⍚~Nex
cda9311a90
new gamover event for scripts
2025-03-03 14:16:34 +01:00
Ne_Eo
047e2fc551
Fuck
2025-03-02 23:39:31 +01:00
Ne_Eo
503ff87ab3
Add property parsing and cloning property values
2025-03-02 23:36:25 +01:00
Ne_Eo
bcde8c8709
Small changes
2025-03-02 20:31:25 +01:00
⍚~Nex
1af69313bb
copy fields booleans for strums and notes
2025-03-02 20:13:56 +01:00
TheZoroForce240 and GitHub
650c0f4aed
Fix Hscript Call event not calling public and static functions ( #459 )
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* fix hscript call event not calling public/static functions
also can now call character scripts
* cache args
2025-03-01 14:11:23 +01:00
⍚~Nex
2474575eea
strums are now easily changeable
2025-02-22 19:47:45 +01:00
NyxieFemboy
8f4394b6ad
made alt notes actually play alt miss animations
2025-02-18 14:41:02 -05:00
28396e28bb
openalsoft audio fix ( #552 )
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Co-authored-by: Smokey <78874128+Smokey555@users.noreply.github.com >
Co-authored-by: Cobalt Bar <79053181+CobaltBar@users.noreply.github.com >
2025-02-15 16:44:19 +01:00
8196103b30
Make the level info text in PauseSubState accessible to scripts ( #549 )
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* Update PauseSubState.hx
* making them funkin text and organizing imports
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-02-09 21:44:30 +01:00
⍚~Nex
93c6542a95
nvm this is more performant
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why did i have to separate it
2025-02-01 17:33:48 +01:00
⍚~Nex
3d2cbc4059
crash fix and better accuracy format on acc text
2025-02-01 17:10:05 +01:00
Frakits and GitHub
52fca3c126
i forgot...
2025-01-31 16:36:47 +02:00
Frakits and GitHub
59b0c2ddee
nape integration support...
2025-01-31 16:31:48 +02:00
TheZoroForce240 and GitHub
d0254eec44
fix infinite loop that could happen when deleting a strumline ( #535 )
2025-01-26 22:02:44 +01:00
Furo and GitHub
d802c429e1
TreeMenu Fix Constructor Arguments and Fallback "main"
2025-01-25 15:50:00 +01:00
Ne_Eo
94db415e34
Fix issues with FlxRandom.shuffle/getObject + more
2025-01-23 02:49:17 +01:00
SevDoesStuff and GitHub
ec2cae9f81
character editor Icon color wheel fix ( #496 )
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* character Icon color wheel fix
* better method lol (thank you lunar)
2025-01-20 13:17:42 -05:00
NyxieFemboy
18bd571342
Allow countdown sprites to use FunkinSprite features
2025-01-19 16:25:53 -05:00
Ne_Eo
dab6a3b520
Small crash fix
2025-01-19 22:04:03 +01:00
Ne_Eo
1facc82073
Fix credits menu bg not being able to be animated
2025-01-10 16:22:32 +01:00
2557fc4fb3
Allow for Float as BPM ( #489 )
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* Allow for Float as BPM
Please bro 🙏
* making it unlimited
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-01-07 00:30:13 +01:00
1f224bef22
Fixed a bug where notes (NoteGroup) were not destroyed when StrumLine was destroyed. ( #519 )
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* Fixed a bug where notes (NoteGroup) were not destroyed when StrumLine was destroyed.
* using destroyutil
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-01-04 21:23:34 +01:00
300f38d290
[ENHANCEMENT] Prevent accidental selecting when tabbing back in ( #513 )
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* prevent accidental selecting
* made something better
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-01-02 15:56:33 +01:00
Til and GitHub
f90782d712
make freeplay change bpm so stuff isnt out of sync ( #514 )
2025-01-02 15:07:20 +01:00
74884854ea
Fixes a crash when no mod folders are founded ( #515 )
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* Fixes a crash when no mod folders are founded
Hi
* lemme
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-01-02 03:09:14 +01:00
DixNutzzz and GitHub
76c07cef30
Update FlxAnimate.hx ( #512 )
2024-12-29 08:15:11 +01:00
Ne_Eo
17cc888e61
Add blend mode support for flxanimate
2024-12-27 23:51:42 +01:00
e2a3951702
Transition crash fix again + changeable transition script ( #493 )
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* fix transition crash when skipping
* transition crash fix again
* rename transition script var
* better transition scripting
* add more transition script functions
* move post create to actually be after
* change this
* actually destroy the script
* add a variable to disable skipping the transition
* opa
idk felt better like this
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-12-14 16:48:58 +01:00
6e2877c2a9
Added flipX and flipY to loadSpriteFromXML() ( #487 )
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Fixes #478
* Added flipX and flipY to loadSpriteFromXML()
why was this not already implemented? Nevermind I'm pretty sure it's because parseBool isn't a thing
* WHOOPS
gotta update my heckin repo
* Wow neo is good at simplifying stuff
rip parseBool but HAXE MAKE IT A THING
* sigma
¯\_(ツ)_/¯
* Allow for flipx and flipy
as opposed to flipX and flipY (cammel text)
* gaming chair
🪑
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-12-14 15:47:47 +01:00
Ne_Eo and GitHub
ee33acf1b8
Revert "fix transition crash when skipping ( #490 )" ( #492 )
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This reverts commit 49f13ed8c8 .
2024-12-13 19:18:56 +01:00
TheZoroForce240 and GitHub
49f13ed8c8
fix transition crash when skipping ( #490 )
2024-12-13 16:19:44 +01:00
ItsLJcool and GitHub
c4abac4ba1
Fixed pasting, and added copying in UITextBox ( #486 )
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KeyModifier somehow returned an int outside of the KeyModifier's range 😭
Apparently there is a boolean that just checks for you called `ctrlKey`.........
2024-12-11 11:26:58 +02:00
Ne_Eo and GitHub
ed56ec9363
Merge pull request #485 from NyxieFemboy/fix-negative-sustain-length
2024-12-11 01:36:58 +01:00
NyxieFemboy
0040d93950
Fixes to Negative note sustain lengths in the charter
2024-12-10 19:13:28 -05:00
Ne_Eo
5a8af43017
Fixed links due to rename of Organization
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Remove Haxe 4.3.0 warning
2024-12-09 22:42:57 +01:00
⍚~Nex
f6deda2c84
addAnim for FunkinSprite + better names
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so u dont have to manually add based if atlas or sparrow or else
this behaves as both addByPrefix and addByIndices and like the xml animations
2024-12-08 21:35:39 +01:00
TheZoroForce240 and GitHub
3297befda2
Backwards compatibility with older vertex shaders ( #477 )
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* add backwards compatibility with older vertex shaders
* add todo comment for fixing comments in shaders
2024-12-07 22:34:18 +01:00
Furo and GitHub
83cf69b477
UIState Reloading Fix ( #469 )
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* Reloading UIStates does not softlock anymore
* fix
* Removed all prev changes and use a better method
* Switch to tabs
2024-11-30 21:10:00 +01:00
⍚~Nex
eada3105a4
psych 1.0 format + some charts improvements
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Fixes #448
2024-11-30 02:15:35 +01:00
Furo and GitHub
85617b7b4e
Hide UI Debug State in release mode ( #462 )
2024-11-29 15:27:24 +01:00
⍚~Nex
0da2fd27d0
fixing actions by locking hxvlc's version temp
2024-11-27 01:10:52 +01:00
32a0eda1b0
Add extra charter controls ( #412 )
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* add new charter controls
* typo....
* boundin fix
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-11-27 01:00:25 +01:00
454bb73571
Fixed Window dark mode issue for Windows 10 users! ( #449 )
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* Added extras to NativeAPI.hx
-Added `setWindowBorderColor()`, `hasVersion()`, and `redrawWindowHeader`.
* Added `redrawWindowHeader` to Main.hx
* Added setWindowBorderColor
* Update NativeAPI.hx
* Update Main.hx
* Update Windows.hx
* Update NativeAPI.hx
* Update Windows.hx
* Update NativeAPI.hx
* Added FlxColorToArray to CoolUtil
-Added the FlxColorToArray function to CoolUtil so people can easily use FlxColors with functions like setWindowBorderColor and setWindowTitleColor.
* Update Windows.hx
* Fix Windows.hx
-You now have to use `FlxColor.fromRGB(255, 255, 254)` or 0xFFFFFFFE to set the border to normal
* Update Windows.hx
shhh
* Update NativeAPI.hx
* Small fixes
* small optimization
* eh imma add it here too
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Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com >
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-11-27 00:30:17 +01:00
SrtHero278
a2a12f121e
quick fix 2
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classes not using the correct line number.
2024-11-25 11:33:48 -08:00
SrtHero278
4295d42494
quick fix
2024-11-25 10:16:34 -08:00
NyxieFemboy and GitHub
4bf58aeda5
Fixing the split vocals not pausing issue in charter ( #456 )
2024-11-24 19:39:17 +01:00
f6710550c8
allow me to use my mouse scroll wheel in the mod menu (+ more menus) ( #450 )
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* Update ModSwitchMenu.hx
* fixed
* adding wheel to more menus
* forgor pixel
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-11-24 17:32:40 +01:00
Ne_Eo
0afbbbf625
Fix crash when passing assets path in event pack
2024-11-22 03:28:18 +01:00
Ne_Eo
200d8e3950
Improve shader logs
2024-11-15 11:45:42 +01:00