2022-11-08 22:08:32 +01:00
2022-10-04 13:48:22 +02:00
2022-11-03 04:05:04 +01:00
2022-11-08 22:08:32 +01:00
2022-10-31 14:19:55 +01:00
2022-11-01 17:22:14 +01:00
doc
2022-10-30 20:37:00 +01:00
2022-11-08 21:58:49 +01:00
2022-11-05 02:01:02 +01:00
2022-10-27 14:34:54 +02:00
2022-10-04 13:48:22 +02:00
2022-10-10 12:21:24 +02:00
2022-10-04 13:48:22 +02:00
2022-10-26 16:17:08 +02:00
2022-10-04 13:48:22 +02:00
2022-10-04 13:48:22 +02:00
2022-10-04 13:48:22 +02:00
2022-11-08 09:48:26 +01:00
2022-11-08 22:08:32 +01:00

Friday Night Funkin' - Codename Engine (WIP)

PLEASE NOTE - THIS IS STILL IN AN ALPHA STATE

Early alpha of Codename Engine, known issues:

  • Only the "introMod" folder works (no mod switching yet)
    • Also works with "introMod.zip"
  • Titlescreen is broken (xml not implemented yet)
  • Some options are missing
  • Week 4
  • Week 5 has no monster animation
  • Week 6 still have no dialogue
  • Week 7 have no running tankman

CREDITS

  • Credits to Smokey555 for the fancy Animate Atlas code

HOW TO BUILD

  • Install the required libraries as told in the original Funkin' repo (with latest Haxe!)
  • Run update.bat to install all required additional libraries
  • Run lime test windows to compile the game (may take a long time)
Languages
Haxe 99.4%
GLSL 0.5%