833 Commits
Author SHA1 Message Date
gabry a93a74aede make it compile on html5
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2026-07-19 15:58:56 +02:00
sillyborjaandGitHub 45a2f28cf6 read description (#1016)
* read description

- rename tween to playTween
- use the recycle function for positioning in displayRatingNumbers
- add "tween" variable (which is an FlxTween instance, not to be confused with playTween)
- fix returns

* i think this will be confusing but ok

* Revert "i think this will be confusing but ok"

This reverts commit 5a8c834220.
2026-06-28 11:59:38 +07:00
CircuitellaandGitHub 45d47677ac Add a flag related to Icon Movement on the Healthbar (#1005)
* add flag

* Make The Flag be used in PlayState
2026-06-28 09:32:23 +07:00
pharaotisRealandGitHub a485080c27 Ratings event addition to the engine (#1015)
* Update PlayState.hx

Implemented RatingsShowEvent

* Add files via upload

* Update pixel.hx

Update because of ratings commits

* Update PlayState.hx

put the flxpoints after they're used, forgot to use event.tweenDuration in displayRatingNumbers

* Update PlayState.hx

oops

* Update PlayState.hx

I'm so not careful

* Update PlayState.hx

Commited NoteHitEvent checks for all display rating functions

* Update PlayState.hx

oops 2

* Update NoteHitEvent.hx

made the rating vars null class

* Update PlayState.hx

juust in case

* Update PlayState.hx

oops 3

* Update RatingsShowEvent.hx

Implemented a rating var which allows you to change the rating sprite.

* Update PlayState.hx

Implemented a rating var (In RatingsShowEvent) which allows you to change the rating sprite.

* Update PlayState.hx

now it should support displayRating/Combo being set from note hit event

* Update PlayState.hx

fixed a possibility where if the display bool was set to false or the event was cancelled, then it would still display the sprite as a haxeflixel logo
2026-06-28 09:31:59 +07:00
SrtHero278 0e269ddfc7 addressing https://github.com/CodenameCrew/CodenameEngine/issues/1004 2026-06-13 16:43:56 -07:00
SrtHero278 80ca43b46e shits break combo because read desc
this engine is spam and get away with it central like i struggled to hit a shit no joke

and i did get owner approval to do this
2026-05-11 19:44:59 -07:00
rufiusandGitHub e458e868a4 Add ability to set custom default alternate animation suffix (#882)
The alt. animation toggle event currently does not support setting the
suffix directly,
but that's outside of the scope of adding this feature at the moment.
2026-04-04 13:32:24 +07:00
HEIHUAaandGitHub 6f8f43d3dc Optimize Note & Strum Rendering (#941)
* optimize

* Delete the unnecessary

* Delete __posPoint

* 更新 Note.hx

* @:dox(hide)

* 更新 Strum.hx

* Fix the bug
2026-04-03 21:35:27 +07:00
270ed6b9b5 Note.noteAngle rewrite, fixes minus scrollSpeed (#857)
* fix 90% of issues with noteAngle and scrollSpeed of notes

cool  , sustains now dont look like ass when rotated and negative scroll speed doesnt mess tem up anymore

although the consequence of this is that noteAngle will go the other way around if on downscroll but i cant rlly get myself to fix that ;-;

* downscroll is done (hopefully

---------

Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
2026-03-29 13:36:16 +07:00
ItsLJcoolandGitHub a7b040152d Fixed / Refactored SysZip to actually work, and store compressed entries without uncompressing an entire zip (#761)
* well boys I fixed it. you can now have Zipped Mods!!!!!

* comment update

* quick fixes + optimizations

* fixed stream audio bug????

* found the issue ffs

* removing traces oops

* fixed videos from not being able to play. Inspired from VideoCutscene's fix for ZIP videos, and also removed that fix in favor for just fixing the issue entirely

* oop just in case no special characters that kill themself on other shit

* Implemented preloading every video (caching) when loading a ZipFolderLibrary.

Since videos have to be decompressed and be saved as a file anyways this reduces the time to do that, and what not.

* [UNTESTED] Allowed Zip Extensions for allowing any extension in the list to be passed as a `.zip`

* After some more testing loading Zip Addons works as well.

* Added the long awaited .cnemod file type!!!!! (it's just a folder with .cnemod with a .zip inside LMAO)

* Chalking up the Streamed Audio Bug to a mod issue, and also added capabilites to detect if a library is considered compressed

* Added warning to those who try to use the editor with compressed libraries

* ok instead of making it a .cnemod, the zip name will be `cnemod.zip` or what not.

* removing unnessesary traces oops

* clean Library accessor ig then

* fixed small issues and removed an idiot idea

* writing todos and fixing some context that left the room in comments

* Fixed an issue where if you had a file of 0 bytes (nothing) in a zipped library it would FUCKING CRASH the game

* Actually fixed the issue of decompressing 0 byte files

Also stopped saving the data for Folders in Zipped files, as they are 0 bytes anyways.

* Added the features that needed to exist, and removed a stupid line I saw in `ModsFolder` lol

For some reason animation offsets for characters are breaking and I can't tell if its my drive killing itself or cne so uh

* fix an issue that will force the game to crash if first ever mod being loaded is a ZipModLibrary
2026-03-15 14:24:47 +07:00
sillyborjaandGitHub a951e38dbb add "onPostEvent" call (#914)
* add preventSustainClip

* add "onPostEvent" call

idk why this wasn't here before but i added it
2026-03-01 21:19:37 +07:00
TheZoroForce240andGitHub 4fe3ba76e3 Charter/Editor additions and fixes (#793)
* camera highlights again

* option to mute all hitsounds

* context menus inside context menus and wip sliders in context menu

* wip volume slider stuff

* strumline preview fix with resizable editors

* more slider stuff

* editor sfx option should now actually work for everything

* fixed strumline vocals volume, fixed note type option keybinds and moved bookmarks and note types into submenus

* fix for saving difficulty specific meta json

* some extra misc changes

fixed camera highlights not updating when zooming in/out, optimized some of the highlight draw code so it doesn't do a full loop, and added the note scale flag into the strumline preview

* fix compiling after merge
2026-03-01 21:13:33 +07:00
HEIHUAaandGitHub ec2a39995b optimize __notePerStrum (#901)
* Update StrumLine.hx

* Update StrumLine.hx

* Update StrumLine.hx

* Update StrumLine.hx
2026-03-01 16:25:02 +07:00
💜 Rodney, An Imaginative Furball 💙andGitHub 37eb193e53 Fix Character uses one 'script' instead of multiple 'scripts' (#871) 2026-02-03 12:30:08 +07:00
4d84e65cb5 flixel-animate implementation (#893)
* added flixel-animate to libs

* I BROKE THE OFFSETS FUCK

.

* yes it does blehtty wdym??

* Removed flxanimate entirely + Fixed transition + Fixed offsets

* Deleted caches (relaunching actions)

* frameOffset for atlases (need testing)

* useRenderTexture added to xml

* Fixed atlases for mods

* a simple redirect so old mods wont break that badly (#879)

* Update FunkinSprite.hx

* remove trace

* Fixed ghosts for atlases

* usable character editor (not entirely fixed)

* fixed zoomFactor + temp fix for atlas popping

* early structure for character editor atlas anim display

* zoomFactor for atlases

* Animate Atlas character editor previews

* FlxAnimateSettings specification

* fixed animation swapping on atlas characters

* OH YEA BABY NEW FLXANIMATE UPDATE THAT MADE CODE 50X SIMPLER **AGAIN** 💖 /pos

* Added label checkbox in Character Editor

* Fixed culling issues with FlxAnimate (fr this time)

* fixed some atlases

* HOW THE FUCK

* gf sad fix + AliasMacro (for backwards comp, manual impl for now)

* Fixed pop-ins

* Update Character.hx

* applyStageMatrix

* FlxAnimate pull request merge (empty commit)

* flixel-animate** i'm clumsy asf i meant the lib not the class name fuck

* Update libs.xml

* Merge changes from main (#892)

* repair ScriptableShader.shader = null (#877)

* optimize updateInput (#878)

* optimize updateInput

* resize optimize

* __notePerStrum optimize

* Update StrumLine.hx

* NoteGroup optimize (#881)

* NoteGroup optimize

* CoolUtil.bound faster

* makes commit with github desktop W FRAKITS

* Use fastSinCos for notes (#889)

* Update Strum.hx

* Update Strum.hx

---------

Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com>
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>

---------

Co-authored-by: Kolze <53307233+KolzeYT@users.noreply.github.com>
Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com>
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>
2026-01-28 20:29:32 +01:00
HEIHUAaandGitHub f8f9d6eb4a Use fastSinCos for notes (#889)
* Update Strum.hx

* Update Strum.hx
2026-01-25 12:18:18 +01:00
HEIHUAaandGitHub 9d9640071c NoteGroup optimize (#881)
* NoteGroup optimize

* CoolUtil.bound faster
2026-01-21 07:26:55 +07:00
HEIHUAaandGitHub 8fc1493759 optimize updateInput (#878)
* optimize updateInput

* resize optimize

* __notePerStrum optimize

* Update StrumLine.hx
2026-01-20 13:16:41 +07:00
HEIHUAaandGitHub ccc509ac9f Remove unnecessary quantization on note draw 2026-01-18 18:26:37 +07:00
sillyborjaandGitHub e6f1fed96e add preventSustainClip (#856) 2025-12-19 08:16:59 +07:00
Ralty e585de7db5 Fix Sustain Miss As One Note 2025-12-18 17:20:12 +07:00
Ralty 219e95117b OH MY GOD WAKE UP 2025-12-18 16:36:37 +07:00
Ralty 06e8ba8c18 Oh my god 2025-12-18 16:32:50 +07:00
Ralty 34639d729d Fix ScriptedCutscene Confusing Event Names 2025-12-18 16:32:01 +07:00
4a99e7eda7 Input Improvements & Fixes (#837)
* Input

* Health

* optimize

* Update StrumLine.hx

* Update StrumLine.hx

* Delete directly?

* Update StrumLine.hx

* optimize

* Update StrumLine.hx

* Options.sustainsAsOneNote

* languages

* Update Options.xml

* Update PlayState.hx

* Flags

* Automatically set SUSTAINS_AS_ONE_NOTE

---------

Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
2025-12-15 22:18:47 +07:00
LeonGamerPS4andGitHub 8bab844e0c Fix Sustain Clipping 2025-12-13 09:09:15 +07:00
Ralty 44d134eed0 Fix again 2025-11-22 13:09:21 +07:00
HEIHUAaandGitHub e9bd5a52ac Improve Accurate VocalsResync (#833)
* Improve Accurate VocalsResync

* Update PlayState.hx
2025-11-22 06:55:15 +07:00
JurtaandGitHub 74343852cf Quick fix on hits commit pull request (#835)
* Quick fix allowing hits to be counted even if showRating is false
2025-11-22 06:44:44 +07:00
Ralty fa094580cd Fix Sustain Cliprect not updating on press hit 2025-11-21 19:20:13 +07:00
JurtaandGitHub d0bffe825a Save total of each rating to unused hits parameter in SongScore (#831)
* Save received ratings to unused hits parameter in SongScore

* Adding function to set up keys for the hits map, as to prevent potential null issues
2025-11-21 18:41:38 +07:00
richandGitHub b7dfce0f70 Support for newer hxvlc compiling (#818) 2025-11-19 11:34:37 +07:00
Ralty 7fc047615f Fix Legacy Rating/Timing Handler 2025-11-18 11:25:07 +07:00
JurtaandGitHub 535e702bc2 Expand animation swapping function to support all variants (#822)
* Expanding animation swapping function to support all variants

* More straight-forward variable names, switching to string interpolation
2025-11-18 07:51:30 +07:00
syrupandGitHub 5b2a86aace Input System Rewrite (#810)
* the freaking rewrite bro!

* backwards compatibility

* listened to some feedback

* legacyJudge now determines on the API number

* listened to feedback (again)
2025-11-17 15:49:53 +07:00
Ralty 8f09809e69 Re-apply this code cuz im a dumbass 2025-11-16 16:23:17 +07:00
Ralty 5d8a9c71a2 Update Audio Backend from Vs Camellia v2.75.1 (info at desc)
Before anyone asks why vs cam, the code is public, plus i helped most of the audio backend rewrite in the mod too. :P

- Static sounds can now also seamlessly loop with AL_SOFT_loop_points extension
- Panning stereo sounds is now possible with AL_EXT_STEREO_ANGLES extension (although this was already implemented before)
- Improved streaming sounds, should fix most of the lagspike issues
- Streaming sounds should no longer regenrate if it's in the nearest timestamp (not for reversing though)
! You still can't access FlxSound.latency because of the new procedures that's not available in lime

If there's any crashes with this pls report an issue asap.
2025-11-16 15:22:58 +07:00
bbe3464085 Option stufff for camer abop event idk (#811)
* Update PlayState.hx

* Fix camera zoom logic in PlayState.hx

---------

Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
2025-11-09 07:07:58 +07:00
CareandGitHub 90e0e5618d Use different functionality for CameraBop if useCamZoomMult is off (#792) 2025-10-16 20:01:53 +07:00
Ralty a296b33c0f Add postUpdate & onCameraMove to Character Scripts 2025-10-04 10:26:51 +07:00
M1 AetherandGitHub b87c206d45 Fix Icon anim/transition offsets (#747) 2025-09-24 12:44:07 +02:00
⍚~Nex 0251fe87bb making stages easier to be properly destroyed 2025-09-21 21:43:57 +02:00
Karim AkraandGitHub 11b86c389c Don't use resetSprite as a static extension (#748) 2025-09-21 18:14:47 +02:00
b2049e6285 Improvement to the playAnim function (#776)
* Improvement to the playAnim function

* dont mind me

---------

Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-09-21 17:06:29 +02:00
⍚~Nex 6612fa6205 added ICON_DEFAULT_SCALE to Flags 2025-09-21 16:48:41 +02:00
💜 Rodney, An Imaginative Furball 💙andGitHub 2d6b85365b Update PlayState.hx (#742) 2025-08-27 04:48:44 +07:00
Ralty ec63be9e77 Fix backward comp issues and freeplay 2025-08-09 20:00:49 +07:00
Ralty 647c70839d Furo requested 2025-08-09 18:57:44 +07:00
Ralty 8aa2023057 cancellable onSongEnd 2025-08-09 15:43:04 +07:00
theoandGitHub ba50edfc99 Add modcharting features (using FunkinModchart) (#526)
Technically already in the codes but yeah
2025-08-09 15:13:19 +07:00