Commit Graph
2105 Commits
Author SHA1 Message Date
Ne_Eo fd2d44dc80 Merge branch 'main' into translations-system 2025-01-17 15:32:42 +01:00
Ne_Eo 108b385e6c Merge remote-tracking branch 'upstream/main' 2025-01-17 15:23:44 +01:00
Ne_Eo 18ea916f1a Change how editor icons work 2025-01-17 15:23:32 +01:00
Verwex 16672e9f59 editor icon reorganization + 3 more editor icons 2025-01-16 23:53:23 +01:00
Ne_Eo ad83ed4b6b Reduce debug compiling times a small bit 2025-01-15 01:20:51 +01:00
Ne_Eo 217dc34bc3 Smol optimization 2025-01-10 19:10:21 +01:00
Ne_Eo 1facc82073 Fix credits menu bg not being able to be animated 2025-01-10 16:22:32 +01:00
Verwex 85519b3ae4 diacritics to the dialogue alphabet + more (desc)
What was specifically done:

- Both sprite sheets have now the exact same characters, meaning there are none exclusive to only one sheet.

Bold alphabet in consequence gains multiplication (character-multiply), heart (character-heart) and angry faic (character-angryfaic).
Dialogue alphabet gains curly brackets, backtick and diacritics

- Numbers in dialogue alphabet have been adjusted to fit better with the whole set, though not redrawn because I did an efficient lazy method of expand fill with inset at 1.5 pixels

0's line inside itself has been redone though.

- Dialogue alphabet is 12 fps instead of 24 and the naming convention was changed to follow the one in the bold alphabet.

Due to not needing two different sets of sprites for diacritics, they don't have neither "-fill", nor "-outline" in their names.

- FLAs for alphabets have been updated.
2025-01-09 23:21:46 +01:00
Ne_Eo fe0542a32c Merge branch 'main' into translations-system 2025-01-09 20:26:29 +01:00
Ne_Eo 7eafba700f Added russian and italian titleEnter 2025-01-09 20:15:48 +01:00
2557fc4fb3 Allow for Float as BPM (#489)
* Allow for Float as BPM

Please bro 🙏

* making it unlimited

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-01-07 00:30:13 +01:00
1f224bef22 Fixed a bug where notes (NoteGroup) were not destroyed when StrumLine was destroyed. (#519)
* Fixed a bug where notes (NoteGroup) were not destroyed when StrumLine was destroyed.

* using destroyutil

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-01-04 21:23:34 +01:00
⍚~Nex 5ab8a02a10 Merge remote-tracking branch 'public/main' 2025-01-03 19:18:18 +01:00
300f38d290 [ENHANCEMENT] Prevent accidental selecting when tabbing back in (#513)
* prevent accidental selecting

* made something better

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-01-02 15:56:33 +01:00
TilandGitHub f90782d712 make freeplay change bpm so stuff isnt out of sync (#514) 2025-01-02 15:07:20 +01:00
74884854ea Fixes a crash when no mod folders are founded (#515)
* Fixes a crash when no mod folders are founded

Hi

* lemme

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-01-02 03:09:14 +01:00
DixNutzzzandGitHub 76c07cef30 Update FlxAnimate.hx (#512) 2024-12-29 08:15:11 +01:00
Ne_Eo 17cc888e61 Add blend mode support for flxanimate 2024-12-27 23:51:42 +01:00
Ne_Eo d057d11f5f Small fix! 2024-12-24 22:02:56 +01:00
SrtHero278 44bb604b93 more temp chars 2024-12-24 12:30:17 -08:00
SrtHero278 c9e47516f3 a few more chars and alphabet errors 2024-12-24 10:48:24 -08:00
Ne_Eo f50cbdbb80 Fix highscores being deleted 2024-12-19 22:38:38 +01:00
Ne_Eo 2abc45a9e4 Store only necessary data for GitHub credits 2024-12-19 22:23:38 +01:00
Ne_Eo 9d8cad93ce Remove unused var 2024-12-19 22:08:28 +01:00
Ne_Eo aec73ab2b6 Added some more documentation 2024-12-16 04:37:18 +01:00
Ne_Eo a6c99754fd Added some documentation 2024-12-16 03:53:42 +01:00
Ne_Eo fd0c188577 Added some flags for Transition/Pause/Gameover 2024-12-16 03:21:04 +01:00
Ne_Eo a20020bc3c Merge remote-tracking branch 'upstream/main' 2024-12-16 03:13:23 +01:00
e2a3951702 Transition crash fix again + changeable transition script (#493)
* fix transition crash when skipping

* transition crash fix again

* rename transition script var

* better transition scripting

* add more transition script functions

* move post create to actually be after

* change this

* actually destroy the script

* add a variable to disable skipping the transition

* opa

idk felt better like this

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-12-14 16:48:58 +01:00
6e2877c2a9 Added flipX and flipY to loadSpriteFromXML() (#487)
Fixes #478

* Added flipX and flipY to loadSpriteFromXML()

why was this not already implemented? Nevermind I'm pretty sure it's because parseBool isn't a thing

* WHOOPS

gotta update my heckin repo

* Wow neo is good at simplifying stuff

rip parseBool but HAXE MAKE IT A THING

* sigma

¯\_(ツ)_/¯

* Allow for flipx and flipy

as opposed to flipX and flipY (cammel text)

* gaming chair

🪑

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-12-14 15:47:47 +01:00
Ne_EoandGitHub ee33acf1b8 Revert "fix transition crash when skipping (#490)" (#492)
This reverts commit 49f13ed8c8.
2024-12-13 19:18:56 +01:00
TheZoroForce240andGitHub 49f13ed8c8 fix transition crash when skipping (#490) 2024-12-13 16:19:44 +01:00
ItsLJcoolandGitHub c4abac4ba1 Fixed pasting, and added copying in UITextBox (#486)
KeyModifier somehow returned an int outside of the KeyModifier's range 😭

Apparently there is a boolean that just checks for you called `ctrlKey`.........
2024-12-11 11:26:58 +02:00
Ne_EoandGitHub ed56ec9363 Merge pull request #485 from NyxieFemboy/fix-negative-sustain-length 2024-12-11 01:36:58 +01:00
NyxieFemboy 0040d93950 Fixes to Negative note sustain lengths in the charter 2024-12-10 19:13:28 -05:00
Ne_Eo d6dc3ea232 Fix typos 2024-12-10 04:35:32 +01:00
Ne_Eo da717919ba Fix links 2024-12-09 23:01:50 +01:00
Ne_Eo 012c8f76fc Merge remote-tracking branch 'upstream/main' 2024-12-09 22:52:29 +01:00
Ne_Eo 5a8af43017 Fixed links due to rename of Organization
Remove Haxe 4.3.0 warning
2024-12-09 22:42:57 +01:00
⍚~Nex f6deda2c84 addAnim for FunkinSprite + better names
so u dont have to manually add based if atlas or sparrow or else

this behaves as both addByPrefix and addByIndices and like the xml animations
2024-12-08 21:35:39 +01:00
TheZoroForce240andGitHub 3297befda2 Backwards compatibility with older vertex shaders (#477)
* add backwards compatibility with older vertex shaders

* add todo comment for fixing comments in shaders
2024-12-07 22:34:18 +01:00
FuroandGitHub 83cf69b477 UIState Reloading Fix (#469)
* Reloading UIStates does not softlock anymore

* fix

* Removed all prev changes and use a better method

* Switch to tabs
2024-11-30 21:10:00 +01:00
⍚~Nex eada3105a4 psych 1.0 format + some charts improvements
Fixes #448
2024-11-30 02:15:35 +01:00
Ne_Eo 85b50c7cce Bug Fixes + Cleanup 2024-11-30 00:44:52 +01:00
Ne_Eo 96b98513b3 Added more stuff to git commit macro 2024-11-30 00:34:16 +01:00
Ne_Eo 80ef390095 Merge branch 'main' into translations-system 2024-11-29 22:06:37 +01:00
Ne_Eo cd0f06f448 Merge remote-tracking branch 'upstream/main' 2024-11-29 22:02:37 +01:00
Ne_Eo 90a8c2711c Change URL on Wiki + Added some flags 2024-11-29 21:44:03 +01:00
FuroandGitHub 85617b7b4e Hide UI Debug State in release mode (#462) 2024-11-29 15:27:24 +01:00
SrtHero278 965d428a17 oops
hxvlc isnt cooperating with me rn thats why i had it commented
2024-11-28 11:37:04 -08:00