* Fixed a bug where notes (NoteGroup) were not destroyed when StrumLine was destroyed.
* using destroyutil
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
* fix transition crash when skipping
* transition crash fix again
* rename transition script var
* better transition scripting
* add more transition script functions
* move post create to actually be after
* change this
* actually destroy the script
* add a variable to disable skipping the transition
* opa
idk felt better like this
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
Fixes#478
* Added flipX and flipY to loadSpriteFromXML()
why was this not already implemented? Nevermind I'm pretty sure it's because parseBool isn't a thing
* WHOOPS
gotta update my heckin repo
* Wow neo is good at simplifying stuff
rip parseBool but HAXE MAKE IT A THING
* sigma
¯\_(ツ)_/¯
* Allow for flipx and flipy
as opposed to flipX and flipY (cammel text)
* gaming chair
🪑
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
KeyModifier somehow returned an int outside of the KeyModifier's range 😭
Apparently there is a boolean that just checks for you called `ctrlKey`.........
* Added extras to NativeAPI.hx
-Added `setWindowBorderColor()`, `hasVersion()`, and `redrawWindowHeader`.
* Added `redrawWindowHeader` to Main.hx
* Added setWindowBorderColor
* Update NativeAPI.hx
* Update Main.hx
* Update Windows.hx
* Update NativeAPI.hx
* Update Windows.hx
* Update NativeAPI.hx
* Added FlxColorToArray to CoolUtil
-Added the FlxColorToArray function to CoolUtil so people can easily use FlxColors with functions like setWindowBorderColor and setWindowTitleColor.
* Update Windows.hx
* Fix Windows.hx
-You now have to use `FlxColor.fromRGB(255, 255, 254)` or 0xFFFFFFFE to set the border to normal
* Update Windows.hx
shhh
* Update NativeAPI.hx
* Small fixes
* small optimization
* eh imma add it here too
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Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>