* Added extras to NativeAPI.hx
-Added `setWindowBorderColor()`, `hasVersion()`, and `redrawWindowHeader`.
* Added `redrawWindowHeader` to Main.hx
* Added setWindowBorderColor
* Update NativeAPI.hx
* Update Main.hx
* Update Windows.hx
* Update NativeAPI.hx
* Update Windows.hx
* Update NativeAPI.hx
* Added FlxColorToArray to CoolUtil
-Added the FlxColorToArray function to CoolUtil so people can easily use FlxColors with functions like setWindowBorderColor and setWindowTitleColor.
* Update Windows.hx
* Fix Windows.hx
-You now have to use `FlxColor.fromRGB(255, 255, 254)` or 0xFFFFFFFE to set the border to normal
* Update Windows.hx
shhh
* Update NativeAPI.hx
* Small fixes
* small optimization
* eh imma add it here too
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Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
* Event based dialogue handling
* better imo
* typo
* Small script example
new script by NexIsDumb
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
* Update PlayState.hx
* movin and changin names
* the fucking space
* e e ee e ee ee SANS??
* mama SANS behind you❤️
help me
* brother...
* BROTHER...
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
* mobile fixes on logs and some format
* oops
* use switch on here
* mb i forgor switches could handle only inlines
* no more dissasembled bodies
no more murder..
no more innocence?
* Update Logs.hx
* Update Logs.hx
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
to be more consistent with base game, the default difficulty now starts at the middle of the array, and the level labels lose its opaqueness when it is not being selected