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a465a97c32 |
@@ -37,4 +37,7 @@ f8b20774e3f035eeddb9211a28a391b20db74456
|
||||
|
||||
# Revert a revert (scripted cutscene path)
|
||||
d73f86d26ec2dbf031c01f588ba4be11842db09c
|
||||
fe0ab0aa454f4ae12ced9502db8a01e7bca3e04c
|
||||
fe0ab0aa454f4ae12ced9502db8a01e7bca3e04c
|
||||
|
||||
# Forgot the # in the commit message
|
||||
484bbcb22aa8f28b62912abb6d8c89fb58e63889
|
||||
@@ -1,22 +1,25 @@
|
||||
name: Linux Builds
|
||||
|
||||
name: Linux Build
|
||||
on:
|
||||
push:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Linux Build
|
||||
permissions: write-all
|
||||
runs-on: ubuntu-24.04
|
||||
steps:
|
||||
- name: Pulling the source
|
||||
uses: actions/checkout@v2
|
||||
- name: Pulling the new commit
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- name: Setting up Haxe
|
||||
uses: krdlab/setup-haxe@v2
|
||||
with:
|
||||
haxe-version: 4.3.7
|
||||
- name: Restore existing build cache for faster compilation
|
||||
uses: actions/cache@v3
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# not caching the bin folder to prevent asset duplication and stuff like that
|
||||
key: cache-build-linux
|
||||
@@ -24,8 +27,8 @@ jobs:
|
||||
.haxelib/
|
||||
export/release/linux/haxe/
|
||||
export/release/linux/obj/
|
||||
restore-keys: |
|
||||
cache-build-linux
|
||||
- run: |
|
||||
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
|
||||
- name: Installing LibVLC
|
||||
run: |
|
||||
sudo apt-get install libvlc-dev libvlccore-dev
|
||||
@@ -34,7 +37,7 @@ jobs:
|
||||
haxe -cp commandline -D analyzer-optimize --run Main setup -s
|
||||
- name: Building the game
|
||||
run: |
|
||||
haxelib run lime build linux
|
||||
haxelib run lime build linux -DCOMPILE_EXPERIMENTAL
|
||||
# - name: Tar files
|
||||
# run: tar -zcvf CodenameEngine.tar.gz -C export/release/linux/bin .
|
||||
- name: Uploading artifact (executable)
|
||||
@@ -67,7 +70,7 @@ jobs:
|
||||
}
|
||||
}
|
||||
- name: Uploading new cache
|
||||
uses: actions/cache@v3
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# caching again since for some reason it doesnt work with the first post cache shit
|
||||
key: cache-build-linux
|
||||
@@ -75,5 +78,72 @@ jobs:
|
||||
.haxelib/
|
||||
export/release/linux/haxe/
|
||||
export/release/linux/obj/
|
||||
restore-keys: |
|
||||
cache-build-linux
|
||||
|
||||
# didnt compile debug in the same job or github would have said that job wasn't completed until debug was done too (debug uploads are not essential)
|
||||
debug_build:
|
||||
name: Linux Debug Build
|
||||
permissions: write-all
|
||||
runs-on: ubuntu-24.04
|
||||
needs: build # since its low priority, it'll run after, so actions will concentrate first on normal builds
|
||||
steps:
|
||||
- name: Pulling the new commit
|
||||
uses: actions/checkout@v4
|
||||
- name: Setting up Haxe
|
||||
uses: krdlab/setup-haxe@v2
|
||||
with:
|
||||
haxe-version: 4.3.7
|
||||
- name: Restore existing build cache for faster compilation
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# not caching the bin folder to prevent asset duplication and stuff like that
|
||||
key: cache-build-linux-debug
|
||||
path: |
|
||||
.haxelib/
|
||||
export/debug/linux/haxe/
|
||||
export/debug/linux/obj/
|
||||
- run: |
|
||||
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
|
||||
- name: Installing LibVLC
|
||||
run: |
|
||||
sudo apt-get install libvlc-dev libvlccore-dev
|
||||
- name: Installing/Updating libraries
|
||||
run: |
|
||||
haxe -cp commandline -D analyzer-optimize --run Main setup -s
|
||||
- name: Building the game
|
||||
run: |
|
||||
haxelib run lime build linux -debug
|
||||
# - name: Tar files
|
||||
# run: tar -zcvf CodenameEngine.tar.gz -C export/debug/linux/bin .
|
||||
- name: Uploading artifact (entire build)
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Codename Engine Debug
|
||||
path: export/debug/linux/bin/
|
||||
- name: Clearing already existing cache
|
||||
uses: actions/github-script@v6
|
||||
with:
|
||||
script: |
|
||||
const caches = await github.rest.actions.getActionsCacheList({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
})
|
||||
for (const cache of caches.data.actions_caches) {
|
||||
if (cache.key == "cache-build-linux-debug") {
|
||||
console.log('Clearing ' + cache.key + '...')
|
||||
await github.rest.actions.deleteActionsCacheById({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
cache_id: cache.id,
|
||||
})
|
||||
console.log("Cache cleared.")
|
||||
}
|
||||
}
|
||||
- name: Uploading new cache
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# caching again since for some reason it doesnt work with the first post cache shit
|
||||
key: cache-build-linux-debug
|
||||
path: |
|
||||
.haxelib/
|
||||
export/debug/linux/haxe/
|
||||
export/debug/linux/obj/
|
||||
|
||||
@@ -1,22 +1,25 @@
|
||||
name: Mac OS Builds
|
||||
|
||||
name: Mac OS Build
|
||||
on:
|
||||
push:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Mac OS Build
|
||||
permissions: write-all
|
||||
runs-on: macos-13
|
||||
runs-on: macos-14
|
||||
steps:
|
||||
- name: Pulling the new commit
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- name: Setting up Haxe
|
||||
uses: krdlab/setup-haxe@v2
|
||||
with:
|
||||
haxe-version: 4.3.7
|
||||
- name: Restore existing build cache for faster compilation
|
||||
uses: actions/cache@v3
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# not caching the bin folder to prevent asset duplication and stuff like that
|
||||
key: cache-build-mac
|
||||
@@ -24,14 +27,14 @@ jobs:
|
||||
.haxelib/
|
||||
export/release/macos/haxe/
|
||||
export/release/macos/obj/
|
||||
restore-keys: |
|
||||
cache-build-mac
|
||||
- run: |
|
||||
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
|
||||
- name: Installing/Updating libraries
|
||||
run: |
|
||||
haxe -cp commandline -D analyzer-optimize --run Main setup -s
|
||||
- name: Building the game
|
||||
run: |
|
||||
haxelib run lime build mac
|
||||
arch -x86_64 haxelib run lime build mac -DCOMPILE_EXPERIMENTAL
|
||||
- name: Tar files
|
||||
run: tar -zcvf CodenameEngine.tar.gz -C export/release/macos/bin .
|
||||
- name: Uploading artifact (executable)
|
||||
@@ -64,7 +67,7 @@ jobs:
|
||||
}
|
||||
}
|
||||
- name: Uploading new cache
|
||||
uses: actions/cache@v3
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# caching again since for some reason it doesnt work with the first post cache shit
|
||||
key: cache-build-mac
|
||||
@@ -72,5 +75,69 @@ jobs:
|
||||
.haxelib/
|
||||
export/release/macos/haxe/
|
||||
export/release/macos/obj/
|
||||
restore-keys: |
|
||||
cache-build-mac
|
||||
|
||||
# didnt compile debug in the same job or github would have said that job wasn't completed until debug was done too (debug uploads are not essential)
|
||||
debug_build:
|
||||
name: Mac OS Debug Build
|
||||
permissions: write-all
|
||||
runs-on: macos-14
|
||||
needs: build # since its low priority, it'll run after, so actions will concentrate first on normal builds
|
||||
steps:
|
||||
- name: Pulling the new commit
|
||||
uses: actions/checkout@v4
|
||||
- name: Setting up Haxe
|
||||
uses: krdlab/setup-haxe@v2
|
||||
with:
|
||||
haxe-version: 4.3.7
|
||||
- name: Restore existing build cache for faster compilation
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# not caching the bin folder to prevent asset duplication and stuff like that
|
||||
key: cache-build-mac-debug
|
||||
path: |
|
||||
.haxelib/
|
||||
export/debug/macos/haxe/
|
||||
export/debug/macos/obj/
|
||||
- run: |
|
||||
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
|
||||
- name: Installing/Updating libraries
|
||||
run: |
|
||||
haxe -cp commandline -D analyzer-optimize --run Main setup -s
|
||||
- name: Building the game
|
||||
run: |
|
||||
arch -x86_64 haxelib run lime build mac -debug
|
||||
- name: Tar files
|
||||
run: tar -zcvf CodenameEngine.tar.gz -C export/debug/macos/bin .
|
||||
- name: Uploading artifact (entire build)
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Codename Engine Debug
|
||||
path: CodenameEngine.tar.gz
|
||||
- name: Clearing already existing cache
|
||||
uses: actions/github-script@v6
|
||||
with:
|
||||
script: |
|
||||
const caches = await github.rest.actions.getActionsCacheList({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
})
|
||||
for (const cache of caches.data.actions_caches) {
|
||||
if (cache.key == "cache-build-mac-debug") {
|
||||
console.log('Clearing ' + cache.key + '...')
|
||||
await github.rest.actions.deleteActionsCacheById({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
cache_id: cache.id,
|
||||
})
|
||||
console.log("Cache cleared.")
|
||||
}
|
||||
}
|
||||
- name: Uploading new cache
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# caching again since for some reason it doesnt work with the first post cache shit
|
||||
key: cache-build-mac-debug
|
||||
path: |
|
||||
.haxelib/
|
||||
export/debug/macos/haxe/
|
||||
export/debug/macos/obj/
|
||||
|
||||
@@ -22,6 +22,8 @@ jobs:
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Download Windows Full Build
|
||||
uses: dawidd6/action-download-artifact@v6
|
||||
@@ -184,7 +186,7 @@ jobs:
|
||||
name: Release ${{ github.event.inputs.tag_name }}
|
||||
draft: true
|
||||
prerelease: ${{ github.event.inputs.prerelease }}
|
||||
body: ${{ steps.build_body.outputs.body }}
|
||||
body: ${{ steps.build_body.outputs.body }}
|
||||
generate_release_notes: true
|
||||
files: |
|
||||
renamed/Codename Engine-Windows.zip
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
name: Windows Builds
|
||||
|
||||
name: Windows Build
|
||||
on:
|
||||
push:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Windows Build
|
||||
@@ -10,13 +11,15 @@ jobs:
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- name: Pulling the new commit
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- name: Setting up Haxe
|
||||
uses: krdlab/setup-haxe@v2
|
||||
with:
|
||||
haxe-version: 4.3.7
|
||||
- name: Restore existing build cache for faster compilation
|
||||
uses: actions/cache@v3
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# not caching the bin folder to prevent asset duplication and stuff like that
|
||||
key: cache-build-windows
|
||||
@@ -24,14 +27,14 @@ jobs:
|
||||
.haxelib/
|
||||
export/release/windows/haxe/
|
||||
export/release/windows/obj/
|
||||
restore-keys: |
|
||||
cache-build-windows
|
||||
- run: |
|
||||
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
|
||||
- name: Installing/Updating libraries
|
||||
run: |
|
||||
haxe -cp commandline -D analyzer-optimize --run Main setup -s --no-vscheck
|
||||
- name: Building the game
|
||||
run: |
|
||||
haxelib run lime build windows
|
||||
haxelib run lime build windows -DCOMPILE_EXPERIMENTAL
|
||||
- name: Uploading artifact (executable)
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
@@ -62,7 +65,7 @@ jobs:
|
||||
}
|
||||
}
|
||||
- name: Uploading new cache
|
||||
uses: actions/cache@v3
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# caching again since for some reason it doesnt work with the first post cache shit
|
||||
key: cache-build-windows
|
||||
@@ -70,5 +73,67 @@ jobs:
|
||||
.haxelib/
|
||||
export/release/windows/haxe/
|
||||
export/release/windows/obj/
|
||||
restore-keys: |
|
||||
cache-build-windows
|
||||
|
||||
# didnt compile debug in the same job or github would have said that job wasn't completed until debug was done too (debug uploads are not essential)
|
||||
debug_build:
|
||||
name: Windows Debug Build
|
||||
permissions: write-all
|
||||
runs-on: windows-latest
|
||||
needs: build # since its low priority, it'll run after, so actions will concentrate first on normal builds
|
||||
steps:
|
||||
- name: Pulling the new commit
|
||||
uses: actions/checkout@v4
|
||||
- name: Setting up Haxe
|
||||
uses: krdlab/setup-haxe@v2
|
||||
with:
|
||||
haxe-version: 4.3.7
|
||||
- name: Restore existing build cache for faster compilation
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# not caching the bin folder to prevent asset duplication and stuff like that
|
||||
key: cache-build-windows-debug
|
||||
path: |
|
||||
.haxelib/
|
||||
export/debug/windows/haxe/
|
||||
export/debug/windows/obj/
|
||||
- run: |
|
||||
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
|
||||
- name: Installing/Updating libraries
|
||||
run: |
|
||||
haxe -cp commandline -D analyzer-optimize --run Main setup -s --no-vscheck
|
||||
- name: Building the game
|
||||
run: |
|
||||
haxelib run lime build windows -debug
|
||||
- name: Uploading artifact (entire build)
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Codename Engine Debug
|
||||
path: export/debug/windows/bin
|
||||
- name: Clearing already existing cache
|
||||
uses: actions/github-script@v6
|
||||
with:
|
||||
script: |
|
||||
const caches = await github.rest.actions.getActionsCacheList({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
})
|
||||
for (const cache of caches.data.actions_caches) {
|
||||
if (cache.key == "cache-build-windows-debug") {
|
||||
console.log('Clearing ' + cache.key + '...')
|
||||
await github.rest.actions.deleteActionsCacheById({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
cache_id: cache.id,
|
||||
})
|
||||
console.log("Cache cleared.")
|
||||
}
|
||||
}
|
||||
- name: Uploading new cache
|
||||
uses: actions/cache@v4.2.3
|
||||
with:
|
||||
# caching again since for some reason it doesnt work with the first post cache shit
|
||||
key: cache-build-windows-debug
|
||||
path: |
|
||||
.haxelib/
|
||||
export/debug/windows/haxe/
|
||||
export/debug/windows/obj/
|
||||
|
||||
@@ -73,7 +73,7 @@ _**QOL = Quality of Life**_
|
||||
- If you need to rearrange the weeks in-game, you can use the `data/weeks/weeks.txt` file.
|
||||
- Editors for Charts and Characters (Stage coming soon)
|
||||
- Undos/Redos supported
|
||||
- Warning on closing unsaved work
|
||||
- Warning on closing unsaved work.
|
||||
- Clean UI (for ocd freaks)
|
||||
- Mature Chart editor (Character editor rework soon)
|
||||
- Features not found in other editors!
|
||||
|
||||
@@ -68,7 +68,7 @@ The engine uses [HaxeFlixel](https://haxeflixel.com/) and it mainly features:
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary><h2>How to setup and build</h2></summary>
|
||||
<summary><h2>How to setup and build the engine and its documentation</h2></summary>
|
||||
|
||||
Check out our guide [HERE](building/README.md)
|
||||
</details>
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
## DEV (PRIVATE) REPO INSTRUCTIONS TO SYNC UP WITH IT INSTEAD OF SYNCING WITH THE PUBLIC ONE
|
||||
- Open a Command Prompt window in the public codename repo folder
|
||||
- Type those commands:
|
||||
- `git remote add dev https://www.github.com/YoshiCrafter29/CodenameEngine-Dev`
|
||||
- `git branch --set-upstream-to dev/main`
|
||||
- GitHub desktop should be synchronized with the dev repo now. If you're unsure,
|
||||
- Repo name should still say "CodenameEngine"
|
||||
- Current branch should still say "main"
|
||||
- "Fetch" button should say "Fetch dev"
|
||||
- You shouldn't have any commit to push.
|
||||
@@ -1,8 +0,0 @@
|
||||
@ECHO OFF
|
||||
cd ..
|
||||
echo Building Game...
|
||||
lime build windows --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
|
||||
echo art
|
||||
|
||||
echo Generated the api xml file at docs/doc.xml
|
||||
echo Please put this in codename-website/api-generator/api/doc.xml
|
||||
@@ -2,13 +2,6 @@
|
||||
<character x="115" y="325" sprite="gf-christmas" icon="gf" color="#A5004D">
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="15..30"/>
|
||||
<anim name="singUP" anim="GF Up Note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="GF Down Note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="GF left note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="GF Right Note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="scared" anim="GF FEAR" x="0" y="-9" fps="24" loop="true"/>
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="-9" fps="24" loop="false" indices="0..3"/>
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="-9" fps="24" loop="false" indices="0..11"/>
|
||||
<anim name="cheer" anim="GF Cheer" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="sad" anim="gf sad" x="-51" y="306" fps="24" loop="true" indices="0..12"/>
|
||||
</character>
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character x="100" y="275" sprite="gf" icon="gf" color="#A5004D">
|
||||
<anim name="cheer" anim="GF Cheer" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="GF Up Note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="GF left note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="GF Right Note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="GF Down Note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="0" fps="24" loop="false" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="0" fps="24" loop="false" indices="15..30"/>
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="0" fps="24" loop="true" indices="0,1,2,3"/>
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="0" fps="24" loop="false" indices="0..11"/>
|
||||
<anim name="scared" anim="GF FEAR" x="0" y="0" fps="24" loop="true"/>
|
||||
<anim name="sad" anim="gf sad" x="0" y="0" fps="24" loop="true" indices="0..12"/>
|
||||
<character x="100" y="275" color="#A5004D">
|
||||
<anim name="cheer" anim="GF Cheer"/>
|
||||
<anim name="singUP" anim="GF Up Note"/>
|
||||
<anim name="singLEFT" anim="GF left note"/>
|
||||
<anim name="singRIGHT" anim="GF Right Note"/>
|
||||
<anim name="singDOWN" anim="GF Down Note"/>
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF Dancing Beat" indices="15..30"/>
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" loop="true" indices="0..3"/>
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" indices="0..11"/>
|
||||
<anim name="scared" anim="GF FEAR " loop="true"/>
|
||||
<anim name="sad" anim="gf sad" x="-51" y="315" loop="true" indices="0..12"/>
|
||||
</character>
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<sprite name="fgSnow" x="-600" y="680" sprite="fgSnow"/>
|
||||
|
||||
|
||||
<girlfriend x="540" y="110"/>
|
||||
<girlfriend x="440" y="110"/>
|
||||
<dad/>
|
||||
<boyfriend x="1030" camyoffset="-150" camxoffset="-150"/>
|
||||
|
||||
|
||||
@@ -1,28 +1,28 @@
|
||||
{"ATLAS": {"SPRITES":[
|
||||
{"SPRITE" : {"name": "0000","x":1636,"y":275,"w":183,"h":115,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0001","x":215,"y":360,"w":84,"h":140,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0002","x":419,"y":358,"w":251,"h":121,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0003","x":1636,"y":394,"w":120,"h":65,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0004","x":4,"y":360,"w":108,"h":126,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0005","x":674,"y":358,"w":102,"h":147,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0006","x":116,"y":360,"w":95,"h":130,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0007","x":2038,"y":4,"w":1,"h":4,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0008","x":4,"y":4,"w":411,"h":352,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0009","x":419,"y":4,"w":398,"h":350,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0010","x":1303,"y":275,"w":329,"h":162,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0011","x":303,"y":360,"w":90,"h":103,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0012","x":1823,"y":4,"w":211,"h":236,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0013","x":1823,"y":244,"w":208,"h":235,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0014","x":821,"y":258,"w":478,"h":262,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0015","x":821,"y":4,"w":521,"h":250,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0016","x":1346,"y":4,"w":473,"h":267,"rotated": false}}
|
||||
]},
|
||||
"meta": {
|
||||
"app": "Adobe Animate",
|
||||
"version": "22.0.5.191",
|
||||
"image": "spritemap1.png",
|
||||
"format": "RGBA8888",
|
||||
"size": {"w":2043,"h":524},
|
||||
"resolution": "1"
|
||||
}
|
||||
{"ATLAS":{"SPRITES":[
|
||||
{"SPRITE":{"name":"0","x":1662,"y":282,"w":194,"h":117,"rotated":false}},
|
||||
{"SPRITE":{"name":"1","x":1790,"y":417,"w":92,"h":136,"rotated":false}},
|
||||
{"SPRITE":{"name":"2","x":1193,"y":539,"w":259,"h":123,"rotated":false}},
|
||||
{"SPRITE":{"name":"3","x":483,"y":553,"w":125,"h":68,"rotated":false}},
|
||||
{"SPRITE":{"name":"4","x":1662,"y":417,"w":110,"h":127,"rotated":false}},
|
||||
{"SPRITE":{"name":"5","x":1886,"y":0,"w":105,"h":149,"rotated":false}},
|
||||
{"SPRITE":{"name":"6","x":1886,"y":167,"w":97,"h":130,"rotated":false}},
|
||||
{"SPRITE":{"name":"7","x":1398,"y":0,"w":470,"h":264,"rotated":false}},
|
||||
{"SPRITE":{"name":"8","x":867,"y":0,"w":513,"h":254,"rotated":false}},
|
||||
{"SPRITE":{"name":"9","x":0,"y":372,"w":465,"h":270,"rotated":false}},
|
||||
{"SPRITE":{"name":"10","x":1900,"y":315,"w":101,"h":118,"rotated":false}},
|
||||
{"SPRITE":{"name":"11","x":867,"y":272,"w":308,"h":367,"rotated":false}},
|
||||
{"SPRITE":{"name":"12","x":483,"y":371,"w":338,"h":164,"rotated":false}},
|
||||
{"SPRITE":{"name":"13","x":0,"y":0,"w":422,"h":354,"rotated":false}},
|
||||
{"SPRITE":{"name":"14","x":440,"y":0,"w":409,"h":353,"rotated":false}},
|
||||
{"SPRITE":{"name":"15","x":1900,"y":451,"w":92,"h":103,"rotated":false}},
|
||||
{"SPRITE":{"name":"16","x":1193,"y":282,"w":218,"h":239,"rotated":false}},
|
||||
{"SPRITE":{"name":"17","x":1429,"y":282,"w":215,"h":237,"rotated":false}}]},
|
||||
"meta":{
|
||||
"app":"Adobe Animate (Better TA Extension)",
|
||||
"version":"24.0.2.12",
|
||||
"image":"spritemap1.png",
|
||||
"format":"RGBA8888",
|
||||
"size":{"w":2031,"h":662},
|
||||
"resolution":"1"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 74 KiB After Width: | Height: | Size: 134 KiB |
@@ -1,58 +1,40 @@
|
||||
{"ATLAS": {"SPRITES":[
|
||||
{"SPRITE" : {"name": "0000","x":994,"y":1029,"w":187,"h":118,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0001","x":1953,"y":524,"w":84,"h":140,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0002","x":471,"y":430,"w":258,"h":137,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0003","x":1300,"y":641,"w":122,"h":66,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0004","x":1825,"y":1078,"w":108,"h":126,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0005","x":360,"y":695,"w":103,"h":149,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0006","x":1945,"y":867,"w":95,"h":130,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0007","x":2034,"y":4,"w":1,"h":4,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0008","x":943,"y":650,"w":309,"h":375,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0009","x":4,"y":4,"w":778,"h":422,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0010","x":786,"y":4,"w":761,"h":393,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0011","x":1551,"y":4,"w":411,"h":352,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0012","x":1551,"y":360,"w":398,"h":350,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0013","x":4,"y":1028,"w":329,"h":162,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0014","x":1945,"y":1001,"w":90,"h":103,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0015","x":1300,"y":401,"w":211,"h":236,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0016","x":782,"y":1029,"w":208,"h":235,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0017","x":782,"y":910,"w":117,"h":83,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0018","x":994,"y":1151,"w":117,"h":83,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0019","x":1937,"y":1108,"w":103,"h":83,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0020","x":1115,"y":1151,"w":117,"h":83,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0021","x":1654,"y":714,"w":287,"h":360,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0022","x":471,"y":571,"w":179,"h":67,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0023","x":654,"y":571,"w":118,"h":75,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0024","x":1966,"y":223,"w":55,"h":112,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0025","x":1966,"y":4,"w":64,"h":106,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0026","x":1185,"y":1029,"w":67,"h":70,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0027","x":337,"y":1182,"w":122,"h":62,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0028","x":1647,"y":1078,"w":174,"h":97,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0029","x":360,"y":870,"w":82,"h":14,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0030","x":1647,"y":1179,"w":128,"h":61,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0031","x":463,"y":1182,"w":124,"h":58,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0032","x":1966,"y":114,"w":59,"h":105,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0033","x":1953,"y":360,"w":87,"h":160,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0034","x":1945,"y":714,"w":92,"h":149,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0035","x":1426,"y":641,"w":104,"h":42,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0036","x":1953,"y":692,"w":73,"h":18,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0037","x":1426,"y":687,"w":72,"h":19,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0038","x":360,"y":848,"w":72,"h":18,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0039","x":1953,"y":668,"w":73,"h":20,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0040","x":471,"y":650,"w":468,"h":256,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0041","x":786,"y":401,"w":510,"h":245,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0042","x":4,"y":430,"w":463,"h":261,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0043","x":360,"y":910,"w":418,"h":268,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0044","x":1256,"y":1008,"w":387,"h":271,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0045","x":1256,"y":714,"w":394,"h":290,"rotated": false}},
|
||||
{"SPRITE" : {"name": "0046","x":4,"y":695,"w":352,"h":329,"rotated": false}}
|
||||
]},
|
||||
"meta": {
|
||||
"app": "Adobe Animate",
|
||||
"version": "22.0.5.191",
|
||||
"image": "spritemap1.png",
|
||||
"format": "RGBA8888",
|
||||
"size": {"w":2044,"h":1283},
|
||||
"resolution": "1"
|
||||
}
|
||||
{"ATLAS":{"SPRITES":[
|
||||
{"SPRITE":{"name":"0","x":349,"y":867,"w":254,"h":136,"rotated":false}},
|
||||
{"SPRITE":{"name":"1","x":1648,"y":328,"w":287,"h":363,"rotated":false}},
|
||||
{"SPRITE":{"name":"2","x":1571,"y":709,"w":185,"h":117,"rotated":false}},
|
||||
{"SPRITE":{"name":"3","x":1686,"y":855,"w":86,"h":136,"rotated":false}},
|
||||
{"SPRITE":{"name":"4","x":349,"y":1021,"w":122,"h":68,"rotated":false}},
|
||||
{"SPRITE":{"name":"5","x":1774,"y":709,"w":110,"h":128,"rotated":false}},
|
||||
{"SPRITE":{"name":"6","x":621,"y":867,"w":105,"h":148,"rotated":false}},
|
||||
{"SPRITE":{"name":"7","x":1571,"y":844,"w":97,"h":131,"rotated":false}},
|
||||
{"SPRITE":{"name":"8","x":800,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"9","x":800,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"10","x":800,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"11","x":800,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"12","x":800,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"13","x":800,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"14","x":800,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"15","x":800,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"16","x":1363,"y":1,"w":543,"h":308,"rotated":false}},
|
||||
{"SPRITE":{"name":"17","x":1,"y":444,"w":771,"h":404,"rotated":false}},
|
||||
{"SPRITE":{"name":"18","x":791,"y":700,"w":302,"h":369,"rotated":false}},
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|
||||
{"SPRITE":{"name":"226","x":935,"y":2,"w":415,"h":354,"rotated":false}},
|
||||
{"SPRITE":{"name":"227","x":1220,"y":357,"w":402,"h":353,"rotated":false}},
|
||||
{"SPRITE":{"name":"228","x":3998,"y":84,"w":90,"h":103,"rotated":false}},
|
||||
{"SPRITE":{"name":"229","x":2375,"y":158,"w":214,"h":239,"rotated":false}},
|
||||
{"SPRITE":{"name":"230","x":2262,"y":898,"w":212,"h":237,"rotated":false}}]},
|
||||
"meta":{
|
||||
"app":"Adobe Animate (Better TA Extension)",
|
||||
"version":"22.0.3.179",
|
||||
"image":"spritemap1.png",
|
||||
"format":"RGBA8888",
|
||||
"size":{"w":4096,"h":1280},
|
||||
"resolution":"1"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 642 KiB After Width: | Height: | Size: 1.2 MiB |
@@ -203,6 +203,7 @@
|
||||
<str id="paste">Paste</str>
|
||||
<str id="cut">Cut</str>
|
||||
<str id="delete">Delete</str>
|
||||
<str id="deletestacked">Delete Stacked Notes</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.chart">Chart</str>
|
||||
@@ -223,6 +224,7 @@
|
||||
<str id="resetZoom">Reset Zoom</str>
|
||||
<str id="showSectionsSeparator">Show Sections Separator</str>
|
||||
<str id="showBeatsSeparator">Show Beats Separator</str>
|
||||
<str id="showCameraHighlights">Show Camera Highlights</str>
|
||||
<str id="rainbowWaveforms">Rainbow Waveforms</str>
|
||||
<str id="lowDetailWaveforms">Low Detail Waveforms</str>
|
||||
<str id="scrollLeft">Scroll Left</str>
|
||||
@@ -236,8 +238,9 @@
|
||||
<str id="goEnd">Go forward to the end</str> <!-- used to be "Go to the end" -->
|
||||
<str id="addOpponentCamera">Add camera on Opponent</str>
|
||||
<str id="addPlayerCamera">Add camera on Player</str>
|
||||
<str id="muteInst">Mute instrumental</str>
|
||||
<str id="muteVoices">Mute voices</str>
|
||||
<str id="inst">Instrumental</str>
|
||||
<str id="voices">Voices</str>
|
||||
<str id="hitsounds">Hitsounds</str>
|
||||
</group>
|
||||
|
||||
<group name="BookmarkMenu" prefix="bookmarks.">
|
||||
@@ -250,6 +253,7 @@
|
||||
<str id="editBookmarkListTitle">Bookmark List</str>
|
||||
<str id="editBookmarksTitle">Edit Bookmarks</str>
|
||||
<str id="newBookmarkName">New Bookmark</str>
|
||||
<str id="bookmarkList">Bookmark List</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.note">Note</str>
|
||||
@@ -258,6 +262,7 @@
|
||||
<str id="subtractSustainLength">Subtract sustain length</str>
|
||||
<str id="selectAll">Select all</str>
|
||||
<str id="selectMeasure">Select measure</str>
|
||||
<str id="noteTypesList">Note Types List</str>
|
||||
<str id="editNoteTypesList">Edit Note Types List</str>
|
||||
</group>
|
||||
<str id="topBar.snap">Snap</str>
|
||||
@@ -308,8 +313,9 @@
|
||||
<group name="StrumlineOptions" prefix="strumLine.">
|
||||
<str id="button-name">Options ↓</str>
|
||||
|
||||
<str id="waveforms">Waveforms</str>
|
||||
<str id="hitsounds">Hitsounds</str>
|
||||
<str id="muteVocals">Mute Vocals</str>
|
||||
<str id="vocals">Vocals</str>
|
||||
<str id="edit">Edit</str>
|
||||
<str id="delete">Delete</str>
|
||||
|
||||
@@ -433,6 +439,8 @@
|
||||
<str id="position">Position (X, Y)</str>
|
||||
<str id="fps">FPS</str>
|
||||
<str id="indices">Indices (Frames)</str>
|
||||
<str id="looping">Looping?</str>
|
||||
<str id="label">Label</str>
|
||||
</group>
|
||||
|
||||
<group name="CharacterSpriteScreen" prefix="characterSpriteScreen.">
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
<str id="category.engine">Engine</str>
|
||||
<group name="engine" prefix="engine.">
|
||||
<str id="switchMod">Switch Mod</str>
|
||||
<str id="fpsCounter">FPS Counter</str>
|
||||
</group>
|
||||
|
||||
<str id="category.volume">Volume</str>
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
<str id="animation">Animación</str>
|
||||
<str id="atlas">Atlas</str>
|
||||
<str id="spritemap">Mapa de sprites</str>
|
||||
|
||||
|
||||
<str id="directory">Ubicación ({0}/)</str>
|
||||
<str id="found">{0} {1} Encontrado</str>
|
||||
<str id="foundplural">{0} {1} Encontrados</str>
|
||||
@@ -188,6 +188,7 @@
|
||||
<str id="paste">Pegar</str>
|
||||
<str id="cut">Cortar</str>
|
||||
<str id="delete">Eliminar</str>
|
||||
<str id="deletestacked">Eliminar Notas Apiladas</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.chart">Chart</str>
|
||||
|
||||
@@ -46,8 +46,9 @@
|
||||
|
||||
<group name="engine" prefix="engine.">
|
||||
<str id="switchMod">Cambiar Mod</str>
|
||||
<str id="fpsCounter">Contador de FPS</str>
|
||||
</group>
|
||||
|
||||
|
||||
<str id="category.volume">Volumen</str>
|
||||
<str id="volume.up">Arriba</str>
|
||||
<str id="volume.down">Abajo</str>
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
<str id="paste">Incolla</str>
|
||||
<str id="cut">Taglia</str>
|
||||
<str id="delete">Elimina</str>
|
||||
<str id="deletestacked">Elimina Note Impilate</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.chart">Chart</str>
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
|
||||
<group name="engine" prefix="engine.">
|
||||
<str id="switchMod">Cambia Mod</str>
|
||||
<str id="fpsCounter">Contatore FPS</str>
|
||||
</group>
|
||||
|
||||
<str id="volume.up">Su</str>
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
<str id="animation">Animacja</str>
|
||||
<str id="atlas">Atlas</str>
|
||||
<str id="spritemap">Mapa sprite'ów</str>
|
||||
|
||||
|
||||
<str id="directory">Folder ({0}/)</str>
|
||||
<str id="found">{0} {1} Znaleziono</str>
|
||||
<str id="foundplural">{0} {1} Znaleziono</str>
|
||||
@@ -87,7 +87,7 @@
|
||||
<group name="CharterEventScreen" prefix="charterEventScreen.">
|
||||
<str id="title-creating">Stwórz Grupę Wydarzeń</str>
|
||||
<str id="title-editing">Edytuj Grupę Wydarzeń</str>
|
||||
|
||||
|
||||
<str id="noEvent">Brak Wydarzenia</str>
|
||||
|
||||
<str id="strumLine.format">Struma #{0} ({1})</str>
|
||||
@@ -197,6 +197,7 @@
|
||||
<str id="paste">Wklej</str>
|
||||
<str id="cut">Wytnij</str>
|
||||
<str id="delete">Usuń</str>
|
||||
<str id="deletestacked">Usuń Notatki Ułożone w Stos</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.chart">Mapa</str>
|
||||
@@ -223,7 +224,7 @@
|
||||
<str id="scrollRight">Przewiń w Prawo</str>
|
||||
<str id="scrollReset">Resetuj Przewinięcie</str>
|
||||
</group>
|
||||
|
||||
|
||||
<str id="topBar.song">Ścieżka</str>
|
||||
<group name="SongMenu" prefix="song.">
|
||||
<str id="goStart">Wróć do początku</str>
|
||||
|
||||
@@ -44,8 +44,9 @@
|
||||
<str id="category.engine">Silnik</str>
|
||||
<group name="engine" prefix="engine.">
|
||||
<str id="switchMod">Zmień Moda</str>
|
||||
<str id="fpsCounter">Licznik FPS</str>
|
||||
</group>
|
||||
|
||||
|
||||
<str id="category.volume">Głośność</str>
|
||||
<str id="volume.up">Głóśniej</str>
|
||||
<str id="volume.down">Ciszej</str>
|
||||
|
||||
@@ -203,6 +203,7 @@
|
||||
<str id="paste">Colar</str>
|
||||
<str id="cut">Cortar</str>
|
||||
<str id="delete">Apagar</str>
|
||||
<str id="deletestacked">Apagar Notas Empilhadas</str>
|
||||
</group>
|
||||
|
||||
<str id="topBar.chart">Mapa</str>
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
<str id="category.engine">Codename Engine</str>
|
||||
<group name="engine" prefix="engine.">
|
||||
<str id="switchMod">Trocar Mod</str>
|
||||
<str id="fpsCounter">Contador de FPS</str>
|
||||
</group>
|
||||
|
||||
<str id="category.volume">Volume</str>
|
||||
|
||||
@@ -12,7 +12,7 @@ function create() {
|
||||
tankman = new FunkinSprite(game.dad.x + game.dad.globalOffset.x + 520, game.dad.y + game.dad.globalOffset.y + 225);
|
||||
tankman.antialiasing = true;
|
||||
tankman.loadSprite(Paths.image('game/cutscenes/tank/guns-tankman'));
|
||||
tankman.animateAtlas.anim.addBySymbol('tank', 'TANK TALK 2', 0, false);
|
||||
tankman.addAnim('tank', 'TANK TALK 2', 0, false);
|
||||
|
||||
game.insert(game.members.indexOf(game.dad), tankman);
|
||||
game.dad.visible = false;
|
||||
@@ -65,4 +65,4 @@ function destroy() {
|
||||
for(thing in [tankman, tankTalk]) thing.destroy();
|
||||
if(destroyDistorto) distorto.destroy();
|
||||
FlxTween.tween(FlxG.camera, {zoom: game.defaultCamZoom}, 0.7, {ease: FlxEase.quadInOut, startDelay: 0});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,20 +33,20 @@ function create() {
|
||||
tankman = new FunkinSprite(game.dad.x + game.dad.globalOffset.x + 520, game.dad.y + game.dad.globalOffset.y + 225);
|
||||
tankman.antialiasing = true;
|
||||
tankman.loadSprite(Paths.image('game/cutscenes/tank/stress-tankman'));
|
||||
tankman.animateAtlas.anim.addBySymbol('p1', 'TANK TALK 3 P1 UNCUT', 0, false);
|
||||
tankman.animateAtlas.anim.addBySymbol('p2', 'TANK TALK 3 P2 UNCUT', 0, false);
|
||||
tankman.addAnim('p1', 'TANK TALK 3 P1 UNCUT', 0, false);
|
||||
tankman.addAnim('p2', 'TANK TALK 3 P2 UNCUT', 0, false);
|
||||
tankman.playAnim('p1');
|
||||
|
||||
pico = new FunkinSprite(game.gf.x + game.gf.globalOffset.x + 150, game.gf.y + game.gf.globalOffset.y + 395);
|
||||
pico = new FunkinSprite(game.gf.x + game.gf.globalOffset.x - 615, game.gf.y + game.gf.globalOffset.y - 130);
|
||||
pico.antialiasing = true;
|
||||
pico.loadSprite(Paths.image('game/cutscenes/tank/stress-pico'));
|
||||
pico.animateAtlas.anim.addBySymbol('die', 'GF Time to Die sequence', 24, false);
|
||||
pico.animateAtlas.anim.addBySymbol('saves', 'Pico Saves them sequence', 24, false);
|
||||
pico.animateAtlas.anim.addBySymbol('idle', 'Pico Dual Wield on Speaker idle', 24, true);
|
||||
pico.addAnim('die', 'die', 24, false, null, null, 0, 0, null, true);
|
||||
pico.addAnim('saves', 'saves', 24, false, null, null, 0, 0, null, true);
|
||||
pico.addAnim('idle', 'idle', 24, true, null, null, 0, 0, null, true);
|
||||
pico.scrollFactor.set(0.95, 0.95);
|
||||
pico.playAnim("idle");
|
||||
pico.visible = false;
|
||||
game.insert(game.members.indexOf(game.gf) + 1, pico);
|
||||
game.insert(game.members.indexOf(game.gf) + 2, pico);
|
||||
|
||||
game.insert(game.members.indexOf(game.dad) + 1, tankman);
|
||||
game.dad.visible = false;
|
||||
@@ -59,7 +59,11 @@ function update(elapsed) {
|
||||
lipSync(tankman, 0, 16750);
|
||||
if (stressCutscene.time > 15100) {
|
||||
step = 1;
|
||||
focusOn(game.gf);
|
||||
|
||||
//focusOn(game.gf);
|
||||
game.camFollow.x += 350;
|
||||
game.camFollow.y -= 200;
|
||||
|
||||
pico.visible = true;
|
||||
pico.playAnim('die', true);
|
||||
|
||||
@@ -118,7 +122,7 @@ function update(elapsed) {
|
||||
}
|
||||
|
||||
function lipSync(char:FunkinSprite, begin:Float, end:Float) {
|
||||
char.animateAtlas.anim.curFrame = Std.int(FlxMath.remapToRange(stressCutscene.time, begin, end, 0, char.animateAtlas.anim.length-1));
|
||||
char.anim.curAnim.curFrame = Std.int(FlxMath.remapToRange(stressCutscene.time, begin, end, 0, char.anim.curAnim.numFrames - 1));
|
||||
}
|
||||
|
||||
function focusOn(char, snap:Bool = false) {
|
||||
|
||||
@@ -12,8 +12,8 @@ function create() {
|
||||
tankman = new FunkinSprite(game.dad.x + game.dad.globalOffset.x + 520, game.dad.y + game.dad.globalOffset.y + 225);
|
||||
tankman.antialiasing = true;
|
||||
tankman.loadSprite(Paths.image('game/cutscenes/tank/ugh-tankman'));
|
||||
tankman.animateAtlas.anim.addBySymbol('1', 'TANK TALK 1 P1', 0, false);
|
||||
tankman.animateAtlas.anim.addBySymbol('2', 'TANK TALK 1 P2', 0, false);
|
||||
tankman.addAnim('1', 'TANK TALK 1 P1', 0, false);
|
||||
tankman.addAnim('2', 'TANK TALK 1 P2', 0, false);
|
||||
|
||||
game.insert(game.members.indexOf(game.dad), tankman);
|
||||
game.dad.visible = false;
|
||||
@@ -77,4 +77,4 @@ function destroy() {
|
||||
for(timer in timers) timer.cancel();
|
||||
for(thing in [tankTalk1, tankTalk2, bfBeep, tankman]) thing.destroy();
|
||||
if(destroyDistorto) distorto.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
Here's the full guide on how to setup and compile Codename Engine!<br>
|
||||
|
||||
> **Open the instructions for your platform**
|
||||
# Compiling Codename Engine
|
||||
Do you want to turn your source code into a playable build to play? Then you want to **compile the source code**, follow this guide.
|
||||
> **Open the instructions for your platform.**
|
||||
<details>
|
||||
<summary>Windows</summary>
|
||||
|
||||
@@ -38,3 +38,22 @@ Here's the full guide on how to setup and compile Codename Engine!<br>
|
||||
> You can also run `./cne-windows.bat -help` or `./cne-unix.sh -help` (depending on your platform) to check out more useful commands!<br>
|
||||
> For example `./cne-windows test` or `./cne-unix.sh test` builds the game and uses the source assets folder instead of the export one for easier development (although you can still use `lime test` normally).
|
||||
> - If you're running the terminal from the project's main folder, use instead `./building/cne-windows.bat -COMMAND HERE` or `./building/cne-unix.sh -COMMAND HERE` depending on your platform.
|
||||
|
||||
# Generating Codename Engine's API documentation
|
||||
**Mainly recommended if you intend to fork the engine and make your own custom version to publish.**<br>Do you want to generate an API documentation so people can understand and mod your playable build? This documentation can be uploaded to your website.<br>If you just want to compile the engine normally for your hardcoded mod or for yourself you can skip this step.
|
||||
> **Select your platform to continue.**
|
||||
<details>
|
||||
<summary>Windows</summary>
|
||||
|
||||
1. Run `generate-docs-windows.bat` using cmd or double-clicking it and wait for the `doc.xml` to be generated inside the `docs` folder.
|
||||
</details>
|
||||
<details>
|
||||
<summary>MacOS/Linux</summary>
|
||||
|
||||
1. Run `generate-docs-unix.sh` using the terminal or double-clicking it and wait for the `doc.xml` to be generated inside the `docs` folder.
|
||||
</details>
|
||||
|
||||
2. You can use this `doc.xml` file to generate a full HTML documentation (that you can open in your browser for example) using Haxe's [dox](https://github.com/HaxeFoundation/dox) generator; check [Codename Engine's webiste](https://github.com/CodenameCrew/codename-website/tree/main/api-generator) for example.
|
||||
|
||||
> [!CAUTION]
|
||||
> The doc.xml might contain some sensible paths of your computer: make sure to filter the file before publishing it for everyone if you want to keep those paths private!<br>To filter and delete those paths, you may use Codename Engine's website's [doc filter Python script](https://github.com/CodenameCrew/codename-website/blob/main/api-generator/api/filter.py) by simply running it in the same folder of your `doc.xml` file. This script will also delete everything irrelevant to the engine that was generated in your documentation, such as libraries' (like OpenFL or Flixel) APIs.
|
||||
@@ -1,14 +1,17 @@
|
||||
[general]
|
||||
[General]
|
||||
sample-type=float32
|
||||
stereo-mode=speakers
|
||||
stereo-encoding=panpot
|
||||
hrtf=false
|
||||
cf_level=0
|
||||
resampler=fast_bsinc24
|
||||
front-stablizer=false
|
||||
output-limiter=false
|
||||
front-stabilizer=false
|
||||
volume-adjust=0
|
||||
period_size=441
|
||||
sources=512
|
||||
sends=64
|
||||
dither=false
|
||||
|
||||
[decoder]
|
||||
hq-mode=false
|
||||
distance-comp=false
|
||||
hq-mode=true
|
||||
distance-comp=true
|
||||
nfc=false
|
||||
@@ -0,0 +1,13 @@
|
||||
#!/usr/bin/env sh
|
||||
cd "$(dirname "$0")/.."
|
||||
echo "Generating documentation..."
|
||||
if [ $(uname) == "Darwin" ]; then
|
||||
echo "Platform is macOS"
|
||||
haxelib run lime build mac --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
|
||||
else
|
||||
echo "Platform is not macOS; assuming platform to be Linux compatible"
|
||||
haxelib run lime build linux --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
|
||||
fi
|
||||
|
||||
echo "The XML file for the API documentation has been generated at docs/doc.xml."
|
||||
echo "For updating the API documentation hosted at the website, please replace codename-website/api-generator/api/doc.xml with the file listed above."
|
||||
@@ -0,0 +1,8 @@
|
||||
@ECHO OFF
|
||||
cd /d "%~dp0.."
|
||||
echo Generating documentation...
|
||||
echo Platform is based on Windows
|
||||
haxelib run lime build windows --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
|
||||
|
||||
echo The XML file for the API documentation has been generated at docs/doc.xml.
|
||||
echo For updating the API documentation hosted at the website, please replace codename-website/api-generator/api/doc.xml with the file listed above.
|
||||
@@ -4,19 +4,17 @@
|
||||
<print pretty="true">Preparing installation...</print>
|
||||
|
||||
<!-- OpenFL & Lime (Required for Flixel) -->
|
||||
<git name="openfl" url="https://github.com/CodenameCrew/cne-openfl" />
|
||||
<git name="openfl" url="https://github.com/CodenameCrew/cne-openfl" ref="old" />
|
||||
<lib name="lime" version="8.1.2" />
|
||||
<!-- <git name="lime" url="https://github.com/CodenameCrew/cne-lime" /> disabled for now until fixed -->
|
||||
|
||||
<!-- Flixel -->
|
||||
<git name="flixel" url="https://github.com/CodenameCrew/cne-flixel" />
|
||||
<git name="flixel-addons" url="https://github.com/CodenameCrew/cne-flixel-addons" />
|
||||
<git name="flixel" url="https://github.com/CodenameCrew/cne-flixel" ref="old" />
|
||||
<git name="flixel-addons" url="https://github.com/CodenameCrew/cne-flixel-addons" ref="old" />
|
||||
|
||||
<!-- Other Libraries -->
|
||||
<git name="hscript-improved" url="https://github.com/CodenameCrew/hscript-improved" ref="codename-dev" />
|
||||
<git name="flxanimate" url="https://github.com/CodenameCrew/cne-flxanimate" />
|
||||
<git name="hxdiscord_rpc" url="https://github.com/CodenameCrew/cne-hxdiscord_rpc" skipDeps="true" />
|
||||
<git name="funkin-modchart" url="https://github.com/TheoDevelops/FunkinModchart" ref="f30676579d8de7ccac7d12e13b664e8b2c42c6bf" skipDeps="true" />
|
||||
<git name="hxdiscord_rpc" url="https://github.com/CodenameCrew/cne-hxdiscord_rpc" ref="old" skipDeps="true" />
|
||||
<lib name="funkin-modchart" skipDeps="true" />
|
||||
<lib name="hxvlc" version="1.9.3" skipDeps="true" />
|
||||
|
||||
<!-- Documentation and other features -->
|
||||
@@ -31,7 +29,9 @@
|
||||
<lib global="true" name="hxp" /> <lib name="hxp" />
|
||||
<lib global="true" name="format" /> <lib name="format" />
|
||||
|
||||
<git name="hxcpp" url="https://github.com/CodenameCrew/cne-hxcpp" />
|
||||
<git name="hxcpp" url="https://github.com/CodenameCrew/cne-hxcpp" ref="old" />
|
||||
|
||||
<git name="flixel-animate" url="https://github.com/CodenameCrew/cne-flixel-animate/" ref="old" skipDeps="true"/>
|
||||
</if>
|
||||
|
||||
<!-- Hxcpp Building -->
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
<!-- _________________________________ Engine Settings _______________________________ -->
|
||||
|
||||
<!-- Comment this out to disable updates !-->
|
||||
<define name="UPDATE_CHECKING" unless="web || hl || neko"/>
|
||||
<define name="UPDATE_CHECKING" unless="web || hl || neko || debug"/>
|
||||
|
||||
<!-- Comment this out to disable Discord RPC !-->
|
||||
<section if="cpp">
|
||||
@@ -74,6 +74,9 @@
|
||||
Reduces compilation time at the cost of limited HScript flexibility. !-->
|
||||
<define name="CUSTOM_CLASSES" unless="STRIPPED_COMPILE" />
|
||||
|
||||
<!-- Comment this out to disable abstract support in hscript. !-->
|
||||
<haxedef name="HSCRIPT_ABSTRACT_SUPPORT" unless="STRIPPED_COMPILE" />
|
||||
|
||||
<!-- Comment this out to disable multithreading !-->
|
||||
<haxedef name="ALLOW_MULTITHREADING" unless="web || flash" />
|
||||
|
||||
@@ -130,7 +133,7 @@
|
||||
<haxelib name="hxvlc" if="VIDEO_CUTSCENES" />
|
||||
<haxelib name="away3d" if="THREE_D_SUPPORT" />
|
||||
<haxelib name="format" />
|
||||
<haxelib name="flxanimate" />
|
||||
<haxelib name="flixel-animate" />
|
||||
<haxelib name="nape-haxe4" if="NAPE_ENABLED"/>
|
||||
|
||||
<haxelib name="hscript-improved" />
|
||||
@@ -189,6 +192,9 @@
|
||||
<haxedef name="USE_ADAPTED_ASSETS" if="USE_ADAPTED_ASSETS" />
|
||||
<haxedef name="openfl_dpi_aware" if="openfl_dpi_aware" />
|
||||
|
||||
<!-- Disable it for more concise compilation errors. -->
|
||||
<haxedef name="message.reporting" value="pretty" />
|
||||
|
||||
<!-- _________________________________ Custom _______________________________ -->
|
||||
|
||||
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
|
||||
|
||||
@@ -21,6 +21,7 @@ import flixel.math.FlxMath;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.system.FlxAssets.FlxSoundAsset;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxDestroyUtil;
|
||||
import flixel.util.FlxSignal;
|
||||
import flixel.util.FlxStringUtil;
|
||||
import flixel.FlxBasic;
|
||||
@@ -136,11 +137,18 @@ class FlxSound extends FlxBasic {
|
||||
public var radius:Float;
|
||||
|
||||
/**
|
||||
* Whether the proximity alters the pan or not
|
||||
* Whether the proximity alters the pan or not.
|
||||
* @since raltyMod
|
||||
*/
|
||||
public var proximityPan:Bool;
|
||||
|
||||
/**
|
||||
* Controls how much this object is affected by camera scrolling. `0` = no movement (e.g. a static sound),
|
||||
* This is only useful if used with proximity (Initialized once proximity is used).
|
||||
* @since raltyMod
|
||||
*/
|
||||
public var scrollFactor(default, null):FlxPoint;
|
||||
|
||||
/**
|
||||
* Stores for how much channels are in the loaded sound.
|
||||
* @since raltyMod
|
||||
@@ -302,6 +310,8 @@ class FlxSound extends FlxBasic {
|
||||
_lastTime = null;
|
||||
|
||||
if (destroySound) {
|
||||
scrollFactor = FlxDestroyUtil.put(scrollFactor);
|
||||
|
||||
if (group != null) group.remove(this);
|
||||
|
||||
if (_channel != null) {
|
||||
@@ -348,15 +358,24 @@ class FlxSound extends FlxBasic {
|
||||
|
||||
_amplitudeUpdate = true;
|
||||
|
||||
// Distance-based volume control (TODO for Ralty: REDO THIS)
|
||||
// Distance-based volume control
|
||||
if (target != null) {
|
||||
var targetPosition = target.getPosition();
|
||||
var radialMultiplier = targetPosition.distanceTo(FlxPoint.weak(x, y)) / radius;
|
||||
targetPosition.put();
|
||||
radialMultiplier = 1 - FlxMath.bound(radialMultiplier, 0, 1);
|
||||
var targetPosition = target.getPosition(), position = getPosition();
|
||||
var camera = camera;
|
||||
if (camera != null) {
|
||||
targetPosition.subtract(camera.scroll.x * target.scrollFactor.x, camera.scroll.y * target.scrollFactor.y);
|
||||
if (scrollFactor != null) position.subtract(camera.scroll.x * scrollFactor.x, camera.scroll.y * scrollFactor.y);
|
||||
else position.subtract(camera.scroll.x, camera.scroll.y);
|
||||
}
|
||||
|
||||
_volumeAdjust = radialMultiplier;
|
||||
if (proximityPan) _panAdjust = (x - target.x) / radius;
|
||||
var radialMultiplier = targetPosition.distanceTo(position) / radius;
|
||||
|
||||
// Make it so it affects the 3d position of the source and not just the panning?
|
||||
_volumeAdjust = 1 - FlxMath.bound(radialMultiplier, 0, 1);
|
||||
if (proximityPan) _panAdjust = (position.x - targetPosition.x) / radius;
|
||||
|
||||
targetPosition.put();
|
||||
position.put();
|
||||
}
|
||||
else
|
||||
_volumeAdjust = 1.0;
|
||||
@@ -536,12 +555,15 @@ class FlxSound extends FlxBasic {
|
||||
* @param Pan Whether panning should be used in addition to the volume changes.
|
||||
* @return This FlxSound instance (nice for chaining stuff together, if you're into that).
|
||||
*/
|
||||
public function proximity(x = 0.0, y = 0.0, ?targetObject:FlxObject, ?radius:Float, pan = true):FlxSound {
|
||||
public function proximity(x = 0.0, y = 0.0, ?targetObject:FlxObject, ?radius:Float, pan = true, ?scrollFactor:FlxPoint):FlxSound {
|
||||
setPosition(x, y);
|
||||
if (targetObject != null) this.target = targetObject;
|
||||
if (radius != null) this.radius = radius;
|
||||
proximityPan = pan;
|
||||
|
||||
if (this.scrollFactor == null) this.scrollFactor = FlxPoint.get(1, 1);
|
||||
if (scrollFactor != null) this.scrollFactor.copyFrom(scrollFactor);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -549,14 +571,28 @@ class FlxSound extends FlxBasic {
|
||||
* Helper function to set the coordinates of this object.
|
||||
* Sound positioning is used in conjunction with proximity/panning.
|
||||
*
|
||||
* @param x The new x position
|
||||
* @param y The new y position
|
||||
* @param x The new x position
|
||||
* @param y The new y position
|
||||
*/
|
||||
public inline function setPosition(x = 0.0, y = 0.0):Void {
|
||||
public function setPosition(x = 0.0, y = 0.0):Void {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the world position of this object.
|
||||
*
|
||||
* @param result Optional arg for the returning point.
|
||||
* @return The world position of this object.
|
||||
* @since raltyMod
|
||||
*/
|
||||
public function getPosition(?result:FlxPoint):FlxPoint {
|
||||
if (result == null)
|
||||
result = FlxPoint.get();
|
||||
|
||||
return result.set(x, y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Call this function to play the sound - also works on paused sounds.
|
||||
*
|
||||
@@ -682,7 +718,7 @@ class FlxSound extends FlxBasic {
|
||||
_paused = false;
|
||||
_time = startTime;
|
||||
_lastTime = FlxG.game.getTicks();
|
||||
if (_channel == null || !_channel.__isValid || _source == null #if lime_cffi || _source.__backend.disposed || _source.__backend.handle == null #end)
|
||||
if (_channel == null || !_channel.__isValid || _source == null #if lime_cffi || _source.__backend.disposed #end)
|
||||
makeChannel();
|
||||
|
||||
if (_channel != null) {
|
||||
@@ -733,7 +769,8 @@ class FlxSound extends FlxBasic {
|
||||
_lastTime = FlxG.game.getTicks();
|
||||
_time = loopTime;
|
||||
}
|
||||
else _channel.loops = 999;
|
||||
else if (_source != null)
|
||||
_source.loops = 999;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -763,7 +800,7 @@ class FlxSound extends FlxBasic {
|
||||
}
|
||||
|
||||
inline function get_playing():Bool @:privateAccess
|
||||
return _channel != null && _channel.__isValid && _source.playing;
|
||||
return _source != null && _source.playing;
|
||||
|
||||
inline function get_volume():Float
|
||||
return _volume;
|
||||
@@ -796,12 +833,12 @@ class FlxSound extends FlxBasic {
|
||||
inline function get_buffer():AudioBuffer
|
||||
@:privateAccess return _sound != null ? _sound.__buffer : null;
|
||||
|
||||
function update_amplitude():Void @:privateAccess {
|
||||
if (_channel == null || !_channel.__updatePeaks(get_time()) || !_amplitudeUpdate) return;
|
||||
|
||||
_amplitudeUpdate = false;
|
||||
_amplitudeLeft = _channel.__leftPeak;
|
||||
_amplitudeRight = _channel.__rightPeak;
|
||||
inline function update_amplitude():Void @:privateAccess {
|
||||
if (_channel != null && _channel.__updatePeaks(get_time()) && _amplitudeUpdate) {
|
||||
_amplitudeUpdate = false;
|
||||
_amplitudeLeft = _channel.__leftPeak;
|
||||
_amplitudeRight = _channel.__rightPeak;
|
||||
}
|
||||
}
|
||||
|
||||
inline function get_amplitudeLeft():Float {
|
||||
@@ -829,30 +866,27 @@ class FlxSound extends FlxBasic {
|
||||
inline function get_pitch():Float
|
||||
return _pitch;
|
||||
|
||||
function set_pitch(v:Float):Float {
|
||||
inline function set_pitch(v:Float):Float {
|
||||
_realPitch = (_pitch = v) * _timeScaleAdjust;
|
||||
if (_channel != null) _channel.pitch = _realPitch;
|
||||
if (_source != null) _source.pitch = _realPitch;
|
||||
return _pitch;
|
||||
}
|
||||
#end
|
||||
|
||||
function set_looped(v:Bool):Bool {
|
||||
if (playing) {
|
||||
if (v) _channel.loops = 999;
|
||||
else _channel.loops = 0;
|
||||
}
|
||||
if (playing) _source.loops = v ? 999 : 0;
|
||||
return looped = v;
|
||||
}
|
||||
|
||||
function set_loopTime(v:Float):Float {
|
||||
if (playing) _channel.loopTime = v;
|
||||
if (playing) _source.loopTime = v;
|
||||
return loopTime = v;
|
||||
}
|
||||
|
||||
function set_endTime(v:Null<Float>):Null<Float> {
|
||||
if (playing) {
|
||||
if (v != null && v > 0 && v < _length) _channel.endTime = v;
|
||||
else _channel.endTime = null;
|
||||
if (v != null && v > 0 && v < _length) _source.length = v;
|
||||
else _source.length = null;
|
||||
}
|
||||
return endTime = v;
|
||||
}
|
||||
@@ -864,7 +898,7 @@ class FlxSound extends FlxBasic {
|
||||
return _time;
|
||||
}
|
||||
function get_time():Float {
|
||||
if (_channel == null || @:privateAccess !_channel.__isValid || /*AudioManager.context == null*/funkin.backend.system.Main.audioDisconnected) return _time;
|
||||
if (_source == null || /*AudioManager.context == null*/funkin.backend.system.Main.audioDisconnected) return _time;
|
||||
|
||||
final sourceTime = _source.currentTime - _source.offset - _offset;
|
||||
if (!_source.playing || _realPitch <= 0) {
|
||||
@@ -903,24 +937,21 @@ class FlxSound extends FlxBasic {
|
||||
return _time = time;
|
||||
}
|
||||
|
||||
inline function get_offset():Float return _offset;
|
||||
inline function set_offset(offset:Float):Float {
|
||||
function get_offset():Float return _offset;
|
||||
function set_offset(offset:Float):Float {
|
||||
if (_offset == (_offset = offset)) return offset;
|
||||
//time = time + _offset;
|
||||
return offset;
|
||||
}
|
||||
|
||||
inline function get_length():Float return _length - _offset;
|
||||
function get_length():Float return _length - _offset;
|
||||
|
||||
/*function get_latency():Float {
|
||||
if (_channel != null) return _source.latency;
|
||||
return 0;
|
||||
}*/
|
||||
//function get_latency():Float return _source != null ? _source.latency : 0;
|
||||
|
||||
override function toString():String {
|
||||
return FlxStringUtil.getDebugString([
|
||||
LabelValuePair.weak("playing", playing),
|
||||
LabelValuePair.weak("time", _time),
|
||||
LabelValuePair.weak("time", time),
|
||||
LabelValuePair.weak("length", length),
|
||||
LabelValuePair.weak("volume", volume),
|
||||
LabelValuePair.weak("pitch", pitch)
|
||||
|
||||
@@ -1,92 +0,0 @@
|
||||
package funkin.backend;
|
||||
|
||||
import flixel.graphics.frames.FlxFrame;
|
||||
import flixel.math.FlxAngle;
|
||||
import flixel.math.FlxMatrix;
|
||||
import openfl.display.BlendMode;
|
||||
import openfl.geom.ColorTransform;
|
||||
|
||||
class FlxAnimate extends flxanimate.FlxAnimate {
|
||||
static var rMatrix = new FlxMatrix();
|
||||
|
||||
override function drawLimb(limb:FlxFrame, _rMatrix:FlxMatrix, ?colorTransform:ColorTransform, ?blendMode:BlendMode)
|
||||
{
|
||||
if (alpha == 0 || colorTransform != null && (colorTransform.alphaMultiplier == 0 || colorTransform.alphaOffset == -255) || limb == null || limb.type == EMPTY)
|
||||
return;
|
||||
|
||||
if (blendMode == null)
|
||||
blendMode = BlendMode.NORMAL;
|
||||
|
||||
for (camera in cameras)
|
||||
{
|
||||
rMatrix.identity();
|
||||
limb.prepareMatrix(rMatrix, FlxFrameAngle.ANGLE_0, _checkFlipX() != camera.flipX, _checkFlipY() != camera.flipY);
|
||||
rMatrix.concat(_rMatrix);
|
||||
if (!camera.visible || !camera.exists || !limbOnScreen(limb, _rMatrix, camera))
|
||||
return;
|
||||
|
||||
getScreenPosition(_point, camera).subtractPoint(offset);
|
||||
rMatrix.translate(-origin.x, -origin.y);
|
||||
if (limb != _pivot) {
|
||||
if (frameOffsetAngle != null && frameOffsetAngle != angle)
|
||||
{
|
||||
var angleOff = (frameOffsetAngle - angle) * FlxAngle.TO_RAD;
|
||||
var cos = Math.cos(angleOff);
|
||||
var sin = Math.sin(angleOff);
|
||||
// cos doesn't need to be negated
|
||||
rMatrix.rotateWithTrig(cos, -sin);
|
||||
rMatrix.translate(-frameOffset.x, -frameOffset.y);
|
||||
rMatrix.rotateWithTrig(cos, sin);
|
||||
}
|
||||
else
|
||||
{
|
||||
rMatrix.translate(-frameOffset.x, -frameOffset.y);
|
||||
}
|
||||
rMatrix.scale(scale.x, scale.y);
|
||||
|
||||
if (!matrixExposed && bakedRotationAngle <= 0)
|
||||
{
|
||||
updateTrig();
|
||||
|
||||
if (angle != 0)
|
||||
rMatrix.rotateWithTrig(_cosAngle, _sinAngle);
|
||||
}
|
||||
}
|
||||
else
|
||||
rMatrix.a = rMatrix.d = 0.7 / camera.zoom;
|
||||
|
||||
if (matrixExposed)
|
||||
{
|
||||
rMatrix.concat(transformMatrix);
|
||||
}
|
||||
else
|
||||
{
|
||||
rMatrix.concat(@:privateAccess flxanimate.FlxAnimate._skewMatrix);
|
||||
}
|
||||
|
||||
_point.addPoint(origin);
|
||||
if (isPixelPerfectRender(camera))
|
||||
{
|
||||
_point.floor();
|
||||
}
|
||||
|
||||
rMatrix.translate(_point.x, _point.y);
|
||||
camera.drawPixels(limb, null, rMatrix, colorTransform, blendMode, antialiasing, shaderEnabled ? shader : null);
|
||||
#if FLX_DEBUG
|
||||
FlxBasic.visibleCount++;
|
||||
#end
|
||||
}
|
||||
|
||||
// doesn't work, needs to be remade
|
||||
// #if FLX_DEBUG
|
||||
// if (FlxG.debugger.drawDebug)
|
||||
// drawDebug();
|
||||
// #end
|
||||
}
|
||||
|
||||
override function limbOnScreen(limb:FlxFrame, m:FlxMatrix, ?Camera:FlxCamera)
|
||||
{
|
||||
// TODO: ACTUAL OPTIMIZATION
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
package funkin.backend;
|
||||
|
||||
import animate.FlxAnimate;
|
||||
import animate.FlxAnimateController.FlxAnimateAnimation;
|
||||
import flixel.addons.effects.FlxSkewedSprite;
|
||||
import flixel.animation.FlxAnimation;
|
||||
import flixel.math.FlxMatrix;
|
||||
@@ -7,7 +9,6 @@ import flixel.math.FlxPoint;
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.system.FlxAssets.FlxGraphicAsset;
|
||||
import flixel.util.typeLimit.OneOfTwo;
|
||||
import flxanimate.animate.FlxAnim.FlxSymbolAnimation;
|
||||
import funkin.backend.scripting.events.sprite.PlayAnimContext;
|
||||
import funkin.backend.system.interfaces.IBeatReceiver;
|
||||
import funkin.backend.system.interfaces.IOffsetCompatible;
|
||||
@@ -15,6 +16,10 @@ import funkin.backend.utils.XMLUtil.AnimData;
|
||||
import funkin.backend.utils.XMLUtil.BeatAnim;
|
||||
import funkin.backend.utils.XMLUtil.IXMLEvents;
|
||||
import haxe.io.Path;
|
||||
import flixel.graphics.frames.FlxFrame;
|
||||
import flixel.math.FlxAngle;
|
||||
import animate.internal.RenderTexture;
|
||||
import animate.FlxAnimateFrames;
|
||||
|
||||
enum abstract XMLAnimType(Int)
|
||||
{
|
||||
@@ -43,7 +48,7 @@ enum abstract XMLAnimType(Int)
|
||||
}
|
||||
}
|
||||
|
||||
class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements IOffsetCompatible implements IXMLEvents
|
||||
class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffsetCompatible implements IXMLEvents
|
||||
{
|
||||
public var extra:Map<String, Dynamic> = [];
|
||||
|
||||
@@ -56,6 +61,9 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
public var animEnabled:Bool = true;
|
||||
public var zoomFactorEnabled:Bool = true;
|
||||
|
||||
//Backwards compatibility
|
||||
public var animateAtlas(get, never):FunkinSprite;
|
||||
|
||||
public var globalCurFrame(get, set):Int;
|
||||
|
||||
/**
|
||||
@@ -66,9 +74,9 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
public var beatOffset:Int = 0;
|
||||
public var skipNegativeBeats:Bool = false;
|
||||
|
||||
public var animateAtlas:FlxAnimate;
|
||||
@:noCompletion public var atlasPlayingAnim:String;
|
||||
@:noCompletion public var atlasPath:String;
|
||||
public var animateSettings:FlxAnimateSettings = {};
|
||||
|
||||
var _rect2:FlxRect;
|
||||
|
||||
public function new(?X:Float = 0, ?Y:Float = 0, ?SimpleGraphic:FlxGraphicAsset)
|
||||
{
|
||||
@@ -83,6 +91,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
}
|
||||
|
||||
moves = false;
|
||||
applyStageMatrix = true;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -98,8 +107,6 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
@:privateAccess {
|
||||
spr.setPosition(source.x, source.y);
|
||||
spr.frames = source.frames;
|
||||
if (casted != null && casted.animateAtlas != null && casted.atlasPath != null)
|
||||
spr.loadSprite(casted.atlasPath);
|
||||
spr.animation.copyFrom(source.animation);
|
||||
spr.visible = source.visible;
|
||||
spr.alpha = source.alpha;
|
||||
@@ -109,9 +116,8 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
|
||||
if (casted != null) {
|
||||
spr.skew.set(casted.skew.x, casted.skew.y);
|
||||
spr.transformMatrix = casted.transformMatrix;
|
||||
spr.matrixExposed = casted.matrixExposed;
|
||||
spr.animOffsets = casted.animOffsets.copy();
|
||||
spr.zoomFactor = casted.zoomFactor;
|
||||
}
|
||||
}
|
||||
return spr;
|
||||
@@ -120,8 +126,6 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
public override function update(elapsed:Float)
|
||||
{
|
||||
super.update(elapsed);
|
||||
if (animateAtlas != null)
|
||||
animateAtlas.update(elapsed);
|
||||
|
||||
// hate how it looks like but hey at least its optimized and fast - Nex
|
||||
if (!debugMode && isAnimFinished()) {
|
||||
@@ -131,18 +135,15 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
}
|
||||
}
|
||||
|
||||
override function initVars() {
|
||||
super.initVars();
|
||||
_rect2 = FlxRect.get();
|
||||
}
|
||||
|
||||
public function loadSprite(path:String, Unique:Bool = false, Key:String = null)
|
||||
{
|
||||
var noExt = Path.withoutExtension(path);
|
||||
if (Assets.exists('$noExt/Animation.json'))
|
||||
{
|
||||
atlasPath = noExt;
|
||||
animateAtlas = new FlxAnimate(x, y, noExt);
|
||||
}
|
||||
else
|
||||
{
|
||||
frames = Paths.getFrames(path, true);
|
||||
}
|
||||
frames = Paths.getFrames(path, true, null, null, animateSettings);
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -172,50 +173,22 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
{
|
||||
}
|
||||
|
||||
// ANIMATE ATLAS DRAWING
|
||||
#if REGION
|
||||
public override function draw()
|
||||
{
|
||||
if (animateAtlas != null)
|
||||
{
|
||||
copyAtlasValues();
|
||||
animateAtlas.draw();
|
||||
}
|
||||
else
|
||||
{
|
||||
super.draw();
|
||||
}
|
||||
public override function draw() {
|
||||
// re-implementing the `onDraw` functionality from `FlxSprite` since `FlxAnimate` didn't have this, so we have to add it back in ourselves
|
||||
if (this.isAnimate && this.__drawOverrided) {
|
||||
this.__drawOverrided = false;
|
||||
this.onDraw(this);
|
||||
this.__drawOverrided = true;
|
||||
return;
|
||||
}
|
||||
super.draw();
|
||||
}
|
||||
|
||||
public function copyAtlasValues()
|
||||
{
|
||||
@:privateAccess {
|
||||
animateAtlas.cameras = cameras; // investigate if we can use _cameras
|
||||
animateAtlas.scrollFactor = scrollFactor;
|
||||
animateAtlas.scale = scale;
|
||||
animateAtlas.offset = offset;
|
||||
animateAtlas.frameOffset = frameOffset;
|
||||
animateAtlas.x = x;
|
||||
animateAtlas.y = y;
|
||||
animateAtlas.angle = angle;
|
||||
animateAtlas.alpha = alpha;
|
||||
animateAtlas.visible = visible;
|
||||
animateAtlas.flipX = flipX;
|
||||
animateAtlas.flipY = flipY;
|
||||
animateAtlas.shader = shader;
|
||||
animateAtlas.shaderEnabled = shaderEnabled;
|
||||
animateAtlas.antialiasing = antialiasing;
|
||||
animateAtlas.skew = skew;
|
||||
animateAtlas.transformMatrix = transformMatrix;
|
||||
animateAtlas.matrixExposed = matrixExposed;
|
||||
animateAtlas.colorTransform = colorTransform;
|
||||
}
|
||||
}
|
||||
// ANIMATE ATLAS DRAWING
|
||||
#if REGION
|
||||
|
||||
public override function destroy()
|
||||
{
|
||||
animateAtlas = FlxDestroyUtil.destroy(animateAtlas);
|
||||
|
||||
if (animOffsets != null) {
|
||||
for (key in animOffsets.keys()) {
|
||||
final point = animOffsets[key];
|
||||
@@ -226,6 +199,8 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
animOffsets = null;
|
||||
}
|
||||
super.destroy();
|
||||
|
||||
_rect2 = FlxDestroyUtil.put(_rect2);
|
||||
}
|
||||
#end
|
||||
|
||||
@@ -233,27 +208,21 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
private inline function __shouldDoZoomFactor()
|
||||
return zoomFactorEnabled && zoomFactor != 1;
|
||||
|
||||
public override function getScreenBounds(?newRect:FlxRect, ?camera:FlxCamera):FlxRect
|
||||
{
|
||||
if (camera == null)
|
||||
camera = FlxG.camera;
|
||||
|
||||
var r = super.getScreenBounds(newRect, camera);
|
||||
|
||||
if(__shouldDoZoomFactor()) {
|
||||
r.x -= camera.width / 2;
|
||||
r.y -= camera.height / 2;
|
||||
|
||||
var ratio = (camera.zoom > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.zoom, 1, zoomFactor));
|
||||
r.x *= ratio;
|
||||
r.y *= ratio;
|
||||
r.width *= ratio;
|
||||
r.height *= ratio;
|
||||
|
||||
r.x += camera.width / 2;
|
||||
r.y += camera.height / 2;
|
||||
}
|
||||
return r;
|
||||
private inline function __prepareZoomFactor(?rect:FlxRect, camera:FlxCamera):FlxRect {
|
||||
if (Flags.USE_LEGACY_ZOOM_FACTOR)
|
||||
return (rect ?? FlxRect.get()).set(
|
||||
camera.width * 0.5,
|
||||
camera.height * 0.5,
|
||||
(camera.scaleX > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.scaleX, 1, zoomFactor)),
|
||||
(camera.scaleY > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.scaleY, 1, zoomFactor))
|
||||
);
|
||||
else
|
||||
return (rect ?? FlxRect.get()).set(
|
||||
camera.width * 0.5 + camera.scroll.x * scrollFactor.x,
|
||||
camera.height * 0.5 + camera.scroll.y * scrollFactor.y,
|
||||
(camera.scaleX > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.scaleX, 1, zoomFactor)),
|
||||
(camera.scaleY > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.scaleY, 1, zoomFactor))
|
||||
);
|
||||
}
|
||||
|
||||
override public function isOnScreen(?camera:FlxCamera):Bool
|
||||
@@ -270,20 +239,6 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
return camera.containsRect(bounds);
|
||||
}
|
||||
|
||||
// ZOOM FACTOR RENDERING
|
||||
public override function doAdditionalMatrixStuff(matrix:FlxMatrix, camera:FlxCamera)
|
||||
{
|
||||
super.doAdditionalMatrixStuff(matrix, camera);
|
||||
if(__shouldDoZoomFactor()) {
|
||||
matrix.translate(-camera.width / 2, -camera.height / 2);
|
||||
|
||||
var requestedZoom = (camera.zoom >= 0 ? Math.max : Math.min)(FlxMath.lerp(1, camera.zoom, zoomFactor), 0);
|
||||
var diff = requestedZoom / camera.zoom;
|
||||
matrix.scale(diff, diff);
|
||||
matrix.translate(camera.width / 2, camera.height / 2);
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSETTING
|
||||
#if REGION
|
||||
public var animOffsets:Map<String, FlxPoint> = new Map<String, FlxPoint>();
|
||||
@@ -315,13 +270,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
Force = anim != null && anim.forced;
|
||||
}
|
||||
|
||||
if (animateAtlas != null)
|
||||
{
|
||||
@:privateAccess
|
||||
animateAtlas.anim.play(AnimName, Force, Reversed, Frame);
|
||||
atlasPlayingAnim = AnimName;
|
||||
}
|
||||
else animation.play(AnimName, Force, Reversed, Frame);
|
||||
animation.play(AnimName, Force, Reversed, Frame);
|
||||
|
||||
var daOffset = getAnimOffset(AnimName);
|
||||
frameOffset.set(daOffset.x, daOffset.y);
|
||||
@@ -330,7 +279,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
lastAnimContext = Context;
|
||||
}
|
||||
|
||||
public inline function addAnim(name:String, prefix:String, frameRate:Float = 24, ?looped:Bool, ?forced:Bool, ?indices:Array<Int>, x:Float = 0, y:Float = 0, animType:XMLAnimType = NONE)
|
||||
public inline function addAnim(name:String, prefix:String, frameRate:Float = 24, ?looped:Bool, ?forced:Bool, ?indices:Array<Int>, x:Float = 0, y:Float = 0, animType:XMLAnimType = NONE, animateAtlasLabel:Bool = false)
|
||||
{
|
||||
return XMLUtil.addAnimToSprite(this, {
|
||||
name: name,
|
||||
@@ -341,22 +290,16 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
x: x,
|
||||
y: y,
|
||||
indices: indices,
|
||||
forced: forced
|
||||
forced: forced,
|
||||
label: animateAtlasLabel
|
||||
});
|
||||
}
|
||||
|
||||
public inline function removeAnim(name:String)
|
||||
{
|
||||
if (animateAtlas != null)
|
||||
@:privateAccess animateAtlas.anim.animsMap.remove(name);
|
||||
else
|
||||
animation.remove(name);
|
||||
public inline function removeAnim(name:String) {
|
||||
animation.remove(name);
|
||||
}
|
||||
|
||||
public function getAnim(name:String):OneOfTwo<FlxAnimation, FlxSymbolAnimation>
|
||||
{
|
||||
if(animateAtlas != null)
|
||||
return animateAtlas.anim.getByName(name);
|
||||
public function getAnim(name:String):OneOfTwo<FlxAnimation, FlxAnimateAnimation> {
|
||||
return animation.getByName(name);
|
||||
}
|
||||
|
||||
@@ -367,40 +310,26 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
return FlxPoint.weak(0, 0);
|
||||
}
|
||||
|
||||
public inline function hasAnim(AnimName:String):Bool @:privateAccess
|
||||
return animateAtlas != null ? (animateAtlas.anim.animsMap.exists(AnimName)
|
||||
|| animateAtlas.anim.symbolDictionary.exists(AnimName)) : animation.exists(AnimName);
|
||||
public inline function hasAnim(AnimName:String):Bool
|
||||
return animation.exists(AnimName);
|
||||
|
||||
public inline function getAnimName() {
|
||||
return (animateAtlas != null) ? atlasPlayingAnim : animation.name;
|
||||
}
|
||||
public inline function getAnimName()
|
||||
return animation.name;
|
||||
|
||||
public inline function isAnimReversed():Bool {
|
||||
return animateAtlas != null ? animateAtlas.anim.reversed : animation.curAnim != null ? animation.curAnim.reversed : false;
|
||||
}
|
||||
public inline function isAnimReversed():Bool
|
||||
return animation.curAnim?.reversed ?? false;
|
||||
|
||||
public inline function getNameList():Array<String> {
|
||||
if (animateAtlas != null)
|
||||
return [for (name in @:privateAccess animateAtlas.anim.animsMap.keys()) name];
|
||||
else
|
||||
return animation.getNameList();
|
||||
}
|
||||
public inline function getNameList():Array<String>
|
||||
return animation.getNameList();
|
||||
|
||||
public inline function stopAnim()
|
||||
{
|
||||
if (animateAtlas != null)
|
||||
animateAtlas.anim.pause();
|
||||
else
|
||||
animation.stop();
|
||||
}
|
||||
animation.stop();
|
||||
|
||||
public inline function isAnimFinished() {
|
||||
return animateAtlas != null ? animateAtlas.anim.finished : (animation.curAnim != null ? animation.curAnim.finished : true);
|
||||
}
|
||||
public inline function isAnimFinished()
|
||||
return animation.curAnim?.finished ?? true;
|
||||
|
||||
public inline function isAnimAtEnd() {
|
||||
return animateAtlas != null ? animateAtlas.anim.isAtEnd : (animation.curAnim != null ? animation.curAnim.isAtEnd : false);
|
||||
}
|
||||
public inline function isAnimAtEnd()
|
||||
return animation.curAnim?.isAtEnd ?? false;
|
||||
|
||||
override function updateAnimation(elapsed:Float) {
|
||||
if (animEnabled)
|
||||
@@ -422,10 +351,38 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
return beatInterval = v;
|
||||
}
|
||||
|
||||
@:noCompletion private inline function get_globalCurFrame() {
|
||||
return animateAtlas != null ? (animateAtlas.anim.curFrame) : (animation.curAnim != null ? animation.curAnim.curFrame : 0);
|
||||
}
|
||||
@:noCompletion
|
||||
@:deprecated("`FunkinSprite.animateAtlas` is deprecated, just use `FunkinSprite` instead")
|
||||
public function get_animateAtlas():FunkinSprite
|
||||
return isAnimate ? this : null;
|
||||
|
||||
@:noCompletion private inline function get_globalCurFrame()
|
||||
return animation.curAnim?.curFrame ?? 0;
|
||||
|
||||
@:noCompletion private inline function set_globalCurFrame(val:Int) {
|
||||
return animateAtlas != null ? (animateAtlas.anim.curFrame = val) : (animation.curAnim != null ? animation.curAnim.curFrame = val : val);
|
||||
if (animation.curAnim != null)
|
||||
animation.curAnim.curFrame = val;
|
||||
return val;
|
||||
}
|
||||
|
||||
override function prepareDrawMatrix(matrix:FlxMatrix, camera:FlxCamera):Void {
|
||||
super.prepareDrawMatrix(matrix, camera);
|
||||
|
||||
if (__shouldDoZoomFactor()) {
|
||||
__prepareZoomFactor(_rect2, camera);
|
||||
matrix.setTo(
|
||||
matrix.a * _rect2.width, matrix.b * _rect2.height,
|
||||
matrix.c * _rect2.width, matrix.d * _rect2.height,
|
||||
(matrix.tx - _rect2.x) * _rect2.width + _rect2.x,
|
||||
(matrix.ty - _rect2.y) * _rect2.height + _rect2.y,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
override function checkFlipX() {
|
||||
return super.checkFlipX() != camera.flipX;
|
||||
}
|
||||
override function checkFlipY() {
|
||||
return super.checkFlipY() != camera.flipY;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -236,6 +236,12 @@ class MusicBeatSubstate extends FlxSubState implements IBeatCancellableReceiver
|
||||
super.openSubState(e.substate is FlxSubState ? cast e.substate : subState);
|
||||
}
|
||||
|
||||
public override function closeSubState() {
|
||||
var e = event("onCloseSubState", EventManager.get(StateEvent).recycle(subState));
|
||||
if (!e.cancelled)
|
||||
super.closeSubState();
|
||||
}
|
||||
|
||||
public override function onResize(w:Int, h:Int) {
|
||||
super.onResize(w, h);
|
||||
event("onResize", EventManager.get(ResizeEvent).recycle(w, h, null, null));
|
||||
|
||||
@@ -114,12 +114,8 @@ class MusicBeatTransition extends MusicBeatSubstate {
|
||||
}
|
||||
|
||||
if (transitionSprite != null) {
|
||||
if (transitionSprite.animateAtlas == null) {
|
||||
transitionSprite.setGraphicSize(transitionCamera.width, transitionCamera.height);
|
||||
transitionSprite.updateHitbox();
|
||||
} else {
|
||||
transitionSprite.screenCenter();
|
||||
}
|
||||
transitionSprite.setGraphicSize(transitionCamera.width, transitionCamera.height);
|
||||
transitionSprite.updateHitbox();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,9 +5,22 @@ import funkin.backend.assets.TranslatedAssetLibrary;
|
||||
#end
|
||||
import funkin.backend.assets.IModsAssetLibrary;
|
||||
import lime.utils.AssetLibrary;
|
||||
import haxe.ds.Map;
|
||||
|
||||
class AssetsLibraryList extends AssetLibrary {
|
||||
|
||||
public var libraries:Array<AssetLibrary> = [];
|
||||
public var cleanLibraries(get, never):Array<AssetLibrary>;
|
||||
function get_cleanLibraries():Array<AssetLibrary> {
|
||||
return [for (l in libraries) getCleanLibrary(l)];
|
||||
}
|
||||
|
||||
// is true if any library in `libraries` contains some kind of compressed library.
|
||||
public var hasCompressedLibrary(get, never):Bool;
|
||||
function get_hasCompressedLibrary():Bool {
|
||||
for (l in libraries) if (getCleanLibrary(l).isCompressed) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
@:allow(funkin.backend.system.Main)
|
||||
@:allow(funkin.backend.system.MainState)
|
||||
@@ -141,6 +154,16 @@ class AssetsLibraryList extends AssetLibrary {
|
||||
public override inline function getAsset(id:String, type:String):Dynamic
|
||||
return getSpecificAsset(id, type, BOTH);
|
||||
|
||||
public override function list(type:String):Array<String> {
|
||||
// idk if there's a more efficient way tbh, correct if u find better
|
||||
var files:Map<String, Bool> = [];
|
||||
for(k=>l in libraries) {
|
||||
for(f in l.list(type))
|
||||
files.set(f, false);
|
||||
}
|
||||
return [for(k=>e in files) k];
|
||||
}
|
||||
|
||||
public override function isLocal(id:String, type:String) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -83,10 +83,11 @@ class ModsFolder {
|
||||
*/
|
||||
public static function loadModLib(path:String, force:Bool = false, ?modName:String) {
|
||||
#if MOD_SUPPORT
|
||||
if (FileSystem.exists('$path.zip'))
|
||||
return loadLibraryFromZip('$path'.toLowerCase(), '$path.zip', force, modName);
|
||||
else
|
||||
return loadLibraryFromFolder('$path'.toLowerCase(), '$path', force, modName);
|
||||
for (ext in Flags.ALLOWED_ZIP_EXTENSIONS) {
|
||||
if (!FileSystem.exists('$path.$ext')) continue;
|
||||
return loadLibraryFromZip('$path'.toLowerCase(), '$path.$ext', force, modName);
|
||||
}
|
||||
return loadLibraryFromFolder('$path'.toLowerCase(), '$path', force, modName);
|
||||
|
||||
#else
|
||||
return null;
|
||||
@@ -96,27 +97,16 @@ class ModsFolder {
|
||||
public static function getModsList():Array<String> {
|
||||
var mods:Array<String> = [];
|
||||
#if MOD_SUPPORT
|
||||
if (!FileSystem.exists(modsPath)) {
|
||||
// Mods directory does not exist yet, create it
|
||||
FileSystem.createDirectory(modsPath);
|
||||
}
|
||||
// Mods directory does not exist yet, create it
|
||||
if (!FileSystem.exists(modsPath)) FileSystem.createDirectory(modsPath);
|
||||
|
||||
final modsList:Array<String> = FileSystem.readDirectory(modsPath);
|
||||
|
||||
if (modsList == null || modsList.length <= 0)
|
||||
return mods;
|
||||
if (modsList == null || modsList.length <= 0) return mods;
|
||||
|
||||
for (modFolder in modsList) {
|
||||
if (FileSystem.isDirectory(modsPath + modFolder)) {
|
||||
mods.push(modFolder);
|
||||
} else {
|
||||
var ext = Path.extension(modFolder).toLowerCase();
|
||||
switch(ext) {
|
||||
case 'zip':
|
||||
// is a zip mod!!
|
||||
mods.push(Path.withoutExtension(modFolder));
|
||||
}
|
||||
}
|
||||
if (FileSystem.isDirectory(modsPath + modFolder)) mods.push(modFolder);
|
||||
else if (Flags.ALLOWED_ZIP_EXTENSIONS.contains(Path.extension(modFolder))) mods.push(Path.withoutExtension(modFolder));
|
||||
}
|
||||
#end
|
||||
return mods;
|
||||
@@ -128,7 +118,9 @@ class ModsFolder {
|
||||
#if TRANSLATIONS_SUPPORT
|
||||
if(skipTranslated && (l is TranslatedAssetLibrary)) continue;
|
||||
#end
|
||||
if (l is ScriptedAssetLibrary || l is IModsAssetLibrary) libs.push(cast(l, IModsAssetLibrary));
|
||||
// No need to check for it being a `ScriptedAssetLibrary`, if `ScriptedAssetLibrary` extends ModsFolderLibrary, which implements `IModsAssetLibrary`
|
||||
// If you have to revert this change then uhhhhh wasn't me, trust 🙏
|
||||
if (/*l is ScriptedAssetLibrary ||*/ l is IModsAssetLibrary) libs.push(cast(l, IModsAssetLibrary));
|
||||
}
|
||||
return libs;
|
||||
}
|
||||
|
||||
@@ -149,6 +149,22 @@ class ModsFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override function list(type:String):Array<String> {
|
||||
var result = [];
|
||||
__listAppend(result, '');
|
||||
return result;
|
||||
}
|
||||
|
||||
function __listAppend(arr:Array<String>, folder:String) {
|
||||
for(file in FileSystem.readDirectory('$basePath/$folder')) {
|
||||
var fullPath = '$basePath/$folder/$file';
|
||||
if (FileSystem.isDirectory(fullPath))
|
||||
__listAppend(arr, '$folder$file/');
|
||||
else
|
||||
arr.push('$prefix$folder$file');
|
||||
}
|
||||
}
|
||||
#end
|
||||
|
||||
// Backwards compat
|
||||
|
||||
@@ -8,6 +8,7 @@ import funkin.backend.scripting.Script;
|
||||
import haxe.io.Path;
|
||||
import lime.utils.AssetLibrary;
|
||||
import openfl.utils.Assets as OpenFlAssets;
|
||||
import animate.FlxAnimateFrames;
|
||||
|
||||
using StringTools;
|
||||
|
||||
@@ -174,6 +175,9 @@ class Paths
|
||||
inline static public function getSparrowAtlas(key:String, ?library:String, ?ext:String)
|
||||
return FlxAtlasFrames.fromSparrow(image(key, library, ext), file('images/$key.xml', library));
|
||||
|
||||
inline static public function getAnimateAtlasAlt(key:String, ?settings:FlxAnimateSettings)
|
||||
return FlxAnimateFrames.fromAnimate(key, null, null, null, false, settings);
|
||||
|
||||
inline static public function getSparrowAtlasAlt(key:String, ?ext:String)
|
||||
return FlxAtlasFrames.fromSparrow('$key.${ext != null ? ext : Flags.IMAGE_EXT}', '$key.xml');
|
||||
|
||||
@@ -197,7 +201,7 @@ class Paths
|
||||
* @param key Path to the frames
|
||||
* @param library (Additional) library to load the frames from.
|
||||
*/
|
||||
public static function getFrames(key:String, assetsPath:Bool = false, ?library:String, ?ext:String = null) {
|
||||
public static function getFrames(key:String, assetsPath:Bool = false, ?library:String, ?ext:String = null, ?animateSettings:FlxAnimateSettings) {
|
||||
if (tempFramesCache.exists(key)) {
|
||||
var frames = tempFramesCache[key];
|
||||
if (frames != null && frames.parent != null && frames.parent.bitmap != null && frames.parent.bitmap.readable)
|
||||
@@ -205,7 +209,7 @@ class Paths
|
||||
else
|
||||
tempFramesCache.remove(key);
|
||||
}
|
||||
return tempFramesCache[key] = loadFrames(assetsPath ? key : Paths.image(key, library, true, ext), false, null, false, ext);
|
||||
return tempFramesCache[key] = loadFrames(assetsPath ? key : Paths.image(key, library, true, ext), false, null, false, ext, animateSettings);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -242,7 +246,7 @@ class Paths
|
||||
* @param Ext Extension of the image.
|
||||
* @return FlxFramesCollection Frames
|
||||
*/
|
||||
static function loadFrames(path:String, Unique:Bool = false, Key:String = null, SkipAtlasCheck:Bool = false, SkipMultiCheck:Bool = false, ?Ext:String = null):FlxFramesCollection {
|
||||
static function loadFrames(path:String, Unique:Bool = false, Key:String = null, SkipAtlasCheck:Bool = false, SkipMultiCheck:Bool = false, ?Ext:String = null, ?animateSettings:FlxAnimateSettings):FlxFramesCollection {
|
||||
var noExt = Path.withoutExtension(path);
|
||||
var ext = Ext != null ? Ext : Flags.IMAGE_EXT;
|
||||
|
||||
@@ -263,6 +267,8 @@ class Paths
|
||||
cur++;
|
||||
}
|
||||
return finalFrames;
|
||||
} else if (Assets.exists('$noExt/Animation.json')) {
|
||||
return Paths.getAnimateAtlasAlt(noExt, animateSettings);
|
||||
} else if (Assets.exists('$noExt.xml')) {
|
||||
return Paths.getSparrowAtlasAlt(noExt, ext);
|
||||
} else if (Assets.exists('$noExt.txt')) {
|
||||
|
||||
@@ -108,6 +108,8 @@ class TranslatedAssetLibrary extends AssetLibrary implements IModsAssetLibrary {
|
||||
return null;
|
||||
}
|
||||
|
||||
// TODO: list support for TranslatedAssetLibrary (idk how it works)
|
||||
|
||||
#if MOD_SUPPORT
|
||||
public var _parsedAsset:String = null; // Theres no need to actually make this work - Nex
|
||||
|
||||
|
||||
@@ -1,11 +1,14 @@
|
||||
package funkin.backend.assets;
|
||||
|
||||
import funkin.backend.system.Flags;
|
||||
|
||||
import haxe.io.Path;
|
||||
import lime.graphics.Image;
|
||||
import lime.media.AudioBuffer;
|
||||
import lime.text.Font;
|
||||
import lime.utils.Bytes;
|
||||
import openfl.utils.AssetLibrary;
|
||||
import sys.io.File;
|
||||
|
||||
#if MOD_SUPPORT
|
||||
import funkin.backend.utils.SysZip.SysZipEntry;
|
||||
@@ -15,15 +18,16 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
|
||||
public var basePath:String;
|
||||
public var modName:String;
|
||||
public var libName:String;
|
||||
public var useImageCache:Bool = false;
|
||||
public var prefix = 'assets/';
|
||||
|
||||
|
||||
public var zip:SysZip;
|
||||
public var assets:Map<String, SysZipEntry> = [];
|
||||
public var lowerCaseAssets:Map<String, SysZipEntry> = [];
|
||||
public var nameMap:Map<String, String> = [];
|
||||
|
||||
public function new(basePath:String, libName:String, ?modName:String) {
|
||||
public var PRELOAD_VIDEOS:Bool = true;
|
||||
|
||||
public function new(basePath:String, libName:String, ?modName:String, ?preloadVideos:Bool = true) {
|
||||
this.libName = libName;
|
||||
|
||||
this.basePath = basePath;
|
||||
@@ -31,21 +35,59 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
|
||||
this.modName = (modName == null) ? libName : modName;
|
||||
|
||||
zip = SysZip.openFromFile(basePath);
|
||||
zip.read();
|
||||
for(entry in zip.entries) {
|
||||
lowerCaseAssets[entry.fileName.toLowerCase()] = assets[entry.fileName.toLowerCase()] = assets[entry.fileName] = entry;
|
||||
nameMap.set(entry.fileName.toLowerCase(), entry.fileName);
|
||||
if (entry.fileName.length < 0 || entry.fileName.endsWith("/")) continue;
|
||||
|
||||
var name:String = entry.fileName.toLowerCase(); // calling .toLowerCase a million times is never the solution
|
||||
lowerCaseAssets[name] = assets[name] = assets[entry.fileName] = entry;
|
||||
nameMap.set(name, entry.fileName);
|
||||
}
|
||||
|
||||
super();
|
||||
|
||||
isCompressed = true;
|
||||
|
||||
// don't override default value of true if the file exists.
|
||||
// by default `PRELOAD_VIDEOS` is true so you will never need to add this file, but in the case of it being false this is a backup method.
|
||||
PRELOAD_VIDEOS = (!PRELOAD_VIDEOS) ? exists("assets/data/PRECACHE_VIDEOS", "TEXT") : PRELOAD_VIDEOS;
|
||||
|
||||
// if (PRELOAD_VIDEOS) precacheVideos(); // we do this in `MainState` now to handle for `Flags.VIDEO_EXT` :)
|
||||
}
|
||||
|
||||
public function precacheVideos() {
|
||||
_videoExtensions = [Flags.VIDEO_EXT];
|
||||
|
||||
videoCacheRemap = [];
|
||||
for (entry in zip.entries) {
|
||||
var name = entry.fileName.toLowerCase();
|
||||
if (_videoExtensions.contains(Path.extension(name))) getPath(prefix+name);
|
||||
}
|
||||
|
||||
var count:Int = 0;
|
||||
for (_ in videoCacheRemap.keys()) count++;
|
||||
if (count <= 0) return;
|
||||
trace('Precached $count video${(count == 1) ? "" : "s"}');
|
||||
}
|
||||
|
||||
// Now we have supports for videos in ZIP!!
|
||||
public var _videoExtensions:Array<String> = [Flags.VIDEO_EXT];
|
||||
public var videoCacheRemap:Map<String, String> = [];
|
||||
public function getVideoRemap(originalPath:String):String {
|
||||
if (!_videoExtensions.contains(Path.extension(_parsedAsset))) return originalPath;
|
||||
if (videoCacheRemap.exists(originalPath)) return videoCacheRemap.get(originalPath);
|
||||
|
||||
// We adding the length of the string to counteract folder in folder naming duplicates.
|
||||
var newPath = './.temp/${_parsedAsset.length}-zipvideo-${_parsedAsset.split("/").pop()}';
|
||||
File.saveBytes(newPath, unzip(assets[_parsedAsset]));
|
||||
videoCacheRemap.set(originalPath, newPath);
|
||||
return newPath;
|
||||
}
|
||||
|
||||
function toString():String {
|
||||
return '(ZipFolderLibrary: $libName/$modName)';
|
||||
return '(ZipFolderLibrary: $libName/$modName | ${zip.entries.length} entries | Detected Video Extensions: ${_videoExtensions.join(", ")})';
|
||||
}
|
||||
|
||||
public var _parsedAsset:String;
|
||||
|
||||
public override function getAudioBuffer(id:String):AudioBuffer {
|
||||
__parseAsset(id);
|
||||
return AudioBuffer.fromBytes(unzip(assets[_parsedAsset]));
|
||||
@@ -68,15 +110,12 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
|
||||
return getAssetPath();
|
||||
}
|
||||
|
||||
|
||||
|
||||
public inline function unzip(f:SysZipEntry)
|
||||
return f == null ? null : zip.unzipEntry(f);
|
||||
public inline function unzip(f:SysZipEntry) return (f == null) ? null : zip.unzipEntry(f);
|
||||
|
||||
public function __parseAsset(asset:String):Bool {
|
||||
if (!asset.startsWith(prefix)) return false;
|
||||
_parsedAsset = asset.substr(prefix.length);
|
||||
if(ModsFolder.useLibFile) {
|
||||
if (ModsFolder.useLibFile) {
|
||||
var file = new haxe.io.Path(_parsedAsset);
|
||||
if(file.file.startsWith("LIB_")) {
|
||||
var library = file.file.substr(4);
|
||||
@@ -87,8 +126,7 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
|
||||
}
|
||||
|
||||
_parsedAsset = _parsedAsset.toLowerCase();
|
||||
if(nameMap.exists(_parsedAsset))
|
||||
_parsedAsset = nameMap.get(_parsedAsset);
|
||||
if (nameMap.exists(_parsedAsset)) _parsedAsset = nameMap.get(_parsedAsset);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -103,9 +141,8 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
|
||||
return assets[_parsedAsset] != null;
|
||||
}
|
||||
|
||||
private function getAssetPath() {
|
||||
trace('[ZIP]$basePath/$_parsedAsset');
|
||||
return '[ZIP]$basePath/$_parsedAsset';
|
||||
private inline function getAssetPath() {
|
||||
return getVideoRemap('$basePath/$_parsedAsset');
|
||||
}
|
||||
|
||||
// TODO: rewrite this to 1 function, like ModsFolderLibrary
|
||||
@@ -154,14 +191,6 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
|
||||
return content;
|
||||
}
|
||||
|
||||
// Backwards compat
|
||||
|
||||
@:noCompletion public var zipPath(get, set):String;
|
||||
@:noCompletion private inline function get_zipPath():String {
|
||||
return basePath;
|
||||
}
|
||||
@:noCompletion private inline function set_zipPath(value:String):String {
|
||||
return basePath = value;
|
||||
}
|
||||
public override function list(type:String):Array<String> { return [for(k=>e in nameMap) '$prefix$e']; }
|
||||
}
|
||||
#end
|
||||
@@ -278,9 +278,13 @@ class Chart {
|
||||
var filteredChart = filterChartForSaving(chart, saveSettings.saveMetaInChart, saveSettings.saveLocalEvents, saveSettings.saveGlobalEvents && saveSettings.seperateGlobalEvents != true);
|
||||
|
||||
#if sys
|
||||
var songPath = saveSettings.songFolder == null ? 'songs/${chart.meta.name}' : saveSettings.songFolder, variantSuffix = variant != null && variant != "" ? '-$variant' : "";
|
||||
var metaPath = 'meta$variantSuffix.json', prettyPrint = saveSettings.prettyPrint == true ? Flags.JSON_PRETTY_PRINT : null, temp:String;
|
||||
if ((temp = Paths.assetsTree.getPath('assets/$songPath/$metaPath')) != null) {
|
||||
var songPath = saveSettings.songFolder == null ? 'songs/${chart.meta.name}' : saveSettings.songFolder, variantSuffix = variant != null && variant != "" ? '-$variant' : "", difficultySuffix = difficulty != null && difficulty != "" ? '-$difficulty' : "";
|
||||
var metaPath = 'meta$variantSuffix.json', altMetaPath = 'meta${variantSuffix}${difficultySuffix}.json', prettyPrint = saveSettings.prettyPrint == true ? Flags.JSON_PRETTY_PRINT : null, temp:String;
|
||||
if ((temp = Paths.assetsTree.getPath('assets/$songPath/$altMetaPath')) != null) { //check for difficulty specific
|
||||
songPath = temp.substr(0, temp.length - altMetaPath.length - 1);
|
||||
metaPath = temp;
|
||||
}
|
||||
else if ((temp = Paths.assetsTree.getPath('assets/$songPath/$metaPath')) != null) {
|
||||
songPath = temp.substr(0, temp.length - metaPath.length - 1);
|
||||
metaPath = temp;
|
||||
}
|
||||
@@ -300,6 +304,7 @@ class Chart {
|
||||
var eventsPath = '$songPath/events$variantSuffix.json', events = filterEventsForSaving(chart.events, false, true);
|
||||
|
||||
if (events.length != 0) CoolUtil.safeSaveFile(eventsPath, Json.stringify({events: events}, null, prettyPrint));
|
||||
else if (FileSystem.exists(eventsPath)) FileSystem.deleteFile(eventsPath); // If there's no events to save, then get rid of the file (if it exists already).
|
||||
}
|
||||
#end
|
||||
|
||||
|
||||
@@ -75,7 +75,7 @@ class EventsData {
|
||||
defValue: "In"
|
||||
},
|
||||
{name: "Mode", type: TDropDown(['direct', 'stage']), defValue: "direct"},
|
||||
{name: "Multiplicative?", type: TBool, defValue: true}
|
||||
{name: "Multiplicative?", type: TBool, defValue: false}
|
||||
],
|
||||
"Camera Modulo Change" => [
|
||||
{name: "Modulo Interval", type: TInt(1, 9999999, 1), defValue: 4},
|
||||
@@ -179,7 +179,8 @@ class EventsData {
|
||||
finalParams.push({
|
||||
name: paramData.name,
|
||||
type: hscriptInterp.expr(hscriptParser.parseString(paramData.type)),
|
||||
defValue: paramData.defaultValue
|
||||
defValue: paramData.defaultValue,
|
||||
saveIfDefault: paramData.saveIfDefault
|
||||
});
|
||||
} catch (e) {trace('Error parsing event param ${paramData.name} - ${eventName}: $e'); finalParams.push(null);}
|
||||
}
|
||||
@@ -196,6 +197,7 @@ typedef EventInfoFile = {
|
||||
var name:String;
|
||||
var type:String;
|
||||
var defaultValue:Dynamic;
|
||||
var ?saveIfDefault:Bool;
|
||||
}>;
|
||||
}
|
||||
|
||||
|
||||
@@ -60,7 +60,7 @@ class PsychParser {
|
||||
note.time, // TIME
|
||||
note.id, // DATA
|
||||
note.sLen, // SUSTAIN LENGTH
|
||||
chart.noteTypes.getDefault([""])[note.type] // NOTE TYPE
|
||||
chart.noteTypes.getDefault([""])[note.type - 1] // NOTE TYPE
|
||||
];
|
||||
|
||||
if ((swagSection.mustHitSection && strumLine.type == OPPONENT) ||
|
||||
|
||||
@@ -55,9 +55,6 @@ class GlobalScript {
|
||||
reloading = false;
|
||||
MusicBeatState.ALLOW_DEV_RELOAD = _lastAllow_Reload;
|
||||
}
|
||||
|
||||
if (PlayerSettings.solo.controls.DEV_CONSOLE)
|
||||
NativeAPI.allocConsole();
|
||||
});
|
||||
FlxG.signals.preDraw.add(function() {
|
||||
call("preDraw");
|
||||
@@ -109,12 +106,15 @@ class GlobalScript {
|
||||
public static function onModSwitch(newMod:String) {
|
||||
destroy();
|
||||
scripts = new ScriptPack("GlobalScript");
|
||||
for (i in funkin.backend.assets.ModsFolder.getLoadedMods()) {
|
||||
var path = Paths.script('data/global/LIB_$i');
|
||||
for (lib in funkin.backend.assets.ModsFolder.getLoadedModsLibs()) {
|
||||
var modName = lib.modName;
|
||||
var path = Paths.script('data/global/LIB_$modName');
|
||||
var script = Script.create(path);
|
||||
if (script is DummyScript)
|
||||
continue;
|
||||
script.remappedNames.set(script.fileName, '$i:${script.fileName}');
|
||||
if (script is DummyScript) continue;
|
||||
script.remappedNames.set(script.fileName, '$modName:${script.fileName}');
|
||||
// so you can get the current mod's library in GloablScript :)
|
||||
// you should not make this a static variable then all scripts will try to reference the 1 static variable, which will be overwritten :yoikes:
|
||||
script.set("MOD_LIBRARY", lib);
|
||||
scripts.add(script);
|
||||
script.load();
|
||||
}
|
||||
|
||||
@@ -1,14 +1,8 @@
|
||||
package funkin.backend.scripting;
|
||||
|
||||
#if ALLOW_MULTITHREADING
|
||||
import sys.thread.Thread;
|
||||
#end
|
||||
|
||||
import hscript.IHScriptCustomBehaviour;
|
||||
|
||||
class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBehaviour {
|
||||
var thread:#if ALLOW_MULTITHREADING Thread #else Dynamic #end;
|
||||
|
||||
/**
|
||||
* Script being ran.
|
||||
*/
|
||||
@@ -46,13 +40,6 @@ class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBe
|
||||
|
||||
script.load();
|
||||
|
||||
#if ALLOW_MULTITHREADING
|
||||
thread = Thread.createWithEventLoop(function() {
|
||||
// Prevent the thread from being auto deleted
|
||||
Thread.current().events.promise();
|
||||
});
|
||||
#end
|
||||
|
||||
__variables = Type.getInstanceFields(Type.getClass(this));
|
||||
}
|
||||
|
||||
@@ -69,7 +56,7 @@ class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBe
|
||||
|
||||
public function call(func:String, args:Array<Dynamic>) {
|
||||
#if ALLOW_MULTITHREADING
|
||||
thread.events.run(function() {
|
||||
funkin.backend.utils.ThreadUtil.execAsync(() -> {
|
||||
callEnded = false;
|
||||
returnValue = script.call(func, args);
|
||||
callEnded = true;
|
||||
@@ -85,13 +72,5 @@ class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBe
|
||||
script.call("destroy");
|
||||
script.destroy();
|
||||
}
|
||||
|
||||
#if ALLOW_MULTITHREADING
|
||||
if (thread != null) {
|
||||
thread.events.runPromised(function() {
|
||||
// close the thing
|
||||
});
|
||||
}
|
||||
#end
|
||||
}
|
||||
}
|
||||
@@ -91,7 +91,7 @@ class Script extends FlxBasic implements IFlxDestroyable {
|
||||
"FunkinShader" => funkin.backend.shaders.FunkinShader,
|
||||
"CustomShader" => funkin.backend.shaders.CustomShader,
|
||||
"FunkinText" => funkin.backend.FunkinText,
|
||||
"FlxAnimate" => funkin.backend.FlxAnimate,
|
||||
"FlxAnimate" => animate.FlxAnimate,
|
||||
"FunkinSprite" => funkin.backend.FunkinSprite,
|
||||
"Alphabet" => funkin.menus.ui.Alphabet,
|
||||
"Flags" => funkin.backend.system.Flags,
|
||||
@@ -102,6 +102,7 @@ class Script extends FlxBasic implements IFlxDestroyable {
|
||||
#if sys "ZipUtil" => funkin.backend.utils.ZipUtil, #end
|
||||
"MarkdownUtil" => funkin.backend.utils.MarkdownUtil,
|
||||
"EngineUtil" => funkin.backend.utils.EngineUtil,
|
||||
"ThreadUtil" => funkin.backend.utils.ThreadUtil,
|
||||
"MemoryUtil" => funkin.backend.utils.MemoryUtil,
|
||||
"BitmapUtil" => funkin.backend.utils.BitmapUtil,
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@ import flixel.util.FlxDestroyUtil.IFlxDestroyable;
|
||||
|
||||
@:allow(funkin.backend.scripting.ScriptPack)
|
||||
@:autoBuild(funkin.backend.system.macros.EventMacro.build())
|
||||
@:noCustomClass
|
||||
class CancellableEvent implements IFlxDestroyable {
|
||||
@:dox(hide) public var cancelled:Bool = false;
|
||||
@:dox(hide) private var __continueCalls:Bool = true;
|
||||
@@ -54,4 +53,4 @@ class CancellableEvent implements IFlxDestroyable {
|
||||
public function destroy() {
|
||||
data = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ final class NoteHitEvent extends CancellableEvent {
|
||||
@:dox(hide) public var unmuteVocals:Bool = true;
|
||||
@:dox(hide) public var enableCamZooming:Bool = true;
|
||||
@:dox(hide) public var autoHitLastSustain:Bool = true;
|
||||
@:dox(hide) public var clipSustain:Bool = true;
|
||||
|
||||
/**
|
||||
* Whenever a miss should be added.
|
||||
@@ -145,6 +146,13 @@ final class NoteHitEvent extends CancellableEvent {
|
||||
deleteNote = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevents the sustain from being cut. Only works if the note is a sustain.
|
||||
*/
|
||||
public function preventSustainClip() {
|
||||
clipSustain = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevents the vocals volume from being set to 1 after pressing the note.
|
||||
*/
|
||||
|
||||
@@ -30,6 +30,8 @@ class ScriptableShader extends FlxBasic implements IHScriptCustomBehaviour {
|
||||
if((shader is CustomShader)) scriptName = cast(shader, CustomShader).fileName;
|
||||
else throw "Missing name for shader script, please provide a scriptName, or use CustomShader";
|
||||
|
||||
this.shader = shader;
|
||||
|
||||
script = Script.create(Paths.script('shaders/$scriptName'));
|
||||
script.setParent(shader);
|
||||
script.set("shader", shader);
|
||||
|
||||
@@ -25,6 +25,7 @@ enum Control
|
||||
CHANGE_MODE;
|
||||
//CHEAT;
|
||||
SWITCHMOD;
|
||||
FPS_COUNTER;
|
||||
|
||||
// Debugs
|
||||
DEV_ACCESS;
|
||||
@@ -161,6 +162,11 @@ class Controls extends FlxActionSet
|
||||
@:pressed("switchmod") public var SWITCHMOD_HOLD(get, set): Bool;
|
||||
@:justReleased("switchmod") public var SWITCHMOD_R(get, set): Bool;
|
||||
|
||||
@:gamepad([])
|
||||
@:justPressed("fps-counter") public var FPS_COUNTER(get, set): Bool;
|
||||
@:pressed("fps-counter") public var FPS_COUNTER_HOLD(get, set): Bool;
|
||||
@:justReleased("fps-counter") public var FPS_COUNTER_R(get, set): Bool;
|
||||
|
||||
@:devModeOnly
|
||||
@:gamepad([])
|
||||
@:justPressed("dev-access") public var DEV_ACCESS(get, set): Bool;
|
||||
|
||||
@@ -15,14 +15,20 @@ import lime.utils.AssetType;
|
||||
*/
|
||||
@:build(funkin.backend.system.macros.FlagMacro.build())
|
||||
class Flags {
|
||||
public static var overridenFlags:Map<String, Bool> = [];
|
||||
|
||||
// -- Codename's Addon Config --
|
||||
@:bypass public static var addonFlags:Map<String, Dynamic> = [];
|
||||
public static var CURRENT_API_VERSION:Int = 2;
|
||||
|
||||
// -- Codename's ZipFolderLibrary Config --
|
||||
public static var ALLOWED_ZIP_EXTENSIONS:Array<String> = ["zip"];
|
||||
|
||||
// -- Codename's Mod Config --
|
||||
public static var MOD_NAME:String = "";
|
||||
public static var MOD_DESCRIPTION:String = "";
|
||||
public static var MOD_AUTHOR:String = "";
|
||||
public static var MOD_API_VERSION:Int = 1;
|
||||
@:lazy public static var MOD_API_VERSION:Null<Int> = null;
|
||||
public static var MOD_DOWNLOAD_LINK:String = "";
|
||||
public static var MOD_DEPENDENCIES:Array<String> = [];
|
||||
|
||||
@@ -41,12 +47,11 @@ class Flags {
|
||||
@:lazy public static var SAVE_PATH:String = haxe.macro.Compiler.getDefine("SAVE_PATH");
|
||||
@:lazy public static var SAVE_NAME:String = haxe.macro.Compiler.getDefine("SAVE_NAME");
|
||||
|
||||
public static var CURRENT_API_VERSION:Int = 1;
|
||||
public static var COMMIT_NUMBER:Int = GitCommitMacro.commitNumber;
|
||||
public static var COMMIT_HASH:String = GitCommitMacro.commitHash;
|
||||
public static var COMMIT_MESSAGE:String = 'Commit $COMMIT_NUMBER ($COMMIT_HASH)';
|
||||
|
||||
@:bypass public static var WINDOW_TITLE_USE_MOD_NAME:Bool = false;
|
||||
@:lazy public static var WINDOW_TITLE_USE_MOD_NAME:Null<Bool> = null;
|
||||
@:lazy public static var TITLE:String = Application.current.meta.get('name');
|
||||
@:lazy public static var VERSION:String = Application.current.meta.get('version');
|
||||
|
||||
@@ -125,12 +130,16 @@ class Flags {
|
||||
@:also(funkin.game.PlayState.opponentMode)
|
||||
public static var DEFAULT_OPPONENT_MODE:Bool = false;
|
||||
|
||||
public static var USE_LEGACY_TIMING:Null<Bool> = null;
|
||||
|
||||
public static var DEFAULT_NOTE_MS_LIMIT:Float = 1500;
|
||||
public static var DEFAULT_NOTE_SCALE:Float = 0.7;
|
||||
#if MODCHARTING_FEATURES
|
||||
public static var DEFAULT_MODCHART_HOLD_SUBDIVISIONS:Int = 4;
|
||||
#end
|
||||
|
||||
public static var SUSTAINS_AS_ONE_NOTE:Null<Bool> = null;
|
||||
|
||||
@:also(funkin.game.Character.FALLBACK_DEAD_CHARACTER)
|
||||
public static var DEFAULT_GAMEOVER_CHARACTER:String = "bf-dead";
|
||||
|
||||
@@ -148,10 +157,14 @@ class Flags {
|
||||
public static var DEFAULT_HUD_ZOOM_MULT:Float = 0.03;
|
||||
public static var DEFAULT_CAM_ZOOM_LERP:Float = 0.05;
|
||||
public static var DEFAULT_HUD_ZOOM_LERP:Float = 0.05;
|
||||
|
||||
public static var USE_LEGACY_ZOOM_FACTOR:Null<Bool> = null;
|
||||
|
||||
// Font configuration
|
||||
public static var DEFAULT_FONT:String = "vcr.ttf";
|
||||
public static var DEFAULT_FONT_SIZE:Int = 16;
|
||||
|
||||
public static var DEFAULT_ALT_ANIM_SUFFIX:String = "-alt";
|
||||
|
||||
// to translate these you need to convert them into ids
|
||||
// Resume -> pause.resume
|
||||
@@ -277,8 +290,6 @@ class Flags {
|
||||
@:bypass public static var customFlags:Map<String, String> = [];
|
||||
|
||||
public static function loadFromData(flags:Map<String, String>, data:String) {
|
||||
WINDOW_TITLE_USE_MOD_NAME = false;
|
||||
|
||||
if (!(data.length > 0)) return;
|
||||
var res = IniUtil.parseString(data);
|
||||
|
||||
@@ -295,28 +306,39 @@ class Flags {
|
||||
else trace('Invalid section $name');
|
||||
}
|
||||
}
|
||||
|
||||
if (!flags.exists("WINDOW_TITLE_USE_MOD_NAME")) WINDOW_TITLE_USE_MOD_NAME = !flags.exists('TITLE') && flags.exists('MOD_NAME');
|
||||
else WINDOW_TITLE_USE_MOD_NAME = parseBool(flags.get("WINDOW_TITLE_USE_MOD_NAME"));
|
||||
|
||||
flags.remove("WINDOW_TITLE_USE_MOD_NAME");
|
||||
}
|
||||
|
||||
public static function loadFromDatas(datas:Array<String>) {
|
||||
private static function loadPost() {
|
||||
if (MOD_API_VERSION == null) MOD_API_VERSION = CURRENT_API_VERSION;
|
||||
if (WINDOW_TITLE_USE_MOD_NAME == null) WINDOW_TITLE_USE_MOD_NAME = !overridenFlags.exists('TITLE') && overridenFlags.exists('MOD_NAME');
|
||||
if (USE_LEGACY_TIMING == null) USE_LEGACY_TIMING = MOD_API_VERSION < 2;
|
||||
if (USE_LEGACY_ZOOM_FACTOR == null) USE_LEGACY_ZOOM_FACTOR = MOD_API_VERSION < 2;
|
||||
if (SUSTAINS_AS_ONE_NOTE == null) SUSTAINS_AS_ONE_NOTE = MOD_API_VERSION >= 2;
|
||||
}
|
||||
|
||||
public static function loadFromDatas(datas:Array<String>):Map<String, String> {
|
||||
var flags:Map<String, String> = [];
|
||||
for(data in datas) {
|
||||
if(data != null)
|
||||
for (data in datas) {
|
||||
if (data != null)
|
||||
loadFromData(flags, data);
|
||||
}
|
||||
loadPost();
|
||||
return flags;
|
||||
}
|
||||
|
||||
public static function parseFlags(flags:Map<String, String>) {
|
||||
for(name=>value in flags)
|
||||
if(!parse(name, value))
|
||||
customFlags.set(name, value);
|
||||
|
||||
var parsed:Bool;
|
||||
for (name => value in flags) switch (name) {
|
||||
case "MOD_API_VERSION":
|
||||
var version = Std.parseInt(value) ?? CURRENT_API_VERSION;
|
||||
if (version > MOD_API_VERSION || MOD_API_VERSION == null) MOD_API_VERSION = version;
|
||||
default:
|
||||
if (!(parsed = parse(name, value))) customFlags.set(name, value);
|
||||
if (!overridenFlags.exists(name)) overridenFlags.set(name, parsed);
|
||||
}
|
||||
#if MODCHARTING_FEATURES
|
||||
Options.modchartingHoldSubdivisions = DEFAULT_MODCHART_HOLD_SUBDIVISIONS;
|
||||
#end
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -365,5 +387,6 @@ class Flags {
|
||||
parseFlags(flags);
|
||||
}
|
||||
}
|
||||
loadPost();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
package funkin.backend.system;
|
||||
|
||||
import sys.io.File;
|
||||
import sys.FileSystem;
|
||||
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.addons.transition.TransitionData;
|
||||
@@ -9,21 +7,22 @@ import flixel.graphics.FlxGraphic;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.system.ui.FlxSoundTray;
|
||||
import funkin.backend.assets.AssetSource;
|
||||
import funkin.backend.assets.AssetsLibraryList;
|
||||
import funkin.backend.assets.ModsFolder;
|
||||
import funkin.backend.assets.AssetSource;
|
||||
import funkin.backend.system.framerate.Framerate;
|
||||
import funkin.backend.system.framerate.SystemInfo;
|
||||
import funkin.backend.system.modules.*;
|
||||
import funkin.backend.utils.ThreadUtil;
|
||||
import funkin.editors.SaveWarning;
|
||||
import funkin.options.PlayerSettings;
|
||||
import openfl.Assets;
|
||||
import openfl.Lib;
|
||||
import openfl.display.Sprite;
|
||||
import openfl.text.TextFormat;
|
||||
import openfl.utils.AssetLibrary;
|
||||
|
||||
#if ALLOW_MULTITHREADING
|
||||
import sys.thread.Thread;
|
||||
#end
|
||||
import sys.FileSystem;
|
||||
import sys.io.File;
|
||||
#if android
|
||||
import android.content.Context;
|
||||
import android.os.Build;
|
||||
@@ -40,7 +39,7 @@ class Main extends Sprite
|
||||
|
||||
public static var scaleMode:FunkinRatioScaleMode;
|
||||
#if !mobile
|
||||
public static var framerateSprite:funkin.backend.system.framerate.Framerate;
|
||||
public static var framerateSprite:Framerate;
|
||||
#end
|
||||
|
||||
var gameWidth:Int = 1280; // Width of the game in pixels (might be less / more in actual pixels).
|
||||
@@ -58,10 +57,6 @@ class Main extends Sprite
|
||||
|
||||
// You can pretty much ignore everything from here on - your code should go in your states.
|
||||
|
||||
#if ALLOW_MULTITHREADING
|
||||
public static var gameThreads:Array<Thread> = [];
|
||||
#end
|
||||
|
||||
public static function preInit() {
|
||||
funkin.backend.utils.NativeAPI.registerAsDPICompatible();
|
||||
funkin.backend.system.CommandLineHandler.parseCommandLine(Sys.args());
|
||||
@@ -79,7 +74,7 @@ class Main extends Sprite
|
||||
addChild(game = new FunkinGame(gameWidth, gameHeight, MainState, Options.framerate, Options.framerate, skipSplash, startFullscreen));
|
||||
|
||||
#if (!mobile && !web)
|
||||
addChild(framerateSprite = new funkin.backend.system.framerate.Framerate());
|
||||
addChild(framerateSprite = new Framerate());
|
||||
SystemInfo.init();
|
||||
#end
|
||||
}
|
||||
@@ -97,16 +92,8 @@ class Main extends Sprite
|
||||
#end;
|
||||
public static var startedFromSource:Bool = #if TEST_BUILD true #else false #end;
|
||||
|
||||
|
||||
private static var __threadCycle:Int = 0;
|
||||
public static function execAsync(func:Void->Void) {
|
||||
#if ALLOW_MULTITHREADING
|
||||
var thread = gameThreads[(__threadCycle++) % gameThreads.length];
|
||||
thread.events.run(func);
|
||||
#else
|
||||
func();
|
||||
#end
|
||||
}
|
||||
// DEPRECATED
|
||||
@:dox(hide) public static function execAsync(func:Void->Void) ThreadUtil.execAsync(func);
|
||||
|
||||
private static function getTimer():Int {
|
||||
return time = Lib.getTimer();
|
||||
@@ -118,10 +105,6 @@ class Main extends Sprite
|
||||
MemoryUtil.init();
|
||||
@:privateAccess
|
||||
FlxG.game.getTimer = getTimer;
|
||||
#if ALLOW_MULTITHREADING
|
||||
for(i in 0...4)
|
||||
gameThreads.push(Thread.createWithEventLoop(function() {Thread.current().events.promise();}));
|
||||
#end
|
||||
FunkinCache.init();
|
||||
Paths.assetsTree = new AssetsLibraryList();
|
||||
|
||||
@@ -156,6 +139,7 @@ class Main extends Sprite
|
||||
FlxG.signals.focusGained.add(onFocus);
|
||||
FlxG.signals.preStateSwitch.add(onStateSwitch);
|
||||
FlxG.signals.postStateSwitch.add(onStateSwitchPost);
|
||||
FlxG.signals.postUpdate.add(onUpdate);
|
||||
|
||||
FlxG.mouse.useSystemCursor = true;
|
||||
#if DARK_MODE_WINDOW
|
||||
@@ -210,6 +194,14 @@ class Main extends Sprite
|
||||
scaleMode.resetSize();
|
||||
}
|
||||
|
||||
public static function onUpdate() {
|
||||
if (PlayerSettings.solo.controls.DEV_CONSOLE)
|
||||
NativeAPI.allocConsole();
|
||||
|
||||
if (PlayerSettings.solo.controls.FPS_COUNTER)
|
||||
Framerate.debugMode = (Framerate.debugMode + 1) % 3;
|
||||
}
|
||||
|
||||
private static function onStateSwitchPost() {
|
||||
// manual asset clearing since base openfl one does'nt clear lime one
|
||||
// does'nt clear bitmaps since flixel fork does it auto
|
||||
|
||||
@@ -7,12 +7,14 @@ import flixel.FlxState;
|
||||
import funkin.backend.assets.AssetsLibraryList;
|
||||
import funkin.backend.assets.ModsFolder;
|
||||
import funkin.backend.assets.ModsFolderLibrary;
|
||||
import funkin.backend.assets.ZipFolderLibrary;
|
||||
import funkin.backend.chart.EventsData;
|
||||
import funkin.backend.system.framerate.Framerate;
|
||||
import funkin.editors.ModConfigWarning;
|
||||
import funkin.menus.TitleState;
|
||||
import haxe.io.Path;
|
||||
|
||||
|
||||
@dox(hide)
|
||||
typedef AddonInfo = {
|
||||
var name:String;
|
||||
@@ -57,12 +59,32 @@ class MainState extends FlxState {
|
||||
var _highPriorityAddons:Array<AddonInfo> = [];
|
||||
var _noPriorityAddons:Array<AddonInfo> = [];
|
||||
|
||||
var quick_modsPath = ModsFolder.modsPath + ModsFolder.currentModFolder;
|
||||
|
||||
// handing if the loading mod (before it's properly loaded) is a compressed mod
|
||||
// we just need to use `Paths.assetsTree.hasCompressedLibrary` to complete valid checks for actual loaded compressed mods
|
||||
var isZipMod = false;
|
||||
|
||||
// If we know it's a compressed mod, then we can check if it's using the `cnemod` folder path.
|
||||
// All it is really is a folder with the mod's name, then a compressed file called "cnemod.[zip|7z|rar|etc]"
|
||||
var isCneMod = false;
|
||||
|
||||
// We are doing it like this because think about it: it's 1 for loop lol
|
||||
// We just need to know if any of these values is true, so if only one is true and we are not close to being done in the loop, that's fine.
|
||||
//
|
||||
for (ext in Flags.ALLOWED_ZIP_EXTENSIONS) {
|
||||
if (FileSystem.exists(quick_modsPath+"."+ext)) isZipMod = true;
|
||||
if (FileSystem.exists(quick_modsPath+"/cnemod."+ext)) isCneMod = true;
|
||||
if (isZipMod && isCneMod) break;
|
||||
}
|
||||
|
||||
// We get the addons folder from relative space (`./`) and then our mod's addons.
|
||||
var addonPaths = [
|
||||
ModsFolder.addonsPath,
|
||||
(
|
||||
ModsFolder.currentModFolder != null ?
|
||||
ModsFolder.modsPath + ModsFolder.currentModFolder + "/addons/" :
|
||||
null
|
||||
// So to check the mod's addons folder, we need to decompress it. Which is impossible* in this stage of the loading library process.
|
||||
// TODO: Write a function when the library is loaded to decompress the contents and then load the libraries :)
|
||||
( (ModsFolder.currentModFolder != null && !isZipMod) ?
|
||||
quick_modsPath + "/addons/" : null
|
||||
)
|
||||
];
|
||||
|
||||
@@ -72,12 +94,8 @@ class MainState extends FlxState {
|
||||
|
||||
for (addon in FileSystem.readDirectory(path)) {
|
||||
if (!FileSystem.isDirectory(path + addon)) {
|
||||
switch(Path.extension(addon).toLowerCase()) {
|
||||
case 'zip':
|
||||
addon = Path.withoutExtension(addon);
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
if (Flags.ALLOWED_ZIP_EXTENSIONS.contains(Path.extension(addon))) addon = Path.withoutExtension(addon);
|
||||
else continue;
|
||||
}
|
||||
|
||||
var data:AddonInfo = {
|
||||
@@ -100,9 +118,14 @@ class MainState extends FlxState {
|
||||
#if MOD_SUPPORT
|
||||
for (addon in _lowPriorityAddons)
|
||||
loadLib(addon.path, ltrim(addon.name, "[LOW]"));
|
||||
|
||||
if (ModsFolder.currentModFolder != null)
|
||||
loadLib(ModsFolder.modsPath + ModsFolder.currentModFolder, ModsFolder.currentModFolder);
|
||||
|
||||
if (ModsFolder.currentModFolder != null) {
|
||||
// isCneMod is a guarentee to be a zip mod because we just checked for it, so this will always load as a CompressedLibrary
|
||||
if (isCneMod)
|
||||
loadLib(quick_modsPath + "/cnemod", ModsFolder.currentModFolder);
|
||||
else
|
||||
loadLib(quick_modsPath, ModsFolder.currentModFolder);
|
||||
}
|
||||
|
||||
for (addon in _noPriorityAddons)
|
||||
loadLib(addon.path, addon.name);
|
||||
@@ -134,9 +157,15 @@ class MainState extends FlxState {
|
||||
CoolUtil.safeAddAttributes('./.temp/', NativeAPI.FileAttribute.HIDDEN);
|
||||
#end
|
||||
|
||||
for (lib in ModsFolder.getLoadedModsLibs()) {
|
||||
if (!(lib is ZipFolderLibrary)) continue;
|
||||
if (cast(lib, ZipFolderLibrary).PRELOAD_VIDEOS) cast(lib, ZipFolderLibrary).precacheVideos();
|
||||
}
|
||||
|
||||
var startState:Class<FlxState> = Flags.DISABLE_WARNING_SCREEN ? TitleState : funkin.menus.WarningState;
|
||||
|
||||
if (Options.devMode && Options.allowConfigWarning) {
|
||||
// In this case if the mod we just loaded a compressed modpack, we can't edit or modify files without decompressing it.
|
||||
if (Options.devMode && Options.allowConfigWarning && !isZipMod) {
|
||||
var lib:ModsFolderLibrary;
|
||||
for (e in Paths.assetsTree.libraries) if ((lib = cast AssetsLibraryList.getCleanLibrary(e)) is ModsFolderLibrary
|
||||
&& lib.modName == ModsFolder.currentModFolder)
|
||||
|
||||
@@ -8,12 +8,20 @@ import funkin.backend.assets.IModsAssetLibrary;
|
||||
import funkin.backend.assets.ScriptedAssetLibrary;
|
||||
|
||||
class AssetTreeInfo extends FramerateCategory {
|
||||
private var lastUpdateTime:Float = 1;
|
||||
|
||||
public function new() {
|
||||
super("Asset Libraries Tree Info");
|
||||
}
|
||||
|
||||
public override function __enterFrame(t:Int) {
|
||||
if (alpha <= 0.05) return;
|
||||
|
||||
if ((lastUpdateTime += FlxG.rawElapsed) < 1)
|
||||
return;
|
||||
|
||||
lastUpdateTime = 0;
|
||||
|
||||
var text = 'Not initialized yet\n';
|
||||
if (Paths.assetsTree != null){
|
||||
text = "";
|
||||
|
||||
@@ -13,8 +13,13 @@ class CodenameBuildField extends TextField {
|
||||
}
|
||||
|
||||
public function reload() {
|
||||
#if COMPILE_EXPERIMENTAL
|
||||
text = '${Flags.VERSION_MESSAGE} (Experimental Build)';
|
||||
#else
|
||||
text = '${Flags.VERSION_MESSAGE}';
|
||||
#if debug
|
||||
#end
|
||||
|
||||
#if (debug || COMPILE_EXPERIMENTAL)
|
||||
text += '\n${Flags.COMMIT_MESSAGE}';
|
||||
#end
|
||||
}
|
||||
|
||||
@@ -53,13 +53,6 @@ class Framerate extends Sprite {
|
||||
x = 10;
|
||||
y = 2;
|
||||
|
||||
FlxG.stage.addEventListener(KeyboardEvent.KEY_UP, function(e:KeyboardEvent) {
|
||||
switch(e.keyCode) {
|
||||
case #if web Keyboard.NUMBER_3 #else Keyboard.F3 #end: // 3 on web or F3 on windows, linux and other things that runs code
|
||||
debugMode = (debugMode + 1) % 3;
|
||||
}
|
||||
});
|
||||
|
||||
if (__bitmap == null)
|
||||
__bitmap = new BitmapData(1, 1, 0xFF000000);
|
||||
|
||||
|
||||
@@ -9,6 +9,13 @@ class FramerateCounter extends Sprite {
|
||||
public var fpsLabel:TextField;
|
||||
public var lastFPS:Float = 0;
|
||||
|
||||
private var frameCount:Int = 0;
|
||||
|
||||
private var accumulatedTime:Float = openfl.Lib.getTimer();
|
||||
|
||||
private final updateInterval:Float = 1 / 15;
|
||||
private var lastUpdateTime:Float = 0;
|
||||
|
||||
public function new() {
|
||||
super();
|
||||
|
||||
@@ -27,15 +34,40 @@ class FramerateCounter extends Sprite {
|
||||
}
|
||||
}
|
||||
|
||||
public function reload() {}
|
||||
public function reload() {
|
||||
lastUpdateTime = 0;
|
||||
}
|
||||
|
||||
public override function __enterFrame(t:Int) {
|
||||
if (alpha <= 0.05) return;
|
||||
|
||||
super.__enterFrame(t);
|
||||
|
||||
lastFPS = CoolUtil.fpsLerp(lastFPS, FlxG.rawElapsed == 0 ? 0 : (1 / FlxG.rawElapsed), 0.25);
|
||||
fpsNum.text = Std.string(Math.floor(lastFPS));
|
||||
frameCount++;
|
||||
|
||||
if ((lastUpdateTime += FlxG.rawElapsed) < updateInterval)
|
||||
{
|
||||
updateLabelPosition();
|
||||
return;
|
||||
}
|
||||
|
||||
final timer = openfl.Lib.getTimer();
|
||||
|
||||
final time = timer - accumulatedTime;
|
||||
|
||||
accumulatedTime = timer;
|
||||
|
||||
lastFPS = FlxMath.lerp(lastFPS, time <= 0 ? 0 : (1000 / time * frameCount), 1.0 - Math.pow(0.75, time * 0.06));
|
||||
|
||||
fpsNum.text = Std.string(Math.round(lastFPS));
|
||||
lastUpdateTime = frameCount = 0;
|
||||
|
||||
updateLabelPosition();
|
||||
}
|
||||
|
||||
private inline function updateLabelPosition():Void
|
||||
{
|
||||
fpsLabel.x = fpsNum.x + fpsNum.width;
|
||||
fpsLabel.y = (fpsNum.y + fpsNum.height) - fpsLabel.height;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -36,11 +36,21 @@ class MemoryCounter extends Sprite {
|
||||
if (alpha <= 0.05) return;
|
||||
super.__enterFrame(t);
|
||||
|
||||
memory = MemoryUtil.currentMemUsage();
|
||||
final mem = MemoryUtil.currentMemUsage();
|
||||
|
||||
if (mem == memory) {
|
||||
updateLabelPosition();
|
||||
return;
|
||||
}
|
||||
|
||||
memory = mem;
|
||||
if (memoryPeak < memory) memoryPeak = memory;
|
||||
memoryText.text = CoolUtil.getSizeString(memory);
|
||||
memoryPeakText.text = ' / ${CoolUtil.getSizeString(memoryPeak)}';
|
||||
|
||||
memoryPeakText.x = memoryText.x + memoryText.width;
|
||||
updateLabelPosition();
|
||||
}
|
||||
|
||||
private inline function updateLabelPosition():Void
|
||||
memoryPeakText.x = memoryText.x + memoryText.width;
|
||||
}
|
||||
|
||||
@@ -53,25 +53,6 @@ class SystemInfo extends FramerateCategory {
|
||||
if (osName != "")
|
||||
osInfo = '${osName} ${osVersion}'.trim();
|
||||
}
|
||||
#elseif windows
|
||||
var windowsCurrentVersionPath = "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion";
|
||||
var buildNumber = Std.parseInt(RegistryUtil.get(HKEY_LOCAL_MACHINE, windowsCurrentVersionPath, "CurrentBuildNumber"));
|
||||
var edition = RegistryUtil.get(HKEY_LOCAL_MACHINE, windowsCurrentVersionPath, "ProductName");
|
||||
|
||||
var lcuKey = "WinREVersion"; // Last Cumulative Update Key On Older Windows Versions
|
||||
if (buildNumber >= 22000) { // Windows 11 Initial Release Build Number
|
||||
edition = edition.replace("Windows 10", "Windows 11");
|
||||
lcuKey = "LCUVer"; // Last Cumulative Update Key On Windows 11
|
||||
}
|
||||
|
||||
var lcuVersion = RegistryUtil.get(HKEY_LOCAL_MACHINE, windowsCurrentVersionPath, lcuKey);
|
||||
|
||||
osInfo = edition;
|
||||
|
||||
if (lcuVersion != null && lcuVersion != "")
|
||||
osInfo += ' ${lcuVersion}';
|
||||
else if (lime.system.System.platformVersion != null && lime.system.System.platformVersion != "")
|
||||
osInfo += ' ${lime.system.System.platformVersion}';
|
||||
#else
|
||||
if (lime.system.System.platformLabel != null && lime.system.System.platformLabel != "" && lime.system.System.platformVersion != null && lime.system.System.platformVersion != "")
|
||||
osInfo = '${lime.system.System.platformLabel.replace(lime.system.System.platformVersion, "").trim()} ${lime.system.System.platformVersion}';
|
||||
@@ -81,7 +62,10 @@ class SystemInfo extends FramerateCategory {
|
||||
|
||||
try {
|
||||
#if windows
|
||||
cpuName = RegistryUtil.get(HKEY_LOCAL_MACHINE, "HARDWARE\\DESCRIPTION\\System\\CentralProcessor\\0", "ProcessorNameString");
|
||||
var process = new HiddenProcess("wmic", ["cpu", "get", "name"]);
|
||||
if (process.exitCode() != 0) throw 'Could not fetch CPU information';
|
||||
|
||||
cpuName = process.stdout.readAll().toString().trim().split("\n")[1].trim();
|
||||
#elseif mac
|
||||
var process = new HiddenProcess("sysctl -a | grep brand_string"); // Somehow this isn't able to use the args but it still works
|
||||
if (process.exitCode() != 0) throw 'Could not fetch CPU information';
|
||||
@@ -115,8 +99,7 @@ class SystemInfo extends FramerateCategory {
|
||||
if (vRAMBytes == 1000 || vRAMBytes == 1 || vRAMBytes <= 0)
|
||||
Logs.trace('Unable to grab GPU VRAM', ERROR, RED);
|
||||
else {
|
||||
var vRAMBytesFloat:#if cpp Float64 #else Float #end = vRAMBytes*1024;
|
||||
vRAM = CoolUtil.getSizeString64(vRAMBytesFloat);
|
||||
vRAM = getSizeString(vRAMBytes / 1024);
|
||||
}
|
||||
}
|
||||
} else
|
||||
@@ -155,6 +138,17 @@ class SystemInfo extends FramerateCategory {
|
||||
if (totalMem != "Unknown" && memType != "Unknown") __formattedSysText += '\nTotal MEM: $totalMem $memType';
|
||||
}
|
||||
|
||||
static function getSizeString(size:Float):String {
|
||||
if (size < 1024)
|
||||
return Std.int(size) + " MB";
|
||||
else if (size < 1024 * 1024)
|
||||
return Std.int(size / 1024) + " GB";
|
||||
else {
|
||||
var tb = size / (1024 * 1024);
|
||||
return Std.int(tb) + "." + CoolUtil.addZeros(Std.string(Std.int((tb % 1) * 100)), 2) + " TB";
|
||||
}
|
||||
}
|
||||
|
||||
public function new() {
|
||||
super("System Info");
|
||||
}
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
package funkin.backend.system.macros;
|
||||
|
||||
#if macro
|
||||
import sys.io.File;
|
||||
import haxe.macro.ComplexTypeTools;
|
||||
import haxe.macro.Printer;
|
||||
import haxe.macro.Expr.Position;
|
||||
import haxe.macro.Context;
|
||||
import haxe.macro.Expr.Field;
|
||||
import haxe.macro.Expr;
|
||||
|
||||
class AliasMacro {
|
||||
public static var aliasMetadata:Metadata = [{
|
||||
name: ":keep",
|
||||
pos: Context.currentPos()
|
||||
},{
|
||||
name: ":dox",
|
||||
pos: Context.currentPos(),
|
||||
params: [
|
||||
{
|
||||
expr: EConst(CIdent("hide")),
|
||||
pos: Context.currentPos()
|
||||
}
|
||||
]
|
||||
}];
|
||||
|
||||
public static function build():Array<Field> {
|
||||
#if display
|
||||
return Context.getBuildFields();
|
||||
#end
|
||||
|
||||
var fields = Context.getBuildFields();
|
||||
var ogFieldCount = fields.length;
|
||||
|
||||
for(i in 0...ogFieldCount) {
|
||||
var field = fields[i];
|
||||
if (field.meta == null) continue;
|
||||
|
||||
var previousAliases:Array<{name:String, pos:Position}> = [];
|
||||
for(meta in field.meta) {
|
||||
if (meta.name == ":alias" && meta.params != null) {
|
||||
for(p in meta.params) {
|
||||
switch(p.expr) {
|
||||
case EConst(CString(s, kind)):
|
||||
previousAliases.push({
|
||||
name: s,
|
||||
pos: p.pos
|
||||
});
|
||||
default:
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (previousAliases.length == 0) continue;
|
||||
|
||||
var ghostAccess = field.access.copy();
|
||||
ghostAccess.remove(AOverride);
|
||||
ghostAccess.remove(APublic);
|
||||
|
||||
for(alias in previousAliases) {
|
||||
var ghostField:Field = {
|
||||
name: alias.name,
|
||||
pos: alias.pos,
|
||||
kind: null,
|
||||
access: ghostAccess,
|
||||
meta: aliasMetadata
|
||||
};
|
||||
|
||||
switch(field.kind) {
|
||||
case FFun(f):
|
||||
var args:Array<Expr> = [for(a in f.args) {
|
||||
expr: EConst(CIdent(a.name)),
|
||||
pos: Context.currentPos()
|
||||
}];
|
||||
|
||||
ghostField.kind = FFun({
|
||||
args: f.args,
|
||||
params: f.params,
|
||||
ret: f.ret,
|
||||
expr: macro return $i{field.name}($a{args})
|
||||
});
|
||||
|
||||
default:
|
||||
var type = null;
|
||||
switch(field.kind) {
|
||||
case FVar(t, e):
|
||||
type = t;
|
||||
case FProp(get, set, t, e):
|
||||
type = t;
|
||||
default:
|
||||
}
|
||||
ghostField.kind = FProp("get", "set", type, null);
|
||||
|
||||
fields.push({
|
||||
name: 'get_${alias.name}',
|
||||
kind: FFun({
|
||||
args: [],
|
||||
expr: macro return $i{field.name},
|
||||
ret: type
|
||||
}),
|
||||
pos: alias.pos,
|
||||
meta: aliasMetadata
|
||||
});
|
||||
fields.push({
|
||||
name: 'set_${alias.name}',
|
||||
kind: FFun({
|
||||
args: [{
|
||||
name: '_${field.name}',
|
||||
type: type
|
||||
}],
|
||||
expr: macro return ($i{field.name} = $i{'_${field.name}'}),
|
||||
ret: type
|
||||
}),
|
||||
pos: alias.pos,
|
||||
meta: aliasMetadata
|
||||
});
|
||||
}
|
||||
|
||||
fields.push(ghostField);
|
||||
}
|
||||
|
||||
var docFooter = '_Aliases: ${[for(alias in previousAliases) '`${alias.name}`'].join(", ")}_';
|
||||
if (field.doc != null)
|
||||
field.doc += '\n\n$docFooter';
|
||||
else
|
||||
field.doc = docFooter;
|
||||
}
|
||||
trace(fields);
|
||||
|
||||
return fields;
|
||||
}
|
||||
}
|
||||
#end
|
||||
@@ -23,7 +23,7 @@ class Macros {
|
||||
#if VIDEO_CUTSCENES "hxvlc.flixel", "hxvlc.openfl", #end
|
||||
#if NAPE_ENABLED "nape", "flixel.addons.nape", #end
|
||||
// BASE HAXE
|
||||
"DateTools", "EReg", "Lambda", "StringBuf", "haxe.crypto", "haxe.display", "haxe.exceptions", "haxe.extern", "scripting"
|
||||
"DateTools", "EReg", "Lambda", "StringBuf", "haxe.crypto", "haxe.display", "haxe.exceptions", "haxe.extern", "scripting", "animate"
|
||||
])
|
||||
Compiler.include(inc);
|
||||
|
||||
@@ -58,12 +58,18 @@ class Macros {
|
||||
|
||||
final macroPath = 'funkin.backend.system.macros.Macros';
|
||||
Compiler.addMetadata('@:build($macroPath.buildLimeAssetLibrary())', 'lime.utils.AssetLibrary');
|
||||
|
||||
//Adds Compat for #if hscript blocks when you have hscript improved
|
||||
if (Context.defined("hscript_improved") && !Context.defined("hscript")) {
|
||||
Compiler.define('hscript');
|
||||
}
|
||||
}
|
||||
|
||||
public static function buildLimeAssetLibrary():Array<Field> {
|
||||
final fields:Array<Field> = Context.getBuildFields(), pos:Position = Context.currentPos();
|
||||
|
||||
fields.push({name: 'tag', access: [APublic], pos: pos, kind: FVar(macro :funkin.backend.assets.AssetSource)});
|
||||
fields.push({name: 'isCompressed', access: [APublic], pos: pos, kind: FVar(macro :Bool, macro false)});
|
||||
|
||||
return fields;
|
||||
}
|
||||
|
||||
@@ -2,22 +2,30 @@ package funkin.backend.system.updating;
|
||||
|
||||
import funkin.backend.system.github.GitHub;
|
||||
import funkin.backend.system.github.GitHubRelease;
|
||||
#if ALLOW_MULTITHREADING
|
||||
import funkin.backend.utils.ThreadUtil;
|
||||
#end
|
||||
|
||||
import lime.app.Application;
|
||||
|
||||
import sys.thread.Mutex;
|
||||
import sys.thread.Thread;
|
||||
import sys.FileSystem;
|
||||
|
||||
import haxe.io.Path;
|
||||
|
||||
#if (target.threaded)
|
||||
import sys.thread.Thread;
|
||||
import sys.thread.Mutex;
|
||||
#end
|
||||
|
||||
using funkin.backend.system.github.GitHub;
|
||||
|
||||
class UpdateUtil {
|
||||
public static var lastUpdateCheck:Null<UpdateCheckCallback>;
|
||||
|
||||
#if (target.threaded)
|
||||
private static var __waitCallbacks:Array<UpdateCheckCallback->Void>;
|
||||
private static var __mutex:Mutex;
|
||||
#end
|
||||
|
||||
public static function init() {
|
||||
// deletes old bak file if it exists
|
||||
@@ -26,26 +34,34 @@ class UpdateUtil {
|
||||
if (FileSystem.exists(bakPath)) FileSystem.deleteFile(bakPath);
|
||||
#end
|
||||
|
||||
#if (target.threaded)
|
||||
__waitCallbacks = [];
|
||||
__mutex = new Mutex();
|
||||
Thread.create(checkForUpdates.bind(true, false));
|
||||
|
||||
#if ALLOW_MULTITHREADING ThreadUtil.execAsync #else Thread.create #end(checkForUpdates.bind(true, false));
|
||||
#end
|
||||
}
|
||||
|
||||
public static function waitForUpdates(force = false, callback:UpdateCheckCallback->Void, lazy = false) {
|
||||
#if (target.threaded)
|
||||
if (__mutex.tryAcquire()) {
|
||||
__mutex.release();
|
||||
if (__shouldCheck(lazy) || force) {
|
||||
__waitCallbacks.push(callback);
|
||||
Thread.create(checkForUpdates.bind(force, false));
|
||||
#if ALLOW_MULTITHREADING ThreadUtil.execAsync #else Thread.create #end(checkForUpdates.bind(force, false));
|
||||
}
|
||||
else
|
||||
callback(lastUpdateCheck);
|
||||
}
|
||||
else
|
||||
__waitCallbacks.push(callback);
|
||||
#else
|
||||
callback(checkForUpdates(true, false));
|
||||
#end
|
||||
}
|
||||
|
||||
public static function checkForUpdates(force = false, lazy = false):UpdateCheckCallback {
|
||||
#if (target.threaded)
|
||||
var wasAcquired = !__mutex.tryAcquire();
|
||||
if (wasAcquired) __mutex.acquire();
|
||||
|
||||
@@ -60,8 +76,19 @@ class UpdateUtil {
|
||||
FlxG.signals.preUpdate.addOnce(__callWaitCallbacks);
|
||||
|
||||
return lastUpdateCheck;
|
||||
#else
|
||||
if (!__shouldCheck(lazy)) return lastUpdateCheck;
|
||||
return lastUpdateCheck = __checkForUpdates();
|
||||
#end
|
||||
}
|
||||
|
||||
#if (target.threaded)
|
||||
static function __callWaitCallbacks() {
|
||||
for (callback in __waitCallbacks) callback(lastUpdateCheck);
|
||||
__waitCallbacks.resize(0);
|
||||
}
|
||||
#end
|
||||
|
||||
static function __checkForUpdates():UpdateCheckCallback {
|
||||
var curTag = 'v' + (Flags.VERSION == null ? Application.current.meta.get('version') : Flags.VERSION), error = false;
|
||||
var newUpdates = __doReleaseFiltering(GitHub.getReleases(Flags.REPO_OWNER, Flags.REPO_NAME, (e) -> {
|
||||
@@ -82,11 +109,6 @@ class UpdateUtil {
|
||||
static function __shouldCheck(lazy:Bool):Bool
|
||||
return lastUpdateCheck == null || !lazy && (!lastUpdateCheck.newUpdate || Date.now().getTime() - lastUpdateCheck.date.getTime() > 1800000);
|
||||
|
||||
static function __callWaitCallbacks() {
|
||||
for (callback in __waitCallbacks) callback(lastUpdateCheck);
|
||||
__waitCallbacks.resize(0);
|
||||
}
|
||||
|
||||
static function __doReleaseFiltering(releases:Array<GitHubRelease>, currentVersionTag:String) {
|
||||
releases = releases.filterReleases(Options.betaUpdates, false);
|
||||
if (releases.length <= 0)
|
||||
|
||||
@@ -20,8 +20,7 @@ typedef AudioAnalyzerCallback = Int->Int->Void;
|
||||
* An utility that analyze FlxSounds,
|
||||
* can be used to make waveform or real-time audio visualizer.
|
||||
*
|
||||
* FlxSound.amplitude does work in CNE so if any case if your only checking for peak of current
|
||||
* time, use that instead.
|
||||
* FlxSound.amplitude works so if any case if your only checking for peak of current time, use that instead.
|
||||
*/
|
||||
final class AudioAnalyzer {
|
||||
/**
|
||||
@@ -96,9 +95,9 @@ final class AudioAnalyzer {
|
||||
static var __twiddleImags:Array<Array<Float>> = [];
|
||||
static var __freqReals:Array<Array<Float>> = [];
|
||||
static var __freqImags:Array<Array<Float>> = [];
|
||||
static var __freqCalculating:Int = 0;
|
||||
#if (target.threaded)
|
||||
static var __mutex:Mutex = new Mutex();
|
||||
static var __freqCalculating:Int = 0;
|
||||
#end
|
||||
|
||||
/**
|
||||
@@ -296,7 +295,7 @@ final class AudioAnalyzer {
|
||||
__check();
|
||||
}
|
||||
|
||||
function __check() if (sound.buffer != buffer) {
|
||||
function __check() if (sound != null && sound.buffer != buffer) {
|
||||
byteSize = 1 << ((buffer = sound.buffer).bitsPerSample - 1);
|
||||
|
||||
#if (lime_cffi && lime_vorbis)
|
||||
@@ -324,7 +323,7 @@ final class AudioAnalyzer {
|
||||
* @param maxFreq The maximum frequency to cap (Optional, default 22000.0, Above 23000.0 is not recommended).
|
||||
* @return Output of levels/bars that ranges from 0 to 1.
|
||||
*/
|
||||
public function getLevels(startPos:Float, ?volume:Float, barCount:Int, ?levels:Array<Float>, ?ratio:Float, ?minDb:Float, ?maxDb:Float, ?minFreq:Float, ?maxFreq:Float):Array<Float>
|
||||
public function getLevels(?startPos:Float, ?volume:Float, barCount:Int, ?levels:Array<Float>, ?ratio:Float, ?minDb:Float, ?maxDb:Float, ?minFreq:Float, ?maxFreq:Float):Array<Float>
|
||||
return inline getLevelsFromFrequencies(__frequencies = getFrequencies(startPos, volume, __frequencies), buffer.sampleRate, barCount, levels, ratio, minDb, maxDb, minFreq, maxFreq);
|
||||
|
||||
/**
|
||||
@@ -334,8 +333,8 @@ final class AudioAnalyzer {
|
||||
* @param frequencies The output for getting the frequencies, to avoid memory leaks (Optional).
|
||||
* @return Output of frequencies.
|
||||
*/
|
||||
public function getFrequencies(startPos:Float, ?volume:Float, ?frequencies:Array<Float>):Array<Float>
|
||||
return inline getFrequenciesFromSamples(__freqSamples = getSamples(startPos, fftN, true, -1, volume, __freqSamples), fftN, useWindowingFFT, frequencies);
|
||||
public function getFrequencies(?startPos:Float, ?volume:Float, ?frequencies:Array<Float>):Array<Float>
|
||||
return inline getFrequenciesFromSamples(__freqSamples = getSamples(startPos != null ? startPos : sound.time, fftN, true, -1, volume, __freqSamples), fftN, useWindowingFFT, frequencies);
|
||||
|
||||
/**
|
||||
* Analyzes an attached FlxSound from startPos to endPos in milliseconds to get the amplitudes.
|
||||
@@ -467,36 +466,37 @@ final class AudioAnalyzer {
|
||||
@:privateAccess return sound._source != null && sound._source.__backend != null && sound._source.__backend.playing;
|
||||
|
||||
inline function __readStream(startPos:Float, endPos:Float, callback:AudioAnalyzerCallback):Float @:privateAccess {
|
||||
var backend = sound._source.__backend;
|
||||
var i = backend.bufferSizes.length - backend.queuedBuffers;
|
||||
var time = backend.bufferTimes[i] * 1000;
|
||||
final backend = sound._source.__backend;
|
||||
|
||||
// TODO: Wrap it with try until i figured it out an effective way to do this...
|
||||
// So... sometimes it just uses the decoder even if it looks good?? please help
|
||||
var n = Math.floor((endPos - startPos) * __toBits);
|
||||
if (startPos >= time && startPos < backend.bufferTimes[backend.bufferSizes.length - 1] * 1000) {
|
||||
var pos = Math.floor((startPos - time) * __toBits), buf = backend.bufferDatas[i].buffer, size = backend.bufferSizes[i], c = 0;
|
||||
var i = backend.bufferLengths.length - backend.requestBuffers - 1, time:Float;
|
||||
while (++i < backend.bufferLengths.length) if (startPos >= (time = backend.bufferTimes[i] * 1000)) {
|
||||
var pos = Math.floor((startPos - time) * __toBits), buf = backend.bufferDatas[i].buffer, size = backend.bufferLengths[i], c = 0;
|
||||
while (pos >= size) {
|
||||
if (++i >= backend.bufferSizes.length) {
|
||||
n = 0;
|
||||
break;
|
||||
}
|
||||
if (++i >= backend.bufferLengths.length) break;
|
||||
pos -= size;
|
||||
buf = backend.bufferDatas[i].buffer;
|
||||
size = backend.bufferSizes[i];
|
||||
size = backend.bufferLengths[i];
|
||||
}
|
||||
pos -= pos % __sampleSize;
|
||||
if (i >= backend.bufferLengths.length) break;
|
||||
if ((pos -= pos % __sampleSize) < 0) pos = 0;
|
||||
n -= pos % __sampleSize;
|
||||
|
||||
while (n > 0) {
|
||||
callback(getByte(buf, pos, __wordSize), c);
|
||||
if (++c > buffer.channels) c = 0;
|
||||
if ((pos += __wordSize) >= size) {
|
||||
if (++i >= backend.bufferSizes.length) break;
|
||||
if (++i >= backend.bufferLengths.length) break;
|
||||
pos = 0;
|
||||
buf = backend.bufferDatas[i].buffer;
|
||||
size = backend.bufferSizes[i];
|
||||
size = backend.bufferLengths[i];
|
||||
}
|
||||
n -= __wordSize;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return endPos - (n / __toBits);
|
||||
|
||||
@@ -21,7 +21,6 @@ import flixel.util.FlxAxes;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.typeLimit.OneOfThree;
|
||||
import flixel.util.typeLimit.OneOfTwo;
|
||||
import flxanimate.data.AnimationData.AnimAtlas;
|
||||
import funkin.backend.system.Conductor;
|
||||
import funkin.backend.utils.XMLUtil.TextFormat;
|
||||
import haxe.CallStack;
|
||||
@@ -34,6 +33,8 @@ import haxe.xml.Access;
|
||||
import lime.utils.Assets;
|
||||
import openfl.display.BitmapData;
|
||||
import openfl.geom.ColorTransform;
|
||||
import animate.FlxAnimateJson;
|
||||
import flixel.animation.FlxAnimationController;
|
||||
|
||||
using StringTools;
|
||||
|
||||
@@ -439,11 +440,9 @@ final class CoolUtil
|
||||
* @param fadeIn
|
||||
*/
|
||||
@:noUsing public static function playMenuSong(fadeIn:Bool = false) {
|
||||
if (FlxG.sound.music == null || !FlxG.sound.music.playing)
|
||||
{
|
||||
if (FlxG.sound.music == null || !FlxG.sound.music.playing) {
|
||||
playMusic(Paths.music(Flags.DEFAULT_MENU_MUSIC), true, fadeIn ? 0 : 1, true, 102);
|
||||
if (fadeIn)
|
||||
FlxG.sound.music.fadeIn(4, 0, 0.7);
|
||||
if (fadeIn) FlxG.sound.music.fadeIn(4, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -574,6 +573,29 @@ final class CoolUtil
|
||||
anim2.frames = old;
|
||||
}
|
||||
|
||||
/**
|
||||
* Swaps two animations on an animation controller.
|
||||
* @param animation Animation controller
|
||||
* @param anim1 First animation
|
||||
* @param anim2 Second animation
|
||||
*/
|
||||
public static function swapAnims(animation:FlxAnimationController, anim1:String, anim2:String) @:privateAccess {
|
||||
var flxAnim1 = animation.getByName(anim1);
|
||||
animation._animations.remove(anim1);
|
||||
|
||||
var flxAnim2 = animation.getByName(anim2);
|
||||
animation._animations.remove(anim2);
|
||||
|
||||
if (flxAnim1 != null) {
|
||||
flxAnim1.name = anim2;
|
||||
animation._animations.set(anim2, flxAnim1);
|
||||
}
|
||||
if (flxAnim2 != null) {
|
||||
flxAnim2.name = anim1;
|
||||
animation._animations.set(anim1, flxAnim2);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Allows you to set a graphic size (ex: 150x150), with proper hitbox without a stretched sprite.
|
||||
* @param sprite Sprite to apply the new graphic size to
|
||||
@@ -856,7 +878,7 @@ final class CoolUtil
|
||||
*/
|
||||
public static inline function browsePath(path:String) {
|
||||
var formattedPath:String = Path.normalize(path);
|
||||
|
||||
|
||||
#if windows
|
||||
formattedPath = formattedPath.replace("/", "\\");
|
||||
Sys.command("explorer", [formattedPath]);
|
||||
@@ -1003,6 +1025,20 @@ final class CoolUtil
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the mouse is overlapping the sprite on a given camera, taking the camera's position, scroll and zoom into account.
|
||||
*
|
||||
* @param sprite Any `FlxObject`
|
||||
* @param camera The camera you want to check overlap on. Uses the sprite's camera by default.
|
||||
* @return Bool
|
||||
*/
|
||||
public static function mouseOverlaps(sprite:FlxObject, ?camera:FlxCamera) {
|
||||
var camToCheck:FlxCamera = camera ?? sprite.camera;
|
||||
var posthing:FlxPoint = FlxG.mouse.getWorldPosition(camToCheck);
|
||||
|
||||
return posthing != null && FlxMath.inBounds(posthing.x, sprite.x, sprite.x + sprite.width) && FlxMath.inBounds(posthing.y, sprite.y, sprite.y + sprite.height);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sorts an array alphabetically.
|
||||
* @param array Array to sort
|
||||
@@ -1053,7 +1089,7 @@ final class CoolUtil
|
||||
r.add(str);
|
||||
return r.toString();
|
||||
}
|
||||
|
||||
|
||||
public static inline function bound(Value:Float, Min:Float, Max:Float):Float {
|
||||
#if cpp
|
||||
var _hx_tmp1:Float = Value;
|
||||
@@ -1200,8 +1236,8 @@ final class CoolUtil
|
||||
|
||||
/**
|
||||
* ! REQUIRES FULL PATH!!!
|
||||
* @param path
|
||||
* @return Bool
|
||||
* @param path
|
||||
* @return Bool
|
||||
*/
|
||||
public static function imageHasFrameData(path:String):String {
|
||||
if (FileSystem.exists(Path.withExtension(path, "xml"))) return "xml";
|
||||
@@ -1252,23 +1288,20 @@ final class CoolUtil
|
||||
return animsList;
|
||||
}
|
||||
|
||||
public static function getAnimsListFromAtlas(atlas:AnimAtlas):Array<String> {
|
||||
public static function getAnimsListFromAtlas(atlas:AnimationJson):Array<String> {
|
||||
if (atlas == null) return [];
|
||||
|
||||
var animsList:Array<String> = [];
|
||||
if (atlas.AN.SN != null) animsList.push(atlas.AN.SN);
|
||||
if (atlas.SD != null)
|
||||
for (symbol in atlas.SD.S)
|
||||
for (symbol in atlas.SD)
|
||||
if (symbol.SN != null) animsList.push(symbol.SN);
|
||||
|
||||
return animsList;
|
||||
}
|
||||
|
||||
public static function getAnimsListFromSprite(spr:FunkinSprite):Array<String> {
|
||||
if (spr.animateAtlas != null) {
|
||||
return [for (symbol => timeline in spr.animateAtlas.anim.symbolDictionary) symbol];
|
||||
} else
|
||||
return getAnimsListFromFrames(spr.frames);
|
||||
return getAnimsListFromFrames(spr.frames);
|
||||
}
|
||||
|
||||
// TODO: check this for bugs
|
||||
@@ -1421,6 +1454,7 @@ final class CoolUtil
|
||||
|
||||
return toProperty.setValue(fromProperty.getValue());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class PropertyInfo {
|
||||
|
||||
@@ -38,7 +38,7 @@ class FunkinParentDisabler extends FlxBasic {
|
||||
for(c in __cameras) c.paused = true;
|
||||
|
||||
// sounds
|
||||
__sounds = [for(s in FlxG.sound.list) if (s.playing) s];
|
||||
__sounds = [for(s in FlxG.sound.list) if (s.playing && !s.persist) s];
|
||||
for(s in __sounds) s.pause();
|
||||
}
|
||||
}
|
||||
@@ -71,4 +71,4 @@ class FunkinParentDisabler extends FlxBasic {
|
||||
for(s in __sounds) s.play();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,200 +3,220 @@ package funkin.backend.utils;
|
||||
import haxe.macro.Expr;
|
||||
|
||||
final class MathUtil {
|
||||
/**
|
||||
* Returns the maximum value in the arguments.
|
||||
* @param args Array of values
|
||||
*
|
||||
* @return The maximum value
|
||||
**/
|
||||
public static function maxInt(...args:Int):Int {
|
||||
var max = args[0];
|
||||
for(i in 1...args.length) {
|
||||
var arg = args[i];
|
||||
if(arg > max)
|
||||
max = arg;
|
||||
}
|
||||
return max;
|
||||
}
|
||||
public static inline var EULER:Float = 2.718281828459;
|
||||
|
||||
/**
|
||||
* Returns the minimum value in the arguments.
|
||||
* @param args Array of values
|
||||
*
|
||||
* @return The minimum value
|
||||
**/
|
||||
public static function minInt(...args:Int):Int {
|
||||
var min = args[0];
|
||||
for(i in 1...args.length) {
|
||||
var arg = args[i];
|
||||
if(arg < min)
|
||||
min = arg;
|
||||
}
|
||||
return min;
|
||||
}
|
||||
/**
|
||||
* Returns the maximum value in the arguments.
|
||||
* @param args Array of values
|
||||
*
|
||||
* @return The maximum value
|
||||
**/
|
||||
public static function maxInt(...args:Int):Int {
|
||||
var max = args[0];
|
||||
for(i in 1...args.length) {
|
||||
var arg = args[i];
|
||||
if(arg > max)
|
||||
max = arg;
|
||||
}
|
||||
return max;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maximum value in the arguments.
|
||||
*
|
||||
* NOTE: If you are using this in compile time, you should use `MathUtil.maxSmart` instead of this for better performance.
|
||||
*
|
||||
* @param args Array of values
|
||||
*
|
||||
* @return The maximum value
|
||||
**/
|
||||
public static function max(...args:Float):Float {
|
||||
var max = args[0];
|
||||
for(i in 1...args.length) {
|
||||
var arg = args[i];
|
||||
if(arg > max)
|
||||
max = arg;
|
||||
}
|
||||
return max;
|
||||
}
|
||||
/**
|
||||
* Returns the minimum value in the arguments.
|
||||
* @param args Array of values
|
||||
*
|
||||
* @return The minimum value
|
||||
**/
|
||||
public static function minInt(...args:Int):Int {
|
||||
var min = args[0];
|
||||
for(i in 1...args.length) {
|
||||
var arg = args[i];
|
||||
if(arg < min)
|
||||
min = arg;
|
||||
}
|
||||
return min;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the minimum value in the arguments.
|
||||
*
|
||||
* NOTE: If you are using this in compile time, you should use `MathUtil.minSmart` instead of this for better performance.
|
||||
*
|
||||
* @param args Array of values
|
||||
*
|
||||
* @return The minimum value
|
||||
**/
|
||||
public static function min(...args:Float):Float {
|
||||
var min = args[0];
|
||||
for(i in 1...args.length) {
|
||||
var arg = args[i];
|
||||
if(arg < min)
|
||||
min = arg;
|
||||
}
|
||||
return min;
|
||||
}
|
||||
/**
|
||||
* Returns the maximum value in the arguments.
|
||||
*
|
||||
* NOTE: If you are using this in compile time, you should use `MathUtil.maxSmart` instead of this for better performance.
|
||||
*
|
||||
* @param args Array of values
|
||||
*
|
||||
* @return The maximum value
|
||||
**/
|
||||
public static function max(...args:Float):Float {
|
||||
var max = args[0];
|
||||
for(i in 1...args.length) {
|
||||
var arg = args[i];
|
||||
if(arg > max)
|
||||
max = arg;
|
||||
}
|
||||
return max;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a is less than b with considering a margin of error.
|
||||
*
|
||||
* @param a Float
|
||||
* @param b Float
|
||||
* @param margin Float (Default: EPSILON)
|
||||
*
|
||||
* @return Bool
|
||||
**/
|
||||
public static function lessThan(a:Float, b:Float, margin:Float = 0.0000001):Bool {
|
||||
return a < b - margin;
|
||||
}
|
||||
/**
|
||||
* Returns the minimum value in the arguments.
|
||||
*
|
||||
* NOTE: If you are using this in compile time, you should use `MathUtil.minSmart` instead of this for better performance.
|
||||
*
|
||||
* @param args Array of values
|
||||
*
|
||||
* @return The minimum value
|
||||
**/
|
||||
public static function min(...args:Float):Float {
|
||||
var min = args[0];
|
||||
for(i in 1...args.length) {
|
||||
var arg = args[i];
|
||||
if(arg < min)
|
||||
min = arg;
|
||||
}
|
||||
return min;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a is less than or equally b with considering a margin of error.
|
||||
*
|
||||
* @param a Float
|
||||
* @param b Float
|
||||
* @param margin Float (Default: EPSILON)
|
||||
*
|
||||
* @return Bool
|
||||
**/
|
||||
public static function lessThanEqual(a:Float, b:Float, margin:Float = 0.0000001):Bool {
|
||||
return a <= b - margin;
|
||||
}
|
||||
/**
|
||||
* Checks if a is less than b with considering a margin of error.
|
||||
* * @param a Float
|
||||
* @param b Float
|
||||
* @param margin Float (Default: EPSILON)
|
||||
* * @return Bool
|
||||
**/
|
||||
public static function lessThan(a:Float, b:Float, margin:Float = 0.0000001):Bool {
|
||||
return a < b - margin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a is greater than b with considering a margin of error.
|
||||
*
|
||||
* @param a Float
|
||||
* @param b Float
|
||||
* @param margin Float (Default: EPSILON)
|
||||
*
|
||||
* @return Bool
|
||||
**/
|
||||
public static function greaterThan(a:Float, b:Float, margin:Float = 0.0000001):Bool {
|
||||
return a > b + margin;
|
||||
}
|
||||
/**
|
||||
* Checks if a is less than or equally b with considering a margin of error.
|
||||
* * @param a Float
|
||||
* @param b Float
|
||||
* @param margin Float (Default: EPSILON)
|
||||
* * @return Bool
|
||||
**/
|
||||
public static function lessThanEqual(a:Float, b:Float, margin:Float = 0.0000001):Bool {
|
||||
return a <= b - margin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a is greater than or equally b with considering a margin of error.
|
||||
*
|
||||
* @param a Float
|
||||
* @param b Float
|
||||
* @param margin Float (Default: EPSILON)
|
||||
*
|
||||
* @return Bool
|
||||
**/
|
||||
public static function greaterThanEqual(a:Float, b:Float, margin:Float = 0.0000001):Bool {
|
||||
return a >= b + margin;
|
||||
}
|
||||
/**
|
||||
* Checks if a is greater than b with considering a margin of error.
|
||||
* * @param a Float
|
||||
* @param b Float
|
||||
* @param margin Float (Default: EPSILON)
|
||||
* * @return Bool
|
||||
**/
|
||||
public static function greaterThan(a:Float, b:Float, margin:Float = 0.0000001):Bool {
|
||||
return a > b + margin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a is approximately equal to b.
|
||||
*
|
||||
* @param a Float
|
||||
* @param b Float
|
||||
* @param margin Float (Default: EPSILON)
|
||||
*
|
||||
* @return Bool
|
||||
**/
|
||||
public static function equal(a:Float, b:Float, margin:Float = 0.0000001):Bool {
|
||||
return Math.abs(a - b) <= margin;
|
||||
}
|
||||
/**
|
||||
* Checks if a is greater than or equally b with considering a margin of error.
|
||||
* * @param a Float
|
||||
* @param b Float
|
||||
* @param margin Float (Default: EPSILON)
|
||||
* * @return Bool
|
||||
**/
|
||||
public static function greaterThanEqual(a:Float, b:Float, margin:Float = 0.0000001):Bool {
|
||||
return a >= b + margin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a are not approximately equal to b.
|
||||
*
|
||||
* @param a Float
|
||||
* @param b Float
|
||||
* @param margin Float (Default: EPSILON)
|
||||
*
|
||||
* @return Bool
|
||||
**/
|
||||
public static function notEqual(a:Float, b:Float, margin:Float = 0.0000001):Bool {
|
||||
return Math.abs(a - b) > margin;
|
||||
}
|
||||
/**
|
||||
* Checks if a is approximately equal to b.
|
||||
* * @param a Float
|
||||
* @param b Float
|
||||
* @param margin Float (Default: EPSILON)
|
||||
* * @return Bool
|
||||
**/
|
||||
public static function equal(a:Float, b:Float, margin:Float = 0.0000001):Bool {
|
||||
return Math.abs(a - b) <= margin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shortcut to `Math.max` but with infinite amount of arguments
|
||||
*
|
||||
* Might not preserve the order of arguments, please test this.
|
||||
*
|
||||
* Dont use this in hscript, it doesnt work, it only works on compile time
|
||||
**/
|
||||
@:dox(hide) public static macro function maxSmart(..._args:Expr):Expr {
|
||||
return genericMinMaxSmart(_args.toArray(), "Math.max");
|
||||
}
|
||||
/**
|
||||
* Checks if a are not approximately equal to b.
|
||||
* * @param a Float
|
||||
* @param b Float
|
||||
* @param margin Float (Default: EPSILON)
|
||||
* * @return Bool
|
||||
**/
|
||||
public static function notEqual(a:Float, b:Float, margin:Float = 0.0000001):Bool {
|
||||
return Math.abs(a - b) > margin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shortcut to `Math.min` but with infinite amount of arguments
|
||||
*
|
||||
* Might not preserve the order of arguments, please test this.
|
||||
*
|
||||
* Dont use this in hscript, it doesnt work, it only works on compile time
|
||||
**/
|
||||
@:dox(hide) public static macro function minSmart(..._args:Expr):Expr {
|
||||
return genericMinMaxSmart(_args.toArray(), "Math.min");
|
||||
}
|
||||
/**
|
||||
* @param edge0 Float
|
||||
* @param edge1 Float
|
||||
* @param x Float
|
||||
* @return Float
|
||||
**/
|
||||
public static function smoothStep(edge0:Float, edge1:Float, x:Float):Float {
|
||||
var t = (x - edge0) / (edge1 - edge0);
|
||||
var clamped = t < 0.0 ? 0.0 : (t > 1.0 ? 1.0 : t);
|
||||
return clamped * clamped * (3.0 - 2.0 * clamped);
|
||||
}
|
||||
|
||||
#if macro
|
||||
@:dox(hide) private static function genericMinMaxSmart(_args:Array<Expr>, funcPath:String):Expr {
|
||||
var args = _args.copy();
|
||||
if (args.length == 0) return macro 0;
|
||||
/**
|
||||
* @param a Float
|
||||
* @param b Float
|
||||
* @param v Float
|
||||
* @return Float
|
||||
**/
|
||||
public static function inverseLerp(a:Float, b:Float, v:Float):Float {
|
||||
return (v - a) / (b - a);
|
||||
}
|
||||
|
||||
var func = funcPath.split(".");
|
||||
/**
|
||||
* @param v Float
|
||||
* @return Float
|
||||
**/
|
||||
public static function fract(v:Float):Float {
|
||||
return v - Math.floor(v);
|
||||
}
|
||||
|
||||
function nested(lst:Array<Expr>):Expr {
|
||||
if (lst.length == 1) {
|
||||
return macro ${lst[0]};
|
||||
} else if (lst.length == 2) {
|
||||
return macro $p{func}(${lst[0]}, ${lst[1]});
|
||||
} else {
|
||||
var mid = Std.int(lst.length / 2);
|
||||
return macro $p{func}(${nested(lst.slice(0, mid))}, ${nested(lst.slice(mid, lst.length))});
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Shortcut to `Math.max` but with infinite amount of arguments
|
||||
*
|
||||
* Might not preserve the order of arguments, please test this.
|
||||
*
|
||||
* Dont use this in hscript, it doesnt work, it only works on compile time
|
||||
**/
|
||||
@:dox(hide) public static macro function maxSmart(..._args:Expr):Expr {
|
||||
return genericMinMaxSmart(_args.toArray(), "Math.max");
|
||||
}
|
||||
|
||||
var expr = nested(args);
|
||||
/**
|
||||
* Shortcut to `Math.min` but with infinite amount of arguments
|
||||
*
|
||||
* Might not preserve the order of arguments, please test this.
|
||||
*
|
||||
* Dont use this in hscript, it doesnt work, it only works on compile time
|
||||
**/
|
||||
@:dox(hide) public static macro function minSmart(..._args:Expr):Expr {
|
||||
return genericMinMaxSmart(_args.toArray(), "Math.min");
|
||||
}
|
||||
|
||||
//var printer = new haxe.macro.Printer();
|
||||
//trace(printer.printExpr(expr));
|
||||
#if macro
|
||||
@:dox(hide) private static function genericMinMaxSmart(_args:Array<Expr>, funcPath:String):Expr {
|
||||
var args = _args.copy();
|
||||
if (args.length == 0) return macro 0;
|
||||
|
||||
return macro $expr;
|
||||
}
|
||||
#end
|
||||
}
|
||||
var func = funcPath.split(".");
|
||||
|
||||
function nested(lst:Array<Expr>):Expr {
|
||||
if (lst.length == 1) {
|
||||
return macro ${lst[0]};
|
||||
} else if (lst.length == 2) {
|
||||
return macro $p{func}(${lst[0]}, ${lst[1]});
|
||||
} else {
|
||||
var mid = Std.int(lst.length / 2);
|
||||
return macro $p{func}(${nested(lst.slice(0, mid))}, ${nested(lst.slice(mid, lst.length))});
|
||||
}
|
||||
}
|
||||
|
||||
var expr = nested(args);
|
||||
|
||||
//var printer = new haxe.macro.Printer();
|
||||
//trace(printer.printExpr(expr));
|
||||
|
||||
return macro $expr;
|
||||
}
|
||||
#end
|
||||
}
|
||||
|
||||
@@ -34,151 +34,23 @@ final class MatrixUtil {
|
||||
//if(_height == -1) _height = sprite.height;
|
||||
if(camera == null) camera = sprite.camera;
|
||||
if(points is FlxBasePoint) points = [points];
|
||||
var isFunkinSprite = sprite is FunkinSprite;
|
||||
var funkinSprite:FunkinSprite = null;
|
||||
if(isFunkinSprite) funkinSprite = cast sprite;
|
||||
var isAnimateAtlas = isFunkinSprite && funkinSprite.animateAtlas != null;
|
||||
|
||||
var nc:FakeCamera = isAnimateAtlas ? FakeCallCamera.instance : FakeCamera.instance;
|
||||
var nc:FakeCamera = FakeCamera.instance;
|
||||
nc.zoom = camera.zoom;
|
||||
nc.scroll.set(camera.scroll.x, camera.scroll.y);
|
||||
nc.pixelPerfectRender = camera.pixelPerfectRender;
|
||||
|
||||
var points:Array<FlxPoint> = cast points;
|
||||
|
||||
if(isAnimateAtlas) {
|
||||
var cnc = FakeCallCamera.instance;
|
||||
var sprite = funkinSprite;
|
||||
var oldOnDraw = cnc.onDraw;
|
||||
|
||||
// TODO: fix rotation
|
||||
// TODO: fix skew
|
||||
|
||||
var boundsTopLeft = new FlxPoint(Math.POSITIVE_INFINITY, Math.POSITIVE_INFINITY);
|
||||
var boundsTopRight = new FlxPoint(Math.NEGATIVE_INFINITY, Math.POSITIVE_INFINITY);
|
||||
var boundsBottomLeft = new FlxPoint(Math.POSITIVE_INFINITY, Math.NEGATIVE_INFINITY);
|
||||
var boundsBottomRight = new FlxPoint(Math.NEGATIVE_INFINITY, Math.NEGATIVE_INFINITY);
|
||||
|
||||
cnc.onDraw = function(?frame:FlxFrame, ?pixels:BitmapData, matrix:FlxMatrix, ?transform:ColorTransform, ?blend:BlendMode, ?smoothing:Bool = false, ?shader:FlxShader) {
|
||||
// cnc is already perfect rn
|
||||
// so we need to manually process the limb
|
||||
var points = [
|
||||
// corners
|
||||
FlxPoint.get(0, 0),
|
||||
FlxPoint.get(1, 0),
|
||||
FlxPoint.get(0, 1),
|
||||
FlxPoint.get(1, 1)
|
||||
];
|
||||
|
||||
rawTransformPoints(points, matrix, frame.sourceSize.x, frame.sourceSize.y);
|
||||
|
||||
// sort the points, incase like they were transformed with a scale -1 matrix
|
||||
|
||||
var topLeft:FlxPoint = points[0];
|
||||
var topRight:FlxPoint = points[1];
|
||||
var bottomLeft:FlxPoint = points[2];
|
||||
var bottomRight:FlxPoint = points[3];
|
||||
|
||||
if (points[0].y > points[1].y) {
|
||||
topLeft = points[1];
|
||||
topRight = points[0];
|
||||
}
|
||||
if (points[2].y > points[3].y) {
|
||||
bottomLeft = points[3];
|
||||
bottomRight = points[2];
|
||||
}
|
||||
|
||||
if (topLeft.x > topRight.x) {
|
||||
var temp = topLeft;
|
||||
topLeft = topRight;
|
||||
topRight = temp;
|
||||
}
|
||||
|
||||
if (bottomLeft.x > bottomRight.x) {
|
||||
var temp = bottomLeft;
|
||||
bottomLeft = bottomRight;
|
||||
bottomRight = temp;
|
||||
}
|
||||
|
||||
// points should now contain the corners of the limb
|
||||
|
||||
// trace("Corners of limb: " + points);
|
||||
|
||||
// set the max bounds of each corner of the limb
|
||||
if(topLeft.x < boundsTopLeft.x) boundsTopLeft.x = topLeft.x;
|
||||
if(topLeft.y < boundsTopLeft.y) boundsTopLeft.y = topLeft.y;
|
||||
if(topRight.x > boundsTopRight.x) boundsTopRight.x = topRight.x;
|
||||
if(topRight.y < boundsTopRight.y) boundsTopRight.y = topRight.y;
|
||||
if(bottomLeft.x < boundsBottomLeft.x) boundsBottomLeft.x = bottomLeft.x;
|
||||
if(bottomLeft.y > boundsBottomLeft.y) boundsBottomLeft.y = bottomLeft.y;
|
||||
if(bottomRight.x > boundsBottomRight.x) boundsBottomRight.x = bottomRight.x;
|
||||
if(bottomRight.y > boundsBottomRight.y) boundsBottomRight.y = bottomRight.y;
|
||||
|
||||
// recycle the points
|
||||
for(point in points) point.put();
|
||||
}
|
||||
var cameras = sprite._cameras;
|
||||
var oldVisible = cnc.visible;
|
||||
cnc.visible = true;
|
||||
sprite._cameras = [cnc];
|
||||
sprite.draw();
|
||||
sprite._cameras = cameras;
|
||||
cnc.visible = oldVisible;
|
||||
cnc.onDraw = oldOnDraw;
|
||||
|
||||
// fake transform
|
||||
|
||||
//trace("");
|
||||
//trace("topLeft: " + boundsTopLeft);
|
||||
//trace("topRight: " + boundsTopRight);
|
||||
//trace("bottomLeft: " + boundsBottomLeft);
|
||||
//trace("bottomRight: " + boundsBottomRight);
|
||||
//trace("Before transform");
|
||||
//trace(points);
|
||||
|
||||
for(point in points) {
|
||||
//var x = matrix.__transformX(point.x * _width, point.y * _height);
|
||||
//var y = matrix.__transformY(point.x * _width, point.y * _height);
|
||||
// apply using boundsTopLeft, boundsTopRight, boundsBottomLeft, boundsBottomRight
|
||||
// matrix doesnt work for this
|
||||
var x = FlxMath.lerp(
|
||||
FlxMath.lerp(boundsTopLeft.x, boundsTopRight.x, point.x),
|
||||
FlxMath.lerp(boundsBottomLeft.x, boundsBottomRight.x, point.x),
|
||||
point.y
|
||||
);
|
||||
var y = FlxMath.lerp(
|
||||
FlxMath.lerp(boundsTopLeft.y, boundsTopRight.y, point.x),
|
||||
FlxMath.lerp(boundsBottomLeft.y, boundsBottomRight.y, point.x),
|
||||
point.y
|
||||
);
|
||||
|
||||
//trace("(" + point.x + ", " + point.y + ") -> (" + x + ", " + y + ")");
|
||||
|
||||
// reset to ingame coords
|
||||
x += camera.scroll.x;
|
||||
y += camera.scroll.y;
|
||||
|
||||
if(isFunkinSprite) {
|
||||
var ratio = 1 - FlxMath.lerp(1 / camera.zoom, 1, funkinSprite.zoomFactor);
|
||||
x += camera.width / 2 * ratio;
|
||||
y += camera.height / 2 * ratio;
|
||||
}
|
||||
point.set(x, y);
|
||||
}
|
||||
|
||||
//trace("After transform");
|
||||
//trace(points);
|
||||
if(sprite is IPrePostDraw) {
|
||||
var postDraw = cast(sprite, IPrePostDraw);
|
||||
postDraw.preDraw();
|
||||
sprite.drawComplex(nc);
|
||||
postDraw.postDraw();
|
||||
} else {
|
||||
if(sprite is IPrePostDraw) {
|
||||
var postDraw = cast(sprite, IPrePostDraw);
|
||||
postDraw.preDraw();
|
||||
sprite.drawComplex(nc);
|
||||
postDraw.postDraw();
|
||||
} else {
|
||||
sprite.drawComplex(nc);
|
||||
}
|
||||
transformPoints(sprite, points, sprite._matrix, camera, _width, _height);
|
||||
sprite.drawComplex(nc);
|
||||
}
|
||||
transformPoints(sprite, points, sprite._matrix, camera, _width, _height);
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
@@ -127,7 +127,7 @@ final class MemoryUtil {
|
||||
public static function getMemType():String {
|
||||
#if windows
|
||||
var memoryMap:Map<Int, String> = [
|
||||
0 => null,
|
||||
0 => "Unknown",
|
||||
1 => "Other",
|
||||
2 => "DRAM",
|
||||
3 => "Synchronous DRAM",
|
||||
@@ -152,23 +152,13 @@ final class MemoryUtil {
|
||||
22 => "DDR2 FB-DIMM",
|
||||
24 => "DDR3",
|
||||
25 => "FBD2",
|
||||
26 => "DDR4",
|
||||
27 => "LPDDR",
|
||||
28 => "LPDDR2",
|
||||
29 => "LPDDR3",
|
||||
30 => "LPDDR4",
|
||||
31 => "Logical Non-volatile device",
|
||||
32 => "HBM",
|
||||
33 => "HBM2",
|
||||
34 => "DDR5",
|
||||
35 => "LPDDR5",
|
||||
36 => "HBM3",
|
||||
26 => "DDR4"
|
||||
];
|
||||
var memoryOutput:Int = -1;
|
||||
|
||||
var process = new HiddenProcess("powershell", ["-Command", "Get-CimInstance Win32_PhysicalMemory | Select-Object -ExpandProperty SMBIOSMemoryType" ]);
|
||||
var process = new HiddenProcess("wmic", ["memorychip", "get", "SMBIOSMemoryType"]);
|
||||
if (process.exitCode() == 0) memoryOutput = Std.int(Std.parseFloat(process.stdout.readAll().toString().trim().split("\n")[1]));
|
||||
if (memoryOutput != -1) return memoryMap[memoryOutput] == null ? 'Unknown ($memoryOutput)' : memoryMap[memoryOutput];
|
||||
if (memoryOutput != -1) return memoryMap[memoryOutput];
|
||||
#elseif mac
|
||||
var process = new HiddenProcess("system_profiler", ["SPMemoryDataType"]);
|
||||
var reg = ~/Type: (.+)/;
|
||||
|
||||
@@ -1,120 +0,0 @@
|
||||
package funkin.backend.utils;
|
||||
|
||||
enum abstract RegistryHive(Int) {
|
||||
var HKEY_CLASSES_ROOT = 0x80000000;
|
||||
var HKEY_CURRENT_USER = 0x80000001;
|
||||
var HKEY_LOCAL_MACHINE = 0x80000002;
|
||||
var HKEY_USERS = 0x80000003;
|
||||
var HKEY_CURRENT_CONFIG = 0x80000005;
|
||||
}
|
||||
#if windows
|
||||
@:cppFileCode('
|
||||
#include <windows.h>
|
||||
#include <tchar.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
')
|
||||
#end
|
||||
class RegistryUtil {
|
||||
#if windows
|
||||
@:functionCode('
|
||||
HKEY hKey;
|
||||
LONG result;
|
||||
DWORD dataSize = 0;
|
||||
DWORD dataType = 0;
|
||||
|
||||
std::wstring subkey = std::wstring(key.wchar_str());
|
||||
std::wstring valname = std::wstring(string.wchar_str());
|
||||
|
||||
result = RegOpenKeyExW((HKEY)reinterpret_cast<HKEY>(static_cast<uintptr_t>(hive)), subkey.c_str(), 0, KEY_READ, &hKey);
|
||||
if (result != ERROR_SUCCESS) return null();
|
||||
|
||||
result = RegQueryValueExW(hKey, valname.c_str(), NULL, &dataType, NULL, &dataSize);
|
||||
if (result != ERROR_SUCCESS || dataSize == 0) {
|
||||
RegCloseKey(hKey);
|
||||
return null();
|
||||
}
|
||||
|
||||
std::vector<wchar_t> buffer(dataSize / sizeof(wchar_t));
|
||||
result = RegQueryValueExW(hKey, valname.c_str(), NULL, NULL, (LPBYTE)buffer.data(), &dataSize);
|
||||
RegCloseKey(hKey);
|
||||
|
||||
if (result == ERROR_SUCCESS) {
|
||||
return ::String(buffer.data());
|
||||
}
|
||||
return null();
|
||||
')
|
||||
#end
|
||||
public static function get(hive:RegistryHive, key:String, string:String):Null<String>
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
#if windows
|
||||
@:functionCode('
|
||||
HKEY hKey;
|
||||
LONG result;
|
||||
|
||||
std::wstring subkey = std::wstring(key.wchar_str());
|
||||
std::wstring valname = std::wstring(string.wchar_str());
|
||||
std::wstring data = std::wstring(value.wchar_str());
|
||||
|
||||
result = RegCreateKeyExW((HKEY)reinterpret_cast<HKEY>(static_cast<uintptr_t>(hive)), subkey.c_str(), 0, NULL, 0, KEY_WRITE, NULL, &hKey, NULL);
|
||||
if (result != ERROR_SUCCESS) return false;
|
||||
|
||||
result = RegSetValueExW(hKey, valname.c_str(), 0, REG_SZ, (const BYTE*)data.c_str(), (DWORD)((data.length() + 1) * sizeof(wchar_t)));
|
||||
RegCloseKey(hKey);
|
||||
|
||||
return result == ERROR_SUCCESS;
|
||||
')
|
||||
#end
|
||||
public static function set(hive:RegistryHive, key:String, string:String, value:String):Bool
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
#if windows
|
||||
@:functionCode('
|
||||
HKEY hKey;
|
||||
LONG result;
|
||||
|
||||
std::wstring subkey = std::wstring(key.wchar_str());
|
||||
std::wstring valname = std::wstring(string.wchar_str());
|
||||
|
||||
result = RegOpenKeyExW((HKEY)reinterpret_cast<HKEY>(static_cast<uintptr_t>(hive)), subkey.c_str(), 0, KEY_READ, &hKey);
|
||||
if (result != ERROR_SUCCESS) return false;
|
||||
|
||||
DWORD dataType = 0;
|
||||
result = RegQueryValueExW(hKey, valname.c_str(), NULL, &dataType, NULL, NULL);
|
||||
|
||||
RegCloseKey(hKey);
|
||||
|
||||
return result == ERROR_SUCCESS;
|
||||
')
|
||||
#end
|
||||
public static function exists(hive:RegistryHive, key:String, string:String):Bool
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
#if windows
|
||||
@:functionCode('
|
||||
HKEY hKey;
|
||||
LONG result;
|
||||
|
||||
std::wstring subkey = std::wstring(key.wchar_str());
|
||||
std::wstring valname = std::wstring(string.wchar_str());
|
||||
|
||||
result = RegOpenKeyExW((HKEY)reinterpret_cast<HKEY>(static_cast<uintptr_t>(hive)), subkey.c_str(), 0, KEY_SET_VALUE, &hKey);
|
||||
if (result != ERROR_SUCCESS) return false;
|
||||
|
||||
result = RegDeleteValueW(hKey, valname.c_str());
|
||||
RegCloseKey(hKey);
|
||||
|
||||
return result == ERROR_SUCCESS;
|
||||
')
|
||||
#end
|
||||
public static function delete(hive:RegistryHive, key:String, string:String):Bool {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -2,157 +2,143 @@ package funkin.backend.utils;
|
||||
|
||||
#if sys
|
||||
import haxe.io.Input;
|
||||
import haxe.zip.Entry;
|
||||
import haxe.zip.InflateImpl;
|
||||
import haxe.zip.Reader;
|
||||
import sys.io.File;
|
||||
import sys.io.FileInput;
|
||||
|
||||
import haxe.io.Bytes;
|
||||
|
||||
/**
|
||||
* Class that extends Reader allowing you to load ZIP entries without blowing your RAM up!!
|
||||
* Half of the code is taken from haxe libraries btw
|
||||
* ~~Half of the code is taken from haxe libraries btw~~ Reworked by ItsLJcool to actually work for zip files.
|
||||
*/
|
||||
class SysZip extends Reader {
|
||||
var input:Input;
|
||||
class SysZip {
|
||||
var fileInput:FileInput;
|
||||
var filePath:String;
|
||||
|
||||
public var entries:List<SysZipEntry>;
|
||||
public var entries:List<SysZipEntry> = new List();
|
||||
|
||||
/**
|
||||
* Opens a zip from a specified path.
|
||||
* @param path Path to the zip file.
|
||||
* @param path Path to the zip file. (With the extension)
|
||||
*/
|
||||
public static function openFromFile(path:String) {
|
||||
|
||||
return new SysZip(File.read(path, true));
|
||||
}
|
||||
public static function openFromFile(path:String) { return new SysZip(path); } // keeping for compatibility.
|
||||
|
||||
/**
|
||||
* Creates a new SysZip from a specified file input.
|
||||
* @param input File input.
|
||||
* Creates a new SysZip from a specified path.
|
||||
* @param path Path to the zip file. (With the extension)
|
||||
*/
|
||||
public function new(input:FileInput) {
|
||||
super(input);
|
||||
fileInput = input;
|
||||
}
|
||||
public function new(path:String) {
|
||||
this.filePath = path;
|
||||
fileInput = File.read(path, true);
|
||||
|
||||
/**
|
||||
* Reads all the data present in a specified entry.
|
||||
* NOTE: If the entry is compressed, the data won't be decompressed. For decompression, use `unzipEntry`.
|
||||
* @param e Entry
|
||||
*/
|
||||
public function readEntryData(e:SysZipEntry) {
|
||||
var bytes:haxe.io.Bytes = null;
|
||||
var buf = null;
|
||||
var tmp = null;
|
||||
|
||||
fileInput.seek(e.seekPos, SeekBegin);
|
||||
if (e.crc32 == null) {
|
||||
if (e.compressed) {
|
||||
#if neko
|
||||
// enter progressive mode : we use a different input which has
|
||||
// a temporary buffer, this is necessary since we have to uncompress
|
||||
// progressively, and after that we might have pending read data
|
||||
// that needs to be processed
|
||||
var bufSize = 65536;
|
||||
if (buf == null) {
|
||||
buf = new haxe.io.BufferInput(i, haxe.io.Bytes.alloc(bufSize));
|
||||
tmp = haxe.io.Bytes.alloc(bufSize);
|
||||
i = buf;
|
||||
}
|
||||
var out = new haxe.io.BytesBuffer();
|
||||
var z = new neko.zip.Uncompress(-15);
|
||||
z.setFlushMode(neko.zip.Flush.SYNC);
|
||||
while (true) {
|
||||
if (buf.available == 0)
|
||||
buf.refill();
|
||||
var p = bufSize - buf.available;
|
||||
if (p != buf.pos) {
|
||||
// because of lack of "srcLen" in zip api, we need to always be stuck to the buffer end
|
||||
buf.buf.blit(p, buf.buf, buf.pos, buf.available);
|
||||
buf.pos = p;
|
||||
}
|
||||
var r = z.execute(buf.buf, buf.pos, tmp, 0);
|
||||
out.addBytes(tmp, 0, r.write);
|
||||
buf.pos += r.read;
|
||||
buf.available -= r.read;
|
||||
if (r.done)
|
||||
break;
|
||||
}
|
||||
bytes = out.getBytes();
|
||||
#else
|
||||
var bufSize = 65536;
|
||||
if (tmp == null)
|
||||
tmp = haxe.io.Bytes.alloc(bufSize);
|
||||
var out = new haxe.io.BytesBuffer();
|
||||
var z = new InflateImpl(i, false, false);
|
||||
while (true) {
|
||||
var n = z.readBytes(tmp, 0, bufSize);
|
||||
out.addBytes(tmp, 0, n);
|
||||
if (n < bufSize)
|
||||
break;
|
||||
}
|
||||
bytes = out.getBytes();
|
||||
#end
|
||||
} else
|
||||
bytes = i.read(e.dataSize);
|
||||
e.crc32 = i.readInt32();
|
||||
if (e.crc32 == 0x08074b50)
|
||||
e.crc32 = i.readInt32();
|
||||
e.dataSize = i.readInt32();
|
||||
e.fileSize = i.readInt32();
|
||||
// set data to uncompressed
|
||||
e.dataSize = e.fileSize;
|
||||
e.compressed = false;
|
||||
} else
|
||||
bytes = i.read(e.dataSize);
|
||||
return bytes;
|
||||
updateEntries(); // automatic but if you feel like you don't want it to be automatic, you can remove this.
|
||||
}
|
||||
|
||||
/**
|
||||
* Unzips and returns all of the data present in an entry.
|
||||
* @param f Entry to read from.
|
||||
*/
|
||||
public function unzipEntry(f:SysZipEntry) {
|
||||
var data = readEntryData(f);
|
||||
public function unzipEntry(f:SysZipEntry):Bytes {
|
||||
if (f.fileSize <= 0) return Bytes.alloc(0);
|
||||
|
||||
fileInput.seek(f.seekPos, SeekBegin);
|
||||
var data = fileInput.read(f.compressedSize);
|
||||
|
||||
if (!f.compressed) return data;
|
||||
|
||||
if (!f.compressed)
|
||||
return data;
|
||||
var c = new haxe.zip.Uncompress(-15);
|
||||
var s = haxe.io.Bytes.alloc(f.fileSize);
|
||||
var s = Bytes.alloc(f.fileSize);
|
||||
var r = c.execute(data, 0, s, 0);
|
||||
c.close();
|
||||
if (!r.done || r.read != data.length || r.write != f.fileSize)
|
||||
throw "Invalid compressed data for " + f.fileName;
|
||||
data = s;
|
||||
return data;
|
||||
|
||||
if (!r.done || r.read != data.length || r.write != f.fileSize) throw 'Invalid compressed data for ${f.fileName} | ${f.compressedSize} -> ${f.fileSize}';
|
||||
return s;
|
||||
}
|
||||
|
||||
public override function read():List<Entry> {
|
||||
if (entries != null)
|
||||
return entries;
|
||||
entries = new List();
|
||||
/**
|
||||
* Updates the `entries` list with the current contents of the zip file.
|
||||
* This is done when the zip is read from SysZip the first time, but if you REALLY need to re-update the entries, you can call this again.
|
||||
*
|
||||
* Note: Calling this function will hold up the game as it has to read the ENTIRE zip, so if it's large like 1GiB or more, it might take a second or more.
|
||||
*/
|
||||
public function updateEntries() {
|
||||
if (entries.length > 0) {
|
||||
entries.clear();
|
||||
entries = new List();
|
||||
}
|
||||
|
||||
// --- locate End of Central Directory (EOCD) ---
|
||||
var fileSize:Int = sys.FileSystem.stat(this.filePath).size; // probably need a better way to check the size of the file.
|
||||
var scanSize:Int = (65535 < fileSize) ? 65535 : fileSize;
|
||||
|
||||
// It seems this usually ends up being 0 anyways, but for cases where it might not be?? I'd just make sure. but Someone do some digging I don't know if this required.
|
||||
fileInput.seek(fileSize - scanSize, SeekBegin);
|
||||
|
||||
var buf = fileInput.read(scanSize);
|
||||
var b = new haxe.io.BytesInput(buf);
|
||||
// I LOVE USING MAGIC NUMBERS AND FORGETTING WHAT THEY DO 🔥🔥🔥🔥🔥🔥
|
||||
b.position = (buf.length - 22) + 16; // offset to start of central directory
|
||||
|
||||
// --- read central directory ---
|
||||
fileInput.seek(b.readInt32(), SeekBegin);
|
||||
while (true) {
|
||||
var e = readEntryHeader();
|
||||
if (e == null)
|
||||
break;
|
||||
if (fileInput.readInt32() != 0x02014b50) break; // central dir file header signature
|
||||
|
||||
fileInput.seek(6, SeekCur); // version/flags
|
||||
var compression_method = fileInput.readUInt16();
|
||||
fileInput.seek(8, SeekCur); // time/date + CRC32 (4, 4)
|
||||
var compressed_size = fileInput.readInt32();
|
||||
var uncompressed_size = fileInput.readInt32();
|
||||
var nameLen = fileInput.readUInt16();
|
||||
var extraLen = fileInput.readUInt16();
|
||||
var commentLen = fileInput.readUInt16();
|
||||
fileInput.seek(8, SeekCur); // skip disk number/start attrs
|
||||
var localHeaderOffset = fileInput.readInt32();
|
||||
|
||||
var name = fileInput.read(nameLen).toString();
|
||||
|
||||
// skip central directory extra/comment
|
||||
fileInput.seek(extraLen + commentLen, SeekCur);
|
||||
|
||||
// --- compute correct seekPos using local header ---
|
||||
var curPos = fileInput.tell();
|
||||
// I also forgor what the `+ 26` is for, so uh my b chat
|
||||
fileInput.seek(localHeaderOffset + 26, SeekBegin);
|
||||
var localNameLen = fileInput.readUInt16();
|
||||
var localExtraLen = fileInput.readUInt16();
|
||||
fileInput.seek(curPos, SeekBegin);
|
||||
|
||||
// I completely forgot that we don't really need to log the FOLDER of the content because we only care about where the contents are.
|
||||
// the folders are labled as 0 bytes anyways so this will save on storing non-required data.
|
||||
if (name.endsWith("/")) continue;
|
||||
|
||||
var zipEntry:SysZipEntry = cast e;
|
||||
zipEntry.seekPos = fileInput.tell();
|
||||
var zipEntry:SysZipEntry = {
|
||||
fileName: name,
|
||||
fileSize: uncompressed_size,
|
||||
// I don't remember what the `+ 30` is for, but probably to offset something
|
||||
seekPos: (localHeaderOffset + 30 + localNameLen + localExtraLen),
|
||||
compressedSize: compressed_size,
|
||||
compressed: (compression_method == 8),
|
||||
};
|
||||
entries.add(zipEntry);
|
||||
fileInput.seek(e.dataSize, SeekCur);
|
||||
}
|
||||
return entries;
|
||||
}
|
||||
|
||||
/**
|
||||
* calling `dispose` doesn't actually kill the class, you can still access the entries.
|
||||
* disposing of SysZip will free the compressed file from being used by the engine.
|
||||
*/
|
||||
public function dispose() {
|
||||
if (input != null)
|
||||
input.close();
|
||||
if (fileInput != null) fileInput.close();
|
||||
}
|
||||
}
|
||||
|
||||
typedef SysZipEntry = {
|
||||
> Entry,
|
||||
var fileName:String;
|
||||
var fileSize:Int;
|
||||
var seekPos:Int;
|
||||
var compressedSize:Int;
|
||||
var compressed:Bool;
|
||||
}
|
||||
#end
|
||||
@@ -1,32 +1,97 @@
|
||||
package funkin.backend.utils;
|
||||
|
||||
#if ALLOW_MULTITHREADING
|
||||
#if (target.threaded)
|
||||
import sys.thread.Deque;
|
||||
import sys.thread.Thread;
|
||||
import sys.thread.Mutex;
|
||||
#else
|
||||
private typedef Thread = Dynamic;
|
||||
#end
|
||||
|
||||
#if !macro
|
||||
import funkin.backend.system.Logs;
|
||||
#end
|
||||
|
||||
final class ThreadUtil {
|
||||
inline static function error(text:String) {
|
||||
#if macro
|
||||
trace(text);
|
||||
#else
|
||||
FlxG.signals.preUpdate.addOnce(Logs.error.bind(text));
|
||||
#end
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new Thread with an error handler.
|
||||
* @param func Function to execute
|
||||
* @param autoRestart Whenever the thread should auto restart itself after crashing.
|
||||
*/
|
||||
public static function createSafe(func:Void->Void, autoRestart:Bool = false) {
|
||||
if (autoRestart) {
|
||||
return sys.thread.Thread.create(function() {
|
||||
while(true) {
|
||||
try {
|
||||
func();
|
||||
} catch(e) {
|
||||
trace(e.details());
|
||||
}
|
||||
}
|
||||
});
|
||||
} else {
|
||||
return sys.thread.Thread.create(function() {
|
||||
try {
|
||||
public static function createSafe(func:Void->Void, autoRestart:Bool = false):Thread {
|
||||
#if (target.threaded)
|
||||
try {
|
||||
return if (autoRestart) Thread.create(() -> {
|
||||
var restart = true;
|
||||
while (restart) try {
|
||||
func();
|
||||
} catch(e) {
|
||||
trace(e.details());
|
||||
restart = false;
|
||||
}
|
||||
catch (e) error(e.details());
|
||||
})
|
||||
else Thread.create(() -> {
|
||||
try {func();}
|
||||
catch (e) error(e.details());
|
||||
});
|
||||
}
|
||||
catch (e) error("Failed to safely create a thread: " + e.details());
|
||||
#end
|
||||
return null;
|
||||
}
|
||||
}
|
||||
#end
|
||||
|
||||
#if ALLOW_MULTITHREADING
|
||||
public static var maxThreads:Int = 4;
|
||||
|
||||
static var __threads:Array<Thread> = [];
|
||||
static var __pendingExecs:Deque<Void->Void> = new Deque();
|
||||
static var __threadMutex:Mutex = new Mutex();
|
||||
static var __threadUsed:Int = 0;
|
||||
|
||||
static function __threadExecAsync() {
|
||||
var callback:Void->Void;
|
||||
while ((callback = __pendingExecs.pop(true)) != null) {
|
||||
__threadMutex.acquire();
|
||||
__threadUsed++;
|
||||
__threadMutex.release();
|
||||
|
||||
callback();
|
||||
|
||||
__threadMutex.acquire();
|
||||
__threadUsed--;
|
||||
__threadMutex.release();
|
||||
}
|
||||
__threadMutex.acquire();
|
||||
__threads.remove(Thread.current());
|
||||
__threadMutex.release();
|
||||
}
|
||||
#end
|
||||
|
||||
public static function execAsync(func:Void->Void) {
|
||||
if (func == null) return;
|
||||
|
||||
#if (ALLOW_MULTITHREADING && !macro)
|
||||
__pendingExecs.add(func);
|
||||
if (__threadUsed >= __threads.length) {
|
||||
if (__threads.length == maxThreads) return;
|
||||
|
||||
__threadMutex.acquire();
|
||||
try {
|
||||
var thread = Thread.create(__threadExecAsync);
|
||||
__threads.push(thread);
|
||||
}
|
||||
catch (e) Logs.warn(e.details());
|
||||
__threadMutex.release();
|
||||
}
|
||||
#else
|
||||
func();
|
||||
#end
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,7 @@ import funkin.backend.scripting.ScriptPack;
|
||||
import flixel.util.typeLimit.OneOfTwo;
|
||||
import funkin.backend.system.interfaces.IOffsetCompatible;
|
||||
import haxe.xml.Access;
|
||||
import animate.FlxAnimateFrames;
|
||||
|
||||
using StringTools;
|
||||
|
||||
@@ -127,6 +128,9 @@ final class XMLUtil {
|
||||
spr.spriteAnimType = XMLAnimType.fromString(node.att.type, spr.spriteAnimType);
|
||||
}
|
||||
|
||||
if (node.has.applyStageMatrix) spr.applyStageMatrix = node.att.applyStageMatrix == "true";
|
||||
if (node.has.useRenderTexture) spr.useRenderTexture = node.att.useRenderTexture == "true";
|
||||
|
||||
if(node.has.x) {
|
||||
var x:Null<Float> = Std.parseFloat(node.att.x);
|
||||
if (x.isNotNull()) spr.x = x;
|
||||
@@ -225,7 +229,8 @@ final class XMLUtil {
|
||||
animType: spr.spriteAnimType,
|
||||
x: 0,
|
||||
y: 0,
|
||||
indices: [for(i in 0...spr.frames.frames.length) i]
|
||||
indices: [for(i in 0...spr.frames.frames.length) i],
|
||||
label: false
|
||||
});
|
||||
}
|
||||
|
||||
@@ -261,7 +266,8 @@ final class XMLUtil {
|
||||
animType: animType,
|
||||
x: 0,
|
||||
y: 0,
|
||||
indices: []
|
||||
indices: [],
|
||||
label: false
|
||||
};
|
||||
|
||||
if (anim.has.name) animData.name = anim.att.name;
|
||||
@@ -273,6 +279,7 @@ final class XMLUtil {
|
||||
if (anim.has.loop) animData.loop = anim.att.loop == "true";
|
||||
if (anim.has.forced) animData.forced = anim.att.forced == "true";
|
||||
if (anim.has.indices) animData.indices = CoolUtil.parseNumberRange(anim.att.indices);
|
||||
if (anim.has.label) animData.label = anim.att.label == "true";
|
||||
|
||||
return animData;
|
||||
}
|
||||
@@ -299,15 +306,23 @@ final class XMLUtil {
|
||||
if (animData.name != null) {
|
||||
if (animData.fps <= 0 #if web || animData.fps == null #end) animData.fps = 24;
|
||||
|
||||
if (sprite is FunkinSprite && cast(sprite, FunkinSprite).animateAtlas != null) {
|
||||
var animateAnim = cast(sprite, FunkinSprite).animateAtlas.anim;
|
||||
if (sprite.frames is FlxAnimateFrames) {
|
||||
if(animData.anim == null)
|
||||
return MISSING_PROPERTY;
|
||||
|
||||
if (animData.indices != null && animData.indices.length > 0)
|
||||
animateAnim.addBySymbolIndices(animData.name, animData.anim, animData.indices, animData.fps, animData.loop);
|
||||
else
|
||||
animateAnim.addBySymbol(animData.name, animData.anim, animData.fps, animData.loop);
|
||||
var animateAnim = cast(sprite, FunkinSprite).anim;
|
||||
|
||||
if (animData.label) {
|
||||
if (animData.indices != null && animData.indices.length > 0)
|
||||
animateAnim.addByFrameLabelIndices(animData.name, animData.anim, animData.indices, animData.fps, animData.loop);
|
||||
else
|
||||
animateAnim.addByFrameLabel(animData.name, animData.anim, animData.fps, animData.loop);
|
||||
} else {
|
||||
if (animData.indices != null && animData.indices.length > 0)
|
||||
animateAnim.addBySymbolIndices(animData.name, animData.anim, animData.indices, animData.fps, animData.loop);
|
||||
else
|
||||
animateAnim.addBySymbol(animData.name, animData.anim, animData.fps, animData.loop);
|
||||
}
|
||||
} else {
|
||||
if (animData.indices != null && animData.indices.length > 0) {
|
||||
if (animData.anim == null)
|
||||
@@ -463,6 +478,7 @@ typedef AnimData = {
|
||||
var y:Float;
|
||||
var indices:Array<Int>;
|
||||
var animType:XMLAnimType;
|
||||
var label:Bool;
|
||||
var ?forced:Bool;
|
||||
}
|
||||
|
||||
|
||||
@@ -204,6 +204,9 @@ final class Windows {
|
||||
freopen("CONIN$", "r", stdin);
|
||||
freopen("CONOUT$", "w", stdout);
|
||||
freopen("CONOUT$", "w", stderr);
|
||||
|
||||
SetConsoleOutputCP(65001);
|
||||
SetConsoleCP(65001);
|
||||
')
|
||||
public static function allocConsole() {
|
||||
}
|
||||
|
||||
@@ -41,7 +41,8 @@ class Week {
|
||||
weekObj.songs.push({
|
||||
name: name,
|
||||
hide: song.getAtt('hide').getDefault('false') == "true",
|
||||
displayName: song.getAtt('displayName')
|
||||
displayName: song.getAtt('displayName'),
|
||||
variation: song.getAtt('variation')
|
||||
});
|
||||
} catch(e) {
|
||||
Logs.trace('Song at index ${k} in week $weekName cannot contain any other XML nodes in its name.', WARNING);
|
||||
|
||||