Mario Hernando and GitHub
d87ac417f7
stress but cool ( #911 )
2026-02-28 09:44:24 +07:00
4d84e65cb5
flixel-animate implementation ( #893 )
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* added flixel-animate to libs
* I BROKE THE OFFSETS FUCK
.
* yes it does blehtty wdym??
* Removed flxanimate entirely + Fixed transition + Fixed offsets
* Deleted caches (relaunching actions)
* frameOffset for atlases (need testing)
* useRenderTexture added to xml
* Fixed atlases for mods
* a simple redirect so old mods wont break that badly (#879 )
* Update FunkinSprite.hx
* remove trace
* Fixed ghosts for atlases
* usable character editor (not entirely fixed)
* fixed zoomFactor + temp fix for atlas popping
* early structure for character editor atlas anim display
* zoomFactor for atlases
* Animate Atlas character editor previews
* FlxAnimateSettings specification
* fixed animation swapping on atlas characters
* OH YEA BABY NEW FLXANIMATE UPDATE THAT MADE CODE 50X SIMPLER **AGAIN** 💖 /pos
* Added label checkbox in Character Editor
* Fixed culling issues with FlxAnimate (fr this time)
* fixed some atlases
* HOW THE FUCK
* gf sad fix + AliasMacro (for backwards comp, manual impl for now)
* Fixed pop-ins
* Update Character.hx
* applyStageMatrix
* FlxAnimate pull request merge (empty commit)
* flixel-animate** i'm clumsy asf i meant the lib not the class name fuck
* Update libs.xml
* Merge changes from main (#892 )
* repair ScriptableShader.shader = null (#877 )
* optimize updateInput (#878 )
* optimize updateInput
* resize optimize
* __notePerStrum optimize
* Update StrumLine.hx
* NoteGroup optimize (#881 )
* NoteGroup optimize
* CoolUtil.bound faster
* makes commit with github desktop W FRAKITS
* Use fastSinCos for notes (#889 )
* Update Strum.hx
* Update Strum.hx
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Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com >
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com >
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Co-authored-by: Kolze <53307233+KolzeYT@users.noreply.github.com >
Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com >
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com >
2026-01-28 20:29:32 +01:00
Verwex
a86749953f
Camera Position & Camera Zoom Event Icons
2025-08-07 13:55:11 +02:00
Ralty
1993d205ca
Camera Bop
2025-08-06 21:06:28 +07:00
Ralty
5cd09e3e34
Fix slider atlas a bit
2025-07-28 04:53:30 +07:00
Ralty
7f8e4360ea
Sliders half finished
2025-07-28 04:49:01 +07:00
Ralty
eb90177321
Forgot to dowscale this texture
2025-07-27 08:38:59 +07:00
Ralty
b15e3bb5aa
Options Rewrite WIP All Editor Menus Done
2025-07-27 08:12:11 +07:00
Ralty
f20fc25a82
Options Rewrite WIP not functional yet
2025-07-26 16:21:53 +07:00
Ralty
65242ff29c
Shitty MeterOption Impl for now
2025-07-23 01:35:09 +07:00
Furo
9bd8ad0ad7
Merge branch 'main' into translations-system
2025-07-21 12:58:53 +02:00
Ralty
144780ea0e
what
2025-07-19 19:18:06 +07:00
Ralty
52184f0470
Merge remote-tracking branch 'upstream/main' into new-editors-main
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# Conflicts:
# commandline/commands/Compiler.hx
# source/funkin/backend/FunkinSprite.hx
# source/funkin/backend/MusicBeatState.hx
# source/funkin/backend/MusicBeatSubstate.hx
# source/funkin/backend/chart/Chart.hx
# source/funkin/backend/chart/EventsData.hx
# source/funkin/backend/scripting/GlobalScript.hx
# source/funkin/backend/system/Controls.hx
# source/funkin/backend/system/MainState.hx
# source/funkin/backend/utils/AudioAnalyzer.hx
# source/funkin/backend/utils/CoolUtil.hx
# source/funkin/editors/character/CharacterInfoScreen.hx
# source/funkin/editors/charter/Charter.hx
# source/funkin/editors/charter/CharterSelection.hx
# source/funkin/editors/charter/CharterStrumline.hx
# source/funkin/editors/charter/CharterStrumlineButton.hx
# source/funkin/editors/charter/SongCreationScreen.hx
# source/funkin/editors/ui/UIDropDown.hx
# source/funkin/editors/ui/UIFileExplorer.hx
# source/funkin/game/Note.hx
# source/funkin/game/PlayState.hx
# source/funkin/game/SplashGroup.hx
# source/funkin/game/Stage.hx
# source/funkin/game/Strum.hx
# source/funkin/menus/FreeplayState.hx
# source/funkin/options/Options.hx
# source/funkin/options/keybinds/KeybindsOptions.hx
2025-07-19 00:57:08 +07:00
Ne_Eo
94296ffb44
Merge remote-tracking branch 'upstream/main'
2025-05-07 15:47:35 +02:00
Ne_Eo
c2a7b5af11
Trim + Optimize images
2025-05-07 14:48:40 +02:00
Ne_Eo
f17d8bf072
Merge remote-tracking branch 'upstream/main'
2025-05-02 02:45:57 +02:00
8c252bba81
Better Health Icons ( #484 )
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* Better Health Icons
- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript
* Moved icons
* Improve code and features for Health Icons V2
* Small fixes
* fix icons in editors
* Remove that not needed code
* Use better onFinish callback
* Animate Atlas icons
* Cleanup
* Small change
* sing anim nodes on icons and updateIconPos can be overitten on hscript
* remove sing nodes since its useless
* fix potential null function pointer
* remove that lines
* fixing compiling errors
* hawk tuah
* ORGANIZE THEM >:D
* mlem
imports are organized based on the func in vsc smh
* bruh
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Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com >
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-04-21 00:27:41 +02:00
Ne_Eo
13033b2675
Merge remote-tracking branch 'upstream/main'
2025-04-10 02:24:58 +02:00
Ne_Eo
6c0b245634
Optimize images (-808.7 KB)
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The following weren't optimized since they did not retain the pixels fully:
- assets/images/editors/charter/strumline-drag.png
2025-04-10 02:16:15 +02:00
lunarcleint
2a53c86eb0
:OP
2025-04-08 18:24:32 -07:00
lunarcleint
b1f9f3fb1a
fix character editor bugs +clean up code
2025-04-08 18:23:16 -07:00
EfanzeDev and GitHub
c7c2794e84
Vanilla Num1 Sprite Update ( #605 )
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* vanilla num1 update (#1 )
* Updated vanilla num1 to match up with latest game update (Post-Vslice)
(FUNKIN ART STYLE)
* vanilla num1 update (#2 )
* Updated vanilla num1 to match up with latest game update (Post-Vslice)
(PIXEL ART STYLE)
2025-04-07 15:16:27 +02:00
lunarcleint
a65c21edb7
Invalid Animation support!!! :D
2025-02-24 14:17:12 -07:00
Verwex
4ebde5158f
minor alphabet fixes + extra symbols
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Extra symbols:
- big variants of arrows, heart and angry faic for bold
- lowercase versions of ae and oe in dialogue
2025-02-08 14:12:52 +01:00
Ne_Eo
5f51df0f3f
Merge branch 'main' into new-editors
2025-01-22 22:25:21 +01:00
Ne_Eo
fd2d44dc80
Merge branch 'main' into translations-system
2025-01-17 15:32:42 +01:00
Ne_Eo
18ea916f1a
Change how editor icons work
2025-01-17 15:23:32 +01:00
Verwex
16672e9f59
editor icon reorganization + 3 more editor icons
2025-01-16 23:53:23 +01:00
Verwex
85519b3ae4
diacritics to the dialogue alphabet + more (desc)
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What was specifically done:
- Both sprite sheets have now the exact same characters, meaning there are none exclusive to only one sheet.
Bold alphabet in consequence gains multiplication (character-multiply), heart (character-heart) and angry faic (character-angryfaic).
Dialogue alphabet gains curly brackets, backtick and diacritics
- Numbers in dialogue alphabet have been adjusted to fit better with the whole set, though not redrawn because I did an efficient lazy method of expand fill with inset at 1.5 pixels
0's line inside itself has been redone though.
- Dialogue alphabet is 12 fps instead of 24 and the naming convention was changed to follow the one in the bold alphabet.
Due to not needing two different sets of sprites for diacritics, they don't have neither "-fill", nor "-outline" in their names.
- FLAs for alphabets have been updated.
2025-01-09 23:21:46 +01:00
Ne_Eo
204a151170
Merge branch 'main' into new-editors
2024-11-15 18:50:48 +01:00
Ne_Eo
5f16024b3e
Merge branch 'main' into translations-system
2024-11-15 18:13:04 +01:00
Ne_Eo
625b03eee4
Merge branch 'main' into base-fnf-port-remake
2024-11-15 14:13:05 +01:00
Ne_Eo
f0eea9eb8e
Merge remote-tracking branch 'upstream/main'
2024-11-15 11:48:50 +01:00
NyxieFemboy and GitHub
9d51b9db8f
fixes to character offsets/indices (Not meant to reflect base game) ( #388 )
2024-11-14 02:15:12 +01:00
Verwex
f3b66cfb8c
12 fps alphabet-bold + touchups + arrows
2024-11-05 22:35:22 +01:00
Verwex
24f3732510
touchups to the latin alphabet
2024-11-05 19:25:49 +01:00
SrtHero278
834328d2b9
mirgrated to the actual engine and new spritesheet
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TODO: proper offsetting i dont feel like it right nowwwwwwwwwwwwwwwwwwwwwwwww
2024-11-02 21:35:51 -07:00
Verwex
4dcf44fdf1
there should be no leftovers in the checkbox now
2024-10-05 11:32:59 +02:00
Verwex
bf1a9e44c4
refined checkbox + radio button for options
2024-10-05 01:02:24 +02:00
⍚~Nex
f5a3fb3ce6
Merge branch 'main' into new-editors
2024-09-20 14:40:25 +02:00
⍚~Nex
7cf99ae7bc
Merge branch 'main' into base-fnf-port-remake
2024-09-20 14:21:36 +02:00
Verwex and Ne_Eo
d5740b4e24
editor picker icons
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Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com >
2024-09-19 22:03:27 +02:00
⍚~Nex
49db1a089a
hell, here we are again
2024-08-27 17:46:44 +02:00
Ne_Eo
759e03a1d4
Merge branch 'main' into new-editors
2024-08-27 03:50:31 +02:00
⍚~Nex
166c5f4411
..CREDITS MAIN MENU SPRITES FINALLY 🔥
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since they were finally official😭
2024-08-27 03:43:11 +02:00
⍚~Nex
67f9627dcd
optimized main menu sprites and...
2024-08-27 03:37:03 +02:00
24a65a4a8a
added "-loop" stuff ( #278 )
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* added "-loop" stuff
* added loop anims to the chars
* added to mom and dad for their funny eye glow
* explanation
* Update da.xml
* slightly optimized and a lil better
* oops
this would have actually caused issues since the it would have take the reversed value from the animation before -loop
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-08-27 02:27:37 +02:00
Ne_Eo
84c02338ee
Merge branch 'main' into new-editors
2024-08-25 02:34:14 +02:00
Cobalt Bar and GitHub
3ce7561f56
Asset optimization ( #373 )
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* run oxipng on assets and art
* reset dialogueBox-evil.png and strumline-drag.png
2024-08-25 02:29:43 +02:00
Verwex
c4cd719b89
Updated Radio Button
2024-08-24 19:47:31 +02:00