69f6871d79815105a050d723ed417ba9bc0a90f3
Friday Night Funkin' - Codename Engine (WIP)
PLEASE NOTE - THIS IS STILL IN A BETA STATE
Early alpha of Codename Engine, known issues:
- Some options are missing
- Week 5 has no monster animation
- Week 6 still have no dialogue
- Week 7 have no running tankman
Build instructions are below. Press TAB on the main menu to switch mods.
Also, lime test windows uses the source assets folder instead of the export one.
CREDITS
- Credits to Ne_Eo and the 3D-HaxeFlixel repository for Away3D Flixel support
- Credits to Smokey555 for the fancy Animate Atlas code (might be replaced soon)
HOW TO BUILD
- Install the latest version of Haxe
- Install everything mentioned here for your platform:
Windows,Linux,MacOS - Run
update.batto install/update all libraries needed for the engine.- If you're using another operating system, execute
haxe -cp update -D analyzer-optimize -main Update --interpin a terminal.
- If you're using another operating system, execute
- Run
lime test windowsto compile the game (may take a long time)
Languages
Haxe
99.4%
GLSL
0.5%