archive/pre-yosh-quit
Friday Night Funkin' - Codename Engine (WIP)
PLEASE NOTE - THIS IS STILL IN A BETA STATE
Mods created with beta versions of Codename may not be compatible with the release version
Known issues in the beta:
- Some options are missing
- Week 5 has no monster animation
- Week 6 still have no dialogue
- Week 7 have no running tankman
Build instructions are below. Press TAB on the main menu to switch mods.
Also, lime test windows uses the source assets folder instead of the export one for easier development.
Codename Engine
Codename Engine is a new Friday Night Funkin' Engine aimed for easier modding, along with extensiblity and ease of use.
It includes many new features, as seen here
How to download
Latest builds for the engine can be found in the Actions tab.
Credits
- Credits to Ne_Eo and the 3D-HaxeFlixel repository for Away3D Flixel support
- Credits to the FlxAnimate team for the Animate Atlas support.
- Credits to Smokey555 for the backup Animate Atlas to spritesheet code.
How to build
Open the instructions for your platform
Windows
Tested on Windows 10 21H2
- Install version 4.2.5 of Haxe.
- Download Visual Studio Build Tools
- Wait for the Visual Studio Installer to install
- On the Visual Studio installer screen, go to the "Individual components" tab and only select those options:
- MSVC v143 VS 2022 C++ x64/x86 build tools (Latest)
- Windows 10/11 SDK (any works)
- This is what your Installation details panel should look like. Once correct, press "Install".
- ⚠ This will download around 1.07 GB of data from the internet, and will require around 5.5 GB of available space on your computer.
- Once the installation is done, close Visual Studio Installer.
- Download and install
git-scm.- Leave all installation options as default.
- Open the Codename Engine source folder, click on the address bar and type
cmdto open a command prompt window. - On the command prompt, run
update.bat, and wait for the libraries to install. - Once the libraries are installed, run
haxelib run lime test windowsto compile and launch the game (may take a long time)- ℹ You can run
haxelib run lime setupto make the lime command global, allowing you to executelime test windowsdirectly.
- ℹ You can run
Linux
Requires testing
- Install version 4.2.5 of Haxe.
- Install
g++, if not present already. - Download and install
git-scm. - Open a terminal in the Codename Engine source folder, and run
update.sh. - Once the libraries are installed, run
haxelib run lime test linuxto compile and launch the game (may take a long time)- ℹ You can run
haxelib run lime setupto make the lime command global, allowing you to executelime test linuxdirectly.
- ℹ You can run
MacOS
Requires testing
- Install version 4.2.5 of Haxe.
- Install
Xcodeto allow C++ app building. - Download and install
git-scm. - Open a terminal in the Codename Engine source folder, and run
update.sh. - Once the libraries are installed, run
haxelib run lime test macto compile and launch the game (may take a long time)- ℹ You can run
haxelib run lime setupto make the lime command global, allowing you to executelime test macdirectly.
- ℹ You can run
Languages
Haxe
99.4%
GLSL
0.5%
