_Eo 99fb9b48e5 Optimized blur shader 2024-10-27 23:45:53 +01:00
⍚~Nex 08179b124d bugfix when setting a new icon on the same hp 2024-10-25 01:11:45 +02:00
havenandGitHub 753404bb79 we will never speak of this. 2024-10-22 17:57:22 -05:00
havenandGitHub 722278fdd2 fix not returning to PlayState when leaving the options menu 2024-10-22 17:54:06 -05:00
⍚~Nex 2be2c68c9b updating the win title on mod switch
why did we never do this??
2024-10-20 01:39:50 +02:00
⍚~NexandNe_Eo d197205cc5 opaa
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>
2024-10-18 01:35:26 +02:00
⍚~NexandNe_Eo 682358c93a characters xml events + script extensions too!
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>
2024-10-18 01:17:09 +02:00
⍚~Nex 8c539b54bf better dynamic fix 2024-10-14 16:57:01 +02:00
⍚~Nex 9504495eab fix credits desc text with purple formats staying 2024-10-08 22:33:42 +02:00
⍚~Nex a8860604e8 mods dialogues fonts fix 2024-10-08 15:51:40 +02:00
Ne_Eo 620650bb81 Allow introLength = 0 2024-10-07 00:59:54 +02:00
Ne_Eo 2c52720244 Added getAnim and isAnimAtEnd 2024-10-07 00:10:43 +02:00
Ne_Eo 120127b10c Small optimizations + bug fix for atlases 2024-10-01 02:02:37 +02:00
swordcubeandGitHub cf63d2608e Fix oversight in FNFLegacyParser.hx
We were pushing the Codename note data into FNF Legacy sectionNotes, which is invalid and caused invalid chart exports

so uh i fixed that in dev but forgot to publicly fix it Fuck
2024-09-23 17:10:39 -05:00
⍚~Nex 8ee60adfcf scriptInfo 2024-09-20 12:57:55 +02:00
⍚~Nex d6ebd27b43 loadBefore 2024-09-19 23:31:52 +02:00
⍚~Nex 6d84798397 my fucking grammar ass + some new stage stuff 2024-09-19 22:16:30 +02:00
⍚~Nex bb58e08c29 XMLImportedScriptInfo + importStageSprites
way better and clean
2024-09-19 21:41:46 +02:00
⍚~Nex a296991259 wait this is safer 2024-09-18 17:04:47 +02:00
⍚~Nex 15a18bb3da importable scripts through stage.xml + new call
extensions feature
2024-09-18 16:10:19 +02:00
⍚~Nex d8005a3166 fixing notes disappearing early when exiting songs 2024-09-16 00:06:04 +02:00
Ne_Eo 615206769c Small change :3 2024-09-15 10:29:13 +02:00
Ne_Eo 90c5802057 Fix rotation on flxanimate 2024-09-14 18:53:15 +02:00
⍚~Nex f281cc6ee4 forgor to remove this 2024-09-10 23:11:39 +02:00
⍚~Nex dd4e8962d8 better default forced
FINALLY i had the best idea to fix this shit
2024-09-10 22:59:45 +02:00
⍚~Nex 809f1f2840 oopsies 2024-09-10 00:16:00 +02:00
⍚~NexandNe_Eo 680cb973a1 simple force event null bugfix
idk we were bored and started a liveshare

Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>
2024-09-10 00:00:54 +02:00
⍚~Nex ae5fc555a8 "forced" anim attribute finally working
big changes here maybe
2024-09-08 16:30:27 +02:00
⍚~Nex e2c79bea7d @usb-port-2 im gonna throw you off a cliff
before i fucking murder you
2024-09-07 04:26:12 +02:00
dix-nutzandGitHub d9968a8a87 disable framerate text selection (#377)
* Update FramerateCategory.hx

* Update MemoryCounter.hx

* Update FramerateCounter.hx

* Update CodenameBuildField.hx
2024-09-06 14:35:04 +02:00
FourLion4LandGitHub 16fa3046e2 CoolUtil openURL fix for Linux users (#378) 2024-09-06 12:48:32 +02:00
Ne_Eo 48758c8176 Fix camera pausing + Fixes #317 2024-09-02 19:00:16 +02:00
⍚~Nex 6021bd36dc weeks highscore bugfix
how did no one notice😭
2024-09-01 16:06:34 +02:00
e749a0e7e3 Added optional Extra Data support to ModState/ModSubState (#374)
* Added Optional JSON Data to ModStates/ModSubState

* Formatting fixes

* Wanted changes

* small little comment

* Enhanced Comments

* Duplicated null

* Undo delete null setter - sorry

* some changes

Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>

* merp

---------

Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-08-31 18:46:51 +02:00
Ne_Eo 3e5dc6f79f Fix bug with looping with atlases 2024-08-28 12:06:47 +02:00
⍚~Nex 166c5f4411 ..CREDITS MAIN MENU SPRITES FINALLY🔥
since they were finally official😭
2024-08-27 03:43:11 +02:00
⍚~Nex 76c9146194 -loop prevention in character editor or others 2024-08-27 02:38:40 +02:00
24a65a4a8a added "-loop" stuff (#278)
* added "-loop" stuff

* added loop anims to the chars

* added to mom and dad for their funny eye glow

* explanation

* Update da.xml

* slightly optimized and a lil better

* oops

this would have actually caused issues since the it would have take the reversed value from the animation before -loop

---------

Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-08-27 02:27:37 +02:00
Ne_Eo 1b55beffe9 Added number ranges for indices (1..6) 2024-08-27 02:17:35 +02:00
TheoDevandGitHub 6c34dbf620 Fix Null object Reference (#337)
* Fix Null object Reference

When you pause in a specific time in the countdown (when the countdown is finishing) it crashs.

I just added a null check for the song to fix it.

* Update PlayState.hx
2024-08-27 01:12:35 +02:00