4d84e65cb5
flixel-animate implementation ( #893 )
...
* added flixel-animate to libs
* I BROKE THE OFFSETS FUCK
.
* yes it does blehtty wdym??
* Removed flxanimate entirely + Fixed transition + Fixed offsets
* Deleted caches (relaunching actions)
* frameOffset for atlases (need testing)
* useRenderTexture added to xml
* Fixed atlases for mods
* a simple redirect so old mods wont break that badly (#879 )
* Update FunkinSprite.hx
* remove trace
* Fixed ghosts for atlases
* usable character editor (not entirely fixed)
* fixed zoomFactor + temp fix for atlas popping
* early structure for character editor atlas anim display
* zoomFactor for atlases
* Animate Atlas character editor previews
* FlxAnimateSettings specification
* fixed animation swapping on atlas characters
* OH YEA BABY NEW FLXANIMATE UPDATE THAT MADE CODE 50X SIMPLER **AGAIN** 💖 /pos
* Added label checkbox in Character Editor
* Fixed culling issues with FlxAnimate (fr this time)
* fixed some atlases
* HOW THE FUCK
* gf sad fix + AliasMacro (for backwards comp, manual impl for now)
* Fixed pop-ins
* Update Character.hx
* applyStageMatrix
* FlxAnimate pull request merge (empty commit)
* flixel-animate** i'm clumsy asf i meant the lib not the class name fuck
* Update libs.xml
* Merge changes from main (#892 )
* repair ScriptableShader.shader = null (#877 )
* optimize updateInput (#878 )
* optimize updateInput
* resize optimize
* __notePerStrum optimize
* Update StrumLine.hx
* NoteGroup optimize (#881 )
* NoteGroup optimize
* CoolUtil.bound faster
* makes commit with github desktop W FRAKITS
* Use fastSinCos for notes (#889 )
* Update Strum.hx
* Update Strum.hx
---------
Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com >
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com >
---------
Co-authored-by: Kolze <53307233+KolzeYT@users.noreply.github.com >
Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com >
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com >
2026-01-28 20:29:32 +01:00
Furo
9bd8ad0ad7
Merge branch 'main' into translations-system
2025-07-21 12:58:53 +02:00
Ralty
52184f0470
Merge remote-tracking branch 'upstream/main' into new-editors-main
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# Conflicts:
# commandline/commands/Compiler.hx
# source/funkin/backend/FunkinSprite.hx
# source/funkin/backend/MusicBeatState.hx
# source/funkin/backend/MusicBeatSubstate.hx
# source/funkin/backend/chart/Chart.hx
# source/funkin/backend/chart/EventsData.hx
# source/funkin/backend/scripting/GlobalScript.hx
# source/funkin/backend/system/Controls.hx
# source/funkin/backend/system/MainState.hx
# source/funkin/backend/utils/AudioAnalyzer.hx
# source/funkin/backend/utils/CoolUtil.hx
# source/funkin/editors/character/CharacterInfoScreen.hx
# source/funkin/editors/charter/Charter.hx
# source/funkin/editors/charter/CharterSelection.hx
# source/funkin/editors/charter/CharterStrumline.hx
# source/funkin/editors/charter/CharterStrumlineButton.hx
# source/funkin/editors/charter/SongCreationScreen.hx
# source/funkin/editors/ui/UIDropDown.hx
# source/funkin/editors/ui/UIFileExplorer.hx
# source/funkin/game/Note.hx
# source/funkin/game/PlayState.hx
# source/funkin/game/SplashGroup.hx
# source/funkin/game/Stage.hx
# source/funkin/game/Strum.hx
# source/funkin/menus/FreeplayState.hx
# source/funkin/options/Options.hx
# source/funkin/options/keybinds/KeybindsOptions.hx
2025-07-19 00:57:08 +07:00
⍚~Nex
066dc7d57a
Merge remote-tracking branch 'public/main'
2025-07-06 04:40:21 +02:00
b41602ff37
extend <solid> functionality in stages ( #633 )
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* extend <solid> functionality in stages
adds support for scroll(x/y), zoomfactor, and alpha to solids made in a stage xml . because Why not
* better
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-07-05 03:23:32 +02:00
Ne_Eo
fe0542a32c
Merge branch 'main' into translations-system
2025-01-09 20:26:29 +01:00
Ne_Eo
fdf53b3d4f
Merge branch 'main' into new-editors
2025-01-09 20:05:06 +01:00
Ne_Eo
a6c99754fd
Added some documentation
2024-12-16 03:53:42 +01:00
Ne_Eo
a20020bc3c
Merge remote-tracking branch 'upstream/main'
2024-12-16 03:13:23 +01:00
6e2877c2a9
Added flipX and flipY to loadSpriteFromXML() ( #487 )
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Fixes #478
* Added flipX and flipY to loadSpriteFromXML()
why was this not already implemented? Nevermind I'm pretty sure it's because parseBool isn't a thing
* WHOOPS
gotta update my heckin repo
* Wow neo is good at simplifying stuff
rip parseBool but HAXE MAKE IT A THING
* sigma
¯\_(ツ)_/¯
* Allow for flipx and flipy
as opposed to flipX and flipY (cammel text)
* gaming chair
🪑
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-12-14 15:47:47 +01:00
Ne_Eo
012c8f76fc
Merge remote-tracking branch 'upstream/main'
2024-12-09 22:52:29 +01:00
⍚~Nex
f6deda2c84
addAnim for FunkinSprite + better names
...
so u dont have to manually add based if atlas or sparrow or else
this behaves as both addByPrefix and addByIndices and like the xml animations
2024-12-08 21:35:39 +01:00
Ne_Eo
204a151170
Merge branch 'main' into new-editors
2024-11-15 18:50:48 +01:00
Ne_Eo
5f16024b3e
Merge branch 'main' into translations-system
2024-11-15 18:13:04 +01:00
⍚~Nex
4c94bb61a7
Merge branch 'main' into base-fnf-port-remake
2024-10-21 17:50:30 +02:00
Ne_Eo
6636bffc42
Merge branch 'main' into translations-system
2024-10-18 03:05:11 +02:00
Ne_Eo
5801ed0840
Merge branch 'main' into new-editors
2024-10-18 03:02:13 +02:00
Ne_Eo
9640c3e17e
Merge remote-tracking branch 'upstream/main'
2024-10-18 02:53:24 +02:00
Ne_Eo
2bfc58ccb0
Some optimizations
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I wish there was a cleaner way of doing this
2024-10-18 02:50:41 +02:00
⍚~Nex and Ne_Eo
682358c93a
characters xml events + script extensions too!
...
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com >
2024-10-18 01:17:09 +02:00
Ne_Eo
2570d68f68
Optimizations
2024-10-14 14:41:39 +02:00
Ne_Eo
8ce4c8ab25
Merge branch 'main' into translations-system
2024-09-22 15:21:17 +02:00
Ne_Eo
17ce1f147c
Merge branch 'main' into new-editors
2024-09-14 23:49:06 +02:00
⍚~Nex
bc3e1f1c8c
Merge branch 'main' into base-fnf-port-remake
2024-09-14 16:19:13 +02:00
⍚~Nex
cecdd05322
Merge remote-tracking branch 'public/main'
2024-09-14 16:03:38 +02:00
⍚~Nex
f281cc6ee4
forgor to remove this
2024-09-10 23:11:39 +02:00
⍚~Nex
dd4e8962d8
better default forced
...
FINALLY i had the best idea to fix this shit
2024-09-10 22:59:45 +02:00
⍚~Nex
49db1a089a
hell, here we are again
2024-08-27 17:46:44 +02:00
Ne_Eo
759e03a1d4
Merge branch 'main' into new-editors
2024-08-27 03:50:31 +02:00
Ne_Eo
c9761f9aed
Merge remote-tracking branch 'upstream/main'
2024-08-27 03:48:18 +02:00
Ne_Eo
1b55beffe9
Added number ranges for indices (1..6)
2024-08-27 02:17:35 +02:00
Ne_Eo
ffcc9e7476
Optimizations
2024-08-02 23:42:42 +02:00
NeeEoo
4ca8d66aa6
Stage Editor now recognizes unknown elements
...
Added a unknown element editor
Added angle to sprites and characters
2024-04-16 17:54:17 +02:00
NeeEoo
daeae7a004
Added stage saving
2024-04-16 14:32:23 +02:00
NeeEoo
2164131271
Merge branch 'main' into translations-system
2024-04-12 12:18:51 +02:00
NeeEoo
2f552ae519
Fix bug with xml animations
2024-04-12 01:35:13 +02:00
NeeEoo
070db1c2bd
Merge branch 'main' into translations-system
2024-04-11 14:30:58 +02:00
NeeEoo
d17ea72c74
Organize Imports and remove unused Imports
2024-04-11 14:23:02 +02:00
NeeEoo
d955e00ece
Cleaned up Warning And Error Code
2024-04-10 16:37:19 +02:00
NeeEoo
7b279bfed0
Small cleanup
2024-04-05 20:25:10 +02:00
NeeEoo
f8b20774e3
Remove useless indentation
2024-03-16 21:15:18 +01:00
⍚~Nex and Ne_Eo
9ca7f01866
finalizing the dialogue system 11
...
more stuff and text formats!
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com >
2024-02-27 01:50:21 +01:00
⍚~Nex
6917828cf9
dialogues stuff & porting WIP 2
...
kinda rushed today sorryyy
2024-02-17 19:08:18 +01:00
⍚~Nex
778de6bbc6
dialogues rewrites & more week 6 porting WIP
2024-02-17 04:03:11 +01:00
6e23da8e86
Add more stuff from the OG game and more PART 1 ( #228 )
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* senpai fucking dies
* final flash fadeout
* made cutscene not play on restart
* winter horrorland + fixes
* fix for pixel perfect shader
* trail + fixes
* better + shaking
last update about it, i swear
* never fucking mind + repacks + accuracy
* more fixes + chromatic aberration
* i hate how pixel shader fucks everything up
* aberration in the cutscene & its cool twitch
* camera beats when twitching
* tank stuff pt1
now the cutscenes look 99% like og (still gotta freeze the stage animated sprites n stuff)
PS: Deleting the lipSycn function in ugh and guns cutscenes cause its not needed + sometimes breaks the animations so lets just leave it in stress only like it was in og
* week 5 completed + retrocompatibility with altanim
now chrima parents work
* philly train
* gameplay shaders option
better adding it now
* tank stuff pt2
* blue balled text (death counter)
* winter horrorland better rework WIP
colored vignette usable by everyone (you can change its color, amount and strength)
wip cuz i wanna edit the amount/strength based on the zoom, i'll do later, now i dont have time gotta do christmas irl stuff yay
* winter horrorland better rework completed
* seen cutscene variable
finally
* even better cutscenes
* oops
* tank stuff pt3
* tank stuff pt4
WIP running tanks
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com >
* tankstuff pt4.5
imma check tmr why do some tankmen spawn too much up
* tank stuff pt4.75
* dumb
* tank stuff pt 4.9
* type on xml sprite type fix and more
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com >
---------
Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com >
Co-authored-by: lunarcleint <88809950+lunarcleint@users.noreply.github.com >
2024-02-04 00:54:00 -07:00
NeeEoo
87bd2195e0
Merge remote-tracking branch 'dev/main'
2023-07-17 10:01:30 +02:00
NeeEoo
9f546f87f6
Added support for alpha in stage xmls
2023-07-15 16:26:57 +02:00
lunarcleint
de02ccc18c
adding anims works now (+editing ui)
2023-07-10 19:41:53 -07:00
lunarcleint
8a464196be
add anim but dont work
2023-07-10 00:05:11 -07:00
lunarcleint
48a1f5bf77
Character editor work in progress i think pls test
2023-07-09 15:32:39 -07:00