Commit Graph
453 Commits
Author SHA1 Message Date
Ne_Eo fd2d44dc80 Merge branch 'main' into translations-system 2025-01-17 15:32:42 +01:00
Ne_Eo 18ea916f1a Change how editor icons work 2025-01-17 15:23:32 +01:00
Verwex 16672e9f59 editor icon reorganization + 3 more editor icons 2025-01-16 23:53:23 +01:00
Verwex 85519b3ae4 diacritics to the dialogue alphabet + more (desc)
What was specifically done:

- Both sprite sheets have now the exact same characters, meaning there are none exclusive to only one sheet.

Bold alphabet in consequence gains multiplication (character-multiply), heart (character-heart) and angry faic (character-angryfaic).
Dialogue alphabet gains curly brackets, backtick and diacritics

- Numbers in dialogue alphabet have been adjusted to fit better with the whole set, though not redrawn because I did an efficient lazy method of expand fill with inset at 1.5 pixels

0's line inside itself has been redone though.

- Dialogue alphabet is 12 fps instead of 24 and the naming convention was changed to follow the one in the bold alphabet.

Due to not needing two different sets of sprites for diacritics, they don't have neither "-fill", nor "-outline" in their names.

- FLAs for alphabets have been updated.
2025-01-09 23:21:46 +01:00
Ne_Eo fe0542a32c Merge branch 'main' into translations-system 2025-01-09 20:26:29 +01:00
Ne_Eo 7eafba700f Added russian and italian titleEnter 2025-01-09 20:15:48 +01:00
SrtHero278 44bb604b93 more temp chars 2024-12-24 12:30:17 -08:00
SrtHero278 c9e47516f3 a few more chars and alphabet errors 2024-12-24 10:48:24 -08:00
Ne_Eo d6dc3ea232 Fix typos 2024-12-10 04:35:32 +01:00
Ne_Eo 80ef390095 Merge branch 'main' into translations-system 2024-11-29 22:06:37 +01:00
Ne_Eo cd0f06f448 Merge remote-tracking branch 'upstream/main' 2024-11-29 22:02:37 +01:00
SrtHero278 7568335443 modify ref scaling a bit
also you guys forgot to set the fps on bold
2024-11-28 11:35:23 -08:00
SrtHero278 8378ff2b56 finished outlines
might need more testing
2024-11-28 11:09:45 -08:00
f6710550c8 allow me to use my mouse scroll wheel in the mod menu (+ more menus) (#450)
* Update ModSwitchMenu.hx

* fixed

* adding wheel to more menus

* forgor pixel

---------

Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-11-24 17:32:40 +01:00
Ne_Eo 5f16024b3e Merge branch 'main' into translations-system 2024-11-15 18:13:04 +01:00
Ne_Eo 625b03eee4 Merge branch 'main' into base-fnf-port-remake 2024-11-15 14:13:05 +01:00
⍚~NexandNe_Eo 596cb850cc What? Constants is evolving into Flags!
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>
2024-11-15 13:58:35 +01:00
Ne_Eo f0eea9eb8e Merge remote-tracking branch 'upstream/main' 2024-11-15 11:48:50 +01:00
NyxieFemboyandGitHub 9d51b9db8f fixes to character offsets/indices (Not meant to reflect base game) (#388) 2024-11-14 02:15:12 +01:00
b1b1663f5c Event based dialogue handling (#443)
* Event based dialogue handling

* better imo

* typo

* Small script example

new script by NexIsDumb

---------

Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-11-14 01:29:12 +01:00
Verwex f3b66cfb8c 12 fps alphabet-bold + touchups + arrows 2024-11-05 22:35:22 +01:00
Verwex 24f3732510 touchups to the latin alphabet 2024-11-05 19:25:49 +01:00
Ne_EoandSrtHero278 de65df8b31 Working on outlines
Co-Authored-By: SrtHero278 <93018286+SrtHero278@users.noreply.github.com>
2024-11-04 17:18:41 +01:00
Ne_Eo bb1538c78f Merge branch 'translations-system' into alphabet-editor 2024-11-03 22:48:11 +01:00
Ne_Eo ec692d8919 Add new strings 2024-11-03 22:46:50 +01:00
Ne_Eo 82178e37a4 Merge branch 'main' into translations-system 2024-11-03 22:46:36 +01:00
⍚~Nex 4a1bc2c147 Merge branch 'main' into base-fnf-port-remake 2024-11-03 21:39:23 +01:00
Ne_Eo fd8b38930c Merge remote-tracking branch 'upstream/main' 2024-11-03 20:01:10 +01:00
SrtHero278 7f8fee5ea3 ok i did the offsetting 2024-11-03 07:17:33 -08:00
SrtHero278 834328d2b9 mirgrated to the actual engine and new spritesheet
TODO: proper offsetting i dont feel like it right nowwwwwwwwwwwwwwwwwwwwwwwww
2024-11-02 21:35:51 -07:00
⍚~Nex aae4dee6cb removing useless examples as theyre on the website
check the website!!

placed the github docs link as it redirects to the actual website link just in case we'll ever change the website's link or anything else happens idk
2024-10-30 19:46:45 +01:00
Ne_Eo f0f90ba6ff Cleaning up intensive blur shader 2024-10-28 23:51:19 +01:00
Ne_Eo d6d5b951c5 Cleaning up shader 2024-10-28 23:47:16 +01:00
Ne_Eo d697f1e218 Merge remote-tracking branch 'upstream/main' 2024-10-28 23:31:17 +01:00
Ne_Eo 99fb9b48e5 Optimized blur shader 2024-10-27 23:45:53 +01:00
SrtHero278 fb5540638e component specific color modes 2024-10-27 10:19:06 -07:00
Ne_Eo e6dd76f864 Add more letters to vcr and StatusPlz (cyrillic) 2024-10-26 19:30:41 +02:00
Ne_Eo 82218fba76 Added more difficulties 2024-10-26 11:50:12 +02:00
Ne_Eo a128df3154 Added more letters to StatusPlz 2024-10-25 14:13:50 +02:00
Ne_Eo d2636960c1 Added TitleEnter fla + statusplz font 2024-10-25 02:06:21 +02:00
Ne_Eo a57fc26550 Small fixes! 2024-10-25 01:02:10 +02:00
Ne_Eo 6246716243 Seperate proceed text betawarning 2024-10-23 21:00:18 +02:00
Ne_Eo 5a48b51238 Merge branch 'main' into translations-system 2024-10-23 20:56:15 +02:00
Ne_Eo 2f63f8ac41 Remove TITLESCREEN_XML define 2024-10-23 19:21:14 +02:00
⍚~Nex ca6c2514ee bruh 2024-10-21 18:11:34 +02:00
⍚~Nex 4c94bb61a7 Merge branch 'main' into base-fnf-port-remake 2024-10-21 17:50:30 +02:00
Ne_Eo 6636bffc42 Merge branch 'main' into translations-system 2024-10-18 03:05:11 +02:00
Ne_Eo 9640c3e17e Merge remote-tracking branch 'upstream/main' 2024-10-18 02:53:24 +02:00
Ne_Eo 35ad3e1d3c Hastily made editor meant for internal use 2024-10-16 00:22:22 +02:00
⍚~NexandGitHub 0db00222ca e
idk felt like
2024-10-14 17:52:29 +02:00