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277 Commits
Author SHA1 Message Date
Cameron Taylor 7e6bbe9bb6 Merge branch 'update-changelog'
Create and publish Docker image / build-and-push-image (push) Canceled after 0s
Build and Upload nightly game builds / build-game-on-host (macos) (push) Canceled after 0s
Build and Upload nightly game builds / build-game-on-host (windows) (push) Canceled after 0s
Build and Upload nightly game builds / build-game-in-container (html5) (push) Canceled after 0s
Build and Upload nightly game builds / build-game-in-container (linux) (push) Canceled after 0s
2024-06-07 11:31:52 -04:00
Cameron Taylor 73984ea9d6 fix art submod 2024-06-07 11:28:35 -04:00
Cameron Taylor a7e33e73ab assets submod updated and gitmodules fix for public 2024-06-07 11:24:31 -04:00
Cameron Taylor 77b6025133 Merge branch 'rewrite/master' 2024-06-07 11:19:54 -04:00
EliteMasterEric 3567e4e8e4 Writing down more changes as I remember them 2024-06-07 00:43:31 -04:00
EliteMasterEric 8700db1988 Make sure to credit all the community contributions properly. 2024-06-06 23:51:22 -04:00
EliteMasterEric 6665924dd9 We forgot to credit burgerballs! 2024-06-06 23:28:41 -04:00
Cameron Taylor e2fbeeb13e assets submod 2024-06-06 21:18:53 -04:00
Cameron TaylorandGitHub b852811418 Merge pull request #561 from FunkinCrew/fix/grig-viz
desktop vis testing
2024-06-06 20:51:31 -04:00
Cameron TaylorandGitHub 339f80e1f9 Merge branch 'rewrite/master' into fix/grig-viz 2024-06-06 20:51:10 -04:00
Cameron Taylor 7214e159e0 update grig 2024-06-06 20:50:53 -04:00
Cameron Taylor c54c10f562 lower fft res on desktop 2024-06-06 20:46:12 -04:00
Cameron Taylor c0594b8c73 Merge branch 'satin-panties-erect' into rewrite/master 2024-06-06 20:31:09 -04:00
EliteMasterEric 715e834753 Update changelog 2024-06-06 20:30:15 -04:00
Cameron Taylor 20b9b2eddd Merge branch 'satin-panties-erect' into rewrite/master 2024-06-06 20:29:18 -04:00
EliteMasterEric 7c638e0274 Add satin panties erect difficulty chart 2024-06-06 20:26:25 -04:00
Cameron Taylor 3c2a3a377e Merge branch 'feature/spazkid-chart-changes' into rewrite/master 2024-06-06 20:22:29 -04:00
Cameron Taylor e01e4d1e76 assets submod 2024-06-06 20:21:37 -04:00
Cameron Taylor 4f0e77c974 update hmm 2024-06-06 20:20:54 -04:00
Cameron Taylor fa270aa6ca Merge branch 'rewrite/master' into fix/grig-viz 2024-06-06 20:17:25 -04:00
Cameron Taylor e45e359de7 Merge branch 'mainmenu-remember-selection' into rewrite/master 2024-06-06 20:15:11 -04:00
Cameron Taylor 7ef14b24c7 Merge branch 'prshit' into rewrite/master 2024-06-06 20:13:36 -04:00
Cameron Taylor 3aa3007dbb Merge branch 'fix-url-open' into rewrite/master 2024-06-06 20:12:28 -04:00
Cameron Taylor 0bb22b60d9 update game version 2024-06-06 19:55:50 -04:00
Cameron TaylorandGitHub cd6dc35958 Merge pull request #579 from FunkinCrew/burgerballs/scroll-speed-event
[PUBLIC PR] Implement Scroll Speed song events into the Chart Editor
2024-06-06 19:50:57 -04:00
Cameron TaylorandGitHub 73c7bcf609 Merge branch 'rewrite/master' into burgerballs/scroll-speed-event 2024-06-06 19:49:47 -04:00
Cameron TaylorandGitHub d0e5c7f12b Merge pull request #585 from FunkinCrew/pursnake/character-scale
[PUBLIC PR] Fix an issue with character scaling
2024-06-06 19:49:35 -04:00
Cameron TaylorandGitHub 02be65c383 Merge branch 'rewrite/master' into pursnake/character-scale 2024-06-06 19:47:48 -04:00
Cameron TaylorandGitHub 8e6c43b81b Merge pull request #605 from FunkinCrew/fabs-final-fixes
Freeplay fixes, + some minor bug fixes
2024-06-06 19:47:16 -04:00
Cameron Taylor 824b05256d Merge branch 'rewrite/master' into fabs-final-fixes 2024-06-06 19:46:50 -04:00
Cameron Taylor e4647e9e2d assets submod 2024-06-06 19:46:44 -04:00
Cameron TaylorandGitHub bdcb420c04 Merge pull request #604 from FunkinCrew/holy-fuck-pixel-one
Update num1-pixel.png to not suck
2024-06-06 19:31:43 -04:00
EliteMasterEric 700b6e11b8 Update assets submodule 2024-06-06 19:05:05 -04:00
EliteMasterEric 2596e6369e More chart changes by SpazKid + changelog update 2024-06-06 14:00:22 -04:00
FabsTheFabs b7eed4c4d3 assets submoddd!!!!! 2024-06-06 01:50:19 +01:00
FabsTheFabs 642f272bce freeplay polish + new text 2024-06-06 01:49:33 +01:00
EliteMasterEric e27e96a1cb Update assets submodule 2024-06-05 20:19:00 -04:00
Cameron Taylor bc783a278a rank clipping fix 2024-06-05 18:21:57 -04:00
Cameron Taylor 4311dd2074 hopefully dadbattle fix lol 2024-06-05 17:58:22 -04:00
Cameron Taylor 8616722e60 asset submod 2024-06-05 17:14:04 -04:00
Cameron Taylor e01fa2c85e Merge branch 'result-percentage' into rewrite/master 2024-06-05 17:11:47 -04:00
Cameron Taylor 6334d16984 Merge branch 'ninjamuffin99/funk-250' into rewrite/master 2024-06-05 17:11:22 -04:00
Cameron Taylor eaa63196b3 fix for dadbattle appearing on freeplay 2024-06-05 17:10:53 -04:00
Cameron Taylor c1bfc67f52 remove effin trace 2024-06-05 15:43:25 -04:00
Cameron Taylor 5bcc0f9b25 partial sound loading should be more resiliant 2024-06-05 15:02:29 -04:00
Cameron Taylor 6e761ba156 hardcode the songname position 2024-06-05 14:47:29 -04:00
Cameron Taylor fa1fafba68 less effin traces 2024-06-05 14:13:06 -04:00
Cameron Taylor 3534ba6224 roses fix 2024-06-05 13:50:57 -04:00
Cameron TaylorandGitHub af2e4bd16c Merge pull request #600 from FunkinCrew/feature/cory-chart-updates
Cory made some chart tweaks. Plus some authorship changes.
2024-06-05 01:50:41 -04:00
Cameron TaylorandGitHub 88248233b0 Merge pull request #599 from FunkinCrew/bugfix/results-percent-display
Fix some display issues with the clear percent in the results screen.
2024-06-05 01:48:43 -04:00
EliteMasterEric 9f3d80d1db Cory made some chart tweaks. Plus some authorship changes. 2024-06-05 01:16:30 -04:00
EliteMasterEric 640c1cf236 Dave say 1 minute to make Dad sneak up and 2 minutes to play the cartoons 2024-06-05 00:49:59 -04:00
EliteMasterEric 5dda95c69b Fix some display issues with the clear percent in the results screen. 2024-06-05 00:40:14 -04:00
Cameron Taylor 03bccee054 assets submod 2024-06-04 23:39:49 -04:00
Cameron Taylor 50990b15e1 heart glow 2024-06-04 23:36:32 -04:00
Cameron Taylor 66d86a6969 2hot death fix 2024-06-04 23:07:08 -04:00
Cameron Taylor 8bdaf8f513 web rank sounds 2024-06-04 22:55:21 -04:00
Cameron Taylor f2dd626ed9 rollback viz hmm 2024-06-04 22:37:51 -04:00
Cameron Taylor 97400ed5d8 santa sounds 2024-06-04 22:26:35 -04:00
Cameron Taylor 56c72716fc Merge branch 'bugfix/save-data-recovery' into rewrite/master 2024-06-04 22:08:51 -04:00
Cameron Taylor cb773ed137 Merge branch 'ninjamuffin99/funk-269' into rewrite/master 2024-06-04 22:00:49 -04:00
Cameron Taylor a643765db4 Merge branch 'ninjamuffin99/funk-270' into rewrite/master 2024-06-04 22:00:30 -04:00
Cameron Taylor bbbe2248f8 Merge branch 'ninjamuffin99/funk-268' into rewrite/master 2024-06-04 21:59:59 -04:00
Cameron TaylorandGitHub 1827cdb6e6 Merge pull request #593 from FunkinCrew/feature/new-one-graphic-holy-fuck
Update num1.png to not suck
2024-06-04 21:57:10 -04:00
EliteMasterEric ae950c7382 Finish save data repair (you should be able to transfer your save now) 2024-06-04 19:44:00 -04:00
Cameron Taylor 6a62f38c33 quicki fix for incorrect clip tweens 2024-06-04 16:51:27 -04:00
Cameron Taylor 84d4d044d6 check clip width when text changes 2024-06-04 16:47:58 -04:00
Cameron Taylor 29a33c8815 modifies behaviour of how the difficulty stars appear 2024-06-04 16:38:21 -04:00
Cameron Taylor d4712a8ef7 alphabetical filtering for freeplay non-all sort 2024-06-04 16:24:24 -04:00
EliteMasterEric c056c72762 Implement advanced save data repair. 2024-06-04 14:26:24 -04:00
EliteMasterEric bc21f0c606 Update assets submodule 2024-06-03 19:39:37 -04:00
Cameron Taylor cd85bcf222 assets submod 2024-06-03 18:32:46 -04:00
Cameron Taylor e12a48b6fc fabs code stuff and difficulty fixin 2024-06-03 18:18:33 -04:00
Cameron Taylor 8c4709c25e Merge branch 'results-scrolling' into anim-rename-fixins 2024-06-03 18:11:45 -04:00
Cameron Taylor 6596c47f47 fabs 2024-06-03 14:03:30 -04:00
Cameron Taylor 75621435ea lil more polish to fav icon + clipping 2024-06-02 02:53:07 -04:00
Cameron TaylorandGitHub e8119bc7d7 Merge pull request #592 from FunkinCrew/bugfix/freeplay-mod-crash
Actually fix a crash bug on Freeplay menu when selecting a mod
2024-06-02 02:21:08 -04:00
Cameron TaylorandGitHub 0346c3767e Merge pull request #591 from FunkinCrew/rank-fixes
Freeplay rank fixes + freeplay rank cutscene fixes
2024-06-02 02:20:15 -04:00
Cameron Taylor c64db9966b Merge branch 'rewrite/master' into rank-fixes 2024-06-02 02:19:36 -04:00
EliteMasterEric f961ac8e4e Actually fix a crash bug on Freeplay menu when selecting a mod 2024-06-02 02:11:06 -04:00
Cameron Taylor 08f3b1d95b anim fixes on results 2024-06-02 00:15:10 -04:00
Cameron Taylor 51a44d4810 persistent draw false for results screen (fixes FUNK-256) 2024-06-01 23:36:57 -04:00
Cameron Taylor 7c6c51ea71 results dupe fix 2024-06-01 22:36:47 -04:00
EliteMasterEricandCameron Taylor 7aee1f900a Fix a Results->Freeplay crash 2024-06-01 20:54:24 -04:00
Cameron Taylor 8248cffbaf small bool cleanings, and maybe fixes 2024-06-01 20:36:14 -04:00
FabsTheFabs b96fa51045 assets submod!! 2024-06-02 00:26:13 +01:00
FabsTheFabs 63bd6f2ace sparks nd more fixes.. i think 2024-06-02 00:25:52 +01:00
Cameron Taylor bd7875e86a fix rank icons appearing when they shouldn't be 2024-06-01 17:13:07 -04:00
Cameron TaylorandGitHub 4c037de247 Merge pull request #577 from FunkinCrew/nothyper474/cwd-preloader
[PUBLIC PR] Fix a crash when booting from the command line
2024-06-01 16:27:55 -04:00
Cameron Taylor c95ebaa948 Merge branch 'rewrite/master' into nothyper474/cwd-preloader 2024-06-01 16:27:08 -04:00
Cameron TaylorandGitHub 5fc93f1b71 Merge pull request #572 from FunkinCrew/gamerbross/chart-importer-suffix
[PUBLIC PR] Fix instrumental ID issue when importing legacy charts
2024-06-01 16:26:28 -04:00
Cameron TaylorandGitHub ded413ab77 Merge branch 'rewrite/master' into gamerbross/chart-importer-suffix 2024-06-01 16:26:18 -04:00
Cameron TaylorandGitHub c2cc73077f Merge pull request #588 from FunkinCrew/ninjamuffin99/funk-244-preview-songs-on-freeplay-should-last-longer
make songs last longer on freeplay
2024-06-01 16:25:49 -04:00
Cameron TaylorandGitHub 26d19abaab Merge pull request #590 from FunkinCrew/bugfix/may-31st-fixes
May 31st chart fixes
2024-06-01 16:25:08 -04:00
Cameron Taylor de92a7ba5c Merge branch 'rewrite/master' into bugfix/may-31st-fixes 2024-06-01 16:23:37 -04:00
Cameron Taylor e4eb9a7dc9 assets submod 2024-06-01 16:23:22 -04:00
EliteMasterEric 6851edc64b Add new charts 2024-05-31 21:55:33 -04:00
EliteMasterEric 12acdcd9d9 Fix a Results->Freeplay crash 2024-05-31 21:55:27 -04:00
EliteMasterEric fd28c91e75 Update assets submodule 2024-05-31 21:21:46 -04:00
FabsTheFabs b8920effdc assets submod.. 2024-06-01 01:17:58 +01:00
FabsTheFabs 1cffc36ba8 results timing redo + fixed anims for all ranks 2024-06-01 01:17:11 +01:00
FabsTheFabs e08cdac35b score number shuffling 2024-06-01 01:16:52 +01:00
EliteMasterEric e36fbfa72c Update the changelog 2024-05-31 20:16:37 -04:00
EliteMasterEric 074b1afc76 Readd a reverted freeplay bugfix 2024-05-31 20:16:23 -04:00
EliteMasterEric acdd6ba403 Merge remote-tracking branch 'secret/rewrite/master' into bugfix/may-31st-fixes 2024-05-31 20:08:31 -04:00
EliteMasterEric 9088570b92 Make sure JSON data uses latest version/generatedBy when writing. 2024-05-31 19:21:21 -04:00
EliteMasterEric 06daa9d402 Increase Great threshold to 80% 2024-05-31 19:20:39 -04:00
EliteMasterEric 8bf26322e9 Update generatedBy to the latest value when saving a chart. 2024-05-31 18:09:30 -04:00
EliteMasterEric 98eda8ef55 Give timeFormat a default value (fixes the Stress issues!) 2024-05-31 18:09:07 -04:00
Cameron TaylorandGitHub a1e34123f5 Merge pull request #582 from FunkinCrew/title-bg-fix
fix the one random slice of pixels where the bg doesnt show... lol (FUNK-239)
2024-05-31 18:08:05 -04:00
Cameron TaylorandGitHub 72ca1145ba Merge pull request #584 from FunkinCrew/hard-erect-lag-fix
removes trace() that lags freeplay
2024-05-31 18:07:48 -04:00
Cameron TaylorandGitHub 00566848e9 Merge pull request #586 from FunkinCrew/bugfix/mod-songs-freeplay-preview
Disable song previews for mod songs rather than crashing the game
2024-05-31 18:07:32 -04:00
Cameron TaylorandGitHub 7d946cf1d8 Merge pull request #587 from FunkinCrew/results-scrolling
Scrolling results text
2024-05-31 18:06:56 -04:00
Cameron Taylor d89a898e6c make songs last longer on freeplay 2024-05-31 17:16:26 -04:00
FabsTheFabs 5d0db60810 assets submod 2024-05-31 10:40:51 +01:00
FabsTheFabs 28444fd478 rank tweaks, favourite changes + rank anim fixes 2024-05-31 10:39:53 +01:00
FabsTheFabs 1e65cacb0e fix funkinsound compile error 2024-05-31 10:39:06 +01:00
EliteMasterEric 2a8cdfaffa Fix an extra crash. 2024-05-31 02:30:42 -04:00
EliteMasterEric 9e0a993746 Disable song previews for mod songs rather than crashing the game 2024-05-31 02:03:40 -04:00
EliteMasterEric 0d4f3cdc33 Scrolling results text 2024-05-31 01:42:41 -04:00
Cameron Taylor 007ec95e85 update difficulties 2024-05-30 23:42:48 -04:00
EliteMasterEric 573e1575a7 Merge branch 'rewrite/master' into pursnake/character-scale 2024-05-30 23:40:00 -04:00
Cameron Taylor 40d1fd96a3 art submod 2024-05-30 23:27:00 -04:00
Cameron Taylor 7347b66ce4 removes trace() that lags freeplay 2024-05-30 23:07:41 -04:00
Cameron Taylor dc33da904c assets submod 2024-05-30 23:03:27 -04:00
Cameron Taylor 7a2f3c81a1 fix the one random slice of pixels where the bg doesnt show... lol 2024-05-30 21:11:17 -04:00
Cameron TaylorandGitHub 62a3ddea3c Merge pull request #581 from FunkinCrew/feature/results-freeplay-transition
Make Freeplay use correct ranks, play the slam animation after Results (FUNK-236)
2024-05-30 21:05:53 -04:00
Cameron Taylor c322e2aeef Merge branch 'rewrite/master' into feature/results-freeplay-transition 2024-05-30 21:05:32 -04:00
Cameron Taylor d33bc4ee30 assets submod 2024-05-30 20:56:44 -04:00
Cameron Taylor 99daf892b7 Merge branch 'gamerbross/chart-editor-sustains' into rewrite/master 2024-05-30 20:55:17 -04:00
Cameron Taylor 5f70e1be0b Merge branch 'develop-0.4.0' into rewrite/master 2024-05-30 20:54:27 -04:00
Cameron Taylor d015e73066 Merge branch 'bugfix/multifix' into develop-0.4.0 2024-05-30 20:53:18 -04:00
EliteMasterEric b7a828e7d8 Make Freeplay use correct ranks, play the slam animation after Results, new Results music 2024-05-30 05:25:51 -04:00
EricandGitHub d4cf18df00 Merge pull request #580 from FunkinCrew/feature/freeplay-shit+santa-cutscene
freeplay shit + santa cutscene
2024-05-30 00:22:14 -04:00
EliteMasterEric ee70e85dec Merge branch 'rewrite/master' into feature/freeplay-shit+santa-cutscene 2024-05-29 23:56:51 -04:00
FabsTheFabs 5f9019a2a3 update assets submod 2024-05-30 04:35:05 +01:00
FabsTheFabs e7079452fb freeplay visual changes + base rank visuals 2024-05-30 04:34:00 +01:00
FabsTheFabs 68e9937b43 interval shake class 2024-05-30 04:33:26 +01:00
EliteMasterEric 6572d13a7f Improve documentation a bit. 2024-05-29 23:21:32 -04:00
EricandGitHub 03e614e4d2 Merge branch 'rewrite/master' into gamerbross/chart-editor-sustains 2024-05-29 22:55:50 -04:00
EliteMasterEric 174c595837 Fix crash caused by improperly canceling a tween 2024-05-29 22:49:57 -04:00
EliteMasterEric 8d7591a796 Fix an issue where Story Menu props wouldn't render. 2024-05-29 21:43:54 -04:00
Cameron Taylor fb752ddd78 remove random < in project.xml lol 2024-05-29 17:05:20 -04:00
Cameron Taylor 120bd38fc0 Merge branch 'projectxml-autocompletion' into develop-0.4.0 2024-05-29 16:57:24 -04:00
Cameron Taylor 75b4baefca Merge branch 'gamerbross/chart-editor-sustains' into develop-0.4.0 2024-05-29 16:54:19 -04:00
Cameron Taylor 4dca6671c4 Merge branch 'gamerbross/freeplay-crash' into develop-0.4.0 2024-05-29 16:53:26 -04:00
Cameron Taylor a2fd14c031 Merge branch 'richtrash21/main-menu-camera' into develop-0.4.0 2024-05-29 16:51:24 -04:00
Cameron Taylor 3ba778606b Merge branch 'sector-a/story-menu-score' into develop-0.4.0 2024-05-29 16:50:05 -04:00
Cameron Taylor 5adeada357 Merge branch 'gamerbross/scripted-stage-tostring' into develop-0.4.0 2024-05-29 16:49:12 -04:00
Cameron Taylor e449dfa0ef Merge branch 'bugfix/titlestate-startintro-crash' into develop-0.4.0 2024-05-29 16:48:10 -04:00
Cameron Taylor 4f34079b98 Merge branch 'audio-stream' into develop-0.4.0 2024-05-29 16:45:35 -04:00
Your Name ee4be81062 Now Preloader resets CWD 2024-05-29 15:16:31 -03:00
EricandGitHub 934d6c2518 Merge pull request #2539 from gamerbross/bugfix/titlestate-startintro-crash
[BUGFIX] Fix TitleState bugs + crash
2024-05-29 01:50:46 -04:00
EricandGitHub d02ecd17e8 Merge pull request #2576 from richTrash21/develop-mainmenu-fix
[BUGFIX] Main Menu Camera Fix
2024-05-29 01:17:34 -04:00
EricandGitHub 972f649d82 Merge pull request #2604 from gamerbross/bugfix/legacy-chart-importer-instrumental
[BUGFIX] Chart Importer Wrong Instrumental
2024-05-29 01:10:40 -04:00
EricandGitHub 60d90c6698 Merge pull request #2585 from sector-a/main
Make texts update on difficulty change in Story Menu
2024-05-29 00:54:32 -04:00
EliteMasterEric d97d77566e Make song score lerp faster 2024-05-29 00:53:32 -04:00
EricandGitHub eeaae74b46 Merge pull request #2603 from gamerbross/bugfix/unscripted-stage-trace
[BUGFIX] Unscripted Stage Log Trace (missing toString for Stage)
2024-05-29 00:27:36 -04:00
Cameron Taylor 9aa2411b50 Merge branch 'rewrite/master' into audio-stream 2024-05-28 23:59:36 -04:00
Cameron Taylor 1f64c7fcc9 update hmm flxpartialsound 2024-05-28 23:54:23 -04:00
Cameron Taylor 2d300039ae promises + error out partial sounds that attempt to load multiple times 2024-05-28 23:53:50 -04:00
EricandGitHub fd9cfc2cb1 Merge pull request #2457 from gamerbross/bugfix/freeplay-no-song-data-crash
[BUGFIX] Freeplay Crash when song is invalid
2024-05-28 23:47:46 -04:00
EricandGitHub 5e1f61665a Merge pull request #2553 from lemz1/loadingbar-fix
[BUGFIX] Fix Web Loading Bar (Again)
2024-05-28 23:37:16 -04:00
EricandGitHub db7b97d513 Merge pull request #562 from FunkinCrew/loadingbar-fix
[PUBLIC PR] Loading Bar Fix
2024-05-28 23:37:10 -04:00
Cameron Taylor 01b6a11ddb flxpartialsound lock to current version 2024-05-28 22:57:01 -04:00
EliteMasterEric 58415d49c9 Merge remote-tracking branch 'secret/bugfix/html5-save-data' into loadingbar-fix 2024-05-28 22:52:19 -04:00
EricandGitHub 53f7cfc8c7 Merge pull request #564 from FunkinCrew/downscroll
downscroll holdnote fix
2024-05-28 22:03:15 -04:00
EricandGitHub 34ca8dcd24 Merge pull request #2488 from MaybeMaru/downscroll
Fix hold notes on downscroll
2024-05-28 22:02:46 -04:00
EricandGitHub fb137bc722 Merge pull request #2624 from Ethan-makes-music/main
Remove alot of unused imoprts and comments (not even half)
2024-05-28 21:57:53 -04:00
EliteMasterEric f0cd6c50c8 Merge remote-tracking branch 'secret/rewrite/master' into downscroll 2024-05-28 21:57:29 -04:00
EricandGitHub 818fc9f914 Merge pull request #565 from FunkinCrew/Ethan-makes-music/main
[PUBLIC PR] Remove a lot of unused imports
2024-05-28 21:55:53 -04:00
EliteMasterEric 5cd7466a74 Merge remote-tracking branch 'secret/bugfix/html5-save-data' into develop-0.4.0 2024-05-28 18:25:00 -04:00
Cameron Taylor 1ae30283a3 re add the xmlns schema stuff 2024-05-28 15:34:09 -04:00
gamerbross cf61b9ef90 Add toString to Stage + Revert "Fix Unscripted Stage Log Trace" 2024-05-28 14:51:16 +02:00
Cameron Taylor f89e33d551 Merge branch 'rewrite/master' into Ethan-makes-music/main 2024-05-28 02:41:16 -04:00
Cameron Taylor 9ccee66b47 Merge branch 'rewrite/master' into downscroll 2024-05-28 02:24:40 -04:00
Cameron Taylor 8b73d4ef22 Merge branch 'rewrite/master' into bugfix/titlestate-startintro-crash 2024-05-28 02:20:45 -04:00
Cameron Taylor d4b2e94963 assets submod 2024-05-28 02:17:55 -04:00
Cameron Taylor e04a181d2c Merge branch 'rewrite/master' into loadingbar-fix 2024-05-28 02:13:37 -04:00
EliteMasterEric 9a47666fc7 Fix a merge issue. 2024-05-28 01:37:30 -04:00
EliteMasterEric 3b5e85d050 Merge remote-tracking branch 'secret/rewrite/master' into bugfix/html5-save-data 2024-05-28 01:35:43 -04:00
Axuko 004ed32fad Remove alot of unused imoprts 2024-05-27 22:34:28 -07:00
EliteMasterEric 3f9d8ccda9 Merge branch 'rewrite/master' into bugfix/html5-save-data 2024-05-28 01:34:16 -04:00
Cameron Taylor 6c0d998edd update funkVis in hmm 2024-05-28 01:18:18 -04:00
Cameron TaylorandGitHub 64123f4496 Merge pull request #556 from FunkinCrew/feature/results-clear-rank
Added clear percent, rank name, and background text.
2024-05-28 01:13:02 -04:00
Cameron Taylor 827ad61602 Merge branch 'rewrite/master' into feature/results-clear-rank 2024-05-28 00:56:18 -04:00
PurSnakeandGitHub cb2f4b0f06 [BUGFIX] Correct characters scaling
bruh
2024-05-25 21:00:10 +03:00
gamerbross 4acfbfb76d Fix Legacy Chart Importer wrong instrumental 2024-05-25 01:21:37 +02:00
gamerbross 07959d3e88 Fix Unscripted Stage Log Trace 2024-05-25 01:08:17 +02:00
EliteMasterEric dd3e241f0c Fix some merge conflicts 2024-05-24 16:44:12 -04:00
Cameron Taylor 85bfd00bad desktop vis testing 2024-05-24 16:38:35 -04:00
EliteMasterEric 98505e58ec Take two at fixing submodules 2024-05-24 14:04:55 -04:00
EliteMasterEric c8930b5980 Attempt to repair local submodules 2024-05-24 13:45:37 -04:00
EliteMasterEric e44266f5c0 Merge remote-tracking branch 'secret/feature/results-clear-rank' into develop-0.4.0 2024-05-24 13:29:35 -04:00
EliteMasterEric 62e04b3372 Update Changelog 2024-05-24 13:24:11 -04:00
BurgerballsandGitHub eb2b143a1c Merge branch 'develop' into scroll-speed-fix 2024-05-24 17:23:45 +01:00
EricandGitHub b167e485a1 Merge pull request #2593 from gamerbross/feature/legacy-healthicon-winning
[FEATURE] Add Winning support to Legacy Health Icons
2024-05-24 01:51:10 -04:00
EricandGitHub b6724eb8c6 Merge pull request #2581 from Keoiki/playstate-notestyles-query
[FEATURE] Custom Note Style Support
2024-05-24 01:39:04 -04:00
EliteMasterEric 0e92023794 Add credits for all charts + tweak charts for Guns, Lit Up, Winter Horrorland 2024-05-24 00:21:45 -04:00
EliteMasterEric 2db99b3cb4 Update submodule 2024-05-24 00:06:52 -04:00
EliteMasterEric 44880fa569 Implement placeholder GREAT animation 2024-05-24 00:06:26 -04:00
BurgerballsandGitHub b40bb98bb4 Merge branch 'develop' into scroll-speed-fix 2024-05-23 22:44:25 +01:00
Cameron TaylorandGitHub 8a4769e206 Merge pull request #558 from FunkinCrew/feature/save-favorites
Add freeplay favorites to the save data so they persist between sessions
2024-05-23 17:16:31 -04:00
Cameron Taylor b8ed779660 Merge branch 'rewrite/master' into feature/save-favorites 2024-05-23 17:14:07 -04:00
Cameron Taylor c02d75b94a Merge branch 'public-release/develop' into rewrite/master 2024-05-23 16:38:34 -04:00
Cameron Taylor a2ee359e46 fix for songs overlapping each other on desktop 2024-05-23 16:31:18 -04:00
Cameron TaylorandGitHub 1326dcdc97 Merge pull request #2594 from FunkinCrew/language-labels
add simple PR auto labelling action
2024-05-23 15:06:09 -04:00
Cameron Taylor 5d866cb186 pr target 2024-05-23 14:53:25 -04:00
Cameron Taylor 28bf46022a add simple PR auto labelling action 2024-05-23 14:37:50 -04:00
gamerbross 5e130eeffc Add Winning support to Legacy Health Icons 2024-05-23 18:18:37 +02:00
EliteMasterEric 9afc314a0d Fix an issue with git modules 2024-05-22 15:20:53 -04:00
EliteMasterEric 0514e05328 Merge branch 'bugfix/html5-save-data' into develop-0.4.0 2024-05-22 15:15:56 -04:00
EliteMasterEric 55d66b858b Merge branch 'feature/save-favorites' into develop-0.4.0 2024-05-22 15:15:47 -04:00
EliteMasterEric 30fd86befb Merge branch 'feature/charter-in-pause-menu' into develop-0.4.0 2024-05-22 12:01:27 -04:00
EliteMasterEric 42ab0b74e3 Merge branch 'feature/results-clear-rank' into develop 2024-05-22 11:40:00 -04:00
sector-aandGitHub d84e832c6c Make texts update on difficulty change in Story Menu 2024-05-22 12:57:57 +03:00
EliteMasterEric f17f639304 Finish implementing smaller numbers. 2024-05-22 01:07:20 -04:00
Keoiki 4e47bfe68b Fix Note Styles in PlayState & Chart Editor 2024-05-21 23:52:40 +03:00
EliteMasterEric 6d3b58cecd Fix some additional compiling issues. 2024-05-21 04:02:53 -04:00
EliteMasterEric fed6d1146c Do some cleanup (replace several utility functions with a utility library we already depend on!) 2024-05-21 04:02:32 -04:00
EliteMasterEric 6cb5816378 Add freeplay favorites to the save data so they persist between sessions. 2024-05-21 02:49:07 -04:00
EliteMasterEric f3868c2ee8 An attempt at an HTML5 save data fix 2024-05-21 02:23:21 -04:00
richTrash21 1050176b27 main menu camera fix 2024-05-20 23:52:48 +04:00
etvx86andGitHub 9968c8eabc Fix some trace typos 2024-05-20 10:42:17 -04:00
gamerbross 9a18e3fde6 Fix Charting Dragging Sustain Trails 2024-05-20 01:38:52 +02:00
gamerbross dcfc51cdcd Fix Charting Sustain Trails Inverted 2024-05-20 01:37:35 +02:00
EliteMasterEric 13595fca70 Changelog entry for chart metadata 2024-05-19 01:49:06 -04:00
EliteMasterEric 228ac66cc2 Credit the song's charter in the pause menu. 2024-05-19 01:48:51 -04:00
EliteMasterEric faf7a0643c Tinkered with ghost tapping some, leaving it off for now tho. 2024-05-19 01:47:36 -04:00
lemz e0867643d0 fix the setgraphicsize stuff 2024-05-19 01:39:30 +02:00
gamerbross bc1c15e91c Add Remember Selection to MainMenuState 2024-05-19 00:29:46 +02:00
EricandGitHub 25016f45f9 Merge pull request #2508 from TechnikTil/main
Ludum Dare 47 typo
2024-05-18 14:17:44 -04:00
EricandGitHub 6744c1d261 Merge pull request #2518 from gamerbross/bugfix/gameover-charting-crash
[BUGFIX] ChartingState GameOver Crashes
2024-05-18 14:17:29 -04:00
EricandGitHub 0a4cbf4ef8 Merge pull request #2469 from gamerbross/vscode-just-debug
Add debugging without compiling to VSCode
2024-05-18 14:16:52 -04:00
EricandGitHub 8432f0668a Merge pull request #2540 from gamerbross/bugfix/attract-toycommercial-allow-volume
[BUGFIX] Allow Volume Keys while watching Toy Commercial (AttractState)
2024-05-18 14:13:28 -04:00
EricandGitHub 311fb1bca1 Merge pull request #2544 from SanicBTW/develop
Keep the consistency in Conductor
2024-05-18 14:12:59 -04:00
EricandGitHub 12f2d9010d Merge pull request #2396 from gedehari/compile-docs-fix
Add a fix guide for those with poor internet connection
2024-05-18 14:02:42 -04:00
SanicBTWandGitHub 6b42da0902 Keep the consistency in Conductor 2024-05-18 09:04:27 +02:00
EliteMasterEric b6b93bb0c6 Added clear percent, rank name, and background text. 2024-05-17 20:26:34 -04:00
EricandGitHub 6e5783ce8b Merge pull request #2493 from richTrash21/develop-char-opt
Use OR operator instead of Array.contains() in BaseCharacter
2024-05-17 19:30:51 -04:00
EricandGitHub 6a33f5026b Merge pull request #2542 from FunkinCrew/main
Apply fixes from main branch.
2024-05-17 19:29:27 -04:00
EricandGitHub f4a31b30c3 Merge pull request #2472 from Noobz4Life/hxcodec-fix
Bump hxCodec commit (fixes Linux issue where it crashes after load)
2024-05-17 19:27:36 -04:00
gamerbross 85b9de1de9 Allow Volume Keys while watching Toy Commercial (AttractState) 2024-05-17 23:53:43 +02:00
gamerbross b10872e8e8 Fix TitleState late start + enter spam crash 2024-05-17 23:51:07 +02:00
gamerbross f1a0692c51 Fix ChartingState GameOver Crashes 2024-05-15 22:50:34 +02:00
Burgerballs 21333ee8dc burgerbugs require burgerfixes 2024-05-15 17:26:03 +01:00
Burgerballs eaf998adf7 curse burgerballs 2024-05-15 17:24:04 +01:00
Burgerballs 96de434d75 multiplicative added!! + sum tween fixes 2024-05-15 17:17:09 +01:00
richandGitHub a8279cdd76 Merge branch 'FunkinCrew:main' into develop-char-opt 2024-05-15 16:32:22 +04:00
Cameron Taylor 7490b7eab7 Merge branch 'develop-0.3.3' 2024-05-14 23:29:27 -04:00
Cameron Taylor f21cff86be asset submod grr... 2024-05-14 23:29:09 -04:00
TechnikTilandGitHub be57564100 ludum dare 47 typo 2024-05-14 12:32:50 -06:00
MaybeMaru c5caa0331e Update Strumline.hx 2024-05-13 22:17:47 +02:00
Hyper_ 24933f5bb9 Replace concatenation with string interpolation 2024-05-13 17:16:49 -03:00
richTrash21 7df41ebc56 minor optimization 2024-05-13 21:35:26 +04:00
NotHyper-474 0322a83882 Fix "Invalid argument '&'" error 2024-05-12 23:16:12 -03:00
MaybeMaru c270f61cac Update Strumline.hx 2024-05-13 02:21:43 +02:00
MaybeMaru b22dd4d7d4 Update Strumline.hx 2024-05-13 02:18:57 +02:00
Noobz4Life 42e69c1f73 bump hxcodec version 2024-05-12 18:51:21 -04:00
Noobz4Life 1f8954acad bump hxcodec version (fixes linux compilation) 2024-05-11 21:47:28 -04:00
Cameron TaylorandGitHub 4c43f1ab85 Merge pull request #555 from FunkinCrew/feature/results-animation
Results animations + Rank tally, also Freeplay Stars
2024-05-11 21:40:06 -04:00
gamerbross 9d8c636585 Add running without compiling VSCode 2024-05-12 02:21:39 +02:00
gamerbrossandGitHub c0485fd1a2 Fix Freeplay Crash when song is invalid 2024-05-11 20:11:51 +02:00
EliteMasterEric 6c2d18c72c Resurrected difficulty stars, fixed flame animation, fixed Random showing an album. 2024-05-11 01:05:51 -04:00
EliteMasterEric 83c3ff478c Added Clear % tally to results. 2024-05-10 22:09:09 -04:00
Burgerballs 5fd2ea0bcf optimization of the cleary boy (: 2024-05-10 21:37:46 +01:00
Burgerballs a5700b37e1 awesome shit (see desc)
No longer Additive, it just sets the scroll speed

Now you can set it to either strumline
2024-05-10 21:23:35 +01:00
EliteMasterEric 98cf37b642 Update assets to add music. 2024-05-09 22:38:01 -04:00
EliteMasterEric 5d5cf74020 Reimplement rank-based results animations. 2024-05-09 22:37:21 -04:00
EliteMasterEric a243b167b2 Fix up more credits 2024-05-09 22:37:01 -04:00
EliteMasterEric 6fc5e8cc2f Fixed up some metadata 2024-05-09 22:36:39 -04:00
I Gede Hari Kresna Wiyasa eeb017b300 moved to Troubleshooting category 2024-05-10 10:07:03 +08:00
Burgerballs e5ee6efdf4 redundancy is bad!!!! 2024-05-09 20:01:26 +01:00
Burgerballs edfde606a1 magical machine of death 2024-05-09 17:51:03 +01:00
I Gede Hari Kresna Wiyasa 985aa1f2a1 Added a fix guide for those with poor internet connection 2024-05-09 15:53:55 +08:00
Cameron Taylor f2a06ad37b fading in and erect track loading 2024-05-09 01:56:52 -04:00
Cameron Taylor 1b6febf01c initial freeplay songs loading 2024-05-09 01:15:01 -04:00
84 changed files with 4261 additions and 790 deletions
+12
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@@ -0,0 +1,12 @@
# Add Documentation tag to PR's changing markdown files, or anyhting in the docs folder
Documentation:
- changed-files:
- any-glob-to-any-file:
- any-glob-to-any-file:
- docs/*
- '**/*.md'
# Adds Haxe tag to PR's changing haxe code files
Haxe:
- changed-files:
- any-glob-to-any-file: '**/*.hx'
+14
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@@ -0,0 +1,14 @@
name: "Pull Request Labeler"
on:
- pull_request_target
jobs:
labeler:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
steps:
- uses: actions/labeler@v5
with:
sync-labels: true
+8 -1
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@@ -3,10 +3,17 @@
"configurations": [
{
// Launch in native/CPP on Windows/OSX/Linux
"name": "Lime",
"name": "Lime Build+Debug",
"type": "lime",
"request": "launch"
},
{
// Launch in native/CPP on Windows/OSX/Linux
"name": "Lime Debug (No Build)",
"type": "lime",
"request": "launch",
"preLaunchTask": null
},
{
// Launch in browser
"name": "HTML5 Debug",
+5
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@@ -155,6 +155,11 @@
"target": "hl",
"args": ["-debug", "-DDIALOGUE"]
},
{
"label": "Windows / Debug (Results Screen Test)",
"target": "windows",
"args": ["-debug", "-DRESULTS"]
},
{
"label": "Windows / Debug (Straight to Chart Editor)",
"target": "windows",
+57 -3
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@@ -4,11 +4,63 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.4.0] - 2024-06-06
### Added
- 2 new Erect remixes, Eggnog and Satin Panties. Check them out from the Freeplay menu!
- Major visual improvements to the Results screen, with additional animations and audio based on your performance.
- Major visual improvements to the Freeplay screen, with song difficulty ratings and player rank displays.
- Freeplay now plays a preview of songs when you hover over them.
- Added a Charter field to the chart format, to allow for crediting the creator of a level's chart.
- You can see who charted a song from the Pause menu.
- Added a new Scroll Speed chart event to change the note speed mid-song (thanks burgerballs!)
### Changed
- Tweaked the charts for several songs:
- Tutorial (increased the note speed slightly)
- Spookeez
- Monster
- Winter Horrorland
- M.I.L.F.
- Senpai (increased the note speed)
- Roses
- Thorns (increased the note speed slightly)
- Ugh
- Stress
- Lit Up
- Favorite songs marked in Freeplay are now stored between sessions.
- The Freeplay easter eggs are now easier to see.
- In the event that the game cannot load your save data, it will now perform a backup before clearing it, so that we can try to repair it in the future.
- Custom note styles are now properly supported for songs; add new notestyles via JSON, then select it for use from the Chart Editor Metadata toolbox. (thanks Keoiki!)
- Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!)
- Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame.
### Fixed
- Fixed an issue where Nene's visualizer would not play on Desktop builds
- Fixed a bug where the game would silently fail to load saves on HTML5
- Fixed some bugs with the props on the Story Menu not bopping properly
- Improved offsets for Pico and Tankman opponents so they don't slide around as much.
- Fixed a crash on Linux caused by an old version of hxCodec (thanks Noobz4Life!)
- Optimized animation handling for characters (thanks richTrash21!)
- Made improvements to compiling documentation (thanks gedehari!)
- Fixed a bug where pressing the volume keys would stop the Toy commercial (thanks gamerbross!)
- Fixed a bug where the Chart Editor Playtest would crash when losing (thanks gamerbross!)
- Removed a large number of unused imports to optimize builds (thanks Ethan-makes-music!)
- Fixed a bug where hold notes would be positioned wrong on downscroll (thanks MaybeMaru!)
- Additional fixes to the Loading bar on HTML5 (thanks lemz1!)
- Fixed a crash in Freeplay caused by a level referencing an invalid song (thanks gamerbross!)
- Improved debug logging for unscripted stages (thanks gamerbross!)
- Fixed a bug where changing difficulties in Story mode wouldn't update the score (thanks sectorA!)
- Fixed an issue where the Chart Editor would use an incorrect instrumental on imported Legacy songs (thanks gamerbross!)
- Fixed a camera bug in the Main Menu (thanks richTrash21!)
- Fixed several bugs with the TitleState, including missing music when returning from the Main Menu (thanks gamerbross!)
- Fixed a bug where opening the game from the command line would crash the preloader (thanks NotHyper474!)
- Fixed a bug where hold notes would display improperly in the Chart Editor when downscroll was enabled for gameplay (thanks gamerbross!)
- Fixed a bug where characters would sometimes use the wrong scale value (thanks PurSnake!)
- Additional bug fixes and optimizations.
## [0.3.3] - 2024-05-14
### Changed
- Cleaned up some code in `PlayAnimationSongEvent.hx` (thanks BurgerBalls!)
### Fixed
- Fix Web Loading Bar (thanks lemz1!)
- Fixes to the Loading bar on HTML5 (thanks lemz1!)
- Don't allow any more inputs when exiting freeplay (thanks gamerbros!)
- Fixed using mouse wheel to scroll on freeplay (thanks JugieNoob!)
- Fixed the reset's of the health icons, score, and notes when re-entering gameplay from gameover (thanks ImCodist!)
@@ -16,11 +68,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Fixed camera stutter once a wipe transition to the Main Menu completes (thanks ImCodist!)
- Fixed an issue where hold note would be invisible for a single frame (thanks ImCodist!)
- Fix tween accumulation on title screen when pressing Y multiple times (thanks TheGaloXx!)
- Fix for a game over easter egg so you don't accidentally exit it when viewing
- Fix a crash when querying FlxG.state in the crash handler
- Fix for a game over easter egg so you don't accidentally exit it when viewing
- Fix an issue where the Freeplay menu never displays 100% clear
- Fix an issue where Weekend 1 Pico attempted to retrieve a missing asset.
- Fix an issue where duplicate keybinds would be stoed, potentially causing a crash
- Chart debug key now properly returns you to the previous chart editor session if you were playtesting a chart (thanks nebulazorua!)
- Hopefully fixed Freeplay crashes on AMD gpu's
- Fix a crash on Freeplay found on AMD graphics cards
## [0.3.2] - 2024-05-03
### Added
+7 -3
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@@ -1,7 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<project>
<project xmlns="http://lime.openfl.org/project/1.0.4" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.openfl.org/project/1.0.4 http://lime.openfl.org/xsd/project-1.0.4.xsd">
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin'" file="Funkin" packageName="com.funkin.fnf" package="com.funkin.fnf" main="Main" version="0.3.3" company="ninjamuffin99" />
<app title="Friday Night Funkin'" file="Funkin" packageName="com.funkin.fnf" package="com.funkin.fnf" main="Main" version="0.4.0" company="ninjamuffin99" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
@@ -28,7 +29,7 @@
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bit" />
<classpath name="source" />
<source path="source" />
<assets path="assets/preload" rename="assets" exclude="*.ogg|*.wav" if="web" />
<assets path="assets/preload" rename="assets" exclude="*.mp3|*.wav" unless="web" />
<define name="PRELOAD_ALL" unless="web" />
@@ -125,9 +126,12 @@
<haxelib name="flxanimate" /> <!-- Texture atlas rendering -->
<haxelib name="hxCodec" if="desktop" unless="hl" /> <!-- Video playback -->
<haxelib name="funkin.vis"/>
<haxelib name="grig.audio" />
<haxelib name="FlxPartialSound" /> <!-- Loading partial sound data -->
<haxelib name="json2object" /> <!-- JSON parsing -->
<haxelib name="thx.core" /> <!-- General utility library, "the lodash of Haxe" -->
<haxelib name="thx.semver" /> <!-- Version string handling -->
<haxelib name="hxcpp-debug-server" if="desktop debug" /> <!-- VSCode debug support -->
+2 -2
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@@ -1,6 +1,6 @@
# Friday Night Funkin'
Friday Night Funkin' is a rhythm game. Built using HaxeFlixel for Ludem Dare 47.
Friday Night Funkin' is a rhythm game. Built using HaxeFlixel for Ludum Dare 47.
This game was made with love to Newgrounds and it's community. Extra love to Tom Fulp.
@@ -23,7 +23,7 @@ Full credits can be found in-game, or wherever the credits.json file is.
## Programming
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Lead Programmer
- [MasterEric](https://twitter.com/EliteMasterEric) - Programmer
- [EliteMasterEric](https://twitter.com/EliteMasterEric) - Programmer
- [MtH](https://twitter.com/emmnyaa) - Charting and Additional Programming
- [GeoKureli](https://twitter.com/Geokureli/) - Additional Programming
- Our contributors on GitHub
+1 -1
Submodule assets updated: 962130b224...3b8235e953
+1 -1
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@@ -79,7 +79,7 @@
{
"props": {
"ignoreExtern": true,
"format": "^[a-z][A-Z][A-Z0-9]*(_[A-Z0-9_]+)*$",
"format": "^[a-zA-Z0-9]+(?:_[a-zA-Z0-9]+)*$",
"tokens": ["INLINE", "NOTINLINE"]
},
"type": "ConstantName"
+4
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@@ -18,3 +18,7 @@
- HTML5: Compiles without any extra setup
6. If you are targeting for native, you may need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug`
7. `lime test PLATFORM` ! Add `-debug` to enable several debug features such as time travel (`PgUp`/`PgDn` in Play State).
# Troubleshooting
- During the cloning process, you may experience an error along the lines of `error: RPC failed; curl 92 HTTP/2 stream 0 was not closed cleanly: PROTOCOL_ERROR (err 1)` due to poor connectivity. A common fix is to run ` git config --global http.postBuffer 4096M`.
+1 -1
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@@ -3,7 +3,7 @@
"description": "An introductory mod.",
"contributors": [
{
"name": "MasterEric"
"name": "EliteMasterEric"
}
],
"api_version": "0.1.0",
+1 -1
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@@ -3,7 +3,7 @@
"description": "Newgrounds? More like OLDGROUNDS lol.",
"contributors": [
{
"name": "MasterEric"
"name": "EliteMasterEric"
}
],
"api_version": "0.1.0",
+17 -3
View File
@@ -40,6 +40,13 @@
"ref": "17e0d59fdbc2b6283a5c0e4df41f1c7f27b71c49",
"url": "https://github.com/FunkinCrew/flxanimate"
},
{
"name": "FlxPartialSound",
"type": "git",
"dir": null,
"ref": "f986332ba5ab02abd386ce662578baf04904604a",
"url": "https://github.com/FunkinCrew/FlxPartialSound.git"
},
{
"name": "format",
"type": "haxelib",
@@ -49,9 +56,16 @@
"name": "funkin.vis",
"type": "git",
"dir": null,
"ref": "2aa654b974507ab51ab1724d2d97e75726fd7d78",
"ref": "38261833590773cb1de34ac5d11e0825696fc340",
"url": "https://github.com/FunkinCrew/funkVis"
},
{
"name": "grig.audio",
"type": "git",
"dir": "src",
"ref": "57f5d47f2533fd0c3dcd025a86cb86c0dfa0b6d2",
"url": "https://gitlab.com/haxe-grig/grig.audio.git"
},
{
"name": "hamcrest",
"type": "haxelib",
@@ -80,7 +94,7 @@
"name": "hxCodec",
"type": "git",
"dir": null,
"ref": "c0c7f2680cc190c932a549c2e2fdd9b0ba2bd10e",
"ref": "61b98a7a353b7f529a8fec84ed9afc919a2dffdd",
"url": "https://github.com/FunkinCrew/hxCodec"
},
{
@@ -153,7 +167,7 @@
"name": "polymod",
"type": "git",
"dir": null,
"ref": "8553b800965f225bb14c7ab8f04bfa9cdec362ac",
"ref": "bfbe30d81601b3543d80dce580108ad6b7e182c7",
"url": "https://github.com/larsiusprime/polymod"
},
{
+4 -4
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@@ -430,7 +430,7 @@ class Conductor
else if (currentTimeChange != null && this.songPosition > 0.0)
{
// roundDecimal prevents representing 8 as 7.9999999
this.currentStepTime = FlxMath.roundDecimal((currentTimeChange.beatTime * 4) + (this.songPosition - currentTimeChange.timeStamp) / stepLengthMs, 6);
this.currentStepTime = FlxMath.roundDecimal((currentTimeChange.beatTime * Constants.STEPS_PER_BEAT) + (this.songPosition - currentTimeChange.timeStamp) / stepLengthMs, 6);
this.currentBeatTime = currentStepTime / Constants.STEPS_PER_BEAT;
this.currentMeasureTime = currentStepTime / stepsPerMeasure;
this.currentStep = Math.floor(currentStepTime);
@@ -564,7 +564,7 @@ class Conductor
if (ms >= timeChange.timeStamp)
{
lastTimeChange = timeChange;
resultStep = lastTimeChange.beatTime * 4;
resultStep = lastTimeChange.beatTime * Constants.STEPS_PER_BEAT;
}
else
{
@@ -600,7 +600,7 @@ class Conductor
var lastTimeChange:SongTimeChange = timeChanges[0];
for (timeChange in timeChanges)
{
if (stepTime >= timeChange.beatTime * 4)
if (stepTime >= timeChange.beatTime * Constants.STEPS_PER_BEAT)
{
lastTimeChange = timeChange;
resultMs = lastTimeChange.timeStamp;
@@ -613,7 +613,7 @@ class Conductor
}
var lastStepLengthMs:Float = ((Constants.SECS_PER_MIN / lastTimeChange.bpm) * Constants.MS_PER_SEC) / timeSignatureNumerator;
resultMs += (stepTime - lastTimeChange.beatTime * 4) * lastStepLengthMs;
resultMs += (stepTime - lastTimeChange.beatTime * Constants.STEPS_PER_BEAT) * lastStepLengthMs;
return resultMs;
}
+26
View File
@@ -214,6 +214,32 @@ class InitState extends FlxState
#elseif STAGEBUILD
// -DSTAGEBUILD
FlxG.switchState(() -> new funkin.ui.debug.stage.StageBuilderState());
#elseif RESULTS
// -DRESULTS
FlxG.switchState(() -> new funkin.play.ResultState(
{
storyMode: false,
title: "Cum Song Erect by Kawai Sprite",
songId: "cum",
difficultyId: "nightmare",
isNewHighscore: true,
scoreData:
{
score: 1_234_567,
tallies:
{
sick: 130,
good: 60,
bad: 69,
shit: 69,
missed: 69,
combo: 69,
maxCombo: 69,
totalNotesHit: 140,
totalNotes: 200 // 0,
}
},
}));
#elseif ANIMDEBUG
// -DANIMDEBUG
FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());
+18 -2
View File
@@ -123,9 +123,17 @@ class Paths
return 'songs:assets/songs/${song.toLowerCase()}/Voices$suffix.${Constants.EXT_SOUND}';
}
public static function inst(song:String, ?suffix:String = ''):String
/**
* Gets the path to an `Inst.mp3/ogg` song instrumental from songs:assets/songs/`song`/
* @param song name of the song to get instrumental for
* @param suffix any suffix to add to end of song name, used for `-erect` variants usually
* @param withExtension if it should return with the audio file extension `.mp3` or `.ogg`.
* @return String
*/
public static function inst(song:String, ?suffix:String = '', ?withExtension:Bool = true):String
{
return 'songs:assets/songs/${song.toLowerCase()}/Inst$suffix.${Constants.EXT_SOUND}';
var ext:String = withExtension ? '.${Constants.EXT_SOUND}' : '';
return 'songs:assets/songs/${song.toLowerCase()}/Inst$suffix$ext';
}
public static function image(key:String, ?library:String):String
@@ -153,3 +161,11 @@ class Paths
return FlxAtlasFrames.fromSpriteSheetPacker(image(key, library), file('images/$key.txt', library));
}
}
enum abstract PathsFunction(String)
{
var MUSIC;
var INST;
var VOICES;
var SOUND;
}
-4
View File
@@ -1,9 +1,5 @@
package funkin.api.newgrounds;
import flixel.util.FlxSignal;
import flixel.util.FlxTimer;
import lime.app.Application;
import openfl.display.Stage;
#if newgrounds
import io.newgrounds.NG;
import io.newgrounds.NGLite;
-8
View File
@@ -2,19 +2,11 @@ package funkin.api.newgrounds;
#if newgrounds
import flixel.util.FlxSignal;
import flixel.util.FlxTimer;
import io.newgrounds.NG;
import io.newgrounds.NGLite;
import io.newgrounds.components.ScoreBoardComponent.Period;
import io.newgrounds.objects.Error;
import io.newgrounds.objects.Medal;
import io.newgrounds.objects.Score;
import io.newgrounds.objects.ScoreBoard;
import io.newgrounds.objects.events.Response;
import io.newgrounds.objects.events.Result.GetCurrentVersionResult;
import io.newgrounds.objects.events.Result.GetVersionResult;
import lime.app.Application;
import openfl.display.Stage;
#end
/**
+133 -9
View File
@@ -11,10 +11,14 @@ import funkin.audio.waveform.WaveformDataParser;
import funkin.data.song.SongData.SongMusicData;
import funkin.data.song.SongRegistry;
import funkin.util.tools.ICloneable;
import funkin.util.flixel.sound.FlxPartialSound;
import funkin.Paths.PathsFunction;
import openfl.Assets;
import lime.app.Future;
import lime.app.Promise;
import openfl.media.SoundMixer;
#if (openfl >= "8.0.0")
import openfl.utils.AssetType;
#end
/**
@@ -342,23 +346,76 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
FlxG.log.warn('Tried and failed to find music metadata for $key');
}
}
var music = FunkinSound.load(Paths.music('$key/$key'), params?.startingVolume ?? 1.0, params.loop ?? true, false, true);
if (music != null)
var pathsFunction = params.pathsFunction ?? MUSIC;
var suffix = params.suffix ?? '';
var pathToUse = switch (pathsFunction)
{
FlxG.sound.music = music;
case MUSIC: Paths.music('$key/$key');
case INST: Paths.inst('$key', suffix);
default: Paths.music('$key/$key');
}
// Prevent repeat update() and onFocus() calls.
FlxG.sound.list.remove(FlxG.sound.music);
var shouldLoadPartial = params.partialParams?.loadPartial ?? false;
return true;
// even if we arent' trying to partial load a song, we want to error out any songs in progress,
// so we don't get overlapping music if someone were to load a new song while a partial one is loading!
emptyPartialQueue();
if (shouldLoadPartial)
{
var music = FunkinSound.loadPartial(pathToUse, params.partialParams?.start ?? 0.0, params.partialParams?.end ?? 1.0, params?.startingVolume ?? 1.0,
params.loop ?? true, false, false, params.onComplete);
if (music != null)
{
partialQueue.push(music);
@:nullSafety(Off)
music.future.onComplete(function(partialMusic:Null<FunkinSound>) {
FlxG.sound.music = partialMusic;
FlxG.sound.list.remove(FlxG.sound.music);
if (FlxG.sound.music != null && params.onLoad != null) params.onLoad();
});
return true;
}
else
{
return false;
}
}
else
{
return false;
var music = FunkinSound.load(pathToUse, params?.startingVolume ?? 1.0, params.loop ?? true, false, true);
if (music != null)
{
FlxG.sound.music = music;
// Prevent repeat update() and onFocus() calls.
FlxG.sound.list.remove(FlxG.sound.music);
return true;
}
else
{
return false;
}
}
}
public static function emptyPartialQueue():Void
{
while (partialQueue.length > 0)
{
@:nullSafety(Off)
partialQueue.pop().error("Cancel loading partial sound");
}
}
static var partialQueue:Array<Promise<Null<FunkinSound>>> = [];
/**
* Creates a new `FunkinSound` object synchronously.
*
@@ -415,6 +472,49 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
return sound;
}
/**
* Will load a section of a sound file, useful for Freeplay where we don't want to load all the bytes of a song
* @param path The path to the sound file
* @param start The start time of the sound file
* @param end The end time of the sound file
* @param volume Volume to start at
* @param looped Whether the sound file should loop
* @param autoDestroy Whether the sound file should be destroyed after it finishes playing
* @param autoPlay Whether the sound file should play immediately
* @param onComplete Callback when the sound finishes playing
* @param onLoad Callback when the sound finishes loading
* @return A FunkinSound object
*/
public static function loadPartial(path:String, start:Float = 0, end:Float = 1, volume:Float = 1.0, looped:Bool = false, autoDestroy:Bool = false,
autoPlay:Bool = true, ?onComplete:Void->Void, ?onLoad:Void->Void):Promise<Null<FunkinSound>>
{
var promise:lime.app.Promise<Null<FunkinSound>> = new lime.app.Promise<Null<FunkinSound>>();
// split the path and get only after first :
// we are bypassing the openfl/lime asset library fuss
path = Paths.stripLibrary(path);
var soundRequest = FlxPartialSound.partialLoadFromFile(path, start, end);
if (soundRequest == null)
{
promise.complete(null);
}
else
{
promise.future.onError(function(e) {
soundRequest.error("Sound loading was errored or cancelled");
});
soundRequest.future.onComplete(function(partialSound) {
var snd = FunkinSound.load(partialSound, volume, looped, autoDestroy, autoPlay, onComplete, onLoad);
promise.complete(snd);
});
}
return promise;
}
@:nullSafety(Off)
public override function destroy():Void
{
@@ -475,6 +575,12 @@ typedef FunkinSoundPlayMusicParams =
*/
var ?startingVolume:Float;
/**
* The suffix of the music file to play. Usually for "-erect" tracks when loading an INST file
* @default ``
*/
var ?suffix:String;
/**
* Whether to override music if a different track is already playing.
* @default `false`
@@ -498,4 +604,22 @@ typedef FunkinSoundPlayMusicParams =
* @default `true`
*/
var ?mapTimeChanges:Bool;
/**
* Which Paths function to use to load a song
* @default `MUSIC`
*/
var ?pathsFunction:PathsFunction;
var ?partialParams:PartialSoundParams;
var ?onComplete:Void->Void;
var ?onLoad:Void->Void;
}
typedef PartialSoundParams =
{
var loadPartial:Bool;
var start:Float;
var end:Float;
}
-2
View File
@@ -1,9 +1,7 @@
package funkin.audio;
import funkin.audio.FunkinSound;
import flixel.group.FlxGroup.FlxTypedGroup;
import funkin.audio.waveform.WaveformData;
import funkin.audio.waveform.WaveformDataParser;
class VoicesGroup extends SoundGroup
{
+10 -9
View File
@@ -1,13 +1,9 @@
package funkin.audio.visualize;
import funkin.audio.visualize.dsp.FFT;
import flixel.FlxSprite;
import flixel.addons.plugin.taskManager.FlxTask;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.math.FlxMath;
import flixel.sound.FlxSound;
import funkin.util.MathUtil;
import funkin.vis.dsp.SpectralAnalyzer;
import funkin.vis.audioclip.frontends.LimeAudioClip;
@@ -58,8 +54,15 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
public function initAnalyzer()
{
@:privateAccess
analyzer = new SpectralAnalyzer(7, new LimeAudioClip(cast snd._channel.__source), 0.01, 30);
analyzer.maxDb = -35;
analyzer = new SpectralAnalyzer(snd._channel.__source, 7, 0.1, 30);
#if desktop
// On desktop it uses FFT stuff that isn't as optimized as the direct browser stuff we use on HTML5
// So we want to manually change it!
analyzer.fftN = 512;
#end
// analyzer.maxDb = -35;
// analyzer.fftN = 2048;
}
@@ -83,9 +86,7 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
override function draw()
{
#if web
if (analyzer != null) drawFFT();
#end
super.draw();
}
@@ -94,7 +95,7 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
*/
function drawFFT():Void
{
var levels = analyzer.getLevels(false);
var levels = analyzer.getLevels();
for (i in 0...min(group.members.length, levels.length))
{
@@ -1,6 +1,5 @@
package funkin.audio.visualize;
import funkin.audio.visualize.PolygonSpectogram;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.sound.FlxSound;
@@ -8,8 +8,6 @@ import flixel.sound.FlxSound;
import flixel.util.FlxColor;
import funkin.audio.visualize.PolygonSpectogram.VISTYPE;
import funkin.audio.visualize.VisShit.CurAudioInfo;
import funkin.audio.visualize.dsp.FFT;
import lime.system.ThreadPool;
import lime.utils.Int16Array;
using Lambda;
@@ -38,8 +36,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
lengthOfShit = amnt;
regenLineShit();
// makeGraphic(200, 200, FlxColor.BLACK);
}
public function regenLineShit():Void
@@ -89,8 +85,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
{
checkAndSetBuffer();
// vis.checkAndSetBuffer();
if (setBuffer)
{
var samplesToGen:Int = Std.int(sampleRate * seconds);
@@ -191,7 +185,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
// a value between 10hz and 100Khz
var hzPicker:Float = Math.pow(10, powedShit);
// var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, startingSample, startingSample + samplesToGen));
var remappedFreq:Int = Std.int(FlxMath.remapToRange(hzPicker, 0, 10000, 0, freqShit[0].length - 1));
group.members[i].x = prevLine.x;
@@ -211,8 +204,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
var line = FlxPoint.get(prevLine.x - group.members[i].x, prevLine.y - group.members[i].y);
// dont draw a line until i figure out a nicer way to view da spikes and shit idk lol!
// group.members[i].setGraphicSize(Std.int(Math.max(line.length, 1)), Std.int(1));
// group.members[i].angle = line.degrees;
}
}
}
@@ -261,9 +252,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
group.members[Std.int(remappedSample)].x = prevLine.x;
group.members[Std.int(remappedSample)].y = prevLine.y;
// group.members[0].y = prevLine.y;
// FlxSpriteUtil.drawLine(this, prevLine.x, prevLine.y, width * remappedSample, left * height / 2 + height / 2);
prevLine.x = (curAud.balanced * swagheight / 2 + swagheight / 2) + x;
prevLine.y = (Std.int(remappedSample) / lengthOfShit * daHeight) + y;
-5
View File
@@ -3,7 +3,6 @@ package funkin.audio.visualize;
import flixel.math.FlxMath;
import flixel.sound.FlxSound;
import funkin.audio.visualize.dsp.FFT;
import lime.system.ThreadPool;
import lime.utils.Int16Array;
import funkin.util.MathUtil;
@@ -73,9 +72,6 @@ class VisShit
freqOutput.push([]);
// if (FlxG.keys.justPressed.M)
// trace(FFT.rfft(chunk).map(z -> z.scale(1 / fs).magnitude));
// find spectral peaks and their instantaneous frequencies
for (k => s in freqs)
{
@@ -91,7 +87,6 @@ class VisShit
if (freq < maxFreq) freqOutput[indexOfArray].push(power);
//
}
// haxe.Log.trace("", null);
indexOfArray++;
// move to next (overlapping) chunk
-2
View File
@@ -1,7 +1,5 @@
package funkin.audio.visualize.dsp;
import funkin.audio.visualize.dsp.Complex;
using funkin.audio.visualize.dsp.OffsetArray;
using funkin.audio.visualize.dsp.Signal;
@@ -1,7 +1,5 @@
package funkin.audio.waveform;
import funkin.util.MathUtil;
@:nullSafety
class WaveformData
{
@@ -1,7 +1,5 @@
package funkin.audio.waveform;
import funkin.audio.waveform.WaveformData;
import funkin.audio.waveform.WaveformDataParser;
import funkin.graphics.rendering.MeshRender;
import flixel.util.FlxColor;
@@ -1,7 +1,5 @@
package funkin.data.dialogue.conversation;
import funkin.data.animation.AnimationData;
/**
* A type definition for the data for a specific conversation.
* It includes things like what dialogue boxes to use, what text to display, and what animations to play.
@@ -1,7 +1,6 @@
package funkin.data.dialogue.conversation;
import funkin.play.cutscene.dialogue.Conversation;
import funkin.data.dialogue.conversation.ConversationData;
import funkin.play.cutscene.dialogue.ScriptedConversation;
class ConversationRegistry extends BaseRegistry<Conversation, ConversationData>
+4
View File
@@ -5,6 +5,10 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [2.2.3]
### Added
- Added `charter` field to denote authorship of a chart.
## [2.2.2]
### Added
- Added `playData.previewStart` and `playData.previewEnd` fields to specify when in the song should the song's audio should be played as a preview in Freeplay.
+30 -1
View File
@@ -30,6 +30,9 @@ class SongMetadata implements ICloneable<SongMetadata>
@:default("Unknown")
public var artist:String;
@:optional
public var charter:Null<String> = null;
@:optional
@:default(96)
public var divisions:Null<Int>; // Optional field
@@ -53,6 +56,8 @@ class SongMetadata implements ICloneable<SongMetadata>
@:default(funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY)
public var generatedBy:String;
@:optional
@:default(funkin.data.song.SongData.SongTimeFormat.MILLISECONDS)
public var timeFormat:SongTimeFormat;
public var timeChanges:Array<SongTimeChange>;
@@ -112,14 +117,23 @@ class SongMetadata implements ICloneable<SongMetadata>
*/
public function serialize(pretty:Bool = true):String
{
// Update generatedBy and version before writing.
updateVersionToLatest();
var ignoreNullOptionals = true;
var writer = new json2object.JsonWriter<SongMetadata>(ignoreNullOptionals);
// I believe @:jignored should be iggnored by the writer?
// I believe @:jignored should be ignored by the writer?
// var output = this.clone();
// output.variation = null; // Not sure how to make a field optional on the reader and ignored on the writer.
return writer.write(this, pretty ? ' ' : null);
}
public function updateVersionToLatest():Void
{
this.version = SongRegistry.SONG_METADATA_VERSION;
this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
}
/**
* Produces a string representation suitable for debugging.
*/
@@ -368,6 +382,12 @@ class SongMusicData implements ICloneable<SongMusicData>
this.variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
}
public function updateVersionToLatest():Void
{
this.version = SongRegistry.SONG_MUSIC_DATA_VERSION;
this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
}
public function clone():SongMusicData
{
var result:SongMusicData = new SongMusicData(this.songName, this.artist, this.variation);
@@ -600,11 +620,20 @@ class SongChartData implements ICloneable<SongChartData>
*/
public function serialize(pretty:Bool = true):String
{
// Update generatedBy and version before writing.
updateVersionToLatest();
var ignoreNullOptionals = true;
var writer = new json2object.JsonWriter<SongChartData>(ignoreNullOptionals);
return writer.write(this, pretty ? ' ' : null);
}
public function updateVersionToLatest():Void
{
this.version = SongRegistry.SONG_CHART_DATA_VERSION;
this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
}
public function clone():SongChartData
{
// We have to manually perform the deep clone here because Map.deepClone() doesn't work.
+1 -1
View File
@@ -20,7 +20,7 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
* Handle breaking changes by incrementing this value
* and adding migration to the `migrateStageData()` function.
*/
public static final SONG_METADATA_VERSION:thx.semver.Version = "2.2.2";
public static final SONG_METADATA_VERSION:thx.semver.Version = "2.2.3";
public static final SONG_METADATA_VERSION_RULE:thx.semver.VersionRule = "2.2.x";
@@ -61,10 +61,18 @@ class ChartManifestData
*/
public function serialize(pretty:Bool = true):String
{
// Update generatedBy and version before writing.
updateVersionToLatest();
var writer = new json2object.JsonWriter<ChartManifestData>();
return writer.write(this, pretty ? ' ' : null);
}
public function updateVersionToLatest():Void
{
this.version = CHART_MANIFEST_DATA_VERSION;
}
public static function deserialize(contents:String):Null<ChartManifestData>
{
var parser = new json2object.JsonParser<ChartManifestData>();
@@ -36,7 +36,7 @@ class FNFLegacyImporter
{
trace('Migrating song metadata from FNF Legacy.');
var songMetadata:SongMetadata = new SongMetadata('Import', 'Kawai Sprite', 'default');
var songMetadata:SongMetadata = new SongMetadata('Import', Constants.DEFAULT_ARTIST, 'default');
var hadError:Bool = false;
@@ -65,7 +65,7 @@ class FNFLegacyImporter
songMetadata.timeChanges = rebuildTimeChanges(songData);
songMetadata.playData.characters = new SongCharacterData(songData?.song?.player1 ?? 'bf', 'gf', songData?.song?.player2 ?? 'dad', 'mom');
songMetadata.playData.characters = new SongCharacterData(songData?.song?.player1 ?? 'bf', 'gf', songData?.song?.player2 ?? 'dad');
return songMetadata;
}
+8
View File
@@ -58,9 +58,17 @@ class StageData
*/
public function serialize(pretty:Bool = true):String
{
// Update generatedBy and version before writing.
updateVersionToLatest();
var writer = new json2object.JsonWriter<StageData>();
return writer.write(this, pretty ? ' ' : null);
}
public function updateVersionToLatest():Void
{
this.version = StageRegistry.STAGE_DATA_VERSION;
}
}
typedef StageDataCharacters =
+240
View File
@@ -0,0 +1,240 @@
package funkin.effects;
import flixel.FlxObject;
import flixel.util.FlxDestroyUtil.IFlxDestroyable;
import flixel.util.FlxPool;
import flixel.util.FlxTimer;
import flixel.math.FlxPoint;
import flixel.util.FlxAxes;
import flixel.tweens.FlxEase.EaseFunction;
import flixel.math.FlxMath;
/**
* pretty much a copy of FlxFlicker geared towards making sprites
* shake around at a set interval and slow down over time.
*/
class IntervalShake implements IFlxDestroyable
{
static var _pool:FlxPool<IntervalShake> = new FlxPool<IntervalShake>(IntervalShake.new);
/**
* Internal map for looking up which objects are currently shaking and getting their shake data.
*/
static var _boundObjects:Map<FlxObject, IntervalShake> = new Map<FlxObject, IntervalShake>();
/**
* An effect that shakes the sprite on a set interval and a starting intensity that goes down over time.
*
* @param Object The object to shake.
* @param Duration How long to shake for (in seconds). `0` means "forever".
* @param Interval In what interval to update the shake position. Set to `FlxG.elapsed` if `<= 0`!
* @param StartIntensity The starting intensity of the shake.
* @param EndIntensity The ending intensity of the shake.
* @param Ease Control the easing of the intensity over the shake.
* @param CompletionCallback Callback on shake completion
* @param ProgressCallback Callback on each shake interval
* @return The `IntervalShake` object. `IntervalShake`s are pooled internally, so beware of storing references.
*/
public static function shake(Object:FlxObject, Duration:Float = 1, Interval:Float = 0.04, StartIntensity:Float = 0, EndIntensity:Float = 0,
Ease:EaseFunction, ?CompletionCallback:IntervalShake->Void, ?ProgressCallback:IntervalShake->Void):IntervalShake
{
if (isShaking(Object))
{
// if (ForceRestart)
// {
// stopShaking(Object);
// }
// else
// {
// Ignore this call if object is already flickering.
return _boundObjects[Object];
// }
}
if (Interval <= 0)
{
Interval = FlxG.elapsed;
}
var shake:IntervalShake = _pool.get();
shake.start(Object, Duration, Interval, StartIntensity, EndIntensity, Ease, CompletionCallback, ProgressCallback);
return _boundObjects[Object] = shake;
}
/**
* Returns whether the object is shaking or not.
*
* @param Object The object to test.
*/
public static function isShaking(Object:FlxObject):Bool
{
return _boundObjects.exists(Object);
}
/**
* Stops shaking the object.
*
* @param Object The object to stop shaking.
*/
public static function stopShaking(Object:FlxObject):Void
{
var boundShake:IntervalShake = _boundObjects[Object];
if (boundShake != null)
{
boundShake.stop();
}
}
/**
* The shaking object.
*/
public var object(default, null):FlxObject;
/**
* The shaking timer. You can check how many seconds has passed since shaking started etc.
*/
public var timer(default, null):FlxTimer;
/**
* The starting intensity of the shake.
*/
public var startIntensity(default, null):Float;
/**
* The ending intensity of the shake.
*/
public var endIntensity(default, null):Float;
/**
* How long to shake for (in seconds). `0` means "forever".
*/
public var duration(default, null):Float;
/**
* The interval of the shake.
*/
public var interval(default, null):Float;
/**
* Defines on what axes to `shake()`. Default value is `XY` / both.
*/
public var axes(default, null):FlxAxes;
/**
* Defines the initial position of the object at the beginning of the shake effect.
*/
public var initialOffset(default, null):FlxPoint;
/**
* The callback that will be triggered after the shake has completed.
*/
public var completionCallback(default, null):IntervalShake->Void;
/**
* The callback that will be triggered every time the object shakes.
*/
public var progressCallback(default, null):IntervalShake->Void;
/**
* The easing of the intensity over the shake.
*/
public var ease(default, null):EaseFunction;
/**
* Nullifies the references to prepare object for reuse and avoid memory leaks.
*/
public function destroy():Void
{
object = null;
timer = null;
ease = null;
completionCallback = null;
progressCallback = null;
}
/**
* Starts shaking behavior.
*/
function start(Object:FlxObject, Duration:Float = 1, Interval:Float = 0.04, StartIntensity:Float = 0, EndIntensity:Float = 0, Ease:EaseFunction,
?CompletionCallback:IntervalShake->Void, ?ProgressCallback:IntervalShake->Void):Void
{
object = Object;
duration = Duration;
interval = Interval;
completionCallback = CompletionCallback;
startIntensity = StartIntensity;
endIntensity = EndIntensity;
initialOffset = new FlxPoint(Object.x, Object.y);
ease = Ease;
axes = FlxAxes.XY;
_secondsSinceStart = 0;
timer = new FlxTimer().start(interval, shakeProgress, Std.int(duration / interval));
}
/**
* Prematurely ends shaking.
*/
public function stop():Void
{
timer.cancel();
// object.visible = true;
object.x = initialOffset.x;
object.y = initialOffset.y;
release();
}
/**
* Unbinds the object from shaking and releases it into pool for reuse.
*/
function release():Void
{
_boundObjects.remove(object);
_pool.put(this);
}
public var _secondsSinceStart(default, null):Float = 0;
public var scale(default, null):Float = 0;
/**
* Just a helper function for shake() to update object's position.
*/
function shakeProgress(timer:FlxTimer):Void
{
_secondsSinceStart += interval;
scale = _secondsSinceStart / duration;
if (ease != null)
{
scale = 1 - ease(scale);
// trace(scale);
}
var curIntensity:Float = 0;
curIntensity = FlxMath.lerp(endIntensity, startIntensity, scale);
if (axes.x) object.x = initialOffset.x + FlxG.random.float((-curIntensity) * object.width, (curIntensity) * object.width);
if (axes.y) object.y = initialOffset.y + FlxG.random.float((-curIntensity) * object.width, (curIntensity) * object.width);
// object.visible = !object.visible;
if (progressCallback != null) progressCallback(this);
if (timer.loops > 0 && timer.loopsLeft == 0)
{
object.x = initialOffset.x;
object.y = initialOffset.y;
if (completionCallback != null)
{
completionCallback(this);
}
if (this.timer == timer) release();
}
}
/**
* Internal constructor. Use static methods.
*/
@:keep
function new() {}
}
+1
View File
@@ -11,6 +11,7 @@ import flixel.system.debug.watch.Tracker;
// These are great.
using Lambda;
using StringTools;
using thx.Arrays;
using funkin.util.tools.ArraySortTools;
using funkin.util.tools.ArrayTools;
using funkin.util.tools.FloatTools;
+3 -3
View File
@@ -715,7 +715,7 @@ class Controls extends FlxActionSet
case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
case Control.FULLSCREEN: return [FlxKey.F];
case Control.FULLSCREEN: return [FlxKey.F11]; // We use F for other things LOL.
}
case Duo(true):
@@ -997,7 +997,7 @@ class Controls extends FlxActionSet
for (control in Control.createAll())
{
var inputs:Array<Int> = Reflect.field(data, control.getName());
inputs = inputs.unique();
inputs = inputs.distinct();
if (inputs != null)
{
if (inputs.length == 0) {
@@ -1050,7 +1050,7 @@ class Controls extends FlxActionSet
if (inputs.length == 0) {
inputs = [FlxKey.NONE];
} else {
inputs = inputs.unique();
inputs = inputs.distinct();
}
Reflect.setField(data, control.getName(), inputs);
+3
View File
@@ -162,6 +162,8 @@ class GameOverSubState extends MusicBeatSubState
@:nullSafety(Off)
function setCameraTarget():Void
{
if (PlayState.instance.isMinimalMode || boyfriend == null) return;
// Assign a camera follow point to the boyfriend's position.
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x;
@@ -254,6 +256,7 @@ class GameOverSubState extends MusicBeatSubState
this.close();
if (FlxG.sound.music != null) FlxG.sound.music.pause(); // Don't reset song position!
PlayState.instance.close(); // This only works because PlayState is a substate!
return;
}
else if (PlayStatePlaylist.isStoryMode)
{
+84 -5
View File
@@ -101,6 +101,10 @@ class PauseSubState extends MusicBeatSubState
*/
static final MUSIC_FINAL_VOLUME:Float = 0.75;
static final CHARTER_FADE_DELAY:Float = 15.0;
static final CHARTER_FADE_DURATION:Float = 0.75;
/**
* Defines which pause music to use.
*/
@@ -163,6 +167,12 @@ class PauseSubState extends MusicBeatSubState
*/
var metadataDeaths:FlxText;
/**
* A text object which displays the current song's artist.
* Fades to the charter after a period before fading back.
*/
var metadataArtist:FlxText;
/**
* The actual text objects for the menu entries.
*/
@@ -203,6 +213,8 @@ class PauseSubState extends MusicBeatSubState
regenerateMenu();
transitionIn();
startCharterTimer();
}
/**
@@ -222,6 +234,8 @@ class PauseSubState extends MusicBeatSubState
public override function destroy():Void
{
super.destroy();
charterFadeTween.cancel();
charterFadeTween = null;
pauseMusic.stop();
}
@@ -270,16 +284,25 @@ class PauseSubState extends MusicBeatSubState
metadata.scrollFactor.set(0, 0);
add(metadata);
var metadataSong:FlxText = new FlxText(20, 15, FlxG.width - 40, 'Song Name - Artist');
var metadataSong:FlxText = new FlxText(20, 15, FlxG.width - 40, 'Song Name');
metadataSong.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
if (PlayState.instance?.currentChart != null)
{
metadataSong.text = '${PlayState.instance.currentChart.songName} - ${PlayState.instance.currentChart.songArtist}';
metadataSong.text = '${PlayState.instance.currentChart.songName}';
}
metadataSong.scrollFactor.set(0, 0);
metadata.add(metadataSong);
var metadataDifficulty:FlxText = new FlxText(20, 15 + 32, FlxG.width - 40, 'Difficulty: ');
metadataArtist = new FlxText(20, metadataSong.y + 32, FlxG.width - 40, 'Artist: ${Constants.DEFAULT_ARTIST}');
metadataArtist.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
if (PlayState.instance?.currentChart != null)
{
metadataArtist.text = 'Artist: ${PlayState.instance.currentChart.songArtist}';
}
metadataArtist.scrollFactor.set(0, 0);
metadata.add(metadataArtist);
var metadataDifficulty:FlxText = new FlxText(20, metadataArtist.y + 32, FlxG.width - 40, 'Difficulty: ');
metadataDifficulty.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
if (PlayState.instance?.currentDifficulty != null)
{
@@ -288,12 +311,12 @@ class PauseSubState extends MusicBeatSubState
metadataDifficulty.scrollFactor.set(0, 0);
metadata.add(metadataDifficulty);
metadataDeaths = new FlxText(20, 15 + 64, FlxG.width - 40, '${PlayState.instance?.deathCounter} Blue Balls');
metadataDeaths = new FlxText(20, metadataDifficulty.y + 32, FlxG.width - 40, '${PlayState.instance?.deathCounter} Blue Balls');
metadataDeaths.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
metadataDeaths.scrollFactor.set(0, 0);
metadata.add(metadataDeaths);
metadataPractice = new FlxText(20, 15 + 96, FlxG.width - 40, 'PRACTICE MODE');
metadataPractice = new FlxText(20, metadataDeaths.y + 32, FlxG.width - 40, 'PRACTICE MODE');
metadataPractice.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
metadataPractice.visible = PlayState.instance?.isPracticeMode ?? false;
metadataPractice.scrollFactor.set(0, 0);
@@ -302,6 +325,62 @@ class PauseSubState extends MusicBeatSubState
updateMetadataText();
}
var charterFadeTween:Null<FlxTween> = null;
function startCharterTimer():Void
{
charterFadeTween = FlxTween.tween(metadataArtist, {alpha: 0.0}, CHARTER_FADE_DURATION,
{
startDelay: CHARTER_FADE_DELAY,
ease: FlxEase.quartOut,
onComplete: (_) -> {
if (PlayState.instance?.currentChart != null)
{
metadataArtist.text = 'Charter: ${PlayState.instance.currentChart.charter ?? 'Unknown'}';
}
else
{
metadataArtist.text = 'Charter: ${Constants.DEFAULT_CHARTER}';
}
FlxTween.tween(metadataArtist, {alpha: 1.0}, CHARTER_FADE_DURATION,
{
ease: FlxEase.quartOut,
onComplete: (_) -> {
startArtistTimer();
}
});
}
});
}
function startArtistTimer():Void
{
charterFadeTween = FlxTween.tween(metadataArtist, {alpha: 0.0}, CHARTER_FADE_DURATION,
{
startDelay: CHARTER_FADE_DELAY,
ease: FlxEase.quartOut,
onComplete: (_) -> {
if (PlayState.instance?.currentChart != null)
{
metadataArtist.text = 'Artist: ${PlayState.instance.currentChart.songArtist}';
}
else
{
metadataArtist.text = 'Artist: ${Constants.DEFAULT_ARTIST}';
}
FlxTween.tween(metadataArtist, {alpha: 1.0}, CHARTER_FADE_DURATION,
{
ease: FlxEase.quartOut,
onComplete: (_) -> {
startCharterTimer();
}
});
}
});
}
/**
* Perform additional animations to transition the pause menu in when it is first displayed.
*/
+107 -33
View File
@@ -236,6 +236,11 @@ class PlayState extends MusicBeatSubState
*/
public var cameraZoomTween:FlxTween;
/**
* An FlxTween that changes the additive speed to the desired amount.
*/
public var scrollSpeedTweens:Array<FlxTween> = [];
/**
* The camera follow point from the last stage.
* Used to persist the position of the `cameraFollowPosition` between levels.
@@ -772,19 +777,19 @@ class PlayState extends MusicBeatSubState
var message:String = 'There was a critical error. Click OK to return to the main menu.';
if (currentSong == null)
{
message = 'The was a critical error loading this song\'s chart. Click OK to return to the main menu.';
message = 'There was a critical error loading this song\'s chart. Click OK to return to the main menu.';
}
else if (currentDifficulty == null)
{
message = 'The was a critical error selecting a difficulty for this song. Click OK to return to the main menu.';
message = 'There was a critical error selecting a difficulty for this song. Click OK to return to the main menu.';
}
else if (currentChart == null)
{
message = 'The was a critical error retrieving data for this song on "$currentDifficulty" difficulty with variation "$currentVariation". Click OK to return to the main menu.';
message = 'There was a critical error retrieving data for this song on "$currentDifficulty" difficulty with variation "$currentVariation". Click OK to return to the main menu.';
}
else if (currentChart.notes == null)
{
message = 'The was a critical error retrieving note data for this song on "$currentDifficulty" difficulty with variation "$currentVariation". Click OK to return to the main menu.';
message = 'There was a critical error retrieving note data for this song on "$currentDifficulty" difficulty with variation "$currentVariation". Click OK to return to the main menu.';
}
// Display a popup. This blocks the application until the user clicks OK.
@@ -822,6 +827,8 @@ class PlayState extends MusicBeatSubState
{
if (!assertChartExists()) return;
prevScrollTargets = [];
dispatchEvent(new ScriptEvent(SONG_RETRY));
resetCamera();
@@ -1092,8 +1099,11 @@ class PlayState extends MusicBeatSubState
healthBar.value = healthLerp;
iconP1.updatePosition();
iconP2.updatePosition();
if (!isMinimalMode)
{
iconP1.updatePosition();
iconP2.updatePosition();
}
// Transition to the game over substate.
var gameOverSubState = new GameOverSubState(
@@ -1201,6 +1211,15 @@ class PlayState extends MusicBeatSubState
cameraTweensPausedBySubState.add(cameraZoomTween);
}
for (tween in scrollSpeedTweens)
{
if (tween != null && tween.active)
{
tween.active = false;
cameraTweensPausedBySubState.add(tween);
}
}
// Pause the countdown.
Countdown.pauseCountdown();
}
@@ -1727,12 +1746,7 @@ class PlayState extends MusicBeatSubState
*/
function initStrumlines():Void
{
var noteStyleId:String = switch (currentStageId)
{
case 'school': 'pixel';
case 'schoolEvil': 'pixel';
default: Constants.DEFAULT_NOTE_STYLE;
}
var noteStyleId:String = currentChart.noteStyle;
var noteStyle:NoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyleId);
if (noteStyle == null) noteStyle = NoteStyleRegistry.instance.fetchDefault();
@@ -2319,8 +2333,6 @@ class PlayState extends MusicBeatSubState
var notesInRange:Array<NoteSprite> = playerStrumline.getNotesMayHit();
var holdNotesInRange:Array<SustainTrail> = playerStrumline.getHoldNotesHitOrMissed();
// If there are notes in range, pressing a key will cause a ghost miss.
var notesByDirection:Array<Array<NoteSprite>> = [[], [], [], []];
for (note in notesInRange)
@@ -2342,17 +2354,27 @@ class PlayState extends MusicBeatSubState
// Play the strumline animation.
playerStrumline.playPress(input.noteDirection);
trace('PENALTY Score: ${songScore}');
}
else if (Constants.GHOST_TAPPING && (holdNotesInRange.length + notesInRange.length > 0) && notesInDirection.length == 0)
else if (Constants.GHOST_TAPPING && (!playerStrumline.mayGhostTap()) && notesInDirection.length == 0)
{
// Pressed a wrong key with no notes nearby AND with notes in a different direction available.
// Pressed a wrong key with notes visible on-screen.
// Perform a ghost miss (anti-spam).
ghostNoteMiss(input.noteDirection, notesInRange.length > 0);
// Play the strumline animation.
playerStrumline.playPress(input.noteDirection);
trace('PENALTY Score: ${songScore}');
}
else if (notesInDirection.length > 0)
else if (notesInDirection.length == 0)
{
// Press a key with no penalty.
// Play the strumline animation.
playerStrumline.playPress(input.noteDirection);
trace('NO PENALTY Score: ${songScore}');
}
else
{
// Choose the first note, deprioritizing low priority notes.
var targetNote:Null<NoteSprite> = notesInDirection.find((note) -> !note.lowPriority);
@@ -2362,17 +2384,13 @@ class PlayState extends MusicBeatSubState
// Judge and hit the note.
trace('Hit note! ${targetNote.noteData}');
goodNoteHit(targetNote, input);
trace('Score: ${songScore}');
notesInDirection.remove(targetNote);
// Play the strumline animation.
playerStrumline.playConfirm(input.noteDirection);
}
else
{
// Play the strumline animation.
playerStrumline.playPress(input.noteDirection);
}
}
while (inputReleaseQueue.length > 0)
@@ -2806,6 +2824,7 @@ class PlayState extends MusicBeatSubState
deathCounter = 0;
var isNewHighscore = false;
var prevScoreData:Null<SaveScoreData> = Save.instance.getSongScore(currentSong.id, currentDifficulty);
if (currentSong != null && currentSong.validScore)
{
@@ -2825,7 +2844,6 @@ class PlayState extends MusicBeatSubState
totalNotesHit: Highscore.tallies.totalNotesHit,
totalNotes: Highscore.tallies.totalNotes,
},
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
};
// adds current song data into the tallies for the level (story levels)
@@ -2862,7 +2880,7 @@ class PlayState extends MusicBeatSubState
score: PlayStatePlaylist.campaignScore,
tallies:
{
// TODO: Sum up the values for the whole level!
// TODO: Sum up the values for the whole week!
sick: 0,
good: 0,
bad: 0,
@@ -2873,7 +2891,6 @@ class PlayState extends MusicBeatSubState
totalNotesHit: 0,
totalNotes: 0,
},
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
};
if (Save.instance.isLevelHighScore(PlayStatePlaylist.campaignId, PlayStatePlaylist.campaignDifficulty, data))
@@ -2959,11 +2976,11 @@ class PlayState extends MusicBeatSubState
{
if (rightGoddamnNow)
{
moveToResultsScreen(isNewHighscore);
moveToResultsScreen(isNewHighscore, prevScoreData);
}
else
{
zoomIntoResultsScreen(isNewHighscore);
zoomIntoResultsScreen(isNewHighscore, prevScoreData);
}
}
}
@@ -3037,15 +3054,16 @@ class PlayState extends MusicBeatSubState
/**
* Play the camera zoom animation and then move to the results screen once it's done.
*/
function zoomIntoResultsScreen(isNewHighscore:Bool):Void
function zoomIntoResultsScreen(isNewHighscore:Bool, ?prevScoreData:SaveScoreData):Void
{
trace('WENT TO RESULTS SCREEN!');
// Stop camera zooming on beat.
cameraZoomRate = 0;
// Cancel camera tweening if it's active.
// Cancel camera and scroll tweening if it's active.
cancelAllCameraTweens();
cancelScrollSpeedTweens();
// If the opponent is GF, zoom in on the opponent.
// Else, if there is no GF, zoom in on BF.
@@ -3077,7 +3095,7 @@ class PlayState extends MusicBeatSubState
FlxTween.tween(camHUD, {alpha: 0}, 0.6,
{
onComplete: function(_) {
moveToResultsScreen(isNewHighscore);
moveToResultsScreen(isNewHighscore, prevScoreData);
}
});
@@ -3110,7 +3128,7 @@ class PlayState extends MusicBeatSubState
/**
* Move to the results screen right goddamn now.
*/
function moveToResultsScreen(isNewHighscore:Bool):Void
function moveToResultsScreen(isNewHighscore:Bool, ?prevScoreData:SaveScoreData):Void
{
persistentUpdate = false;
vocals.stop();
@@ -3121,7 +3139,10 @@ class PlayState extends MusicBeatSubState
var res:ResultState = new ResultState(
{
storyMode: PlayStatePlaylist.isStoryMode,
songId: currentChart.song.id,
difficultyId: currentDifficulty,
title: PlayStatePlaylist.isStoryMode ? ('${PlayStatePlaylist.campaignTitle}') : ('${currentChart.songName} by ${currentChart.songArtist}'),
prevScoreData: prevScoreData,
scoreData:
{
score: PlayStatePlaylist.isStoryMode ? PlayStatePlaylist.campaignScore : songScore,
@@ -3137,11 +3158,10 @@ class PlayState extends MusicBeatSubState
totalNotesHit: talliesToUse.totalNotesHit,
totalNotes: talliesToUse.totalNotes,
},
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
},
isNewHighscore: isNewHighscore
});
res.camera = camHUD;
this.persistentDraw = false;
openSubState(res);
}
@@ -3265,6 +3285,60 @@ class PlayState extends MusicBeatSubState
cancelCameraZoomTween();
}
var prevScrollTargets:Array<Dynamic> = []; // used to snap scroll speed when things go unruely
/**
* The magical function that shall tween the scroll speed.
*/
public function tweenScrollSpeed(?speed:Float, ?duration:Float, ?ease:Null<Float->Float>, strumlines:Array<String>):Void
{
// Cancel the current tween if it's active.
cancelScrollSpeedTweens();
// Snap to previous event value to prevent the tween breaking when another event cancels the previous tween.
for (i in prevScrollTargets)
{
var value:Float = i[0];
var strum:Strumline = Reflect.getProperty(this, i[1]);
strum.scrollSpeed = value;
}
// for next event, clean array.
prevScrollTargets = [];
for (i in strumlines)
{
var value:Float = speed;
var strum:Strumline = Reflect.getProperty(this, i);
if (duration == 0)
{
strum.scrollSpeed = value;
}
else
{
scrollSpeedTweens.push(FlxTween.tween(strum,
{
'scrollSpeed': value
}, duration, {ease: ease}));
}
// make sure charts dont break if the charter is dumb and stupid
prevScrollTargets.push([value, i]);
}
}
public function cancelScrollSpeedTweens()
{
for (tween in scrollSpeedTweens)
{
if (tween != null)
{
tween.cancel();
}
}
scrollSpeedTweens = [];
}
#if (debug || FORCE_DEBUG_VERSION)
/**
* Jumps forward or backward a number of sections in the song.
+76 -4
View File
@@ -2,11 +2,16 @@ package funkin.play;
import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.tweens.FlxTween;
import flixel.util.FlxTimer;
import flixel.tweens.FlxEase;
class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
{
public var scoreShit(default, set):Int = 0;
public var scoreStart:Int = 0;
function set_scoreShit(val):Int
{
if (group == null || group.members == null) return val;
@@ -16,7 +21,8 @@ class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
while (dumbNumb > 0)
{
group.members[loopNum].digit = dumbNumb % 10;
scoreStart += 1;
group.members[loopNum].finalDigit = dumbNumb % 10;
// var funnyNum = group.members[loopNum];
// prevNum = group.members[loopNum + 1];
@@ -44,9 +50,15 @@ class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
public function animateNumbers():Void
{
for (i in group.members)
for (i in group.members.length-scoreStart...group.members.length)
{
i.playAnim();
// if(i.finalDigit == 10) continue;
new FlxTimer().start((i-1)/24, _ -> {
group.members[i].finalDelay = scoreStart - (i-1);
group.members[i].playAnim();
group.members[i].shuffle();
});
}
}
@@ -71,12 +83,26 @@ class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
class ScoreNum extends FlxSprite
{
public var digit(default, set):Int = 10;
public var finalDigit(default, set):Int = 10;
public var glow:Bool = true;
function set_finalDigit(val):Int
{
animation.play('GONE', true, false, 0);
return finalDigit = val;
}
function set_digit(val):Int
{
if (val >= 0 && animation.curAnim != null && animation.curAnim.name != numToString[val])
{
animation.play(numToString[val], true, false, 0);
if(glow){
animation.play(numToString[val], true, false, 0);
glow = false;
}else{
animation.play(numToString[val], true, false, 4);
}
updateHitbox();
switch (val)
@@ -107,6 +133,10 @@ class ScoreNum extends FlxSprite
animation.play(numToString[digit], true, false, 0);
}
public var shuffleTimer:FlxTimer;
public var finalTween:FlxTween;
public var finalDelay:Float = 0;
public var baseY:Float = 0;
public var baseX:Float = 0;
@@ -114,6 +144,47 @@ class ScoreNum extends FlxSprite
"ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "DISABLED"
];
function finishShuffleTween():Void{
var tweenFunction = function(x) {
var digitRounded = Math.floor(x);
//if(digitRounded == finalDigit) glow = true;
digit = digitRounded;
};
finalTween = FlxTween.num(0.0, finalDigit, 23/24, {
ease: FlxEase.quadOut,
onComplete: function (input) {
new FlxTimer().start((finalDelay)/24, _ -> {
animation.play(animation.curAnim.name, true, false, 0);
});
// fuck
}
}, tweenFunction);
}
function shuffleProgress(shuffleTimer:FlxTimer):Void
{
var tempDigit:Int = digit;
tempDigit += 1;
if(tempDigit > 9) tempDigit = 0;
if(tempDigit < 0) tempDigit = 0;
digit = tempDigit;
if (shuffleTimer.loops > 0 && shuffleTimer.loopsLeft == 0)
{
//digit = finalDigit;
finishShuffleTween();
}
}
public function shuffle():Void{
var duration:Float = 41/24;
var interval:Float = 1/24;
shuffleTimer = new FlxTimer().start(interval, shuffleProgress, Std.int(duration / interval));
}
public function new(x:Float, y:Float)
{
super(x, y);
@@ -130,6 +201,7 @@ class ScoreNum extends FlxSprite
}
animation.addByPrefix('DISABLED', 'DISABLED', 24, false);
animation.addByPrefix('GONE', 'GONE', 24, false);
this.digit = 10;
File diff suppressed because it is too large Load Diff
+18 -25
View File
@@ -420,7 +420,8 @@ class BaseCharacter extends Bopper
{
if (isSinging()) return;
if (['hey', 'cheer'].contains(getCurrentAnimation()) && !isAnimationFinished()) return;
var currentAnimation:String = getCurrentAnimation();
if ((currentAnimation == 'hey' || currentAnimation == 'cheer') && !isAnimationFinished()) return;
}
// Prevent dancing while another animation is playing.
@@ -441,19 +442,15 @@ class BaseCharacter extends Bopper
switch (player)
{
case 1:
return [
PlayerSettings.player1.controls.NOTE_LEFT_P,
PlayerSettings.player1.controls.NOTE_DOWN_P,
PlayerSettings.player1.controls.NOTE_UP_P,
PlayerSettings.player1.controls.NOTE_RIGHT_P,
].contains(true);
return PlayerSettings.player1.controls.NOTE_LEFT_P
|| PlayerSettings.player1.controls.NOTE_DOWN_P
|| PlayerSettings.player1.controls.NOTE_UP_P
|| PlayerSettings.player1.controls.NOTE_RIGHT_P;
case 2:
return [
PlayerSettings.player2.controls.NOTE_LEFT_P,
PlayerSettings.player2.controls.NOTE_DOWN_P,
PlayerSettings.player2.controls.NOTE_UP_P,
PlayerSettings.player2.controls.NOTE_RIGHT_P,
].contains(true);
return PlayerSettings.player2.controls.NOTE_LEFT_P
|| PlayerSettings.player2.controls.NOTE_DOWN_P
|| PlayerSettings.player2.controls.NOTE_UP_P
|| PlayerSettings.player2.controls.NOTE_RIGHT_P;
}
return false;
}
@@ -469,19 +466,15 @@ class BaseCharacter extends Bopper
switch (player)
{
case 1:
return [
PlayerSettings.player1.controls.NOTE_LEFT,
PlayerSettings.player1.controls.NOTE_DOWN,
PlayerSettings.player1.controls.NOTE_UP,
PlayerSettings.player1.controls.NOTE_RIGHT,
].contains(true);
return PlayerSettings.player1.controls.NOTE_LEFT
|| PlayerSettings.player1.controls.NOTE_DOWN
|| PlayerSettings.player1.controls.NOTE_UP
|| PlayerSettings.player1.controls.NOTE_RIGHT;
case 2:
return [
PlayerSettings.player2.controls.NOTE_LEFT,
PlayerSettings.player2.controls.NOTE_DOWN,
PlayerSettings.player2.controls.NOTE_UP,
PlayerSettings.player2.controls.NOTE_RIGHT,
].contains(true);
return PlayerSettings.player2.controls.NOTE_LEFT
|| PlayerSettings.player2.controls.NOTE_DOWN
|| PlayerSettings.player2.controls.NOTE_UP
|| PlayerSettings.player2.controls.NOTE_RIGHT;
}
return false;
}
@@ -0,0 +1,141 @@
package funkin.play.components;
import funkin.graphics.FunkinSprite;
import funkin.graphics.shaders.PureColor;
import flixel.FlxSprite;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.math.FlxMath;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.text.FlxText.FlxTextAlign;
import funkin.util.MathUtil;
import flixel.util.FlxColor;
/**
* Numerical counters used to display the clear percent.
*/
class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
{
public var curNumber(default, set):Int = 0;
var numberChanged:Bool = false;
function set_curNumber(val:Int):Int
{
numberChanged = true;
return curNumber = val;
}
var small:Bool = false;
var flashShader:PureColor;
public function new(x:Float, y:Float, startingNumber:Int = 0, small:Bool = false)
{
super(x, y);
flashShader = new PureColor(FlxColor.WHITE);
flashShader.colorSet = false;
curNumber = startingNumber;
this.small = small;
var clearPercentText:FunkinSprite = FunkinSprite.create(0, 0, 'resultScreen/clearPercent/clearPercentText${small ? 'Small' : ''}');
clearPercentText.x = small ? 40 : 0;
add(clearPercentText);
drawNumbers();
}
/**
* Make the counter flash turn white or stop being all white.
* @param enabled Whether the counter should be white.
*/
public function flash(enabled:Bool):Void
{
flashShader.colorSet = enabled;
}
var tmr:Float = 0;
override function update(elapsed:Float):Void
{
super.update(elapsed);
if (numberChanged) drawNumbers();
}
function drawNumbers():Void
{
var seperatedScore:Array<Int> = [];
var tempCombo:Int = Math.round(curNumber);
while (tempCombo != 0)
{
seperatedScore.push(tempCombo % 10);
tempCombo = Math.floor(tempCombo / 10);
}
if (seperatedScore.length == 0) seperatedScore.push(0);
seperatedScore.reverse();
for (ind => num in seperatedScore)
{
var digitIndex:Int = ind + 1;
// If there's only one digit, move it to the right
// If there's three digits, move them all to the left
var digitOffset = (seperatedScore.length == 1) ? 1 : (seperatedScore.length == 3) ? -1 : 0;
var digitSize = small ? 32 : 72;
var digitHeightOffset = small ? -4 : 0;
var xPos = (digitIndex - 1 + digitOffset) * (digitSize * this.scale.x);
xPos += small ? -24 : 0;
var yPos = (digitIndex - 1 + digitOffset) * (digitHeightOffset * this.scale.y);
yPos += small ? 0 : 72;
if (digitIndex >= members.length)
{
// Three digits = LLR because the 1 and 0 won't be the same anyway.
var variant:Bool = (seperatedScore.length == 3) ? (digitIndex >= 2) : (digitIndex >= 1);
// var variant:Bool = (seperatedScore.length % 2 != 0) ? (digitIndex % 2 == 0) : (digitIndex % 2 == 1);
var numb:ClearPercentNumber = new ClearPercentNumber(xPos, yPos, num, variant, this.small);
numb.scale.set(this.scale.x, this.scale.y);
numb.shader = flashShader;
numb.visible = true;
add(numb);
}
else
{
members[digitIndex].animation.play(Std.string(num));
// Reset the position of the number
members[digitIndex].x = xPos + this.x;
members[digitIndex].y = yPos + this.y;
members[digitIndex].visible = true;
}
}
for (ind in (seperatedScore.length + 1)...(members.length))
{
members[ind].visible = false;
}
}
}
class ClearPercentNumber extends FlxSprite
{
public function new(x:Float, y:Float, digit:Int, variant:Bool, small:Bool)
{
super(x, y);
frames = Paths.getSparrowAtlas('resultScreen/clearPercent/clearPercentNumber${small ? 'Small' : variant ? 'Right' : 'Left'}');
for (i in 0...10)
{
animation.addByPrefix('$i', 'number $i 0', 24, false);
}
animation.play('$digit');
updateHitbox();
}
}
+5 -1
View File
@@ -24,7 +24,7 @@ import funkin.util.MathUtil;
* - i.e. `PlayState.instance.iconP1.playAnimation("losing")`
* - Scripts can also utilize all functionality that a normal FlxSprite would have access to, such as adding supplimental animations.
* - i.e. `PlayState.instance.iconP1.animation.addByPrefix("jumpscare", "jumpscare", 24, false);`
* @author MasterEric
* @author EliteMasterEric
*/
@:nullSafety
class HealthIcon extends FunkinSprite
@@ -373,6 +373,10 @@ class HealthIcon extends FunkinSprite
// Don't flip BF's icon here! That's done later.
this.animation.add(Idle, [0], 0, false, false);
this.animation.add(Losing, [1], 0, false, false);
if (animation.numFrames >= 3)
{
this.animation.add(Winning, [2], 0, false, false);
}
}
function correctCharacterId(charId:Null<String>):String
@@ -0,0 +1,176 @@
package funkin.play.event;
import flixel.tweens.FlxTween;
import flixel.FlxCamera;
import flixel.tweens.FlxEase;
// Data from the chart
import funkin.data.song.SongData;
import funkin.data.song.SongData.SongEventData;
// Data from the event schema
import funkin.play.event.SongEvent;
import funkin.data.event.SongEventSchema;
import funkin.data.event.SongEventSchema.SongEventFieldType;
/**
* This class represents a handler for scroll speed events.
*
* Example: Scroll speed change of both strums from 1x to 1.3x:
* ```
* {
* 'e': 'ScrollSpeed',
* "v": {
* "scroll": "1.3",
* "duration": "4",
* "ease": "linear",
* "strumline": "both",
* "absolute": false
* }
* }
* ```
*/
class ScrollSpeedEvent extends SongEvent
{
public function new()
{
super('ScrollSpeed');
}
static final DEFAULT_SCROLL:Float = 1;
static final DEFAULT_DURATION:Float = 4.0;
static final DEFAULT_EASE:String = 'linear';
static final DEFAULT_ABSOLUTE:Bool = false;
static final DEFAULT_STRUMLINE:String = 'both'; // my special little trick
public override function handleEvent(data:SongEventData):Void
{
// Does nothing if there is no PlayState.
if (PlayState.instance == null) return;
var scroll:Float = data.getFloat('scroll') ?? DEFAULT_SCROLL;
var duration:Float = data.getFloat('duration') ?? DEFAULT_DURATION;
var ease:String = data.getString('ease') ?? DEFAULT_EASE;
var strumline:String = data.getString('strumline') ?? DEFAULT_STRUMLINE;
var absolute:Bool = data.getBool('absolute') ?? DEFAULT_ABSOLUTE;
var strumlineNames:Array<String> = [];
if (!absolute)
{
// If absolute is set to false, do the awesome multiplicative thing
scroll = scroll * (PlayState.instance?.currentChart?.scrollSpeed ?? 1.0);
}
switch (strumline)
{
case 'both':
strumlineNames = ['playerStrumline', 'opponentStrumline'];
default:
strumlineNames = [strumline + 'Strumline'];
}
// If it's a string, check the value.
switch (ease)
{
case 'INSTANT':
PlayState.instance.tweenScrollSpeed(scroll, 0, null, strumlineNames);
default:
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
if (easeFunction == null)
{
trace('Invalid ease function: $ease');
return;
}
PlayState.instance.tweenScrollSpeed(scroll, durSeconds, easeFunction, strumlineNames);
}
}
public override function getTitle():String
{
return 'Scroll Speed';
}
/**
* ```
* {
* 'scroll': FLOAT, // Target scroll level.
* 'duration': FLOAT, // Duration in steps.
* 'ease': ENUM, // Easing function.
* 'strumline': ENUM, // Which strumline to change
* 'absolute': BOOL, // True to set the scroll speed to the target level, false to set the scroll speed to (target level x base scroll speed)
* }
* @return SongEventSchema
*/
public override function getEventSchema():SongEventSchema
{
return new SongEventSchema([
{
name: 'scroll',
title: 'Target Value',
defaultValue: 1.0,
step: 0.1,
type: SongEventFieldType.FLOAT,
units: 'x'
},
{
name: 'duration',
title: 'Duration',
defaultValue: 4.0,
step: 0.5,
type: SongEventFieldType.FLOAT,
units: 'steps'
},
{
name: 'ease',
title: 'Easing Type',
defaultValue: 'linear',
type: SongEventFieldType.ENUM,
keys: [
'Linear' => 'linear',
'Instant (Ignores Duration)' => 'INSTANT',
'Sine In' => 'sineIn',
'Sine Out' => 'sineOut',
'Sine In/Out' => 'sineInOut',
'Quad In' => 'quadIn',
'Quad Out' => 'quadOut',
'Quad In/Out' => 'quadInOut',
'Cube In' => 'cubeIn',
'Cube Out' => 'cubeOut',
'Cube In/Out' => 'cubeInOut',
'Quart In' => 'quartIn',
'Quart Out' => 'quartOut',
'Quart In/Out' => 'quartInOut',
'Quint In' => 'quintIn',
'Quint Out' => 'quintOut',
'Quint In/Out' => 'quintInOut',
'Expo In' => 'expoIn',
'Expo Out' => 'expoOut',
'Expo In/Out' => 'expoInOut',
'Smooth Step In' => 'smoothStepIn',
'Smooth Step Out' => 'smoothStepOut',
'Smooth Step In/Out' => 'smoothStepInOut',
'Elastic In' => 'elasticIn',
'Elastic Out' => 'elasticOut',
'Elastic In/Out' => 'elasticInOut'
]
},
{
name: 'strumline',
title: 'Target Strumline',
defaultValue: 'both',
type: SongEventFieldType.ENUM,
keys: ['Both' => 'both', 'Player' => 'player', 'Opponent' => 'opponent']
},
{
name: 'absolute',
title: 'Absolute',
defaultValue: false,
type: SongEventFieldType.BOOL,
}
]);
}
}
+28 -4
View File
@@ -52,6 +52,14 @@ class Strumline extends FlxSpriteGroup
*/
public var conductorInUse(get, set):Conductor;
// Used in-game to control the scroll speed within a song
public var scrollSpeed:Float = 1.0;
public function resetScrollSpeed():Void
{
scrollSpeed = PlayState.instance?.currentChart?.scrollSpeed ?? 1.0;
}
var _conductorInUse:Null<Conductor>;
function get_conductorInUse():Conductor
@@ -134,6 +142,7 @@ class Strumline extends FlxSpriteGroup
this.refresh();
this.onNoteIncoming = new FlxTypedSignal<NoteSprite->Void>();
resetScrollSpeed();
for (i in 0...KEY_COUNT)
{
@@ -171,6 +180,20 @@ class Strumline extends FlxSpriteGroup
updateNotes();
}
/**
* Returns `true` if no notes are in range of the strumline and the player can spam without penalty.
*/
public function mayGhostTap():Bool
{
// TODO: Refine this. Only querying "can be hit" is too tight but "is being rendered" is too loose.
// Also, if you just hit a note, there should be a (short) period where this is off so you can't spam.
// If there are any notes on screen, we can't ghost tap.
return notes.members.filter(function(note:NoteSprite) {
return note != null && note.alive && !note.hasBeenHit;
}).length == 0;
}
/**
* Return notes that are within `Constants.HIT_WINDOW` ms of the strumline.
* @return An array of `NoteSprite` objects.
@@ -283,7 +306,6 @@ class Strumline extends FlxSpriteGroup
// var vwoosh:Float = (strumTime < Conductor.songPosition) && vwoosh ? 2.0 : 1.0;
// ^^^ commented this out... do NOT make it move faster as it moves offscreen!
var vwoosh:Float = 1.0;
var scrollSpeed:Float = PlayState.instance?.currentChart?.scrollSpeed ?? 1.0;
return
Constants.PIXELS_PER_MS * (conductorInUse.songPosition - strumTime - Conductor.instance.inputOffset) * scrollSpeed * vwoosh * (Preferences.downscroll ? 1 : -1);
@@ -406,7 +428,7 @@ class Strumline extends FlxSpriteGroup
if (Preferences.downscroll)
{
holdNote.y = this.y + calculateNoteYPos(holdNote.strumTime, vwoosh) - holdNote.height + STRUMLINE_SIZE / 2;
holdNote.y = this.y - INITIAL_OFFSET + calculateNoteYPos(holdNote.strumTime, vwoosh) - holdNote.height + STRUMLINE_SIZE / 2;
}
else
{
@@ -435,7 +457,7 @@ class Strumline extends FlxSpriteGroup
if (Preferences.downscroll)
{
holdNote.y = this.y - holdNote.height + STRUMLINE_SIZE / 2;
holdNote.y = this.y - INITIAL_OFFSET - holdNote.height + STRUMLINE_SIZE / 2;
}
else
{
@@ -450,7 +472,7 @@ class Strumline extends FlxSpriteGroup
if (Preferences.downscroll)
{
holdNote.y = this.y + calculateNoteYPos(holdNote.strumTime, vwoosh) - holdNote.height + STRUMLINE_SIZE / 2;
holdNote.y = this.y - INITIAL_OFFSET + calculateNoteYPos(holdNote.strumTime, vwoosh) - holdNote.height + STRUMLINE_SIZE / 2;
}
else
{
@@ -539,6 +561,7 @@ class Strumline extends FlxSpriteGroup
{
playStatic(dir);
}
resetScrollSpeed();
}
public function applyNoteData(data:Array<SongNoteData>):Void
@@ -705,6 +728,7 @@ class Strumline extends FlxSpriteGroup
if (holdNoteSprite != null)
{
holdNoteSprite.parentStrumline = this;
holdNoteSprite.noteData = note;
holdNoteSprite.strumTime = note.time;
holdNoteSprite.noteDirection = note.getDirection();
+24 -7
View File
@@ -32,6 +32,7 @@ class SustainTrail extends FlxSprite
public var sustainLength(default, set):Float = 0; // millis
public var fullSustainLength:Float = 0;
public var noteData:Null<SongNoteData>;
public var parentStrumline:Strumline;
public var cover:NoteHoldCover = null;
@@ -119,7 +120,7 @@ class SustainTrail extends FlxSprite
// CALCULATE SIZE
graphicWidth = graphic.width / 8 * zoom; // amount of notes * 2
graphicHeight = sustainHeight(sustainLength, getScrollSpeed());
graphicHeight = sustainHeight(sustainLength, parentStrumline?.scrollSpeed ?? 1.0);
// instead of scrollSpeed, PlayState.SONG.speed
flipY = Preferences.downscroll;
@@ -135,9 +136,21 @@ class SustainTrail extends FlxSprite
this.active = true; // This NEEDS to be true for the note to be drawn!
}
function getScrollSpeed():Float
function getBaseScrollSpeed()
{
return PlayState?.instance?.currentChart?.scrollSpeed ?? 1.0;
return (PlayState.instance?.currentChart?.scrollSpeed ?? 1.0);
}
var previousScrollSpeed:Float = 1;
override function update(elapsed)
{
super.update(elapsed);
if (previousScrollSpeed != (parentStrumline?.scrollSpeed ?? 1.0))
{
triggerRedraw();
}
previousScrollSpeed = parentStrumline?.scrollSpeed ?? 1.0;
}
/**
@@ -155,12 +168,16 @@ class SustainTrail extends FlxSprite
if (s < 0.0) s = 0.0;
if (sustainLength == s) return s;
graphicHeight = sustainHeight(s, getScrollSpeed());
this.sustainLength = s;
triggerRedraw();
return this.sustainLength;
}
function triggerRedraw()
{
graphicHeight = sustainHeight(sustainLength, parentStrumline?.scrollSpeed ?? 1.0);
updateClipping();
updateHitbox();
return this.sustainLength;
}
public override function updateHitbox():Void
@@ -178,7 +195,7 @@ class SustainTrail extends FlxSprite
*/
public function updateClipping(songTime:Float = 0):Void
{
var clipHeight:Float = FlxMath.bound(sustainHeight(sustainLength - (songTime - strumTime), getScrollSpeed()), 0, graphicHeight);
var clipHeight:Float = FlxMath.bound(sustainHeight(sustainLength - (songTime - strumTime), parentStrumline?.scrollSpeed ?? 1.0), 0, graphicHeight);
if (clipHeight <= 0.1)
{
visible = false;
+301
View File
@@ -1,5 +1,7 @@
package funkin.play.scoring;
import funkin.save.Save.SaveScoreData;
/**
* Which system to use when scoring and judging notes.
*/
@@ -344,4 +346,303 @@ class Scoring
return 'miss';
}
}
public static function calculateRank(scoreData:Null<SaveScoreData>):Null<ScoringRank>
{
if (scoreData?.tallies.totalNotes == 0 || scoreData == null) return null;
// we can return null here, meaning that the player hasn't actually played and finished the song (thus has no data)
if (scoreData.tallies.totalNotes == 0) return null;
// Perfect (Platinum) is a Sick Full Clear
var isPerfectGold = scoreData.tallies.sick == scoreData.tallies.totalNotes;
if (isPerfectGold) return ScoringRank.PERFECT_GOLD;
// Else, use the standard grades
// Grade % (only good and sick), 1.00 is a full combo
var grade = (scoreData.tallies.sick + scoreData.tallies.good) / scoreData.tallies.totalNotes;
// Clear % (including bad and shit). 1.00 is a full clear but not a full combo
var clear = (scoreData.tallies.totalNotesHit) / scoreData.tallies.totalNotes;
if (grade == Constants.RANK_PERFECT_THRESHOLD)
{
return ScoringRank.PERFECT;
}
else if (grade >= Constants.RANK_EXCELLENT_THRESHOLD)
{
return ScoringRank.EXCELLENT;
}
else if (grade >= Constants.RANK_GREAT_THRESHOLD)
{
return ScoringRank.GREAT;
}
else if (grade >= Constants.RANK_GOOD_THRESHOLD)
{
return ScoringRank.GOOD;
}
else
{
return ScoringRank.SHIT;
}
}
}
enum abstract ScoringRank(String)
{
var PERFECT_GOLD;
var PERFECT;
var EXCELLENT;
var GREAT;
var GOOD;
var SHIT;
@:op(A > B) static function compare(a:Null<ScoringRank>, b:Null<ScoringRank>):Bool
{
if (a != null && b == null) return true;
if (a == null || b == null) return false;
var temp1:Int = 0;
var temp2:Int = 0;
// temp 1
switch (a)
{
case PERFECT_GOLD:
temp1 = 5;
case PERFECT:
temp1 = 4;
case EXCELLENT:
temp1 = 3;
case GREAT:
temp1 = 2;
case GOOD:
temp1 = 1;
case SHIT:
temp1 = 0;
default:
temp1 = -1;
}
// temp 2
switch (b)
{
case PERFECT_GOLD:
temp2 = 5;
case PERFECT:
temp2 = 4;
case EXCELLENT:
temp2 = 3;
case GREAT:
temp2 = 2;
case GOOD:
temp2 = 1;
case SHIT:
temp2 = 0;
default:
temp2 = -1;
}
if (temp1 > temp2)
{
return true;
}
else
{
return false;
}
}
/**
* Delay in seconds
*/
public function getMusicDelay():Float
{
switch (abstract)
{
case PERFECT_GOLD | PERFECT:
// return 2.5;
return 95/24;
case EXCELLENT:
return 0;
case GREAT:
return 5/24;
case GOOD:
return 3/24;
case SHIT:
return 2/24;
default:
return 3.5;
}
}
public function getBFDelay():Float
{
switch (abstract)
{
case PERFECT_GOLD | PERFECT:
// return 2.5;
return 95/24;
case EXCELLENT:
return 97/24;
case GREAT:
return 95/24;
case GOOD:
return 95/24;
case SHIT:
return 95/24;
default:
return 3.5;
}
}
public function getFlashDelay():Float
{
switch (abstract)
{
case PERFECT_GOLD | PERFECT:
// return 2.5;
return 129/24;
case EXCELLENT:
return 122/24;
case GREAT:
return 109/24;
case GOOD:
return 107/24;
case SHIT:
return 186/24;
default:
return 3.5;
}
}
public function getHighscoreDelay():Float
{
switch (abstract)
{
case PERFECT_GOLD | PERFECT:
// return 2.5;
return 140/24;
case EXCELLENT:
return 140/24;
case GREAT:
return 129/24;
case GOOD:
return 127/24;
case SHIT:
return 207/24;
default:
return 3.5;
}
}
public function getMusicPath():String
{
switch (abstract)
{
case PERFECT_GOLD:
return 'resultsPERFECT';
case PERFECT:
return 'resultsPERFECT';
case EXCELLENT:
return 'resultsEXCELLENT';
case GREAT:
return 'resultsNORMAL';
case GOOD:
return 'resultsNORMAL';
case SHIT:
return 'resultsSHIT';
default:
return 'resultsNORMAL';
}
}
public function hasMusicIntro():Bool
{
switch (abstract)
{
case EXCELLENT:
return true;
case SHIT:
return true;
default:
return false;
}
}
public function getFreeplayRankIconAsset():Null<String>
{
switch (abstract)
{
case PERFECT_GOLD:
return 'PERFECTSICK';
case PERFECT:
return 'PERFECT';
case EXCELLENT:
return 'EXCELLENT';
case GREAT:
return 'GREAT';
case GOOD:
return 'GOOD';
case SHIT:
return 'LOSS';
default:
return null;
}
}
public function shouldMusicLoop():Bool
{
switch (abstract)
{
case PERFECT_GOLD | PERFECT | EXCELLENT | GREAT | GOOD:
return true;
case SHIT:
return false;
default:
return false;
}
}
public function getHorTextAsset()
{
switch (abstract)
{
case PERFECT_GOLD:
return 'resultScreen/rankText/rankScrollPERFECT';
case PERFECT:
return 'resultScreen/rankText/rankScrollPERFECT';
case EXCELLENT:
return 'resultScreen/rankText/rankScrollEXCELLENT';
case GREAT:
return 'resultScreen/rankText/rankScrollGREAT';
case GOOD:
return 'resultScreen/rankText/rankScrollGOOD';
case SHIT:
return 'resultScreen/rankText/rankScrollLOSS';
default:
return 'resultScreen/rankText/rankScrollGOOD';
}
}
public function getVerTextAsset()
{
switch (abstract)
{
case PERFECT_GOLD:
return 'resultScreen/rankText/rankTextPERFECT';
case PERFECT:
return 'resultScreen/rankText/rankTextPERFECT';
case EXCELLENT:
return 'resultScreen/rankText/rankTextEXCELLENT';
case GREAT:
return 'resultScreen/rankText/rankTextGREAT';
case GOOD:
return 'resultScreen/rankText/rankTextGOOD';
case SHIT:
return 'resultScreen/rankText/rankTextLOSS';
default:
return 'resultScreen/rankText/rankTextGOOD';
}
}
}
+53 -7
View File
@@ -91,6 +91,12 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return _metadata.keys().array();
}
// this returns false so that any new song can override this and return true when needed
public function isSongNew(currentDifficulty:String):Bool
{
return false;
}
/**
* Set to false if the song was edited in the charter and should not be saved as a high score.
*/
@@ -120,6 +126,18 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return DEFAULT_ARTIST;
}
/**
* The artist of the song.
*/
public var charter(get, never):String;
function get_charter():String
{
if (_data != null) return _data?.charter ?? 'Unknown';
if (_metadata.size() > 0) return _metadata.get(Constants.DEFAULT_VARIATION)?.charter ?? 'Unknown';
return Constants.DEFAULT_CHARTER;
}
/**
* @param id The ID of the song to load.
* @param ignoreErrors If false, an exception will be thrown if the song data could not be loaded.
@@ -270,6 +288,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
difficulty.songName = metadata.songName;
difficulty.songArtist = metadata.artist;
difficulty.charter = metadata.charter ?? Constants.DEFAULT_CHARTER;
difficulty.timeFormat = metadata.timeFormat;
difficulty.divisions = metadata.divisions;
difficulty.timeChanges = metadata.timeChanges;
@@ -334,6 +353,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
{
difficulty.songName = metadata.songName;
difficulty.songArtist = metadata.artist;
difficulty.charter = metadata.charter ?? Constants.DEFAULT_CHARTER;
difficulty.timeFormat = metadata.timeFormat;
difficulty.divisions = metadata.divisions;
difficulty.timeChanges = metadata.timeChanges;
@@ -364,7 +384,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
*/
public function getDifficulty(?diffId:String, ?variation:String, ?variations:Array<String>):Null<SongDifficulty>
{
if (diffId == null) diffId = listDifficulties(variation)[0];
if (diffId == null) diffId = listDifficulties(variation, variations)[0];
if (variation == null) variation = Constants.DEFAULT_VARIATION;
if (variations == null) variations = [variation];
@@ -399,6 +419,27 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return null;
}
/**
* Given that this character is selected in the Freeplay menu,
* which variations should be available?
* @param charId The character ID to query.
* @return An array of available variations.
*/
public function getVariationsByCharId(?charId:String):Array<String>
{
if (charId == null) charId = Constants.DEFAULT_CHARACTER;
if (variations.contains(charId))
{
return [charId];
}
else
{
// TODO: How to exclude character variations while keeping other custom variations?
return variations;
}
}
/**
* List all the difficulties in this song.
*
@@ -418,12 +459,16 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
// so we have to map it to the actual difficulty names.
// We also filter out difficulties that don't match the variation or that don't exist.
var diffFiltered:Array<String> = difficulties.keys().array().map(function(diffId:String):Null<String> {
var difficulty:Null<SongDifficulty> = difficulties.get(diffId);
if (difficulty == null) return null;
if (variationIds.length > 0 && !variationIds.contains(difficulty.variation)) return null;
return difficulty.difficulty;
}).nonNull().unique();
var diffFiltered:Array<String> = difficulties.keys()
.array()
.map(function(diffId:String):Null<String> {
var difficulty:Null<SongDifficulty> = difficulties.get(diffId);
if (difficulty == null) return null;
if (variationIds.length > 0 && !variationIds.contains(difficulty.variation)) return null;
return difficulty.difficulty;
})
.filterNull()
.distinct();
diffFiltered = diffFiltered.filter(function(diffId:String):Bool {
if (showHidden) return true;
@@ -565,6 +610,7 @@ class SongDifficulty
public var songName:String = Constants.DEFAULT_SONGNAME;
public var songArtist:String = Constants.DEFAULT_ARTIST;
public var charter:String = Constants.DEFAULT_CHARTER;
public var timeFormat:SongTimeFormat = Constants.DEFAULT_TIMEFORMAT;
public var divisions:Null<Int> = null;
public var looped:Bool = false;
+7 -2
View File
@@ -124,7 +124,7 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
getGirlfriend().resetCharacter(true);
// Reapply the camera offsets.
var stageCharData:StageDataCharacter = _data.characters.gf;
var finalScale:Float = getBoyfriend().getBaseScale() * stageCharData.scale;
var finalScale:Float = getGirlfriend().getBaseScale() * stageCharData.scale;
getGirlfriend().setScale(finalScale);
getGirlfriend().cameraFocusPoint.x += stageCharData.cameraOffsets[0];
getGirlfriend().cameraFocusPoint.y += stageCharData.cameraOffsets[1];
@@ -134,7 +134,7 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
getDad().resetCharacter(true);
// Reapply the camera offsets.
var stageCharData:StageDataCharacter = _data.characters.dad;
var finalScale:Float = getBoyfriend().getBaseScale() * stageCharData.scale;
var finalScale:Float = getDad().getBaseScale() * stageCharData.scale;
getDad().setScale(finalScale);
getDad().cameraFocusPoint.x += stageCharData.cameraOffsets[0];
getDad().cameraFocusPoint.y += stageCharData.cameraOffsets[1];
@@ -852,6 +852,11 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
}
}
public override function toString():String
{
return 'Stage($id)';
}
static function _fetchData(id:String):Null<StageData>
{
return StageRegistry.instance.parseEntryDataWithMigration(id, StageRegistry.instance.fetchEntryVersion(id));
+138 -16
View File
@@ -1,21 +1,22 @@
package funkin.save;
import flixel.util.FlxSave;
import funkin.save.migrator.SaveDataMigrator;
import thx.semver.Version;
import funkin.input.Controls.Device;
import funkin.play.scoring.Scoring;
import funkin.play.scoring.Scoring.ScoringRank;
import funkin.save.migrator.RawSaveData_v1_0_0;
import funkin.save.migrator.SaveDataMigrator;
import funkin.save.migrator.SaveDataMigrator;
import funkin.ui.debug.charting.ChartEditorState.ChartEditorLiveInputStyle;
import funkin.ui.debug.charting.ChartEditorState.ChartEditorTheme;
import thx.semver.Version;
import funkin.util.SerializerUtil;
import thx.semver.Version;
import thx.semver.Version;
@:nullSafety
class Save
{
// Version 2.0.2 adds attributes to `optionsChartEditor`, that should return default values if they are null.
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.3";
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.5";
public static final SAVE_DATA_VERSION_RULE:thx.semver.VersionRule = "2.0.x";
// We load this version's saves from a new save path, to maintain SOME level of backwards compatibility.
@@ -53,7 +54,11 @@ class Save
public function new(?data:RawSaveData)
{
if (data == null) this.data = Save.getDefault();
else this.data = data;
else
this.data = data;
// Make sure the verison number is up to date before we flush.
this.data.version = Save.SAVE_DATA_VERSION;
}
public static function getDefault():RawSaveData
@@ -77,6 +82,9 @@ class Save
levels: [],
songs: [],
},
favoriteSongs: [],
options:
{
// Reasonable defaults.
@@ -489,6 +497,11 @@ class Save
return song.get(difficultyId);
}
public function getSongRank(songId:String, difficultyId:String = 'normal'):Null<ScoringRank>
{
return Scoring.calculateRank(getSongScore(songId, difficultyId));
}
/**
* Apply the score the user achieved for a given song on a given difficulty.
*/
@@ -554,6 +567,35 @@ class Save
return false;
}
public function isSongFavorited(id:String):Bool
{
if (data.favoriteSongs == null)
{
data.favoriteSongs = [];
flush();
};
return data.favoriteSongs.contains(id);
}
public function favoriteSong(id:String):Void
{
if (!isSongFavorited(id))
{
data.favoriteSongs.push(id);
flush();
}
}
public function unfavoriteSong(id:String):Void
{
if (isSongFavorited(id))
{
data.favoriteSongs.remove(id);
flush();
}
}
public function getControls(playerId:Int, inputType:Device):Null<SaveControlsData>
{
switch (inputType)
@@ -674,7 +716,6 @@ class Save
{
trace('[SAVE] Found legacy save data, converting...');
var gameSave = SaveDataMigrator.migrateFromLegacy(legacySaveData);
@:privateAccess
FlxG.save.mergeData(gameSave.data, true);
}
else
@@ -686,13 +727,94 @@ class Save
}
else
{
trace('[SAVE] Loaded save data.');
@:privateAccess
trace('[SAVE] Found existing save data.');
var gameSave = SaveDataMigrator.migrate(FlxG.save.data);
FlxG.save.mergeData(gameSave.data, true);
}
}
public static function archiveBadSaveData(data:Dynamic):Int
{
// We want to save this somewhere so we can try to recover it for the user in the future!
final RECOVERY_SLOT_START = 1000;
return writeToAvailableSlot(RECOVERY_SLOT_START, data);
}
public static function debug_queryBadSaveData():Void
{
final RECOVERY_SLOT_START = 1000;
final RECOVERY_SLOT_END = 1100;
var firstBadSaveData = querySlotRange(RECOVERY_SLOT_START, RECOVERY_SLOT_END);
if (firstBadSaveData > 0)
{
trace('[SAVE] Found bad save data in slot ${firstBadSaveData}!');
trace('We should look into recovery...');
trace(haxe.Json.stringify(fetchFromSlotRaw(firstBadSaveData)));
}
}
static function fetchFromSlotRaw(slot:Int):Null<Dynamic>
{
var targetSaveData = new FlxSave();
targetSaveData.bind('$SAVE_NAME${slot}', SAVE_PATH);
if (targetSaveData.isEmpty()) return null;
return targetSaveData.data;
}
static function writeToAvailableSlot(slot:Int, data:Dynamic):Int
{
trace('[SAVE] Finding slot to write data to (starting with ${slot})...');
var targetSaveData = new FlxSave();
targetSaveData.bind('$SAVE_NAME${slot}', SAVE_PATH);
while (!targetSaveData.isEmpty())
{
// Keep trying to bind to slots until we find an empty slot.
trace('[SAVE] Slot ${slot} is taken, continuing...');
slot++;
targetSaveData.bind('$SAVE_NAME${slot}', SAVE_PATH);
}
trace('[SAVE] Writing data to slot ${slot}...');
targetSaveData.mergeData(data, true);
trace('[SAVE] Data written to slot ${slot}!');
return slot;
}
/**
* Return true if the given save slot is not empty.
* @param slot The slot number to check.
* @return Whether the slot is not empty.
*/
static function querySlot(slot:Int):Bool
{
var targetSaveData = new FlxSave();
targetSaveData.bind('$SAVE_NAME${slot}', SAVE_PATH);
return !targetSaveData.isEmpty();
}
/**
* Return true if any of the slots in the given range is not empty.
* @param start The starting slot number to check.
* @param end The ending slot number to check.
* @return The first slot in the range that is not empty, or `-1` if none are.
*/
static function querySlotRange(start:Int, end:Int):Int
{
for (i in start...end)
{
if (querySlot(i))
{
return i;
}
}
return -1;
}
static function fetchLegacySaveData():Null<RawSaveData_v1_0_0>
{
trace("[SAVE] Checking for legacy save data...");
@@ -714,6 +836,7 @@ class Save
/**
* An anonymous structure containingg all the user's save data.
* Isn't stored with JSON, stored with some sort of Haxe built-in serialization?
*/
typedef RawSaveData =
{
@@ -724,8 +847,6 @@ typedef RawSaveData =
/**
* A semantic versioning string for the save data format.
*/
@:jcustomparse(funkin.data.DataParse.semverVersion)
@:jcustomwrite(funkin.data.DataWrite.semverVersion)
var version:Version;
var api:SaveApiData;
@@ -740,6 +861,12 @@ typedef RawSaveData =
*/
var options:SaveDataOptions;
/**
* The user's favorited songs in the Freeplay menu,
* as a list of song IDs.
*/
var favoriteSongs:Array<String>;
var mods:SaveDataMods;
/**
@@ -809,11 +936,6 @@ typedef SaveScoreData =
* The count of each judgement hit.
*/
var tallies:SaveScoreTallyData;
/**
* The accuracy percentage.
*/
var accuracy:Float;
}
typedef SaveScoreTallyData =
+7
View File
@@ -5,6 +5,13 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [2.0.5] - 2024-05-21
### Fixed
- Resolved an issue where HTML5 wouldn't store the semantic version properly, causing the game to fail to load the save.
## [2.0.4] - 2024-05-21
### Added
- `favoriteSongs:Array<String>` to `Save`
## [2.0.3] - 2024-01-09
### Added
+15 -14
View File
@@ -3,7 +3,6 @@ package funkin.save.migrator;
import funkin.save.Save;
import funkin.save.migrator.RawSaveData_v1_0_0;
import thx.semver.Version;
import funkin.util.StructureUtil;
import funkin.util.VersionUtil;
@:nullSafety
@@ -24,16 +23,21 @@ class SaveDataMigrator
}
else
{
// Sometimes the Haxe serializer has issues with the version so we fix it here.
version = VersionUtil.repairVersion(version);
if (VersionUtil.validateVersion(version, Save.SAVE_DATA_VERSION_RULE))
{
// Simply import the structured data.
var save:Save = new Save(StructureUtil.deepMerge(Save.getDefault(), inputData));
// Import the structured data.
var saveDataWithDefaults:RawSaveData = cast thx.Objects.deepCombine(Save.getDefault(), inputData);
var save:Save = new Save(saveDataWithDefaults);
return save;
}
else
{
trace('[SAVE] Invalid save data version! Returning blank data.');
trace(inputData);
var message:String = 'Error migrating save data, expected ${Save.SAVE_DATA_VERSION}.';
var slot:Int = Save.archiveBadSaveData(inputData);
var fullMessage:String = 'An error occurred migrating your save data.\n${message}\nInvalid data has been moved to save slot ${slot}.';
lime.app.Application.current.window.alert(fullMessage, "Save Data Failure");
return new Save(Save.getDefault());
}
}
@@ -118,7 +122,7 @@ class SaveDataMigrator
var scoreDataEasy:SaveScoreData =
{
score: inputSaveData.songScores.get('${levelId}-easy') ?? 0,
accuracy: inputSaveData.songCompletion.get('${levelId}-easy') ?? 0.0,
// accuracy: inputSaveData.songCompletion.get('${levelId}-easy') ?? 0.0,
tallies:
{
sick: 0,
@@ -137,7 +141,7 @@ class SaveDataMigrator
var scoreDataNormal:SaveScoreData =
{
score: inputSaveData.songScores.get('${levelId}') ?? 0,
accuracy: inputSaveData.songCompletion.get('${levelId}') ?? 0.0,
// accuracy: inputSaveData.songCompletion.get('${levelId}') ?? 0.0,
tallies:
{
sick: 0,
@@ -156,7 +160,7 @@ class SaveDataMigrator
var scoreDataHard:SaveScoreData =
{
score: inputSaveData.songScores.get('${levelId}-hard') ?? 0,
accuracy: inputSaveData.songCompletion.get('${levelId}-hard') ?? 0.0,
// accuracy: inputSaveData.songCompletion.get('${levelId}-hard') ?? 0.0,
tallies:
{
sick: 0,
@@ -178,7 +182,6 @@ class SaveDataMigrator
var scoreDataEasy:SaveScoreData =
{
score: 0,
accuracy: 0,
tallies:
{
sick: 0,
@@ -196,14 +199,13 @@ class SaveDataMigrator
for (songId in songIds)
{
scoreDataEasy.score = Std.int(Math.max(scoreDataEasy.score, inputSaveData.songScores.get('${songId}-easy') ?? 0));
scoreDataEasy.accuracy = Math.max(scoreDataEasy.accuracy, inputSaveData.songCompletion.get('${songId}-easy') ?? 0.0);
// scoreDataEasy.accuracy = Math.max(scoreDataEasy.accuracy, inputSaveData.songCompletion.get('${songId}-easy') ?? 0.0);
}
result.setSongScore(songIds[0], 'easy', scoreDataEasy);
var scoreDataNormal:SaveScoreData =
{
score: 0,
accuracy: 0,
tallies:
{
sick: 0,
@@ -221,14 +223,13 @@ class SaveDataMigrator
for (songId in songIds)
{
scoreDataNormal.score = Std.int(Math.max(scoreDataNormal.score, inputSaveData.songScores.get('${songId}') ?? 0));
scoreDataNormal.accuracy = Math.max(scoreDataNormal.accuracy, inputSaveData.songCompletion.get('${songId}') ?? 0.0);
// scoreDataNormal.accuracy = Math.max(scoreDataNormal.accuracy, inputSaveData.songCompletion.get('${songId}') ?? 0.0);
}
result.setSongScore(songIds[0], 'normal', scoreDataNormal);
var scoreDataHard:SaveScoreData =
{
score: 0,
accuracy: 0,
tallies:
{
sick: 0,
@@ -246,7 +247,7 @@ class SaveDataMigrator
for (songId in songIds)
{
scoreDataHard.score = Std.int(Math.max(scoreDataHard.score, inputSaveData.songScores.get('${songId}-hard') ?? 0));
scoreDataHard.accuracy = Math.max(scoreDataHard.accuracy, inputSaveData.songCompletion.get('${songId}-hard') ?? 0.0);
// scoreDataHard.accuracy = Math.max(scoreDataHard.accuracy, inputSaveData.songCompletion.get('${songId}-hard') ?? 0.0);
}
result.setSongScore(songIds[0], 'hard', scoreDataHard);
}
@@ -54,7 +54,7 @@ class CreditsDataHandler
body: [
{line: 'ninjamuffin99'},
{line: 'PhantomArcade'},
{line: 'KawaiSprite'},
{line: 'Kawai Sprite'},
{line: 'evilsk8r'},
]
}
+2 -1
View File
@@ -4,6 +4,7 @@ import flixel.text.FlxText;
import flixel.util.FlxColor;
import funkin.audio.FunkinSound;
import flixel.FlxSprite;
import funkin.ui.mainmenu.MainMenuState;
import flixel.group.FlxSpriteGroup;
/**
@@ -199,7 +200,7 @@ class CreditsState extends MusicBeatState
function exit():Void
{
FlxG.switchState(funkin.ui.mainmenu.MainMenuState.new);
FlxG.switchState(() -> new MainMenuState());
}
public override function destroy():Void
@@ -62,7 +62,6 @@ class DebugMenuSubState extends MusicBeatSubState
#if sys
createItem("OPEN CRASH LOG FOLDER", openLogFolder);
#end
FlxG.camera.focusOn(new FlxPoint(camFocusPoint.x, camFocusPoint.y));
FlxG.camera.focusOn(new FlxPoint(camFocusPoint.x, camFocusPoint.y + 500));
}
@@ -137,7 +137,7 @@ using Lambda;
*
* Some functionality is split into handler classes to help maintain my sanity.
*
* @author MasterEric
* @author EliteMasterEric
*/
// @:nullSafety
@@ -1270,7 +1270,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var result:Null<SongMetadata> = songMetadata.get(selectedVariation);
if (result == null)
{
result = new SongMetadata('DadBattle', 'Kawai Sprite', selectedVariation);
result = new SongMetadata('Default Song Name', Constants.DEFAULT_ARTIST, selectedVariation);
songMetadata.set(selectedVariation, result);
}
return result;
@@ -4566,8 +4566,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
}
gridGhostHoldNote.visible = true;
gridGhostHoldNote.noteData = gridGhostNote.noteData;
gridGhostHoldNote.noteDirection = gridGhostNote.noteData.getDirection();
gridGhostHoldNote.noteData = currentPlaceNoteData;
gridGhostHoldNote.noteDirection = currentPlaceNoteData.getDirection();
gridGhostHoldNote.setHeightDirectly(dragLengthPixels, true);
gridGhostHoldNote.updateHoldNotePosition(renderedHoldNotes);
@@ -36,6 +36,8 @@ class ChartEditorHoldNoteSprite extends SustainTrail
zoom *= 0.7;
zoom *= ChartEditorState.GRID_SIZE / Strumline.STRUMLINE_SIZE;
flipY = false;
setup();
}
@@ -58,11 +60,11 @@ class ChartEditorHoldNoteSprite extends SustainTrail
{
if (lerp)
{
sustainLength = FlxMath.lerp(sustainLength, h / (getScrollSpeed() * Constants.PIXELS_PER_MS), 0.25);
sustainLength = FlxMath.lerp(sustainLength, h / (getBaseScrollSpeed() * Constants.PIXELS_PER_MS), 0.25);
}
else
{
sustainLength = h / (getScrollSpeed() * Constants.PIXELS_PER_MS);
sustainLength = h / (getBaseScrollSpeed() * Constants.PIXELS_PER_MS);
}
fullSustainLength = sustainLength;
@@ -384,17 +384,34 @@ class ChartEditorImportExportHandler
if (variationId == '')
{
var variationMetadata:Null<SongMetadata> = state.songMetadata.get(variation);
if (variationMetadata != null) zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-metadata.json', variationMetadata.serialize()));
if (variationMetadata != null)
{
variationMetadata.version = funkin.data.song.SongRegistry.SONG_METADATA_VERSION;
variationMetadata.generatedBy = funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY;
zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-metadata.json', variationMetadata.serialize()));
}
var variationChart:Null<SongChartData> = state.songChartData.get(variation);
if (variationChart != null) zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-chart.json', variationChart.serialize()));
if (variationChart != null)
{
variationChart.version = funkin.data.song.SongRegistry.SONG_CHART_DATA_VERSION;
variationChart.generatedBy = funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY;
zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-chart.json', variationChart.serialize()));
}
}
else
{
var variationMetadata:Null<SongMetadata> = state.songMetadata.get(variation);
if (variationMetadata != null) zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-metadata-$variationId.json',
variationMetadata.serialize()));
if (variationMetadata != null)
{
zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-metadata-$variationId.json', variationMetadata.serialize()));
}
var variationChart:Null<SongChartData> = state.songChartData.get(variation);
if (variationChart != null) zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-chart-$variationId.json', variationChart.serialize()));
if (variationChart != null)
{
variationChart.version = funkin.data.song.SongRegistry.SONG_CHART_DATA_VERSION;
variationChart.generatedBy = funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY;
zipEntries.push(FileUtil.makeZIPEntry('${state.currentSongId}-chart-$variationId.json', variationChart.serialize()));
}
}
}
@@ -29,6 +29,7 @@ class ChartEditorMetadataToolbox extends ChartEditorBaseToolbox
{
var inputSongName:TextField;
var inputSongArtist:TextField;
var inputSongCharter:TextField;
var inputStage:DropDown;
var inputNoteStyle:DropDown;
var buttonCharacterPlayer:Button;
@@ -89,6 +90,20 @@ class ChartEditorMetadataToolbox extends ChartEditorBaseToolbox
}
};
inputSongCharter.onChange = function(event:UIEvent) {
var valid:Bool = event.target.text != null && event.target.text != '';
if (valid)
{
inputSongCharter.removeClass('invalid-value');
chartEditorState.currentSongMetadata.charter = event.target.text;
}
else
{
chartEditorState.currentSongMetadata.charter = null;
}
};
inputStage.onChange = function(event:UIEvent) {
var valid:Bool = event.data != null && event.data.id != null;
@@ -104,6 +119,8 @@ class ChartEditorMetadataToolbox extends ChartEditorBaseToolbox
if (event.data?.id == null) return;
chartEditorState.currentSongNoteStyle = event.data.id;
};
var startingValueNoteStyle = ChartEditorDropdowns.populateDropdownWithNoteStyles(inputNoteStyle, chartEditorState.currentSongMetadata.playData.noteStyle);
inputNoteStyle.value = startingValueNoteStyle;
inputBPM.onChange = function(event:UIEvent) {
if (event.value == null || event.value <= 0) return;
@@ -176,6 +193,7 @@ class ChartEditorMetadataToolbox extends ChartEditorBaseToolbox
inputSongName.value = chartEditorState.currentSongMetadata.songName;
inputSongArtist.value = chartEditorState.currentSongMetadata.artist;
inputSongCharter.value = chartEditorState.currentSongMetadata.charter;
inputStage.value = chartEditorState.currentSongMetadata.playData.stage;
inputNoteStyle.value = chartEditorState.currentSongMetadata.playData.noteStyle;
inputBPM.value = chartEditorState.currentSongMetadata.timeChanges[0].bpm;
+27 -20
View File
@@ -38,7 +38,7 @@ class AlbumRoll extends FlxSpriteGroup
var newAlbumArt:FlxAtlasSprite;
// var difficultyStars:DifficultyStars;
var difficultyStars:DifficultyStars;
var _exitMovers:Null<FreeplayState.ExitMoverData>;
var albumData:Album;
@@ -65,9 +65,9 @@ class AlbumRoll extends FlxSpriteGroup
add(newAlbumArt);
// difficultyStars = new DifficultyStars(140, 39);
// difficultyStars.stars.visible = false;
// add(difficultyStars);
difficultyStars = new DifficultyStars(140, 39);
difficultyStars.visible = false;
add(difficultyStars);
}
function onAlbumFinish(animName:String):Void
@@ -86,9 +86,14 @@ class AlbumRoll extends FlxSpriteGroup
{
if (albumId == null)
{
// difficultyStars.stars.visible = false;
this.visible = false;
difficultyStars.stars.visible = false;
return;
}
else
{
this.visible = true;
}
albumData = AlbumRegistry.instance.fetchEntry(albumId);
@@ -126,7 +131,7 @@ class AlbumRoll extends FlxSpriteGroup
if (exitMovers == null) return;
exitMovers.set([newAlbumArt],
exitMovers.set([newAlbumArt, difficultyStars],
{
x: FlxG.width,
speed: 0.4,
@@ -144,10 +149,10 @@ class AlbumRoll extends FlxSpriteGroup
newAlbumArt.visible = true;
newAlbumArt.playAnimation(animNames.get('$albumId-active'), false, false, false);
// difficultyStars.stars.visible = false;
difficultyStars.visible = false;
new FlxTimer().start(0.75, function(_) {
// showTitle();
// showStars();
showStars();
});
}
@@ -156,16 +161,18 @@ class AlbumRoll extends FlxSpriteGroup
newAlbumArt.playAnimation(animNames.get('$albumId-trans'), false, false, false);
}
// public function setDifficultyStars(?difficulty:Int):Void
// {
// if (difficulty == null) return;
// difficultyStars.difficulty = difficulty;
// }
// /**
// * Make the album stars visible.
// */
// public function showStars():Void
// {
// difficultyStars.stars.visible = false; // true;
// }
public function setDifficultyStars(?difficulty:Int):Void
{
if (difficulty == null) return;
difficultyStars.difficulty = difficulty;
}
/**
* Make the album stars visible.
*/
public function showStars():Void
{
difficultyStars.visible = true; // true;
difficultyStars.flameCheck();
}
}
+147
View File
@@ -4,6 +4,12 @@ import openfl.filters.BitmapFilterQuality;
import flixel.text.FlxText;
import flixel.group.FlxSpriteGroup;
import funkin.graphics.shaders.GaussianBlurShader;
import funkin.graphics.shaders.LeftMaskShader;
import flixel.math.FlxRect;
import flixel.tweens.FlxEase;
import flixel.util.FlxTimer;
import flixel.tweens.FlxTween;
import openfl.display.BlendMode;
class CapsuleText extends FlxSpriteGroup
{
@@ -13,6 +19,15 @@ class CapsuleText extends FlxSpriteGroup
public var text(default, set):String;
var maskShaderSongName:LeftMaskShader = new LeftMaskShader();
public var clipWidth(default, set):Int = 255;
public var tooLong:Bool = false;
// 255, 27 normal
// 220, 27 favourited
public function new(x:Float, y:Float, songTitle:String, size:Float)
{
super(x, y);
@@ -36,6 +51,41 @@ class CapsuleText extends FlxSpriteGroup
return text;
}
// ???? none
// 255, 27 normal
// 220, 27 favourited
function set_clipWidth(value:Int):Int
{
resetText();
checkClipWidth(value);
return clipWidth = value;
}
/**
* Checks if the text if it's too long, and clips if it is
* @param wid
*/
function checkClipWidth(?wid:Int):Void
{
if (wid == null) wid = clipWidth;
if (whiteText.width > wid)
{
tooLong = true;
blurredText.clipRect = new FlxRect(0, 0, wid, blurredText.height);
whiteText.clipRect = new FlxRect(0, 0, wid, whiteText.height);
}
else
{
tooLong = false;
blurredText.clipRect = null;
whiteText.clipRect = null;
}
}
function set_text(value:String):String
{
if (value == null) return value;
@@ -47,10 +97,107 @@ class CapsuleText extends FlxSpriteGroup
blurredText.text = value;
whiteText.text = value;
checkClipWidth();
whiteText.textField.filters = [
new openfl.filters.GlowFilter(0x00ccff, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
// new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
];
return text = value;
}
var moveTimer:FlxTimer = new FlxTimer();
var moveTween:FlxTween;
public function initMove():Void
{
moveTimer.start(0.6, (timer) -> {
moveTextRight();
});
}
function moveTextRight():Void
{
var distToMove:Float = whiteText.width - clipWidth;
moveTween = FlxTween.tween(whiteText.offset, {x: distToMove}, 2,
{
onUpdate: function(_) {
whiteText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
blurredText.offset = whiteText.offset;
blurredText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, blurredText.height);
},
onComplete: function(_) {
moveTimer.start(0.3, (timer) -> {
moveTextLeft();
});
},
ease: FlxEase.sineInOut
});
}
function moveTextLeft():Void
{
moveTween = FlxTween.tween(whiteText.offset, {x: 0}, 2,
{
onUpdate: function(_) {
whiteText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
blurredText.offset = whiteText.offset;
blurredText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, blurredText.height);
},
onComplete: function(_) {
moveTimer.start(0.3, (timer) -> {
moveTextRight();
});
},
ease: FlxEase.sineInOut
});
}
public function resetText():Void
{
if (moveTween != null) moveTween.cancel();
if (moveTimer != null) moveTimer.cancel();
whiteText.offset.x = 0;
whiteText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
blurredText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
}
var flickerState:Bool = false;
var flickerTimer:FlxTimer;
public function flickerText():Void
{
resetText();
flickerTimer = new FlxTimer().start(1 / 24, flickerProgress, 19);
}
function flickerProgress(timer:FlxTimer):Void
{
if (flickerState == true)
{
whiteText.blend = BlendMode.ADD;
blurredText.blend = BlendMode.ADD;
blurredText.color = 0xFFFFFFFF;
whiteText.color = 0xFFFFFFFF;
whiteText.textField.filters = [
new openfl.filters.GlowFilter(0xFFFFFF, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
// new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
];
}
else
{
blurredText.color = 0xFF00aadd;
whiteText.color = 0xFFDDDDDD;
whiteText.textField.filters = [
new openfl.filters.GlowFilter(0xDDDDDD, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
// new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
];
}
flickerState = !flickerState;
}
override function update(elapsed:Float):Void
{
super.update(elapsed);
}
}
+37 -2
View File
@@ -27,8 +27,8 @@ class DJBoyfriend extends FlxAtlasSprite
var gotSpooked:Bool = false;
static final SPOOK_PERIOD:Float = 120.0;
static final TV_PERIOD:Float = 180.0;
static final SPOOK_PERIOD:Float = 60.0;
static final TV_PERIOD:Float = 120.0;
// Time since dad last SPOOKED you.
var timeSinceSpook:Float = 0;
@@ -82,6 +82,8 @@ class DJBoyfriend extends FlxAtlasSprite
return anims;
}
var lowPumpLoopPoint:Int = 4;
public override function update(elapsed:Float):Void
{
super.update(elapsed);
@@ -114,6 +116,14 @@ class DJBoyfriend extends FlxAtlasSprite
case Confirm:
if (getCurrentAnimation() != 'Boyfriend DJ confirm') playFlashAnimation('Boyfriend DJ confirm', false);
timeSinceSpook = 0;
case PumpIntro:
if (getCurrentAnimation() != 'Boyfriend DJ fist pump') playFlashAnimation('Boyfriend DJ fist pump', false);
if (getCurrentAnimation() == 'Boyfriend DJ fist pump' && anim.curFrame >= 4)
{
anim.play("Boyfriend DJ fist pump", true, false, 0);
}
case FistPump:
case Spook:
if (getCurrentAnimation() != 'bf dj afk')
{
@@ -174,6 +184,12 @@ class DJBoyfriend extends FlxAtlasSprite
currentState = Idle;
case "Boyfriend DJ confirm":
case "Boyfriend DJ fist pump":
currentState = Idle;
case "Boyfriend DJ loss reaction 1":
currentState = Idle;
case "Boyfriend DJ watchin tv OG":
var frame:Int = FlxG.random.bool(33) ? 112 : 166;
@@ -275,6 +291,23 @@ class DJBoyfriend extends FlxAtlasSprite
currentState = Confirm;
}
public function fistPump():Void
{
currentState = PumpIntro;
}
public function pumpFist():Void
{
currentState = FistPump;
anim.play("Boyfriend DJ fist pump", true, false, 4);
}
public function pumpFistBad():Void
{
currentState = FistPump;
anim.play("Boyfriend DJ loss reaction 1", true, false, 4);
}
public inline function addOffset(name:String, x:Float = 0, y:Float = 0)
{
animOffsets[name] = [x, y];
@@ -331,6 +364,8 @@ enum DJBoyfriendState
Intro;
Idle;
Confirm;
PumpIntro;
FistPump;
Spook;
TV;
}
@@ -0,0 +1,111 @@
package funkin.ui.freeplay;
import flixel.group.FlxSpriteGroup;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.graphics.shaders.HSVShader;
class DifficultyStars extends FlxSpriteGroup
{
/**
* Internal handler var for difficulty... ranges from 0... to 15
* 0 is 1 star... 15 is 0 stars!
*/
var curDifficulty(default, set):Int = 0;
/**
* Range between 0 and 15
*/
public var difficulty(default, set):Int = 1;
public var stars:FlxAtlasSprite;
public var flames:FreeplayFlames;
var hsvShader:HSVShader;
public function new(x:Float, y:Float)
{
super(x, y);
hsvShader = new HSVShader();
flames = new FreeplayFlames(0, 0);
add(flames);
stars = new FlxAtlasSprite(0, 0, Paths.animateAtlas("freeplay/freeplayStars"));
stars.anim.play("diff stars");
add(stars);
stars.shader = hsvShader;
for (memb in flames.members)
memb.shader = hsvShader;
}
override function update(elapsed:Float):Void
{
super.update(elapsed);
// "loops" the current animation
// for clarity, the animation file looks like
// frame : stars
// 0-99: 1 star
// 100-199: 2 stars
// ......
// 1300-1499: 15 stars
// 1500 : 0 stars
if (curDifficulty < 15 && stars.anim.curFrame >= (curDifficulty + 1) * 100)
{
stars.anim.play("diff stars", true, false, curDifficulty * 100);
}
}
function set_difficulty(value:Int):Int
{
difficulty = value;
if (difficulty <= 0)
{
difficulty = 0;
curDifficulty = 15;
}
else if (difficulty <= 15)
{
difficulty = value;
curDifficulty = difficulty - 1;
}
else
{
difficulty = 15;
curDifficulty = difficulty - 1;
}
flameCheck();
return difficulty;
}
public function flameCheck():Void
{
if (difficulty > 10) flames.flameCount = difficulty - 10;
else
flames.flameCount = 0;
}
function set_curDifficulty(value:Int):Int
{
curDifficulty = value;
if (curDifficulty == 15)
{
stars.anim.play("diff stars", true, false, 1500);
stars.anim.pause();
}
else
{
stars.anim.curFrame = Std.int(curDifficulty * 100);
stars.anim.play("diff stars", true, false, curDifficulty * 100);
}
return curDifficulty;
}
}
+20 -1
View File
@@ -50,8 +50,19 @@ class FreeplayFlames extends FlxSpriteGroup
}
}
var timers:Array<FlxTimer> = [];
function set_flameCount(value:Int):Int
{
// Stop all existing timers.
// This fixes a bug where quickly switching difficulties would show flames.
for (timer in timers)
{
timer.active = false;
timer.destroy();
timers.remove(timer);
}
this.flameCount = value;
var visibleCount:Int = 0;
for (i in 0...5)
@@ -62,10 +73,18 @@ class FreeplayFlames extends FlxSpriteGroup
{
if (!flame.visible)
{
new FlxTimer().start(flameTimer * visibleCount, function(_) {
var nextTimer:FlxTimer = new FlxTimer().start(flameTimer * visibleCount, function(currentTimer:FlxTimer) {
if (i >= this.flameCount)
{
trace('EARLY EXIT');
return;
}
timers.remove(currentTimer);
flame.animation.play("flame", true);
flame.visible = true;
});
timers.push(nextTimer);
visibleCount++;
}
}
File diff suppressed because it is too large Load Diff
+511 -13
View File
@@ -14,6 +14,16 @@ import flixel.text.FlxText;
import flixel.util.FlxTimer;
import funkin.util.MathUtil;
import funkin.graphics.shaders.Grayscale;
import funkin.graphics.shaders.GaussianBlurShader;
import openfl.display.BlendMode;
import funkin.graphics.FunkinSprite;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.addons.effects.FlxTrail;
import funkin.play.scoring.Scoring.ScoringRank;
import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import flixel.util.FlxColor;
class SongMenuItem extends FlxSpriteGroup
{
@@ -30,10 +40,16 @@ class SongMenuItem extends FlxSpriteGroup
public var selected(default, set):Bool;
public var songText:CapsuleText;
public var favIconBlurred:FlxSprite;
public var favIcon:FlxSprite;
public var ranking:FlxSprite;
var ranks:Array<String> = ["fail", "average", "great", "excellent", "perfect"];
public var ranking:FreeplayRank;
public var blurredRanking:FreeplayRank;
public var fakeRanking:FreeplayRank;
public var fakeBlurredRanking:FreeplayRank;
var ranks:Array<String> = ["fail", "average", "great", "excellent", "perfect", "perfectsick"];
public var targetPos:FlxPoint = new FlxPoint();
public var doLerp:Bool = false;
@@ -47,6 +63,24 @@ class SongMenuItem extends FlxSpriteGroup
public var hsvShader(default, set):HSVShader;
// var diffRatingSprite:FlxSprite;
public var bpmText:FlxSprite;
public var difficultyText:FlxSprite;
public var weekType:FlxSprite;
public var newText:FlxSprite;
// public var weekType:FlxSprite;
public var bigNumbers:Array<CapsuleNumber> = [];
public var smallNumbers:Array<CapsuleNumber> = [];
public var weekNumbers:Array<CapsuleNumber> = [];
var impactThing:FunkinSprite;
public var sparkle:FlxSprite;
var sparkleTimer:FlxTimer;
public function new(x:Float, y:Float)
{
@@ -59,12 +93,84 @@ class SongMenuItem extends FlxSpriteGroup
// capsule.animation
add(capsule);
bpmText = new FlxSprite(144, 87).loadGraphic(Paths.image('freeplay/freeplayCapsule/bpmtext'));
bpmText.setGraphicSize(Std.int(bpmText.width * 0.9));
add(bpmText);
difficultyText = new FlxSprite(414, 87).loadGraphic(Paths.image('freeplay/freeplayCapsule/difficultytext'));
difficultyText.setGraphicSize(Std.int(difficultyText.width * 0.9));
add(difficultyText);
weekType = new FlxSprite(291, 87);
weekType.frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/weektypes');
weekType.animation.addByPrefix('WEEK', 'WEEK text instance 1', 24, false);
weekType.animation.addByPrefix('WEEKEND', 'WEEKEND text instance 1', 24, false);
weekType.setGraphicSize(Std.int(weekType.width * 0.9));
add(weekType);
newText = new FlxSprite(454, 9);
newText.frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/new');
newText.animation.addByPrefix('newAnim', 'NEW notif', 24, true);
newText.animation.play('newAnim', true);
newText.setGraphicSize(Std.int(newText.width * 0.9));
// newText.visible = false;
add(newText);
// var debugNumber2:CapsuleNumber = new CapsuleNumber(0, 0, true, 2);
// add(debugNumber2);
for (i in 0...2)
{
var bigNumber:CapsuleNumber = new CapsuleNumber(466 + (i * 30), 32, true, 0);
add(bigNumber);
bigNumbers.push(bigNumber);
}
for (i in 0...3)
{
var smallNumber:CapsuleNumber = new CapsuleNumber(185 + (i * 11), 88.5, false, 0);
add(smallNumber);
smallNumbers.push(smallNumber);
}
// doesn't get added, simply is here to help with visibility of things for the pop in!
grpHide = new FlxGroup();
var rank:String = FlxG.random.getObject(ranks);
fakeRanking = new FreeplayRank(420, 41);
add(fakeRanking);
fakeBlurredRanking = new FreeplayRank(fakeRanking.x, fakeRanking.y);
fakeBlurredRanking.shader = new GaussianBlurShader(1);
add(fakeBlurredRanking);
fakeRanking.visible = false;
fakeBlurredRanking.visible = false;
ranking = new FreeplayRank(420, 41);
add(ranking);
blurredRanking = new FreeplayRank(ranking.x, ranking.y);
blurredRanking.shader = new GaussianBlurShader(1);
add(blurredRanking);
sparkle = new FlxSprite(ranking.x, ranking.y);
sparkle.frames = Paths.getSparrowAtlas('freeplay/sparkle');
sparkle.animation.addByPrefix('sparkle', 'sparkle', 24, false);
sparkle.animation.play('sparkle', true);
sparkle.scale.set(0.8, 0.8);
sparkle.blend = BlendMode.ADD;
sparkle.visible = false;
sparkle.alpha = 0.7;
add(sparkle);
ranking = new FlxSprite(capsule.width * 0.84, 30);
// ranking.loadGraphic(Paths.image('freeplay/ranks/' + rank));
// ranking.scale.x = ranking.scale.y = realScaled;
// ranking.alpha = 0.75;
@@ -73,11 +179,11 @@ class SongMenuItem extends FlxSpriteGroup
// add(ranking);
// grpHide.add(ranking);
switch (rank)
{
case 'perfect':
ranking.x -= 10;
}
// switch (rank)
// {
// case 'perfect':
// ranking.x -= 10;
// }
grayscaleShader = new Grayscale(1);
@@ -93,7 +199,7 @@ class SongMenuItem extends FlxSpriteGroup
grpHide.add(songText);
// TODO: Use value from metadata instead of random.
updateDifficultyRating(FlxG.random.int(0, 15));
updateDifficultyRating(FlxG.random.int(0, 20));
pixelIcon = new FlxSprite(160, 35);
@@ -103,25 +209,250 @@ class SongMenuItem extends FlxSpriteGroup
add(pixelIcon);
grpHide.add(pixelIcon);
favIcon = new FlxSprite(400, 40);
favIconBlurred = new FlxSprite(380, 40);
favIconBlurred.frames = Paths.getSparrowAtlas('freeplay/favHeart');
favIconBlurred.animation.addByPrefix('fav', 'favorite heart', 24, false);
favIconBlurred.animation.play('fav');
favIconBlurred.setGraphicSize(50, 50);
favIconBlurred.blend = BlendMode.ADD;
favIconBlurred.shader = new GaussianBlurShader(1.2);
favIconBlurred.visible = false;
add(favIconBlurred);
favIcon = new FlxSprite(380, 40);
favIcon.frames = Paths.getSparrowAtlas('freeplay/favHeart');
favIcon.animation.addByPrefix('fav', 'favorite heart', 24, false);
favIcon.animation.play('fav');
favIcon.setGraphicSize(50, 50);
favIcon.visible = false;
favIcon.blend = BlendMode.ADD;
add(favIcon);
// grpHide.add(favIcon);
var weekNumber:CapsuleNumber = new CapsuleNumber(355, 88.5, false, 0);
add(weekNumber);
weekNumbers.push(weekNumber);
setVisibleGrp(false);
}
function sparkleEffect(timer:FlxTimer):Void
{
sparkle.setPosition(FlxG.random.float(ranking.x - 20, ranking.x + 3), FlxG.random.float(ranking.y - 29, ranking.y + 4));
sparkle.animation.play('sparkle', true);
sparkleTimer = new FlxTimer().start(FlxG.random.float(1.2, 4.5), sparkleEffect);
}
// no way to grab weeks rn, so this needs to be done :/
// negative values mean weekends
function checkWeek(name:String):Void
{
// trace(name);
var weekNum:Int = 0;
switch (name)
{
case 'bopeebo' | 'fresh' | 'dadbattle':
weekNum = 1;
case 'spookeez' | 'south' | 'monster':
weekNum = 2;
case 'pico' | 'philly-nice' | 'blammed':
weekNum = 3;
case "satin-panties" | 'high' | 'milf':
weekNum = 4;
case "cocoa" | 'eggnog' | 'winter-horrorland':
weekNum = 5;
case 'senpai' | 'roses' | 'thorns':
weekNum = 6;
case 'ugh' | 'guns' | 'stress':
weekNum = 7;
case 'darnell' | 'lit-up' | '2hot' | 'blazin':
weekNum = -1;
default:
weekNum = 0;
}
weekNumbers[0].digit = Std.int(Math.abs(weekNum));
if (weekNum == 0)
{
weekType.visible = false;
weekNumbers[0].visible = false;
}
else
{
weekType.visible = true;
weekNumbers[0].visible = true;
}
if (weekNum > 0)
{
weekType.animation.play('WEEK', true);
}
else
{
weekType.animation.play('WEEKEND', true);
weekNumbers[0].offset.x -= 35;
}
}
// 255, 27 normal
// 220, 27 favourited
public function checkClip():Void
{
var clipSize:Int = 290;
var clipType:Int = 0;
if (ranking.visible == true) clipType += 1;
if (favIcon.visible == true) clipType = 2;
switch (clipType)
{
case 2:
clipSize = 220;
case 1:
clipSize = 255;
}
songText.clipWidth = clipSize;
}
function updateBPM(newBPM:Int):Void
{
var shiftX:Float = 191;
var tempShift:Float = 0;
if (Math.floor(newBPM / 100) == 1)
{
shiftX = 186;
}
for (i in 0...smallNumbers.length)
{
smallNumbers[i].x = this.x + (shiftX + (i * 11));
switch (i)
{
case 0:
if (newBPM < 100)
{
smallNumbers[i].digit = 0;
}
else
{
smallNumbers[i].digit = Math.floor(newBPM / 100) % 10;
}
case 1:
if (newBPM < 10)
{
smallNumbers[i].digit = 0;
}
else
{
smallNumbers[i].digit = Math.floor(newBPM / 10) % 10;
if (Math.floor(newBPM / 10) % 10 == 1) tempShift = -4;
}
case 2:
smallNumbers[i].digit = newBPM % 10;
default:
trace('why the fuck is this being called');
}
smallNumbers[i].x += tempShift;
}
// diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
// diffRatingSprite.visible = false;
}
var evilTrail:FlxTrail;
public function fadeAnim():Void
{
impactThing = new FunkinSprite(0, 0);
impactThing.frames = capsule.frames;
impactThing.frame = capsule.frame;
impactThing.updateHitbox();
// impactThing.x = capsule.x;
// impactThing.y = capsule.y;
// picoFade.stamp(this, 0, 0);
impactThing.alpha = 0;
impactThing.zIndex = capsule.zIndex - 3;
add(impactThing);
FlxTween.tween(impactThing.scale, {x: 2.5, y: 2.5}, 0.5);
// FlxTween.tween(impactThing, {alpha: 0}, 0.5);
evilTrail = new FlxTrail(impactThing, null, 15, 2, 0.01, 0.069);
evilTrail.blend = BlendMode.ADD;
evilTrail.zIndex = capsule.zIndex - 5;
FlxTween.tween(evilTrail, {alpha: 0}, 0.6,
{
ease: FlxEase.quadOut,
onComplete: function(_) {
remove(evilTrail);
}
});
add(evilTrail);
switch (ranking.rank)
{
case SHIT:
evilTrail.color = 0xFF6044FF;
case GOOD:
evilTrail.color = 0xFFEF8764;
case GREAT:
evilTrail.color = 0xFFEAF6FF;
case EXCELLENT:
evilTrail.color = 0xFFFDCB42;
case PERFECT:
evilTrail.color = 0xFFFF58B4;
case PERFECT_GOLD:
evilTrail.color = 0xFFFFB619;
}
}
public function getTrailColor():FlxColor
{
return evilTrail.color;
}
function updateDifficultyRating(newRating:Int):Void
{
var ratingPadded:String = newRating < 10 ? '0$newRating' : '$newRating';
for (i in 0...bigNumbers.length)
{
switch (i)
{
case 0:
if (newRating < 10)
{
bigNumbers[i].digit = 0;
}
else
{
bigNumbers[i].digit = Math.floor(newRating / 10);
}
case 1:
bigNumbers[i].digit = newRating % 10;
default:
trace('why the fuck is this being called');
}
}
// diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
// diffRatingSprite.visible = false;
}
function updateScoringRank(newRank:Null<ScoringRank>):Void
{
if (sparkleTimer != null) sparkleTimer.cancel();
sparkle.visible = false;
this.ranking.rank = newRank;
this.blurredRanking.rank = newRank;
if (newRank == PERFECT_GOLD)
{
sparkleTimer = new FlxTimer().start(1, sparkleEffect);
sparkle.visible = true;
}
}
function set_hsvShader(value:HSVShader):HSVShader
{
this.hsvShader = value;
@@ -168,9 +499,14 @@ class SongMenuItem extends FlxSpriteGroup
songText.text = songData?.songName ?? 'Random';
// Update capsule character.
if (songData?.songCharacter != null) setCharacter(songData.songCharacter);
updateDifficultyRating(songData?.songRating ?? 0);
updateBPM(Std.int(songData?.songStartingBpm) ?? 0);
updateDifficultyRating(songData?.difficultyRating ?? 0);
updateScoringRank(songData?.scoringRank);
newText.visible = songData?.isNew;
// Update opacity, offsets, etc.
updateSelected();
checkWeek(songData?.songId);
}
/**
@@ -289,6 +625,28 @@ class SongMenuItem extends FlxSpriteGroup
override function update(elapsed:Float):Void
{
if (impactThing != null) impactThing.angle = capsule.angle;
// if (FlxG.keys.justPressed.I)
// {
// newText.y -= 1;
// trace(this.x - newText.x, this.y - newText.y);
// }
// if (FlxG.keys.justPressed.J)
// {
// newText.x -= 1;
// trace(this.x - newText.x, this.y - newText.y);
// }
// if (FlxG.keys.justPressed.L)
// {
// newText.x += 1;
// trace(this.x - newText.x, this.y - newText.y);
// }
// if (FlxG.keys.justPressed.K)
// {
// newText.y += 1;
// trace(this.x - newText.x, this.y - newText.y);
// }
if (doJumpIn)
{
frameInTicker += elapsed;
@@ -357,6 +715,146 @@ class SongMenuItem extends FlxSpriteGroup
capsule.offset.x = this.selected ? 0 : -5;
capsule.animation.play(this.selected ? "selected" : "unselected");
ranking.alpha = this.selected ? 1 : 0.7;
favIcon.alpha = this.selected ? 1 : 0.6;
favIconBlurred.alpha = this.selected ? 1 : 0;
ranking.color = this.selected ? 0xFFFFFFFF : 0xFFAAAAAA;
if (songText.tooLong) songText.resetText();
if (selected && songText.tooLong) songText.initMove();
}
}
class FreeplayRank extends FlxSprite
{
public var rank(default, set):Null<ScoringRank> = null;
function set_rank(val:Null<ScoringRank>):Null<ScoringRank>
{
rank = val;
if (rank == null || val == null)
{
this.visible = false;
}
else
{
this.visible = true;
animation.play(val.getFreeplayRankIconAsset(), true, false);
centerOffsets(false);
switch (val)
{
case SHIT:
// offset.x -= 1;
case GOOD:
// offset.x -= 1;
offset.y -= 8;
case GREAT:
// offset.x -= 1;
offset.y -= 8;
case EXCELLENT:
// offset.y += 5;
case PERFECT:
// offset.y += 5;
case PERFECT_GOLD:
// offset.y += 5;
default:
centerOffsets(false);
this.visible = false;
}
updateHitbox();
}
return rank = val;
}
public var baseX:Float = 0;
public var baseY:Float = 0;
public function new(x:Float, y:Float)
{
super(x, y);
frames = Paths.getSparrowAtlas('freeplay/rankbadges');
animation.addByPrefix('PERFECT', 'PERFECT rank0', 24, false);
animation.addByPrefix('EXCELLENT', 'EXCELLENT rank0', 24, false);
animation.addByPrefix('GOOD', 'GOOD rank0', 24, false);
animation.addByPrefix('PERFECTSICK', 'PERFECT rank GOLD', 24, false);
animation.addByPrefix('GREAT', 'GREAT rank0', 24, false);
animation.addByPrefix('LOSS', 'LOSS rank0', 24, false);
blend = BlendMode.ADD;
this.rank = null;
// setGraphicSize(Std.int(width * 0.9));
scale.set(0.9, 0.9);
updateHitbox();
}
}
class CapsuleNumber extends FlxSprite
{
public var digit(default, set):Int = 0;
function set_digit(val):Int
{
animation.play(numToString[val], true, false, 0);
centerOffsets(false);
switch (val)
{
case 1:
offset.x -= 4;
case 3:
offset.x -= 1;
case 6:
case 4:
// offset.y += 5;
case 9:
// offset.y += 5;
default:
centerOffsets(false);
}
return val;
}
public var baseY:Float = 0;
public var baseX:Float = 0;
var numToString:Array<String> = ["ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE"];
public function new(x:Float, y:Float, big:Bool = false, ?initDigit:Int = 0)
{
super(x, y);
if (big)
{
frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/bignumbers');
}
else
{
frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/smallnumbers');
}
for (i in 0...10)
{
var stringNum:String = numToString[i];
animation.addByPrefix(stringNum, '$stringNum', 24, false);
}
this.digit = initDigit;
animation.play(numToString[initDigit], true);
setGraphicSize(Std.int(width * 0.9));
updateHitbox();
}
}
+20 -4
View File
@@ -42,6 +42,16 @@ class MainMenuState extends MusicBeatState
var magenta:FlxSprite;
var camFollow:FlxObject;
var overrideMusic:Bool = false;
static var rememberedSelectedIndex:Int = 0;
public function new(?_overrideMusic:Bool = false)
{
super();
overrideMusic = _overrideMusic;
}
override function create():Void
{
#if discord_rpc
@@ -49,10 +59,12 @@ class MainMenuState extends MusicBeatState
DiscordClient.changePresence("In the Menus", null);
#end
FlxG.cameras.reset(new FunkinCamera('mainMenu'));
transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut;
playMenuMusic();
if (overrideMusic == false) playMenuMusic();
// We want the state to always be able to begin with being able to accept inputs and show the anims of the menu items.
persistentUpdate = true;
@@ -137,6 +149,8 @@ class MainMenuState extends MusicBeatState
menuItem.scrollFactor.y = 0.4;
}
menuItems.selectItem(rememberedSelectedIndex);
resetCamStuff();
subStateOpened.add(sub -> {
@@ -170,7 +184,6 @@ class MainMenuState extends MusicBeatState
function resetCamStuff():Void
{
FlxG.cameras.reset(new FunkinCamera('mainMenu'));
FlxG.camera.follow(camFollow, null, 0.06);
FlxG.camera.snapToTarget();
}
@@ -285,6 +298,8 @@ class MainMenuState extends MusicBeatState
function startExitState(state:NextState):Void
{
menuItems.enabled = false; // disable for exit
rememberedSelectedIndex = menuItems.selectedIndex;
var duration = 0.4;
menuItems.forEach(function(item) {
if (menuItems.selectedIndex != item.ID)
@@ -329,6 +344,8 @@ class MainMenuState extends MusicBeatState
persistentUpdate = false;
FlxG.state.openSubState(new DebugMenuSubState());
// reset camera when debug menu is closed
subStateClosed.addOnce(_ -> resetCamStuff());
}
#end
@@ -351,8 +368,7 @@ class MainMenuState extends MusicBeatState
maxCombo: 0,
totalNotesHit: 0,
totalNotes: 0,
},
accuracy: 0,
}
});
}
#end
+4 -2
View File
@@ -11,11 +11,13 @@ class LevelProp extends Bopper
function set_propData(value:LevelPropData):LevelPropData
{
// Only reset the prop if the asset path has changed.
if (propData == null || value?.assetPath != propData?.assetPath)
if (propData == null || !(thx.Dynamics.equals(value, propData)))
{
this.visible = (value != null);
this.propData = value;
this.visible = this.propData != null;
danceEvery = this.propData?.danceEvery ?? 0;
applyData();
}
+4 -1
View File
@@ -306,7 +306,7 @@ class StoryMenuState extends MusicBeatState
{
Conductor.instance.update();
highScoreLerp = Std.int(MathUtil.smoothLerp(highScoreLerp, highScore, elapsed, 0.5));
highScoreLerp = Std.int(MathUtil.smoothLerp(highScoreLerp, highScore, elapsed, 0.25));
scoreText.text = 'LEVEL SCORE: ${Math.round(highScoreLerp)}';
@@ -466,6 +466,9 @@ class StoryMenuState extends MusicBeatState
// Disable the funny music thing for now.
// funnyMusicThing();
}
updateText();
refresh();
}
final FADE_OUT_TIME:Float = 1.5;
+1 -1
View File
@@ -89,7 +89,7 @@ class AttractState extends MusicBeatState
super.update(elapsed);
// If the user presses any button, skip the video.
if (FlxG.keys.justPressed.ANY)
if (FlxG.keys.justPressed.ANY && !controls.VOLUME_MUTE && !controls.VOLUME_UP && !controls.VOLUME_DOWN)
{
onAttractEnd();
}
+6 -4
View File
@@ -67,9 +67,11 @@ class TitleState extends MusicBeatState
// DEBUG BULLSHIT
// netConnection.addEventListener(MouseEvent.MOUSE_DOWN, overlay_onMouseDown);
new FlxTimer().start(1, function(tmr:FlxTimer) {
if (!initialized) new FlxTimer().start(1, function(tmr:FlxTimer) {
startIntro();
});
else
startIntro();
}
function client_onMetaData(metaData:Dynamic)
@@ -118,11 +120,11 @@ class TitleState extends MusicBeatState
function startIntro():Void
{
playMenuMusic();
if (!initialized || FlxG.sound.music == null) playMenuMusic();
persistentUpdate = true;
var bg:FunkinSprite = new FunkinSprite().makeSolidColor(FlxG.width, FlxG.height, FlxColor.BLACK);
var bg:FunkinSprite = new FunkinSprite(-1).makeSolidColor(FlxG.width + 2, FlxG.height, FlxColor.BLACK);
bg.screenCenter();
add(bg);
@@ -231,7 +233,7 @@ class TitleState extends MusicBeatState
overrideExisting: true,
restartTrack: true
});
// Fade from 0.0 to 0.7 over 4 seconds
// Fade from 0.0 to 1 over 4 seconds
if (shouldFadeIn) FlxG.sound.music.fadeIn(4.0, 0.0, 1.0);
}
+10 -4
View File
@@ -57,8 +57,7 @@ class LoadingState extends MusicBeatSubState
funkay.scrollFactor.set();
funkay.screenCenter();
loadBar = new FunkinSprite(0, FlxG.height - 20).makeSolidColor(FlxG.width, 10, 0xFFff16d2);
loadBar.screenCenter(X);
loadBar = new FunkinSprite(0, FlxG.height - 20).makeSolidColor(0, 10, 0xFFff16d2);
add(loadBar);
initSongsManifest().onComplete(function(lib) {
@@ -163,8 +162,15 @@ class LoadingState extends MusicBeatSubState
targetShit = FlxMath.remapToRange(callbacks.numRemaining / callbacks.length, 1, 0, 0, 1);
var lerpWidth:Int = Std.int(FlxMath.lerp(loadBar.width, FlxG.width * targetShit, 0.2));
loadBar.setGraphicSize(lerpWidth, loadBar.height);
loadBar.updateHitbox();
// this if-check prevents the setGraphicSize function
// from setting the width of the loadBar to the height of the loadBar
// this is a behaviour that is implemented in the setGraphicSize function
// if the width parameter is equal to 0
if (lerpWidth > 0)
{
loadBar.setGraphicSize(lerpWidth, loadBar.height);
loadBar.updateHitbox();
}
FlxG.watch.addQuick('percentage?', callbacks.numRemaining / callbacks.length);
}
@@ -136,6 +136,8 @@ class FunkinPreloader extends FlxBasePreloader
// We can't even call trace() yet, until Flixel loads.
trace('Initializing custom preloader...');
funkin.util.CLIUtil.resetWorkingDir();
this.siteLockTitleText = Constants.SITE_LOCK_TITLE;
this.siteLockBodyText = Constants.SITE_LOCK_DESC;
}
+16
View File
@@ -248,6 +248,11 @@ class Constants
*/
public static final DEFAULT_ARTIST:String = 'Unknown';
/**
* The default charter for songs.
*/
public static final DEFAULT_CHARTER:String = 'Unknown';
/**
* The default note style for songs.
*/
@@ -455,6 +460,17 @@ class Constants
public static final JUDGEMENT_BAD_COMBO_BREAK:Bool = true;
public static final JUDGEMENT_SHIT_COMBO_BREAK:Bool = true;
// % Sick
public static final RANK_PERFECT_PLAT_THRESHOLD:Float = 1.0; // % Sick
public static final RANK_PERFECT_GOLD_THRESHOLD:Float = 0.85; // % Sick
// % Hit
public static final RANK_PERFECT_THRESHOLD:Float = 1.00;
public static final RANK_EXCELLENT_THRESHOLD:Float = 0.90;
public static final RANK_GREAT_THRESHOLD:Float = 0.80;
public static final RANK_GOOD_THRESHOLD:Float = 0.60;
// public static final RANK_SHIT_THRESHOLD:Float = 0.00;
/**
* FILE EXTENSIONS
*/
-136
View File
@@ -1,136 +0,0 @@
package funkin.util;
import funkin.util.tools.MapTools;
import haxe.DynamicAccess;
/**
* Utilities for working with anonymous structures.
*/
class StructureUtil
{
/**
* Merge two structures, with the second overwriting the first.
* Performs a SHALLOW clone, where child structures are not merged.
* @param a The base structure.
* @param b The new structure.
* @return The merged structure.
*/
public static function merge(a:Dynamic, b:Dynamic):Dynamic
{
var result:DynamicAccess<Dynamic> = Reflect.copy(a);
for (field in Reflect.fields(b))
{
result.set(field, Reflect.field(b, field));
}
return result;
}
public static function toMap(a:Dynamic):haxe.ds.Map<String, Dynamic>
{
var result:haxe.ds.Map<String, Dynamic> = [];
for (field in Reflect.fields(a))
{
result.set(field, Reflect.field(a, field));
}
return result;
}
public static function isMap(a:Dynamic):Bool
{
return Std.isOfType(a, haxe.Constraints.IMap);
}
public static function isObject(a:Dynamic):Bool
{
switch (Type.typeof(a))
{
case TObject:
return true;
default:
return false;
}
}
public static function isPrimitive(a:Dynamic):Bool
{
switch (Type.typeof(a))
{
case TInt | TFloat | TBool:
return true;
case TClass(c):
return false;
case TEnum(e):
return false;
case TObject:
return false;
case TFunction:
return false;
case TNull:
return true;
case TUnknown:
return false;
default:
return false;
}
}
/**
* Merge two structures, with the second overwriting the first.
* Performs a DEEP clone, where child structures are also merged recursively.
* @param a The base structure.
* @param b The new structure.
* @return The merged structure.
*/
public static function deepMerge(a:Dynamic, b:Dynamic):Dynamic
{
if (a == null) return b;
if (b == null) return null;
if (isPrimitive(a) && isPrimitive(b)) return b;
if (isMap(b))
{
if (isMap(a))
{
return MapTools.merge(a, b);
}
else
{
return StructureUtil.toMap(a).merge(b);
}
}
if (!Reflect.isObject(a) || !Reflect.isObject(b)) return b;
if (Std.isOfType(b, haxe.ds.StringMap))
{
if (Std.isOfType(a, haxe.ds.StringMap))
{
return MapTools.merge(a, b);
}
else
{
return StructureUtil.toMap(a).merge(b);
}
}
var result:DynamicAccess<Dynamic> = Reflect.copy(a);
for (field in Reflect.fields(b))
{
if (Reflect.isObject(b))
{
// Note that isObject also returns true for class instances,
// but we just assume that's not a problem here.
result.set(field, deepMerge(Reflect.field(result, field), Reflect.field(b, field)));
}
else
{
// If we're here, b[field] is a primitive.
result.set(field, Reflect.field(b, field));
}
}
return result;
}
}
+36
View File
@@ -23,6 +23,8 @@ class VersionUtil
{
try
{
var versionRaw:thx.semver.Version.SemVer = version;
trace('${versionRaw} satisfies (${versionRule})? ${version.satisfies(versionRule)}');
return version.satisfies(versionRule);
}
catch (e)
@@ -32,6 +34,40 @@ class VersionUtil
}
}
public static function repairVersion(version:thx.semver.Version):thx.semver.Version
{
var versionData:thx.semver.Version.SemVer = version;
if (thx.Types.isAnonymousObject(versionData.version))
{
// This is bad! versionData.version should be an array!
trace('[SAVE] Version data repair required! (got ${versionData.version})');
// Turn the objects back into arrays.
// I'd use DynamicsT.values but IDK if it maintains order
versionData.version = [versionData.version[0], versionData.version[1], versionData.version[2]];
// This is so jank but it should work.
var buildData:Dynamic<String> = cast versionData.build;
var buildDataFixed:Array<thx.semver.Version.Identifier> = thx.Dynamics.DynamicsT.values(buildData)
.map(function(d:Dynamic) return StringId(d.toString()));
versionData.build = buildDataFixed;
var preData:Dynamic<String> = cast versionData.pre;
var preDataFixed:Array<thx.semver.Version.Identifier> = thx.Dynamics.DynamicsT.values(preData).map(function(d:Dynamic) return StringId(d.toString()));
versionData.pre = preDataFixed;
var fixedVersion:thx.semver.Version = versionData;
trace('[SAVE] Fixed version: ${fixedVersion}');
return fixedVersion;
}
else
{
trace('[SAVE] Version data repair not required (got ${version})');
// No need for repair.
return version;
}
}
/**
* Checks that a given verison number satisisfies a given version rule.
* Version rule can be complex, e.g. "1.0.x" or ">=1.0.0,<1.1.0", or anything NPM supports.
+1 -1
View File
@@ -24,7 +24,7 @@ class WindowUtil
{
#if CAN_OPEN_LINKS
#if linux
Sys.command('/usr/bin/xdg-open', [targetUrl, '&']);
Sys.command('/usr/bin/xdg-open $targetUrl &');
#else
// This should work on Windows and HTML5.
FlxG.openURL(targetUrl);
+1 -1
View File
@@ -23,7 +23,7 @@ class InlineMacro
var fields:Array<haxe.macro.Expr.Field> = haxe.macro.Context.getBuildFields();
// Find the field with the given name.
var targetField:Null<haxe.macro.Expr.Field> = fields.find(function(f) return f.name == field
var targetField:Null<haxe.macro.Expr.Field> = thx.Arrays.find(fields, function(f) return f.name == field
&& (MacroUtil.isFieldStatic(f) == isStatic));
// If the field was not found, throw an error.
-66
View File
@@ -5,72 +5,6 @@ package funkin.util.tools;
*/
class ArrayTools
{
/**
* Returns a copy of the array with all duplicate elements removed.
* @param array The array to remove duplicates from.
* @return A copy of the array with all duplicate elements removed.
*/
public static function unique<T>(array:Array<T>):Array<T>
{
var result:Array<T> = [];
for (element in array)
{
if (!result.contains(element))
{
result.push(element);
}
}
return result;
}
/**
* Returns a copy of the array with all `null` elements removed.
* @param array The array to remove `null` elements from.
* @return A copy of the array with all `null` elements removed.
*/
public static function nonNull<T>(array:Array<Null<T>>):Array<T>
{
var result:Array<T> = [];
for (element in array)
{
if (element != null)
{
result.push(element);
}
}
return result;
}
/**
* Return the first element of the array that satisfies the predicate, or null if none do.
* @param input The array to search
* @param predicate The predicate to call
* @return The result
*/
public static function find<T>(input:Array<T>, predicate:T->Bool):Null<T>
{
for (element in input)
{
if (predicate(element)) return element;
}
return null;
}
/**
* Return the index of the first element of the array that satisfies the predicate, or `-1` if none do.
* @param input The array to search
* @param predicate The predicate to call
* @return The index of the result
*/
public static function findIndex<T>(input:Array<T>, predicate:T->Bool):Int
{
for (index in 0...input.length)
{
if (predicate(input[index])) return index;
}
return -1;
}
/*
* Push an element to the array if it is not already present.
* @param input The array to push to
Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.7 KiB

@@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas imagePath="arrows.png">
<SubTexture name="staticLeft0001" x="0" y="0" width="17" height="17" />
<SubTexture name="staticDown0001" x="17" y="0" width="17" height="17" />
<SubTexture name="staticUp0001" x="34" y="0" width="17" height="17" />
<SubTexture name="staticRight0001" x="51" y="0" width="17" height="17" />
<SubTexture name="noteLeft0001" x="0" y="17" width="17" height="17" />
<SubTexture name="noteDown0001" x="17" y="17" width="17" height="17" />
<SubTexture name="noteUp0001" x="34" y="17" width="17" height="17" />
<SubTexture name="noteRight0001" x="51" y="17" width="17" height="17" />
<SubTexture name="pressedLeft0001" x="0" y="17" width="17" height="17" />
<SubTexture name="pressedDown0001" x="17" y="17" width="17" height="17" />
<SubTexture name="pressedUp0001" x="34" y="17" width="17" height="17" />
<SubTexture name="pressedRight0001" x="51" y="17" width="17" height="17" />
<SubTexture name="pressedLeft0002" x="0" y="34" width="17" height="17" />
<SubTexture name="pressedDown0002" x="17" y="34" width="17" height="17" />
<SubTexture name="pressedUp0002" x="34" y="34" width="17" height="17" />
<SubTexture name="pressedRight0002" x="51" y="34" width="17" height="17" />
<SubTexture name="confirmLeft0001" x="0" y="51" width="17" height="17" />
<SubTexture name="confirmDown0001" x="17" y="51" width="17" height="17" />
<SubTexture name="confirmUp0001" x="34" y="51" width="17" height="17" />
<SubTexture name="confirmRight0001" x="51" y="51" width="17" height="17" />
<SubTexture name="confirmLeft0002" x="0" y="68" width="17" height="17" />
<SubTexture name="confirmDown0002" x="17" y="68" width="17" height="17" />
<SubTexture name="confirmUp0002" x="34" y="68" width="17" height="17" />
<SubTexture name="confirmRight0002" x="51" y="68" width="17" height="17" />
</TextureAtlas>