Commit Graph
1848 Commits
Author SHA1 Message Date
TheZoroForce240 2b087dc96e floating point fixes (hopefully) 2025-05-05 17:53:43 +01:00
Ne_Eo a7415783bc Merge branch 'main' into pr/397 2025-05-05 15:38:45 +02:00
SenDoesStuff 4d7288bf4e variable name change 2025-05-05 09:24:05 -04:00
Ne_Eo 556b7682ef Added getStrumlineCamPos and getCharactersCamPos 2025-05-04 21:40:09 +02:00
MicrokatandGitHub 98da050c17 add fps to loadAnimatedGraphic (#626)
* add fps to loadAnimatedGraphic

wow and it doesn't even break old mods :0

* you'll float too

hi georgie
2025-05-02 23:15:36 +02:00
⍚~Nex 31ae98fe44 updateRatingStuff as dynamic + adding iconArray
Resolves #624
2025-05-02 18:58:33 +02:00
⍚~Nex 4e91b600ff better if specified through code too 2025-05-02 18:15:10 +02:00
⍚~Nex ba92501968 adding maxMisses to ComboRating 2025-05-02 17:55:21 +02:00
Ne_Eo b5b604e580 Bug fix: Fix issues with extra libraries 2025-05-02 02:05:22 +02:00
75e934fd40 Difficulty based scripts (#623)
Makes possible things like `songs/dadbattle/scripts/erect/`.

* exclusive difficulty scripts

* fixing a small ordering bug + optimization

* actually, allowing both scripts to exist

* im a super fucking dumbass

* SPACES!!!

* suggestion from sen

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-05-01 23:45:26 +02:00
ItsLJcoolandGitHub 315c5e007c added onScriptSetup so now instead of using onScriptCreated in HScript, you can now use this function whent the script is actually initalized!!!! LETS FUCKING GO!!! (#618) 2025-04-23 21:51:12 +02:00
⍚~Nex 0f2e542ca0 lemme actually invert these oop
cuz setting an flxgraphic is rarer, at least we let it be a little more optimized in most of cases
2025-04-22 23:49:26 +02:00
⍚~Nex cd8327604b shaders now support nullable values and FlxGraphic 2025-04-22 23:40:35 +02:00
Furo 2f2bad2dc9 Icon Fixes 2025-04-21 20:24:36 +02:00
⍚~Nex 895fb5c981 fixed healthicons in editors 2025-04-21 03:41:08 +02:00
8c252bba81 Better Health Icons (#484)
* Better Health Icons

- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript

* Moved icons

* Improve code and features for Health Icons V2

* Small fixes

* fix icons in editors

* Remove that not needed code

* Use better onFinish callback

* Animate Atlas icons

* Cleanup

* Small change

* sing anim nodes on icons and updateIconPos can be overitten on hscript

* remove sing nodes since its useless

* fix potential null function pointer

* remove that lines

* fixing compiling errors

* hawk tuah

* ORGANIZE THEM >:D

* mlem

imports are organized based on the func in vsc smh

* bruh

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Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-04-21 00:27:41 +02:00
⍚~Nex 2a700b61c9 FunkinSprite's copyFrom working for FlxSprite too 2025-04-20 21:17:13 +02:00
Ne_Eo 6c0b245634 Optimize images (-808.7 KB)
The following weren't optimized since they did not retain the pixels fully:
- assets/images/editors/charter/strumline-drag.png
2025-04-10 02:16:15 +02:00
EfanzeDevandGitHub ca60663ec8 Winter Horrorland Linux Fix (Attempt 2) (#608)
* Winter Horrorland Linux Fix

* Fixed Winter Horrorland searching for char Monster-christmas (which technically doesn't exist on platforms other than windows due to capitalisation fuckery

* Winter Horrorland Linux Fix (Attempt 2)

* Fixed Winter Horrorland searching for char Monster-christmas (which technically doesn't exist on platforms other than windows due to capitalisation fuckery), this time using the original chart format.
2025-04-08 18:16:53 +02:00
💜 Rodney, An Imaginative Furball 💙andGitHub 34a037ab08 Why is this even here? (#609) 2025-04-08 18:02:22 +02:00
⍚~Nex 96108634b4 bugfix of the freezing conductor
when pausing right on the frame the countdown ends
2025-04-07 17:26:16 +02:00
EfanzeDevandGitHub c7c2794e84 Vanilla Num1 Sprite Update (#605)
* vanilla num1 update (#1)

* Updated vanilla num1 to match up with latest game update (Post-Vslice)
(FUNKIN ART STYLE)

* vanilla num1 update (#2)

* Updated vanilla num1 to match up with latest game update (Post-Vslice)
(PIXEL ART STYLE)
2025-04-07 15:16:27 +02:00
BetopiaandGitHub 42a650d5dd musicVolume is not speed.... wtf (#586)
fixes funkin.game.cutscenes.DialogueCutscene
if "musicVolume" was present in the current line, it would grab the value of "speed" instead of "musicVolume"
and if "speed" wasn't present, it would crash the game

lmao
2025-03-22 20:20:05 +01:00
⍚~Nex d27a79eceb fix for flipping stagepos specific characters 2025-03-20 19:33:52 +01:00
NyxieFemboy 20efd35eef MathUtil 2025-03-13 18:42:39 -04:00
NyxieFemboy 04fcedfe9f Revert "i hope i put this in the right place"
This reverts commit 733428e7ee.
2025-03-10 11:50:43 -04:00
NyxieFemboy 733428e7ee i hope i put this in the right place 2025-03-10 11:32:55 -04:00
NyxieFemboy 62d57df27e i might be stupoid 2025-03-08 19:01:01 -05:00
NyxieFemboy 26ac15e173 added a comment 2025-03-08 16:59:29 -05:00
NyxieFemboy d43c043dce bandaid fix for beat 0 i guess 2025-03-08 16:13:47 -05:00
Ne_Eo 68f3a64466 Allow setting the positions for events 2025-03-08 19:14:24 +01:00
NyxieFemboy 098f747462 working on fixing camera beat timing, only issue is time sig changes on curBeat 0 now 2025-03-04 01:39:06 -05:00
⍚~Nex cda9311a90 new gamover event for scripts 2025-03-03 14:16:34 +01:00
Ne_Eo 047e2fc551 Fuck 2025-03-02 23:39:31 +01:00
Ne_Eo 503ff87ab3 Add property parsing and cloning property values 2025-03-02 23:36:25 +01:00
Ne_Eo bcde8c8709 Small changes 2025-03-02 20:31:25 +01:00
⍚~Nex 1af69313bb copy fields booleans for strums and notes 2025-03-02 20:13:56 +01:00
Ne_Eo c81aaf171a Optimize images 2025-03-01 19:24:49 +01:00
TheZoroForce240andGitHub 650c0f4aed Fix Hscript Call event not calling public and static functions (#459)
* fix hscript call event not calling public/static functions

also can now call character scripts

* cache args
2025-03-01 14:11:23 +01:00
⍚~Nex 2227231264 Merge branch 'main' into pr/397 2025-02-25 19:38:41 +01:00
⍚~Nex 2474575eea strums are now easily changeable 2025-02-22 19:47:45 +01:00
NyxieFemboy 8e88a1545f fixed chart parsing 2025-02-18 21:38:05 -05:00
NyxieFemboy 8f4394b6ad made alt notes actually play alt miss animations 2025-02-18 14:41:02 -05:00
NyxieFemboy 3250cdb436 I think this should be everything? 2025-02-18 13:37:49 -05:00
28396e28bb openalsoft audio fix (#552)
Co-authored-by: Smokey <78874128+Smokey555@users.noreply.github.com>
Co-authored-by: Cobalt Bar <79053181+CobaltBar@users.noreply.github.com>
2025-02-15 16:44:19 +01:00
8196103b30 Make the level info text in PauseSubState accessible to scripts (#549)
* Update PauseSubState.hx

* making them funkin text and organizing imports

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-02-09 21:44:30 +01:00
TheZoroForce240 0f0d116fb2 more event icon stuff 2025-02-02 12:29:42 +00:00
TheZoroForce240 cb4a95678c Negative and decimal support for event numbers (and some other changes) 2025-02-02 09:48:11 +00:00
TheZoroForce240 3e13bf50c6 Continuous bpm change event, lots of other reworks and fixes 2025-02-01 21:13:46 +00:00
⍚~Nex 93c6542a95 nvm this is more performant
why did i have to separate it
2025-02-01 17:33:48 +01:00