Author SHA1 Message Date
Ralty e8a185c404 Revert "Fix wmic (#642)"
This reverts commit 0ee90abe98.
2026-06-05 17:48:54 +07:00
SrtHero278 80ca43b46e shits break combo because read desc
this engine is spam and get away with it central like i struggled to hit a shit no joke

and i did get owner approval to do this
2026-05-11 19:44:59 -07:00
ADA_FunniandGitHub 8f0583958d Change the default value of "Multiplicative?" in the "Camera Zoom" event to be false. (#974) 2026-05-03 10:28:50 +07:00
Ralty f82c8d7fb7 Remove linux-selfhosted, no longer needed. 2026-04-07 10:44:25 +07:00
Ralty 2a413071cd Disable Streamed Audio for now, better late than broken 2026-04-07 10:41:35 +07:00
Ralty 3fa3fbda14 Fix CoolUtil.playMenuSong volume 2026-04-07 10:41:34 +07:00
Nebula S. NovaandGitHub cd7c9f1afc Fix Commit Number in Main Menu (#950)
* Update checkout action to fetch full history

* Update linux.yml

* Update macos.yml

* Update release.yml

* Update windows.yml
2026-04-04 20:44:30 +07:00
rufiusandGitHub e458e868a4 Add ability to set custom default alternate animation suffix (#882)
The alt. animation toggle event currently does not support setting the
suffix directly,
but that's outside of the scope of adding this feature at the moment.
2026-04-04 13:32:24 +07:00
HEIHUAaandGitHub 6f8f43d3dc Optimize Note & Strum Rendering (#941)
* optimize

* Delete the unnecessary

* Delete __posPoint

* 更新 Note.hx

* @:dox(hide)

* 更新 Strum.hx

* Fix the bug
2026-04-03 21:35:27 +07:00
BittoandGitHub a8a5ae7a89 Fix game crash and fix(?) == to != (#943) 2026-04-02 06:27:47 +07:00
BittoandGitHub e0b5369eb5 "Delete Stacked Notes" functionality for the chart editor (#935)
* Delete Stacked Notes

* unstack selection

* Attempts to translate to italian and polish

i do not know these languages so if they're wrong im sorry
2026-03-30 04:51:57 +07:00
BittoandGitHub d874ea0348 Fix an oversight with the alphabet getting the wrong width of an component (#937) 2026-03-30 04:49:11 +07:00
FrakitsandGitHub d80b7b95cf selfhosted linux workflow because ubuntu stinks 2026-03-29 13:49:08 +03:00
270ed6b9b5 Note.noteAngle rewrite, fixes minus scrollSpeed (#857)
* fix 90% of issues with noteAngle and scrollSpeed of notes

cool  , sustains now dont look like ass when rotated and negative scroll speed doesnt mess tem up anymore

although the consequence of this is that noteAngle will go the other way around if on downscroll but i cant rlly get myself to fix that ;-;

* downscroll is done (hopefully

---------

Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
2026-03-29 13:36:16 +07:00
HEIHUAaandGitHub 39968efb19 (Charter) Add an ability to copy selected items by Alt-Dragging (#918) 2026-03-29 05:03:58 +07:00
HeroandGitHub 64ea9db1c1 EULER, smoothStep, inverseLerp, fract in MathUtil (#913) 2026-03-29 05:02:42 +07:00
ItsLJcoolandGitHub 5957a55b96 Add Text displaying if the user is running an Experimental Version of CodenameEngine (#933)
* cmon github actions, do something

* this will make it easier to know if a user is running an experimental version :trollface:
2026-03-29 04:18:46 +07:00
Ralty 3266e22562 Correctly change the library rerefences 2026-03-28 17:41:53 +07:00
ItsLJcoolandGitHub a7b040152d Fixed / Refactored SysZip to actually work, and store compressed entries without uncompressing an entire zip (#761)
* well boys I fixed it. you can now have Zipped Mods!!!!!

* comment update

* quick fixes + optimizations

* fixed stream audio bug????

* found the issue ffs

* removing traces oops

* fixed videos from not being able to play. Inspired from VideoCutscene's fix for ZIP videos, and also removed that fix in favor for just fixing the issue entirely

* oop just in case no special characters that kill themself on other shit

* Implemented preloading every video (caching) when loading a ZipFolderLibrary.

Since videos have to be decompressed and be saved as a file anyways this reduces the time to do that, and what not.

* [UNTESTED] Allowed Zip Extensions for allowing any extension in the list to be passed as a `.zip`

* After some more testing loading Zip Addons works as well.

* Added the long awaited .cnemod file type!!!!! (it's just a folder with .cnemod with a .zip inside LMAO)

* Chalking up the Streamed Audio Bug to a mod issue, and also added capabilites to detect if a library is considered compressed

* Added warning to those who try to use the editor with compressed libraries

* ok instead of making it a .cnemod, the zip name will be `cnemod.zip` or what not.

* removing unnessesary traces oops

* clean Library accessor ig then

* fixed small issues and removed an idiot idea

* writing todos and fixing some context that left the room in comments

* Fixed an issue where if you had a file of 0 bytes (nothing) in a zipped library it would FUCKING CRASH the game

* Actually fixed the issue of decompressing 0 byte files

Also stopped saving the data for Folders in Zipped files, as they are 0 bytes anyways.

* Added the features that needed to exist, and removed a stupid line I saw in `ModsFolder` lol

For some reason animation offsets for characters are breaking and I can't tell if its my drive killing itself or cne so uh

* fix an issue that will force the game to crash if first ever mod being loaded is a ZipModLibrary
2026-03-15 14:24:47 +07:00
sillyborjaandGitHub a951e38dbb add "onPostEvent" call (#914)
* add preventSustainClip

* add "onPostEvent" call

idk why this wasn't here before but i added it
2026-03-01 21:19:37 +07:00
TheZoroForce240andGitHub 4fe3ba76e3 Charter/Editor additions and fixes (#793)
* camera highlights again

* option to mute all hitsounds

* context menus inside context menus and wip sliders in context menu

* wip volume slider stuff

* strumline preview fix with resizable editors

* more slider stuff

* editor sfx option should now actually work for everything

* fixed strumline vocals volume, fixed note type option keybinds and moved bookmarks and note types into submenus

* fix for saving difficulty specific meta json

* some extra misc changes

fixed camera highlights not updating when zooming in/out, optimized some of the highlight draw code so it doesn't do a full loop, and added the note scale flag into the strumline preview

* fix compiling after merge
2026-03-01 21:13:33 +07:00
FrakitsandGitHub f44d0192af my first ever commit in 2026
Removed the noCustomClass metadata from CancellableEvent.
2026-03-01 15:21:32 +02:00
viviandGitHub f8a06bf94c Improved text handling and keyboard input functionality for UITextBox (#900)
* Refactor UITextBox for improved text handling and keyboard input functionality

* use cut paste copy sounds
2026-03-01 16:25:19 +07:00
HEIHUAaandGitHub ec2a39995b optimize __notePerStrum (#901)
* Update StrumLine.hx

* Update StrumLine.hx

* Update StrumLine.hx

* Update StrumLine.hx
2026-03-01 16:25:02 +07:00
Ralty 3c15805c80 Switch to old library versions for this branch 2026-03-01 14:14:26 +07:00
Ralty 221d9dba1d Fork Flixel Animate to Fix frameOffsetAngle, layer 2026-03-01 14:06:24 +07:00
Mario HernandoandGitHub d87ac417f7 stress but cool (#911) 2026-02-28 09:44:24 +07:00
BittoandGitHub 3e084397a8 that was supposed to be an flxobject ok (#908)
* mouseOverlaps

* This makes more sense yeah

thinking of not even allowing disjointed overlap checks
keeping it for now

* oops forgot to define that var as flxcamera

* h
2026-02-20 20:15:53 +01:00
BittoandGitHub 370d5ede81 Better mouse overlapping function for CoolUtil (#813)
* mouseOverlaps

* This makes more sense yeah

thinking of not even allowing disjointed overlap checks
keeping it for now

* oops forgot to define that var as flxcamera
2026-02-20 19:10:05 +01:00
drfiffiandGitHub d7dbe5038d flixel-animate fix for cutscenes (#907)
* fixed flixel-animate name changes

* fixed guns

* fixed stress

still needs camera work
2026-02-20 16:19:39 +01:00
axelandGitHub 6c25431c75 Fix NaN check in RadioButton options, again (#899)
Comparing to NaN (even with itself) its always false, use Math.isNaN insted
2026-02-03 21:19:12 +07:00
💜 Rodney, An Imaginative Furball 💙andGitHub 37eb193e53 Fix Character uses one 'script' instead of multiple 'scripts' (#871) 2026-02-03 12:30:08 +07:00
ItsLJcoolandGitHub 0eeef88ac7 Re-implement onDraw functionality for FunkinSprite (#897)
As FlxAnimate didn't have the functionality before, so we have to do the check in FunkinSprite ourselves, as it itself stop's calling the `super.draw();` when it is a `isAnimate`
2026-02-03 12:28:11 +07:00
47a3526178 Allow string values for radio buttons in options menu (#896)
* Allow string values for radio buttons in options menu :D

NOT sure why this wasn't already a thing.... But it's here now

* Fix NaN check

---------

Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
2026-02-03 12:21:09 +07:00
⍚~NexandGitHub bbb16f4c5c new shitty (thanks yosh :p) 2026-01-30 18:38:16 +01:00
axelandGitHub 5115067b49 Always use lastest FunkinModchart's release version (#895)
To avoid having to do PR every time I update FM, I suggest simply using the latest and most stable version (currently 1.2.5), which fixes many bugs, including a crash that occurred every single time you exited a song.
2026-01-30 17:30:40 +01:00
4d84e65cb5 flixel-animate implementation (#893)
* added flixel-animate to libs

* I BROKE THE OFFSETS FUCK

.

* yes it does blehtty wdym??

* Removed flxanimate entirely + Fixed transition + Fixed offsets

* Deleted caches (relaunching actions)

* frameOffset for atlases (need testing)

* useRenderTexture added to xml

* Fixed atlases for mods

* a simple redirect so old mods wont break that badly (#879)

* Update FunkinSprite.hx

* remove trace

* Fixed ghosts for atlases

* usable character editor (not entirely fixed)

* fixed zoomFactor + temp fix for atlas popping

* early structure for character editor atlas anim display

* zoomFactor for atlases

* Animate Atlas character editor previews

* FlxAnimateSettings specification

* fixed animation swapping on atlas characters

* OH YEA BABY NEW FLXANIMATE UPDATE THAT MADE CODE 50X SIMPLER **AGAIN** 💖 /pos

* Added label checkbox in Character Editor

* Fixed culling issues with FlxAnimate (fr this time)

* fixed some atlases

* HOW THE FUCK

* gf sad fix + AliasMacro (for backwards comp, manual impl for now)

* Fixed pop-ins

* Update Character.hx

* applyStageMatrix

* FlxAnimate pull request merge (empty commit)

* flixel-animate** i'm clumsy asf i meant the lib not the class name fuck

* Update libs.xml

* Merge changes from main (#892)

* repair ScriptableShader.shader = null (#877)

* optimize updateInput (#878)

* optimize updateInput

* resize optimize

* __notePerStrum optimize

* Update StrumLine.hx

* NoteGroup optimize (#881)

* NoteGroup optimize

* CoolUtil.bound faster

* makes commit with github desktop W FRAKITS

* Use fastSinCos for notes (#889)

* Update Strum.hx

* Update Strum.hx

---------

Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com>
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>

---------

Co-authored-by: Kolze <53307233+KolzeYT@users.noreply.github.com>
Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com>
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>
2026-01-28 20:29:32 +01:00
HEIHUAaandGitHub f8f9d6eb4a Use fastSinCos for notes (#889)
* Update Strum.hx

* Update Strum.hx
2026-01-25 12:18:18 +01:00
Frakits 6d3243b256 Merge branch 'main' of github.com:CodenameCrew/CodenameEngine 2026-01-22 18:54:33 +02:00
Frakits 0cfb3e52c5 makes commit with github desktop W FRAKITS 2026-01-22 18:54:14 +02:00
HEIHUAaandGitHub 9d9640071c NoteGroup optimize (#881)
* NoteGroup optimize

* CoolUtil.bound faster
2026-01-21 07:26:55 +07:00
HEIHUAaandGitHub 8fc1493759 optimize updateInput (#878)
* optimize updateInput

* resize optimize

* __notePerStrum optimize

* Update StrumLine.hx
2026-01-20 13:16:41 +07:00
HEIHUAaandGitHub 69d82f560d repair ScriptableShader.shader = null (#877) 2026-01-20 13:16:30 +07:00
HEIHUAaandGitHub ccc509ac9f Remove unnecessary quantization on note draw 2026-01-18 18:26:37 +07:00
KolzeandGitHub ce8e91b361 change the anim ghost from first frame to last (#870) 2026-01-11 16:50:08 +01:00
FuroandGitHub 5ac7408af6 Fuckass compiler 2026-01-06 07:02:17 +01:00
FuroandGitHub 421ed4ca09 saveIfDefault for custom events 2026-01-05 18:44:27 +01:00
⍚~Nex bfe152dd8f title menu press enter sprite dumb fix
how did we forget this lmao
2026-01-05 05:09:53 +01:00
KolzeandGitHub d318ccaca8 the fucking sfx delay that i hate (#864) 2026-01-02 04:50:25 +07:00
HEIHUAaandGitHub a87dff7240 More accurate compilation error reports (#861) 2025-12-31 11:39:06 +01:00
⍚~Nex 8873d63067 kms
LOWKEY AAAUGHH
2025-12-23 03:52:46 +01:00
⍚~Nex 2913d7eea7 FUCK 2025-12-23 03:46:03 +01:00
⍚~Nex a89f3509e3 opa 2025-12-23 03:21:48 +01:00
cde7d46572 Improve documentation generation scripts and guide (#814)
* Improve documentation generation scripts

There is now a UNIX documentation generation script in the form of a
shell script. The Windows shell script has also been improved, and some
of the output of that script has been improved to match the UNIX one.

Because the scripts still use Lime to generate the documentation, the
shell script checks the kernel name using uname, and change the
documentation generation command ever so slightly. The reason for this
is that Lime only supports building to one platform at a time. This
makes manual intervention necessary, so the UNIX script checks for the
kernel ahead of time.

* Allow Linux-compatible kernels to work with UNIX doc generation script

Considering the variety of kernels available alongside ELF compatibility,
the UNIX documentation generation script has been modified to only check
for the Darwin kernel and assume every other kernel as Linux-compatible.

* Small consistency change in UNIX doc script when echoing pre-check message

* moving and small change

* cooler readme + docs generation guide

---------

Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-12-23 03:13:21 +01:00
⍚~Nex d504aa3c35 bubba 2025-12-23 02:26:34 +01:00
⍚~Nex 8b449e590f debug builds in actions
yes i know they use different caches, but codename crew is a public organization so it doesnt have size limits, besides there were cons and pros in compiling both in the same jobs, so it doesnt matter much

resolves #797
2025-12-23 01:52:12 +01:00
sillyborjaandGitHub e6f1fed96e add preventSustainClip (#856) 2025-12-19 08:16:59 +07:00
Ralty e585de7db5 Fix Sustain Miss As One Note 2025-12-18 17:20:12 +07:00
Ralty 219e95117b OH MY GOD WAKE UP 2025-12-18 16:36:37 +07:00
Ralty 06e8ba8c18 Oh my god 2025-12-18 16:32:50 +07:00
Ralty 34639d729d Fix ScriptedCutscene Confusing Event Names 2025-12-18 16:32:01 +07:00
HEIHUAaandGitHub abf77f72f2 Fix UTF-8 Characters in CLI Logs 2025-12-16 17:00:12 +07:00
4a99e7eda7 Input Improvements & Fixes (#837)
* Input

* Health

* optimize

* Update StrumLine.hx

* Update StrumLine.hx

* Delete directly?

* Update StrumLine.hx

* optimize

* Update StrumLine.hx

* Options.sustainsAsOneNote

* languages

* Update Options.xml

* Update PlayState.hx

* Flags

* Automatically set SUSTAINS_AS_ONE_NOTE

---------

Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
2025-12-15 22:18:47 +07:00
LeonGamerPS4andGitHub 8bab844e0c Fix Sustain Clipping 2025-12-13 09:09:15 +07:00
RafiandGitHub fb90e2dd96 Use 'arch -x86_64' to force-compile on macOS 14 temporary 2025-12-13 09:04:00 +07:00
HEIHUAaandGitHub 7dcbbc3c64 Update PsychParser.hx (#841) 2025-11-30 12:47:58 +07:00
richandGitHub 9bd9490c49 dont desable persistent sounds (#840) 2025-11-30 06:07:21 +07:00
Ralty 1b403b2ab2 oh, theres ThreadUtil 2025-11-29 11:24:39 +07:00
Ralty 162f1add75 Fix possible crashes on Threading 2025-11-27 19:14:00 +07:00
Ralty 6951ac82cd Fix actions cache? 2025-11-26 21:06:14 +07:00
Ralty 56f53c73a9 streamedVocals is now default to true. 2025-11-26 20:53:10 +07:00
Ralty 87b825b046 apparently moving a window just breaks onUpdate 2025-11-26 20:52:56 +07:00
Ralty cd631c6eda i am a dumbass 2025-11-26 20:13:50 +07:00
Ralty eccaa77f0e So, you do not want to flush the buffers 2025-11-26 20:04:41 +07:00
Ralty a24de64707 Fix Zoom Factor & zoomMultiplier not affecting it 2025-11-26 20:04:12 +07:00
Ralty 7d186d2203 Stable Streaming Audio 2025-11-26 18:43:43 +07:00
Ralty 86b3fb3ad9 audio_stream_async branch 2025-11-23 13:13:02 +07:00
Ralty 82fb0bcf88 Stable audio_stream_async 2025-11-23 13:11:44 +07:00
Ralty e6bcb144d9 Fix really small sounds not playing 2025-11-22 20:57:10 +07:00
Ralty 44d134eed0 Fix again 2025-11-22 13:09:21 +07:00
Ralty 846f2deedb some fixes 2025-11-22 12:57:24 +07:00
Ralty deef60b231 Add a way to force set a highscore saves 2025-11-22 12:22:15 +07:00
Ralty 1d2a391a90 experimental audio_stream_async (disabled default) 2025-11-22 12:22:01 +07:00
HEIHUAaandGitHub e9bd5a52ac Improve Accurate VocalsResync (#833)
* Improve Accurate VocalsResync

* Update PlayState.hx
2025-11-22 06:55:15 +07:00
JurtaandGitHub 74343852cf Quick fix on hits commit pull request (#835)
* Quick fix allowing hits to be counted even if showRating is false
2025-11-22 06:44:44 +07:00
Ralty fa094580cd Fix Sustain Cliprect not updating on press hit 2025-11-21 19:20:13 +07:00
Ralty 8cadcd78f6 Hopefully fixes the time parameter being 0? 2025-11-21 19:19:52 +07:00
JurtaandGitHub d0bffe825a Save total of each rating to unused hits parameter in SongScore (#831)
* Save received ratings to unused hits parameter in SongScore

* Adding function to set up keys for the hits map, as to prevent potential null issues
2025-11-21 18:41:38 +07:00
JurtaandGitHub be27447de9 Prevent empty difficulty strings from accidentally existing (#832)
* Prevent empty difficulty strings from being inputted

* Also taking into account variants + making separator only show up when both difficulty and variant options are available
2025-11-21 18:41:04 +07:00
HEIHUAaandGitHub a8808be29e Fix FramerateCounter and VRAM Counter (#820)
* Update FramerateCounter.hx

* Update FramerateCounter.hx

* Update FramerateCounter.hx

* Update FramerateCounter.hx

* Update FramerateCounter.hx

* Update FramerateCounter.hx

* Update FramerateCounter.hx

* Update FramerateCounter.hx

* Update FramerateCounter.hx

* Optimize memory label update in MemoryCounter

* Optimize frame update logic in AssetTreeInfo and MemoryCounter

* Fixed VRAM display showing -2147483648B

* Update SystemInfo.hx

* VRAM: 6MB?
2025-11-20 06:46:04 +07:00
BittoandGitHub 53aa9cc2e7 KeybindsOptions: Default categories accessible outside of the state, translation support for custom options (#780)
* Update KeybindsOptions.hx

* the fps keybind that was added a bit ago
2025-11-19 17:07:59 +01:00
richandGitHub b7dfce0f70 Support for newer hxvlc compiling (#818) 2025-11-19 11:34:37 +07:00
CareandGitHub b1de3b1896 Update PauseSubState.hx (#827). No description provided. 2025-11-19 07:00:29 +07:00
JurtaandGitHub cdb751e6e1 Fix events file not being removed when all global events are deleted (#826). Friday Night Funkin' 2025-11-19 07:00:12 +07:00
JurtaandGitHub 5eddbc59d3 Fix NOR error when deleting an animation that's ghosted (#828) 2025-11-19 06:59:34 +07:00
Ralty 15496de225 Fix Voices Muted Option in Charter 2025-11-18 12:33:11 +07:00
Ralty 7fc047615f Fix Legacy Rating/Timing Handler 2025-11-18 11:25:07 +07:00
JurtaandGitHub 535e702bc2 Expand animation swapping function to support all variants (#822)
* Expanding animation swapping function to support all variants

* More straight-forward variable names, switching to string interpolation
2025-11-18 07:51:30 +07:00
Ralty 31a01bea97 legacyJudge should use MOD_API_VERSION instead 2025-11-18 07:48:37 +07:00
syrupandGitHub 5b2a86aace Input System Rewrite (#810)
* the freaking rewrite bro!

* backwards compatibility

* listened to some feedback

* legacyJudge now determines on the API number

* listened to feedback (again)
2025-11-17 15:49:53 +07:00
SrtHero278 43d599acfd never thought i'd have to acknowledge blit rendering 2025-11-16 19:21:30 -08:00
RaltyandGitHub 38c9836dc3 Remove "inline" to fix Compiling issue
it's pushed in github mobile im not on my pc rn
2025-11-17 04:51:00 +07:00
FuroandGitHub a73a51eef3 use CURRENT_API_VERSION in generated config file 2025-11-16 20:27:50 +01:00
MooshieandGitHub 36640c1a43 Add variation to Week.hx so it works in storymode (#783) 2025-11-16 17:46:27 +07:00
richandGitHub 3720bc149c add onCloseSubState for MusicBeatSubState (#817) 2025-11-16 17:15:05 +07:00
Ralty 8f09809e69 Re-apply this code cuz im a dumbass 2025-11-16 16:23:17 +07:00
Ralty 5d8a9c71a2 Update Audio Backend from Vs Camellia v2.75.1 (info at desc)
Before anyone asks why vs cam, the code is public, plus i helped most of the audio backend rewrite in the mod too. :P

- Static sounds can now also seamlessly loop with AL_SOFT_loop_points extension
- Panning stereo sounds is now possible with AL_EXT_STEREO_ANGLES extension (although this was already implemented before)
- Improved streaming sounds, should fix most of the lagspike issues
- Streaming sounds should no longer regenrate if it's in the nearest timestamp (not for reversing though)
! You still can't access FlxSound.latency because of the new procedures that's not available in lime

If there's any crashes with this pls report an issue asap.
2025-11-16 15:22:58 +07:00
bbe3464085 Option stufff for camer abop event idk (#811)
* Update PlayState.hx

* Fix camera zoom logic in PlayState.hx

---------

Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
2025-11-09 07:07:58 +07:00
Ralty 3a88e78cec Implement FlxSound.pan for stereo sounds 2025-11-02 15:46:42 +07:00
Ralty 4d73ec3477 Add FlxSound.scrollFactor, getPosition 2025-11-02 10:51:23 +07:00
Ralty 4d8e99f630 Fix NumOption showing $v 2025-11-02 10:51:16 +07:00
Ralty 323c51e42c Make the Quality Option not confusing 2025-10-26 15:46:18 +07:00
axelandGitHub c13a0a2afd Change FunkinModchart version to a more stable one. (#800)
There was some critical bugs, such as:
- Hold notes were invisible just until a hold from player 2 (boyfriend) appears.
- Renderer skipping Independent strum/note/strumline cameras.
2025-10-25 23:04:14 +02:00
FuroandGitHub eecfb619b7 FlxKey.NUMBER_3 doesn’t exist but FlxKey.THREE does 2025-10-25 11:01:32 +02:00
⍚~Nex c14207236f fix keybinds options shitty text overlap 2025-10-25 01:12:45 +02:00
⍚~Nex 8938665acb fps counter keybind + fix when disabling global.hx 2025-10-25 00:34:57 +02:00
⍚~Nex 8369e8fcab translation prefixes for custom options.xml 2025-10-24 23:01:32 +02:00
Furo a465a97c32 Adds Duration Arrows for some built-in events 2025-10-22 11:58:54 +02:00
161 changed files with 27436 additions and 228693 deletions
+4 -1
View File
@@ -37,4 +37,7 @@ f8b20774e3f035eeddb9211a28a391b20db74456
# Revert a revert (scripted cutscene path)
d73f86d26ec2dbf031c01f588ba4be11842db09c
fe0ab0aa454f4ae12ced9502db8a01e7bca3e04c
fe0ab0aa454f4ae12ced9502db8a01e7bca3e04c
# Forgot the # in the commit message
484bbcb22aa8f28b62912abb6d8c89fb58e63889
+80 -10
View File
@@ -1,22 +1,25 @@
name: Linux Builds
name: Linux Build
on:
push:
workflow_dispatch:
jobs:
build:
name: Linux Build
permissions: write-all
runs-on: ubuntu-24.04
steps:
- name: Pulling the source
uses: actions/checkout@v2
- name: Pulling the new commit
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setting up Haxe
uses: krdlab/setup-haxe@v2
with:
haxe-version: 4.3.7
- name: Restore existing build cache for faster compilation
uses: actions/cache@v3
uses: actions/cache@v4.2.3
with:
# not caching the bin folder to prevent asset duplication and stuff like that
key: cache-build-linux
@@ -24,8 +27,8 @@ jobs:
.haxelib/
export/release/linux/haxe/
export/release/linux/obj/
restore-keys: |
cache-build-linux
- run: |
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
- name: Installing LibVLC
run: |
sudo apt-get install libvlc-dev libvlccore-dev
@@ -34,7 +37,7 @@ jobs:
haxe -cp commandline -D analyzer-optimize --run Main setup -s
- name: Building the game
run: |
haxelib run lime build linux
haxelib run lime build linux -DCOMPILE_EXPERIMENTAL
# - name: Tar files
# run: tar -zcvf CodenameEngine.tar.gz -C export/release/linux/bin .
- name: Uploading artifact (executable)
@@ -67,7 +70,7 @@ jobs:
}
}
- name: Uploading new cache
uses: actions/cache@v3
uses: actions/cache@v4.2.3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-linux
@@ -75,5 +78,72 @@ jobs:
.haxelib/
export/release/linux/haxe/
export/release/linux/obj/
restore-keys: |
cache-build-linux
# didnt compile debug in the same job or github would have said that job wasn't completed until debug was done too (debug uploads are not essential)
debug_build:
name: Linux Debug Build
permissions: write-all
runs-on: ubuntu-24.04
needs: build # since its low priority, it'll run after, so actions will concentrate first on normal builds
steps:
- name: Pulling the new commit
uses: actions/checkout@v4
- name: Setting up Haxe
uses: krdlab/setup-haxe@v2
with:
haxe-version: 4.3.7
- name: Restore existing build cache for faster compilation
uses: actions/cache@v4.2.3
with:
# not caching the bin folder to prevent asset duplication and stuff like that
key: cache-build-linux-debug
path: |
.haxelib/
export/debug/linux/haxe/
export/debug/linux/obj/
- run: |
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
- name: Installing LibVLC
run: |
sudo apt-get install libvlc-dev libvlccore-dev
- name: Installing/Updating libraries
run: |
haxe -cp commandline -D analyzer-optimize --run Main setup -s
- name: Building the game
run: |
haxelib run lime build linux -debug
# - name: Tar files
# run: tar -zcvf CodenameEngine.tar.gz -C export/debug/linux/bin .
- name: Uploading artifact (entire build)
uses: actions/upload-artifact@v4
with:
name: Codename Engine Debug
path: export/debug/linux/bin/
- name: Clearing already existing cache
uses: actions/github-script@v6
with:
script: |
const caches = await github.rest.actions.getActionsCacheList({
owner: context.repo.owner,
repo: context.repo.repo,
})
for (const cache of caches.data.actions_caches) {
if (cache.key == "cache-build-linux-debug") {
console.log('Clearing ' + cache.key + '...')
await github.rest.actions.deleteActionsCacheById({
owner: context.repo.owner,
repo: context.repo.repo,
cache_id: cache.id,
})
console.log("Cache cleared.")
}
}
- name: Uploading new cache
uses: actions/cache@v4.2.3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-linux-debug
path: |
.haxelib/
export/debug/linux/haxe/
export/debug/linux/obj/
+77 -10
View File
@@ -1,22 +1,25 @@
name: Mac OS Builds
name: Mac OS Build
on:
push:
workflow_dispatch:
jobs:
build:
name: Mac OS Build
permissions: write-all
runs-on: macos-13
runs-on: macos-14
steps:
- name: Pulling the new commit
uses: actions/checkout@v2
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setting up Haxe
uses: krdlab/setup-haxe@v2
with:
haxe-version: 4.3.7
- name: Restore existing build cache for faster compilation
uses: actions/cache@v3
uses: actions/cache@v4.2.3
with:
# not caching the bin folder to prevent asset duplication and stuff like that
key: cache-build-mac
@@ -24,14 +27,14 @@ jobs:
.haxelib/
export/release/macos/haxe/
export/release/macos/obj/
restore-keys: |
cache-build-mac
- run: |
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
- name: Installing/Updating libraries
run: |
haxe -cp commandline -D analyzer-optimize --run Main setup -s
- name: Building the game
run: |
haxelib run lime build mac
arch -x86_64 haxelib run lime build mac -DCOMPILE_EXPERIMENTAL
- name: Tar files
run: tar -zcvf CodenameEngine.tar.gz -C export/release/macos/bin .
- name: Uploading artifact (executable)
@@ -64,7 +67,7 @@ jobs:
}
}
- name: Uploading new cache
uses: actions/cache@v3
uses: actions/cache@v4.2.3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-mac
@@ -72,5 +75,69 @@ jobs:
.haxelib/
export/release/macos/haxe/
export/release/macos/obj/
restore-keys: |
cache-build-mac
# didnt compile debug in the same job or github would have said that job wasn't completed until debug was done too (debug uploads are not essential)
debug_build:
name: Mac OS Debug Build
permissions: write-all
runs-on: macos-14
needs: build # since its low priority, it'll run after, so actions will concentrate first on normal builds
steps:
- name: Pulling the new commit
uses: actions/checkout@v4
- name: Setting up Haxe
uses: krdlab/setup-haxe@v2
with:
haxe-version: 4.3.7
- name: Restore existing build cache for faster compilation
uses: actions/cache@v4.2.3
with:
# not caching the bin folder to prevent asset duplication and stuff like that
key: cache-build-mac-debug
path: |
.haxelib/
export/debug/macos/haxe/
export/debug/macos/obj/
- run: |
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
- name: Installing/Updating libraries
run: |
haxe -cp commandline -D analyzer-optimize --run Main setup -s
- name: Building the game
run: |
arch -x86_64 haxelib run lime build mac -debug
- name: Tar files
run: tar -zcvf CodenameEngine.tar.gz -C export/debug/macos/bin .
- name: Uploading artifact (entire build)
uses: actions/upload-artifact@v4
with:
name: Codename Engine Debug
path: CodenameEngine.tar.gz
- name: Clearing already existing cache
uses: actions/github-script@v6
with:
script: |
const caches = await github.rest.actions.getActionsCacheList({
owner: context.repo.owner,
repo: context.repo.repo,
})
for (const cache of caches.data.actions_caches) {
if (cache.key == "cache-build-mac-debug") {
console.log('Clearing ' + cache.key + '...')
await github.rest.actions.deleteActionsCacheById({
owner: context.repo.owner,
repo: context.repo.repo,
cache_id: cache.id,
})
console.log("Cache cleared.")
}
}
- name: Uploading new cache
uses: actions/cache@v4.2.3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-mac-debug
path: |
.haxelib/
export/debug/macos/haxe/
export/debug/macos/obj/
+3 -1
View File
@@ -22,6 +22,8 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Download Windows Full Build
uses: dawidd6/action-download-artifact@v6
@@ -184,7 +186,7 @@ jobs:
name: Release ${{ github.event.inputs.tag_name }}
draft: true
prerelease: ${{ github.event.inputs.prerelease }}
body: ${{ steps.build_body.outputs.body }}
body: ${{ steps.build_body.outputs.body }}
generate_release_notes: true
files: |
renamed/Codename Engine-Windows.zip
+74 -9
View File
@@ -1,8 +1,9 @@
name: Windows Builds
name: Windows Build
on:
push:
workflow_dispatch:
jobs:
build:
name: Windows Build
@@ -10,13 +11,15 @@ jobs:
runs-on: windows-latest
steps:
- name: Pulling the new commit
uses: actions/checkout@v2
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setting up Haxe
uses: krdlab/setup-haxe@v2
with:
haxe-version: 4.3.7
- name: Restore existing build cache for faster compilation
uses: actions/cache@v3
uses: actions/cache@v4.2.3
with:
# not caching the bin folder to prevent asset duplication and stuff like that
key: cache-build-windows
@@ -24,14 +27,14 @@ jobs:
.haxelib/
export/release/windows/haxe/
export/release/windows/obj/
restore-keys: |
cache-build-windows
- run: |
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
- name: Installing/Updating libraries
run: |
haxe -cp commandline -D analyzer-optimize --run Main setup -s --no-vscheck
- name: Building the game
run: |
haxelib run lime build windows
haxelib run lime build windows -DCOMPILE_EXPERIMENTAL
- name: Uploading artifact (executable)
uses: actions/upload-artifact@v4
with:
@@ -62,7 +65,7 @@ jobs:
}
}
- name: Uploading new cache
uses: actions/cache@v3
uses: actions/cache@v4.2.3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-windows
@@ -70,5 +73,67 @@ jobs:
.haxelib/
export/release/windows/haxe/
export/release/windows/obj/
restore-keys: |
cache-build-windows
# didnt compile debug in the same job or github would have said that job wasn't completed until debug was done too (debug uploads are not essential)
debug_build:
name: Windows Debug Build
permissions: write-all
runs-on: windows-latest
needs: build # since its low priority, it'll run after, so actions will concentrate first on normal builds
steps:
- name: Pulling the new commit
uses: actions/checkout@v4
- name: Setting up Haxe
uses: krdlab/setup-haxe@v2
with:
haxe-version: 4.3.7
- name: Restore existing build cache for faster compilation
uses: actions/cache@v4.2.3
with:
# not caching the bin folder to prevent asset duplication and stuff like that
key: cache-build-windows-debug
path: |
.haxelib/
export/debug/windows/haxe/
export/debug/windows/obj/
- run: |
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
- name: Installing/Updating libraries
run: |
haxe -cp commandline -D analyzer-optimize --run Main setup -s --no-vscheck
- name: Building the game
run: |
haxelib run lime build windows -debug
- name: Uploading artifact (entire build)
uses: actions/upload-artifact@v4
with:
name: Codename Engine Debug
path: export/debug/windows/bin
- name: Clearing already existing cache
uses: actions/github-script@v6
with:
script: |
const caches = await github.rest.actions.getActionsCacheList({
owner: context.repo.owner,
repo: context.repo.repo,
})
for (const cache of caches.data.actions_caches) {
if (cache.key == "cache-build-windows-debug") {
console.log('Clearing ' + cache.key + '...')
await github.rest.actions.deleteActionsCacheById({
owner: context.repo.owner,
repo: context.repo.repo,
cache_id: cache.id,
})
console.log("Cache cleared.")
}
}
- name: Uploading new cache
uses: actions/cache@v4.2.3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-windows-debug
path: |
.haxelib/
export/debug/windows/haxe/
export/debug/windows/obj/
+1 -1
View File
@@ -73,7 +73,7 @@ _**QOL = Quality of Life**_
- If you need to rearrange the weeks in-game, you can use the `data/weeks/weeks.txt` file.
- Editors for Charts and Characters (Stage coming soon)
- Undos/Redos supported
- Warning on closing unsaved work
- Warning on closing unsaved work.
- Clean UI (for ocd freaks)
- Mature Chart editor (Character editor rework soon)
- Features not found in other editors!
+1 -1
View File
@@ -68,7 +68,7 @@ The engine uses [HaxeFlixel](https://haxeflixel.com/) and it mainly features:
</details>
<details>
<summary><h2>How to setup and build</h2></summary>
<summary><h2>How to setup and build the engine and its documentation</h2></summary>
Check out our guide [HERE](building/README.md)
</details>
-10
View File
@@ -1,10 +0,0 @@
## DEV (PRIVATE) REPO INSTRUCTIONS TO SYNC UP WITH IT INSTEAD OF SYNCING WITH THE PUBLIC ONE
- Open a Command Prompt window in the public codename repo folder
- Type those commands:
- `git remote add dev https://www.github.com/YoshiCrafter29/CodenameEngine-Dev`
- `git branch --set-upstream-to dev/main`
- GitHub desktop should be synchronized with the dev repo now. If you're unsure,
- Repo name should still say "CodenameEngine"
- Current branch should still say "main"
- "Fetch" button should say "Fetch dev"
- You shouldn't have any commit to push.
-8
View File
@@ -1,8 +0,0 @@
@ECHO OFF
cd ..
echo Building Game...
lime build windows --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
echo art
echo Generated the api xml file at docs/doc.xml
echo Please put this in codename-website/api-generator/api/doc.xml
-7
View File
@@ -2,13 +2,6 @@
<character x="115" y="325" sprite="gf-christmas" icon="gf" color="#A5004D">
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="0..14"/>
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="15..30"/>
<anim name="singUP" anim="GF Up Note" x="0" y="-9" fps="24" loop="false"/>
<anim name="singDOWN" anim="GF Down Note" x="0" y="-9" fps="24" loop="false"/>
<anim name="singLEFT" anim="GF left note" x="0" y="-9" fps="24" loop="false"/>
<anim name="singRIGHT" anim="GF Right Note" x="0" y="-9" fps="24" loop="false"/>
<anim name="scared" anim="GF FEAR" x="0" y="-9" fps="24" loop="true"/>
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="-9" fps="24" loop="false" indices="0..3"/>
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="-9" fps="24" loop="false" indices="0..11"/>
<anim name="cheer" anim="GF Cheer" x="0" y="-9" fps="24" loop="false"/>
<anim name="sad" anim="gf sad" x="-51" y="306" fps="24" loop="true" indices="0..12"/>
</character>
+12 -12
View File
@@ -1,14 +1,14 @@
<!DOCTYPE codename-engine-character>
<character x="100" y="275" sprite="gf" icon="gf" color="#A5004D">
<anim name="cheer" anim="GF Cheer" x="0" y="0" fps="24" loop="false"/>
<anim name="singUP" anim="GF Up Note" x="0" y="0" fps="24" loop="false"/>
<anim name="singLEFT" anim="GF left note" x="0" y="0" fps="24" loop="false"/>
<anim name="singRIGHT" anim="GF Right Note" x="0" y="0" fps="24" loop="false"/>
<anim name="singDOWN" anim="GF Down Note" x="0" y="0" fps="24" loop="false"/>
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="0" fps="24" loop="false" indices="0..14"/>
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="0" fps="24" loop="false" indices="15..30"/>
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="0" fps="24" loop="true" indices="0,1,2,3"/>
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="0" fps="24" loop="false" indices="0..11"/>
<anim name="scared" anim="GF FEAR" x="0" y="0" fps="24" loop="true"/>
<anim name="sad" anim="gf sad" x="0" y="0" fps="24" loop="true" indices="0..12"/>
<character x="100" y="275" color="#A5004D">
<anim name="cheer" anim="GF Cheer"/>
<anim name="singUP" anim="GF Up Note"/>
<anim name="singLEFT" anim="GF left note"/>
<anim name="singRIGHT" anim="GF Right Note"/>
<anim name="singDOWN" anim="GF Down Note"/>
<anim name="danceLeft" anim="GF Dancing Beat" indices="0..14"/>
<anim name="danceRight" anim="GF Dancing Beat" indices="15..30"/>
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" loop="true" indices="0..3"/>
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" indices="0..11"/>
<anim name="scared" anim="GF FEAR " loop="true"/>
<anim name="sad" anim="gf sad" x="-51" y="315" loop="true" indices="0..12"/>
</character>
+1 -1
View File
@@ -11,7 +11,7 @@
<sprite name="fgSnow" x="-600" y="680" sprite="fgSnow"/>
<girlfriend x="540" y="110"/>
<girlfriend x="440" y="110"/>
<dad/>
<boyfriend x="1030" camyoffset="-150" camxoffset="-150"/>
File diff suppressed because it is too large Load Diff
+27 -27
View File
@@ -1,28 +1,28 @@
{"ATLAS": {"SPRITES":[
{"SPRITE" : {"name": "0000","x":1636,"y":275,"w":183,"h":115,"rotated": false}},
{"SPRITE" : {"name": "0001","x":215,"y":360,"w":84,"h":140,"rotated": false}},
{"SPRITE" : {"name": "0002","x":419,"y":358,"w":251,"h":121,"rotated": false}},
{"SPRITE" : {"name": "0003","x":1636,"y":394,"w":120,"h":65,"rotated": false}},
{"SPRITE" : {"name": "0004","x":4,"y":360,"w":108,"h":126,"rotated": false}},
{"SPRITE" : {"name": "0005","x":674,"y":358,"w":102,"h":147,"rotated": false}},
{"SPRITE" : {"name": "0006","x":116,"y":360,"w":95,"h":130,"rotated": false}},
{"SPRITE" : {"name": "0007","x":2038,"y":4,"w":1,"h":4,"rotated": false}},
{"SPRITE" : {"name": "0008","x":4,"y":4,"w":411,"h":352,"rotated": false}},
{"SPRITE" : {"name": "0009","x":419,"y":4,"w":398,"h":350,"rotated": false}},
{"SPRITE" : {"name": "0010","x":1303,"y":275,"w":329,"h":162,"rotated": false}},
{"SPRITE" : {"name": "0011","x":303,"y":360,"w":90,"h":103,"rotated": false}},
{"SPRITE" : {"name": "0012","x":1823,"y":4,"w":211,"h":236,"rotated": false}},
{"SPRITE" : {"name": "0013","x":1823,"y":244,"w":208,"h":235,"rotated": false}},
{"SPRITE" : {"name": "0014","x":821,"y":258,"w":478,"h":262,"rotated": false}},
{"SPRITE" : {"name": "0015","x":821,"y":4,"w":521,"h":250,"rotated": false}},
{"SPRITE" : {"name": "0016","x":1346,"y":4,"w":473,"h":267,"rotated": false}}
]},
"meta": {
"app": "Adobe Animate",
"version": "22.0.5.191",
"image": "spritemap1.png",
"format": "RGBA8888",
"size": {"w":2043,"h":524},
"resolution": "1"
}
{"ATLAS":{"SPRITES":[
{"SPRITE":{"name":"0","x":1662,"y":282,"w":194,"h":117,"rotated":false}},
{"SPRITE":{"name":"1","x":1790,"y":417,"w":92,"h":136,"rotated":false}},
{"SPRITE":{"name":"2","x":1193,"y":539,"w":259,"h":123,"rotated":false}},
{"SPRITE":{"name":"3","x":483,"y":553,"w":125,"h":68,"rotated":false}},
{"SPRITE":{"name":"4","x":1662,"y":417,"w":110,"h":127,"rotated":false}},
{"SPRITE":{"name":"5","x":1886,"y":0,"w":105,"h":149,"rotated":false}},
{"SPRITE":{"name":"6","x":1886,"y":167,"w":97,"h":130,"rotated":false}},
{"SPRITE":{"name":"7","x":1398,"y":0,"w":470,"h":264,"rotated":false}},
{"SPRITE":{"name":"8","x":867,"y":0,"w":513,"h":254,"rotated":false}},
{"SPRITE":{"name":"9","x":0,"y":372,"w":465,"h":270,"rotated":false}},
{"SPRITE":{"name":"10","x":1900,"y":315,"w":101,"h":118,"rotated":false}},
{"SPRITE":{"name":"11","x":867,"y":272,"w":308,"h":367,"rotated":false}},
{"SPRITE":{"name":"12","x":483,"y":371,"w":338,"h":164,"rotated":false}},
{"SPRITE":{"name":"13","x":0,"y":0,"w":422,"h":354,"rotated":false}},
{"SPRITE":{"name":"14","x":440,"y":0,"w":409,"h":353,"rotated":false}},
{"SPRITE":{"name":"15","x":1900,"y":451,"w":92,"h":103,"rotated":false}},
{"SPRITE":{"name":"16","x":1193,"y":282,"w":218,"h":239,"rotated":false}},
{"SPRITE":{"name":"17","x":1429,"y":282,"w":215,"h":237,"rotated":false}}]},
"meta":{
"app":"Adobe Animate (Better TA Extension)",
"version":"24.0.2.12",
"image":"spritemap1.png",
"format":"RGBA8888",
"size":{"w":2031,"h":662},
"resolution":"1"
}
}
Binary file not shown.

Before

Width:  |  Height:  |  Size: 74 KiB

After

Width:  |  Height:  |  Size: 134 KiB

File diff suppressed because it is too large Load Diff
@@ -1,58 +1,40 @@
{"ATLAS": {"SPRITES":[
{"SPRITE" : {"name": "0000","x":994,"y":1029,"w":187,"h":118,"rotated": false}},
{"SPRITE" : {"name": "0001","x":1953,"y":524,"w":84,"h":140,"rotated": false}},
{"SPRITE" : {"name": "0002","x":471,"y":430,"w":258,"h":137,"rotated": false}},
{"SPRITE" : {"name": "0003","x":1300,"y":641,"w":122,"h":66,"rotated": false}},
{"SPRITE" : {"name": "0004","x":1825,"y":1078,"w":108,"h":126,"rotated": false}},
{"SPRITE" : {"name": "0005","x":360,"y":695,"w":103,"h":149,"rotated": false}},
{"SPRITE" : {"name": "0006","x":1945,"y":867,"w":95,"h":130,"rotated": false}},
{"SPRITE" : {"name": "0007","x":2034,"y":4,"w":1,"h":4,"rotated": false}},
{"SPRITE" : {"name": "0008","x":943,"y":650,"w":309,"h":375,"rotated": false}},
{"SPRITE" : {"name": "0009","x":4,"y":4,"w":778,"h":422,"rotated": false}},
{"SPRITE" : {"name": "0010","x":786,"y":4,"w":761,"h":393,"rotated": false}},
{"SPRITE" : {"name": "0011","x":1551,"y":4,"w":411,"h":352,"rotated": false}},
{"SPRITE" : {"name": "0012","x":1551,"y":360,"w":398,"h":350,"rotated": false}},
{"SPRITE" : {"name": "0013","x":4,"y":1028,"w":329,"h":162,"rotated": false}},
{"SPRITE" : {"name": "0014","x":1945,"y":1001,"w":90,"h":103,"rotated": false}},
{"SPRITE" : {"name": "0015","x":1300,"y":401,"w":211,"h":236,"rotated": false}},
{"SPRITE" : {"name": "0016","x":782,"y":1029,"w":208,"h":235,"rotated": false}},
{"SPRITE" : {"name": "0017","x":782,"y":910,"w":117,"h":83,"rotated": false}},
{"SPRITE" : {"name": "0018","x":994,"y":1151,"w":117,"h":83,"rotated": false}},
{"SPRITE" : {"name": "0019","x":1937,"y":1108,"w":103,"h":83,"rotated": false}},
{"SPRITE" : {"name": "0020","x":1115,"y":1151,"w":117,"h":83,"rotated": false}},
{"SPRITE" : {"name": "0021","x":1654,"y":714,"w":287,"h":360,"rotated": false}},
{"SPRITE" : {"name": "0022","x":471,"y":571,"w":179,"h":67,"rotated": false}},
{"SPRITE" : {"name": "0023","x":654,"y":571,"w":118,"h":75,"rotated": false}},
{"SPRITE" : {"name": "0024","x":1966,"y":223,"w":55,"h":112,"rotated": false}},
{"SPRITE" : {"name": "0025","x":1966,"y":4,"w":64,"h":106,"rotated": false}},
{"SPRITE" : {"name": "0026","x":1185,"y":1029,"w":67,"h":70,"rotated": false}},
{"SPRITE" : {"name": "0027","x":337,"y":1182,"w":122,"h":62,"rotated": false}},
{"SPRITE" : {"name": "0028","x":1647,"y":1078,"w":174,"h":97,"rotated": false}},
{"SPRITE" : {"name": "0029","x":360,"y":870,"w":82,"h":14,"rotated": false}},
{"SPRITE" : {"name": "0030","x":1647,"y":1179,"w":128,"h":61,"rotated": false}},
{"SPRITE" : {"name": "0031","x":463,"y":1182,"w":124,"h":58,"rotated": false}},
{"SPRITE" : {"name": "0032","x":1966,"y":114,"w":59,"h":105,"rotated": false}},
{"SPRITE" : {"name": "0033","x":1953,"y":360,"w":87,"h":160,"rotated": false}},
{"SPRITE" : {"name": "0034","x":1945,"y":714,"w":92,"h":149,"rotated": false}},
{"SPRITE" : {"name": "0035","x":1426,"y":641,"w":104,"h":42,"rotated": false}},
{"SPRITE" : {"name": "0036","x":1953,"y":692,"w":73,"h":18,"rotated": false}},
{"SPRITE" : {"name": "0037","x":1426,"y":687,"w":72,"h":19,"rotated": false}},
{"SPRITE" : {"name": "0038","x":360,"y":848,"w":72,"h":18,"rotated": false}},
{"SPRITE" : {"name": "0039","x":1953,"y":668,"w":73,"h":20,"rotated": false}},
{"SPRITE" : {"name": "0040","x":471,"y":650,"w":468,"h":256,"rotated": false}},
{"SPRITE" : {"name": "0041","x":786,"y":401,"w":510,"h":245,"rotated": false}},
{"SPRITE" : {"name": "0042","x":4,"y":430,"w":463,"h":261,"rotated": false}},
{"SPRITE" : {"name": "0043","x":360,"y":910,"w":418,"h":268,"rotated": false}},
{"SPRITE" : {"name": "0044","x":1256,"y":1008,"w":387,"h":271,"rotated": false}},
{"SPRITE" : {"name": "0045","x":1256,"y":714,"w":394,"h":290,"rotated": false}},
{"SPRITE" : {"name": "0046","x":4,"y":695,"w":352,"h":329,"rotated": false}}
]},
"meta": {
"app": "Adobe Animate",
"version": "22.0.5.191",
"image": "spritemap1.png",
"format": "RGBA8888",
"size": {"w":2044,"h":1283},
"resolution": "1"
}
{"ATLAS":{"SPRITES":[
{"SPRITE":{"name":"0","x":349,"y":867,"w":254,"h":136,"rotated":false}},
{"SPRITE":{"name":"1","x":1648,"y":328,"w":287,"h":363,"rotated":false}},
{"SPRITE":{"name":"2","x":1571,"y":709,"w":185,"h":117,"rotated":false}},
{"SPRITE":{"name":"3","x":1686,"y":855,"w":86,"h":136,"rotated":false}},
{"SPRITE":{"name":"4","x":349,"y":1021,"w":122,"h":68,"rotated":false}},
{"SPRITE":{"name":"5","x":1774,"y":709,"w":110,"h":128,"rotated":false}},
{"SPRITE":{"name":"6","x":621,"y":867,"w":105,"h":148,"rotated":false}},
{"SPRITE":{"name":"7","x":1571,"y":844,"w":97,"h":131,"rotated":false}},
{"SPRITE":{"name":"8","x":800,"y":1,"w":543,"h":308,"rotated":false}},
{"SPRITE":{"name":"9","x":800,"y":1,"w":543,"h":308,"rotated":false}},
{"SPRITE":{"name":"10","x":800,"y":1,"w":543,"h":308,"rotated":false}},
{"SPRITE":{"name":"11","x":800,"y":1,"w":543,"h":308,"rotated":false}},
{"SPRITE":{"name":"12","x":800,"y":1,"w":543,"h":308,"rotated":false}},
{"SPRITE":{"name":"13","x":800,"y":1,"w":543,"h":308,"rotated":false}},
{"SPRITE":{"name":"14","x":800,"y":1,"w":543,"h":308,"rotated":false}},
{"SPRITE":{"name":"15","x":800,"y":1,"w":543,"h":308,"rotated":false}},
{"SPRITE":{"name":"16","x":1363,"y":1,"w":543,"h":308,"rotated":false}},
{"SPRITE":{"name":"17","x":1,"y":444,"w":771,"h":404,"rotated":false}},
{"SPRITE":{"name":"18","x":791,"y":700,"w":302,"h":369,"rotated":false}},
{"SPRITE":{"name":"19","x":1111,"y":957,"w":120,"h":86,"rotated":false}},
{"SPRITE":{"name":"20","x":1790,"y":855,"w":120,"h":86,"rotated":false}},
{"SPRITE":{"name":"21","x":1790,"y":959,"w":106,"h":86,"rotated":false}},
{"SPRITE":{"name":"22","x":1249,"y":957,"w":120,"h":86,"rotated":false}},
{"SPRITE":{"name":"23","x":0,"y":0,"w":781,"h":425,"rotated":false}},
{"SPRITE":{"name":"24","x":0,"y":867,"w":331,"h":164,"rotated":false}},
{"SPRITE":{"name":"25","x":799,"y":328,"w":413,"h":354,"rotated":false}},
{"SPRITE":{"name":"26","x":1230,"y":328,"w":400,"h":353,"rotated":false}},
{"SPRITE":{"name":"27","x":1387,"y":954,"w":90,"h":103,"rotated":false}},
{"SPRITE":{"name":"28","x":1111,"y":700,"w":213,"h":239,"rotated":false}},
{"SPRITE":{"name":"29","x":1342,"y":699,"w":211,"h":237,"rotated":false}}]},
"meta":{
"app":"Adobe Animate (Better TA Extension)",
"version":"24.0.2.12",
"image":"spritemap1.png",
"format":"RGBA8888",
"size":{"w":1965,"h":1089},
"resolution":"1"
}
}
Binary file not shown.

Before

Width:  |  Height:  |  Size: 228 KiB

After

Width:  |  Height:  |  Size: 453 KiB

File diff suppressed because it is too large Load Diff
+54 -56
View File
@@ -1,57 +1,55 @@
{"ATLAS": {"SPRITES":[
{"SPRITE" : {"name": "0000","x":1623,"y":602,"w":287,"h":360,"rotated": false}},
{"SPRITE" : {"name": "0001","x":1310,"y":269,"w":309,"h":375,"rotated": false}},
{"SPRITE" : {"name": "0002","x":4,"y":4,"w":420,"h":359,"rotated": false}},
{"SPRITE" : {"name": "0003","x":428,"y":4,"w":406,"h":358,"rotated": false}},
{"SPRITE" : {"name": "0004","x":4,"y":639,"w":336,"h":165,"rotated": false}},
{"SPRITE" : {"name": "0005","x":125,"y":808,"w":90,"h":103,"rotated": false}},
{"SPRITE" : {"name": "0006","x":1819,"y":4,"w":215,"h":242,"rotated": false}},
{"SPRITE" : {"name": "0007","x":1217,"y":648,"w":213,"h":240,"rotated": false}},
{"SPRITE" : {"name": "0008","x":606,"y":660,"w":191,"h":120,"rotated": false}},
{"SPRITE" : {"name": "0009","x":606,"y":784,"w":90,"h":151,"rotated": false}},
{"SPRITE" : {"name": "0010","x":344,"y":660,"w":258,"h":124,"rotated": false}},
{"SPRITE" : {"name": "0011","x":448,"y":859,"w":122,"h":67,"rotated": false}},
{"SPRITE" : {"name": "0012","x":1914,"y":755,"w":108,"h":126,"rotated": false}},
{"SPRITE" : {"name": "0013","x":1914,"y":602,"w":103,"h":149,"rotated": false}},
{"SPRITE" : {"name": "0014","x":700,"y":784,"w":95,"h":130,"rotated": false}},
{"SPRITE" : {"name": "0015","x":2038,"y":4,"w":1,"h":4,"rotated": false}},
{"SPRITE" : {"name": "0016","x":838,"y":253,"w":468,"h":256,"rotated": false}},
{"SPRITE" : {"name": "0017","x":838,"y":4,"w":510,"h":245,"rotated": false}},
{"SPRITE" : {"name": "0018","x":1352,"y":4,"w":463,"h":261,"rotated": false}},
{"SPRITE" : {"name": "0019","x":4,"y":367,"w":418,"h":268,"rotated": false}},
{"SPRITE" : {"name": "0020","x":826,"y":513,"w":387,"h":271,"rotated": false}},
{"SPRITE" : {"name": "0021","x":428,"y":366,"w":394,"h":290,"rotated": false}},
{"SPRITE" : {"name": "0022","x":1623,"y":269,"w":352,"h":329,"rotated": false}},
{"SPRITE" : {"name": "0023","x":1143,"y":788,"w":67,"h":70,"rotated": false}},
{"SPRITE" : {"name": "0024","x":1033,"y":875,"w":122,"h":62,"rotated": false}},
{"SPRITE" : {"name": "0025","x":1217,"y":513,"w":64,"h":106,"rotated": false}},
{"SPRITE" : {"name": "0026","x":1979,"y":359,"w":55,"h":112,"rotated": false}},
{"SPRITE" : {"name": "0027","x":799,"y":788,"w":98,"h":118,"rotated": false}},
{"SPRITE" : {"name": "0028","x":1979,"y":250,"w":59,"h":105,"rotated": false}},
{"SPRITE" : {"name": "0029","x":1434,"y":749,"w":87,"h":160,"rotated": false}},
{"SPRITE" : {"name": "0030","x":1525,"y":749,"w":92,"h":149,"rotated": false}},
{"SPRITE" : {"name": "0031","x":219,"y":887,"w":104,"h":42,"rotated": false}},
{"SPRITE" : {"name": "0032","x":527,"y":811,"w":73,"h":18,"rotated": false}},
{"SPRITE" : {"name": "0033","x":527,"y":788,"w":72,"h":19,"rotated": false}},
{"SPRITE" : {"name": "0034","x":527,"y":833,"w":72,"h":18,"rotated": false}},
{"SPRITE" : {"name": "0035","x":1217,"y":623,"w":73,"h":20,"rotated": false}},
{"SPRITE" : {"name": "0036","x":344,"y":788,"w":179,"h":67,"rotated": false}},
{"SPRITE" : {"name": "0037","x":219,"y":808,"w":118,"h":75,"rotated": false}},
{"SPRITE" : {"name": "0038","x":901,"y":875,"w":128,"h":61,"rotated": false}},
{"SPRITE" : {"name": "0039","x":1914,"y":885,"w":124,"h":58,"rotated": false}},
{"SPRITE" : {"name": "0040","x":901,"y":788,"w":117,"h":83,"rotated": false}},
{"SPRITE" : {"name": "0041","x":1022,"y":788,"w":117,"h":83,"rotated": false}},
{"SPRITE" : {"name": "0042","x":341,"y":859,"w":103,"h":83,"rotated": false}},
{"SPRITE" : {"name": "0043","x":4,"y":808,"w":117,"h":83,"rotated": false}},
{"SPRITE" : {"name": "0044","x":1434,"y":648,"w":174,"h":97,"rotated": false}},
{"SPRITE" : {"name": "0045","x":1819,"y":250,"w":82,"h":14,"rotated": false}}
]},
"meta": {
"app": "Adobe Animate",
"version": "21.0.1.37179",
"image": "spritemap1.png",
"format": "RGBA8888",
"size": {"w":2043,"h":966},
"resolution": "1"
}
{"ATLAS":{"SPRITES":[
{"SPRITE":{"name":"0","x":1129,"y":977,"w":86,"h":17,"rotated":false}},
{"SPRITE":{"name":"1","x":1690,"y":1012,"w":86,"h":17,"rotated":false}},
{"SPRITE":{"name":"2","x":1656,"y":852,"w":126,"h":64,"rotated":false}},
{"SPRITE":{"name":"3","x":1915,"y":841,"w":121,"h":77,"rotated":false}},
{"SPRITE":{"name":"4","x":1382,"y":980,"w":131,"h":64,"rotated":false}},
{"SPRITE":{"name":"5","x":1132,"y":283,"w":420,"h":270,"rotated":false}},
{"SPRITE":{"name":"6","x":1570,"y":277,"w":389,"h":273,"rotated":false}},
{"SPRITE":{"name":"7","x":0,"y":743,"w":397,"h":292,"rotated":false}},
{"SPRITE":{"name":"8","x":431,"y":267,"w":354,"h":332,"rotated":false}},
{"SPRITE":{"name":"9","x":1592,"y":568,"w":190,"h":117,"rotated":false}},
{"SPRITE":{"name":"10","x":1444,"y":826,"w":86,"h":136,"rotated":false}},
{"SPRITE":{"name":"11","x":723,"y":852,"w":260,"h":123,"rotated":false}},
{"SPRITE":{"name":"12","x":1548,"y":947,"w":124,"h":68,"rotated":false}},
{"SPRITE":{"name":"13","x":1001,"y":852,"w":110,"h":128,"rotated":false}},
{"SPRITE":{"name":"14","x":1933,"y":0,"w":106,"h":148,"rotated":false}},
{"SPRITE":{"name":"15","x":1129,"y":828,"w":97,"h":131,"rotated":false}},
{"SPRITE":{"name":"16","x":803,"y":283,"w":311,"h":369,"rotated":false}},
{"SPRITE":{"name":"17","x":1592,"y":703,"w":167,"h":101,"rotated":false}},
{"SPRITE":{"name":"18","x":1835,"y":852,"w":57,"h":105,"rotated":false}},
{"SPRITE":{"name":"19","x":1977,"y":270,"w":66,"h":104,"rotated":false}},
{"SPRITE":{"name":"20","x":1910,"y":936,"w":70,"h":73,"rotated":false}},
{"SPRITE":{"name":"21","x":1244,"y":828,"w":182,"h":69,"rotated":false}},
{"SPRITE":{"name":"22","x":1690,"y":934,"w":127,"h":60,"rotated":false}},
{"SPRITE":{"name":"23","x":418,"y":617,"w":287,"h":363,"rotated":false}},
{"SPRITE":{"name":"24","x":1244,"y":915,"w":120,"h":86,"rotated":false}},
{"SPRITE":{"name":"25","x":1777,"y":748,"w":120,"h":86,"rotated":false}},
{"SPRITE":{"name":"26","x":1933,"y":166,"w":106,"h":86,"rotated":false}},
{"SPRITE":{"name":"27","x":1915,"y":737,"w":120,"h":86,"rotated":false}},
{"SPRITE":{"name":"28","x":1800,"y":568,"w":89,"h":162,"rotated":false}},
{"SPRITE":{"name":"29","x":1907,"y":568,"w":95,"h":151,"rotated":false}},
{"SPRITE":{"name":"30","x":1977,"y":392,"w":61,"h":107,"rotated":false}},
{"SPRITE":{"name":"31","x":415,"y":998,"w":107,"h":45,"rotated":false}},
{"SPRITE":{"name":"32","x":727,"y":993,"w":77,"h":22,"rotated":false}},
{"SPRITE":{"name":"33","x":634,"y":998,"w":75,"h":23,"rotated":false}},
{"SPRITE":{"name":"34","x":822,"y":993,"w":75,"h":22,"rotated":false}},
{"SPRITE":{"name":"35","x":540,"y":998,"w":76,"h":24,"rotated":false}},
{"SPRITE":{"name":"36","x":1445,"y":0,"w":470,"h":259,"rotated":false}},
{"SPRITE":{"name":"37","x":431,"y":0,"w":513,"h":249,"rotated":false}},
{"SPRITE":{"name":"38","x":962,"y":0,"w":465,"h":265,"rotated":false}},
{"SPRITE":{"name":"39","x":723,"y":670,"w":331,"h":164,"rotated":false}},
{"SPRITE":{"name":"40","x":0,"y":0,"w":413,"h":354,"rotated":false}},
{"SPRITE":{"name":"41","x":0,"y":372,"w":400,"h":353,"rotated":false}},
{"SPRITE":{"name":"42","x":1548,"y":826,"w":90,"h":103,"rotated":false}},
{"SPRITE":{"name":"43","x":1132,"y":571,"w":213,"h":239,"rotated":false}},
{"SPRITE":{"name":"44","x":1363,"y":571,"w":211,"h":237,"rotated":false}}]},
"meta":{
"app":"Adobe Animate (Better TA Extension)",
"version":"24.0.2.12",
"image":"spritemap1.png",
"format":"RGBA8888",
"size":{"w":2064,"h":1065},
"resolution":"1"
}
}
Binary file not shown.

Before

Width:  |  Height:  |  Size: 165 KiB

After

Width:  |  Height:  |  Size: 265 KiB

File diff suppressed because it is too large Load Diff
@@ -1,60 +1,60 @@
{"ATLAS": {"SPRITES":[
{"SPRITE" : {"name": "0000","x":4076,"y":2,"w":9,"h":12,"rotated": false}},
{"SPRITE" : {"name": "0001","x":1957,"y":2,"w":524,"h":501,"rotated": false}},
{"SPRITE" : {"name": "0002","x":716,"y":2,"w":721,"h":621,"rotated": false}},
{"SPRITE" : {"name": "0003","x":2331,"y":505,"w":139,"h":109,"rotated": false}},
{"SPRITE" : {"name": "0004","x":3244,"y":725,"w":303,"h":170,"rotated": false}},
{"SPRITE" : {"name": "0005","x":1691,"y":516,"w":248,"h":277,"rotated": false}},
{"SPRITE" : {"name": "0006","x":2495,"y":843,"w":173,"h":229,"rotated": false}},
{"SPRITE" : {"name": "0007","x":2,"y":642,"w":262,"h":221,"rotated": false}},
{"SPRITE" : {"name": "0008","x":2331,"y":616,"w":118,"h":117,"rotated": false}},
{"SPRITE" : {"name": "0009","x":3549,"y":865,"w":261,"h":139,"rotated": false}},
{"SPRITE" : {"name": "0010","x":3209,"y":897,"w":202,"h":122,"rotated": false}},
{"SPRITE" : {"name": "0011","x":580,"y":913,"w":202,"h":122,"rotated": false}},
{"SPRITE" : {"name": "0012","x":2831,"y":304,"w":45,"h":42,"rotated": false}},
{"SPRITE" : {"name": "0013","x":1957,"y":505,"w":372,"h":311,"rotated": false}},
{"SPRITE" : {"name": "0014","x":1439,"y":516,"w":250,"h":325,"rotated": false}},
{"SPRITE" : {"name": "0015","x":716,"y":625,"w":235,"h":286,"rotated": false}},
{"SPRITE" : {"name": "0016","x":953,"y":625,"w":245,"h":249,"rotated": false}},
{"SPRITE" : {"name": "0017","x":3644,"y":373,"w":136,"h":133,"rotated": false}},
{"SPRITE" : {"name": "0018","x":2331,"y":735,"w":150,"h":91,"rotated": false}},
{"SPRITE" : {"name": "0019","x":3644,"y":508,"w":151,"h":95,"rotated": false}},
{"SPRITE" : {"name": "0020","x":784,"y":913,"w":140,"h":90,"rotated": false}},
{"SPRITE" : {"name": "0021","x":3644,"y":605,"w":149,"h":92,"rotated": false}},
{"SPRITE" : {"name": "0022","x":2670,"y":932,"w":144,"h":87,"rotated": false}},
{"SPRITE" : {"name": "0023","x":2670,"y":843,"w":152,"h":87,"rotated": false}},
{"SPRITE" : {"name": "0024","x":4087,"y":2,"w":1,"h":4,"rotated": false}},
{"SPRITE" : {"name": "0025","x":2831,"y":373,"w":411,"h":352,"rotated": false}},
{"SPRITE" : {"name": "0026","x":3244,"y":373,"w":398,"h":350,"rotated": false}},
{"SPRITE" : {"name": "0027","x":266,"y":642,"w":329,"h":162,"rotated": false}},
{"SPRITE" : {"name": "0028","x":597,"y":642,"w":90,"h":103,"rotated": false}},
{"SPRITE" : {"name": "0029","x":1200,"y":625,"w":211,"h":236,"rotated": false}},
{"SPRITE" : {"name": "0030","x":2831,"y":727,"w":208,"h":235,"rotated": false}},
{"SPRITE" : {"name": "0031","x":2483,"y":2,"w":738,"h":300,"rotated": false}},
{"SPRITE" : {"name": "0032","x":2483,"y":304,"w":346,"h":537,"rotated": false}},
{"SPRITE" : {"name": "0033","x":2,"y":865,"w":235,"h":158,"rotated": false}},
{"SPRITE" : {"name": "0034","x":3812,"y":865,"w":216,"h":141,"rotated": false}},
{"SPRITE" : {"name": "0035","x":2000,"y":818,"w":299,"h":155,"rotated": false}},
{"SPRITE" : {"name": "0036","x":1200,"y":863,"w":179,"h":208,"rotated": false}},
{"SPRITE" : {"name": "0037","x":1691,"y":818,"w":307,"h":154,"rotated": false}},
{"SPRITE" : {"name": "0038","x":3644,"y":702,"w":320,"h":161,"rotated": false}},
{"SPRITE" : {"name": "0039","x":266,"y":806,"w":312,"h":155,"rotated": false}},
{"SPRITE" : {"name": "0040","x":239,"y":963,"w":224,"h":108,"rotated": false}},
{"SPRITE" : {"name": "0041","x":3223,"y":2,"w":580,"h":369,"rotated": false}},
{"SPRITE" : {"name": "0042","x":3805,"y":2,"w":269,"h":698,"rotated": false}},
{"SPRITE" : {"name": "0043","x":1413,"y":843,"w":205,"h":222,"rotated": false}},
{"SPRITE" : {"name": "0044","x":3041,"y":727,"w":166,"h":292,"rotated": false}},
{"SPRITE" : {"name": "0045","x":953,"y":876,"w":203,"h":137,"rotated": false}},
{"SPRITE" : {"name": "0046","x":1439,"y":2,"w":516,"h":512,"rotated": false}},
{"SPRITE" : {"name": "0047","x":2,"y":2,"w":712,"h":638,"rotated": false}},
{"SPRITE" : {"name": "0048","x":2301,"y":843,"w":192,"h":227,"rotated": false}}
]},
"meta": {
"app": "Adobe Animate",
"version": "21.0.1.37179",
"image": "spritemap1.png",
"format": "RGBA8888",
"size": {"w":4090,"h":1074},
"resolution": "1"
}
{"ATLAS":{"SPRITES":[
{"SPRITE":{"name":"0","x":2834,"y":332,"w":12,"h":15,"rotated":false}},
{"SPRITE":{"name":"1","x":1476,"y":532,"w":527,"h":503,"rotated":false}},
{"SPRITE":{"name":"2","x":733,"y":0,"w":725,"h":623,"rotated":false}},
{"SPRITE":{"name":"3","x":0,"y":659,"w":741,"h":304,"rotated":false}},
{"SPRITE":{"name":"4","x":2311,"y":0,"w":349,"h":540,"rotated":false}},
{"SPRITE":{"name":"5","x":759,"y":641,"w":583,"h":373,"rotated":false}},
{"SPRITE":{"name":"6","x":2021,"y":0,"w":272,"h":702,"rotated":false}},
{"SPRITE":{"name":"7","x":1476,"y":0,"w":518,"h":514,"rotated":false}},
{"SPRITE":{"name":"8","x":0,"y":0,"w":715,"h":641,"rotated":false}},
{"SPRITE":{"name":"9","x":619,"y":1032,"w":205,"h":122,"rotated":false}},
{"SPRITE":{"name":"10","x":842,"y":1032,"w":205,"h":122,"rotated":false}},
{"SPRITE":{"name":"11","x":2311,"y":558,"w":115,"h":112,"rotated":false}},
{"SPRITE":{"name":"12","x":2801,"y":947,"w":305,"h":172,"rotated":false}},
{"SPRITE":{"name":"13","x":2678,"y":0,"w":375,"h":314,"rotated":false}},
{"SPRITE":{"name":"14","x":2870,"y":332,"w":252,"h":328,"rotated":false}},
{"SPRITE":{"name":"15","x":3071,"y":0,"w":239,"h":290,"rotated":false}},
{"SPRITE":{"name":"16","x":3135,"y":678,"w":220,"h":246,"rotated":false}},
{"SPRITE":{"name":"17","x":3597,"y":248,"w":173,"h":231,"rotated":false}},
{"SPRITE":{"name":"18","x":3769,"y":0,"w":225,"h":190,"rotated":false}},
{"SPRITE":{"name":"19","x":1290,"y":1053,"w":131,"h":81,"rotated":false}},
{"SPRITE":{"name":"20","x":3905,"y":814,"w":132,"h":85,"rotated":false}},
{"SPRITE":{"name":"21","x":1733,"y":1053,"w":122,"h":80,"rotated":false}},
{"SPRITE":{"name":"22","x":3905,"y":917,"w":129,"h":82,"rotated":false}},
{"SPRITE":{"name":"23","x":1589,"y":1053,"w":126,"h":78,"rotated":false}},
{"SPRITE":{"name":"24","x":1439,"y":1053,"w":132,"h":77,"rotated":false}},
{"SPRITE":{"name":"25","x":3778,"y":814,"w":109,"h":107,"rotated":false}},
{"SPRITE":{"name":"26","x":3124,"y":1123,"w":3,"h":7,"rotated":false}},
{"SPRITE":{"name":"27","x":3145,"y":1123,"w":3,"h":7,"rotated":false}},
{"SPRITE":{"name":"28","x":3673,"y":497,"w":260,"h":141,"rotated":false}},
{"SPRITE":{"name":"29","x":3788,"y":208,"w":237,"h":161,"rotated":false}},
{"SPRITE":{"name":"30","x":3542,"y":660,"w":218,"h":144,"rotated":false}},
{"SPRITE":{"name":"31","x":3124,"y":947,"w":301,"h":158,"rotated":false}},
{"SPRITE":{"name":"32","x":3371,"y":498,"w":284,"h":144,"rotated":false}},
{"SPRITE":{"name":"33","x":0,"y":981,"w":295,"h":150,"rotated":false}},
{"SPRITE":{"name":"34","x":313,"y":981,"w":288,"h":145,"rotated":false}},
{"SPRITE":{"name":"35","x":3443,"y":942,"w":182,"h":212,"rotated":false}},
{"SPRITE":{"name":"36","x":3371,"y":255,"w":208,"h":225,"rotated":false}},
{"SPRITE":{"name":"37","x":3373,"y":660,"w":151,"h":264,"rotated":false}},
{"SPRITE":{"name":"38","x":3778,"y":656,"w":206,"h":140,"rotated":false}},
{"SPRITE":{"name":"39","x":3557,"y":0,"w":194,"h":230,"rotated":false}},
{"SPRITE":{"name":"40","x":2678,"y":485,"w":47,"h":44,"rotated":false}},
{"SPRITE":{"name":"41","x":2870,"y":678,"w":247,"h":251,"rotated":false}},
{"SPRITE":{"name":"42","x":2678,"y":332,"w":138,"h":135,"rotated":false}},
{"SPRITE":{"name":"43","x":1065,"y":1053,"w":207,"h":101,"rotated":false}},
{"SPRITE":{"name":"44","x":2452,"y":947,"w":331,"h":164,"rotated":false}},
{"SPRITE":{"name":"45","x":2021,"y":720,"w":413,"h":354,"rotated":false}},
{"SPRITE":{"name":"46","x":2452,"y":558,"w":400,"h":353,"rotated":false}},
{"SPRITE":{"name":"47","x":3951,"y":387,"w":90,"h":103,"rotated":false}},
{"SPRITE":{"name":"48","x":3140,"y":308,"w":213,"h":239,"rotated":false}},
{"SPRITE":{"name":"49","x":3328,"y":0,"w":211,"h":237,"rotated":false}}]},
"meta":{
"app":"Adobe Animate (Better TA Extension)",
"version":"24.0.2.12",
"image":"spritemap1.png",
"format":"RGBA8888",
"size":{"w":4061,"h":1154},
"resolution":"1"
}
}
Binary file not shown.

Before

Width:  |  Height:  |  Size: 344 KiB

After

Width:  |  Height:  |  Size: 535 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 804 B

After

Width:  |  Height:  |  Size: 1.0 KiB

File diff suppressed because it is too large Load Diff
@@ -1,145 +1,241 @@
{"ATLAS": {"SPRITES":[
{"SPRITE" : {"name": "0000","x":2847,"y":969,"w":327,"h":397,"rotated": false}},
{"SPRITE" : {"name": "0001","x":2441,"y":894,"w":110,"h":159,"rotated": false}},
{"SPRITE" : {"name": "0002","x":1709,"y":1631,"w":197,"h":185,"rotated": false}},
{"SPRITE" : {"name": "0003","x":408,"y":1773,"w":92,"h":155,"rotated": false}},
{"SPRITE" : {"name": "0004","x":236,"y":1639,"w":274,"h":132,"rotated": false}},
{"SPRITE" : {"name": "0005","x":3427,"y":1495,"w":133,"h":74,"rotated": false}},
{"SPRITE" : {"name": "0006","x":3270,"y":540,"w":121,"h":162,"rotated": false}},
{"SPRITE" : {"name": "0007","x":359,"y":649,"w":518,"h":294,"rotated": false}},
{"SPRITE" : {"name": "0008","x":1957,"y":2,"w":775,"h":483,"rotated": false}},
{"SPRITE" : {"name": "0009","x":1014,"y":2,"w":941,"h":607,"rotated": false}},
{"SPRITE" : {"name": "0010","x":2,"y":2,"w":1010,"h":645,"rotated": false}},
{"SPRITE" : {"name": "0011","x":4059,"y":2,"w":20,"h":142,"rotated": false}},
{"SPRITE" : {"name": "0012","x":4035,"y":616,"w":40,"h":83,"rotated": false}},
{"SPRITE" : {"name": "0013","x":2755,"y":1508,"w":64,"h":57,"rotated": false}},
{"SPRITE" : {"name": "0014","x":3176,"y":1171,"w":91,"h":48,"rotated": false}},
{"SPRITE" : {"name": "0015","x":3245,"y":1737,"w":88,"h":41,"rotated": false}},
{"SPRITE" : {"name": "0016","x":3064,"y":1368,"w":109,"h":93,"rotated": false}},
{"SPRITE" : {"name": "0017","x":3402,"y":2,"w":655,"h":434,"rotated": false}},
{"SPRITE" : {"name": "0018","x":1957,"y":487,"w":626,"h":405,"rotated": false}},
{"SPRITE" : {"name": "0019","x":3402,"y":438,"w":631,"h":438,"rotated": false}},
{"SPRITE" : {"name": "0020","x":1170,"y":1211,"w":393,"h":287,"rotated": false}},
{"SPRITE" : {"name": "0021","x":2847,"y":540,"w":421,"h":427,"rotated": false}},
{"SPRITE" : {"name": "0022","x":2734,"y":2,"w":666,"h":536,"rotated": false}},
{"SPRITE" : {"name": "0023","x":542,"y":1480,"w":224,"h":221,"rotated": false}},
{"SPRITE" : {"name": "0024","x":3657,"y":1736,"w":186,"h":175,"rotated": false}},
{"SPRITE" : {"name": "0025","x":4035,"y":764,"w":56,"h":52,"rotated": false}},
{"SPRITE" : {"name": "0026","x":502,"y":1876,"w":126,"h":104,"rotated": false}},
{"SPRITE" : {"name": "0027","x":1709,"y":1818,"w":135,"h":104,"rotated": false}},
{"SPRITE" : {"name": "0028","x":2,"y":1440,"w":232,"h":236,"rotated": false}},
{"SPRITE" : {"name": "0029","x":3938,"y":1437,"w":139,"h":109,"rotated": false}},
{"SPRITE" : {"name": "0030","x":2755,"y":1627,"w":235,"h":158,"rotated": false}},
{"SPRITE" : {"name": "0031","x":1147,"y":1500,"w":198,"h":233,"rotated": false}},
{"SPRITE" : {"name": "0032","x":2,"y":1860,"w":118,"h":117,"rotated": false}},
{"SPRITE" : {"name": "0033","x":1565,"y":1398,"w":262,"h":221,"rotated": false}},
{"SPRITE" : {"name": "0034","x":3845,"y":1736,"w":222,"h":145,"rotated": false}},
{"SPRITE" : {"name": "0035","x":979,"y":1480,"w":166,"h":292,"rotated": false}},
{"SPRITE" : {"name": "0036","x":3657,"y":1592,"w":276,"h":142,"rotated": false}},
{"SPRITE" : {"name": "0037","x":925,"y":1774,"w":203,"h":138,"rotated": false}},
{"SPRITE" : {"name": "0038","x":236,"y":1467,"w":304,"h":170,"rotated": false}},
{"SPRITE" : {"name": "0039","x":4081,"y":2,"w":1,"h":4,"rotated": false}},
{"SPRITE" : {"name": "0040","x":2441,"y":1055,"w":135,"h":127,"rotated": false}},
{"SPRITE" : {"name": "0041","x":2,"y":1678,"w":195,"h":180,"rotated": false}},
{"SPRITE" : {"name": "0042","x":2751,"y":1787,"w":160,"h":144,"rotated": false}},
{"SPRITE" : {"name": "0043","x":713,"y":945,"w":243,"h":261,"rotated": false}},
{"SPRITE" : {"name": "0044","x":2375,"y":1508,"w":378,"h":121,"rotated": false}},
{"SPRITE" : {"name": "0045","x":3064,"y":1495,"w":361,"h":128,"rotated": false}},
{"SPRITE" : {"name": "0046","x":713,"y":1211,"w":455,"h":267,"rotated": false}},
{"SPRITE" : {"name": "0047","x":2,"y":1112,"w":272,"h":326,"rotated": false}},
{"SPRITE" : {"name": "0048","x":3710,"y":878,"w":249,"h":557,"rotated": false}},
{"SPRITE" : {"name": "0049","x":2585,"y":540,"w":260,"h":701,"rotated": false}},
{"SPRITE" : {"name": "0050","x":1014,"y":611,"w":291,"h":598,"rotated": false}},
{"SPRITE" : {"name": "0051","x":1307,"y":611,"w":315,"h":540,"rotated": false}},
{"SPRITE" : {"name": "0052","x":2,"y":649,"w":355,"h":461,"rotated": false}},
{"SPRITE" : {"name": "0053","x":359,"y":945,"w":352,"h":373,"rotated": false}},
{"SPRITE" : {"name": "0054","x":3064,"y":1625,"w":347,"h":110,"rotated": false}},
{"SPRITE" : {"name": "0055","x":2039,"y":1248,"w":379,"h":216,"rotated": false}},
{"SPRITE" : {"name": "0056","x":2827,"y":1368,"w":235,"h":257,"rotated": false}},
{"SPRITE" : {"name": "0057","x":2100,"y":1879,"w":140,"h":92,"rotated": false}},
{"SPRITE" : {"name": "0058","x":776,"y":1886,"w":119,"h":79,"rotated": false}},
{"SPRITE" : {"name": "0059","x":1565,"y":1249,"w":434,"h":147,"rotated": false}},
{"SPRITE" : {"name": "0060","x":276,"y":1320,"w":433,"h":145,"rotated": false}},
{"SPRITE" : {"name": "0061","x":3270,"y":878,"w":438,"h":342,"rotated": false}},
{"SPRITE" : {"name": "0062","x":3176,"y":1222,"w":385,"h":271,"rotated": false}},
{"SPRITE" : {"name": "0063","x":3563,"y":1437,"w":373,"h":153,"rotated": false}},
{"SPRITE" : {"name": "0064","x":3245,"y":1786,"w":202,"h":122,"rotated": false}},
{"SPRITE" : {"name": "0065","x":3449,"y":1786,"w":202,"h":122,"rotated": false}},
{"SPRITE" : {"name": "0066","x":3064,"y":1861,"w":150,"h":91,"rotated": false}},
{"SPRITE" : {"name": "0067","x":3938,"y":1548,"w":151,"h":95,"rotated": false}},
{"SPRITE" : {"name": "0068","x":3845,"y":1883,"w":140,"h":90,"rotated": false}},
{"SPRITE" : {"name": "0069","x":2913,"y":1861,"w":149,"h":92,"rotated": false}},
{"SPRITE" : {"name": "0070","x":630,"y":1886,"w":144,"h":87,"rotated": false}},
{"SPRITE" : {"name": "0071","x":3935,"y":1645,"w":152,"h":87,"rotated": false}},
{"SPRITE" : {"name": "0072","x":2441,"y":1243,"w":384,"h":263,"rotated": false}},
{"SPRITE" : {"name": "0073","x":1624,"y":611,"w":248,"h":277,"rotated": false}},
{"SPRITE" : {"name": "0074","x":1624,"y":894,"w":413,"h":353,"rotated": false}},
{"SPRITE" : {"name": "0075","x":2039,"y":894,"w":400,"h":352,"rotated": false}},
{"SPRITE" : {"name": "0076","x":1829,"y":1466,"w":330,"h":163,"rotated": false}},
{"SPRITE" : {"name": "0077","x":3987,"y":1883,"w":90,"h":103,"rotated": false}},
{"SPRITE" : {"name": "0078","x":2161,"y":1466,"w":212,"h":238,"rotated": false}},
{"SPRITE" : {"name": "0079","x":768,"y":1480,"w":209,"h":236,"rotated": false}},
{"SPRITE" : {"name": "0080","x":2242,"y":1879,"w":86,"h":84,"rotated": false}},
{"SPRITE" : {"name": "0081","x":879,"y":649,"w":126,"h":148,"rotated": false}},
{"SPRITE" : {"name": "0082","x":1908,"y":1631,"w":216,"h":168,"rotated": false}},
{"SPRITE" : {"name": "0083","x":2575,"y":1631,"w":174,"h":192,"rotated": false}},
{"SPRITE" : {"name": "0084","x":1130,"y":1901,"w":106,"h":75,"rotated": false}},
{"SPRITE" : {"name": "0085","x":3961,"y":1367,"w":129,"h":63,"rotated": false}},
{"SPRITE" : {"name": "0086","x":1829,"y":1398,"w":158,"h":60,"rotated": false}},
{"SPRITE" : {"name": "0087","x":3270,"y":704,"w":123,"h":148,"rotated": false}},
{"SPRITE" : {"name": "0088","x":3961,"y":878,"w":123,"h":148,"rotated": false}},
{"SPRITE" : {"name": "0089","x":199,"y":1773,"w":207,"h":142,"rotated": false}},
{"SPRITE" : {"name": "0090","x":1238,"y":1901,"w":91,"h":53,"rotated": false}},
{"SPRITE" : {"name": "0091","x":276,"y":1112,"w":65,"h":96,"rotated": false}},
{"SPRITE" : {"name": "0092","x":276,"y":1210,"w":65,"h":96,"rotated": false}},
{"SPRITE" : {"name": "0093","x":2518,"y":1825,"w":136,"h":102,"rotated": false}},
{"SPRITE" : {"name": "0094","x":1537,"y":1857,"w":136,"h":102,"rotated": false}},
{"SPRITE" : {"name": "0095","x":3427,"y":1592,"w":228,"h":192,"rotated": false}},
{"SPRITE" : {"name": "0096","x":1541,"y":1621,"w":166,"h":234,"rotated": false}},
{"SPRITE" : {"name": "0097","x":512,"y":1703,"w":205,"h":171,"rotated": false}},
{"SPRITE" : {"name": "0098","x":2126,"y":1706,"w":205,"h":171,"rotated": false}},
{"SPRITE" : {"name": "0099","x":719,"y":1718,"w":204,"h":166,"rotated": false}},
{"SPRITE" : {"name": "0100","x":1147,"y":1735,"w":206,"h":164,"rotated": false}},
{"SPRITE" : {"name": "0101","x":1874,"y":611,"w":79,"h":185,"rotated": false}},
{"SPRITE" : {"name": "0102","x":3176,"y":969,"w":83,"h":200,"rotated": false}},
{"SPRITE" : {"name": "0103","x":3563,"y":1222,"w":86,"h":180,"rotated": false}},
{"SPRITE" : {"name": "0104","x":3961,"y":1028,"w":89,"h":186,"rotated": false}},
{"SPRITE" : {"name": "0105","x":2375,"y":1631,"w":198,"h":183,"rotated": false}},
{"SPRITE" : {"name": "0106","x":1908,"y":1801,"w":190,"h":120,"rotated": false}},
{"SPRITE" : {"name": "0107","x":2656,"y":1825,"w":86,"h":145,"rotated": false}},
{"SPRITE" : {"name": "0108","x":1355,"y":1724,"w":180,"h":170,"rotated": false}},
{"SPRITE" : {"name": "0109","x":3961,"y":1216,"w":111,"h":149,"rotated": false}},
{"SPRITE" : {"name": "0110","x":4035,"y":516,"w":39,"h":98,"rotated": false}},
{"SPRITE" : {"name": "0111","x":1307,"y":1153,"w":118,"h":47,"rotated": false}},
{"SPRITE" : {"name": "0112","x":1427,"y":1153,"w":120,"h":43,"rotated": false}},
{"SPRITE" : {"name": "0113","x":2441,"y":1184,"w":120,"h":41,"rotated": false}},
{"SPRITE" : {"name": "0114","x":3216,"y":1910,"w":95,"h":33,"rotated": false}},
{"SPRITE" : {"name": "0115","x":3563,"y":1404,"w":95,"h":31,"rotated": false}},
{"SPRITE" : {"name": "0116","x":3563,"y":1404,"w":95,"h":31,"rotated": false}},
{"SPRITE" : {"name": "0117","x":2330,"y":1906,"w":95,"h":34,"rotated": false}},
{"SPRITE" : {"name": "0118","x":2585,"y":487,"w":131,"h":47,"rotated": false}},
{"SPRITE" : {"name": "0119","x":4059,"y":258,"w":31,"h":18,"rotated": false}},
{"SPRITE" : {"name": "0120","x":1355,"y":1896,"w":122,"h":66,"rotated": false}},
{"SPRITE" : {"name": "0121","x":2992,"y":1737,"w":251,"h":122,"rotated": false}},
{"SPRITE" : {"name": "0122","x":879,"y":799,"w":114,"h":133,"rotated": false}},
{"SPRITE" : {"name": "0123","x":1347,"y":1500,"w":192,"h":222,"rotated": false}},
{"SPRITE" : {"name": "0124","x":4035,"y":818,"w":39,"h":34,"rotated": false}},
{"SPRITE" : {"name": "0125","x":4035,"y":701,"w":50,"h":61,"rotated": false}},
{"SPRITE" : {"name": "0126","x":1874,"y":798,"w":64,"h":78,"rotated": false}},
{"SPRITE" : {"name": "0127","x":4035,"y":438,"w":52,"h":76,"rotated": false}},
{"SPRITE" : {"name": "0128","x":958,"y":934,"w":46,"h":63,"rotated": false}},
{"SPRITE" : {"name": "0129","x":4059,"y":146,"w":30,"h":41,"rotated": false}},
{"SPRITE" : {"name": "0130","x":4059,"y":189,"w":23,"h":35,"rotated": false}},
{"SPRITE" : {"name": "0131","x":4059,"y":226,"w":20,"h":30,"rotated": false}},
{"SPRITE" : {"name": "0132","x":4059,"y":278,"w":17,"h":22,"rotated": false}},
{"SPRITE" : {"name": "0133","x":2333,"y":1816,"w":183,"h":88,"rotated": false}}
]},
"meta": {
"app": "Adobe Animate",
"version": "21.0.1.37179",
"image": "spritemap1.png",
"format": "RGBA8888",
"size": {"w":4093,"h":1988},
"resolution": "1"
}
{"ATLAS":{"SPRITES":[
{"SPRITE":{"name":"0","x":2564,"y":2,"w":23,"h":144,"rotated":false}},
{"SPRITE":{"name":"1","x":3024,"y":522,"w":42,"h":85,"rotated":false}},
{"SPRITE":{"name":"2","x":2598,"y":1211,"w":67,"h":60,"rotated":false}},
{"SPRITE":{"name":"3","x":3964,"y":932,"w":93,"h":51,"rotated":false}},
{"SPRITE":{"name":"4","x":3691,"y":1016,"w":91,"h":43,"rotated":false}},
{"SPRITE":{"name":"5","x":3877,"y":270,"w":111,"h":95,"rotated":false}},
{"SPRITE":{"name":"6","x":3449,"y":1124,"w":113,"h":127,"rotated":false}},
{"SPRITE":{"name":"7","x":367,"y":1129,"w":382,"h":123,"rotated":false}},
{"SPRITE":{"name":"8","x":2,"y":1122,"w":364,"h":131,"rotated":false}},
{"SPRITE":{"name":"9","x":2,"y":1122,"w":364,"h":131,"rotated":false}},
{"SPRITE":{"name":"10","x":2437,"y":1136,"w":31,"h":31,"rotated":false}},
{"SPRITE":{"name":"11","x":1599,"y":1133,"w":350,"h":113,"rotated":false}},
{"SPRITE":{"name":"12","x":1599,"y":1133,"w":350,"h":113,"rotated":false}},
{"SPRITE":{"name":"13","x":2670,"y":1175,"w":142,"h":94,"rotated":false}},
{"SPRITE":{"name":"14","x":3877,"y":366,"w":122,"h":82,"rotated":false}},
{"SPRITE":{"name":"15","x":1162,"y":1112,"w":436,"h":151,"rotated":false}},
{"SPRITE":{"name":"16","x":1599,"y":985,"w":435,"h":147,"rotated":false}},
{"SPRITE":{"name":"17","x":1599,"y":985,"w":435,"h":147,"rotated":false}},
{"SPRITE":{"name":"18","x":779,"y":692,"w":440,"h":344,"rotated":false}},
{"SPRITE":{"name":"19","x":1550,"y":711,"w":388,"h":273,"rotated":false}},
{"SPRITE":{"name":"20","x":2106,"y":2,"w":376,"h":155,"rotated":false}},
{"SPRITE":{"name":"21","x":2,"y":2,"w":932,"h":689,"rotated":false}},
{"SPRITE":{"name":"22","x":3907,"y":1171,"w":48,"h":36,"rotated":false}},
{"SPRITE":{"name":"23","x":3907,"y":1171,"w":48,"h":36,"rotated":false}},
{"SPRITE":{"name":"24","x":3858,"y":1206,"w":48,"h":40,"rotated":false}},
{"SPRITE":{"name":"25","x":3762,"y":1093,"w":48,"h":64,"rotated":false}},
{"SPRITE":{"name":"26","x":3713,"y":1060,"w":48,"h":66,"rotated":false}},
{"SPRITE":{"name":"27","x":3885,"y":1095,"w":48,"h":67,"rotated":false}},
{"SPRITE":{"name":"28","x":2106,"y":158,"w":48,"h":69,"rotated":false}},
{"SPRITE":{"name":"29","x":2481,"y":498,"w":48,"h":71,"rotated":false}},
{"SPRITE":{"name":"30","x":1162,"y":1037,"w":48,"h":73,"rotated":false}},
{"SPRITE":{"name":"31","x":4018,"y":188,"w":48,"h":76,"rotated":false}},
{"SPRITE":{"name":"32","x":3455,"y":856,"w":48,"h":78,"rotated":false}},
{"SPRITE":{"name":"33","x":3785,"y":1011,"w":48,"h":81,"rotated":false}},
{"SPRITE":{"name":"34","x":4002,"y":1164,"w":48,"h":82,"rotated":false}},
{"SPRITE":{"name":"35","x":3953,"y":1083,"w":48,"h":87,"rotated":false}},
{"SPRITE":{"name":"36","x":3904,"y":1004,"w":48,"h":90,"rotated":false}},
{"SPRITE":{"name":"37","x":4013,"y":1070,"w":48,"h":93,"rotated":false}},
{"SPRITE":{"name":"38","x":3964,"y":984,"w":48,"h":98,"rotated":false}},
{"SPRITE":{"name":"39","x":1550,"y":985,"w":48,"h":103,"rotated":false}},
{"SPRITE":{"name":"40","x":3848,"y":894,"w":50,"h":109,"rotated":false}},
{"SPRITE":{"name":"41","x":3797,"y":894,"w":50,"h":116,"rotated":false}},
{"SPRITE":{"name":"42","x":2777,"y":452,"w":50,"h":121,"rotated":false}},
{"SPRITE":{"name":"43","x":4002,"y":585,"w":50,"h":119,"rotated":false}},
{"SPRITE":{"name":"44","x":3913,"y":886,"w":50,"h":117,"rotated":false}},
{"SPRITE":{"name":"45","x":3059,"y":2,"w":52,"h":129,"rotated":false}},
{"SPRITE":{"name":"46","x":3964,"y":886,"w":123,"h":45,"rotated":false}},
{"SPRITE":{"name":"47","x":1770,"y":228,"w":123,"h":43,"rotated":false}},
{"SPRITE":{"name":"48","x":3424,"y":486,"w":99,"h":35,"rotated":false}},
{"SPRITE":{"name":"49","x":2979,"y":1141,"w":99,"h":34,"rotated":false}},
{"SPRITE":{"name":"50","x":2979,"y":1141,"w":99,"h":34,"rotated":false}},
{"SPRITE":{"name":"51","x":2590,"y":360,"w":99,"h":36,"rotated":false}},
{"SPRITE":{"name":"52","x":3709,"y":783,"w":35,"h":21,"rotated":false}},
{"SPRITE":{"name":"53","x":1220,"y":711,"w":329,"h":400,"rotated":false}},
{"SPRITE":{"name":"54","x":3042,"y":979,"w":112,"h":161,"rotated":false}},
{"SPRITE":{"name":"55","x":2929,"y":163,"w":199,"h":188,"rotated":false}},
{"SPRITE":{"name":"56","x":2175,"y":574,"w":96,"h":158,"rotated":false}},
{"SPRITE":{"name":"57","x":1623,"y":570,"w":277,"h":134,"rotated":false}},
{"SPRITE":{"name":"58","x":1550,"y":1089,"w":38,"h":22,"rotated":false}},
{"SPRITE":{"name":"59","x":3666,"y":152,"w":124,"h":165,"rotated":false}},
{"SPRITE":{"name":"60","x":1623,"y":272,"w":309,"h":297,"rotated":false}},
{"SPRITE":{"name":"61","x":3801,"y":2,"w":121,"h":91,"rotated":false}},
{"SPRITE":{"name":"62","x":3281,"y":522,"w":320,"h":77,"rotated":false}},
{"SPRITE":{"name":"63","x":3921,"y":755,"w":17,"h":22,"rotated":false}},
{"SPRITE":{"name":"64","x":1351,"y":272,"w":162,"h":74,"rotated":false}},
{"SPRITE":{"name":"65","x":3801,"y":94,"w":69,"h":50,"rotated":false}},
{"SPRITE":{"name":"66","x":2273,"y":574,"w":277,"h":174,"rotated":false}},
{"SPRITE":{"name":"67","x":2261,"y":1136,"w":175,"h":123,"rotated":false}},
{"SPRITE":{"name":"68","x":4058,"y":932,"w":32,"h":49,"rotated":false}},
{"SPRITE":{"name":"69","x":3791,"y":270,"w":66,"h":38,"rotated":false}},
{"SPRITE":{"name":"70","x":3079,"y":1141,"w":71,"h":40,"rotated":false}},
{"SPRITE":{"name":"71","x":2690,"y":360,"w":82,"h":29,"rotated":false}},
{"SPRITE":{"name":"72","x":3602,"y":516,"w":88,"h":69,"rotated":false}},
{"SPRITE":{"name":"73","x":4022,"y":806,"w":69,"h":27,"rotated":false}},
{"SPRITE":{"name":"74","x":1894,"y":228,"w":30,"h":40,"rotated":false}},
{"SPRITE":{"name":"75","x":3987,"y":654,"w":10,"h":13,"rotated":false}},
{"SPRITE":{"name":"76","x":3896,"y":1084,"w":7,"h":7,"rotated":false}},
{"SPRITE":{"name":"77","x":3834,"y":1074,"w":9,"h":9,"rotated":false}},
{"SPRITE":{"name":"78","x":3885,"y":1084,"w":10,"h":10,"rotated":false}},
{"SPRITE":{"name":"79","x":3441,"y":736,"w":12,"h":12,"rotated":false}},
{"SPRITE":{"name":"80","x":3811,"y":1128,"w":19,"h":17,"rotated":false}},
{"SPRITE":{"name":"81","x":3971,"y":654,"w":15,"h":14,"rotated":false}},
{"SPRITE":{"name":"82","x":3858,"y":1150,"w":7,"h":7,"rotated":false}},
{"SPRITE":{"name":"83","x":3794,"y":452,"w":5,"h":5,"rotated":false}},
{"SPRITE":{"name":"84","x":3326,"y":751,"w":32,"h":57,"rotated":false}},
{"SPRITE":{"name":"85","x":2583,"y":147,"w":6,"h":7,"rotated":false}},
{"SPRITE":{"name":"86","x":935,"y":617,"w":198,"h":66,"rotated":false}},
{"SPRITE":{"name":"87","x":426,"y":692,"w":352,"h":436,"rotated":false}},
{"SPRITE":{"name":"88","x":3814,"y":452,"w":156,"h":69,"rotated":false}},
{"SPRITE":{"name":"89","x":2829,"y":452,"w":194,"h":197,"rotated":false}},
{"SPRITE":{"name":"90","x":2670,"y":733,"w":181,"h":216,"rotated":false}},
{"SPRITE":{"name":"91","x":3791,"y":150,"w":93,"h":119,"rotated":false}},
{"SPRITE":{"name":"92","x":4000,"y":372,"w":86,"h":75,"rotated":false}},
{"SPRITE":{"name":"93","x":3587,"y":320,"w":113,"h":195,"rotated":false}},
{"SPRITE":{"name":"94","x":2483,"y":2,"w":80,"h":151,"rotated":false}},
{"SPRITE":{"name":"95","x":3493,"y":2,"w":177,"h":149,"rotated":false}},
{"SPRITE":{"name":"96","x":3327,"y":183,"w":9,"h":8,"rotated":false}},
{"SPRITE":{"name":"97","x":3787,"y":452,"w":6,"h":6,"rotated":false}},
{"SPRITE":{"name":"98","x":4002,"y":705,"w":57,"h":48,"rotated":false}},
{"SPRITE":{"name":"99","x":2574,"y":147,"w":8,"h":8,"rotated":false}},
{"SPRITE":{"name":"100","x":3814,"y":605,"w":8,"h":12,"rotated":false}},
{"SPRITE":{"name":"101","x":1589,"y":1089,"w":9,"h":10,"rotated":false}},
{"SPRITE":{"name":"102","x":3701,"y":318,"w":85,"h":140,"rotated":false}},
{"SPRITE":{"name":"103","x":2,"y":692,"w":423,"h":429,"rotated":false}},
{"SPRITE":{"name":"104","x":3533,"y":152,"w":132,"h":167,"rotated":false}},
{"SPRITE":{"name":"105","x":3249,"y":961,"w":66,"h":16,"rotated":false}},
{"SPRITE":{"name":"106","x":3576,"y":808,"w":52,"h":43,"rotated":false}},
{"SPRITE":{"name":"107","x":3858,"y":1163,"w":46,"h":42,"rotated":false}},
{"SPRITE":{"name":"108","x":3834,"y":1011,"w":13,"h":62,"rotated":false}},
{"SPRITE":{"name":"109","x":3654,"y":1025,"w":34,"h":29,"rotated":false}},
{"SPRITE":{"name":"110","x":3811,"y":1150,"w":46,"h":65,"rotated":false}},
{"SPRITE":{"name":"111","x":3701,"y":459,"w":112,"h":46,"rotated":false}},
{"SPRITE":{"name":"112","x":2035,"y":898,"w":226,"h":223,"rotated":false}},
{"SPRITE":{"name":"113","x":3233,"y":351,"w":190,"h":170,"rotated":false}},
{"SPRITE":{"name":"114","x":3654,"y":1060,"w":58,"h":55,"rotated":false}},
{"SPRITE":{"name":"115","x":3885,"y":94,"w":112,"h":94,"rotated":false}},
{"SPRITE":{"name":"116","x":3576,"y":706,"w":132,"h":101,"rotated":false}},
{"SPRITE":{"name":"117","x":1939,"y":493,"w":235,"h":239,"rotated":false}},
{"SPRITE":{"name":"118","x":3242,"y":1150,"w":141,"h":111,"rotated":false}},
{"SPRITE":{"name":"119","x":2822,"y":2,"w":236,"h":160,"rotated":false}},
{"SPRITE":{"name":"120","x":2475,"y":749,"w":194,"h":236,"rotated":false}},
{"SPRITE":{"name":"121","x":3455,"y":736,"w":120,"h":119,"rotated":false}},
{"SPRITE":{"name":"122","x":2551,"y":398,"w":225,"h":189,"rotated":false}},
{"SPRITE":{"name":"123","x":3923,"y":2,"w":130,"h":81,"rotated":false}},
{"SPRITE":{"name":"124","x":3691,"y":621,"w":132,"h":83,"rotated":false}},
{"SPRITE":{"name":"125","x":3531,"y":1025,"w":122,"h":80,"rotated":false}},
{"SPRITE":{"name":"126","x":3814,"y":522,"w":129,"h":82,"rotated":false}},
{"SPRITE":{"name":"127","x":3709,"y":705,"w":125,"h":77,"rotated":false}},
{"SPRITE":{"name":"128","x":3885,"y":189,"w":132,"h":76,"rotated":false}},
{"SPRITE":{"name":"129","x":2035,"y":1122,"w":225,"h":142,"rotated":false}},
{"SPRITE":{"name":"130","x":2777,"y":187,"w":151,"h":264,"rotated":false}},
{"SPRITE":{"name":"131","x":2551,"y":588,"w":277,"h":144,"rotated":false}},
{"SPRITE":{"name":"132","x":3327,"y":197,"w":205,"h":140,"rotated":false}},
{"SPRITE":{"name":"133","x":2175,"y":401,"w":305,"h":172,"rotated":false}},
{"SPRITE":{"name":"134","x":2841,"y":1136,"w":137,"h":129,"rotated":false}},
{"SPRITE":{"name":"135","x":3129,"y":172,"w":197,"h":178,"rotated":false}},
{"SPRITE":{"name":"136","x":2,"y":1122,"w":364,"h":131,"rotated":false}},
{"SPRITE":{"name":"137","x":3424,"y":338,"w":162,"h":147,"rotated":false}},
{"SPRITE":{"name":"138","x":1933,"y":228,"w":223,"h":264,"rotated":false}},
{"SPRITE":{"name":"139","x":1351,"y":2,"w":418,"h":269,"rotated":false}},
{"SPRITE":{"name":"140","x":1599,"y":1133,"w":350,"h":113,"rotated":false}},
{"SPRITE":{"name":"141","x":1599,"y":985,"w":435,"h":147,"rotated":false}},
{"SPRITE":{"name":"142","x":3921,"y":670,"w":80,"h":84,"rotated":false}},
{"SPRITE":{"name":"143","x":2564,"y":147,"w":9,"h":8,"rotated":false}},
{"SPRITE":{"name":"144","x":2437,"y":1168,"w":31,"h":27,"rotated":false}},
{"SPRITE":{"name":"145","x":3664,"y":808,"w":110,"h":88,"rotated":false}},
{"SPRITE":{"name":"146","x":3024,"y":608,"w":43,"h":39,"rotated":false}},
{"SPRITE":{"name":"147","x":3563,"y":1106,"w":55,"h":58,"rotated":false}},
{"SPRITE":{"name":"148","x":3971,"y":619,"w":19,"h":34,"rotated":false}},
{"SPRITE":{"name":"149","x":3416,"y":1250,"w":30,"h":23,"rotated":false}},
{"SPRITE":{"name":"150","x":1939,"y":898,"w":82,"h":85,"rotated":false}},
{"SPRITE":{"name":"151","x":4054,"y":39,"w":34,"h":41,"rotated":false}},
{"SPRITE":{"name":"152","x":3691,"y":516,"w":122,"h":104,"rotated":false}},
{"SPRITE":{"name":"153","x":3762,"y":1060,"w":17,"h":32,"rotated":false}},
{"SPRITE":{"name":"154","x":3745,"y":783,"w":28,"h":20,"rotated":false}},
{"SPRITE":{"name":"155","x":3524,"y":486,"w":45,"h":35,"rotated":false}},
{"SPRITE":{"name":"156","x":4000,"y":266,"w":74,"h":105,"rotated":false}},
{"SPRITE":{"name":"157","x":3775,"y":836,"w":137,"h":57,"rotated":false}},
{"SPRITE":{"name":"158","x":3384,"y":1250,"w":31,"h":23,"rotated":false}},
{"SPRITE":{"name":"159","x":3504,"y":908,"w":24,"h":24,"rotated":false}},
{"SPRITE":{"name":"160","x":4013,"y":984,"w":55,"h":85,"rotated":false}},
{"SPRITE":{"name":"161","x":4054,"y":2,"w":40,"h":36,"rotated":false}},
{"SPRITE":{"name":"162","x":3775,"y":783,"w":163,"h":52,"rotated":false}},
{"SPRITE":{"name":"163","x":1950,"y":1133,"w":73,"h":115,"rotated":false}},
{"SPRITE":{"name":"164","x":3531,"y":962,"w":159,"h":62,"rotated":false}},
{"SPRITE":{"name":"165","x":3811,"y":1093,"w":20,"h":34,"rotated":false}},
{"SPRITE":{"name":"166","x":4067,"y":230,"w":27,"h":32,"rotated":false}},
{"SPRITE":{"name":"167","x":4067,"y":188,"w":24,"h":41,"rotated":false}},
{"SPRITE":{"name":"168","x":3504,"y":856,"w":26,"h":51,"rotated":false}},
{"SPRITE":{"name":"169","x":2929,"y":352,"w":86,"h":98,"rotated":false}},
{"SPRITE":{"name":"170","x":3824,"y":605,"w":146,"h":64,"rotated":false}},
{"SPRITE":{"name":"171","x":1589,"y":1100,"w":9,"h":10,"rotated":false}},
{"SPRITE":{"name":"172","x":3327,"y":172,"w":8,"h":10,"rotated":false}},
{"SPRITE":{"name":"173","x":3939,"y":806,"w":82,"h":27,"rotated":false}},
{"SPRITE":{"name":"174","x":3944,"y":522,"w":141,"h":62,"rotated":false}},
{"SPRITE":{"name":"175","x":3024,"y":352,"w":208,"h":169,"rotated":false}},
{"SPRITE":{"name":"176","x":3129,"y":2,"w":208,"h":169,"rotated":false}},
{"SPRITE":{"name":"177","x":3042,"y":814,"w":206,"h":164,"rotated":false}},
{"SPRITE":{"name":"178","x":3072,"y":522,"w":208,"h":161,"rotated":false}},
{"SPRITE":{"name":"179","x":779,"y":1037,"w":382,"h":218,"rotated":false}},
{"SPRITE":{"name":"180","x":935,"y":357,"w":237,"h":259,"rotated":false}},
{"SPRITE":{"name":"181","x":3155,"y":979,"w":86,"h":203,"rotated":false}},
{"SPRITE":{"name":"182","x":3364,"y":751,"w":90,"h":183,"rotated":false}},
{"SPRITE":{"name":"183","x":3357,"y":961,"w":91,"h":188,"rotated":false}},
{"SPRITE":{"name":"184","x":2852,"y":814,"w":185,"h":122,"rotated":false}},
{"SPRITE":{"name":"185","x":3787,"y":318,"w":89,"h":133,"rotated":false}},
{"SPRITE":{"name":"186","x":2590,"y":187,"w":183,"h":172,"rotated":false}},
{"SPRITE":{"name":"187","x":3242,"y":979,"w":114,"h":151,"rotated":false}},
{"SPRITE":{"name":"188","x":4047,"y":834,"w":42,"h":36,"rotated":false}},
{"SPRITE":{"name":"189","x":1134,"y":617,"w":53,"h":63,"rotated":false}},
{"SPRITE":{"name":"190","x":3166,"y":1183,"w":67,"h":80,"rotated":false}},
{"SPRITE":{"name":"191","x":3848,"y":1004,"w":55,"h":79,"rotated":false}},
{"SPRITE":{"name":"192","x":3834,"y":1084,"w":50,"h":65,"rotated":false}},
{"SPRITE":{"name":"193","x":3629,"y":808,"w":33,"h":43,"rotated":false}},
{"SPRITE":{"name":"194","x":3493,"y":152,"w":26,"h":38,"rotated":false}},
{"SPRITE":{"name":"195","x":3971,"y":585,"w":23,"h":33,"rotated":false}},
{"SPRITE":{"name":"196","x":2530,"y":498,"w":20,"h":24,"rotated":false}},
{"SPRITE":{"name":"197","x":3939,"y":755,"w":121,"h":50,"rotated":false}},
{"SPRITE":{"name":"198","x":3913,"y":836,"w":133,"h":49,"rotated":false}},
{"SPRITE":{"name":"199","x":3971,"y":449,"w":119,"h":69,"rotated":false}},
{"SPRITE":{"name":"200","x":3072,"y":684,"w":253,"h":125,"rotated":false}},
{"SPRITE":{"name":"201","x":3441,"y":600,"w":116,"h":135,"rotated":false}},
{"SPRITE":{"name":"202","x":2475,"y":986,"w":194,"h":224,"rotated":false}},
{"SPRITE":{"name":"203","x":1770,"y":2,"w":335,"h":225,"rotated":false}},
{"SPRITE":{"name":"204","x":2157,"y":158,"w":217,"h":242,"rotated":false}},
{"SPRITE":{"name":"205","x":3249,"y":810,"w":114,"h":150,"rotated":false}},
{"SPRITE":{"name":"206","x":3326,"y":600,"w":114,"h":150,"rotated":false}},
{"SPRITE":{"name":"207","x":3835,"y":670,"w":85,"h":87,"rotated":false}},
{"SPRITE":{"name":"208","x":3671,"y":2,"w":129,"h":147,"rotated":false}},
{"SPRITE":{"name":"209","x":2852,"y":650,"w":219,"h":163,"rotated":false}},
{"SPRITE":{"name":"210","x":3338,"y":2,"w":154,"h":194,"rotated":false}},
{"SPRITE":{"name":"211","x":1514,"y":272,"w":108,"h":68,"rotated":false}},
{"SPRITE":{"name":"212","x":3664,"y":897,"w":132,"h":64,"rotated":false}},
{"SPRITE":{"name":"213","x":2437,"y":1211,"w":160,"h":62,"rotated":false}},
{"SPRITE":{"name":"214","x":3449,"y":935,"w":81,"h":188,"rotated":false}},
{"SPRITE":{"name":"215","x":2841,"y":950,"w":200,"h":185,"rotated":false}},
{"SPRITE":{"name":"216","x":3384,"y":1150,"w":63,"h":99,"rotated":false}},
{"SPRITE":{"name":"217","x":2481,"y":398,"w":63,"h":99,"rotated":false}},
{"SPRITE":{"name":"218","x":3558,"y":600,"w":132,"h":105,"rotated":false}},
{"SPRITE":{"name":"219","x":3531,"y":856,"w":132,"h":105,"rotated":false}},
{"SPRITE":{"name":"220","x":2590,"y":2,"w":231,"h":184,"rotated":false}},
{"SPRITE":{"name":"221","x":2670,"y":950,"w":170,"h":224,"rotated":false}},
{"SPRITE":{"name":"222","x":2273,"y":749,"w":198,"h":144,"rotated":false}},
{"SPRITE":{"name":"223","x":3691,"y":962,"w":93,"h":53,"rotated":false}},
{"SPRITE":{"name":"224","x":2979,"y":1183,"w":186,"h":91,"rotated":false}},
{"SPRITE":{"name":"225","x":1939,"y":733,"w":333,"h":164,"rotated":false}},
{"SPRITE":{"name":"226","x":935,"y":2,"w":415,"h":354,"rotated":false}},
{"SPRITE":{"name":"227","x":1220,"y":357,"w":402,"h":353,"rotated":false}},
{"SPRITE":{"name":"228","x":3998,"y":84,"w":90,"h":103,"rotated":false}},
{"SPRITE":{"name":"229","x":2375,"y":158,"w":214,"h":239,"rotated":false}},
{"SPRITE":{"name":"230","x":2262,"y":898,"w":212,"h":237,"rotated":false}}]},
"meta":{
"app":"Adobe Animate (Better TA Extension)",
"version":"22.0.3.179",
"image":"spritemap1.png",
"format":"RGBA8888",
"size":{"w":4096,"h":1280},
"resolution":"1"
}
}
Binary file not shown.

Before

Width:  |  Height:  |  Size: 642 KiB

After

Width:  |  Height:  |  Size: 1.2 MiB

+11 -3
View File
@@ -203,6 +203,7 @@
<str id="paste">Paste</str>
<str id="cut">Cut</str>
<str id="delete">Delete</str>
<str id="deletestacked">Delete Stacked Notes</str>
</group>
<str id="topBar.chart">Chart</str>
@@ -223,6 +224,7 @@
<str id="resetZoom">Reset Zoom</str>
<str id="showSectionsSeparator">Show Sections Separator</str>
<str id="showBeatsSeparator">Show Beats Separator</str>
<str id="showCameraHighlights">Show Camera Highlights</str>
<str id="rainbowWaveforms">Rainbow Waveforms</str>
<str id="lowDetailWaveforms">Low Detail Waveforms</str>
<str id="scrollLeft">Scroll Left</str>
@@ -236,8 +238,9 @@
<str id="goEnd">Go forward to the end</str> <!-- used to be "Go to the end" -->
<str id="addOpponentCamera">Add camera on Opponent</str>
<str id="addPlayerCamera">Add camera on Player</str>
<str id="muteInst">Mute instrumental</str>
<str id="muteVoices">Mute voices</str>
<str id="inst">Instrumental</str>
<str id="voices">Voices</str>
<str id="hitsounds">Hitsounds</str>
</group>
<group name="BookmarkMenu" prefix="bookmarks.">
@@ -250,6 +253,7 @@
<str id="editBookmarkListTitle">Bookmark List</str>
<str id="editBookmarksTitle">Edit Bookmarks</str>
<str id="newBookmarkName">New Bookmark</str>
<str id="bookmarkList">Bookmark List</str>
</group>
<str id="topBar.note">Note</str>
@@ -258,6 +262,7 @@
<str id="subtractSustainLength">Subtract sustain length</str>
<str id="selectAll">Select all</str>
<str id="selectMeasure">Select measure</str>
<str id="noteTypesList">Note Types List</str>
<str id="editNoteTypesList">Edit Note Types List</str>
</group>
<str id="topBar.snap">Snap</str>
@@ -308,8 +313,9 @@
<group name="StrumlineOptions" prefix="strumLine.">
<str id="button-name">Options ↓</str>
<str id="waveforms">Waveforms</str>
<str id="hitsounds">Hitsounds</str>
<str id="muteVocals">Mute Vocals</str>
<str id="vocals">Vocals</str>
<str id="edit">Edit</str>
<str id="delete">Delete</str>
@@ -433,6 +439,8 @@
<str id="position">Position (X, Y)</str>
<str id="fps">FPS</str>
<str id="indices">Indices (Frames)</str>
<str id="looping">Looping?</str>
<str id="label">Label</str>
</group>
<group name="CharacterSpriteScreen" prefix="characterSpriteScreen.">
+1
View File
@@ -48,6 +48,7 @@
<str id="category.engine">Engine</str>
<group name="engine" prefix="engine.">
<str id="switchMod">Switch Mod</str>
<str id="fpsCounter">FPS Counter</str>
</group>
<str id="category.volume">Volume</str>
+2 -1
View File
@@ -16,7 +16,7 @@
<str id="animation">Animación</str>
<str id="atlas">Atlas</str>
<str id="spritemap">Mapa de sprites</str>
<str id="directory">Ubicación ({0}/)</str>
<str id="found">{0} {1} Encontrado</str>
<str id="foundplural">{0} {1} Encontrados</str>
@@ -188,6 +188,7 @@
<str id="paste">Pegar</str>
<str id="cut">Cortar</str>
<str id="delete">Eliminar</str>
<str id="deletestacked">Eliminar Notas Apiladas</str>
</group>
<str id="topBar.chart">Chart</str>
+2 -1
View File
@@ -46,8 +46,9 @@
<group name="engine" prefix="engine.">
<str id="switchMod">Cambiar Mod</str>
<str id="fpsCounter">Contador de FPS</str>
</group>
<str id="category.volume">Volumen</str>
<str id="volume.up">Arriba</str>
<str id="volume.down">Abajo</str>
+1
View File
@@ -194,6 +194,7 @@
<str id="paste">Incolla</str>
<str id="cut">Taglia</str>
<str id="delete">Elimina</str>
<str id="deletestacked">Elimina Note Impilate</str>
</group>
<str id="topBar.chart">Chart</str>
+1
View File
@@ -46,6 +46,7 @@
<group name="engine" prefix="engine.">
<str id="switchMod">Cambia Mod</str>
<str id="fpsCounter">Contatore FPS</str>
</group>
<str id="volume.up">Su</str>
+4 -3
View File
@@ -18,7 +18,7 @@
<str id="animation">Animacja</str>
<str id="atlas">Atlas</str>
<str id="spritemap">Mapa sprite'ów</str>
<str id="directory">Folder ({0}/)</str>
<str id="found">{0} {1} Znaleziono</str>
<str id="foundplural">{0} {1} Znaleziono</str>
@@ -87,7 +87,7 @@
<group name="CharterEventScreen" prefix="charterEventScreen.">
<str id="title-creating">Stwórz Grupę Wydarzeń</str>
<str id="title-editing">Edytuj Grupę Wydarzeń</str>
<str id="noEvent">Brak Wydarzenia</str>
<str id="strumLine.format">Struma #{0} ({1})</str>
@@ -197,6 +197,7 @@
<str id="paste">Wklej</str>
<str id="cut">Wytnij</str>
<str id="delete">Usuń</str>
<str id="deletestacked">Usuń Notatki Ułożone w Stos</str>
</group>
<str id="topBar.chart">Mapa</str>
@@ -223,7 +224,7 @@
<str id="scrollRight">Przewiń w Prawo</str>
<str id="scrollReset">Resetuj Przewinięcie</str>
</group>
<str id="topBar.song">Ścieżka</str>
<group name="SongMenu" prefix="song.">
<str id="goStart">Wróć do początku</str>
+2 -1
View File
@@ -44,8 +44,9 @@
<str id="category.engine">Silnik</str>
<group name="engine" prefix="engine.">
<str id="switchMod">Zmień Moda</str>
<str id="fpsCounter">Licznik FPS</str>
</group>
<str id="category.volume">Głośność</str>
<str id="volume.up">Głóśniej</str>
<str id="volume.down">Ciszej</str>
+1
View File
@@ -203,6 +203,7 @@
<str id="paste">Colar</str>
<str id="cut">Cortar</str>
<str id="delete">Apagar</str>
<str id="deletestacked">Apagar Notas Empilhadas</str>
</group>
<str id="topBar.chart">Mapa</str>
+1
View File
@@ -48,6 +48,7 @@
<str id="category.engine">Codename Engine</str>
<group name="engine" prefix="engine.">
<str id="switchMod">Trocar Mod</str>
<str id="fpsCounter">Contador de FPS</str>
</group>
<str id="category.volume">Volume</str>
+2 -2
View File
@@ -12,7 +12,7 @@ function create() {
tankman = new FunkinSprite(game.dad.x + game.dad.globalOffset.x + 520, game.dad.y + game.dad.globalOffset.y + 225);
tankman.antialiasing = true;
tankman.loadSprite(Paths.image('game/cutscenes/tank/guns-tankman'));
tankman.animateAtlas.anim.addBySymbol('tank', 'TANK TALK 2', 0, false);
tankman.addAnim('tank', 'TANK TALK 2', 0, false);
game.insert(game.members.indexOf(game.dad), tankman);
game.dad.visible = false;
@@ -65,4 +65,4 @@ function destroy() {
for(thing in [tankman, tankTalk]) thing.destroy();
if(destroyDistorto) distorto.destroy();
FlxTween.tween(FlxG.camera, {zoom: game.defaultCamZoom}, 0.7, {ease: FlxEase.quadInOut, startDelay: 0});
}
}
+13 -9
View File
@@ -33,20 +33,20 @@ function create() {
tankman = new FunkinSprite(game.dad.x + game.dad.globalOffset.x + 520, game.dad.y + game.dad.globalOffset.y + 225);
tankman.antialiasing = true;
tankman.loadSprite(Paths.image('game/cutscenes/tank/stress-tankman'));
tankman.animateAtlas.anim.addBySymbol('p1', 'TANK TALK 3 P1 UNCUT', 0, false);
tankman.animateAtlas.anim.addBySymbol('p2', 'TANK TALK 3 P2 UNCUT', 0, false);
tankman.addAnim('p1', 'TANK TALK 3 P1 UNCUT', 0, false);
tankman.addAnim('p2', 'TANK TALK 3 P2 UNCUT', 0, false);
tankman.playAnim('p1');
pico = new FunkinSprite(game.gf.x + game.gf.globalOffset.x + 150, game.gf.y + game.gf.globalOffset.y + 395);
pico = new FunkinSprite(game.gf.x + game.gf.globalOffset.x - 615, game.gf.y + game.gf.globalOffset.y - 130);
pico.antialiasing = true;
pico.loadSprite(Paths.image('game/cutscenes/tank/stress-pico'));
pico.animateAtlas.anim.addBySymbol('die', 'GF Time to Die sequence', 24, false);
pico.animateAtlas.anim.addBySymbol('saves', 'Pico Saves them sequence', 24, false);
pico.animateAtlas.anim.addBySymbol('idle', 'Pico Dual Wield on Speaker idle', 24, true);
pico.addAnim('die', 'die', 24, false, null, null, 0, 0, null, true);
pico.addAnim('saves', 'saves', 24, false, null, null, 0, 0, null, true);
pico.addAnim('idle', 'idle', 24, true, null, null, 0, 0, null, true);
pico.scrollFactor.set(0.95, 0.95);
pico.playAnim("idle");
pico.visible = false;
game.insert(game.members.indexOf(game.gf) + 1, pico);
game.insert(game.members.indexOf(game.gf) + 2, pico);
game.insert(game.members.indexOf(game.dad) + 1, tankman);
game.dad.visible = false;
@@ -59,7 +59,11 @@ function update(elapsed) {
lipSync(tankman, 0, 16750);
if (stressCutscene.time > 15100) {
step = 1;
focusOn(game.gf);
//focusOn(game.gf);
game.camFollow.x += 350;
game.camFollow.y -= 200;
pico.visible = true;
pico.playAnim('die', true);
@@ -118,7 +122,7 @@ function update(elapsed) {
}
function lipSync(char:FunkinSprite, begin:Float, end:Float) {
char.animateAtlas.anim.curFrame = Std.int(FlxMath.remapToRange(stressCutscene.time, begin, end, 0, char.animateAtlas.anim.length-1));
char.anim.curAnim.curFrame = Std.int(FlxMath.remapToRange(stressCutscene.time, begin, end, 0, char.anim.curAnim.numFrames - 1));
}
function focusOn(char, snap:Bool = false) {
+3 -3
View File
@@ -12,8 +12,8 @@ function create() {
tankman = new FunkinSprite(game.dad.x + game.dad.globalOffset.x + 520, game.dad.y + game.dad.globalOffset.y + 225);
tankman.antialiasing = true;
tankman.loadSprite(Paths.image('game/cutscenes/tank/ugh-tankman'));
tankman.animateAtlas.anim.addBySymbol('1', 'TANK TALK 1 P1', 0, false);
tankman.animateAtlas.anim.addBySymbol('2', 'TANK TALK 1 P2', 0, false);
tankman.addAnim('1', 'TANK TALK 1 P1', 0, false);
tankman.addAnim('2', 'TANK TALK 1 P2', 0, false);
game.insert(game.members.indexOf(game.dad), tankman);
game.dad.visible = false;
@@ -77,4 +77,4 @@ function destroy() {
for(timer in timers) timer.cancel();
for(thing in [tankTalk1, tankTalk2, bfBeep, tankman]) thing.destroy();
if(destroyDistorto) distorto.destroy();
}
}
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+22 -3
View File
@@ -1,6 +1,6 @@
Here's the full guide on how to setup and compile Codename Engine!<br>
> **Open the instructions for your platform**
# Compiling Codename Engine
Do you want to turn your source code into a playable build to play? Then you want to **compile the source code**, follow this guide.
> **Open the instructions for your platform.**
<details>
<summary>Windows</summary>
@@ -38,3 +38,22 @@ Here's the full guide on how to setup and compile Codename Engine!<br>
> You can also run `./cne-windows.bat -help` or `./cne-unix.sh -help` (depending on your platform) to check out more useful commands!<br>
> For example `./cne-windows test` or `./cne-unix.sh test` builds the game and uses the source assets folder instead of the export one for easier development (although you can still use `lime test` normally).
> - If you're running the terminal from the project's main folder, use instead `./building/cne-windows.bat -COMMAND HERE` or `./building/cne-unix.sh -COMMAND HERE` depending on your platform.
# Generating Codename Engine's API documentation
**Mainly recommended if you intend to fork the engine and make your own custom version to publish.**<br>Do you want to generate an API documentation so people can understand and mod your playable build? This documentation can be uploaded to your website.<br>If you just want to compile the engine normally for your hardcoded mod or for yourself you can skip this step.
> **Select your platform to continue.**
<details>
<summary>Windows</summary>
1. Run `generate-docs-windows.bat` using cmd or double-clicking it and wait for the `doc.xml` to be generated inside the `docs` folder.
</details>
<details>
<summary>MacOS/Linux</summary>
1. Run `generate-docs-unix.sh` using the terminal or double-clicking it and wait for the `doc.xml` to be generated inside the `docs` folder.
</details>
2. You can use this `doc.xml` file to generate a full HTML documentation (that you can open in your browser for example) using Haxe's [dox](https://github.com/HaxeFoundation/dox) generator; check [Codename Engine's webiste](https://github.com/CodenameCrew/codename-website/tree/main/api-generator) for example.
> [!CAUTION]
> The doc.xml might contain some sensible paths of your computer: make sure to filter the file before publishing it for everyone if you want to keep those paths private!<br>To filter and delete those paths, you may use Codename Engine's website's [doc filter Python script](https://github.com/CodenameCrew/codename-website/blob/main/api-generator/api/filter.py) by simply running it in the same folder of your `doc.xml` file. This script will also delete everything irrelevant to the engine that was generated in your documentation, such as libraries' (like OpenFL or Flixel) APIs.
+9 -6
View File
@@ -1,14 +1,17 @@
[general]
[General]
sample-type=float32
stereo-mode=speakers
stereo-encoding=panpot
hrtf=false
cf_level=0
resampler=fast_bsinc24
front-stablizer=false
output-limiter=false
front-stabilizer=false
volume-adjust=0
period_size=441
sources=512
sends=64
dither=false
[decoder]
hq-mode=false
distance-comp=false
hq-mode=true
distance-comp=true
nfc=false
+13
View File
@@ -0,0 +1,13 @@
#!/usr/bin/env sh
cd "$(dirname "$0")/.."
echo "Generating documentation..."
if [ $(uname) == "Darwin" ]; then
echo "Platform is macOS"
haxelib run lime build mac --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
else
echo "Platform is not macOS; assuming platform to be Linux compatible"
haxelib run lime build linux --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
fi
echo "The XML file for the API documentation has been generated at docs/doc.xml."
echo "For updating the API documentation hosted at the website, please replace codename-website/api-generator/api/doc.xml with the file listed above."
+8
View File
@@ -0,0 +1,8 @@
@ECHO OFF
cd /d "%~dp0.."
echo Generating documentation...
echo Platform is based on Windows
haxelib run lime build windows --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
echo The XML file for the API documentation has been generated at docs/doc.xml.
echo For updating the API documentation hosted at the website, please replace codename-website/api-generator/api/doc.xml with the file listed above.
+8 -8
View File
@@ -4,19 +4,17 @@
<print pretty="true">Preparing installation...</print>
<!-- OpenFL & Lime (Required for Flixel) -->
<git name="openfl" url="https://github.com/CodenameCrew/cne-openfl" />
<git name="openfl" url="https://github.com/CodenameCrew/cne-openfl" ref="old" />
<lib name="lime" version="8.1.2" />
<!-- <git name="lime" url="https://github.com/CodenameCrew/cne-lime" /> disabled for now until fixed -->
<!-- Flixel -->
<git name="flixel" url="https://github.com/CodenameCrew/cne-flixel" />
<git name="flixel-addons" url="https://github.com/CodenameCrew/cne-flixel-addons" />
<git name="flixel" url="https://github.com/CodenameCrew/cne-flixel" ref="old" />
<git name="flixel-addons" url="https://github.com/CodenameCrew/cne-flixel-addons" ref="old" />
<!-- Other Libraries -->
<git name="hscript-improved" url="https://github.com/CodenameCrew/hscript-improved" ref="codename-dev" />
<git name="flxanimate" url="https://github.com/CodenameCrew/cne-flxanimate" />
<git name="hxdiscord_rpc" url="https://github.com/CodenameCrew/cne-hxdiscord_rpc" skipDeps="true" />
<git name="funkin-modchart" url="https://github.com/TheoDevelops/FunkinModchart" ref="f30676579d8de7ccac7d12e13b664e8b2c42c6bf" skipDeps="true" />
<git name="hxdiscord_rpc" url="https://github.com/CodenameCrew/cne-hxdiscord_rpc" ref="old" skipDeps="true" />
<lib name="funkin-modchart" skipDeps="true" />
<lib name="hxvlc" version="1.9.3" skipDeps="true" />
<!-- Documentation and other features -->
@@ -31,7 +29,9 @@
<lib global="true" name="hxp" /> <lib name="hxp" />
<lib global="true" name="format" /> <lib name="format" />
<git name="hxcpp" url="https://github.com/CodenameCrew/cne-hxcpp" />
<git name="hxcpp" url="https://github.com/CodenameCrew/cne-hxcpp" ref="old" />
<git name="flixel-animate" url="https://github.com/CodenameCrew/cne-flixel-animate/" ref="old" skipDeps="true"/>
</if>
<!-- Hxcpp Building -->
+8 -2
View File
@@ -50,7 +50,7 @@
<!-- _________________________________ Engine Settings _______________________________ -->
<!-- Comment this out to disable updates !-->
<define name="UPDATE_CHECKING" unless="web || hl || neko"/>
<define name="UPDATE_CHECKING" unless="web || hl || neko || debug"/>
<!-- Comment this out to disable Discord RPC !-->
<section if="cpp">
@@ -74,6 +74,9 @@
Reduces compilation time at the cost of limited HScript flexibility. !-->
<define name="CUSTOM_CLASSES" unless="STRIPPED_COMPILE" />
<!-- Comment this out to disable abstract support in hscript. !-->
<haxedef name="HSCRIPT_ABSTRACT_SUPPORT" unless="STRIPPED_COMPILE" />
<!-- Comment this out to disable multithreading !-->
<haxedef name="ALLOW_MULTITHREADING" unless="web || flash" />
@@ -130,7 +133,7 @@
<haxelib name="hxvlc" if="VIDEO_CUTSCENES" />
<haxelib name="away3d" if="THREE_D_SUPPORT" />
<haxelib name="format" />
<haxelib name="flxanimate" />
<haxelib name="flixel-animate" />
<haxelib name="nape-haxe4" if="NAPE_ENABLED"/>
<haxelib name="hscript-improved" />
@@ -189,6 +192,9 @@
<haxedef name="USE_ADAPTED_ASSETS" if="USE_ADAPTED_ASSETS" />
<haxedef name="openfl_dpi_aware" if="openfl_dpi_aware" />
<!-- Disable it for more concise compilation errors. -->
<haxedef name="message.reporting" value="pretty" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
+70 -39
View File
@@ -21,6 +21,7 @@ import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.system.FlxAssets.FlxSoundAsset;
import flixel.tweens.FlxTween;
import flixel.util.FlxDestroyUtil;
import flixel.util.FlxSignal;
import flixel.util.FlxStringUtil;
import flixel.FlxBasic;
@@ -136,11 +137,18 @@ class FlxSound extends FlxBasic {
public var radius:Float;
/**
* Whether the proximity alters the pan or not
* Whether the proximity alters the pan or not.
* @since raltyMod
*/
public var proximityPan:Bool;
/**
* Controls how much this object is affected by camera scrolling. `0` = no movement (e.g. a static sound),
* This is only useful if used with proximity (Initialized once proximity is used).
* @since raltyMod
*/
public var scrollFactor(default, null):FlxPoint;
/**
* Stores for how much channels are in the loaded sound.
* @since raltyMod
@@ -302,6 +310,8 @@ class FlxSound extends FlxBasic {
_lastTime = null;
if (destroySound) {
scrollFactor = FlxDestroyUtil.put(scrollFactor);
if (group != null) group.remove(this);
if (_channel != null) {
@@ -348,15 +358,24 @@ class FlxSound extends FlxBasic {
_amplitudeUpdate = true;
// Distance-based volume control (TODO for Ralty: REDO THIS)
// Distance-based volume control
if (target != null) {
var targetPosition = target.getPosition();
var radialMultiplier = targetPosition.distanceTo(FlxPoint.weak(x, y)) / radius;
targetPosition.put();
radialMultiplier = 1 - FlxMath.bound(radialMultiplier, 0, 1);
var targetPosition = target.getPosition(), position = getPosition();
var camera = camera;
if (camera != null) {
targetPosition.subtract(camera.scroll.x * target.scrollFactor.x, camera.scroll.y * target.scrollFactor.y);
if (scrollFactor != null) position.subtract(camera.scroll.x * scrollFactor.x, camera.scroll.y * scrollFactor.y);
else position.subtract(camera.scroll.x, camera.scroll.y);
}
_volumeAdjust = radialMultiplier;
if (proximityPan) _panAdjust = (x - target.x) / radius;
var radialMultiplier = targetPosition.distanceTo(position) / radius;
// Make it so it affects the 3d position of the source and not just the panning?
_volumeAdjust = 1 - FlxMath.bound(radialMultiplier, 0, 1);
if (proximityPan) _panAdjust = (position.x - targetPosition.x) / radius;
targetPosition.put();
position.put();
}
else
_volumeAdjust = 1.0;
@@ -536,12 +555,15 @@ class FlxSound extends FlxBasic {
* @param Pan Whether panning should be used in addition to the volume changes.
* @return This FlxSound instance (nice for chaining stuff together, if you're into that).
*/
public function proximity(x = 0.0, y = 0.0, ?targetObject:FlxObject, ?radius:Float, pan = true):FlxSound {
public function proximity(x = 0.0, y = 0.0, ?targetObject:FlxObject, ?radius:Float, pan = true, ?scrollFactor:FlxPoint):FlxSound {
setPosition(x, y);
if (targetObject != null) this.target = targetObject;
if (radius != null) this.radius = radius;
proximityPan = pan;
if (this.scrollFactor == null) this.scrollFactor = FlxPoint.get(1, 1);
if (scrollFactor != null) this.scrollFactor.copyFrom(scrollFactor);
return this;
}
@@ -549,14 +571,28 @@ class FlxSound extends FlxBasic {
* Helper function to set the coordinates of this object.
* Sound positioning is used in conjunction with proximity/panning.
*
* @param x The new x position
* @param y The new y position
* @param x The new x position
* @param y The new y position
*/
public inline function setPosition(x = 0.0, y = 0.0):Void {
public function setPosition(x = 0.0, y = 0.0):Void {
this.x = x;
this.y = y;
}
/**
* Returns the world position of this object.
*
* @param result Optional arg for the returning point.
* @return The world position of this object.
* @since raltyMod
*/
public function getPosition(?result:FlxPoint):FlxPoint {
if (result == null)
result = FlxPoint.get();
return result.set(x, y);
}
/**
* Call this function to play the sound - also works on paused sounds.
*
@@ -682,7 +718,7 @@ class FlxSound extends FlxBasic {
_paused = false;
_time = startTime;
_lastTime = FlxG.game.getTicks();
if (_channel == null || !_channel.__isValid || _source == null #if lime_cffi || _source.__backend.disposed || _source.__backend.handle == null #end)
if (_channel == null || !_channel.__isValid || _source == null #if lime_cffi || _source.__backend.disposed #end)
makeChannel();
if (_channel != null) {
@@ -733,7 +769,8 @@ class FlxSound extends FlxBasic {
_lastTime = FlxG.game.getTicks();
_time = loopTime;
}
else _channel.loops = 999;
else if (_source != null)
_source.loops = 999;
}
/**
@@ -763,7 +800,7 @@ class FlxSound extends FlxBasic {
}
inline function get_playing():Bool @:privateAccess
return _channel != null && _channel.__isValid && _source.playing;
return _source != null && _source.playing;
inline function get_volume():Float
return _volume;
@@ -796,12 +833,12 @@ class FlxSound extends FlxBasic {
inline function get_buffer():AudioBuffer
@:privateAccess return _sound != null ? _sound.__buffer : null;
function update_amplitude():Void @:privateAccess {
if (_channel == null || !_channel.__updatePeaks(get_time()) || !_amplitudeUpdate) return;
_amplitudeUpdate = false;
_amplitudeLeft = _channel.__leftPeak;
_amplitudeRight = _channel.__rightPeak;
inline function update_amplitude():Void @:privateAccess {
if (_channel != null && _channel.__updatePeaks(get_time()) && _amplitudeUpdate) {
_amplitudeUpdate = false;
_amplitudeLeft = _channel.__leftPeak;
_amplitudeRight = _channel.__rightPeak;
}
}
inline function get_amplitudeLeft():Float {
@@ -829,30 +866,27 @@ class FlxSound extends FlxBasic {
inline function get_pitch():Float
return _pitch;
function set_pitch(v:Float):Float {
inline function set_pitch(v:Float):Float {
_realPitch = (_pitch = v) * _timeScaleAdjust;
if (_channel != null) _channel.pitch = _realPitch;
if (_source != null) _source.pitch = _realPitch;
return _pitch;
}
#end
function set_looped(v:Bool):Bool {
if (playing) {
if (v) _channel.loops = 999;
else _channel.loops = 0;
}
if (playing) _source.loops = v ? 999 : 0;
return looped = v;
}
function set_loopTime(v:Float):Float {
if (playing) _channel.loopTime = v;
if (playing) _source.loopTime = v;
return loopTime = v;
}
function set_endTime(v:Null<Float>):Null<Float> {
if (playing) {
if (v != null && v > 0 && v < _length) _channel.endTime = v;
else _channel.endTime = null;
if (v != null && v > 0 && v < _length) _source.length = v;
else _source.length = null;
}
return endTime = v;
}
@@ -864,7 +898,7 @@ class FlxSound extends FlxBasic {
return _time;
}
function get_time():Float {
if (_channel == null || @:privateAccess !_channel.__isValid || /*AudioManager.context == null*/funkin.backend.system.Main.audioDisconnected) return _time;
if (_source == null || /*AudioManager.context == null*/funkin.backend.system.Main.audioDisconnected) return _time;
final sourceTime = _source.currentTime - _source.offset - _offset;
if (!_source.playing || _realPitch <= 0) {
@@ -903,24 +937,21 @@ class FlxSound extends FlxBasic {
return _time = time;
}
inline function get_offset():Float return _offset;
inline function set_offset(offset:Float):Float {
function get_offset():Float return _offset;
function set_offset(offset:Float):Float {
if (_offset == (_offset = offset)) return offset;
//time = time + _offset;
return offset;
}
inline function get_length():Float return _length - _offset;
function get_length():Float return _length - _offset;
/*function get_latency():Float {
if (_channel != null) return _source.latency;
return 0;
}*/
//function get_latency():Float return _source != null ? _source.latency : 0;
override function toString():String {
return FlxStringUtil.getDebugString([
LabelValuePair.weak("playing", playing),
LabelValuePair.weak("time", _time),
LabelValuePair.weak("time", time),
LabelValuePair.weak("length", length),
LabelValuePair.weak("volume", volume),
LabelValuePair.weak("pitch", pitch)
-92
View File
@@ -1,92 +0,0 @@
package funkin.backend;
import flixel.graphics.frames.FlxFrame;
import flixel.math.FlxAngle;
import flixel.math.FlxMatrix;
import openfl.display.BlendMode;
import openfl.geom.ColorTransform;
class FlxAnimate extends flxanimate.FlxAnimate {
static var rMatrix = new FlxMatrix();
override function drawLimb(limb:FlxFrame, _rMatrix:FlxMatrix, ?colorTransform:ColorTransform, ?blendMode:BlendMode)
{
if (alpha == 0 || colorTransform != null && (colorTransform.alphaMultiplier == 0 || colorTransform.alphaOffset == -255) || limb == null || limb.type == EMPTY)
return;
if (blendMode == null)
blendMode = BlendMode.NORMAL;
for (camera in cameras)
{
rMatrix.identity();
limb.prepareMatrix(rMatrix, FlxFrameAngle.ANGLE_0, _checkFlipX() != camera.flipX, _checkFlipY() != camera.flipY);
rMatrix.concat(_rMatrix);
if (!camera.visible || !camera.exists || !limbOnScreen(limb, _rMatrix, camera))
return;
getScreenPosition(_point, camera).subtractPoint(offset);
rMatrix.translate(-origin.x, -origin.y);
if (limb != _pivot) {
if (frameOffsetAngle != null && frameOffsetAngle != angle)
{
var angleOff = (frameOffsetAngle - angle) * FlxAngle.TO_RAD;
var cos = Math.cos(angleOff);
var sin = Math.sin(angleOff);
// cos doesn't need to be negated
rMatrix.rotateWithTrig(cos, -sin);
rMatrix.translate(-frameOffset.x, -frameOffset.y);
rMatrix.rotateWithTrig(cos, sin);
}
else
{
rMatrix.translate(-frameOffset.x, -frameOffset.y);
}
rMatrix.scale(scale.x, scale.y);
if (!matrixExposed && bakedRotationAngle <= 0)
{
updateTrig();
if (angle != 0)
rMatrix.rotateWithTrig(_cosAngle, _sinAngle);
}
}
else
rMatrix.a = rMatrix.d = 0.7 / camera.zoom;
if (matrixExposed)
{
rMatrix.concat(transformMatrix);
}
else
{
rMatrix.concat(@:privateAccess flxanimate.FlxAnimate._skewMatrix);
}
_point.addPoint(origin);
if (isPixelPerfectRender(camera))
{
_point.floor();
}
rMatrix.translate(_point.x, _point.y);
camera.drawPixels(limb, null, rMatrix, colorTransform, blendMode, antialiasing, shaderEnabled ? shader : null);
#if FLX_DEBUG
FlxBasic.visibleCount++;
#end
}
// doesn't work, needs to be remade
// #if FLX_DEBUG
// if (FlxG.debugger.drawDebug)
// drawDebug();
// #end
}
override function limbOnScreen(limb:FlxFrame, m:FlxMatrix, ?Camera:FlxCamera)
{
// TODO: ACTUAL OPTIMIZATION
return true;
}
}
+101 -144
View File
@@ -1,5 +1,7 @@
package funkin.backend;
import animate.FlxAnimate;
import animate.FlxAnimateController.FlxAnimateAnimation;
import flixel.addons.effects.FlxSkewedSprite;
import flixel.animation.FlxAnimation;
import flixel.math.FlxMatrix;
@@ -7,7 +9,6 @@ import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.system.FlxAssets.FlxGraphicAsset;
import flixel.util.typeLimit.OneOfTwo;
import flxanimate.animate.FlxAnim.FlxSymbolAnimation;
import funkin.backend.scripting.events.sprite.PlayAnimContext;
import funkin.backend.system.interfaces.IBeatReceiver;
import funkin.backend.system.interfaces.IOffsetCompatible;
@@ -15,6 +16,10 @@ import funkin.backend.utils.XMLUtil.AnimData;
import funkin.backend.utils.XMLUtil.BeatAnim;
import funkin.backend.utils.XMLUtil.IXMLEvents;
import haxe.io.Path;
import flixel.graphics.frames.FlxFrame;
import flixel.math.FlxAngle;
import animate.internal.RenderTexture;
import animate.FlxAnimateFrames;
enum abstract XMLAnimType(Int)
{
@@ -43,7 +48,7 @@ enum abstract XMLAnimType(Int)
}
}
class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements IOffsetCompatible implements IXMLEvents
class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffsetCompatible implements IXMLEvents
{
public var extra:Map<String, Dynamic> = [];
@@ -56,6 +61,9 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
public var animEnabled:Bool = true;
public var zoomFactorEnabled:Bool = true;
//Backwards compatibility
public var animateAtlas(get, never):FunkinSprite;
public var globalCurFrame(get, set):Int;
/**
@@ -66,9 +74,9 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
public var beatOffset:Int = 0;
public var skipNegativeBeats:Bool = false;
public var animateAtlas:FlxAnimate;
@:noCompletion public var atlasPlayingAnim:String;
@:noCompletion public var atlasPath:String;
public var animateSettings:FlxAnimateSettings = {};
var _rect2:FlxRect;
public function new(?X:Float = 0, ?Y:Float = 0, ?SimpleGraphic:FlxGraphicAsset)
{
@@ -83,6 +91,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
}
moves = false;
applyStageMatrix = true;
}
/**
@@ -98,8 +107,6 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
@:privateAccess {
spr.setPosition(source.x, source.y);
spr.frames = source.frames;
if (casted != null && casted.animateAtlas != null && casted.atlasPath != null)
spr.loadSprite(casted.atlasPath);
spr.animation.copyFrom(source.animation);
spr.visible = source.visible;
spr.alpha = source.alpha;
@@ -109,9 +116,8 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
if (casted != null) {
spr.skew.set(casted.skew.x, casted.skew.y);
spr.transformMatrix = casted.transformMatrix;
spr.matrixExposed = casted.matrixExposed;
spr.animOffsets = casted.animOffsets.copy();
spr.zoomFactor = casted.zoomFactor;
}
}
return spr;
@@ -120,8 +126,6 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
public override function update(elapsed:Float)
{
super.update(elapsed);
if (animateAtlas != null)
animateAtlas.update(elapsed);
// hate how it looks like but hey at least its optimized and fast - Nex
if (!debugMode && isAnimFinished()) {
@@ -131,18 +135,15 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
}
}
override function initVars() {
super.initVars();
_rect2 = FlxRect.get();
}
public function loadSprite(path:String, Unique:Bool = false, Key:String = null)
{
var noExt = Path.withoutExtension(path);
if (Assets.exists('$noExt/Animation.json'))
{
atlasPath = noExt;
animateAtlas = new FlxAnimate(x, y, noExt);
}
else
{
frames = Paths.getFrames(path, true);
}
frames = Paths.getFrames(path, true, null, null, animateSettings);
return this;
}
@@ -172,50 +173,22 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
{
}
// ANIMATE ATLAS DRAWING
#if REGION
public override function draw()
{
if (animateAtlas != null)
{
copyAtlasValues();
animateAtlas.draw();
}
else
{
super.draw();
}
public override function draw() {
// re-implementing the `onDraw` functionality from `FlxSprite` since `FlxAnimate` didn't have this, so we have to add it back in ourselves
if (this.isAnimate && this.__drawOverrided) {
this.__drawOverrided = false;
this.onDraw(this);
this.__drawOverrided = true;
return;
}
super.draw();
}
public function copyAtlasValues()
{
@:privateAccess {
animateAtlas.cameras = cameras; // investigate if we can use _cameras
animateAtlas.scrollFactor = scrollFactor;
animateAtlas.scale = scale;
animateAtlas.offset = offset;
animateAtlas.frameOffset = frameOffset;
animateAtlas.x = x;
animateAtlas.y = y;
animateAtlas.angle = angle;
animateAtlas.alpha = alpha;
animateAtlas.visible = visible;
animateAtlas.flipX = flipX;
animateAtlas.flipY = flipY;
animateAtlas.shader = shader;
animateAtlas.shaderEnabled = shaderEnabled;
animateAtlas.antialiasing = antialiasing;
animateAtlas.skew = skew;
animateAtlas.transformMatrix = transformMatrix;
animateAtlas.matrixExposed = matrixExposed;
animateAtlas.colorTransform = colorTransform;
}
}
// ANIMATE ATLAS DRAWING
#if REGION
public override function destroy()
{
animateAtlas = FlxDestroyUtil.destroy(animateAtlas);
if (animOffsets != null) {
for (key in animOffsets.keys()) {
final point = animOffsets[key];
@@ -226,6 +199,8 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
animOffsets = null;
}
super.destroy();
_rect2 = FlxDestroyUtil.put(_rect2);
}
#end
@@ -233,27 +208,21 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
private inline function __shouldDoZoomFactor()
return zoomFactorEnabled && zoomFactor != 1;
public override function getScreenBounds(?newRect:FlxRect, ?camera:FlxCamera):FlxRect
{
if (camera == null)
camera = FlxG.camera;
var r = super.getScreenBounds(newRect, camera);
if(__shouldDoZoomFactor()) {
r.x -= camera.width / 2;
r.y -= camera.height / 2;
var ratio = (camera.zoom > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.zoom, 1, zoomFactor));
r.x *= ratio;
r.y *= ratio;
r.width *= ratio;
r.height *= ratio;
r.x += camera.width / 2;
r.y += camera.height / 2;
}
return r;
private inline function __prepareZoomFactor(?rect:FlxRect, camera:FlxCamera):FlxRect {
if (Flags.USE_LEGACY_ZOOM_FACTOR)
return (rect ?? FlxRect.get()).set(
camera.width * 0.5,
camera.height * 0.5,
(camera.scaleX > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.scaleX, 1, zoomFactor)),
(camera.scaleY > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.scaleY, 1, zoomFactor))
);
else
return (rect ?? FlxRect.get()).set(
camera.width * 0.5 + camera.scroll.x * scrollFactor.x,
camera.height * 0.5 + camera.scroll.y * scrollFactor.y,
(camera.scaleX > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.scaleX, 1, zoomFactor)),
(camera.scaleY > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.scaleY, 1, zoomFactor))
);
}
override public function isOnScreen(?camera:FlxCamera):Bool
@@ -270,20 +239,6 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
return camera.containsRect(bounds);
}
// ZOOM FACTOR RENDERING
public override function doAdditionalMatrixStuff(matrix:FlxMatrix, camera:FlxCamera)
{
super.doAdditionalMatrixStuff(matrix, camera);
if(__shouldDoZoomFactor()) {
matrix.translate(-camera.width / 2, -camera.height / 2);
var requestedZoom = (camera.zoom >= 0 ? Math.max : Math.min)(FlxMath.lerp(1, camera.zoom, zoomFactor), 0);
var diff = requestedZoom / camera.zoom;
matrix.scale(diff, diff);
matrix.translate(camera.width / 2, camera.height / 2);
}
}
// OFFSETTING
#if REGION
public var animOffsets:Map<String, FlxPoint> = new Map<String, FlxPoint>();
@@ -315,13 +270,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
Force = anim != null && anim.forced;
}
if (animateAtlas != null)
{
@:privateAccess
animateAtlas.anim.play(AnimName, Force, Reversed, Frame);
atlasPlayingAnim = AnimName;
}
else animation.play(AnimName, Force, Reversed, Frame);
animation.play(AnimName, Force, Reversed, Frame);
var daOffset = getAnimOffset(AnimName);
frameOffset.set(daOffset.x, daOffset.y);
@@ -330,7 +279,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
lastAnimContext = Context;
}
public inline function addAnim(name:String, prefix:String, frameRate:Float = 24, ?looped:Bool, ?forced:Bool, ?indices:Array<Int>, x:Float = 0, y:Float = 0, animType:XMLAnimType = NONE)
public inline function addAnim(name:String, prefix:String, frameRate:Float = 24, ?looped:Bool, ?forced:Bool, ?indices:Array<Int>, x:Float = 0, y:Float = 0, animType:XMLAnimType = NONE, animateAtlasLabel:Bool = false)
{
return XMLUtil.addAnimToSprite(this, {
name: name,
@@ -341,22 +290,16 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
x: x,
y: y,
indices: indices,
forced: forced
forced: forced,
label: animateAtlasLabel
});
}
public inline function removeAnim(name:String)
{
if (animateAtlas != null)
@:privateAccess animateAtlas.anim.animsMap.remove(name);
else
animation.remove(name);
public inline function removeAnim(name:String) {
animation.remove(name);
}
public function getAnim(name:String):OneOfTwo<FlxAnimation, FlxSymbolAnimation>
{
if(animateAtlas != null)
return animateAtlas.anim.getByName(name);
public function getAnim(name:String):OneOfTwo<FlxAnimation, FlxAnimateAnimation> {
return animation.getByName(name);
}
@@ -367,40 +310,26 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
return FlxPoint.weak(0, 0);
}
public inline function hasAnim(AnimName:String):Bool @:privateAccess
return animateAtlas != null ? (animateAtlas.anim.animsMap.exists(AnimName)
|| animateAtlas.anim.symbolDictionary.exists(AnimName)) : animation.exists(AnimName);
public inline function hasAnim(AnimName:String):Bool
return animation.exists(AnimName);
public inline function getAnimName() {
return (animateAtlas != null) ? atlasPlayingAnim : animation.name;
}
public inline function getAnimName()
return animation.name;
public inline function isAnimReversed():Bool {
return animateAtlas != null ? animateAtlas.anim.reversed : animation.curAnim != null ? animation.curAnim.reversed : false;
}
public inline function isAnimReversed():Bool
return animation.curAnim?.reversed ?? false;
public inline function getNameList():Array<String> {
if (animateAtlas != null)
return [for (name in @:privateAccess animateAtlas.anim.animsMap.keys()) name];
else
return animation.getNameList();
}
public inline function getNameList():Array<String>
return animation.getNameList();
public inline function stopAnim()
{
if (animateAtlas != null)
animateAtlas.anim.pause();
else
animation.stop();
}
animation.stop();
public inline function isAnimFinished() {
return animateAtlas != null ? animateAtlas.anim.finished : (animation.curAnim != null ? animation.curAnim.finished : true);
}
public inline function isAnimFinished()
return animation.curAnim?.finished ?? true;
public inline function isAnimAtEnd() {
return animateAtlas != null ? animateAtlas.anim.isAtEnd : (animation.curAnim != null ? animation.curAnim.isAtEnd : false);
}
public inline function isAnimAtEnd()
return animation.curAnim?.isAtEnd ?? false;
override function updateAnimation(elapsed:Float) {
if (animEnabled)
@@ -422,10 +351,38 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
return beatInterval = v;
}
@:noCompletion private inline function get_globalCurFrame() {
return animateAtlas != null ? (animateAtlas.anim.curFrame) : (animation.curAnim != null ? animation.curAnim.curFrame : 0);
}
@:noCompletion
@:deprecated("`FunkinSprite.animateAtlas` is deprecated, just use `FunkinSprite` instead")
public function get_animateAtlas():FunkinSprite
return isAnimate ? this : null;
@:noCompletion private inline function get_globalCurFrame()
return animation.curAnim?.curFrame ?? 0;
@:noCompletion private inline function set_globalCurFrame(val:Int) {
return animateAtlas != null ? (animateAtlas.anim.curFrame = val) : (animation.curAnim != null ? animation.curAnim.curFrame = val : val);
if (animation.curAnim != null)
animation.curAnim.curFrame = val;
return val;
}
override function prepareDrawMatrix(matrix:FlxMatrix, camera:FlxCamera):Void {
super.prepareDrawMatrix(matrix, camera);
if (__shouldDoZoomFactor()) {
__prepareZoomFactor(_rect2, camera);
matrix.setTo(
matrix.a * _rect2.width, matrix.b * _rect2.height,
matrix.c * _rect2.width, matrix.d * _rect2.height,
(matrix.tx - _rect2.x) * _rect2.width + _rect2.x,
(matrix.ty - _rect2.y) * _rect2.height + _rect2.y,
);
}
}
override function checkFlipX() {
return super.checkFlipX() != camera.flipX;
}
override function checkFlipY() {
return super.checkFlipY() != camera.flipY;
}
}
@@ -236,6 +236,12 @@ class MusicBeatSubstate extends FlxSubState implements IBeatCancellableReceiver
super.openSubState(e.substate is FlxSubState ? cast e.substate : subState);
}
public override function closeSubState() {
var e = event("onCloseSubState", EventManager.get(StateEvent).recycle(subState));
if (!e.cancelled)
super.closeSubState();
}
public override function onResize(w:Int, h:Int) {
super.onResize(w, h);
event("onResize", EventManager.get(ResizeEvent).recycle(w, h, null, null));
+2 -6
View File
@@ -114,12 +114,8 @@ class MusicBeatTransition extends MusicBeatSubstate {
}
if (transitionSprite != null) {
if (transitionSprite.animateAtlas == null) {
transitionSprite.setGraphicSize(transitionCamera.width, transitionCamera.height);
transitionSprite.updateHitbox();
} else {
transitionSprite.screenCenter();
}
transitionSprite.setGraphicSize(transitionCamera.width, transitionCamera.height);
transitionSprite.updateHitbox();
}
}
@@ -5,9 +5,22 @@ import funkin.backend.assets.TranslatedAssetLibrary;
#end
import funkin.backend.assets.IModsAssetLibrary;
import lime.utils.AssetLibrary;
import haxe.ds.Map;
class AssetsLibraryList extends AssetLibrary {
public var libraries:Array<AssetLibrary> = [];
public var cleanLibraries(get, never):Array<AssetLibrary>;
function get_cleanLibraries():Array<AssetLibrary> {
return [for (l in libraries) getCleanLibrary(l)];
}
// is true if any library in `libraries` contains some kind of compressed library.
public var hasCompressedLibrary(get, never):Bool;
function get_hasCompressedLibrary():Bool {
for (l in libraries) if (getCleanLibrary(l).isCompressed) return true;
return false;
}
@:allow(funkin.backend.system.Main)
@:allow(funkin.backend.system.MainState)
@@ -141,6 +154,16 @@ class AssetsLibraryList extends AssetLibrary {
public override inline function getAsset(id:String, type:String):Dynamic
return getSpecificAsset(id, type, BOTH);
public override function list(type:String):Array<String> {
// idk if there's a more efficient way tbh, correct if u find better
var files:Map<String, Bool> = [];
for(k=>l in libraries) {
for(f in l.list(type))
files.set(f, false);
}
return [for(k=>e in files) k];
}
public override function isLocal(id:String, type:String) {
return true;
}
+13 -21
View File
@@ -83,10 +83,11 @@ class ModsFolder {
*/
public static function loadModLib(path:String, force:Bool = false, ?modName:String) {
#if MOD_SUPPORT
if (FileSystem.exists('$path.zip'))
return loadLibraryFromZip('$path'.toLowerCase(), '$path.zip', force, modName);
else
return loadLibraryFromFolder('$path'.toLowerCase(), '$path', force, modName);
for (ext in Flags.ALLOWED_ZIP_EXTENSIONS) {
if (!FileSystem.exists('$path.$ext')) continue;
return loadLibraryFromZip('$path'.toLowerCase(), '$path.$ext', force, modName);
}
return loadLibraryFromFolder('$path'.toLowerCase(), '$path', force, modName);
#else
return null;
@@ -96,27 +97,16 @@ class ModsFolder {
public static function getModsList():Array<String> {
var mods:Array<String> = [];
#if MOD_SUPPORT
if (!FileSystem.exists(modsPath)) {
// Mods directory does not exist yet, create it
FileSystem.createDirectory(modsPath);
}
// Mods directory does not exist yet, create it
if (!FileSystem.exists(modsPath)) FileSystem.createDirectory(modsPath);
final modsList:Array<String> = FileSystem.readDirectory(modsPath);
if (modsList == null || modsList.length <= 0)
return mods;
if (modsList == null || modsList.length <= 0) return mods;
for (modFolder in modsList) {
if (FileSystem.isDirectory(modsPath + modFolder)) {
mods.push(modFolder);
} else {
var ext = Path.extension(modFolder).toLowerCase();
switch(ext) {
case 'zip':
// is a zip mod!!
mods.push(Path.withoutExtension(modFolder));
}
}
if (FileSystem.isDirectory(modsPath + modFolder)) mods.push(modFolder);
else if (Flags.ALLOWED_ZIP_EXTENSIONS.contains(Path.extension(modFolder))) mods.push(Path.withoutExtension(modFolder));
}
#end
return mods;
@@ -128,7 +118,9 @@ class ModsFolder {
#if TRANSLATIONS_SUPPORT
if(skipTranslated && (l is TranslatedAssetLibrary)) continue;
#end
if (l is ScriptedAssetLibrary || l is IModsAssetLibrary) libs.push(cast(l, IModsAssetLibrary));
// No need to check for it being a `ScriptedAssetLibrary`, if `ScriptedAssetLibrary` extends ModsFolderLibrary, which implements `IModsAssetLibrary`
// If you have to revert this change then uhhhhh wasn't me, trust 🙏
if (/*l is ScriptedAssetLibrary ||*/ l is IModsAssetLibrary) libs.push(cast(l, IModsAssetLibrary));
}
return libs;
}
@@ -149,6 +149,22 @@ class ModsFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
}
return true;
}
public override function list(type:String):Array<String> {
var result = [];
__listAppend(result, '');
return result;
}
function __listAppend(arr:Array<String>, folder:String) {
for(file in FileSystem.readDirectory('$basePath/$folder')) {
var fullPath = '$basePath/$folder/$file';
if (FileSystem.isDirectory(fullPath))
__listAppend(arr, '$folder$file/');
else
arr.push('$prefix$folder$file');
}
}
#end
// Backwards compat
+9 -3
View File
@@ -8,6 +8,7 @@ import funkin.backend.scripting.Script;
import haxe.io.Path;
import lime.utils.AssetLibrary;
import openfl.utils.Assets as OpenFlAssets;
import animate.FlxAnimateFrames;
using StringTools;
@@ -174,6 +175,9 @@ class Paths
inline static public function getSparrowAtlas(key:String, ?library:String, ?ext:String)
return FlxAtlasFrames.fromSparrow(image(key, library, ext), file('images/$key.xml', library));
inline static public function getAnimateAtlasAlt(key:String, ?settings:FlxAnimateSettings)
return FlxAnimateFrames.fromAnimate(key, null, null, null, false, settings);
inline static public function getSparrowAtlasAlt(key:String, ?ext:String)
return FlxAtlasFrames.fromSparrow('$key.${ext != null ? ext : Flags.IMAGE_EXT}', '$key.xml');
@@ -197,7 +201,7 @@ class Paths
* @param key Path to the frames
* @param library (Additional) library to load the frames from.
*/
public static function getFrames(key:String, assetsPath:Bool = false, ?library:String, ?ext:String = null) {
public static function getFrames(key:String, assetsPath:Bool = false, ?library:String, ?ext:String = null, ?animateSettings:FlxAnimateSettings) {
if (tempFramesCache.exists(key)) {
var frames = tempFramesCache[key];
if (frames != null && frames.parent != null && frames.parent.bitmap != null && frames.parent.bitmap.readable)
@@ -205,7 +209,7 @@ class Paths
else
tempFramesCache.remove(key);
}
return tempFramesCache[key] = loadFrames(assetsPath ? key : Paths.image(key, library, true, ext), false, null, false, ext);
return tempFramesCache[key] = loadFrames(assetsPath ? key : Paths.image(key, library, true, ext), false, null, false, ext, animateSettings);
}
/**
@@ -242,7 +246,7 @@ class Paths
* @param Ext Extension of the image.
* @return FlxFramesCollection Frames
*/
static function loadFrames(path:String, Unique:Bool = false, Key:String = null, SkipAtlasCheck:Bool = false, SkipMultiCheck:Bool = false, ?Ext:String = null):FlxFramesCollection {
static function loadFrames(path:String, Unique:Bool = false, Key:String = null, SkipAtlasCheck:Bool = false, SkipMultiCheck:Bool = false, ?Ext:String = null, ?animateSettings:FlxAnimateSettings):FlxFramesCollection {
var noExt = Path.withoutExtension(path);
var ext = Ext != null ? Ext : Flags.IMAGE_EXT;
@@ -263,6 +267,8 @@ class Paths
cur++;
}
return finalFrames;
} else if (Assets.exists('$noExt/Animation.json')) {
return Paths.getAnimateAtlasAlt(noExt, animateSettings);
} else if (Assets.exists('$noExt.xml')) {
return Paths.getSparrowAtlasAlt(noExt, ext);
} else if (Assets.exists('$noExt.txt')) {
@@ -108,6 +108,8 @@ class TranslatedAssetLibrary extends AssetLibrary implements IModsAssetLibrary {
return null;
}
// TODO: list support for TranslatedAssetLibrary (idk how it works)
#if MOD_SUPPORT
public var _parsedAsset:String = null; // Theres no need to actually make this work - Nex
@@ -1,11 +1,14 @@
package funkin.backend.assets;
import funkin.backend.system.Flags;
import haxe.io.Path;
import lime.graphics.Image;
import lime.media.AudioBuffer;
import lime.text.Font;
import lime.utils.Bytes;
import openfl.utils.AssetLibrary;
import sys.io.File;
#if MOD_SUPPORT
import funkin.backend.utils.SysZip.SysZipEntry;
@@ -15,15 +18,16 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
public var basePath:String;
public var modName:String;
public var libName:String;
public var useImageCache:Bool = false;
public var prefix = 'assets/';
public var zip:SysZip;
public var assets:Map<String, SysZipEntry> = [];
public var lowerCaseAssets:Map<String, SysZipEntry> = [];
public var nameMap:Map<String, String> = [];
public function new(basePath:String, libName:String, ?modName:String) {
public var PRELOAD_VIDEOS:Bool = true;
public function new(basePath:String, libName:String, ?modName:String, ?preloadVideos:Bool = true) {
this.libName = libName;
this.basePath = basePath;
@@ -31,21 +35,59 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
this.modName = (modName == null) ? libName : modName;
zip = SysZip.openFromFile(basePath);
zip.read();
for(entry in zip.entries) {
lowerCaseAssets[entry.fileName.toLowerCase()] = assets[entry.fileName.toLowerCase()] = assets[entry.fileName] = entry;
nameMap.set(entry.fileName.toLowerCase(), entry.fileName);
if (entry.fileName.length < 0 || entry.fileName.endsWith("/")) continue;
var name:String = entry.fileName.toLowerCase(); // calling .toLowerCase a million times is never the solution
lowerCaseAssets[name] = assets[name] = assets[entry.fileName] = entry;
nameMap.set(name, entry.fileName);
}
super();
isCompressed = true;
// don't override default value of true if the file exists.
// by default `PRELOAD_VIDEOS` is true so you will never need to add this file, but in the case of it being false this is a backup method.
PRELOAD_VIDEOS = (!PRELOAD_VIDEOS) ? exists("assets/data/PRECACHE_VIDEOS", "TEXT") : PRELOAD_VIDEOS;
// if (PRELOAD_VIDEOS) precacheVideos(); // we do this in `MainState` now to handle for `Flags.VIDEO_EXT` :)
}
public function precacheVideos() {
_videoExtensions = [Flags.VIDEO_EXT];
videoCacheRemap = [];
for (entry in zip.entries) {
var name = entry.fileName.toLowerCase();
if (_videoExtensions.contains(Path.extension(name))) getPath(prefix+name);
}
var count:Int = 0;
for (_ in videoCacheRemap.keys()) count++;
if (count <= 0) return;
trace('Precached $count video${(count == 1) ? "" : "s"}');
}
// Now we have supports for videos in ZIP!!
public var _videoExtensions:Array<String> = [Flags.VIDEO_EXT];
public var videoCacheRemap:Map<String, String> = [];
public function getVideoRemap(originalPath:String):String {
if (!_videoExtensions.contains(Path.extension(_parsedAsset))) return originalPath;
if (videoCacheRemap.exists(originalPath)) return videoCacheRemap.get(originalPath);
// We adding the length of the string to counteract folder in folder naming duplicates.
var newPath = './.temp/${_parsedAsset.length}-zipvideo-${_parsedAsset.split("/").pop()}';
File.saveBytes(newPath, unzip(assets[_parsedAsset]));
videoCacheRemap.set(originalPath, newPath);
return newPath;
}
function toString():String {
return '(ZipFolderLibrary: $libName/$modName)';
return '(ZipFolderLibrary: $libName/$modName | ${zip.entries.length} entries | Detected Video Extensions: ${_videoExtensions.join(", ")})';
}
public var _parsedAsset:String;
public override function getAudioBuffer(id:String):AudioBuffer {
__parseAsset(id);
return AudioBuffer.fromBytes(unzip(assets[_parsedAsset]));
@@ -68,15 +110,12 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
return getAssetPath();
}
public inline function unzip(f:SysZipEntry)
return f == null ? null : zip.unzipEntry(f);
public inline function unzip(f:SysZipEntry) return (f == null) ? null : zip.unzipEntry(f);
public function __parseAsset(asset:String):Bool {
if (!asset.startsWith(prefix)) return false;
_parsedAsset = asset.substr(prefix.length);
if(ModsFolder.useLibFile) {
if (ModsFolder.useLibFile) {
var file = new haxe.io.Path(_parsedAsset);
if(file.file.startsWith("LIB_")) {
var library = file.file.substr(4);
@@ -87,8 +126,7 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
}
_parsedAsset = _parsedAsset.toLowerCase();
if(nameMap.exists(_parsedAsset))
_parsedAsset = nameMap.get(_parsedAsset);
if (nameMap.exists(_parsedAsset)) _parsedAsset = nameMap.get(_parsedAsset);
return true;
}
@@ -103,9 +141,8 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
return assets[_parsedAsset] != null;
}
private function getAssetPath() {
trace('[ZIP]$basePath/$_parsedAsset');
return '[ZIP]$basePath/$_parsedAsset';
private inline function getAssetPath() {
return getVideoRemap('$basePath/$_parsedAsset');
}
// TODO: rewrite this to 1 function, like ModsFolderLibrary
@@ -154,14 +191,6 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
return content;
}
// Backwards compat
@:noCompletion public var zipPath(get, set):String;
@:noCompletion private inline function get_zipPath():String {
return basePath;
}
@:noCompletion private inline function set_zipPath(value:String):String {
return basePath = value;
}
public override function list(type:String):Array<String> { return [for(k=>e in nameMap) '$prefix$e']; }
}
#end
+8 -3
View File
@@ -278,9 +278,13 @@ class Chart {
var filteredChart = filterChartForSaving(chart, saveSettings.saveMetaInChart, saveSettings.saveLocalEvents, saveSettings.saveGlobalEvents && saveSettings.seperateGlobalEvents != true);
#if sys
var songPath = saveSettings.songFolder == null ? 'songs/${chart.meta.name}' : saveSettings.songFolder, variantSuffix = variant != null && variant != "" ? '-$variant' : "";
var metaPath = 'meta$variantSuffix.json', prettyPrint = saveSettings.prettyPrint == true ? Flags.JSON_PRETTY_PRINT : null, temp:String;
if ((temp = Paths.assetsTree.getPath('assets/$songPath/$metaPath')) != null) {
var songPath = saveSettings.songFolder == null ? 'songs/${chart.meta.name}' : saveSettings.songFolder, variantSuffix = variant != null && variant != "" ? '-$variant' : "", difficultySuffix = difficulty != null && difficulty != "" ? '-$difficulty' : "";
var metaPath = 'meta$variantSuffix.json', altMetaPath = 'meta${variantSuffix}${difficultySuffix}.json', prettyPrint = saveSettings.prettyPrint == true ? Flags.JSON_PRETTY_PRINT : null, temp:String;
if ((temp = Paths.assetsTree.getPath('assets/$songPath/$altMetaPath')) != null) { //check for difficulty specific
songPath = temp.substr(0, temp.length - altMetaPath.length - 1);
metaPath = temp;
}
else if ((temp = Paths.assetsTree.getPath('assets/$songPath/$metaPath')) != null) {
songPath = temp.substr(0, temp.length - metaPath.length - 1);
metaPath = temp;
}
@@ -300,6 +304,7 @@ class Chart {
var eventsPath = '$songPath/events$variantSuffix.json', events = filterEventsForSaving(chart.events, false, true);
if (events.length != 0) CoolUtil.safeSaveFile(eventsPath, Json.stringify({events: events}, null, prettyPrint));
else if (FileSystem.exists(eventsPath)) FileSystem.deleteFile(eventsPath); // If there's no events to save, then get rid of the file (if it exists already).
}
#end
+4 -2
View File
@@ -75,7 +75,7 @@ class EventsData {
defValue: "In"
},
{name: "Mode", type: TDropDown(['direct', 'stage']), defValue: "direct"},
{name: "Multiplicative?", type: TBool, defValue: true}
{name: "Multiplicative?", type: TBool, defValue: false}
],
"Camera Modulo Change" => [
{name: "Modulo Interval", type: TInt(1, 9999999, 1), defValue: 4},
@@ -179,7 +179,8 @@ class EventsData {
finalParams.push({
name: paramData.name,
type: hscriptInterp.expr(hscriptParser.parseString(paramData.type)),
defValue: paramData.defaultValue
defValue: paramData.defaultValue,
saveIfDefault: paramData.saveIfDefault
});
} catch (e) {trace('Error parsing event param ${paramData.name} - ${eventName}: $e'); finalParams.push(null);}
}
@@ -196,6 +197,7 @@ typedef EventInfoFile = {
var name:String;
var type:String;
var defaultValue:Dynamic;
var ?saveIfDefault:Bool;
}>;
}
+1 -1
View File
@@ -60,7 +60,7 @@ class PsychParser {
note.time, // TIME
note.id, // DATA
note.sLen, // SUSTAIN LENGTH
chart.noteTypes.getDefault([""])[note.type] // NOTE TYPE
chart.noteTypes.getDefault([""])[note.type - 1] // NOTE TYPE
];
if ((swagSection.mustHitSection && strumLine.type == OPPONENT) ||
@@ -55,9 +55,6 @@ class GlobalScript {
reloading = false;
MusicBeatState.ALLOW_DEV_RELOAD = _lastAllow_Reload;
}
if (PlayerSettings.solo.controls.DEV_CONSOLE)
NativeAPI.allocConsole();
});
FlxG.signals.preDraw.add(function() {
call("preDraw");
@@ -109,12 +106,15 @@ class GlobalScript {
public static function onModSwitch(newMod:String) {
destroy();
scripts = new ScriptPack("GlobalScript");
for (i in funkin.backend.assets.ModsFolder.getLoadedMods()) {
var path = Paths.script('data/global/LIB_$i');
for (lib in funkin.backend.assets.ModsFolder.getLoadedModsLibs()) {
var modName = lib.modName;
var path = Paths.script('data/global/LIB_$modName');
var script = Script.create(path);
if (script is DummyScript)
continue;
script.remappedNames.set(script.fileName, '$i:${script.fileName}');
if (script is DummyScript) continue;
script.remappedNames.set(script.fileName, '$modName:${script.fileName}');
// so you can get the current mod's library in GloablScript :)
// you should not make this a static variable then all scripts will try to reference the 1 static variable, which will be overwritten :yoikes:
script.set("MOD_LIBRARY", lib);
scripts.add(script);
script.load();
}
@@ -1,14 +1,8 @@
package funkin.backend.scripting;
#if ALLOW_MULTITHREADING
import sys.thread.Thread;
#end
import hscript.IHScriptCustomBehaviour;
class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBehaviour {
var thread:#if ALLOW_MULTITHREADING Thread #else Dynamic #end;
/**
* Script being ran.
*/
@@ -46,13 +40,6 @@ class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBe
script.load();
#if ALLOW_MULTITHREADING
thread = Thread.createWithEventLoop(function() {
// Prevent the thread from being auto deleted
Thread.current().events.promise();
});
#end
__variables = Type.getInstanceFields(Type.getClass(this));
}
@@ -69,7 +56,7 @@ class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBe
public function call(func:String, args:Array<Dynamic>) {
#if ALLOW_MULTITHREADING
thread.events.run(function() {
funkin.backend.utils.ThreadUtil.execAsync(() -> {
callEnded = false;
returnValue = script.call(func, args);
callEnded = true;
@@ -85,13 +72,5 @@ class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBe
script.call("destroy");
script.destroy();
}
#if ALLOW_MULTITHREADING
if (thread != null) {
thread.events.runPromised(function() {
// close the thing
});
}
#end
}
}
+2 -1
View File
@@ -91,7 +91,7 @@ class Script extends FlxBasic implements IFlxDestroyable {
"FunkinShader" => funkin.backend.shaders.FunkinShader,
"CustomShader" => funkin.backend.shaders.CustomShader,
"FunkinText" => funkin.backend.FunkinText,
"FlxAnimate" => funkin.backend.FlxAnimate,
"FlxAnimate" => animate.FlxAnimate,
"FunkinSprite" => funkin.backend.FunkinSprite,
"Alphabet" => funkin.menus.ui.Alphabet,
"Flags" => funkin.backend.system.Flags,
@@ -102,6 +102,7 @@ class Script extends FlxBasic implements IFlxDestroyable {
#if sys "ZipUtil" => funkin.backend.utils.ZipUtil, #end
"MarkdownUtil" => funkin.backend.utils.MarkdownUtil,
"EngineUtil" => funkin.backend.utils.EngineUtil,
"ThreadUtil" => funkin.backend.utils.ThreadUtil,
"MemoryUtil" => funkin.backend.utils.MemoryUtil,
"BitmapUtil" => funkin.backend.utils.BitmapUtil,
@@ -4,7 +4,6 @@ import flixel.util.FlxDestroyUtil.IFlxDestroyable;
@:allow(funkin.backend.scripting.ScriptPack)
@:autoBuild(funkin.backend.system.macros.EventMacro.build())
@:noCustomClass
class CancellableEvent implements IFlxDestroyable {
@:dox(hide) public var cancelled:Bool = false;
@:dox(hide) private var __continueCalls:Bool = true;
@@ -54,4 +53,4 @@ class CancellableEvent implements IFlxDestroyable {
public function destroy() {
data = null;
}
}
}
@@ -11,6 +11,7 @@ final class NoteHitEvent extends CancellableEvent {
@:dox(hide) public var unmuteVocals:Bool = true;
@:dox(hide) public var enableCamZooming:Bool = true;
@:dox(hide) public var autoHitLastSustain:Bool = true;
@:dox(hide) public var clipSustain:Bool = true;
/**
* Whenever a miss should be added.
@@ -145,6 +146,13 @@ final class NoteHitEvent extends CancellableEvent {
deleteNote = true;
}
/**
* Prevents the sustain from being cut. Only works if the note is a sustain.
*/
public function preventSustainClip() {
clipSustain = false;
}
/**
* Prevents the vocals volume from being set to 1 after pressing the note.
*/
@@ -30,6 +30,8 @@ class ScriptableShader extends FlxBasic implements IHScriptCustomBehaviour {
if((shader is CustomShader)) scriptName = cast(shader, CustomShader).fileName;
else throw "Missing name for shader script, please provide a scriptName, or use CustomShader";
this.shader = shader;
script = Script.create(Paths.script('shaders/$scriptName'));
script.setParent(shader);
script.set("shader", shader);
+6
View File
@@ -25,6 +25,7 @@ enum Control
CHANGE_MODE;
//CHEAT;
SWITCHMOD;
FPS_COUNTER;
// Debugs
DEV_ACCESS;
@@ -161,6 +162,11 @@ class Controls extends FlxActionSet
@:pressed("switchmod") public var SWITCHMOD_HOLD(get, set): Bool;
@:justReleased("switchmod") public var SWITCHMOD_R(get, set): Bool;
@:gamepad([])
@:justPressed("fps-counter") public var FPS_COUNTER(get, set): Bool;
@:pressed("fps-counter") public var FPS_COUNTER_HOLD(get, set): Bool;
@:justReleased("fps-counter") public var FPS_COUNTER_R(get, set): Bool;
@:devModeOnly
@:gamepad([])
@:justPressed("dev-access") public var DEV_ACCESS(get, set): Bool;
+41 -18
View File
@@ -15,14 +15,20 @@ import lime.utils.AssetType;
*/
@:build(funkin.backend.system.macros.FlagMacro.build())
class Flags {
public static var overridenFlags:Map<String, Bool> = [];
// -- Codename's Addon Config --
@:bypass public static var addonFlags:Map<String, Dynamic> = [];
public static var CURRENT_API_VERSION:Int = 2;
// -- Codename's ZipFolderLibrary Config --
public static var ALLOWED_ZIP_EXTENSIONS:Array<String> = ["zip"];
// -- Codename's Mod Config --
public static var MOD_NAME:String = "";
public static var MOD_DESCRIPTION:String = "";
public static var MOD_AUTHOR:String = "";
public static var MOD_API_VERSION:Int = 1;
@:lazy public static var MOD_API_VERSION:Null<Int> = null;
public static var MOD_DOWNLOAD_LINK:String = "";
public static var MOD_DEPENDENCIES:Array<String> = [];
@@ -41,12 +47,11 @@ class Flags {
@:lazy public static var SAVE_PATH:String = haxe.macro.Compiler.getDefine("SAVE_PATH");
@:lazy public static var SAVE_NAME:String = haxe.macro.Compiler.getDefine("SAVE_NAME");
public static var CURRENT_API_VERSION:Int = 1;
public static var COMMIT_NUMBER:Int = GitCommitMacro.commitNumber;
public static var COMMIT_HASH:String = GitCommitMacro.commitHash;
public static var COMMIT_MESSAGE:String = 'Commit $COMMIT_NUMBER ($COMMIT_HASH)';
@:bypass public static var WINDOW_TITLE_USE_MOD_NAME:Bool = false;
@:lazy public static var WINDOW_TITLE_USE_MOD_NAME:Null<Bool> = null;
@:lazy public static var TITLE:String = Application.current.meta.get('name');
@:lazy public static var VERSION:String = Application.current.meta.get('version');
@@ -125,12 +130,16 @@ class Flags {
@:also(funkin.game.PlayState.opponentMode)
public static var DEFAULT_OPPONENT_MODE:Bool = false;
public static var USE_LEGACY_TIMING:Null<Bool> = null;
public static var DEFAULT_NOTE_MS_LIMIT:Float = 1500;
public static var DEFAULT_NOTE_SCALE:Float = 0.7;
#if MODCHARTING_FEATURES
public static var DEFAULT_MODCHART_HOLD_SUBDIVISIONS:Int = 4;
#end
public static var SUSTAINS_AS_ONE_NOTE:Null<Bool> = null;
@:also(funkin.game.Character.FALLBACK_DEAD_CHARACTER)
public static var DEFAULT_GAMEOVER_CHARACTER:String = "bf-dead";
@@ -148,10 +157,14 @@ class Flags {
public static var DEFAULT_HUD_ZOOM_MULT:Float = 0.03;
public static var DEFAULT_CAM_ZOOM_LERP:Float = 0.05;
public static var DEFAULT_HUD_ZOOM_LERP:Float = 0.05;
public static var USE_LEGACY_ZOOM_FACTOR:Null<Bool> = null;
// Font configuration
public static var DEFAULT_FONT:String = "vcr.ttf";
public static var DEFAULT_FONT_SIZE:Int = 16;
public static var DEFAULT_ALT_ANIM_SUFFIX:String = "-alt";
// to translate these you need to convert them into ids
// Resume -> pause.resume
@@ -277,8 +290,6 @@ class Flags {
@:bypass public static var customFlags:Map<String, String> = [];
public static function loadFromData(flags:Map<String, String>, data:String) {
WINDOW_TITLE_USE_MOD_NAME = false;
if (!(data.length > 0)) return;
var res = IniUtil.parseString(data);
@@ -295,28 +306,39 @@ class Flags {
else trace('Invalid section $name');
}
}
if (!flags.exists("WINDOW_TITLE_USE_MOD_NAME")) WINDOW_TITLE_USE_MOD_NAME = !flags.exists('TITLE') && flags.exists('MOD_NAME');
else WINDOW_TITLE_USE_MOD_NAME = parseBool(flags.get("WINDOW_TITLE_USE_MOD_NAME"));
flags.remove("WINDOW_TITLE_USE_MOD_NAME");
}
public static function loadFromDatas(datas:Array<String>) {
private static function loadPost() {
if (MOD_API_VERSION == null) MOD_API_VERSION = CURRENT_API_VERSION;
if (WINDOW_TITLE_USE_MOD_NAME == null) WINDOW_TITLE_USE_MOD_NAME = !overridenFlags.exists('TITLE') && overridenFlags.exists('MOD_NAME');
if (USE_LEGACY_TIMING == null) USE_LEGACY_TIMING = MOD_API_VERSION < 2;
if (USE_LEGACY_ZOOM_FACTOR == null) USE_LEGACY_ZOOM_FACTOR = MOD_API_VERSION < 2;
if (SUSTAINS_AS_ONE_NOTE == null) SUSTAINS_AS_ONE_NOTE = MOD_API_VERSION >= 2;
}
public static function loadFromDatas(datas:Array<String>):Map<String, String> {
var flags:Map<String, String> = [];
for(data in datas) {
if(data != null)
for (data in datas) {
if (data != null)
loadFromData(flags, data);
}
loadPost();
return flags;
}
public static function parseFlags(flags:Map<String, String>) {
for(name=>value in flags)
if(!parse(name, value))
customFlags.set(name, value);
var parsed:Bool;
for (name => value in flags) switch (name) {
case "MOD_API_VERSION":
var version = Std.parseInt(value) ?? CURRENT_API_VERSION;
if (version > MOD_API_VERSION || MOD_API_VERSION == null) MOD_API_VERSION = version;
default:
if (!(parsed = parse(name, value))) customFlags.set(name, value);
if (!overridenFlags.exists(name)) overridenFlags.set(name, parsed);
}
#if MODCHARTING_FEATURES
Options.modchartingHoldSubdivisions = DEFAULT_MODCHART_HOLD_SUBDIVISIONS;
#end
}
/**
@@ -365,5 +387,6 @@ class Flags {
parseFlags(flags);
}
}
loadPost();
}
}
}
+19 -27
View File
@@ -1,7 +1,5 @@
package funkin.backend.system;
import sys.io.File;
import sys.FileSystem;
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.transition.TransitionData;
@@ -9,21 +7,22 @@ import flixel.graphics.FlxGraphic;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.system.ui.FlxSoundTray;
import funkin.backend.assets.AssetSource;
import funkin.backend.assets.AssetsLibraryList;
import funkin.backend.assets.ModsFolder;
import funkin.backend.assets.AssetSource;
import funkin.backend.system.framerate.Framerate;
import funkin.backend.system.framerate.SystemInfo;
import funkin.backend.system.modules.*;
import funkin.backend.utils.ThreadUtil;
import funkin.editors.SaveWarning;
import funkin.options.PlayerSettings;
import openfl.Assets;
import openfl.Lib;
import openfl.display.Sprite;
import openfl.text.TextFormat;
import openfl.utils.AssetLibrary;
#if ALLOW_MULTITHREADING
import sys.thread.Thread;
#end
import sys.FileSystem;
import sys.io.File;
#if android
import android.content.Context;
import android.os.Build;
@@ -40,7 +39,7 @@ class Main extends Sprite
public static var scaleMode:FunkinRatioScaleMode;
#if !mobile
public static var framerateSprite:funkin.backend.system.framerate.Framerate;
public static var framerateSprite:Framerate;
#end
var gameWidth:Int = 1280; // Width of the game in pixels (might be less / more in actual pixels).
@@ -58,10 +57,6 @@ class Main extends Sprite
// You can pretty much ignore everything from here on - your code should go in your states.
#if ALLOW_MULTITHREADING
public static var gameThreads:Array<Thread> = [];
#end
public static function preInit() {
funkin.backend.utils.NativeAPI.registerAsDPICompatible();
funkin.backend.system.CommandLineHandler.parseCommandLine(Sys.args());
@@ -79,7 +74,7 @@ class Main extends Sprite
addChild(game = new FunkinGame(gameWidth, gameHeight, MainState, Options.framerate, Options.framerate, skipSplash, startFullscreen));
#if (!mobile && !web)
addChild(framerateSprite = new funkin.backend.system.framerate.Framerate());
addChild(framerateSprite = new Framerate());
SystemInfo.init();
#end
}
@@ -97,16 +92,8 @@ class Main extends Sprite
#end;
public static var startedFromSource:Bool = #if TEST_BUILD true #else false #end;
private static var __threadCycle:Int = 0;
public static function execAsync(func:Void->Void) {
#if ALLOW_MULTITHREADING
var thread = gameThreads[(__threadCycle++) % gameThreads.length];
thread.events.run(func);
#else
func();
#end
}
// DEPRECATED
@:dox(hide) public static function execAsync(func:Void->Void) ThreadUtil.execAsync(func);
private static function getTimer():Int {
return time = Lib.getTimer();
@@ -118,10 +105,6 @@ class Main extends Sprite
MemoryUtil.init();
@:privateAccess
FlxG.game.getTimer = getTimer;
#if ALLOW_MULTITHREADING
for(i in 0...4)
gameThreads.push(Thread.createWithEventLoop(function() {Thread.current().events.promise();}));
#end
FunkinCache.init();
Paths.assetsTree = new AssetsLibraryList();
@@ -156,6 +139,7 @@ class Main extends Sprite
FlxG.signals.focusGained.add(onFocus);
FlxG.signals.preStateSwitch.add(onStateSwitch);
FlxG.signals.postStateSwitch.add(onStateSwitchPost);
FlxG.signals.postUpdate.add(onUpdate);
FlxG.mouse.useSystemCursor = true;
#if DARK_MODE_WINDOW
@@ -210,6 +194,14 @@ class Main extends Sprite
scaleMode.resetSize();
}
public static function onUpdate() {
if (PlayerSettings.solo.controls.DEV_CONSOLE)
NativeAPI.allocConsole();
if (PlayerSettings.solo.controls.FPS_COUNTER)
Framerate.debugMode = (Framerate.debugMode + 1) % 3;
}
private static function onStateSwitchPost() {
// manual asset clearing since base openfl one does'nt clear lime one
// does'nt clear bitmaps since flixel fork does it auto
+43 -14
View File
@@ -7,12 +7,14 @@ import flixel.FlxState;
import funkin.backend.assets.AssetsLibraryList;
import funkin.backend.assets.ModsFolder;
import funkin.backend.assets.ModsFolderLibrary;
import funkin.backend.assets.ZipFolderLibrary;
import funkin.backend.chart.EventsData;
import funkin.backend.system.framerate.Framerate;
import funkin.editors.ModConfigWarning;
import funkin.menus.TitleState;
import haxe.io.Path;
@dox(hide)
typedef AddonInfo = {
var name:String;
@@ -57,12 +59,32 @@ class MainState extends FlxState {
var _highPriorityAddons:Array<AddonInfo> = [];
var _noPriorityAddons:Array<AddonInfo> = [];
var quick_modsPath = ModsFolder.modsPath + ModsFolder.currentModFolder;
// handing if the loading mod (before it's properly loaded) is a compressed mod
// we just need to use `Paths.assetsTree.hasCompressedLibrary` to complete valid checks for actual loaded compressed mods
var isZipMod = false;
// If we know it's a compressed mod, then we can check if it's using the `cnemod` folder path.
// All it is really is a folder with the mod's name, then a compressed file called "cnemod.[zip|7z|rar|etc]"
var isCneMod = false;
// We are doing it like this because think about it: it's 1 for loop lol
// We just need to know if any of these values is true, so if only one is true and we are not close to being done in the loop, that's fine.
//
for (ext in Flags.ALLOWED_ZIP_EXTENSIONS) {
if (FileSystem.exists(quick_modsPath+"."+ext)) isZipMod = true;
if (FileSystem.exists(quick_modsPath+"/cnemod."+ext)) isCneMod = true;
if (isZipMod && isCneMod) break;
}
// We get the addons folder from relative space (`./`) and then our mod's addons.
var addonPaths = [
ModsFolder.addonsPath,
(
ModsFolder.currentModFolder != null ?
ModsFolder.modsPath + ModsFolder.currentModFolder + "/addons/" :
null
// So to check the mod's addons folder, we need to decompress it. Which is impossible* in this stage of the loading library process.
// TODO: Write a function when the library is loaded to decompress the contents and then load the libraries :)
( (ModsFolder.currentModFolder != null && !isZipMod) ?
quick_modsPath + "/addons/" : null
)
];
@@ -72,12 +94,8 @@ class MainState extends FlxState {
for (addon in FileSystem.readDirectory(path)) {
if (!FileSystem.isDirectory(path + addon)) {
switch(Path.extension(addon).toLowerCase()) {
case 'zip':
addon = Path.withoutExtension(addon);
default:
continue;
}
if (Flags.ALLOWED_ZIP_EXTENSIONS.contains(Path.extension(addon))) addon = Path.withoutExtension(addon);
else continue;
}
var data:AddonInfo = {
@@ -100,9 +118,14 @@ class MainState extends FlxState {
#if MOD_SUPPORT
for (addon in _lowPriorityAddons)
loadLib(addon.path, ltrim(addon.name, "[LOW]"));
if (ModsFolder.currentModFolder != null)
loadLib(ModsFolder.modsPath + ModsFolder.currentModFolder, ModsFolder.currentModFolder);
if (ModsFolder.currentModFolder != null) {
// isCneMod is a guarentee to be a zip mod because we just checked for it, so this will always load as a CompressedLibrary
if (isCneMod)
loadLib(quick_modsPath + "/cnemod", ModsFolder.currentModFolder);
else
loadLib(quick_modsPath, ModsFolder.currentModFolder);
}
for (addon in _noPriorityAddons)
loadLib(addon.path, addon.name);
@@ -134,9 +157,15 @@ class MainState extends FlxState {
CoolUtil.safeAddAttributes('./.temp/', NativeAPI.FileAttribute.HIDDEN);
#end
for (lib in ModsFolder.getLoadedModsLibs()) {
if (!(lib is ZipFolderLibrary)) continue;
if (cast(lib, ZipFolderLibrary).PRELOAD_VIDEOS) cast(lib, ZipFolderLibrary).precacheVideos();
}
var startState:Class<FlxState> = Flags.DISABLE_WARNING_SCREEN ? TitleState : funkin.menus.WarningState;
if (Options.devMode && Options.allowConfigWarning) {
// In this case if the mod we just loaded a compressed modpack, we can't edit or modify files without decompressing it.
if (Options.devMode && Options.allowConfigWarning && !isZipMod) {
var lib:ModsFolderLibrary;
for (e in Paths.assetsTree.libraries) if ((lib = cast AssetsLibraryList.getCleanLibrary(e)) is ModsFolderLibrary
&& lib.modName == ModsFolder.currentModFolder)
@@ -8,12 +8,20 @@ import funkin.backend.assets.IModsAssetLibrary;
import funkin.backend.assets.ScriptedAssetLibrary;
class AssetTreeInfo extends FramerateCategory {
private var lastUpdateTime:Float = 1;
public function new() {
super("Asset Libraries Tree Info");
}
public override function __enterFrame(t:Int) {
if (alpha <= 0.05) return;
if ((lastUpdateTime += FlxG.rawElapsed) < 1)
return;
lastUpdateTime = 0;
var text = 'Not initialized yet\n';
if (Paths.assetsTree != null){
text = "";
@@ -13,8 +13,13 @@ class CodenameBuildField extends TextField {
}
public function reload() {
#if COMPILE_EXPERIMENTAL
text = '${Flags.VERSION_MESSAGE} (Experimental Build)';
#else
text = '${Flags.VERSION_MESSAGE}';
#if debug
#end
#if (debug || COMPILE_EXPERIMENTAL)
text += '\n${Flags.COMMIT_MESSAGE}';
#end
}
@@ -53,13 +53,6 @@ class Framerate extends Sprite {
x = 10;
y = 2;
FlxG.stage.addEventListener(KeyboardEvent.KEY_UP, function(e:KeyboardEvent) {
switch(e.keyCode) {
case #if web Keyboard.NUMBER_3 #else Keyboard.F3 #end: // 3 on web or F3 on windows, linux and other things that runs code
debugMode = (debugMode + 1) % 3;
}
});
if (__bitmap == null)
__bitmap = new BitmapData(1, 1, 0xFF000000);
@@ -9,6 +9,13 @@ class FramerateCounter extends Sprite {
public var fpsLabel:TextField;
public var lastFPS:Float = 0;
private var frameCount:Int = 0;
private var accumulatedTime:Float = openfl.Lib.getTimer();
private final updateInterval:Float = 1 / 15;
private var lastUpdateTime:Float = 0;
public function new() {
super();
@@ -27,15 +34,40 @@ class FramerateCounter extends Sprite {
}
}
public function reload() {}
public function reload() {
lastUpdateTime = 0;
}
public override function __enterFrame(t:Int) {
if (alpha <= 0.05) return;
super.__enterFrame(t);
lastFPS = CoolUtil.fpsLerp(lastFPS, FlxG.rawElapsed == 0 ? 0 : (1 / FlxG.rawElapsed), 0.25);
fpsNum.text = Std.string(Math.floor(lastFPS));
frameCount++;
if ((lastUpdateTime += FlxG.rawElapsed) < updateInterval)
{
updateLabelPosition();
return;
}
final timer = openfl.Lib.getTimer();
final time = timer - accumulatedTime;
accumulatedTime = timer;
lastFPS = FlxMath.lerp(lastFPS, time <= 0 ? 0 : (1000 / time * frameCount), 1.0 - Math.pow(0.75, time * 0.06));
fpsNum.text = Std.string(Math.round(lastFPS));
lastUpdateTime = frameCount = 0;
updateLabelPosition();
}
private inline function updateLabelPosition():Void
{
fpsLabel.x = fpsNum.x + fpsNum.width;
fpsLabel.y = (fpsNum.y + fpsNum.height) - fpsLabel.height;
}
}
}
@@ -36,11 +36,21 @@ class MemoryCounter extends Sprite {
if (alpha <= 0.05) return;
super.__enterFrame(t);
memory = MemoryUtil.currentMemUsage();
final mem = MemoryUtil.currentMemUsage();
if (mem == memory) {
updateLabelPosition();
return;
}
memory = mem;
if (memoryPeak < memory) memoryPeak = memory;
memoryText.text = CoolUtil.getSizeString(memory);
memoryPeakText.text = ' / ${CoolUtil.getSizeString(memoryPeak)}';
memoryPeakText.x = memoryText.x + memoryText.width;
updateLabelPosition();
}
private inline function updateLabelPosition():Void
memoryPeakText.x = memoryText.x + memoryText.width;
}
@@ -53,25 +53,6 @@ class SystemInfo extends FramerateCategory {
if (osName != "")
osInfo = '${osName} ${osVersion}'.trim();
}
#elseif windows
var windowsCurrentVersionPath = "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion";
var buildNumber = Std.parseInt(RegistryUtil.get(HKEY_LOCAL_MACHINE, windowsCurrentVersionPath, "CurrentBuildNumber"));
var edition = RegistryUtil.get(HKEY_LOCAL_MACHINE, windowsCurrentVersionPath, "ProductName");
var lcuKey = "WinREVersion"; // Last Cumulative Update Key On Older Windows Versions
if (buildNumber >= 22000) { // Windows 11 Initial Release Build Number
edition = edition.replace("Windows 10", "Windows 11");
lcuKey = "LCUVer"; // Last Cumulative Update Key On Windows 11
}
var lcuVersion = RegistryUtil.get(HKEY_LOCAL_MACHINE, windowsCurrentVersionPath, lcuKey);
osInfo = edition;
if (lcuVersion != null && lcuVersion != "")
osInfo += ' ${lcuVersion}';
else if (lime.system.System.platformVersion != null && lime.system.System.platformVersion != "")
osInfo += ' ${lime.system.System.platformVersion}';
#else
if (lime.system.System.platformLabel != null && lime.system.System.platformLabel != "" && lime.system.System.platformVersion != null && lime.system.System.platformVersion != "")
osInfo = '${lime.system.System.platformLabel.replace(lime.system.System.platformVersion, "").trim()} ${lime.system.System.platformVersion}';
@@ -81,7 +62,10 @@ class SystemInfo extends FramerateCategory {
try {
#if windows
cpuName = RegistryUtil.get(HKEY_LOCAL_MACHINE, "HARDWARE\\DESCRIPTION\\System\\CentralProcessor\\0", "ProcessorNameString");
var process = new HiddenProcess("wmic", ["cpu", "get", "name"]);
if (process.exitCode() != 0) throw 'Could not fetch CPU information';
cpuName = process.stdout.readAll().toString().trim().split("\n")[1].trim();
#elseif mac
var process = new HiddenProcess("sysctl -a | grep brand_string"); // Somehow this isn't able to use the args but it still works
if (process.exitCode() != 0) throw 'Could not fetch CPU information';
@@ -115,8 +99,7 @@ class SystemInfo extends FramerateCategory {
if (vRAMBytes == 1000 || vRAMBytes == 1 || vRAMBytes <= 0)
Logs.trace('Unable to grab GPU VRAM', ERROR, RED);
else {
var vRAMBytesFloat:#if cpp Float64 #else Float #end = vRAMBytes*1024;
vRAM = CoolUtil.getSizeString64(vRAMBytesFloat);
vRAM = getSizeString(vRAMBytes / 1024);
}
}
} else
@@ -155,6 +138,17 @@ class SystemInfo extends FramerateCategory {
if (totalMem != "Unknown" && memType != "Unknown") __formattedSysText += '\nTotal MEM: $totalMem $memType';
}
static function getSizeString(size:Float):String {
if (size < 1024)
return Std.int(size) + " MB";
else if (size < 1024 * 1024)
return Std.int(size / 1024) + " GB";
else {
var tb = size / (1024 * 1024);
return Std.int(tb) + "." + CoolUtil.addZeros(Std.string(Std.int((tb % 1) * 100)), 2) + " TB";
}
}
public function new() {
super("System Info");
}
@@ -0,0 +1,134 @@
package funkin.backend.system.macros;
#if macro
import sys.io.File;
import haxe.macro.ComplexTypeTools;
import haxe.macro.Printer;
import haxe.macro.Expr.Position;
import haxe.macro.Context;
import haxe.macro.Expr.Field;
import haxe.macro.Expr;
class AliasMacro {
public static var aliasMetadata:Metadata = [{
name: ":keep",
pos: Context.currentPos()
},{
name: ":dox",
pos: Context.currentPos(),
params: [
{
expr: EConst(CIdent("hide")),
pos: Context.currentPos()
}
]
}];
public static function build():Array<Field> {
#if display
return Context.getBuildFields();
#end
var fields = Context.getBuildFields();
var ogFieldCount = fields.length;
for(i in 0...ogFieldCount) {
var field = fields[i];
if (field.meta == null) continue;
var previousAliases:Array<{name:String, pos:Position}> = [];
for(meta in field.meta) {
if (meta.name == ":alias" && meta.params != null) {
for(p in meta.params) {
switch(p.expr) {
case EConst(CString(s, kind)):
previousAliases.push({
name: s,
pos: p.pos
});
default:
}
}
}
}
if (previousAliases.length == 0) continue;
var ghostAccess = field.access.copy();
ghostAccess.remove(AOverride);
ghostAccess.remove(APublic);
for(alias in previousAliases) {
var ghostField:Field = {
name: alias.name,
pos: alias.pos,
kind: null,
access: ghostAccess,
meta: aliasMetadata
};
switch(field.kind) {
case FFun(f):
var args:Array<Expr> = [for(a in f.args) {
expr: EConst(CIdent(a.name)),
pos: Context.currentPos()
}];
ghostField.kind = FFun({
args: f.args,
params: f.params,
ret: f.ret,
expr: macro return $i{field.name}($a{args})
});
default:
var type = null;
switch(field.kind) {
case FVar(t, e):
type = t;
case FProp(get, set, t, e):
type = t;
default:
}
ghostField.kind = FProp("get", "set", type, null);
fields.push({
name: 'get_${alias.name}',
kind: FFun({
args: [],
expr: macro return $i{field.name},
ret: type
}),
pos: alias.pos,
meta: aliasMetadata
});
fields.push({
name: 'set_${alias.name}',
kind: FFun({
args: [{
name: '_${field.name}',
type: type
}],
expr: macro return ($i{field.name} = $i{'_${field.name}'}),
ret: type
}),
pos: alias.pos,
meta: aliasMetadata
});
}
fields.push(ghostField);
}
var docFooter = '_Aliases: ${[for(alias in previousAliases) '`${alias.name}`'].join(", ")}_';
if (field.doc != null)
field.doc += '\n\n$docFooter';
else
field.doc = docFooter;
}
trace(fields);
return fields;
}
}
#end
@@ -23,7 +23,7 @@ class Macros {
#if VIDEO_CUTSCENES "hxvlc.flixel", "hxvlc.openfl", #end
#if NAPE_ENABLED "nape", "flixel.addons.nape", #end
// BASE HAXE
"DateTools", "EReg", "Lambda", "StringBuf", "haxe.crypto", "haxe.display", "haxe.exceptions", "haxe.extern", "scripting"
"DateTools", "EReg", "Lambda", "StringBuf", "haxe.crypto", "haxe.display", "haxe.exceptions", "haxe.extern", "scripting", "animate"
])
Compiler.include(inc);
@@ -58,12 +58,18 @@ class Macros {
final macroPath = 'funkin.backend.system.macros.Macros';
Compiler.addMetadata('@:build($macroPath.buildLimeAssetLibrary())', 'lime.utils.AssetLibrary');
//Adds Compat for #if hscript blocks when you have hscript improved
if (Context.defined("hscript_improved") && !Context.defined("hscript")) {
Compiler.define('hscript');
}
}
public static function buildLimeAssetLibrary():Array<Field> {
final fields:Array<Field> = Context.getBuildFields(), pos:Position = Context.currentPos();
fields.push({name: 'tag', access: [APublic], pos: pos, kind: FVar(macro :funkin.backend.assets.AssetSource)});
fields.push({name: 'isCompressed', access: [APublic], pos: pos, kind: FVar(macro :Bool, macro false)});
return fields;
}
@@ -2,22 +2,30 @@ package funkin.backend.system.updating;
import funkin.backend.system.github.GitHub;
import funkin.backend.system.github.GitHubRelease;
#if ALLOW_MULTITHREADING
import funkin.backend.utils.ThreadUtil;
#end
import lime.app.Application;
import sys.thread.Mutex;
import sys.thread.Thread;
import sys.FileSystem;
import haxe.io.Path;
#if (target.threaded)
import sys.thread.Thread;
import sys.thread.Mutex;
#end
using funkin.backend.system.github.GitHub;
class UpdateUtil {
public static var lastUpdateCheck:Null<UpdateCheckCallback>;
#if (target.threaded)
private static var __waitCallbacks:Array<UpdateCheckCallback->Void>;
private static var __mutex:Mutex;
#end
public static function init() {
// deletes old bak file if it exists
@@ -26,26 +34,34 @@ class UpdateUtil {
if (FileSystem.exists(bakPath)) FileSystem.deleteFile(bakPath);
#end
#if (target.threaded)
__waitCallbacks = [];
__mutex = new Mutex();
Thread.create(checkForUpdates.bind(true, false));
#if ALLOW_MULTITHREADING ThreadUtil.execAsync #else Thread.create #end(checkForUpdates.bind(true, false));
#end
}
public static function waitForUpdates(force = false, callback:UpdateCheckCallback->Void, lazy = false) {
#if (target.threaded)
if (__mutex.tryAcquire()) {
__mutex.release();
if (__shouldCheck(lazy) || force) {
__waitCallbacks.push(callback);
Thread.create(checkForUpdates.bind(force, false));
#if ALLOW_MULTITHREADING ThreadUtil.execAsync #else Thread.create #end(checkForUpdates.bind(force, false));
}
else
callback(lastUpdateCheck);
}
else
__waitCallbacks.push(callback);
#else
callback(checkForUpdates(true, false));
#end
}
public static function checkForUpdates(force = false, lazy = false):UpdateCheckCallback {
#if (target.threaded)
var wasAcquired = !__mutex.tryAcquire();
if (wasAcquired) __mutex.acquire();
@@ -60,8 +76,19 @@ class UpdateUtil {
FlxG.signals.preUpdate.addOnce(__callWaitCallbacks);
return lastUpdateCheck;
#else
if (!__shouldCheck(lazy)) return lastUpdateCheck;
return lastUpdateCheck = __checkForUpdates();
#end
}
#if (target.threaded)
static function __callWaitCallbacks() {
for (callback in __waitCallbacks) callback(lastUpdateCheck);
__waitCallbacks.resize(0);
}
#end
static function __checkForUpdates():UpdateCheckCallback {
var curTag = 'v' + (Flags.VERSION == null ? Application.current.meta.get('version') : Flags.VERSION), error = false;
var newUpdates = __doReleaseFiltering(GitHub.getReleases(Flags.REPO_OWNER, Flags.REPO_NAME, (e) -> {
@@ -82,11 +109,6 @@ class UpdateUtil {
static function __shouldCheck(lazy:Bool):Bool
return lastUpdateCheck == null || !lazy && (!lastUpdateCheck.newUpdate || Date.now().getTime() - lastUpdateCheck.date.getTime() > 1800000);
static function __callWaitCallbacks() {
for (callback in __waitCallbacks) callback(lastUpdateCheck);
__waitCallbacks.resize(0);
}
static function __doReleaseFiltering(releases:Array<GitHubRelease>, currentVersionTag:String) {
releases = releases.filterReleases(Options.betaUpdates, false);
if (releases.length <= 0)
+20 -20
View File
@@ -20,8 +20,7 @@ typedef AudioAnalyzerCallback = Int->Int->Void;
* An utility that analyze FlxSounds,
* can be used to make waveform or real-time audio visualizer.
*
* FlxSound.amplitude does work in CNE so if any case if your only checking for peak of current
* time, use that instead.
* FlxSound.amplitude works so if any case if your only checking for peak of current time, use that instead.
*/
final class AudioAnalyzer {
/**
@@ -96,9 +95,9 @@ final class AudioAnalyzer {
static var __twiddleImags:Array<Array<Float>> = [];
static var __freqReals:Array<Array<Float>> = [];
static var __freqImags:Array<Array<Float>> = [];
static var __freqCalculating:Int = 0;
#if (target.threaded)
static var __mutex:Mutex = new Mutex();
static var __freqCalculating:Int = 0;
#end
/**
@@ -296,7 +295,7 @@ final class AudioAnalyzer {
__check();
}
function __check() if (sound.buffer != buffer) {
function __check() if (sound != null && sound.buffer != buffer) {
byteSize = 1 << ((buffer = sound.buffer).bitsPerSample - 1);
#if (lime_cffi && lime_vorbis)
@@ -324,7 +323,7 @@ final class AudioAnalyzer {
* @param maxFreq The maximum frequency to cap (Optional, default 22000.0, Above 23000.0 is not recommended).
* @return Output of levels/bars that ranges from 0 to 1.
*/
public function getLevels(startPos:Float, ?volume:Float, barCount:Int, ?levels:Array<Float>, ?ratio:Float, ?minDb:Float, ?maxDb:Float, ?minFreq:Float, ?maxFreq:Float):Array<Float>
public function getLevels(?startPos:Float, ?volume:Float, barCount:Int, ?levels:Array<Float>, ?ratio:Float, ?minDb:Float, ?maxDb:Float, ?minFreq:Float, ?maxFreq:Float):Array<Float>
return inline getLevelsFromFrequencies(__frequencies = getFrequencies(startPos, volume, __frequencies), buffer.sampleRate, barCount, levels, ratio, minDb, maxDb, minFreq, maxFreq);
/**
@@ -334,8 +333,8 @@ final class AudioAnalyzer {
* @param frequencies The output for getting the frequencies, to avoid memory leaks (Optional).
* @return Output of frequencies.
*/
public function getFrequencies(startPos:Float, ?volume:Float, ?frequencies:Array<Float>):Array<Float>
return inline getFrequenciesFromSamples(__freqSamples = getSamples(startPos, fftN, true, -1, volume, __freqSamples), fftN, useWindowingFFT, frequencies);
public function getFrequencies(?startPos:Float, ?volume:Float, ?frequencies:Array<Float>):Array<Float>
return inline getFrequenciesFromSamples(__freqSamples = getSamples(startPos != null ? startPos : sound.time, fftN, true, -1, volume, __freqSamples), fftN, useWindowingFFT, frequencies);
/**
* Analyzes an attached FlxSound from startPos to endPos in milliseconds to get the amplitudes.
@@ -467,36 +466,37 @@ final class AudioAnalyzer {
@:privateAccess return sound._source != null && sound._source.__backend != null && sound._source.__backend.playing;
inline function __readStream(startPos:Float, endPos:Float, callback:AudioAnalyzerCallback):Float @:privateAccess {
var backend = sound._source.__backend;
var i = backend.bufferSizes.length - backend.queuedBuffers;
var time = backend.bufferTimes[i] * 1000;
final backend = sound._source.__backend;
// TODO: Wrap it with try until i figured it out an effective way to do this...
// So... sometimes it just uses the decoder even if it looks good?? please help
var n = Math.floor((endPos - startPos) * __toBits);
if (startPos >= time && startPos < backend.bufferTimes[backend.bufferSizes.length - 1] * 1000) {
var pos = Math.floor((startPos - time) * __toBits), buf = backend.bufferDatas[i].buffer, size = backend.bufferSizes[i], c = 0;
var i = backend.bufferLengths.length - backend.requestBuffers - 1, time:Float;
while (++i < backend.bufferLengths.length) if (startPos >= (time = backend.bufferTimes[i] * 1000)) {
var pos = Math.floor((startPos - time) * __toBits), buf = backend.bufferDatas[i].buffer, size = backend.bufferLengths[i], c = 0;
while (pos >= size) {
if (++i >= backend.bufferSizes.length) {
n = 0;
break;
}
if (++i >= backend.bufferLengths.length) break;
pos -= size;
buf = backend.bufferDatas[i].buffer;
size = backend.bufferSizes[i];
size = backend.bufferLengths[i];
}
pos -= pos % __sampleSize;
if (i >= backend.bufferLengths.length) break;
if ((pos -= pos % __sampleSize) < 0) pos = 0;
n -= pos % __sampleSize;
while (n > 0) {
callback(getByte(buf, pos, __wordSize), c);
if (++c > buffer.channels) c = 0;
if ((pos += __wordSize) >= size) {
if (++i >= backend.bufferSizes.length) break;
if (++i >= backend.bufferLengths.length) break;
pos = 0;
buf = backend.bufferDatas[i].buffer;
size = backend.bufferSizes[i];
size = backend.bufferLengths[i];
}
n -= __wordSize;
}
break;
}
return endPos - (n / __toBits);
+49 -15
View File
@@ -21,7 +21,6 @@ import flixel.util.FlxAxes;
import flixel.util.FlxColor;
import flixel.util.typeLimit.OneOfThree;
import flixel.util.typeLimit.OneOfTwo;
import flxanimate.data.AnimationData.AnimAtlas;
import funkin.backend.system.Conductor;
import funkin.backend.utils.XMLUtil.TextFormat;
import haxe.CallStack;
@@ -34,6 +33,8 @@ import haxe.xml.Access;
import lime.utils.Assets;
import openfl.display.BitmapData;
import openfl.geom.ColorTransform;
import animate.FlxAnimateJson;
import flixel.animation.FlxAnimationController;
using StringTools;
@@ -439,11 +440,9 @@ final class CoolUtil
* @param fadeIn
*/
@:noUsing public static function playMenuSong(fadeIn:Bool = false) {
if (FlxG.sound.music == null || !FlxG.sound.music.playing)
{
if (FlxG.sound.music == null || !FlxG.sound.music.playing) {
playMusic(Paths.music(Flags.DEFAULT_MENU_MUSIC), true, fadeIn ? 0 : 1, true, 102);
if (fadeIn)
FlxG.sound.music.fadeIn(4, 0, 0.7);
if (fadeIn) FlxG.sound.music.fadeIn(4, 0, 1);
}
}
@@ -574,6 +573,29 @@ final class CoolUtil
anim2.frames = old;
}
/**
* Swaps two animations on an animation controller.
* @param animation Animation controller
* @param anim1 First animation
* @param anim2 Second animation
*/
public static function swapAnims(animation:FlxAnimationController, anim1:String, anim2:String) @:privateAccess {
var flxAnim1 = animation.getByName(anim1);
animation._animations.remove(anim1);
var flxAnim2 = animation.getByName(anim2);
animation._animations.remove(anim2);
if (flxAnim1 != null) {
flxAnim1.name = anim2;
animation._animations.set(anim2, flxAnim1);
}
if (flxAnim2 != null) {
flxAnim2.name = anim1;
animation._animations.set(anim1, flxAnim2);
}
}
/**
* Allows you to set a graphic size (ex: 150x150), with proper hitbox without a stretched sprite.
* @param sprite Sprite to apply the new graphic size to
@@ -856,7 +878,7 @@ final class CoolUtil
*/
public static inline function browsePath(path:String) {
var formattedPath:String = Path.normalize(path);
#if windows
formattedPath = formattedPath.replace("/", "\\");
Sys.command("explorer", [formattedPath]);
@@ -1003,6 +1025,20 @@ final class CoolUtil
return result;
}
/**
* Returns if the mouse is overlapping the sprite on a given camera, taking the camera's position, scroll and zoom into account.
*
* @param sprite Any `FlxObject`
* @param camera The camera you want to check overlap on. Uses the sprite's camera by default.
* @return Bool
*/
public static function mouseOverlaps(sprite:FlxObject, ?camera:FlxCamera) {
var camToCheck:FlxCamera = camera ?? sprite.camera;
var posthing:FlxPoint = FlxG.mouse.getWorldPosition(camToCheck);
return posthing != null && FlxMath.inBounds(posthing.x, sprite.x, sprite.x + sprite.width) && FlxMath.inBounds(posthing.y, sprite.y, sprite.y + sprite.height);
}
/**
* Sorts an array alphabetically.
* @param array Array to sort
@@ -1053,7 +1089,7 @@ final class CoolUtil
r.add(str);
return r.toString();
}
public static inline function bound(Value:Float, Min:Float, Max:Float):Float {
#if cpp
var _hx_tmp1:Float = Value;
@@ -1200,8 +1236,8 @@ final class CoolUtil
/**
* ! REQUIRES FULL PATH!!!
* @param path
* @return Bool
* @param path
* @return Bool
*/
public static function imageHasFrameData(path:String):String {
if (FileSystem.exists(Path.withExtension(path, "xml"))) return "xml";
@@ -1252,23 +1288,20 @@ final class CoolUtil
return animsList;
}
public static function getAnimsListFromAtlas(atlas:AnimAtlas):Array<String> {
public static function getAnimsListFromAtlas(atlas:AnimationJson):Array<String> {
if (atlas == null) return [];
var animsList:Array<String> = [];
if (atlas.AN.SN != null) animsList.push(atlas.AN.SN);
if (atlas.SD != null)
for (symbol in atlas.SD.S)
for (symbol in atlas.SD)
if (symbol.SN != null) animsList.push(symbol.SN);
return animsList;
}
public static function getAnimsListFromSprite(spr:FunkinSprite):Array<String> {
if (spr.animateAtlas != null) {
return [for (symbol => timeline in spr.animateAtlas.anim.symbolDictionary) symbol];
} else
return getAnimsListFromFrames(spr.frames);
return getAnimsListFromFrames(spr.frames);
}
// TODO: check this for bugs
@@ -1421,6 +1454,7 @@ final class CoolUtil
return toProperty.setValue(fromProperty.getValue());
}
}
class PropertyInfo {
@@ -38,7 +38,7 @@ class FunkinParentDisabler extends FlxBasic {
for(c in __cameras) c.paused = true;
// sounds
__sounds = [for(s in FlxG.sound.list) if (s.playing) s];
__sounds = [for(s in FlxG.sound.list) if (s.playing && !s.persist) s];
for(s in __sounds) s.pause();
}
}
@@ -71,4 +71,4 @@ class FunkinParentDisabler extends FlxBasic {
for(s in __sounds) s.play();
}
}
}
}
+200 -180
View File
@@ -3,200 +3,220 @@ package funkin.backend.utils;
import haxe.macro.Expr;
final class MathUtil {
/**
* Returns the maximum value in the arguments.
* @param args Array of values
*
* @return The maximum value
**/
public static function maxInt(...args:Int):Int {
var max = args[0];
for(i in 1...args.length) {
var arg = args[i];
if(arg > max)
max = arg;
}
return max;
}
public static inline var EULER:Float = 2.718281828459;
/**
* Returns the minimum value in the arguments.
* @param args Array of values
*
* @return The minimum value
**/
public static function minInt(...args:Int):Int {
var min = args[0];
for(i in 1...args.length) {
var arg = args[i];
if(arg < min)
min = arg;
}
return min;
}
/**
* Returns the maximum value in the arguments.
* @param args Array of values
*
* @return The maximum value
**/
public static function maxInt(...args:Int):Int {
var max = args[0];
for(i in 1...args.length) {
var arg = args[i];
if(arg > max)
max = arg;
}
return max;
}
/**
* Returns the maximum value in the arguments.
*
* NOTE: If you are using this in compile time, you should use `MathUtil.maxSmart` instead of this for better performance.
*
* @param args Array of values
*
* @return The maximum value
**/
public static function max(...args:Float):Float {
var max = args[0];
for(i in 1...args.length) {
var arg = args[i];
if(arg > max)
max = arg;
}
return max;
}
/**
* Returns the minimum value in the arguments.
* @param args Array of values
*
* @return The minimum value
**/
public static function minInt(...args:Int):Int {
var min = args[0];
for(i in 1...args.length) {
var arg = args[i];
if(arg < min)
min = arg;
}
return min;
}
/**
* Returns the minimum value in the arguments.
*
* NOTE: If you are using this in compile time, you should use `MathUtil.minSmart` instead of this for better performance.
*
* @param args Array of values
*
* @return The minimum value
**/
public static function min(...args:Float):Float {
var min = args[0];
for(i in 1...args.length) {
var arg = args[i];
if(arg < min)
min = arg;
}
return min;
}
/**
* Returns the maximum value in the arguments.
*
* NOTE: If you are using this in compile time, you should use `MathUtil.maxSmart` instead of this for better performance.
*
* @param args Array of values
*
* @return The maximum value
**/
public static function max(...args:Float):Float {
var max = args[0];
for(i in 1...args.length) {
var arg = args[i];
if(arg > max)
max = arg;
}
return max;
}
/**
* Checks if a is less than b with considering a margin of error.
*
* @param a Float
* @param b Float
* @param margin Float (Default: EPSILON)
*
* @return Bool
**/
public static function lessThan(a:Float, b:Float, margin:Float = 0.0000001):Bool {
return a < b - margin;
}
/**
* Returns the minimum value in the arguments.
*
* NOTE: If you are using this in compile time, you should use `MathUtil.minSmart` instead of this for better performance.
*
* @param args Array of values
*
* @return The minimum value
**/
public static function min(...args:Float):Float {
var min = args[0];
for(i in 1...args.length) {
var arg = args[i];
if(arg < min)
min = arg;
}
return min;
}
/**
* Checks if a is less than or equally b with considering a margin of error.
*
* @param a Float
* @param b Float
* @param margin Float (Default: EPSILON)
*
* @return Bool
**/
public static function lessThanEqual(a:Float, b:Float, margin:Float = 0.0000001):Bool {
return a <= b - margin;
}
/**
* Checks if a is less than b with considering a margin of error.
* * @param a Float
* @param b Float
* @param margin Float (Default: EPSILON)
* * @return Bool
**/
public static function lessThan(a:Float, b:Float, margin:Float = 0.0000001):Bool {
return a < b - margin;
}
/**
* Checks if a is greater than b with considering a margin of error.
*
* @param a Float
* @param b Float
* @param margin Float (Default: EPSILON)
*
* @return Bool
**/
public static function greaterThan(a:Float, b:Float, margin:Float = 0.0000001):Bool {
return a > b + margin;
}
/**
* Checks if a is less than or equally b with considering a margin of error.
* * @param a Float
* @param b Float
* @param margin Float (Default: EPSILON)
* * @return Bool
**/
public static function lessThanEqual(a:Float, b:Float, margin:Float = 0.0000001):Bool {
return a <= b - margin;
}
/**
* Checks if a is greater than or equally b with considering a margin of error.
*
* @param a Float
* @param b Float
* @param margin Float (Default: EPSILON)
*
* @return Bool
**/
public static function greaterThanEqual(a:Float, b:Float, margin:Float = 0.0000001):Bool {
return a >= b + margin;
}
/**
* Checks if a is greater than b with considering a margin of error.
* * @param a Float
* @param b Float
* @param margin Float (Default: EPSILON)
* * @return Bool
**/
public static function greaterThan(a:Float, b:Float, margin:Float = 0.0000001):Bool {
return a > b + margin;
}
/**
* Checks if a is approximately equal to b.
*
* @param a Float
* @param b Float
* @param margin Float (Default: EPSILON)
*
* @return Bool
**/
public static function equal(a:Float, b:Float, margin:Float = 0.0000001):Bool {
return Math.abs(a - b) <= margin;
}
/**
* Checks if a is greater than or equally b with considering a margin of error.
* * @param a Float
* @param b Float
* @param margin Float (Default: EPSILON)
* * @return Bool
**/
public static function greaterThanEqual(a:Float, b:Float, margin:Float = 0.0000001):Bool {
return a >= b + margin;
}
/**
* Checks if a are not approximately equal to b.
*
* @param a Float
* @param b Float
* @param margin Float (Default: EPSILON)
*
* @return Bool
**/
public static function notEqual(a:Float, b:Float, margin:Float = 0.0000001):Bool {
return Math.abs(a - b) > margin;
}
/**
* Checks if a is approximately equal to b.
* * @param a Float
* @param b Float
* @param margin Float (Default: EPSILON)
* * @return Bool
**/
public static function equal(a:Float, b:Float, margin:Float = 0.0000001):Bool {
return Math.abs(a - b) <= margin;
}
/**
* Shortcut to `Math.max` but with infinite amount of arguments
*
* Might not preserve the order of arguments, please test this.
*
* Dont use this in hscript, it doesnt work, it only works on compile time
**/
@:dox(hide) public static macro function maxSmart(..._args:Expr):Expr {
return genericMinMaxSmart(_args.toArray(), "Math.max");
}
/**
* Checks if a are not approximately equal to b.
* * @param a Float
* @param b Float
* @param margin Float (Default: EPSILON)
* * @return Bool
**/
public static function notEqual(a:Float, b:Float, margin:Float = 0.0000001):Bool {
return Math.abs(a - b) > margin;
}
/**
* Shortcut to `Math.min` but with infinite amount of arguments
*
* Might not preserve the order of arguments, please test this.
*
* Dont use this in hscript, it doesnt work, it only works on compile time
**/
@:dox(hide) public static macro function minSmart(..._args:Expr):Expr {
return genericMinMaxSmart(_args.toArray(), "Math.min");
}
/**
* @param edge0 Float
* @param edge1 Float
* @param x Float
* @return Float
**/
public static function smoothStep(edge0:Float, edge1:Float, x:Float):Float {
var t = (x - edge0) / (edge1 - edge0);
var clamped = t < 0.0 ? 0.0 : (t > 1.0 ? 1.0 : t);
return clamped * clamped * (3.0 - 2.0 * clamped);
}
#if macro
@:dox(hide) private static function genericMinMaxSmart(_args:Array<Expr>, funcPath:String):Expr {
var args = _args.copy();
if (args.length == 0) return macro 0;
/**
* @param a Float
* @param b Float
* @param v Float
* @return Float
**/
public static function inverseLerp(a:Float, b:Float, v:Float):Float {
return (v - a) / (b - a);
}
var func = funcPath.split(".");
/**
* @param v Float
* @return Float
**/
public static function fract(v:Float):Float {
return v - Math.floor(v);
}
function nested(lst:Array<Expr>):Expr {
if (lst.length == 1) {
return macro ${lst[0]};
} else if (lst.length == 2) {
return macro $p{func}(${lst[0]}, ${lst[1]});
} else {
var mid = Std.int(lst.length / 2);
return macro $p{func}(${nested(lst.slice(0, mid))}, ${nested(lst.slice(mid, lst.length))});
}
}
/**
* Shortcut to `Math.max` but with infinite amount of arguments
*
* Might not preserve the order of arguments, please test this.
*
* Dont use this in hscript, it doesnt work, it only works on compile time
**/
@:dox(hide) public static macro function maxSmart(..._args:Expr):Expr {
return genericMinMaxSmart(_args.toArray(), "Math.max");
}
var expr = nested(args);
/**
* Shortcut to `Math.min` but with infinite amount of arguments
*
* Might not preserve the order of arguments, please test this.
*
* Dont use this in hscript, it doesnt work, it only works on compile time
**/
@:dox(hide) public static macro function minSmart(..._args:Expr):Expr {
return genericMinMaxSmart(_args.toArray(), "Math.min");
}
//var printer = new haxe.macro.Printer();
//trace(printer.printExpr(expr));
#if macro
@:dox(hide) private static function genericMinMaxSmart(_args:Array<Expr>, funcPath:String):Expr {
var args = _args.copy();
if (args.length == 0) return macro 0;
return macro $expr;
}
#end
}
var func = funcPath.split(".");
function nested(lst:Array<Expr>):Expr {
if (lst.length == 1) {
return macro ${lst[0]};
} else if (lst.length == 2) {
return macro $p{func}(${lst[0]}, ${lst[1]});
} else {
var mid = Std.int(lst.length / 2);
return macro $p{func}(${nested(lst.slice(0, mid))}, ${nested(lst.slice(mid, lst.length))});
}
}
var expr = nested(args);
//var printer = new haxe.macro.Printer();
//trace(printer.printExpr(expr));
return macro $expr;
}
#end
}
+8 -136
View File
@@ -34,151 +34,23 @@ final class MatrixUtil {
//if(_height == -1) _height = sprite.height;
if(camera == null) camera = sprite.camera;
if(points is FlxBasePoint) points = [points];
var isFunkinSprite = sprite is FunkinSprite;
var funkinSprite:FunkinSprite = null;
if(isFunkinSprite) funkinSprite = cast sprite;
var isAnimateAtlas = isFunkinSprite && funkinSprite.animateAtlas != null;
var nc:FakeCamera = isAnimateAtlas ? FakeCallCamera.instance : FakeCamera.instance;
var nc:FakeCamera = FakeCamera.instance;
nc.zoom = camera.zoom;
nc.scroll.set(camera.scroll.x, camera.scroll.y);
nc.pixelPerfectRender = camera.pixelPerfectRender;
var points:Array<FlxPoint> = cast points;
if(isAnimateAtlas) {
var cnc = FakeCallCamera.instance;
var sprite = funkinSprite;
var oldOnDraw = cnc.onDraw;
// TODO: fix rotation
// TODO: fix skew
var boundsTopLeft = new FlxPoint(Math.POSITIVE_INFINITY, Math.POSITIVE_INFINITY);
var boundsTopRight = new FlxPoint(Math.NEGATIVE_INFINITY, Math.POSITIVE_INFINITY);
var boundsBottomLeft = new FlxPoint(Math.POSITIVE_INFINITY, Math.NEGATIVE_INFINITY);
var boundsBottomRight = new FlxPoint(Math.NEGATIVE_INFINITY, Math.NEGATIVE_INFINITY);
cnc.onDraw = function(?frame:FlxFrame, ?pixels:BitmapData, matrix:FlxMatrix, ?transform:ColorTransform, ?blend:BlendMode, ?smoothing:Bool = false, ?shader:FlxShader) {
// cnc is already perfect rn
// so we need to manually process the limb
var points = [
// corners
FlxPoint.get(0, 0),
FlxPoint.get(1, 0),
FlxPoint.get(0, 1),
FlxPoint.get(1, 1)
];
rawTransformPoints(points, matrix, frame.sourceSize.x, frame.sourceSize.y);
// sort the points, incase like they were transformed with a scale -1 matrix
var topLeft:FlxPoint = points[0];
var topRight:FlxPoint = points[1];
var bottomLeft:FlxPoint = points[2];
var bottomRight:FlxPoint = points[3];
if (points[0].y > points[1].y) {
topLeft = points[1];
topRight = points[0];
}
if (points[2].y > points[3].y) {
bottomLeft = points[3];
bottomRight = points[2];
}
if (topLeft.x > topRight.x) {
var temp = topLeft;
topLeft = topRight;
topRight = temp;
}
if (bottomLeft.x > bottomRight.x) {
var temp = bottomLeft;
bottomLeft = bottomRight;
bottomRight = temp;
}
// points should now contain the corners of the limb
// trace("Corners of limb: " + points);
// set the max bounds of each corner of the limb
if(topLeft.x < boundsTopLeft.x) boundsTopLeft.x = topLeft.x;
if(topLeft.y < boundsTopLeft.y) boundsTopLeft.y = topLeft.y;
if(topRight.x > boundsTopRight.x) boundsTopRight.x = topRight.x;
if(topRight.y < boundsTopRight.y) boundsTopRight.y = topRight.y;
if(bottomLeft.x < boundsBottomLeft.x) boundsBottomLeft.x = bottomLeft.x;
if(bottomLeft.y > boundsBottomLeft.y) boundsBottomLeft.y = bottomLeft.y;
if(bottomRight.x > boundsBottomRight.x) boundsBottomRight.x = bottomRight.x;
if(bottomRight.y > boundsBottomRight.y) boundsBottomRight.y = bottomRight.y;
// recycle the points
for(point in points) point.put();
}
var cameras = sprite._cameras;
var oldVisible = cnc.visible;
cnc.visible = true;
sprite._cameras = [cnc];
sprite.draw();
sprite._cameras = cameras;
cnc.visible = oldVisible;
cnc.onDraw = oldOnDraw;
// fake transform
//trace("");
//trace("topLeft: " + boundsTopLeft);
//trace("topRight: " + boundsTopRight);
//trace("bottomLeft: " + boundsBottomLeft);
//trace("bottomRight: " + boundsBottomRight);
//trace("Before transform");
//trace(points);
for(point in points) {
//var x = matrix.__transformX(point.x * _width, point.y * _height);
//var y = matrix.__transformY(point.x * _width, point.y * _height);
// apply using boundsTopLeft, boundsTopRight, boundsBottomLeft, boundsBottomRight
// matrix doesnt work for this
var x = FlxMath.lerp(
FlxMath.lerp(boundsTopLeft.x, boundsTopRight.x, point.x),
FlxMath.lerp(boundsBottomLeft.x, boundsBottomRight.x, point.x),
point.y
);
var y = FlxMath.lerp(
FlxMath.lerp(boundsTopLeft.y, boundsTopRight.y, point.x),
FlxMath.lerp(boundsBottomLeft.y, boundsBottomRight.y, point.x),
point.y
);
//trace("(" + point.x + ", " + point.y + ") -> (" + x + ", " + y + ")");
// reset to ingame coords
x += camera.scroll.x;
y += camera.scroll.y;
if(isFunkinSprite) {
var ratio = 1 - FlxMath.lerp(1 / camera.zoom, 1, funkinSprite.zoomFactor);
x += camera.width / 2 * ratio;
y += camera.height / 2 * ratio;
}
point.set(x, y);
}
//trace("After transform");
//trace(points);
if(sprite is IPrePostDraw) {
var postDraw = cast(sprite, IPrePostDraw);
postDraw.preDraw();
sprite.drawComplex(nc);
postDraw.postDraw();
} else {
if(sprite is IPrePostDraw) {
var postDraw = cast(sprite, IPrePostDraw);
postDraw.preDraw();
sprite.drawComplex(nc);
postDraw.postDraw();
} else {
sprite.drawComplex(nc);
}
transformPoints(sprite, points, sprite._matrix, camera, _width, _height);
sprite.drawComplex(nc);
}
transformPoints(sprite, points, sprite._matrix, camera, _width, _height);
return points;
}
+4 -14
View File
@@ -127,7 +127,7 @@ final class MemoryUtil {
public static function getMemType():String {
#if windows
var memoryMap:Map<Int, String> = [
0 => null,
0 => "Unknown",
1 => "Other",
2 => "DRAM",
3 => "Synchronous DRAM",
@@ -152,23 +152,13 @@ final class MemoryUtil {
22 => "DDR2 FB-DIMM",
24 => "DDR3",
25 => "FBD2",
26 => "DDR4",
27 => "LPDDR",
28 => "LPDDR2",
29 => "LPDDR3",
30 => "LPDDR4",
31 => "Logical Non-volatile device",
32 => "HBM",
33 => "HBM2",
34 => "DDR5",
35 => "LPDDR5",
36 => "HBM3",
26 => "DDR4"
];
var memoryOutput:Int = -1;
var process = new HiddenProcess("powershell", ["-Command", "Get-CimInstance Win32_PhysicalMemory | Select-Object -ExpandProperty SMBIOSMemoryType" ]);
var process = new HiddenProcess("wmic", ["memorychip", "get", "SMBIOSMemoryType"]);
if (process.exitCode() == 0) memoryOutput = Std.int(Std.parseFloat(process.stdout.readAll().toString().trim().split("\n")[1]));
if (memoryOutput != -1) return memoryMap[memoryOutput] == null ? 'Unknown ($memoryOutput)' : memoryMap[memoryOutput];
if (memoryOutput != -1) return memoryMap[memoryOutput];
#elseif mac
var process = new HiddenProcess("system_profiler", ["SPMemoryDataType"]);
var reg = ~/Type: (.+)/;
-120
View File
@@ -1,120 +0,0 @@
package funkin.backend.utils;
enum abstract RegistryHive(Int) {
var HKEY_CLASSES_ROOT = 0x80000000;
var HKEY_CURRENT_USER = 0x80000001;
var HKEY_LOCAL_MACHINE = 0x80000002;
var HKEY_USERS = 0x80000003;
var HKEY_CURRENT_CONFIG = 0x80000005;
}
#if windows
@:cppFileCode('
#include <windows.h>
#include <tchar.h>
#include <string>
#include <vector>
')
#end
class RegistryUtil {
#if windows
@:functionCode('
HKEY hKey;
LONG result;
DWORD dataSize = 0;
DWORD dataType = 0;
std::wstring subkey = std::wstring(key.wchar_str());
std::wstring valname = std::wstring(string.wchar_str());
result = RegOpenKeyExW((HKEY)reinterpret_cast<HKEY>(static_cast<uintptr_t>(hive)), subkey.c_str(), 0, KEY_READ, &hKey);
if (result != ERROR_SUCCESS) return null();
result = RegQueryValueExW(hKey, valname.c_str(), NULL, &dataType, NULL, &dataSize);
if (result != ERROR_SUCCESS || dataSize == 0) {
RegCloseKey(hKey);
return null();
}
std::vector<wchar_t> buffer(dataSize / sizeof(wchar_t));
result = RegQueryValueExW(hKey, valname.c_str(), NULL, NULL, (LPBYTE)buffer.data(), &dataSize);
RegCloseKey(hKey);
if (result == ERROR_SUCCESS) {
return ::String(buffer.data());
}
return null();
')
#end
public static function get(hive:RegistryHive, key:String, string:String):Null<String>
{
return null;
}
#if windows
@:functionCode('
HKEY hKey;
LONG result;
std::wstring subkey = std::wstring(key.wchar_str());
std::wstring valname = std::wstring(string.wchar_str());
std::wstring data = std::wstring(value.wchar_str());
result = RegCreateKeyExW((HKEY)reinterpret_cast<HKEY>(static_cast<uintptr_t>(hive)), subkey.c_str(), 0, NULL, 0, KEY_WRITE, NULL, &hKey, NULL);
if (result != ERROR_SUCCESS) return false;
result = RegSetValueExW(hKey, valname.c_str(), 0, REG_SZ, (const BYTE*)data.c_str(), (DWORD)((data.length() + 1) * sizeof(wchar_t)));
RegCloseKey(hKey);
return result == ERROR_SUCCESS;
')
#end
public static function set(hive:RegistryHive, key:String, string:String, value:String):Bool
{
return false;
}
#if windows
@:functionCode('
HKEY hKey;
LONG result;
std::wstring subkey = std::wstring(key.wchar_str());
std::wstring valname = std::wstring(string.wchar_str());
result = RegOpenKeyExW((HKEY)reinterpret_cast<HKEY>(static_cast<uintptr_t>(hive)), subkey.c_str(), 0, KEY_READ, &hKey);
if (result != ERROR_SUCCESS) return false;
DWORD dataType = 0;
result = RegQueryValueExW(hKey, valname.c_str(), NULL, &dataType, NULL, NULL);
RegCloseKey(hKey);
return result == ERROR_SUCCESS;
')
#end
public static function exists(hive:RegistryHive, key:String, string:String):Bool
{
return false;
}
#if windows
@:functionCode('
HKEY hKey;
LONG result;
std::wstring subkey = std::wstring(key.wchar_str());
std::wstring valname = std::wstring(string.wchar_str());
result = RegOpenKeyExW((HKEY)reinterpret_cast<HKEY>(static_cast<uintptr_t>(hive)), subkey.c_str(), 0, KEY_SET_VALUE, &hKey);
if (result != ERROR_SUCCESS) return false;
result = RegDeleteValueW(hKey, valname.c_str());
RegCloseKey(hKey);
return result == ERROR_SUCCESS;
')
#end
public static function delete(hive:RegistryHive, key:String, string:String):Bool {
return false;
}
}
+97 -111
View File
@@ -2,157 +2,143 @@ package funkin.backend.utils;
#if sys
import haxe.io.Input;
import haxe.zip.Entry;
import haxe.zip.InflateImpl;
import haxe.zip.Reader;
import sys.io.File;
import sys.io.FileInput;
import haxe.io.Bytes;
/**
* Class that extends Reader allowing you to load ZIP entries without blowing your RAM up!!
* Half of the code is taken from haxe libraries btw
* ~~Half of the code is taken from haxe libraries btw~~ Reworked by ItsLJcool to actually work for zip files.
*/
class SysZip extends Reader {
var input:Input;
class SysZip {
var fileInput:FileInput;
var filePath:String;
public var entries:List<SysZipEntry>;
public var entries:List<SysZipEntry> = new List();
/**
* Opens a zip from a specified path.
* @param path Path to the zip file.
* @param path Path to the zip file. (With the extension)
*/
public static function openFromFile(path:String) {
return new SysZip(File.read(path, true));
}
public static function openFromFile(path:String) { return new SysZip(path); } // keeping for compatibility.
/**
* Creates a new SysZip from a specified file input.
* @param input File input.
* Creates a new SysZip from a specified path.
* @param path Path to the zip file. (With the extension)
*/
public function new(input:FileInput) {
super(input);
fileInput = input;
}
public function new(path:String) {
this.filePath = path;
fileInput = File.read(path, true);
/**
* Reads all the data present in a specified entry.
* NOTE: If the entry is compressed, the data won't be decompressed. For decompression, use `unzipEntry`.
* @param e Entry
*/
public function readEntryData(e:SysZipEntry) {
var bytes:haxe.io.Bytes = null;
var buf = null;
var tmp = null;
fileInput.seek(e.seekPos, SeekBegin);
if (e.crc32 == null) {
if (e.compressed) {
#if neko
// enter progressive mode : we use a different input which has
// a temporary buffer, this is necessary since we have to uncompress
// progressively, and after that we might have pending read data
// that needs to be processed
var bufSize = 65536;
if (buf == null) {
buf = new haxe.io.BufferInput(i, haxe.io.Bytes.alloc(bufSize));
tmp = haxe.io.Bytes.alloc(bufSize);
i = buf;
}
var out = new haxe.io.BytesBuffer();
var z = new neko.zip.Uncompress(-15);
z.setFlushMode(neko.zip.Flush.SYNC);
while (true) {
if (buf.available == 0)
buf.refill();
var p = bufSize - buf.available;
if (p != buf.pos) {
// because of lack of "srcLen" in zip api, we need to always be stuck to the buffer end
buf.buf.blit(p, buf.buf, buf.pos, buf.available);
buf.pos = p;
}
var r = z.execute(buf.buf, buf.pos, tmp, 0);
out.addBytes(tmp, 0, r.write);
buf.pos += r.read;
buf.available -= r.read;
if (r.done)
break;
}
bytes = out.getBytes();
#else
var bufSize = 65536;
if (tmp == null)
tmp = haxe.io.Bytes.alloc(bufSize);
var out = new haxe.io.BytesBuffer();
var z = new InflateImpl(i, false, false);
while (true) {
var n = z.readBytes(tmp, 0, bufSize);
out.addBytes(tmp, 0, n);
if (n < bufSize)
break;
}
bytes = out.getBytes();
#end
} else
bytes = i.read(e.dataSize);
e.crc32 = i.readInt32();
if (e.crc32 == 0x08074b50)
e.crc32 = i.readInt32();
e.dataSize = i.readInt32();
e.fileSize = i.readInt32();
// set data to uncompressed
e.dataSize = e.fileSize;
e.compressed = false;
} else
bytes = i.read(e.dataSize);
return bytes;
updateEntries(); // automatic but if you feel like you don't want it to be automatic, you can remove this.
}
/**
* Unzips and returns all of the data present in an entry.
* @param f Entry to read from.
*/
public function unzipEntry(f:SysZipEntry) {
var data = readEntryData(f);
public function unzipEntry(f:SysZipEntry):Bytes {
if (f.fileSize <= 0) return Bytes.alloc(0);
fileInput.seek(f.seekPos, SeekBegin);
var data = fileInput.read(f.compressedSize);
if (!f.compressed) return data;
if (!f.compressed)
return data;
var c = new haxe.zip.Uncompress(-15);
var s = haxe.io.Bytes.alloc(f.fileSize);
var s = Bytes.alloc(f.fileSize);
var r = c.execute(data, 0, s, 0);
c.close();
if (!r.done || r.read != data.length || r.write != f.fileSize)
throw "Invalid compressed data for " + f.fileName;
data = s;
return data;
if (!r.done || r.read != data.length || r.write != f.fileSize) throw 'Invalid compressed data for ${f.fileName} | ${f.compressedSize} -> ${f.fileSize}';
return s;
}
public override function read():List<Entry> {
if (entries != null)
return entries;
entries = new List();
/**
* Updates the `entries` list with the current contents of the zip file.
* This is done when the zip is read from SysZip the first time, but if you REALLY need to re-update the entries, you can call this again.
*
* Note: Calling this function will hold up the game as it has to read the ENTIRE zip, so if it's large like 1GiB or more, it might take a second or more.
*/
public function updateEntries() {
if (entries.length > 0) {
entries.clear();
entries = new List();
}
// --- locate End of Central Directory (EOCD) ---
var fileSize:Int = sys.FileSystem.stat(this.filePath).size; // probably need a better way to check the size of the file.
var scanSize:Int = (65535 < fileSize) ? 65535 : fileSize;
// It seems this usually ends up being 0 anyways, but for cases where it might not be?? I'd just make sure. but Someone do some digging I don't know if this required.
fileInput.seek(fileSize - scanSize, SeekBegin);
var buf = fileInput.read(scanSize);
var b = new haxe.io.BytesInput(buf);
// I LOVE USING MAGIC NUMBERS AND FORGETTING WHAT THEY DO 🔥🔥🔥🔥🔥🔥
b.position = (buf.length - 22) + 16; // offset to start of central directory
// --- read central directory ---
fileInput.seek(b.readInt32(), SeekBegin);
while (true) {
var e = readEntryHeader();
if (e == null)
break;
if (fileInput.readInt32() != 0x02014b50) break; // central dir file header signature
fileInput.seek(6, SeekCur); // version/flags
var compression_method = fileInput.readUInt16();
fileInput.seek(8, SeekCur); // time/date + CRC32 (4, 4)
var compressed_size = fileInput.readInt32();
var uncompressed_size = fileInput.readInt32();
var nameLen = fileInput.readUInt16();
var extraLen = fileInput.readUInt16();
var commentLen = fileInput.readUInt16();
fileInput.seek(8, SeekCur); // skip disk number/start attrs
var localHeaderOffset = fileInput.readInt32();
var name = fileInput.read(nameLen).toString();
// skip central directory extra/comment
fileInput.seek(extraLen + commentLen, SeekCur);
// --- compute correct seekPos using local header ---
var curPos = fileInput.tell();
// I also forgor what the `+ 26` is for, so uh my b chat
fileInput.seek(localHeaderOffset + 26, SeekBegin);
var localNameLen = fileInput.readUInt16();
var localExtraLen = fileInput.readUInt16();
fileInput.seek(curPos, SeekBegin);
// I completely forgot that we don't really need to log the FOLDER of the content because we only care about where the contents are.
// the folders are labled as 0 bytes anyways so this will save on storing non-required data.
if (name.endsWith("/")) continue;
var zipEntry:SysZipEntry = cast e;
zipEntry.seekPos = fileInput.tell();
var zipEntry:SysZipEntry = {
fileName: name,
fileSize: uncompressed_size,
// I don't remember what the `+ 30` is for, but probably to offset something
seekPos: (localHeaderOffset + 30 + localNameLen + localExtraLen),
compressedSize: compressed_size,
compressed: (compression_method == 8),
};
entries.add(zipEntry);
fileInput.seek(e.dataSize, SeekCur);
}
return entries;
}
/**
* calling `dispose` doesn't actually kill the class, you can still access the entries.
* disposing of SysZip will free the compressed file from being used by the engine.
*/
public function dispose() {
if (input != null)
input.close();
if (fileInput != null) fileInput.close();
}
}
typedef SysZipEntry = {
> Entry,
var fileName:String;
var fileSize:Int;
var seekPos:Int;
var compressedSize:Int;
var compressed:Bool;
}
#end
+84 -19
View File
@@ -1,32 +1,97 @@
package funkin.backend.utils;
#if ALLOW_MULTITHREADING
#if (target.threaded)
import sys.thread.Deque;
import sys.thread.Thread;
import sys.thread.Mutex;
#else
private typedef Thread = Dynamic;
#end
#if !macro
import funkin.backend.system.Logs;
#end
final class ThreadUtil {
inline static function error(text:String) {
#if macro
trace(text);
#else
FlxG.signals.preUpdate.addOnce(Logs.error.bind(text));
#end
}
/**
* Creates a new Thread with an error handler.
* @param func Function to execute
* @param autoRestart Whenever the thread should auto restart itself after crashing.
*/
public static function createSafe(func:Void->Void, autoRestart:Bool = false) {
if (autoRestart) {
return sys.thread.Thread.create(function() {
while(true) {
try {
func();
} catch(e) {
trace(e.details());
}
}
});
} else {
return sys.thread.Thread.create(function() {
try {
public static function createSafe(func:Void->Void, autoRestart:Bool = false):Thread {
#if (target.threaded)
try {
return if (autoRestart) Thread.create(() -> {
var restart = true;
while (restart) try {
func();
} catch(e) {
trace(e.details());
restart = false;
}
catch (e) error(e.details());
})
else Thread.create(() -> {
try {func();}
catch (e) error(e.details());
});
}
catch (e) error("Failed to safely create a thread: " + e.details());
#end
return null;
}
}
#end
#if ALLOW_MULTITHREADING
public static var maxThreads:Int = 4;
static var __threads:Array<Thread> = [];
static var __pendingExecs:Deque<Void->Void> = new Deque();
static var __threadMutex:Mutex = new Mutex();
static var __threadUsed:Int = 0;
static function __threadExecAsync() {
var callback:Void->Void;
while ((callback = __pendingExecs.pop(true)) != null) {
__threadMutex.acquire();
__threadUsed++;
__threadMutex.release();
callback();
__threadMutex.acquire();
__threadUsed--;
__threadMutex.release();
}
__threadMutex.acquire();
__threads.remove(Thread.current());
__threadMutex.release();
}
#end
public static function execAsync(func:Void->Void) {
if (func == null) return;
#if (ALLOW_MULTITHREADING && !macro)
__pendingExecs.add(func);
if (__threadUsed >= __threads.length) {
if (__threads.length == maxThreads) return;
__threadMutex.acquire();
try {
var thread = Thread.create(__threadExecAsync);
__threads.push(thread);
}
catch (e) Logs.warn(e.details());
__threadMutex.release();
}
#else
func();
#end
}
}
+24 -8
View File
@@ -14,6 +14,7 @@ import funkin.backend.scripting.ScriptPack;
import flixel.util.typeLimit.OneOfTwo;
import funkin.backend.system.interfaces.IOffsetCompatible;
import haxe.xml.Access;
import animate.FlxAnimateFrames;
using StringTools;
@@ -127,6 +128,9 @@ final class XMLUtil {
spr.spriteAnimType = XMLAnimType.fromString(node.att.type, spr.spriteAnimType);
}
if (node.has.applyStageMatrix) spr.applyStageMatrix = node.att.applyStageMatrix == "true";
if (node.has.useRenderTexture) spr.useRenderTexture = node.att.useRenderTexture == "true";
if(node.has.x) {
var x:Null<Float> = Std.parseFloat(node.att.x);
if (x.isNotNull()) spr.x = x;
@@ -225,7 +229,8 @@ final class XMLUtil {
animType: spr.spriteAnimType,
x: 0,
y: 0,
indices: [for(i in 0...spr.frames.frames.length) i]
indices: [for(i in 0...spr.frames.frames.length) i],
label: false
});
}
@@ -261,7 +266,8 @@ final class XMLUtil {
animType: animType,
x: 0,
y: 0,
indices: []
indices: [],
label: false
};
if (anim.has.name) animData.name = anim.att.name;
@@ -273,6 +279,7 @@ final class XMLUtil {
if (anim.has.loop) animData.loop = anim.att.loop == "true";
if (anim.has.forced) animData.forced = anim.att.forced == "true";
if (anim.has.indices) animData.indices = CoolUtil.parseNumberRange(anim.att.indices);
if (anim.has.label) animData.label = anim.att.label == "true";
return animData;
}
@@ -299,15 +306,23 @@ final class XMLUtil {
if (animData.name != null) {
if (animData.fps <= 0 #if web || animData.fps == null #end) animData.fps = 24;
if (sprite is FunkinSprite && cast(sprite, FunkinSprite).animateAtlas != null) {
var animateAnim = cast(sprite, FunkinSprite).animateAtlas.anim;
if (sprite.frames is FlxAnimateFrames) {
if(animData.anim == null)
return MISSING_PROPERTY;
if (animData.indices != null && animData.indices.length > 0)
animateAnim.addBySymbolIndices(animData.name, animData.anim, animData.indices, animData.fps, animData.loop);
else
animateAnim.addBySymbol(animData.name, animData.anim, animData.fps, animData.loop);
var animateAnim = cast(sprite, FunkinSprite).anim;
if (animData.label) {
if (animData.indices != null && animData.indices.length > 0)
animateAnim.addByFrameLabelIndices(animData.name, animData.anim, animData.indices, animData.fps, animData.loop);
else
animateAnim.addByFrameLabel(animData.name, animData.anim, animData.fps, animData.loop);
} else {
if (animData.indices != null && animData.indices.length > 0)
animateAnim.addBySymbolIndices(animData.name, animData.anim, animData.indices, animData.fps, animData.loop);
else
animateAnim.addBySymbol(animData.name, animData.anim, animData.fps, animData.loop);
}
} else {
if (animData.indices != null && animData.indices.length > 0) {
if (animData.anim == null)
@@ -463,6 +478,7 @@ typedef AnimData = {
var y:Float;
var indices:Array<Int>;
var animType:XMLAnimType;
var label:Bool;
var ?forced:Bool;
}
@@ -204,6 +204,9 @@ final class Windows {
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
SetConsoleOutputCP(65001);
SetConsoleCP(65001);
')
public static function allocConsole() {
}
+2 -1
View File
@@ -41,7 +41,8 @@ class Week {
weekObj.songs.push({
name: name,
hide: song.getAtt('hide').getDefault('false') == "true",
displayName: song.getAtt('displayName')
displayName: song.getAtt('displayName'),
variation: song.getAtt('variation')
});
} catch(e) {
Logs.trace('Song at index ${k} in week $weekName cannot contain any other XML nodes in its name.', WARNING);

Some files were not shown because too many files have changed in this diff Show More