378 Commits
Author SHA1 Message Date
gabry a93a74aede make it compile on html5
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2026-07-19 15:58:56 +02:00
Ralty 3fa3fbda14 Fix CoolUtil.playMenuSong volume 2026-04-07 10:41:34 +07:00
HeroandGitHub 64ea9db1c1 EULER, smoothStep, inverseLerp, fract in MathUtil (#913) 2026-03-29 05:02:42 +07:00
ItsLJcoolandGitHub a7b040152d Fixed / Refactored SysZip to actually work, and store compressed entries without uncompressing an entire zip (#761)
* well boys I fixed it. you can now have Zipped Mods!!!!!

* comment update

* quick fixes + optimizations

* fixed stream audio bug????

* found the issue ffs

* removing traces oops

* fixed videos from not being able to play. Inspired from VideoCutscene's fix for ZIP videos, and also removed that fix in favor for just fixing the issue entirely

* oop just in case no special characters that kill themself on other shit

* Implemented preloading every video (caching) when loading a ZipFolderLibrary.

Since videos have to be decompressed and be saved as a file anyways this reduces the time to do that, and what not.

* [UNTESTED] Allowed Zip Extensions for allowing any extension in the list to be passed as a `.zip`

* After some more testing loading Zip Addons works as well.

* Added the long awaited .cnemod file type!!!!! (it's just a folder with .cnemod with a .zip inside LMAO)

* Chalking up the Streamed Audio Bug to a mod issue, and also added capabilites to detect if a library is considered compressed

* Added warning to those who try to use the editor with compressed libraries

* ok instead of making it a .cnemod, the zip name will be `cnemod.zip` or what not.

* removing unnessesary traces oops

* clean Library accessor ig then

* fixed small issues and removed an idiot idea

* writing todos and fixing some context that left the room in comments

* Fixed an issue where if you had a file of 0 bytes (nothing) in a zipped library it would FUCKING CRASH the game

* Actually fixed the issue of decompressing 0 byte files

Also stopped saving the data for Folders in Zipped files, as they are 0 bytes anyways.

* Added the features that needed to exist, and removed a stupid line I saw in `ModsFolder` lol

For some reason animation offsets for characters are breaking and I can't tell if its my drive killing itself or cne so uh

* fix an issue that will force the game to crash if first ever mod being loaded is a ZipModLibrary
2026-03-15 14:24:47 +07:00
BittoandGitHub 3e084397a8 that was supposed to be an flxobject ok (#908)
* mouseOverlaps

* This makes more sense yeah

thinking of not even allowing disjointed overlap checks
keeping it for now

* oops forgot to define that var as flxcamera

* h
2026-02-20 20:15:53 +01:00
BittoandGitHub 370d5ede81 Better mouse overlapping function for CoolUtil (#813)
* mouseOverlaps

* This makes more sense yeah

thinking of not even allowing disjointed overlap checks
keeping it for now

* oops forgot to define that var as flxcamera
2026-02-20 19:10:05 +01:00
4d84e65cb5 flixel-animate implementation (#893)
* added flixel-animate to libs

* I BROKE THE OFFSETS FUCK

.

* yes it does blehtty wdym??

* Removed flxanimate entirely + Fixed transition + Fixed offsets

* Deleted caches (relaunching actions)

* frameOffset for atlases (need testing)

* useRenderTexture added to xml

* Fixed atlases for mods

* a simple redirect so old mods wont break that badly (#879)

* Update FunkinSprite.hx

* remove trace

* Fixed ghosts for atlases

* usable character editor (not entirely fixed)

* fixed zoomFactor + temp fix for atlas popping

* early structure for character editor atlas anim display

* zoomFactor for atlases

* Animate Atlas character editor previews

* FlxAnimateSettings specification

* fixed animation swapping on atlas characters

* OH YEA BABY NEW FLXANIMATE UPDATE THAT MADE CODE 50X SIMPLER **AGAIN** 💖 /pos

* Added label checkbox in Character Editor

* Fixed culling issues with FlxAnimate (fr this time)

* fixed some atlases

* HOW THE FUCK

* gf sad fix + AliasMacro (for backwards comp, manual impl for now)

* Fixed pop-ins

* Update Character.hx

* applyStageMatrix

* FlxAnimate pull request merge (empty commit)

* flixel-animate** i'm clumsy asf i meant the lib not the class name fuck

* Update libs.xml

* Merge changes from main (#892)

* repair ScriptableShader.shader = null (#877)

* optimize updateInput (#878)

* optimize updateInput

* resize optimize

* __notePerStrum optimize

* Update StrumLine.hx

* NoteGroup optimize (#881)

* NoteGroup optimize

* CoolUtil.bound faster

* makes commit with github desktop W FRAKITS

* Use fastSinCos for notes (#889)

* Update Strum.hx

* Update Strum.hx

---------

Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com>
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>

---------

Co-authored-by: Kolze <53307233+KolzeYT@users.noreply.github.com>
Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com>
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>
2026-01-28 20:29:32 +01:00
HEIHUAaandGitHub abf77f72f2 Fix UTF-8 Characters in CLI Logs 2025-12-16 17:00:12 +07:00
richandGitHub 9bd9490c49 dont desable persistent sounds (#840) 2025-11-30 06:07:21 +07:00
Ralty 1b403b2ab2 oh, theres ThreadUtil 2025-11-29 11:24:39 +07:00
Ralty 162f1add75 Fix possible crashes on Threading 2025-11-27 19:14:00 +07:00
Ralty 846f2deedb some fixes 2025-11-22 12:57:24 +07:00
Ralty 5d8a9c71a2 Update Audio Backend from Vs Camellia v2.75.1 (info at desc)
Before anyone asks why vs cam, the code is public, plus i helped most of the audio backend rewrite in the mod too. :P

- Static sounds can now also seamlessly loop with AL_SOFT_loop_points extension
- Panning stereo sounds is now possible with AL_EXT_STEREO_ANGLES extension (although this was already implemented before)
- Improved streaming sounds, should fix most of the lagspike issues
- Streaming sounds should no longer regenrate if it's in the nearest timestamp (not for reversing though)
! You still can't access FlxSound.latency because of the new procedures that's not available in lime

If there's any crashes with this pls report an issue asap.
2025-11-16 15:22:58 +07:00
2b66d74b01 Add default font customization flags for FunkinText (#762)
* Add default font customization flags for FunkinText

* dont mind me

* organizing these and deleting duplicates

* oh wait oops

---------

Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-09-21 17:35:27 +02:00
Hero 283929b1a2 leaving this here. 2025-08-18 02:08:21 +03:00
Ralty 2eac58aaa5 fpsLerpTo should use getFPSRatio 2025-08-10 07:03:43 +07:00
Ralty 59b54dfbae Fix WINDOW_TITLE_USE_MOD_NAME 2025-08-08 19:06:22 +07:00
Ralty 7c8dd987dd Fix __readStream out of bound 2025-08-07 20:00:12 +07:00
Ralty de41464364 Fix Window Mod TItle, Icon 2025-08-07 05:17:06 +07:00
Frakits 6a1bbb72e3 warning: this crashes (on linux) 2025-08-06 23:15:53 +03:00
⍚~Nex 49260f28e7 some language stuff
PLS NILE HELP ME WITH EDITORS ITS 6AM😭
2025-08-04 06:07:42 +02:00
Ralty b801ea30c6 Add volume param, forgot the important of all 2025-08-04 04:41:24 +07:00
Ralty 1a336e6343 FIx out of bound in __readData 2025-08-03 15:22:21 +07:00
Ralty c5918aaa07 getFrequenciesFromSamples, Merging Samples 2025-08-03 14:10:53 +07:00
Ralty ae9b8a7b92 Change default params, optional windowing fft 2025-08-03 01:16:40 +07:00
HeroEyad ee2804a9d4 Fixed indices being invalid and can be changed + New HttpUtil Features (check desc)
If the indices are invalid it reverts back to normal and warns user in the logs (that is if u have them open)

for httputil i added hasInternet  function which returns as a bool (it pings google)
and better http error handling
2025-08-02 18:07:00 +03:00
Ralty 0f236b846b Remove 4 point fft again completely, its broken 2025-08-02 21:13:02 +07:00
Ralty 81188b2fd0 Fix FFT again... 2025-08-02 20:53:21 +07:00
Ralty 7a4d5f9ff4 Finalize AudioAnalyzer 2025-08-02 18:36:58 +07:00
Ralty c92d7ed89c Add delta/elapsed parameter to getFPSRatio 2025-08-02 18:36:29 +07:00
Frakits 341454b01e LET THERE BE `STATE REDIRECTS`!!!!!!!!!!!!!!!!!!!!!!!!!!!! 2025-08-02 14:20:46 +03:00
Ralty 1018d3c214 im an idiot 2025-08-02 06:12:27 +07:00
Ralty a00e8af568 just to be safe 2025-08-02 06:12:04 +07:00
Ralty 0aa30ef781 FUCK 2025-08-02 03:18:34 +07:00
Ralty 5c249fa13b Optimized __readDecoder 2025-08-02 03:09:08 +07:00
HeroandGitHub 581b537532 frakits pls 2025-08-01 20:35:02 +03:00
FrakitsandGitHub 0c194a9906 Update WindowUtils.hx 2025-08-01 19:29:41 +03:00
HeroandGitHub a0c2182901 you all need to move. 2025-08-01 17:36:29 +03:00
Glitch.Smh 8fe4c42142 Update WindowUtils.hx 2025-08-01 15:04:08 +01:00
FrakitsandGitHub d1ed837b44 Update WindowUtils.hx 2025-08-01 17:01:06 +03:00
FrakitsandGitHub 0a2e107e9c Update WindowUtils.hx 2025-08-01 15:04:25 +03:00
FrakitsandGitHub 2ed380fdd2 Update WindowUtils.hx 2025-08-01 15:03:38 +03:00
Ralty 9bf7bcefe4 global getLevels 2025-08-01 18:36:16 +07:00
Ralty e0a26fdbd2 Documentation for AudioAnalyzer 2025-08-01 15:45:39 +07:00
Ralty f3f517d0a8 Disable 4 factoring, it looks ass with it 2025-08-01 15:25:26 +07:00
Ralty a9495eed5e Uhhuhhh 2025-08-01 15:15:03 +07:00
Ralty aabfb0f3cd it works? 2025-08-01 11:58:21 +07:00
Ralty 1f5e048945 First attempt on reimplementing FFT 2025-07-31 19:32:21 +07:00
Ralty 2724c8b236 Cleanup AudioAnalyzer 2025-07-30 20:48:42 +07:00
Ralty 0615b7a9ec Merge branch 'main' into raltyro-fft 2025-07-30 02:54:20 +07:00