* the freaking rewrite bro!
* backwards compatibility
* listened to some feedback
* legacyJudge now determines on the API number
* listened to feedback (again)
Before anyone asks why vs cam, the code is public, plus i helped most of the audio backend rewrite in the mod too. :P
- Static sounds can now also seamlessly loop with AL_SOFT_loop_points extension
- Panning stereo sounds is now possible with AL_EXT_STEREO_ANGLES extension (although this was already implemented before)
- Improved streaming sounds, should fix most of the lagspike issues
- Streaming sounds should no longer regenrate if it's in the nearest timestamp (not for reversing though)
! You still can't access FlxSound.latency because of the new procedures that's not available in lime
If there's any crashes with this pls report an issue asap.
There was some critical bugs, such as:
- Hold notes were invisible just until a hold from player 2 (boyfriend) appears.
- Renderer skipping Independent strum/note/strumline cameras.
* Add default font customization flags for FunkinText
* dont mind me
* organizing these and deleting duplicates
* oh wait oops
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
* Use sh alternatives and fix change directory in building shell scripts
The usage of the cd command in the shell scripts under building/ can
conflict at some point during the procedure. As far as I'm aware, it's
supposed to cd to the parent directory, but it does so strangely. On
some occasions, this may cause the directory to switch to /tmp
on Linux instead. This commit resolves that by instead using the
typical .. syntax, which is a shorthand for the parent directory of the
process.
Additionally, proper shebangs have been added that instead use
"/usr/bin/env sh", which returns the path to a suitable sh alternative:
that is, the closest program that can be found using 'sh' in the name.
This is one of the most recommended shebangs for a shell script, due
to 'env' typically being in the exact same position.
* Update cd in building shell scripts to use script relative path properly
The two prior versions would use the working directory's own parent
directory, not the script's. This commit simply makes it so that
changing the directory in the script uses its directory's parent instead.
* dont mind me
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
* Improved Tankman Run Script + HScript Warning
Updated the tankman run custom class and implemented the hscript warning system
* dont mind me
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>