6340326b109ae7fd2f6fa7d950da914fefa9daae
Friday Night Funkin' - Codename Engine (WIP)
PLEASE NOTE - THIS IS STILL IN AN ALPHA STATE
Early alpha of Codename Engine, known issues:
- Some options are missing
- Week 5 has no monster animation
- Week 6 still have no dialogue
- Week 7 have no running tankman
Build instructions are below, use the "introMod" folder for... mods. Also, lime test windows uses the source assets folder instead of the export one.
CREDITS
- Credits to Smokey555 for the fancy Animate Atlas code
HOW TO BUILD
- Install the required libraries as told in the original Funkin' repo (with latest Haxe!)
- Run
update.batto install all required additional libraries (flixel fork, hscript fork...) - Run
lime test windowsto compile the game (may take a long time)
Languages
Haxe
99.4%
GLSL
0.5%